View Full Version : Project SYNTHESIS


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hoplitejoe
May 12, 2011, 04:21 PM
just wondering how this is going.

Linkman226
May 12, 2011, 05:39 PM
Halted. Thanks to school.

Will get back to it come mid-June.

Most of the questions the newer ones amongst you are asking have been answered earlier. Read the earlier posts and your questions should be answered.

PPQ_Purple
May 12, 2011, 06:43 PM
Have you considered porting in metal weapons from FFH? It is one thing I always wanted to see in RFC. The idea that controlling a better metal resource makes all your troops stronger just makes sense. I think there also exists an independent mod pack for them somewhere. But really, consider it if you have the time.

You can even go further and check out what Wild Mana did with their whole system of gathering and stacking metal and wood resources to bust your units through purchasable promotions. It's just epic.

BenZL43
May 15, 2011, 08:33 AM
Halted. Thanks to school.
No matter gay straight or bi,
lesbian trans gendered life,

No matter black white or beige,
Chola or orient made,

WE ALL HATE SCHOOLS !!!
#random

civ_king
May 15, 2011, 05:07 PM
No matter gay straight or bi,
lesbian trans gendered life,

No matter black white or beige,
Chola or orient made,

WE ALL HATE SCHOOLS !!!
#random

I don't hate school, just the punks :dunno:

BenZL43
May 16, 2011, 03:36 AM
I don't hate school, just the punks :dunno:

Well. Punk can be annoying most of the time :)
Don't you dislike homeworks and test? lol.

Kubko
May 18, 2011, 07:32 AM
my first time playing this mod, my civ is england:

portugal attacked spain on their spawn and made them collapse
arabia was christian
christianity hasn't spread to my cities in british isles in 1300 ad, only my city in north africa

lol

Michael Vick
May 28, 2011, 05:15 PM
Would anybody be for or against adding the olives resource also from RFC Europe? One in SE Spain, one around the Naples tile, another next to the Sparta tile?

hoplitejoe
May 29, 2011, 06:58 AM
that's not many places, there must be a better more widely available resource to add.

momo1000
May 29, 2011, 11:02 AM
How about natural gas? It can go in the Mediterranean near Jerusalem, in the North Sea, Russia, Canada, etc.

azander12
May 29, 2011, 03:23 PM
How about natural gas? It can go in the Mediterranean near Jerusalem, in the North Sea, Russia, Canada, etc.

I like it. Could be an alternative to coal for power, maybe would add happiness to civs north of a certain line, to represent heating gas?

BenZL43
May 30, 2011, 08:46 AM
That's nice idea!

McWinniage
Jun 04, 2011, 01:16 PM
So I've been having this problem while playing: at random times playing both scenarios, the game crashes. I don't know if anyone else experiences this problem, but I'd like if someone could tell me what I'm doing wrong...

By the way, this is my first post on these forums...

Tyo
Jun 04, 2011, 04:22 PM
So I've been having this problem while playing: at random times playing both scenarios, the game crashes. I don't know if anyone else experiences this problem, but I'd like if someone could tell me what I'm doing wrong...

By the way, this is my first post on these forums...

Happens to me too. Around thirty minutes to an hour of gametime, at end turn, it crashes, right?

hoplitejoe
Jun 05, 2011, 06:12 AM
So I've been having this problem while playing: at random times playing both scenarios, the game crashes. I don't know if anyone else experiences this problem, but I'd like if someone could tell me what I'm doing wrong...

By the way, this is my first post on these forums...
Welcome to the forum [party] As for the crashes How good is your computer? with all the extra civ's the mod is more unstable, all i can say is use auto saves and hope for the best :).

Tyo
Jun 05, 2011, 10:05 AM
Welcome to the forum [party] As for the crashes How good is your computer? with all the extra civ's the mod is more unstable, all i can say is use auto saves and hope for the best :).

So solution is kill lots of civs? :lol:

hoplitejoe
Jun 05, 2011, 10:12 AM
That's my solution to most problems :mwaha:
Edit: i was getting mixed up with my mod mods, there aren't any extra civs although there are lots of other stuff that would do the same thing :lol:

Tyo
Jun 05, 2011, 10:22 AM
Well, the same thing happens to me in DoC. Could it be that a bug transferred to this mod from there?

McWinniage
Jun 06, 2011, 10:12 AM
Dunno how good my computer is, I know it's an ASUS and the nice lady at Best Buy said it was good for gaming... I've been using autosaves lately, and they've been helping a bunch. There was this one time I played for about two hours straight, and had established Germany as super power, taking mostly all of Europe, but then it crashed. Luckily, it autosaved...

Michael Vick
Jun 10, 2011, 02:07 PM
that's not many places, there must be a better more widely available resource to add.

I thought it would be more interesting for trading if there were less. There can be one in Southern Spain next to Seville and a second one in the East next to Valencia representing Spain's dominance of olive production. Another one in Naples, another in any of the Mediterranean islands like Sardinia, Sicily, Crete. Another near Sparta. One in the Levant possibly, and another around Tunis. That's a lot of places, more than there are tea, tobacco, or coffee places. Maybe four possibly even five places would be perfect I think.

I like natural gas too. Here's some interesting data that would help placement.

http://en.wikipedia.org/wiki/List_of_natural_gas_fields

gagemo
Jun 12, 2011, 04:10 PM
so i have to download this svn thing in order to play this? this mod looks good i dont get how i download it though.

BenZL43
Jun 13, 2011, 05:23 AM
Just download it as usual, but when Linkman give a quick update, you can use the SVN to update it, rather than re-download all files..

gagemo
Jun 15, 2011, 09:53 PM
ah good idea:goodjob:

gagemo
Jun 16, 2011, 05:05 PM
:thanx: great mod 5 stars

Dementual
Jun 17, 2011, 12:49 PM
So.... mod's dead? :(

EDIT: If mod isn't dead, here's a bug to report: I just started a game as the Khmer, and I was spawned on a Swamp tile and therefore could not found my first city there.

Additionally, six to seven Terracotta Armies are being finished every turn...

2nd edit: I updated to the latest SVN copy, and the Terracotta stuff doesn't happen anymore. There are a handful of other significant problems however. For example: When civilizations collapse, it appears they literally collapse, and their cities disappear. This was the case for both China and India. All techs have twenty copies of "This can be researched by a Great Person" and a few of the wonders are missing their text keys. I'll report whatever else I find.

BenZL43
Jun 19, 2011, 12:18 AM
The mod is halted until summer break, IIRC :D
No idea when is Summer break, there's no such thing in my country haha

Michael Vick
Jun 20, 2011, 09:39 PM
American Summer vacation started two weeks ago, I think it's two or three more weeks in Europe, however. :)

thadian
Jun 24, 2011, 10:03 AM
just downloaded hope it plays well :)

too bad theres no native americans to play.

hoplitejoe
Jun 25, 2011, 12:57 PM
Native Americans are in rfc civs in abundance

BenZL43
Jul 14, 2011, 08:03 AM
Hello linkman?

hoplitejoe
Jul 14, 2011, 08:16 AM
He hasn't been on for about a month.

BenZL43
Jul 14, 2011, 09:24 AM
No wonder then.. =.="
haha

Linkman226
Jul 15, 2011, 11:11 PM
I'm back! Sorry for the interim... I had a surgery and school summer work and this sort of fell by the wayside. Also there's the fact that I discovered the Total War series... very addicting *must resist urge to start playing*...

In any event, I will resume shortly. Can you guys start listing stuff that was supposed to be fixed (not ADDED)- fixed.

I will reread some of the older posts to refresh my memory as well.

Thank you,

Linkman.

Moshe Dayan
Jul 16, 2011, 12:39 AM
I'm back! Sorry for the interim... I had a surgery and school summer work and this sort of fell by the wayside. Also there's the fact that I discovered the Total War series... very addicting *must resist urge to start playing*...

In any event, I will resume shortly. Can you guys start listing stuff that was supposed to be fixed (not ADDED)- fixed.

I will reread some of the older posts to refresh my memory as well.

Thank you,

Linkman.

You were going to FIX Hawaii by making it not suck ;)
...by adding stuff

BenZL43
Jul 16, 2011, 01:20 AM
whoa.. surgery. it must be really painful ckck
welcome back, btw ;) !

yeah.. FIX Hawaii and their Polynesians neighbor, make it interesting to be settled and colonized :P

Linkman226
Jul 16, 2011, 02:47 AM
Yes, yes, sounds good. Also I remember there was considerable dissent about the whole limited resources thing. Will have to remove that for now.

kieranjtaylor
Jul 16, 2011, 07:39 AM
can u put a option on limited resource i quite like it, maybe it could be altered, say maybe events that can "increase reserves" slower derogation etc.

really enjoying playing this work in progress if i had modding abilities i would of done this along time ago well done.
i have a few suggestions i'll keep them to editing existing (i think) rather than new as requested
A. the old Arabia problem rapid expansion (excellently represents real life in this mod Libya-Samarkand by 680) and rubbish economy (not representing real life) can u start Arabia with a great prophet(Muhammad) witch can build The Masjid Al-Haram, possibly put temple of Solomon in Jerusalem (i know it had been destroyed) the financial benefits might help to make Arabia more playable(the sphinx is not in Cairo?).followed by an independent (can they appear like the celts do?) north Africa Carthage(Tunis after Arab conquest)Tripoli-Marrakesh and Cordoba/Toledo/Valentia rising with Islam/Judaism maybe Christianity maybe with its wonder in Spain which leads to

B when playing as Spain the whole lack of reconquista is disheartening southern Spain should not be included in spawn zone of the original Spanish and the capitol should be Santiago in the north west tip of Iberia. Europe need to crusade what else would we do before oceanic travel and guns lol.

note i have read u may plan to put a cordovan/north African Islamic state at some point which i assume would rectify some of these situations

i think Ethiopia may be to powerful, 1st around the world and Inca/Aztec to boot. maybe that's just my eurocentric imperialism tho lol. or maybe they just had a good game.
Egypt seemed spot on. Phoenicians hard, ended in true fashion exiled from Levant by Persia then my mighty Carthage crushed several centuries later which for me is perfect.

p.s. good luck with project combining all, great idea. as well as other original ideas i have read u discuss, like limited naval travel ect. will be playing. yeah total war is awesome being playing for years got ROME (RTW/RTW:BI/Alexander+ExRM) Medeval2 and Empire between that this no need for crack, not enough time for life.

kieranjtaylor
Jul 16, 2011, 11:42 AM
after more playing as Arabs i change my mind, there is plenty opportunity to put economy well- spiral minaret for one and Alexandria

hoplitejoe
Jul 16, 2011, 12:04 PM
Did you get Italy spawning from DoC? if so there is a bug that needs fixing.
Nice to see you back as well :D

Linkman226
Jul 16, 2011, 09:52 PM
What bug?

I was planning on merging soon anyways (at which point I would have noticed). But what is it, anyways?

hoplitejoe
Jul 17, 2011, 05:01 AM
You may want to look in the DoC thread as people there have go into more detail with it than me.
It is something like when Italy spawns and flips cities the game CTD. i think somone said it was caused by the game trying to settle a city on a city.
There is the same problem with the respawn Persians as well i think.

MrBanana
Jul 17, 2011, 04:56 PM
Fantastic! I had the same idea a year ago, and it's good to see it happen.

I don't play vanilla RFC too much anymore, but I'll give it a ty.

Yoshiegg737
Jul 17, 2011, 08:11 PM
I see Linkman is back :D

MrBanana
Jul 18, 2011, 01:38 PM
I'm not getting any religion as Russia. It's 1169, and I even close OB with Asia to try to get Christianity to spread to me.

Linkman226
Jul 19, 2011, 07:57 PM
You may want to look in the DoC thread as people there have go into more detail with it than me.
It is something like when Italy spawns and flips cities the game CTD. i think somone said it was caused by the game trying to settle a city on a city.
There is the same problem with the respawn Persians as well i think.

Cool, I'll patch Synthesis to the latest version of DoC.

EDIT: I see DoC hasn't fixed it. I'll see what I can do.

I'm not getting any religion as Russia. It's 1169, and I even close OB with Asia to try to get Christianity to spread to me.
I don't play Russia very often. Actually, pretty much never. Can someone check if this is typical? The fix is easy and obvious and I'll implement it if I get more similar reports. Or if you can play several such games yourself and see this as a repeating trend.

J. pride
Jul 19, 2011, 08:15 PM
I don't play Russia very often. Actually, pretty much never. Can someone check if this is typical? The fix is easy and obvious and I'll implement it if I get more similar reports. Or if you can play several such games yourself and see this as a repeating trend.

Yes, I sometimes also have this problem when playing Russia or Britain. I think you should give all Europeans nations christian missionaries to avoid ahistoricity (this only applies for 600 ad).

Linkman226
Jul 19, 2011, 09:07 PM
Sure. I'll spawn a missionary or two around when nations like Russia and Britain traditionally spawned Christianity.

The first non-SVN, official release (v .03) since before my very long break will be later tonight, if fate cooperates. The only major change since the last SVN version will be the removal of decaying resources (for now). If you haven't been keeping the latest version of the SVN, some other stuff:


Fixed Phoenician floating unit bug.

