View Full Version : TSG9 After Action Report


leif erikson
Mar 21, 2011, 07:42 PM
Hi everyone and welcome to the TSG9 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

Please use the Civ5 game submission page (http://gotm.civfanatics.net/submit/c5-gotm.php) to submit your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.).

Please also state your HoF score.

Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). The game will not be closed as such, but after two weeks, the results will be compiled, and will not necessarily be updated with reports coming in after the closing date.

Good Luck and have fun! :high5:

nthexwn
Mar 22, 2011, 11:24 AM
lol, I literally just stayed up all night playing this game after it was posted. So...

I really like social policies, so I decided to play warmonger out of one city and puppet the rest.

I built a bunch of warriors hoping for some iron, but ended up having to rely on war elephants and horsemen instead since Oslo was too stupid to build any workers for their 6 patch! :mad: This evolved into an army of knights, cavalry, and even tanks for a few turns in the late game. Was sort of fun to use those for a change, but incredibly frustrating whenever I was up against a hardened city. By the end of the game I'd received way more units from city-states than I'd lost so I never had to build any extras past 500 B.C. or so.

I learned about research agreements from folks here in TSG8 so I decided to leave all of the other civs alone after beating them up and taking their lunch money. By the end of the game I was denounced and hated by everybody, but my economy was so strong that I could force-feed them all the gold they needed to complete my RA's for me! :) I never got around to attacking Greece, Japan, or the Ottomans, but I did leave Siam, Persia, Mongolia, and China in the game after cutting them down to one or two cities each.

I stumbled ungracefully through the tech-tree at the end instead of RA blocking and beelining the right techs to get to globalism. I'm sure I could have shaved off 10-20 turns if I was thinking ahead more instead of playing with tanks... ;)

Victory Screen:
http://img.photobucket.com/albums/v28/nthexwn/Unsorted/TSG9Victory.jpg

Social Policies:
http://img.photobucket.com/albums/v28/nthexwn/Unsorted/TSG9Policies.jpg

Wheeeeeeee sleepy time! :crazyeye:

Aaronius
Mar 22, 2011, 09:59 PM
I just love playing Ghandi, the ultimate vertical civ! I ended up playing the entire game with two cities and three to four military units. I really get an exhilaration out of being surrounded by superior firepower and yet somehow weaseling my way thru. Its difficult to imagine why somebody didn't just squash me like a bug, maybe it was my 120 defense cities?

Overall, this game was all about RAs out the cornhole, developing friendships, pacts of cooperation, and defensive pacts to protect myself. It was also about supporting the second biggest threat to balance power against the first biggest threat, pitting the lesser powers against each other, and being patient with my CSs. It took me a long time to get one, longer for two, and so on, but I eventually got there.

I also had a cultural victory back-up plan. I had completed all of tradition, piety, patronage, and freedom. I needed 14 more turns to complete order and I was going to have an engineer for the utopia project.

The two dominant powers in my game ended up being Sully and Khan. For some reason Khan liked me and we had a wonderful relationship thruout the game. Lots of friendships and defensive pacts are probably the real reason nobody screwed with me.

Wu was totally into me until Khan killed her. Darius was a good friend until near the end. Alex was a complete douche as usual but I didn't discover him until well into the renaissance. Tokugawa was Sully's first victim so I barely got an RA out of him.

Rami (Siam) was my primary adversary thru the game. He was nearest me at the start, settled even closer to me, and was competing for all the near CS. Towards the end of the game he finally declared war on me and he dragged Darius in against me as well. I have to admit it kind of hurt that Darius would attack me after all we had been thru, but all is fair in love and war.

Sadly for Rami I was able to bring Sully in against him for about 100 dollars and I brought Khan in against Darius for a similarly paltry sum. Since Khan and Sully were THE dominant military forces in the game, that put a stopper to Rami and Darius's shenanigans. Still tho, Siam did conquer one of my CS allies before he went, which made me a little nervous about reaching 10 UN votes. To make matters worse, Khan attacked some CS that was allied with Darius and one of my CS's declared permanent war on him. That sucked a fat one b/c I had no way to make peace between my CS and my best friend Khan. Khan conquered that CS and I got even more nervous about getting to 10 votes.