Put the diplomatic victory type back, but removed the cultural victory.

Added Empire State Building

Updated to 1.71 (or was it 1.72? I should keep better notes) of DoC

Miscellaneous text fixes

Manhattan Project now enables nukes only for civs that have built it

Assorted bugfixes

J. pride
Jul 19, 2011, 09:30 PM
Updated to 1.71 (or was it 1.72? I should keep better notes) of DoC

Are you also going to include the fix for Persia because if u dont the game will crash?


Btw: As you know Leoreth included the Safavids but he hasnt balanced them and hasnt added the UU, UB, UHV so i hope u work on that soon

Moshe Dayan
Jul 19, 2011, 10:23 PM
What would be a good civ to play as if I wanted to take advantage of the new resources? I want to to see how dramatically they change the gameplay.

Linkman226
Jul 19, 2011, 11:19 PM
Sadly finishing tonight has become an impossible dream. The code is simply not cooperating.

I'm too tired, so off to bed. I'll try again tomorrow.

MrBanana
Jul 20, 2011, 03:13 PM
I converted to Theocracy before I got religion. the first time. I reloaded to the start and I got Christianity easily. Sorry...

But the game consistently crashes around 1106 or someime around there.

Linkman226
Jul 20, 2011, 09:21 PM
Yes, the Italy crash. Hopefully I can get a fix for that.

J. pride
Jul 20, 2011, 09:26 PM
Do u think u will be able to release by today or around 12

BenZL43
Jul 21, 2011, 01:32 PM
Somehow there's a nice history behind the English and Russia hard to get Christianity...
Both of them develop their own version, their own Christianity-like religion, Anglican and Orthodox, different from the Christianity developed in Europe (Catholic) :P
#justajokes #nevermind :P

McWinniage
Jul 21, 2011, 10:56 PM
Any hope of getting the update by the end of the weekend?

Linkman226
Jul 24, 2011, 03:08 PM
Probably not. I was away for the weekend and I just got off the plane a few hours ago. I'm feeling far too tired to try to figure out why my DLL isn't compiling. Sorry guys. Tomorrow, though, I'll restart work.

McWinniage
Jul 24, 2011, 08:48 PM
That's cool, looking forward to it.:goodjob:

kieranjtaylor
Jul 28, 2011, 08:54 AM
on latest svn version while playing as the french i repeatedly crash with the spawn of the dutch (it asks if i would like to play as the Persians as well) also had repetitive crash with the Romans- also just thinking u have previously mentioned various new civs canada ect. to add, could native Americans re spawn as the confederate States might be interesting dynamic for america

BenZL43
Jul 28, 2011, 12:08 PM
Historically, CSA only last for few turns even according to RFC Marathon turns (lesser off course, when counted in RFC turns)..

But I seconded to you, Native shall respawn!

I was thinking like this..
Native colonize the America with Maya, Aztec and Inca..
European come and crush natives homeland
Natives spawn and crush the newly colonized low-guarded european cities in America..
Native still be a major threat for the Modern America
Some American cities flip to independent during Civil war
Native still attack america
so America will have to counter attack both independent (CSA) and the Natives (Apache, etc)

McWinniage
Jul 28, 2011, 09:29 PM
Sounds like a good idea overall, but do the Natives respawn as themselves? Would anything change about them? Other then perhaps a few extra techs to catch them up to the European civs.

P.S. Before all this, add Canada. :P

Linkman226
Jul 28, 2011, 10:49 PM
A few issues:
1) CSA, in Civ terms, had an extremely short life
2) A better solution would be just to increase the instability from coming out of slavery...perhaps especially for America
3) Also, the anarchy feature, for say, two turns, seems more than enough to represent the Civil War. In civ terms, of course.

Moshe Dayan
Jul 28, 2011, 11:06 PM
Did the decaying resources get removed yet? I'm going to make a synthesis story, but want to wait until then ;P

J. pride
Jul 28, 2011, 11:12 PM
Why is adding or even representing CSA so important. Maybe you guys don't realize but most countries in the world have had civil wars and there is a reason why they aren't represented. Here are some to give u an idea (they aren't all similar but nonetheless are civil wars

France- French Revolution
England- English civil war
Arabia- zanj rebellion, tulinids etc
China- An LusHan rebellion ( 50 mill ppl died), taiping revolt
Russia- Russian civil war

Linkman226
Jul 28, 2011, 11:54 PM
Did the decaying resources get removed yet? I'm going to make a synthesis story, but want to wait until then ;P

A quick run-down of the situation:

Earlier, when i said my DLL was giving me problems, sometime when trying to remove Decaying Resources, I screwed up the code so badly I couldn't figure out why or out to fix it. Being the lazy bum I am, I hadn't backed up my files. So I was about to descend into a fit of hysteria when I realized I has saved some source code a long while ago- dated source code, but code nonetheless. It appears that this source code was from around the time I added Influence Driven War, because I noticed, after the DLL refused to compile again, that only some of the IDW code was in. Adding the rest and removing Decaying Resources, I then allowed (and am allowing) the code to compile. I will release a version tonight (unless I really screw up again). Then I will rely on you guys and my own notes in the SVN to reconstruct the bits and fragments added after IDW. So by running a story, I'd be greatly assisted

As for the multiple crashes you guys are reporting, I'll get to work on that soon.

Why is adding or even representing CSA so important. Maybe you guys don't realize but most countries in the world have had civil wars and there is a reason why they aren't represented. Here are some to give u an idea (they aren't all similar but nonetheless are civil wars

France- French Revolution
England- English civil war
Arabia- zanj rebellion, tulinids etc
China- An LusHan rebellion ( 50 mill ppl died), taiping revolt
Russia- Russian civil war

Precisely. Brilliant.

Linkman226
Jul 29, 2011, 12:49 AM
Yes! I have subdued my DLL and forced it to comply with my wishes! Success!

Release is imminent.

Linkman226
Jul 29, 2011, 09:09 PM
Good news. Everything is done and finished; nothing seems to be buggy. However I'm going to do a few tests just to see what crashes happen, if any. Then a release.

McWinniage
Jul 29, 2011, 09:14 PM
So the release will probably be tomorrow?

J. pride
Jul 29, 2011, 09:25 PM
Wouldnt it be better if u release and then people can test for u? if its messed up u can always rerelease it or update the svn

Linkman226
Jul 29, 2011, 09:42 PM
Those with SVN's can download it now.

Those without need to wait for WinRar to finish packing it. But in the meanwhile, please enjoy this mod's new official logo. Tell me what you think:

http://img827.imageshack.us/img827/5420/charliecrown.jpg (http://imageshack.us/photo/my-images/827/charliecrown.jpg/)

(Also the new icon for the game when you run it.)

Looking at it now I see the shadow came out bad. Ach.

EDIT: It's Charlemagne's crown, but with a hue shift applied

Linkman226
Jul 29, 2011, 10:13 PM
The link!

http://forums.civfanatics.com/downloads.php?do=file&id=16758

J. pride
Jul 29, 2011, 10:16 PM
So this one is merged with the latest version of DOC right ( downloading now)

Linkman226
Jul 29, 2011, 10:30 PM
Oh geez

I can't believe I forgot to do that.

Getting to it immediately. Shouldn't take long.

Linkman226
Jul 29, 2011, 10:40 PM
Um anyone else with DoC's SVN experiencing this? It won't let you update without a username and password.

J. pride
Jul 29, 2011, 10:51 PM
Yea, it doesnt let me update it either but dont worry theres not many svns to download anyways.

But on the plus side Leoreth will be back shortly

Linkman226
Jul 29, 2011, 11:02 PM
My guess is he accidentally/ purposely (although why purposely??) turned off the ability for anyone to update it.

BenZL43
Jul 29, 2011, 11:48 PM
To be honest, I don't really like the new logo :P
The colors didn't really match,
but it's not really bad either :P

Linkman226
Jul 30, 2011, 12:03 AM
Honest replies are always nice.

Graphics are not my forte. On that note, it would be nice if someone here who was good at that stuff could design something for us.

J. pride
Jul 30, 2011, 12:04 AM
What can we expect in the next official version?

Moshe Dayan
Jul 30, 2011, 12:43 AM
So by running a story, I'd be greatly assisted

Awesome! So in that case what would be a good civ to do a story for testing purposes? I was gonna try Russia, but I get the feeling that not a lot has changed for them specifically since DoC, aside from the lessened expansion penalty.

EDIT: China perhaps?

Linkman226
Jul 30, 2011, 01:18 AM
What can we expect in the next official version?

Persia brushup (Unique units and such)+ Islam split. Or at least, that's the plan.

Awesome! So in that case what would be a good civ to do a story for testing purposes? I was gonna try Russia, but I get the feeling that not a lot has changed for them specifically since DoC, aside from the lessened expansion penalty.

EDIT: China perhaps?

I'm looking for playtesters who are willing to take on the job of playtesting these civ groups:

Playtester for W. Europe- linkman226- (America, Portugal, Spain, France, England, Netherlands, Rome, Italy)
E. Europe-____________- (Germany, Vikings, Greece, Russia, Byzantines)
M. East-___________- (Phoenicia, Babylon, Persia (old and new), Arabia, Turkey, Egypt)
SubSahar. Africa- ___________-(Mali, Ethiopia)
E. Asia-______________-(India, Mongolia, China, Khmer, Japan)
New World-______________-(Inca, Aztec, Maya)

Claim whichever slot you'd like, except for W. Europe, which I will do. It'd be nice if we could fill out those slots up there. Oh, and I'll put these positions into the OP.

Moshe Dayan
Jul 30, 2011, 01:39 AM
Persia brushup (Unique units and such)+ Islam split. Or at least, that's the plan.



I'm looking for playtesters who are willing to take on the job of playtesting these civ groups:

Playtester for W. Europe- linkman226- (America, Portugal, Spain, France, England, Netherlands, Rome, Italy)
E. Europe-____________- (Germany, Vikings, Greece, Russia, Byzantines)
M. East-___________- (Phoenicia, Babylon, Persia (old and new), Arabia, Turkey, Egypt)
SubSahar. Africa- ___________-(Mali, Ethiopia)
E. Asia-______________-(India, Mongolia, China, Khmer, Japan)
New World-______________-(Inca, Aztec)

Claim whichever slot you'd like, except for W. Europe, which I will do. It'd be nice if we could fill out those slots up there. Oh, and I'll put these positions into the OP.

Leaving for college in a few weeks, but I'll try to do China at least. Maybe Japan also if I have time. Also whenever I launch version .25, it crashes immediately without even going to the loading screen :C

Linkman226
Jul 30, 2011, 01:40 AM
Really? I experience no such issue. Just double click the shortcut.

Moshe Dayan
Jul 30, 2011, 02:29 AM
Really? I experience no such issue. Just double click the shortcut.

Just kidding, it worked, turns out I ballsed up during the download. Anyway, I'll start testing China as soon as possible!

hoplitejoe
Jul 30, 2011, 07:23 AM
I shall do the new worlders.

McWinniage
Jul 30, 2011, 10:26 AM
Maya missing from the new worlders?

McWinniage
Jul 30, 2011, 11:08 AM
I'm trying to update this mod via SVN, but everytime I try and update it, this error message pops up...

Can't open file 'C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\RFC Synthesis\.svn\lock': Access is denied

Linkman226
Jul 30, 2011, 11:43 PM
Can anyone else confirm this?

J. pride
Jul 30, 2011, 11:53 PM
I'll do the Turks, new Persian, Arabs and the Byzies

hoplitejoe
Jul 31, 2011, 04:59 AM
I updated using the SVN fine.

BenZL43
Jul 31, 2011, 08:41 AM
On that note, it would be nice if someone here who was good at that stuff could design something for us.

Rather than designing the whole logo, I'll suggest fixing that one..
Personally, I'll recommend you out of the over-hue.. since blue crown is really strange, IMO :)
And rather than using text to write SYNTHESIS, I'd suggest you use some alphabet image that available everywhere in Google :)


Persia brushup (Unique units and such)+ Islam split. Or at least, that's the plan.



I'm looking for playtesters who are willing to take on the job of playtesting these civ groups:

Playtester for W. Europe- linkman226- (America, Portugal, Spain, France, England, Netherlands, Rome, Italy)
E. Europe-____________- (Germany, Vikings, Greece, Russia, Byzantines)
M. East-___________- (Phoenicia, Babylon, Persia (old and new), Arabia, Turkey, Egypt)
SubSahar. Africa- ___________-(Mali, Ethiopia)
E. Asia-______________-(India, Mongolia, China, Khmer, Japan)
New World-______________-(Inca, Aztec)

Claim whichever slot you'd like, except for W. Europe, which I will do. It'd be nice if we could fill out those slots up there. Oh, and I'll put these positions into the OP.


I think I'll be taking E.Asia, or Sub Sahara :)
I'll confirm to this soon..

Linkman226
Jul 31, 2011, 10:12 AM
I'm trying to update this mod via SVN, but everytime I try and update it, this error message pops up...

Can't open file 'C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\RFC Synthesis\.svn\lock': Access is denied

Some googling reveals this is because of file privileges. Are you the computer's admin? Do you have a vista?

McWinniage
Jul 31, 2011, 11:54 AM
Yes I am an admin, though there is one more admin on the computer besides me. No, I do not have a vista, I got Windows 7, I believe.

Linkman226
Jul 31, 2011, 04:50 PM
Maya missing from the new worlders?

Will fix this. Sorry I didn't respond earlier- I was away and typing stuff on my phone is a .

Yes I am an admin, though there is one more admin on the computer besides me. No, I do not have a vista, I got Windows 7, I believe.

Ok do this:


Close all programs so that you are at your desktop.
Go to your control panel.
When the control panel opens you change it so you are using Category view (if it's not like that already, which it should be on Windows 7 unless you changed it).
Click on the Appearance and Personalization link.
Under the Folder Options category, click on Show Hidden Files or Folders.
Under the Hidden files and folders section select the radio button labeled Show hidden files, folders, or drives.
Remove the checkmark from the checkbox labeled Hide extensions for known file types.
Remove the checkmark from the checkbox labeled Hide protected operating system files (Recommended).
Press the Apply button and then the OK button..
Now Windows 7 is configured to show all hidden files.


Now that that's done, go to your Synthesis folder. Find the folder called '.svn'. Go to the security tab and make sure that your account has full permissions on this file.

Linkman226
Jul 31, 2011, 04:56 PM
Also, here are the new playtester categories:

Playtester for W. Europe- linkman226- (America, Portugal, Spain, France, England, Netherlands, Italy)
E. Europe-NEEDED- (Germany, Vikings, Russia)
Classical Old World- NEEDED- (Phoenicia, Babylon, Achaemenid ("old") Persia, Egypt, Rome, Greece)
M. East-J. Pride- (Safavid ("new") Persia, Arabia, Turkey, Byzantines)
SubSahar. Africa-NEEDED-(Mali, Ethiopia)
E. Asia-NEEDED-(India, Mongolia, China, Khmer, Japan)
New World-hoplitejoe-(Inca, Aztec, Maya)

Gruekiller
Jul 31, 2011, 05:01 PM
What are we play-testing for, if I may inquire?

Linkman226
Jul 31, 2011, 05:10 PM
Bugs and balance.

Gruekiller
Jul 31, 2011, 05:31 PM
Mkay. I'll do Eastern Europe, then.

hoplitejoe
Jul 31, 2011, 05:44 PM
You want us to play till victory or further?

Linkman226
Jul 31, 2011, 07:27 PM
Till victory. Although if you could mix and match victory types, that'd be nice (since most UHV's end (relatively) early.

Also in the next version: the latest version of DoC, since Leoreth's back.

McWinniage
Jul 31, 2011, 07:56 PM
Thank you so much, Linkman! Everything worked to perfection.

The mod is excellent, as always.

Yoshiegg737
Jul 31, 2011, 08:04 PM
I can do SubSahar

Linkman226
Jul 31, 2011, 08:22 PM
Thank you so much, Linkman! Everything worked to perfection.

The mod is excellent, as always.

Haha, thank you. But if I have seen further, it is because I stand on the shoulders of giants (to paraphrase Newton).

And that's the inherent nature of this mod.

I can do SubSahar

Cool, thanks Yoshi

Gruekiller
Jul 31, 2011, 08:59 PM
Was playing as Vikings; just crashed a couple turns after the Persian respawn. :/

Linkman226
Jul 31, 2011, 09:00 PM
Was playing as Vikings; just crashed a couple turns after the Persian respawn. :/

This is fixed in the latest version of DoC, I believe :)

So it'll be in the next version

Also, how does the following setup for the Safavids look (a SYNTHESIS of multiple posts in this thread and the civfanatics forums, but mostly from Krug and J. pride, as well as veBear):

Name: Safavids/Qajar/Iran

Leader: (Ismail I|Until 1742)(1742–1941: Mohammad Khan Qajar)(1941-:Mohammad Reza Shah Pahlavi)(If Government is Theocratic: Ruhollah Khomeini) (may change depending on availability of leaderheads and my own willingness to learn how to skin LH's)

UU = Qizilbash (Musketman) – 70 hammers (10 less than for a musketman)

Starts with City Raider I
10 attack (1 more than for a musketman)


UB: Caravanserai (+5% commerce from silk, cotton, horses, spice, coffee, and sugar)

UP: The Power of Trade- +2 trade routes in all cities

UHV:

Have Open Borders with 6 European Nations in 1650 AD
Make Shi'ite Islam the only Religion in Iran in 1700 AD
Make Persia the most cultured nation in the Middle East, and Indian Subcontinent in 1700 AD (later, after corporation reform: Found (Oil Company) and Spread it to 70% of the World)

Preferred Civic: (Shahs- Absolutism, Khomeini- Theocracy)
Start: 1501 AD

McWinniage
Jul 31, 2011, 09:08 PM
I'd do E. Asia or Classical Old World, but I'm not good enough to win a bunch of different victories. I will report bugs and give feedback as I play.

Looks good, although I happen to find that most of the Middle East and Indian Subcontinent are made up of mostly indies/barbs around that time.

Linkman226
Jul 31, 2011, 09:45 PM
I'd do E. Asia or Classical Old World, but I'm not good enough to win a bunch of different victories. I will report bugs and give feedback as I play.

Looks good, although I happen to find that most of the Middle East and Indian Subcontinent are made up of mostly indies/barbs around that time.

Uh... then make Esfahan the most cultured city in the world? Any other suggestions, folks?

Also, dynamic names:

The Iranians (default name)
Qizilbashi Peoples? Parsi Peoples? Anyone have other ideas? (before you found any cities)
Royal Dynasty of Iran (Monarchy+Absolutism)
Republic of Iran (Monarchy + Representation, Republic + Representation or Parlimentarianism)
Imperial State of Iran (Monarchy+Parlimentarianism)
Iranian Socialist Republic (State Property)
Islamic Republic of Iran (Islam+Theocracy+Absolutism or Islam+Theocracy+Totalitarianism)
Province of Parthia (vassal to Rome)
Caliphate of Fars (vassal to Arabia)
Viceroyalty of Persia (vassal to Spain)
French Mandate of Persia (vassal to France)
English Mandate of Persia (vassal to England)
German Persia (vassal of late Germany)
Soviet Gilan (vassal of late Russia)
Ilkhanate of Persia (vassal of Mongolia)
Eyalet of Sharazor (vassal of the Turkey)
Tributary Anxi State (vassal of Khmer, China or Japan)
Protectorate of Persia (generic vassal name)

J. pride
Jul 31, 2011, 10:37 PM
I have ideas but to implement these uhvs u need to add Shia Islam and a couple of Safavid/Shiite wonders from SOi

UHV: Control Mesopotamia, Iran, Central Asia and Pakistan (area around the Indus) and spread Shiite Islam to these lands (remove Sunni Islam too) by x date

Build the Imam ali mosque, Taj Mahal, Imam hussain mosque (I think All of them are present In SOi but u can switch these for any others 3 Persian architectural wonders)

Build 5 Shiite grand mosques by x date.

Make Esfahan the most cultured city.

Pick any 3 u like

UP: The Power of Persecution: Non State religion are removed from a conquered city, their buildings become Shiite but are disabled Shiite Islam spreads to the city.
Or: Shia missionaries spread Shia minaret and Shia monastery along with converting a city.


Btw: Shiite Islam was fromed in the very early days of Islam but for gameplay reasons I would found it in 1490s in either Baghdad or sihraz. The Safavids should start with three Shiite missionaries and the religion should auto spread to all cities in Mesopotamia, Yeman and Syria. Other than that u should keep the spread rate very very low.

hoplitejoe
Aug 01, 2011, 04:41 AM
In SoI pressing control shows you where provinces are and if they are stable. Would it be possible to use this sort of thing to show areas for UHV's? It would make it a lot easier to judge what counts as Brazil for the Inca UHV for example.

SouthernKing
Aug 01, 2011, 08:42 AM
In SoI pressing control shows you where provinces are and if they are stable. Would it be possible to use this sort of thing to show areas for UHV's? It would make it a lot easier to judge what counts as Brazil for the Inca UHV for example.

For unmodmodded RFC, there was this (http://rhye.civfanatics.net/civ4/rfc-atlas.htm).

In-game, I think it is possible to do this, but youll have to ask Linkman.

SouthernKing
Aug 01, 2011, 09:17 AM
Sorry double post but I can playtest wha is left.

Linkman226
Aug 01, 2011, 04:54 PM
J. Pride, my comments are in red:

I have ideas but to implement these uhvs u need to add Shia Islam and a couple of Safavid/Shiite wonders from SOi

I was planning on it.

UHV: Control Mesopotamia, Iran, Central Asia and Pakistan (area around the Indus) and spread Shiite Islam to these lands (remove Sunni Islam too) by x date

Ahistorical much? Although that doesn't bar it from inclusion, it certainly makes it less likely

Build the Imam ali mosque, Taj Mahal, Imam hussain mosque (I think All of them are present In SOi but u can switch these for any others 3 Persian architectural wonders)

This one's good.

Build 5 Shiite grand mosques by x date.

You'd need fifteen cities for this.

Make Esfahan the most cultured city.

Also a good one.

Pick any 3 u like

UP: The Power of Persecution: Non State religion are removed from a conquered city, their buildings become Shiite but are disabled Shiite Islam spreads to the city.
Or: Shia missionaries spread Shia minaret and Shia monastery along with converting a city.

Too much like the Arab UP. Also it's make removing Sunni Islam and achieving that UHV far too easy.


Btw: Shiite Islam was fromed in the very early days of Islam but for gameplay reasons I would found it in 1490s in either Baghdad or sihraz. The Safavids should start with three Shiite missionaries and the religion should auto spread to all cities in Mesopotamia, Yeman and Syria. Other than that u should keep the spread rate very very low.

I'd prefer too add it not long after Arabia spawns but keep the spread rate even lower.


In SoI pressing control shows you where provinces are and if they are stable. Would it be possible to use this sort of thing to show areas for UHV's? It would make it a lot easier to judge what counts as Brazil for the Inca UHV for example.

Yes, but I couldn't with my current level of coding skill. When I improve, sure/

For unmodmodded RFC, there was this (http://rhye.civfanatics.net/civ4/rfc-atlas.htm).

In-game, I think it is possible to do this, but youll have to ask Linkman.

It hasn't changed much from this atlas.

Sorry double post but I can playtest wha is left.

Sure, see here for what's left.

J. pride
Aug 01, 2011, 09:50 PM
Ahistorical much? Although that doesn't bar it from inclusion, it certainly makes it less likely

Are u kidding?

Let me rephrase that, I was in a hurry so maybe I didnt explain myself correctly or perhaps gave u the wrong expression.

UHV:
1) Control Mesopotamia, Iran, Afghanistan, Balochistan, Central Asia, Azerbaijan in x year.

Reason: To represent Nadir Shah's conquests and the accomplishments of the Asfhairid dynasty. Actually most of these territories were already conquered by the Safavids pretty early on in they 14th century. The only area that the Safavid did not control were Northern Central Asia and Eastern Afghanistan.
297132

297133

thats what it would look like on the map:

297134
2) Make Shia Islam the only religion in your land (no other religions should be present). Explanation at the end

3) Build the Imam ali mosque, Taj Mahal, Imam hussain mosque (I think All of them are present In SOi but u can switch these for any others 3 Persian architectural wonders)

UP: The Power of Persecution: Religious Persecutors have some kind of added advantage; maybe troops (Qizilbash) or religous buildings.

OR

The Power of Piety: Shia Missionaries spread religous buildings or troops (Qizilbash)

The reason im stressing Shiite Islam is because the spread of Shiite Islam was the Safavids most important influence on the world. Before the Safavids, Iran used to be Sunni nation and it was the Safavids that transformed into a Shiite one. Their accomplishment of converting a whole nation in a matter of decades is one of amazement and one that will continue to define Iran and its relation to the world.

Linkman226
Aug 01, 2011, 10:10 PM
Comments in red.

Are u kidding?

Let me rephrase that, I was in a hurry so maybe I didnt explain myself correctly or perhaps gave u the wrong expression.

UHV:
1) Control Mesopotamia, Iran, Afghanistan, Balochistan, Central Asia, Azerbaijan in x year.

Oh, ok. Much better. I thought you meant the whole of Central Asia. Of course, there's another major problem with this. Which is that the Safavids spawn with nearly the entire area you had on that map.

Reason: To represent Nadir Shah's conquests and the accomplishments of the Asfhairid dynasty. Actually most of these territories were already conquered by the Safavids pretty early on in they 14th century. The only area that the Safavid did not control were Northern Central Asia and Eastern Afghanistan.
297132

297133

thats what it would look like on the map:

297134
2) Make Shia Islam the only religion in your land (no other religions should be present). Explanation at the end

I guess this is good. As I said, earlier, this was my UHV plan, see number two on my list:

Have Open Borders with 6 European Nations in 1650 AD
Make Shi'ite Islam the only Religion in Iran in 1700 AD
Make Persia the most cultured nation in the Middle East, and Indian Subcontinent in 1700 AD (later, after corporation reform: Found (Oil Company) and Spread it to 70% of the World)


3) Build the Imam ali mosque, Taj Mahal, Imam hussain mosque (I think All of them are present In SOi but u can switch these for any others 3 Persian architectural wonders)

You are aware that the Safavid rebirth is not just the Safavids; it represents Iran from 1501 to the present day. So it makes more sense to add at least one UHV that's more modern- such as the oil company one. However I'd still like to represent the extent of Persian trade with Europe. I don't think this'll make it in.