In the end, I took all of the CS that belonged to Siam when he finally went down and then I got everybody to DOW Alex and took all his CS as well, all while remaining on trading terms. In the end tho, the aforementioned loss of my two allied CS meant I would have to steal a CS from Sully at the end.

Sully beat me building the UN by 3 turns and SydneyOp by 2 (grrr). He also had about 20000 large compared to my 3000 bucks. With three turns to go, he supplanted me for one CS and I took it right back for 1000 (gulp). With one turn to go I supplanted him twice (for a total of 11 votes), and he did nothing about it. That is the only really hollow thing about this victory. Why didn't he spend his money to supplant every CS on the last turn? He had three times the cash of every other player put together.

I feel great just to have gotten the win and enjoyed this one very much. I didn't even have to break the GOTM rules this time. Overall, the game feels better balanced now, but it still doesn't feel like the AI is intelligent at all. On these higher levels of difficulty they have big production advantages and whatnot, but they still let you win in boneheaded ways. I think I need to get into multiplayer, but I have a job and a family so I squeeze these games into some pretty strange time slots.

I also tried and failed once again to attach map files. I saved some map files from my game, but I get "invalid file" errors when I try to attach them using the "manage attachments" feature on this site. I downloaded this IRFanView software per another poster's suggestion, but I obviously have no idea what I'm doing. Any other ideas about how to post map files as jpg or tif or something? Do I need to buy some CiV add on?

nthexwn
Mar 23, 2011, 12:19 AM
Hey Aaronius,

Sounds like you played a little more in character for Ghandi than I did. :)

As far as posting images goes, they're completely separate from saved games or replays. The images come from screenshots, which you can take in-game by simply pressing the print-screen key. There's no confirmation or anything (though you might hear a very brief hard-drive noise as it's writing the file and the game might stall for a split second), but the images should show up in Windows Explorer under ..\Documents\My Games\Sid Meier's Civilization 5\ScreenShots and are numbered chronologically for you as you take them. The images are initially stored as TARGA (Truevision Advanced Raster Graphics Array) .TGA files. These are lossless (high quality) image files, but since they tend to be rather large you don't see them on the web (where bandwidth is life) much. Before you can do anything with your images you'll want to find a program that can view and convert them. The most common program for doing this is Photoshop, which is ridiculously expensive. That's where your free IRFanView program comes in! ;)

Once you've opened the images with IRFanView and converted the ones you want to .jpg files (slightly lower quality but much smaller files) then you'll need to upload them to the web so you can link to them in your posts. Any site like Picasa, Photobucket, ImageShack, or even Facebook will do. After registering at one of these sites and uploading your images (the sites can walk you through the process) you'll need to copy the URL for each image that you want to link to in your forum post here.

Once you've got the images hosted somewhere on the web and have the links handy then you can simply post them here by placing those links between [img] tags. It's also common courtesy to use [spoiler] tags for images so that people aren't forced to download and view huge (often larger than their screens) graphics as soon as they open the thread.

Hope that helps!

thio
Mar 23, 2011, 05:26 AM
This got pretty close at some points. Between all the wars and my sometime weakness noone wanted to have any diplomatic relationship with me exept for the city states. In the Course of the game 5 got conquered by other civs though, 4 because i was in war.

I managed to liberate 2 of them in the end, and to get the upper hand in all 3 wars.


Built in place, than formed a second city to the south, river and lots of resources. I started with going for Tradition this time, since i thought many cities wouldnt be that wise with Ghandi. Well.. my people were very very happy and i think i should have just built a few more cities. Especially a coastal city.. not having ships can get hairy, even on a map with a big continent. Since we were going for Diplomatic victory, Siam was definitely a rival, and i spent some time to conquer their city. All in all it took me too damn long. Partly because there was just no Iron in sight. I had a bit of an army and decided to go east and continue, but the Japanese were just too hard at that point,s o i wated around for a while until war came to me (And 2 allied CS wer taken by the Ottomans).

The Japanese were the hardest, but i needed to get through them to get the city states back from the ottomans. I couldnt liberate the two conquered by Greece later on though, since Darius decided his war with Khan was not all that important and send all of his army against me instead. Good thing the AI isnt that smart about conquering cities. I managed to hold him off for a few rounds and got my army back west, while finally being able to make peace with greece and the ottomans. They seemingly wanted a piece of darius, who was then everyones center of attention. Poor guy.

Somehow the whole diplomacy thing eludes me.. I always end up conquering most of the world since it just does not want good realtions.

Aaronius
Mar 23, 2011, 06:48 AM
Hey Aaronius,

Sounds like you played a little more in character for Ghandi than I did. :)

As far as posting images goes, they're completely separate from saved games or replays. The images come from screenshots, which you can take in-game by simply pressing the print-screen key. There's no confirmation or anything (though you might hear a very brief hard-drive noise as it's writing the file and the game might stall for a split second), but the images should show up in Windows Explorer under ..\Documents\My Games\Sid Meier's Civilization 5\ScreenShots and are numbered chronologically for you as you take them. The images are initially stored as TARGA (Truevision Advanced Raster Graphics Array) .TGA files. These are lossless (high quality) image files, but since they tend to be rather large you don't see them on the web (where bandwidth is life) much. Before you can do anything with your images you'll want to find a program that can view and convert them. The most common program for doing this is Photoshop, which is ridiculously expensive. That's where your free IRFanView program comes in! ;)

Once you've opened the images with IRFanView and converted the ones you want to .jpg files (slightly lower quality but much smaller files) then you'll need to upload them to the web so you can link to them in your posts. Any site like Picasa, Photobucket, ImageShack, or even Facebook will do. After registering at one of these sites and uploading your images (the sites can walk you through the process) you'll need to copy the URL for each image that you want to link to in your forum post here.

Once you've got the images hosted somewhere on the web and have the links handy then you can simply post them here by placing those links between [img] tags. It's also common courtesy to use [spoiler] tags for images so that people aren't forced to download and view huge (often larger than their screens) graphics as soon as they open the thread.

Hope that helps!

Very Informative. Thanks a lot!

zvovesny
Mar 23, 2011, 05:58 PM
I missed TSG 8 with my favorite science for a few days, so I was a bit angry when I saw that this round is diplomatic one. I was never good in diplomacy in CIV IV and in fact never tried a diplo win in CIV V too. But then I realized that, it's only matter of science and money and that Gandhi is such great leader for my style of play. I went peacefully with two superb cities at the beginning, I added two more (one for iron, one for 3 fish). I easily survived two dow's by Siam and finished the game in turn 280.
Very good game for a peaceful play.
Thank you.

caeru71
Mar 23, 2011, 05:58 PM
1909 Diplomatic Victory. Very low score, I only had four cities. Thanks for the game :-)

BuddhaBubba
Mar 23, 2011, 08:36 PM
Date: 1937 AD, Score: 1343, Victory: Diplomatic

I'm kind of in disbelief about this win. It's my lowest scoring win for a non-scenario game. Only Siam declared war on me in medieval era and I whooped their butt. After that, it was just the other major powers and there perpetual battle with Mongolia. It was funny to see Suleiman lay waste to the Japanese empire (though they did scrape out two cities). I'm almost started to believe that the AI has a special dispensation just for Gandhi.

So with perpetual peace I just built up culture to get some of the patronage track (along with tradition and a few liberty in the beginnning) and the 'United Front' policy of the Order track. Then I would just save up to 1K of gold and buyout each city-state. Once I built the UN it was actually a close vote because Greece had 6 city-states allied that I hadn't even met. Still, my 10 allied city-states (plus my two self-votes) gave the win! :goodjob:

AcesD
Mar 24, 2011, 03:15 PM
Turn 279. Score 1189.