Also, what's up with the Taj Mahal being on that list? Mughals built it.

UP: The Power of Persecution: Religious Persecutors have some kind of added advantage; maybe troops (Qizilbash) or religous buildings.

OR

The Power of Piety: Shia Missionaries spread religous buildings or troops (Qizilbash)

The reason im stressing Shiite Islam is because the spread of Shiite Islam was the Safavids most important influence on the world. Before the Safavids, Iran used to be Sunni nation and it was the Safavids that transformed into a Shiite one. Their accomplishment of converting a whole nation in a matter of decades is one of amazement and one that will continue to define Iran and its relation to the world.

They were also very much known for their trade. Out of curiosity, what religious denomination are you?

J. pride
Aug 02, 2011, 12:00 AM
Oh, ok. Much better. I thought you meant the whole of Central Asia. Of course, there's another major problem with this. Which is that the Safavids spawn with nearly the entire area you had on that map.

I understand what ur saying. For this Uhv to work the Safavids have to be sandwiched between the Mughals, Uzbeks and the Ottomans. And since the game has no Mughals and the Ottomans dont control Mesopotamia half the time, this uhv wont work. But if u do put in the Mughals later on u should consider this uhv but for now i like these two:

1)Have Open Borders with 6 European Nations in 1650 AD
2)Make Shi'ite Islam the only Religion in Iran in 1700 AD
3) Which one are u doing culture or oil company?
You are aware that the Safavid rebirth is not just the Safavids; it represents Iran from 1501 to the present day. So it makes more sense to add at least one UHV that's more modern- such as the oil company one. However I'd still like to represent the extent of Persian trade with Europe. I don't think this'll make it in.

Also, what's up with the Taj Mahal being on that list? Mughals built it.

A modern Uhv for Oil Company is good considering the oil reserve of the country. The reason i put the Taj Mahal was because since i couldnt think of any other Persian wonders in the game, i put the next closest thing i could think of: an example of (Indo)-Persian architecture

They were also very much known for their trade.

I was primarily thinking of the Safavids when I thought of the UP (more info on wiki: http://en.wikipedia.org/wiki/Safavid_conversion_of_Iran_from_Sunnism_to_Shiism) but if for gameplay reason trade seems better than than can work too.

Out of curiosity, what religious denomination are you?
Sunni

McWinniage
Aug 02, 2011, 11:44 AM
I don't know if my computer sucks or if this is a legitimate bug. Whenever I choose America on a 3000 BC start, it crashes around sixty turns before I spawn. But when I played as Persia on a 3000 BC start, it didn't crash throughout the whole game.

SouthernKing
Aug 02, 2011, 12:07 PM
I can playtest Classical Old World

Linkman226
Aug 02, 2011, 09:35 PM
J. Pride, comments in red:

I understand what ur saying. For this Uhv to work the Safavids have to be sandwiched between the Mughals, Uzbeks and the Ottomans. And since the game has no Mughals and the Ottomans dont control Mesopotamia half the time, this uhv wont work. But if u do put in the Mughals later on u should consider this uhv but for now i like these two:

1)Have Open Borders with 6 European Nations in 1650 AD
2)Make Shi'ite Islam the only Religion in Iran in 1700 AD
3) Which one are u doing culture or oil company? Probably culture for this update, and then, when I revise corporations, oil company. As of right now oil company is nonexistent.


A modern Uhv for Oil Company is good considering the oil reserve of the country. The reason i put the Taj Mahal was because since i couldnt think of any other Persian wonders in the game, i put the next closest thing i could think of: an example of (Indo)-Persian architecture

Ya, makes sense.

I was primarily thinking of the Safavids when I thought of the UP (more info on wiki: http://en.wikipedia.org/wiki/Safavid_conversion_of_Iran_from_Sunnism_to_Shiism) but if for gameplay reason trade seems better than than can work too.

I can do both. Your suggestions for the UHV's above seem spot-on.

Sunni

I don't know if my computer sucks or if this is a legitimate bug. Whenever I choose America on a 3000 BC start, it crashes around sixty turns before I spawn. But when I played as Persia on a 3000 BC start, it didn't crash throughout the whole game.

Ya I noticed this. The respawn crash, inherited from DoC, I believe. It is fixed in the latest version of DoC, so when I make my next release this should be fixed.

I can playtest Classical Old World

Cool, thanks

Linkman226
Aug 02, 2011, 11:52 PM
Hey guys. My work on the Safavids would be greatly hastened with some help from you guys. If you guys could get the following, I'd be very happy and the release would be sooner:

1) Great People names for Safavids- include Safavids, Zands, Qajars, Pahlavi dynasty, etc.- Iran from 1501 to the present day.

2) City names- Do this: Start a 3000BC game as Egypt. Use cheats to uncover the map. Then use those signs to give different tiles city names. Each city can cover up to two spaces. Save the map and post it here.

Thanks!

J. pride
Aug 03, 2011, 09:47 AM
Ill do the city names, Just tell me which areas should i cover besides Persia

Linkman226
Aug 03, 2011, 11:36 AM
For the settler names I'd need Persia, Iraq, Central Asia north to the Syr Darya, eastwards across Afghanistan and Pakistan till Delhi, Anatolia, westwards across North Africa till Tunis, and Armenia and the Caucasus. Or as much of that as you can get.

Do you speak/read Farsi? I'm wondering if you could transliterate Farsi if I gave you text in that language.

J. pride
Aug 03, 2011, 03:46 PM
I checked the Persian settler map and it turns out that it is almost perfect. I suspect that Leoreth pasted the Arabian city map and since most city names are the same for the Persians and the Arabs only minor changes are needed. These are the corrections i made:

Baku was not included in the Caucuses ( i advise u remove Rasht for Tabriz although i havnt done it):

297299

The map around Afghanistan was really messed up; Heres a re revised version:

297300

(The names arent exactly correct; i didnt put in the commas on top for some cities)

azander12
Aug 03, 2011, 06:03 PM
I checked the Persian settler map and it turns out that it is almost perfect. I suspect that Leoreth pasted the Arabian city map and since most city names are the same for the Persians and the Arabs only minor changes are needed. These are the corrections i made:

Baku was not included in the Caucuses ( i abvise u remove Rasht for Tabriz although i havnt done it):

297299

The map around Afghanistan was really messed up; Heres a re revised version:

297300

(The names arent exactly correct; i didnt put in the commas on top for some cities)

I noticed there isn't a Mazar-a-Sharif...

J. pride
Aug 03, 2011, 09:34 PM
Mazare-sharif is supposed to be on top of the mountain (above Kabul and Bamiyan); currently Mazare-Sharif is not on the map due to its proximity to Balkh (20 Km). If u guys want i can changes Balkh to Mazare-Sharif (or have them both side by side)


Do you speak/read Farsi? I'm wondering if you could transliterate Farsi if I gave you text in that language.

PM me and ill see what i can do

Linkman226
Aug 04, 2011, 02:50 AM
Thanks for the maps. What do you guys think of making the Qizilbash require Shi'a islam to build?

Linkman226
Aug 04, 2011, 06:12 PM
Also I'm modifying the Qizilbash a bit:

UU = Qizilbash (Maceman) – 60 hammers (10 less than for a musketman)
Starts with City Raider I
Ignores terrain cost
9 attack (1 more than for a maceman)

hoplitejoe
Aug 04, 2011, 06:30 PM
That looks a little over powered to me. A lower price, upgrade, ignoring movement costs AND extra strength seems way to much.

Linkman226
Aug 04, 2011, 06:48 PM
Oh I forgot to mention, the standard bonus against melee that macemen have.

The thing is that this is the age of gunpowder. Macemen are facing extinction. That's the reason I'm giving them these boosts. How else are they to stave off the Janissary hordes to the west?

If it becomes TOO overpowered, I'll drop the no terrain cost bonus I guess. I'd have to play it out.

Linkman226
Aug 04, 2011, 06:51 PM
Also, does anyone wanna do those Great People lists?

J. pride
Aug 04, 2011, 09:24 PM
Ill try to do part of the great people's list

BTW: will u be updating the Civs in Abundance files.

Linkman226
Aug 04, 2011, 09:43 PM
Yes, soon.

Mowque
Aug 05, 2011, 04:14 AM
Also, does anyone wanna do those Great People lists?

Which civs do you want done?

Linkman226
Aug 05, 2011, 05:35 AM
Iran, of course. I got some already, but whatever you can provide would help

hoplitejoe
Aug 05, 2011, 06:19 AM
If you do stick Abundance civs in I would not bother with the Sumer Civ and keep Babylon how it is. the way Jakov had it never really worked.

Bocator
Aug 05, 2011, 12:21 PM
http://img594.imageshack.us/img594/1/civ4screenshot0200.jpg (http://imageshack.us/photo/my-images/594/civ4screenshot0200.jpg/)

1180 AD and no christianity. :confused:

I don't know if it's me but when I play England/Russia/Spain/Portugal I've always problem with religion spread ! :(

Maybe I should add missionaries in this RFC too.

SouthernKing
Aug 05, 2011, 12:24 PM
If you do stick Abundance civs in I would not bother with the Sumer Civ and keep Babylon how it is. the way Jakov had it never really worked.

About Abundance (I know we are getting a bit ahead here) but I would recommend this:

1. Add Holy Rome and move the German spawn to early 1700s. Holy Rome could turn into Habsburg Austria in the late-game.

2. Add Native America as a civ (they could respawn as Canada if they collapse/ get conquered)

3. Add Korea, they deserve more

4. The rest is up to you, I would not recommend adding the Zulus or Sumerian though (although, we could have the Sumerians be Assyria or Hatti, but I really dont see how that would work)

civ_king
Aug 05, 2011, 12:33 PM
Spain should start with Catholicism, the Archdiocese of Santiago for example was refounded in 739

Leoreth
Aug 05, 2011, 12:42 PM
Spain seems to lack a preplaced city with Christianity. Santiago would almost offer itself since the AI likes the spot and it's historical.

civ_king
Aug 05, 2011, 12:43 PM
Santiago is also a decent city spot

hoplitejoe
Aug 05, 2011, 01:29 PM
Play testing feed back. Played The inca from 3000BC, normal speed and the maya epic speed both to a historic victory.
http://i.imgur.com/2pwUr.jpg
http://i.imgur.com/Pc8KI.jpg

Some odd stuff.
When turkey spawned in my maya game the troops just sat there for about 100 years
http://i.imgur.com/cnqS7.jpg
http://i.imgur.com/jQzsu.jpg

They eventually settled but ages after their spawn

I never researched BW, i was just choosing a tech, moved my mouse over it and it was already basically done.
http://i.imgur.com/APSZ7.jpg

You can really wonder spam as the new worlders cos there are always loads of wonders left from the European civs not staying on Parthenon long enough.

ozqar
Aug 05, 2011, 02:07 PM
About Civs in Abundance, I totally agree that the sumerians shouldn't be there, they're not fun to play. I had once suggested using them as an Israelite civ (perhaps with a one city challenge game?), and I still think that would be a very interesting game.
But please do add the Native Americans, the HRE (turning into Austria), the Koreans, the Zulu and the Celts. They add a lot of content to the game.
Congratulations on the great work so far ;).

Sikandar
Aug 05, 2011, 02:09 PM
Is VD already in this or will it be implemented at a later date?

J. pride
Aug 05, 2011, 02:31 PM
Can we not make this into Kitchen Sink mod; the only civ there that would be useful to put in are the Austrians.

ozqar
Aug 05, 2011, 04:02 PM
Can we not make this into Kitchen Sink mod; the only civ there that would be useful to put in are the Austrians.

J. Pride, what is for you all that "kitchen sink" content?

Linkman226
Aug 05, 2011, 04:19 PM
http://img594.imageshack.us/img594/1/civ4screenshot0200.jpg (http://imageshack.us/photo/my-images/594/civ4screenshot0200.jpg/)

1180 AD and no christianity. :confused:

I don't know if it's me but when I play England/Russia/Spain/Portugal I've always problem with religion spread ! :(

Maybe I should add missionaries in this RFC too.

I usually don't see this with Spain (then again, I haven't played in a while. Too busy modding :lol:). But the other ones are what I call the "extremity civilizations." They are on the edges of Europe, and in the case of Portugal, the Vikings, and England, have
access to trade with faraway Muslim places, so frequently they end up with no religion or Islam. Hopefully a Christian missionary and Santiago will fix this.

About Abundance (I know we are getting a bit ahead here) but I would recommend this:

1. Add Holy Rome and move the German spawn to early 1700s. Holy Rome could turn into Habsburg Austria in the late-game.

2. Add Native America as a civ (they could respawn as Canada if they collapse/ get conquered)

3. Add Korea, they deserve more

4. The rest is up to you, I would not recommend adding the Zulus or Sumerian though (although, we could have the Sumerians be Assyria or Hatti, but I really dont see how that would work)

1) Just Austria

2) No. They were never an actual civilization with the level of distribution of labor or the ability to raise large armies.

3)In the SVN, imported from DoC. For the moment, I've blocked people from downloading the latest version, though, because the current version is rather buggy.

4)I agree.

Spain should start with Catholicism, the Archdiocese of Santiago for example was refounded in 739

Yes

Spain seems to lack a preplaced city with Christianity. Santiago would almost offer itself since the AI likes the spot and it's historical.

Yup

Santiago is also a decent city spot

Indeed

Play testing feed back. Played The inca from 3000BC, normal speed and the maya epic speed both to a historic victory.
http://i.imgur.com/2pwUr.jpg
http://i.imgur.com/Pc8KI.jpg

Some odd stuff.
When turkey spawned in my maya game the troops just sat there for about 100 years
http://i.imgur.com/cnqS7.jpg
http://i.imgur.com/jQzsu.jpg

They eventually settled but ages after their spawn

I never researched BW, i was just choosing a tech, moved my mouse over it and it was already basically done.
http://i.imgur.com/APSZ7.jpg

You can really wonder spam as the new worlders cos there are always loads of wonders left from the European civs not staying on Parthenon long enough.

1) The Turkey thing has to do with the fact that they no longer spawn with settlers... since Byzantium was razed they sort of dawdle around. This could be fixed by 1) Decreasing the rate at which Byzantium is razed; and 2) Giving Turkey settlers on the Byzantium tile if Byzantium is razed.

2) I honestly have no clue why that happened. Leoreth or any one else, any ideas?

3)Adding Hellenism to the Old World and making THAT a prereq for those wonders rather than the civic of paganism would fix that.

About Civs in Abundance, I totally agree that the sumerians shouldn't be there, they're not fun to play. I had once suggested using them as an Israelite civ (perhaps with a one city challenge game?), and I still think that would be a very interesting game.
But please do add the Native Americans, the HRE (turning into Austria), the Koreans, the Zulu and the Celts. They add a lot of content to the game.
Congratulations on the great work so far ;).

Israel's far too minor of a civ.
Native Americans is a terrible idea. HRE- Yes. On the German spawn they'll become Austria-Hungary. Koreans are in. Zulu- no, same reason as Native Americans. Celts- also the same reason- they were never a civ per se.

When I look to add a civ as playable by humans I consider the following:

1) Were they ever organized under one state with the ability to field armies and actually do stuff? If yes proceed to step 2; else, break;

2) Did they last for at least several hundred years and have a significant impact on society? If yes, proceed to step 3; else, break;

3) Is there a group of peoples not already in the game more deserving of inclusion when the performance decrease caused by adding civs is taken into account? If no, synthesis.addCiv(iCiv); else, break;

Is VD already in this or will it be implemented at a later date?

Will be added

Can we not make this into Kitchen Sink mod; the only civ there that would be useful to put in are the Austrians.

Agreed

J. Pride, what is for you all that "kitchen sink" content?

When we add civs that were highly heterogeneous, like the Native Americans or even the Celts, merely for the sake of adding them.

J. pride
Aug 05, 2011, 04:24 PM
J. Pride, what is for you all that "kitchen sink" content?

With due respect, I dont think civs like Native Americans, Sumer or Israel belong in this mod.

ozqar
Aug 05, 2011, 05:09 PM
With due respect, I dont think civs like Native Americans, Sumer or Israel belong in this mod.

Well, I think that who belongs or doesn't in a mod is for the modder to decide. I was simply suggesting Linkman added them, but in any case, he agrees with you, so that's that.


Israel's far too minor of a civ.
Native Americans is a terrible idea. HRE- Yes. On the German spawn they'll become Austria-Hungary. Koreans are in. Zulu- no, same reason as Native Americans. Celts- also the same reason- they were never a civ per se.

When I look to add a civ as playable by humans I consider the following:

1) Were they ever organized under one state with the ability to field armies and actually do stuff? If yes proceed to step 2; else, break;

2) Did they last for at least several hundred years and have a significant impact on society? If yes, proceed to step 3; else, break;

3) Is there a group of peoples not already in the game more deserving of inclusion when the performance decrease caused by adding civs is taken into account? If yes, synthesis.addCiv(iCiv); else, break;
...

When we add civs that were highly heterogeneous, like the Native Americans or even the Celts, merely for the sake of adding them.

Thanks for the reply. I think that playing those civs, as heterogenous and not unified as they were, is fun to do, but this is your mod so this is totally up to you. After Iran, are you considering adding any others?

And by the way, shouldn't that last if, be a no?

Leoreth
Aug 05, 2011, 05:10 PM
I agree. I could see Israel as an unplayable "Civs in Abundance" style "flavored independent" to control Yerushalayim, though.

SouthernKing
Aug 05, 2011, 05:16 PM
But, another idea of mine was that we use these etra civs simply as a base for other civs. ie: NA as Canada. I am all for having Canada in Synthesis, so that US can wipe them out every turn.

Other news: played v.25 Babylon to UHV, have not tested other civs so far.

BenZL43
Aug 05, 2011, 09:34 PM
Why Canada?

2) Did they last for at least several hundred years and have a significant impact on society? If yes, proceed to step 3; else, break;

@Linkman nice work, man on the Persian! A little suggestion that Iran call themselves Aryan peoples rather than Qizilbash peoples? ^^v

@Everybody else
IMHO I'll prefer adding Austria from the HRE Split of Austria & Prussia that Leoreth's going to work in DoC, rather than adding them from CiA, it sounds more interesting ^^v

J. pride
Aug 05, 2011, 10:15 PM
Linkman, How are the Persian coming along? (Ill porbably try to make a Gpeople list by tomorrow and also work on the Euro Cities)


I was playing as the Ottomans; here are few observations:

-Arabia is still alive most of the times; there should some mechanic which should make the Arabs collapse. Consider adding Seljuk barbs and even make the Arab's Persian and Egyptian territories more likely to revolt.
-Byzantines expansion into Crimea is way overblown; they usually have 2 cities there and one of them is not even in they citymanager map.
-The Ottomans flip Caucasus which is unhistorical especially since Azerbaijan is one of the core provinces of the Safavids.
-Lastly, Can you please consider adding Damascus and have it flip to the Ottomans . This way Ai Turkey will be more willing to expand into the Middle East and thus come into conflicts with Persia.

Linkman226
Aug 05, 2011, 10:21 PM
They're doing great, you know, aside from the fact that for some bizarre reason they sometimes won't spawn and my damn DLL isn't compiling

EDIT: JUST COMPILED

Now to see if that fixed things

BenZL43
Aug 05, 2011, 10:34 PM
I always wonder what tiles best to place Damascus into..
It always interesting ;)

Most of the time, the city original tiles is crapped by Yerushalayim, Sur, Babylon (or Baghdad) and the 3x3 Grid rule..

Linkman226
Aug 05, 2011, 10:35 PM
Comments in red, guys.


Thanks for the reply. I think that playing those civs, as heterogenous and not unified as they were, is fun to do, but this is your mod so this is totally up to you. After Iran, are you considering adding any others?

I can understand that. I disagree, but I can understand if you feel that way. But there's always CiA for that.

And by the way, shouldn't that last if, be a no?

Oh yes :lol: To be fixed

I agree. I could see Israel as an unplayable "Civs in Abundance" style "flavored independent" to control Yerushalayim, though.

Yes, I was planning on that eventually

But, another idea of mine was that we use these etra civs simply as a base for other civs. ie: NA as Canada. I am all for having Canada in Synthesis, so that US can wipe them out every turn.

Other news: played v.25 Babylon to UHV, have not tested other civs so far.

We could add Canada just as well without running the risk of creating an ahistorical Native American empire and hedging in the Americans.

Why Canada?

Good point.

@Linkman nice work, man on the Persian! A little suggestion that Iran call themselves Aryan peoples rather than Qizilbash peoples? ^^v

I've changed them to "Safaviyya Peoples" for now.
@Everybody else

IMHO I'll prefer adding Austria from the HRE Split of Austria & Prussia that Leoreth's going to work in DoC, rather than adding them from CiA, it sounds more interesting ^^v

That's a decent point.


Linkman, How are the Persian coming along? (Ill porbably try to make a Gpeople list by tomorrow and also work on the Euro Cities)

Cool. I already gave them a rudimentary GP list, but it's lacking. Too many people from modern times.

On a related note, I found out the creator of eBay is Iranian while doing Great Merchant name research.

I was playing as the Ottomans; here are few observations:

-Arabia is still alive most of the times; there should some mechanic which should make the Arabs collapse. Consider adding Seljuk barbs and even make the Arab's Persian and Egyptian territories more likely to revolt.

Good idea. Also in the latest SVN copy of DoC is the mongol hordes feature, which might help.

-Byzantines expansion into Crimea is way overblown; they usually have 2 cities there and one of them is not even in they citymanager map.

Ok, I'll look into this.

-The Ottomans flip Caucasus which is unhistorical especially since Azerbaijan is one of the core provinces of the Safavids.

I believe the reason this was done was because Turkey expands too slow otherwise. That's why they spawn with a territory many times larger than what they had in real life at the time. But I'll consider it.

-Lastly, Can you please consider adding Damascus and have it flip to the Ottomans . This way Ai Turkey will be more willing to expand into the Middle East and thus come into conflicts with Persia.

From my experience it almost always conquers Persia anyways in regular RFC or pre-Safavid DoC because of the lack of a barrier. There should be an element of conflict already. However there's historical reasons for adding Damascus (rather than Aleppo) too. Anyone have anything else to comment on this?

SouthernKing
Aug 06, 2011, 06:30 AM
the Ottoman strength usually depends on whether or not the Arabs collapse or if Persia still exists so you really cannot do a whole lot about it. The other problem I can see with adding Damascus/Aleppo is that you are cramming another city into an area where there is not much space to begin with.

BenZL43
Aug 06, 2011, 07:40 AM
I really agreed to add Damascus, as long as it's fit enough there...
I was thinking it could be at (74,39) or (74,38), if Jerusalem is razed...
But if it isn't, it'll violate the rule of 3x3 Grid..

Adding them to (74,40) also a bad idea if Tyre still alive..

And by the way,
I think Italia should spawn earlier in 774 in the northern Italy.. [Kingdom of Italy]
Rome as Independent (Papal State), could be given 1000% Fortification to make sure it didn't caught early / flip only because of culture..

I was also thinking for some mechanism that could work as alternative if somebody asked for Sumerian..
just like Holy Roman Empire > Austria + New : Germany,
Sumeria > Babylonia + New : Assyria (really historical)

And we should decrease the rate of Vienna (Wien) being razed...

Some great people (If haven't been added yet :P ):

Great Artist

Reza Abbasi
Mohammad-Taqi Bahar
Dariush Eghbali
Gholam-Hossein Banan
Sima Bina
Delkash
Hossein Khaje Amiri
Mirza Abdollah Farahani
Morteza Hannaneh
Kayhan Kalhor
Kamkarha
Ruhollah Khaleghi
Mohammad Reza Lotfi
Javad Maroofi
Marzieh
Mohammad Mousavi
Mohsen Namjoo
Shahram Nazeri
Parisa
Abolhasan Saba
Mohammad Shams
Homayoun Shajarian
Mohammad-Reza Shajarian
Hossein Tehrani
Alinaghi Vaziri
Parviz Yahaghi
Jalal Zolfonun
Mahmoud Zoulfonoun
Zyriab
Parviz Meshkatian
Axiom of Choice
Farhad Fakhreddini
Morteza Hannaneh
Zohreh Jooya
Ahmad Pejman
Ramin Rahimi

Great General

Abu Muslim Leader of the Persian upraising against Arabs.
Babak Khorram Din Leader of the Persian upraising against Arabs
Bozorgmehr Sage and Grand Vizier of Sasanids.
Amir-Kabir Grand Vizier.
Dr Talequani Heshmat Jangali leader and ally of Mirza Kuchek Khan.
Bagher Khan constitutionalist leader
Hosein Dadgar parliament speaker.
Ghaem Magham Farahani, prime minister
Abdol Hossein Mirza Farmanfarma, prime minister, multiple other roles.
Hassan-e-Sabbah, sectarian political leader.
Kaveh the Blacksmith, Legendary Leader and Liberator against the rule of Zahhak, an Arab king.
Maziar son of Karan,Leader of the Persian upraising against Arabs.
Mirza Kuchek Khan, constitutionalist leader of Guilan.
Mirza Reza Kermani, assassinated Nasereddin Shah.
Mohammad Khiabani, popular leader during Constitutionalist Revolution.
Mostowfi ol-Mamalek, Prime Minister.
Fazlollah Noori, conservative clergy opposing Constitunalists, hanged.
Nosrat Dowleh Firouz Mirza, provincial governor.
Colonel Pesian
Mahmud Khan Puladeen, senior military general.
Safi-ad-din Ardabili, Spiritual founder of Safavid dynasty.
Sattar Khan, constitutionalist leader.
Mirza Mehdi Khan Astarabadi, Nader Shah's Chief Minister.