I only fought defensive wars to defend my meager 2 cities. I got messed up 2x with not allowing enough time to tech block properly on a couple RA's so that hurt me signficantly on turns. As soon as I saw Siam I was thinking that I needed to put him on ice so he didn't compete with me for the CS's but I just never got around to fielding a military....it seemed so anti-Gandi! :)

slayerrico
Mar 25, 2011, 06:45 AM
I decided I was going to do something different this game and just go with the one city. There was all this talk about a vertical empire vs. a horizontal one, so I thought this might be the perfect chance to test it out.

It actually worked pretty well. Delhi was huge. My happiness was 45+ the entire game. I never had to go to war with anyone. Only two civs were hostile toward me in the entire game, and one of them ended up being my friend in the end. I won a diplo victory pretty easily.

I did lots of RAs without any blocking. I should have won 10 turns earlier, but Genghis AND Alex each bribed a CS from me between the end of my turn and the UN Vote...so I was one vote short and had to wait 10 turns. :mad: Near they end, I found myself trading gpt for lump sums of gold so I could make sure that I had 12 solid CS as allies, just in case Genghis and Alex tried any more shenanigans. In hindsight, if I would have went for the satelites to get the whole map that would have helped. There were several CSs that noone even found on the map that would have been easy to bribe.

slugster
Mar 25, 2011, 03:54 PM
This was my second game with the new patch and I'm still not sure on the impact of the new SPs. But after my scout popped a +30 culture early on, I decided to go for the +20% wonder SP and get a NC before settling the second city. When I saw Siam to the south I knew I would probably need to "acquire" them at some point and I conquered his capital after building some longswordmen. After that I didnt go to war anymore and just kept focusing on RA's and timing the great person production.

For SPs, I went for the Patronage tree and then for Rationalism to get the 2 Free Tech bonus. When I was approaching the next threshold in culture I could see that I needed to stall for 5 turns. So I annexed a small 2 pop city, which Siam gave me in the peace deal and that delayed my next SP, so I could use the 2 Free Tech to get Biology and Steam Power. I later sold the city again :-)

I also managed to get both GL, SH and the Oracle. SH was quite late and it surprised how few wonders the AI build. My final great person from Delhi was an Engineer and he helped me with the UN.

No one declared war on me, but all except Ghengis Khan and Suliman were Guarded in most of the game. I didn't find Alexander until the end and he stayed Neutral.

MinutiaRules
Mar 25, 2011, 07:03 PM
The following factors played into this game:

1) Initial warrier move was in the wrong direction so I settled in place only to find out that I missed getting a third luxury in the capital's border.

2) Didn't get any culture from ruins.

3) Went with liberty only to find out that by the time I got the free settler Siam had settled the only good spot nearby.

4) Captured a Siam city but couldn't figure out how to raze it. It wasn't quite in the spot I wanted it. However I had to annex it and spend the time in unhappiness getting the courthouse up. (edit: just read the game post and sure enough no city razing was enabled. Have to be more careful the next time)

5) China and Persia DOWed away two RAs JUST before they were due. So RAs mean that nothing happens for 29 turns then on turn 30 a bunch of research gets done??? How is that realistic? RAs would make more sense if you got credit for the time spent on them.

Of all the above the one that I think hurt the most was the settle in place on turn one. It meant that I had a subprime location for the entire game.

Oh well better luck next game.

thio
Mar 26, 2011, 02:06 AM
I tried to find out for a while now but i havent had any luck with that one...

What does NC stand for?

Aaronius
Mar 26, 2011, 04:52 AM
I tried to find out for a while now but i havent had any luck with that one...

What does NC stand for?

National College :)

I am often perplexed by all the abbreviations people use on this site....