In BOLD : Actually lived under Safavid reign

*Too lazy to italic or to research more :P
*Sorry if all of them already on the list

Leoreth
Aug 06, 2011, 09:54 AM
Great persons should really be between 4-8 or else you would see only the first ones anyway. The hard part of coming up with GP is often not to find the names, but to filter out the most significant ones.

Linkman226
Aug 06, 2011, 10:03 AM
Thank you, Ben, but I was only looking for 1501 onwards.

J. pride
Aug 06, 2011, 10:37 AM
I dont think Damascus should be preplaced in 3000 Ad but here is my plan for 600 ad :

-Remove Antioch and add Damaskos in its place as a preplaced Byzantine City.

297670.

Since Damascus was added several other changes have to be made. Many of the resources are out of Damascus reach so I moved the sheep one tile down and moved the copper from Cyprus to Antiochs spot. (its not like copper is needed there in 600ad anyways). Oh, i also added a clam on the coast of Trabezon to componsate for the sheep.

SouthernKing
Aug 06, 2011, 12:24 PM
The Canada thing was a joke.

As for Damascus, I think we should keep it out of 3000 BC, due to the Phoenecian spawn, but yeah, perhaps it could work for a preplaced Byzantine city.

Yoshiegg737
Aug 06, 2011, 06:47 PM
The Canada thing was a joke.

As for Damascus, I think we should keep it out of 3000 BC, due to the Phoenecian spawn, but yeah, perhaps it could work for a preplaced Byzantine city.
Really? I wouldn't mind Canada :mischief:

Linkman226
Aug 06, 2011, 09:18 PM
I dont think Damascus should be preplaced in 3000 Ad but here is my plan for 600 ad :

-Remove Antioch and add Damaskos in its place as a preplaced Byzantine City.

297670.

Since Damascus was added several other changes have to be made. Many of the resources are out of Damascus reach so I moved the sheep one tile down and moved the copper from Cyprus to Antiochs spot. (its not like copper is needed there in 600ad anyways). Oh, i also added a clam on the coast of Trabezon to componsate for the sheep.

Thanks for the setup.

The Canada thing was a joke.

As for Damascus, I think we should keep it out of 3000 BC, due to the Phoenecian spawn, but yeah, perhaps it could work for a preplaced Byzantine city.

Well it wasn't around in 3000 BC anyways, so adding it would be ahistorical regardless.

Really? I wouldn't mind Canada :mischief:
I can see legitimate reasons for adding Canada, but I can also see reasons not too. I'm leaning towards the latter.

J. pride
Aug 06, 2011, 09:23 PM
If you want I can upload the updated map.

Linkman226
Aug 06, 2011, 09:24 PM
That's alright, but thanks.

McWinniage
Aug 07, 2011, 04:49 PM
Personally I think there should be someone to oppose the United States in North America, whether it be Canada, Native Americans, or a NPC Confederate States

Linkman226
Aug 07, 2011, 05:10 PM
What about Mexico? Isn't a quarter of American land formerly Mexican? Forcing the Americans to actually conquer the area, rather than allowing them to use their starting settlers to reach from sea to shining sea in the course of 20 turns.

McWinniage
Aug 07, 2011, 05:26 PM
I'm good with anything to make playing as America a little more difficult. Would they be a rebirth of Aztecs, or their own civ?

Linkman226
Aug 07, 2011, 09:32 PM
Rebirth, of course. Ideas were discussed concerning this earlier in the thread, just do a search for 'Mexico.'

And on my progress...

Well things are almost complete with the Safavids. Sadly the game has some bugs I new to flatten out.

J. pride
Aug 07, 2011, 11:41 PM
Did u get the bugs? Anyways can u update the Safavids on the Svn.

Linkman226
Aug 07, 2011, 11:43 PM
Guys I was just modding the religion AI penalties/ bonuses, this is the current system:

Confucians, Taoists, and Buddhists get a bonus with each other, but it's halved.
Hindus and Buddhists get a quartered penalty with each other.
Hindus get a 1/4 penalty with Confucians and Taoists, and vice verse.
Catholics and Prots. get a halved penalty

Shia yet to be added.

azander12
Aug 08, 2011, 07:50 AM
Guys I was just modding the religion AI penalties/ bonuses, this is the current system:

Confucians, Taoists, and Buddhists get a bonus with each other, but it's halved.
Hindus and Buddhists get a quartered penalty with each other.
Hindus get a 1/4 penalty with Confucians and Taoists, and vice verse.
Catholics and Prots. get a halved penalty

Shia yet to be added.

Why do Catholics and Protestants get a halved penalty? That seems ahistorical.. Maybe the penalty becomes halved after the discovery of Liberalism or something?

Linkman226
Aug 08, 2011, 08:18 AM
I suppose that makes sense. I'll fix it tonight

BenZL43
Aug 08, 2011, 09:16 AM
Shia should be hostile to Sunni

Well it wasn't around in 3000 BC anyways, so adding it would be ahistorical regardless.

Damascus was already built as city in 3000BC..
Jerusalem isn't. It is said settled as city in 1800BC..


I dont think Damascus should be preplaced in 3000 Ad but here is my plan for 600 ad


How do you fit Baghdad in?


What about Mexico? Isn't a quarter of American land formerly Mexican?


Mexico is a nice choice..
Not only it last for centuries, they are really important in stabilizing North America.
BUT before adding Mexico, you should balance Spain first so it'll loved to settle most of Mexico and California etc ...
Long in my game, Spain only settle up to Florida and then leave to Inca etc, and the only City they have in Mexico is.. Ciudad Mexico -_-" Aztec left as their vassal..

I'm thinking on another way..
How about modding that Benito Juarez (or anyone else) spawn as leader head when Aztec, if Alive : Viceroyalty of New Spain, if Dead : At year X ?

J. pride
Aug 08, 2011, 09:24 AM
How do you fit Baghdad in?

What do u mean it fits in perfectly; Look at the picture Tisfun is Baghdad.

Btw: :Linkman will u be putting Damascus in the next release; also there is a sheep on top of Mecca which u should move to Baghdad (like Doc) and the stone under Baghdad which u should move to the left.

Mexico is a nice choice..
Not only it last for centuries, they are really important in stabilizing North America.
BUT before adding Mexico, you should balance Spain first so it'll loved to settle most of Mexico and California etc ...

Imo, bot Mexico and Canada should be in. If there is a lagging issue why not make one of them a minor civ.

McWinniage
Aug 08, 2011, 11:15 AM
The more in the Americas the merrier

azander12
Aug 08, 2011, 12:31 PM
The more in the Americas the merrier

Agreed. Why not add a Mayan respawn as a minor civ for Central America? Another thing could be a Byzantine minor respawn as Yugoslavia :D

landlubber
Aug 08, 2011, 04:05 PM
The first time I played the mod as Babylon, it worked fine. Every other time after this, however, it's crashed early into the game, at the exact same point every time. I went into the folder to try and find the problem. The file RFC Synthesis/Source/CvCity.pp has a red exclamation point next to it. What does this file do, why is it causing my game to crash at a specific point, and what can I do to fix it?

Linkman226
Aug 08, 2011, 06:14 PM
What do u mean it fits in perfectly; Look at the picture Tisfun is Baghdad.

Btw: :Linkman will u be putting Damascus in the next release; also there is a sheep on top of Mecca which u should move to Baghdad (like Doc) and the stone under Baghdad which u should move to the left.



Imo, bot Mexico and Canada should be in. If there is a lagging issue why not make one of them a minor civ.

Yes, Damascus will be in, as well as those resource shifts.

Canada as a minor civ is probably a better idea.

The more in the Americas the merrier

To some point, yes.

Agreed. Why not add a Mayan respawn as a minor civ for Central America? Another thing could be a Byzantine minor respawn as Yugoslavia :D

Far too insignificant. My original plan was to make the Byzzies Greek respawns to begin with, and then any additional respawns would be as Greece again. This would involve changing a lot of stuff though, because right now the stuff Leoreth added to RFC only allows you to set one civ that a civ can be reborn as.

The first time I played the mod as Babylon, it worked fine. Every other time after this, however, it's crashed early into the game, at the exact same point every time. I went into the folder to try and find the problem. The file RFC Synthesis/Source/CvCity.pp has a red exclamation point next to it. What does this file do, why is it causing my game to crash at a specific point, and what can I do to fix it?

Can I get a screen? The year/ turn? What event might cause it? A savefile? Can anyone else report a similar crash?

As far as CvCiy.cpp is concerned, it isn't relevant to the game. The exclamation point just means it didn't sync when you last updated the SVN. The only reason the .cpp and .h files are in there are for fellow modders interested in the source code.

SouthernKing
Aug 08, 2011, 06:32 PM
We could have Canada be a Mayan respawn :D

Linkman226
Aug 08, 2011, 06:45 PM
We could have Canada be a Mayan respawn :D

:lol::lol:

That would really screw things up, because re-spawned civs still are identified as being neighbors with the civs that the original civ that they are reincarnations of are neighbors with. Amongst other things.

J. pride
Aug 08, 2011, 09:20 PM
Linkman, U should take a look at the minor civ feature from the Civs in Abundance mod. I think it can really help with independents. Currently all independents are treated identically but in that mod not only does every indie civ has their own graphics (for example the Italian City States or the Sassanids in 600 ad) but they have their own war on contact mechanics and some other features. I don't know if its possible but you might even be able to make them appear on the diplomacy screen with some work (the ones u want). Im really surprised u havent already added this to Synthesis yet.

Linkman226
Aug 08, 2011, 09:26 PM
Lol other things have kept me occupied, but I already knew I wanted to include this feature for a while.

You seem adept with the coding mechanisms for CiA. Where exactly is this minor civ feature controlled?

J. pride
Aug 08, 2011, 09:42 PM
As far as i know, it is in the python (although you will also have to modify the xml to add the flags etc); i dont think it is in the CvGameCoreDll. If u want i can try to merge the features myself while u can concentrate on other things. If it works ill upload it or tell u what to do.

PS: Ive been wanting to ask this for a long time, How much of a lag do minor civs really create? (without settler map; with prespawned cities)

Linkman226
Aug 08, 2011, 09:43 PM
Ya, tell me if simply making python/ xml changes works, and nothing is required from the SDK. I always thought adding minor civs required you to increase the civ limit.

J. pride
Aug 08, 2011, 09:48 PM
No, i already checked the the Sdk u uploaded (does that version have the features we are talking about). I think he made them that they are still somehow independent but with variations

Tyo
Aug 09, 2011, 02:53 AM
Suggestion: Shouldn't you expand Byzantine's flipped territories into North Africa(mostly Egypt)?

I realize the mod is on hold, and this isn't that big of a problem, but I'm just throwing it out there.

Samsa
Aug 09, 2011, 04:40 AM
I'm sorry to dig this issue up again, but I couldn't find a solution.
The SVN Update asks for a login, wich I don't have. When will this be solved? If the newest (working) build is out there?

Linkman226
Aug 09, 2011, 09:29 AM
No, i already checked the the Sdk u uploaded (does that version have the features we are talking about). I think he made them that they are still somehow independent but with variations

I think it has the features. Not confident. Recompile the DLL and see if it still works.

Suggestion: Shouldn't you expand Byzantine's flipped territories into North Africa(mostly Egypt)?

I realize the mod is on hold, and this isn't that big of a problem, but I'm just throwing it out there.

There was a reason Leoreth didn't make the Byzantine spawn area larger. I can't remember the details. However I had an idea last night that when the Byzantines spawn, their spawn area shouldn't be predefined, but rather they get all Roman or Roman vassal cities east of Venice and Carthage.

Also this mod is not on hold. I'm actively working on it.

I'm sorry to dig this issue up again, but I couldn't find a solution.
The SVN Update asks for a login, wich I don't have. When will this be solved? If the newest (working) build is out there?

This is not something that needs to be "solved." I've done it on purpose because of the instability of the current SVN version. In a day or two it should be back up.

Leoreth
Aug 09, 2011, 12:14 PM
There was a reason Leoreth didn't make the Byzantine spawn area larger. I can't remember the details. However I had an idea last night that when the Byzantines spawn, their spawn area shouldn't be predefined, but rather they get all Roman or Roman vassal cities east of Venice and Carthage.

Also this mod is not on hold. I'm actively working on it.
The main reason was that in most cases (especially after AI autoplay), Africa is not controlled by Rome so it feels even weirder than Greeks if it flips to Byzantium. Also, it would make their UHV easier.

Tyo
Aug 09, 2011, 12:26 PM
here was a reason Leoreth didn't make the Byzantine spawn area larger. I can't remember the details. However I had an idea last night that when the Byzantines spawn, their spawn area shouldn't be predefined, but rather they get all Roman or Roman vassal cities east of Venice and Carthage.

Also this mod is not on hold. I'm actively working on it.


I was thinking about that too, I was playing as the Romans and it felt really weird that I still had control of Egypt and Babylon, thinking that they would flip. Great idea imo, after all most of those territories they spawn with on the 600AD start.

Oh, that's great! :goodjob:

eamus_catuli
Aug 09, 2011, 01:38 PM
On the subject of the Byzantines it would seem strange to me if they even did spawn if the Romans never made it out east. If the Greeks control the Byzantine spawn area then it wouldn't make much sense for the Byzantines to just pop up in 330AD or whatever it is (unless of course Greece is a Roman vassal I suppose). But I guess the real issue impeding a historical simulation here is the ai's inability to recreate the a true Roman Empire. Heck, I just loaded a game as the Byzantines where Rome didn't control all of Italy (Milan was garrisoned by a celtic warrior yet at the same time Rome was able to go out and grab Tyre :confused:).

Linkman226
Aug 09, 2011, 02:02 PM
I was thinking about that too, I was playing as the Romans and it felt really weird that I still had control of Egypt and Babylon, thinking that they would flip. Great idea imo, after all most of those territories they spawn with on the 600AD start.

Oh, that's great! :goodjob:

It was actually your screen shot in the OMG thread that gave me this idea.

On the subject of the Byzantines it would seem strange to me if they even did spawn if the Romans never made it out east. If the Greeks control the Byzantine spawn area then it wouldn't make much sense for the Byzantines to just pop up in 330AD or whatever it is (unless of course Greece is a Roman vassal I suppose). But I guess the real issue impeding a historical simulation here is the ai's inability to recreate the a true Roman Empire. Heck, I just loaded a game as the Byzantines where Rome didn't control all of Italy (Milan was garrisoned by a celtic warrior yet at the same time Rome was able to go out and grab Tyre :confused:).

This shouldn't be an issue when I release the next version. The last version I released had a copy of DoC in which Leoreth turned off the Roman UP, which basically gives conquerors to the Romans.

Also, I was pretty confident that the Byzantines don't spawn if Greece is around and only if an unstable Rome controls the area. Correct me if I'm wrong.

landlubber
Aug 09, 2011, 02:48 PM
Can I get a screen? The year/ turn? What event might cause it? A savefile? Can anyone else report a similar crash?

As far as CvCiy.cpp is concerned, it isn't relevant to the game. The exclamation point just means it didn't sync when you last updated the SVN. The only reason the .cpp and .h files are in there are for fellow modders interested in the source code.

Actually, it seems to only happen when I start a game as Byzantium. I played a game as Ethiopia and it never crashed.

Linkman226
Aug 09, 2011, 04:44 PM
Last time you said it was Babylon. :confused:

Linkman226
Aug 09, 2011, 05:39 PM
Also, I'm changing the Persian UP to +3 extra trade routes until the year 1750. And I'll probably weaken the UU.

Linkman226
Aug 09, 2011, 05:48 PM
Sorry for the triple post but- the SVN is now back online. Feel free to update. It doesn't have everything and the Safavids are highly unbalanced because I haven't changed all their modifiers in the SDK yet.

Leoreth
Aug 09, 2011, 05:54 PM
Also, I was pretty confident that the Byzantines don't spawn if Greece is around and only if an unstable Rome controls the area. Correct me if I'm wrong.
The Byzantines only spawn if Greece is dead and Rome controls at least one city in the Greek core. The Roman stability has no impact on it, and player controlled Byzantium obviously spawns regardless.

SouthernKing
Aug 09, 2011, 06:01 PM
Hey, I had an idea. Adding Realistic Culture Spread and/or Fixed Borders (or whatever modcomp that allows units to expand your borders) to RFC. It might work.

Linkman226
Aug 09, 2011, 06:02 PM
I see. Well I'm gonna have to change it then to make sure Roman stability is at least shaky or less for them to spawn.

landlubber
Aug 09, 2011, 06:33 PM
Last time you said it was Babylon. :confused:

What I meant to say was that I was able to play Babylon without error. Sorry for the confusion. After the Babylon game was over, I tried to load a game as Byzantium. It didn't work, and I for some reason assumed it was a bug across all civs. Then I tried Ethiopia, which did work, so I'm guessing it's just a problem with Byzantium.

Linkman226
Aug 09, 2011, 08:51 PM
Hey, I had an idea. Adding Realistic Culture Spread and/or Fixed Borders (or whatever modcomp that allows units to expand your borders) to RFC. It might work.

Ya, I might do that eventually.

What I meant to say was that I was able to play Babylon without error. Sorry for the confusion. After the Babylon game was over, I tried to load a game as Byzantium. It didn't work, and I for some reason assumed it was a bug across all civs. Then I tried Ethiopia, which did work, so I'm guessing it's just a problem with Byzantium.

I see... not sure what it is. Tell me if it happens with the latest SVN revision.

landlubber
Aug 10, 2011, 09:24 AM
It works fine now, thanks!

Linkman226
Aug 10, 2011, 06:12 PM
Cool, glad to hear it.

rob85
Aug 11, 2011, 12:02 AM
I got a python exception during autoplay as Turkey (it popped up 2 times).

Linkman226
Aug 11, 2011, 12:04 AM
This is inherited from DoC. Should rectify when I update to the latest revision of DoC.

great.taurus
Aug 11, 2011, 12:44 AM
I'd just like to say I love this mod. :D

Keep up the good work Linkman!

Linkman226
Aug 11, 2011, 12:49 AM
Thanks, will do :D

BenZL43
Aug 11, 2011, 07:21 AM
What do u mean it fits in perfectly; Look at the picture Tisfun is Baghdad.

Imo, bot Mexico and Canada should be in. If there is a lagging issue why not make one of them a minor civ.

Well.. I was thinking Tisfun will always be Ctesiphon ;)
It's actually a nice Idea when seeing Ctesiphon start with Zoro, conquered by Arab and become Islam Baghdad (Like Memphis >> Cairo, though not historical) and automatically become the Capital.. (or Dmashq could be the capital as well)

Linkman226
Aug 11, 2011, 09:54 AM
Tisfun is Ctesiphon, right?

BenZL43
Aug 11, 2011, 10:57 AM
yes..
Tisfun is Ctesiphon, imperial capital of Persia
few miles south of Baghdad

Gruekiller
Aug 11, 2011, 12:18 PM
Man, the Arabs really went to town on Ctesiphon. This building, the Taq-i Kisra is the only remnant of the city. :eek:

http://www.cais-soas.com/CAIS/Images2/Sasanian/Ctesiphone/CtesiphonePalace3.jpg

J. pride
Aug 11, 2011, 12:55 PM
The city wasn't destroyed but abandoned for the newly built Baghdad.

Ctesiphon fell to the Muslims during the Islamic conquest of Persia in 637 under the military command of Sa'ad ibn Abi Waqqas during the caliphate of Umar. However, the general population was not harmed but the palaces and their archives were burned. Still, as political and economic fortune had passed elsewhere, the city went into a rapid decline, especially after the founding of the Abbasid capital at Baghdad in the 8th century, and soon became a ghost town. It is believed to be the basis for the city of Isbanir in the Thousand and One Nights.

OMG!!!
Aug 11, 2011, 12:59 PM
Ok, I 'installed' it and there not appear any text in the starting menu. Any ideas?

Leoreth
Aug 11, 2011, 01:14 PM
Do you play with a foreign language? Try setting the language to English then.

OMG!!!
Aug 11, 2011, 01:23 PM
I don't play in a foreign language, I'm playing in the language of my country! :mad:

Ok, it works. Any plan to add support in other languages?

Linkman226
Aug 11, 2011, 01:29 PM
Haha, sorry. Also probably best not to call it a foreign language.

When I was adding the TXT_KEYs, I didn't add those for non-English languages. What language do you speak? I can give you stuff to translate if you want to help out. I only speak English and some Spanish (plus an Indian language) so I didn't add other languages.

Leoreth
Aug 11, 2011, 01:33 PM
I don't play in a foreign language, I'm playing in the language of my country! :mad:
Haha, I was thinking the same thing when I saw what I had written. And I'm even not a native English-speaker myself :lol:

OMG!!!
Aug 11, 2011, 01:52 PM
Well, if it is not *MANY* I can help. :mischief: I speak spanish.

BTW, there are plans to add new religions like orthodox? If there are catholics and protestants there should be orthodox.

BenZL43
Aug 12, 2011, 08:22 AM
Yeah.. the city wasn't destroyed..
That's why I suggested making it changed into Baghdad when conquered by Arab..
At least until we figured out how to raze a city and automatically built a city next to it..
If someone somehow figured this out,
we could make when Arab conquer Memphis, it's automatically razed and al-Qahira automatically built next to it..

Linkman226
Aug 12, 2011, 09:08 PM
Well, if it is not *MANY* I can help. :mischief: I speak spanish.

BTW, there are plans to add new religions like orthodox? If there are catholics and protestants there should be orthodox.

Yes, we discussed that some time back. I plan on doing that :)

And thanks for the offer of help. I'll PM you some text soon.

Yeah.. the city wasn't destroyed..
That's why I suggested making it changed into Baghdad when conquered by Arab..
At least until we figured out how to raze a city and automatically built a city next to it..
If someone somehow figured this out,
we could make when Arab conquer Memphis, it's automatically razed and al-Qahira automatically built next to it..

That's easy enough to do in python, but isn't renaming better?


Also guys:

I was adding missionaries and this occurred to me. So I implemented it:

Dynamic missionary spawns:
Spain, France spawn with Christian missionaries in the 600 AD game and the missionary of Rome's state religion in 3000 AD
England, Germany get France's SR's missionary
Russia spawns with Byzantium's SR's missionary
Vikings get Russia's SR in 1000 AD
Portugal spawns with Spain's SR missionary

Testing it out now.

J. pride
Aug 12, 2011, 09:45 PM
That's easy enough to do in python, but isn't renaming better?


Also guys:

I was adding missionaries and this occurred to me. So I implemented it:

Dynamic missionary spawns:
Spain, France spawn with Christian missionaries in the 600 AD game and the missionary of Rome's state religion in 3000 AD
England, Germany get France's SR's missionary
Russia spawns with Byzantium's SR's missionary
Vikings get Russia's SR in 1000 AD
Portugal spawns with Spain's SR missionary

Testing it out now.

1) There's no point in destroying cities and rebuilding them. It just makes everything more difficult.

2) The only problem I have with the Missionary thing is with the Vikings. I think that a delay of 400 years to the spread of Christianity might lead to the spread of Islam or Buddhism in the region. On the same note, if u are going to add Orthodoxy it might make more sense to give Vikings the German state religion. I mean Vikings and Early Germans were in close contact as seen by the formation of the Hanseatic League. Also i think it might have been the Early Germans that spread Christianity to the Baltic States and Scandanavia

BenZL43
Aug 12, 2011, 10:08 PM
1) There's no point in destroying cities and rebuilding them. It just makes everything more difficult.

Well..
Never mind then

J. pride
Aug 12, 2011, 11:14 PM
Well..
Never mind then

Dont get me wrong; didnt mean to put u down. Ur idea is more suitable when a city is right next to a more important city. So suppose when Arabs conquer Babylon (in 3000ad), the city is destroyed but Baghdad is founded a tile East. Or when the Egyptians build a city of Per-Waget and the Roamans or Greeks conquer it then Alexandria is founded a tile West. Or when Romans or Byzantines conquer Hattatus, Konya is founded.

(These are just examples; if u guys think this is too deterministic then u can reserve this kind of thing for only a few special cities which are founded in a really messed up spot and will be a bother for human players later on)

Linkman226
Aug 13, 2011, 01:10 AM
2) The only problem I have with the Missionary thing is with the Vikings. I think that a delay of 400 years to the spread of Christianity might lead to the spread of Islam or Buddhism in the region. On the same note, if u are going to add Orthodoxy it might make more sense to give Vikings the German state religion. I mean Vikings and Early Germans were in close contact as seen by the formation of the Hanseatic League. Also i think it might have been the Early Germans that spread Christianity to the Baltic States and Scandanavia

Historically Christianity didn't spread to Scandinavia for a long while. Thinking about it, I suppose it makes sense to give them a missionary from Germany instead (but at the same date). But wouldn't adding paganism as a religion help prevent odd religions from spreading? I just took a look at the religion spread code. Basically I'd make the game take into account the distance by number of plots as well as the type of plot. Not easy which is why it won't be anytime soon, but after I finish the C++ tutorial I'm doing now.

Dont get me wrong; didnt mean to put u down. Ur idea is more suitable when a city is right next to a more important city. So suppose when Arabs conquer Babylon (in 3000ad), the city is destroyed but Baghdad is founded a tile East. Or when the Egyptians build a city of Per-Waget and the Roamans or Greeks conquer it then Alexandria is founded a tile West. Or when Romans or Byzantines conquer Hattatus, Konya is founded.

(These are just examples; if u guys think this is too deterministic then u can reserve this kind of thing for only a few special cities which are founded in a really messed up spot and will be a bother for human players later on)

No, this sounds like a great idea. But better yet, for the AI it should be some random chance, and for the human an option via popup.

jtb1127
Aug 13, 2011, 06:07 PM
Very good job adding just the right amount of improvements to the game while keeping the same RFC feeling. :goodjob:

Linkman226
Aug 13, 2011, 08:52 PM
Thanks, nice to see a new face around here :)

Linkman226
Aug 13, 2011, 10:52 PM
Also I just reworked this:
Dynamic missionary spawns:
Spain, France spawn with Christian missionaries in the 600 AD game and the missionary of Rome's state religion in 3000 AD
England, Germany get France's SR's missionary
Russia spawns with Byzantium's SR's missionary
Vikings get Russia's SR missionary in Oslo in 900 AD (40 years after Russian spawn)
Portugal spawns with Spain's SR missionary

On a related note, what do you guys think of birthing the Vikings in Copenhagen instead of Oslo?

J. pride
Aug 13, 2011, 10:58 PM
On a related note, what do you guys think of birthing the Vikings in Copenhagen instead of Oslo?
Leoreth already discussed this, if the Vikings spawn in Copenhagen, this would lead to expansion to way too much expansion in Germany. But on a related note, can u make it that the Vikings found Copenhagen more often or even that Copenhagen flips to them. Another city which I would like the Vikings to found Riga to show their influence around the Baltic. Riga could really fuel the Russia-Sweden Wars.

Another thing that Ive seen is that cities in Scandanavia grow way too big, I saw a city 3 tiles away from the North Pole which had a pop of 13 in the Middle Ages; this was more than London, Baghdad or Constantinople. Can u make it that the Vikings are more productive and less Growing.

azander12
Aug 13, 2011, 11:05 PM
Leoreth already discussed this, if the Vikings spawn in Copenhagen, this would lead to expansion to way too much expansion in Germany. But on a related note, can u make it that the Vikings found Copenhagen more often or even that Copenhagen flips to them. Another city which I would like the Vikings to found Riga to show their influence around the Baltic. Riga could really fuel the Russia-Sweden Wars.

Another thing that Ive seen is that cities in Scandanavia grow way too big, I saw a city 3 tiles away from the North Pole which had a pop of 13 in the Middle Ages; this was more than London, Baghdad or Constantinople. Can u make it that the Vikings are more productive and less Growing.

Maybe some plains up north as opposed to grassland?

Alexius08
Aug 13, 2011, 11:18 PM
On the start screen, when choosing a civ, all GPs are listed as UUs regardless of the choice.

On a related note, what do you guys think of birthing the Vikings in Copenhagen instead of Oslo?
What about spawning an independent Copenhagen in AD 500 (preplaced in the AD 600 scenario), then letting it flip to the Vikings?

J. pride
Aug 13, 2011, 11:26 PM
Maybe some plains up north as opposed to grassland?
That and some Tundra can solve the problem. Imo most resources in Sweden should be concentrated in the Stocklohm-Olso Cross.

-Just to give some prespective, the population of Sweden ins 1580 was 900,000; while the population of France 20 million and the population of constantinople (city only) was 140,000.

On the start screen, when choosing a civ, all GPs are listed as UUs regardless of the choice.

Thats a DOC issue, I believe

Linkman226
Aug 13, 2011, 11:57 PM
Leoreth already discussed this, if the Vikings spawn in Copenhagen, this would lead to expansion to way too much expansion in Germany. But on a related note, can u make it that the Vikings found Copenhagen more often or even that Copenhagen flips to them. Another city which I would like the Vikings to found Riga to show their influence around the Baltic. Riga could really fuel the Russia-Sweden Wars.

Another thing that Ive seen is that cities in Scandanavia grow way too big, I saw a city 3 tiles away from the North Pole which had a pop of 13 in the Middle Ages; this was more than London, Baghdad or Constantinople. Can u make it that the Vikings are more productive and less Growing.

Ya the Indie Copenhagen idea sounds good.

As for your second idea, I was just in the middle of adjusting free population boni so I put that in immediately. Viking cities no longer start with 2 population, but rather 1. In addition I'll change the terrain up in the north.

Maybe some plains up north as opposed to grassland?

-Just to give some prespective, the population of Sweden ins 1580 was 900,000; while the population of France 20 million and the population of constantinople (city only) was 140,000.



Thats a DOC issue, I believe

Thanks for those facts. I'll work on it.

And Alexius- refer to what J. Pride says above. Although I haven't confirmed it- I'd have to boot up DoC and I'm too busy modding right now.

Linkman226
Aug 13, 2011, 11:58 PM
Also, guys, could I get some Shia wonder suggestions?

J. pride
Aug 14, 2011, 12:11 AM
Also, guys, could I get some Shia wonder suggestions?

Are u looking for something besides the ones already present in SOI; which are:
Iman Reza Shrine
Iman Ali Mosque
Shah Mosque

Or else:
Imam Husayn Shrine
Al Kādhimiyya Mosque

As for your second idea, I was just in the middle of adjusting free population boni so I put that in immediately. Viking cities no longer start with 2 population, but rather 1. In addition I'll change the terrain up in the north.

I dont know; that might have unintended consequences. I suggest, inaddition to the terrain thing u should move the resources to Olso-Stocklohm. Also if u are going to add Copenhagen as an inde make sure Vikings conquer/flip it or else France usually conquers it (tried it in the mod). U can also modify their settler maps so they are more likey to found Stocklohm, Riga and Copenhagen and less likely to settle near the North Pole.

Linkman226
Aug 14, 2011, 12:22 AM
Ya, I only needed non-SoI ones. Although SoI already has three, which seems sufficient, which enough, so I might just go with those.

And I like your Viking idea better, I suppose. Will do that, then.

BenZL43
Aug 14, 2011, 07:25 AM
Dont get me wrong; didnt mean to put u down. Ur idea is more suitable when a city is right next to a more important city. So suppose when Arabs conquer Babylon (in 3000ad), the city is destroyed but Baghdad is founded a tile East. Or when the Egyptians build a city of Per-Waget and the Roamans or Greeks conquer it then Alexandria is founded a tile West. Or when Romans or Byzantines conquer Hattatus, Konya is founded.

(These are just examples; if u guys think this is too deterministic then u can reserve this kind of thing for only a few special cities which are founded in a really messed up spot and will be a bother for human players later on)

Nah, it's alright..
I don't get it wrong or something else hehe..
Actually, since my English weren't really good, I was a bit confused to get the English translation for this Indonesian phrases oh yaudah gapapa. Then I was thinking either No Problem or Never Mind that only suits well.. And I choose never mind because it seems more polite :rolleyes:


U can also modify their settler maps so they are more likey to found Stocklohm, Riga and Copenhagen and less likely to settle near the North Pole.


I think Viking should settle north pole too, it's why they're unique, to Iceland and Greenland.. but they have to settle at Denmark, Latvia and the Baltic countries as well..
In the reality, Viking cities should be less populated since it's way too cold, IMO :lol:

Fleme
Aug 14, 2011, 07:49 AM
I'm unsure whether this has been reported or not, but here goes:

I've now played 2 games up to 1505 AD on Marathon and both times they've ended in CTDs on that very turn and do so every time the game is loaded up again. Is this a known issue?

Linkman226
Aug 14, 2011, 10:37 AM
Ya the Safavid crash. I don't think it happens every time but I'm not sure what causes it.

Tyo
Aug 14, 2011, 06:55 PM
I'm trying to play as the Romans, but twice so far the game would crash after a few turns. I'll re-download it and try again just in case it's a minor error, however.

Just letting you know there could be a problem.

Also, I have a question. Does Carthage(city) automatically raze when conquered?I want to keep the city but it auto-razes every time.

Linkman226
Aug 15, 2011, 03:50 AM
1) Hmmm.... screenshots, or a savefile?

2) If you declare war early, chances are the population is only one. Cities with only one pop are autorazed.

Alexius08
Aug 15, 2011, 04:25 AM
If you declare war early, chances are the population is only one. Cities with only one pop are autorazed.
Not if your culture is present in the city, which influence-driven war seems to introduce whenever you win a battle.

By the way, could we use this (http://forums.civfanatics.com/showthread.php?t=199344) for the civ-specific GP names to get rid of the clutter I mentioned before? It transfers the names from Assets/XML/Units/Civ4UnitInfos.xml to its own XML file in Assets\XML\Text.

Tyo
Aug 15, 2011, 08:18 AM
1) Hmmm.... screenshots, or a savefile?

2) If you declare war early, chances are the population is only one. Cities with only one pop are autorazed.

1. I don't have either. But I'm currently on my third play-through and am saving often. Time'll tell.

2. Could be, but if the post about is true that can't be it.

civ_king
Aug 15, 2011, 08:40 AM
Also I just reworked this:
Dynamic missionary spawns:
Spain, France spawn with Christian missionaries in the 600 AD game and the missionary of Rome's state religion in 3000 AD
England, Germany get France's SR's missionary
Russia spawns with Byzantium's SR's missionary
Vikings get Russia's SR missionary in Oslo in 900 AD (40 years after Russian spawn)
Portugal spawns with Spain's SR missionary

On a related note, what do you guys think of birthing the Vikings in Copenhagen instead of Oslo?
Christianity was alive and well in England by the spawn.

Actually the first person to send missionaries to Scandinavia was the Archbishop of Rheims who got Christianity a foothold in Jutland, later St. Anschar, Archbishop of Hamburg-Bremen converted the Norse.
So either France or Germany SR for Norse
Nah, it's alright..
I don't get it wrong or something else hehe..
Actually, since my English weren't really good, I was a bit confused to get the English translation for this Indonesian phrases oh yaudah gapapa. Then I was thinking either No Problem or Never Mind that only suits well.. And I choose never mind because it seems more polite :rolleyes:



I think Viking should settle north pole too, it's why they're unique, to Iceland and Greenland.. but they have to settle at Denmark, Latvia and the Baltic countries as well..
In the reality, Viking cities should be less populated since it's way too cold, IMO :lol:

the contraction you are looking for is either "isn't" or "wasn't". "was" is past tense so to say "wasn't" implies your English has gotten better since then. "is" on the other hand is present tense so to use "isn't" means it is not good right now and has the understanding that it was no better in the past.
If you think a phrase might not be well received if you meant it earnestly add a :) to the end

BenZL43
Aug 15, 2011, 09:13 AM
the contraction you are looking for is either "isn't" or "wasn't". "was" is past tense so to say "wasn't" implies your English has gotten better since then. "is" on the other hand is present tense so to use "isn't" means it is not good right now and has the understanding that it was no better in the past.
If you think a phrase might not be well received if you meant it earnestly add a :) to the end

Thanks for the correction..
So how do I say that my English is getting better than before, but still not good?

I always have problem with Writing.. :blush: The same goes when I took toefl and sat..

Umm..
I might forget adding :) on that one hehe..
I usually add either :) or ;) though. No idea why I didn't add it there :lol:

Leoreth
Aug 15, 2011, 10:32 AM
By the way, on the issue of all the GP being displayed as unique units in the Civ selection screen, this does NOT happen in DoC. Seems you have missed something while merging ... make a diff of CvGameTextManager.cpp.

Linkman226
Aug 15, 2011, 12:33 PM
It's fixed in the version I'm working with, actually. That's not on the SVN yet however.

J. pride
Aug 15, 2011, 02:40 PM
Linkman, I think you should take out the extra resources for the time being. I say this because currently these extra resources arent balanced /placed properly. It would more appropriate to put these resources back in when u have added all the civs and features that u want to. At the end, it will be easier for u to decide where which resources are needed. So suppose u add a civ say Brazil and u feel that they are overpowered or underpowered u can place the resources accordingly. Currently since there are no extra civs currently, these resources unbalance the game.

P.s: By putting them out of the game I dont mean taking out their graphics and everything just taking them out of the map and commenting out their spawn. This way it will be really easy to put them back in when appropriate

Linkman226
Aug 15, 2011, 03:15 PM
The first thing I'm doing after the Safavids and Shi'a is making map changes, pretty big ones, in fact. For now I don't mind leaving it temporarily unbalanced.

J. pride
Aug 15, 2011, 03:44 PM
The first thing I'm doing after the Safavids and Shi'a is making map changes, pretty big ones, in fact.
What kind of changes?

Do they involve making the the Levant and Eastern Europe bigger by any chance?

Linkman226
Aug 15, 2011, 03:55 PM
No, I'm afraid.

Basically:

1) Move around new resources; make all resources spread more realistically )for example, coffee starting in Ethiopia and spreading outwards)

2) Change capitals (India, China)

3) Dynamic climate- Saharan desertification, Medieval warm period aiding Viking colonization, the Little Ice Age, and revision of global warming

4) Add city spawns, Timurid and Seljuk barbs

5) Historical natural disasters (http://forums.civfanatics.com/showthread.php?t=431784)

And unrelated to the map:

6) Revise the dynamic names extensively, using Edead's excellent system for changing names, leaderheads, and even flags/ colors in SoI

Tandur
Aug 15, 2011, 07:24 PM
Curious about the SVN update feature. If other minimods are updated via their SVN, is that also placed on the Synthesis SVN? The reason I ask is I like many of the additions here placed ontop of DoC, but I would like to be using the most recent DoC version.