VGT
Mar 26, 2011, 11:50 AM
This was really amazing game for me.
Directly after loosing in previous TSG i was able to get my first king level victory, so I think playing these games works good for me. :)

This i also started with not too much hopes. My target was to stay alive for longer than in previous TSG, so 250+ turns would be great.

Plan was to get 2-3 cities and stay with them only. Grow them vertically, control money income and happiness and try to stay alive.
I settled in start position and build scout, worker, granary, library, war elephant and national college.
My second city was founded at turn 74 east of Delhi at the coast. Turn after i found out that it was a mistake, because only 3 more turns was needed in Delhi to finish NC. Because of that mistake it was delayed and finished at turn 105.
My third and last city was founded north of Delhi at turn 113.

This is how it looks at this point:

http://vgtworld.pl/img_www/civfanatics/gotm/tsg9/01.jpg


At turn 166 there was first war that I know about (Siam vs. Persia). Later also Greece and Mongolia joined and they made peace and declared wars between each other through rest of the game (also joined by Japan later). I was just trying to improve cities and stay out of trouble. I was in dead end in every aspect, but luckily friends with everyone.


http://vgtworld.pl/img_www/civfanatics/gotm/tsg9/02.jpg
http://vgtworld.pl/img_www/civfanatics/gotm/tsg9/03.jpg


At turn 224 Siam (at friendly) declared war against me. I think I'm still felling a bit weird about diplomatics in civ5.
This was the war that lasted through my whole game and ultimately bring my defeat.


http://vgtworld.pl/img_www/civfanatics/gotm/tsg9/04.jpg
http://vgtworld.pl/img_www/civfanatics/gotm/tsg9/05.jpg


At this point i was sure, that it's over. I had practically no soldiers and he's military force at my land was huge. I was disappointed that i won't even get my 250+ turns. But...

He's force crushed on my cities. Not even sure how, but my cities defensive abilities was amazing. Full health infantry attacking Delhi was dying in one attack. At this point i quickly realized, that Canon added to these defense will make them alive and well for much longer and game is not lost yet.

After 250 turns mark i was still there and Siam force was gone. He kept sending some troops but most of the time they didn't even reach my city to attack it. So it was going great :)


http://vgtworld.pl/img_www/civfanatics/gotm/tsg9/06.jpg


After some time he was trying to make peace, but peace treaty, where i should give all my gold, resources and 2 cities was a no go. :)

So i kept upgrading while still at war and wasn't even paying attention to it any more. But this was my mistake. At turn 293 I saw, that Delhi was target of air strikes. Make me smile that he tries some different approach, but few turns later i wasn't smiling anymore ;)
It turns out, he has 10 planes in neighbor city to the south and Delhi defense wasn't able to survive that.


http://vgtworld.pl/img_www/civfanatics/gotm/tsg9/07.jpg


It fells a little wrong that there can be multiple aircraft units in attacker's city, but i can defend only with one artillery/anti aircraft unit in mine.

Lost it at turn 298.

I realized my mistake was not having any anti aircraft defense, so quickly start building it in Mumbai, but it was already too late.


http://vgtworld.pl/img_www/civfanatics/gotm/tsg9/08.jpg


It was able to take down one bomber, but with 10+ air force attack it was lost at the same turn. And then... booom:


http://vgtworld.pl/img_www/civfanatics/gotm/tsg9/09.jpg
http://vgtworld.pl/img_www/civfanatics/gotm/tsg9/10.jpg


Siam nuked me! :)

At this point i couldn't fight with him and he took my 2 cities not much after.

Defeat at turn 314.


Plan was to survive more than 250 turns and I managed to do that. Got a great game and lots of fun with it.

Sheath
Mar 26, 2011, 08:15 PM
Wow, I got lucky this game, and I guess I'm getting better at RAs.

My submitted game was 224, but I also reloaded turn 180 autosave to see if I could correct a mistake and sure enough I got a turn 208 win.

I got an early culture hut and took tradition. Took liberty, settler and worker after that, then got into patronage and scholasticism earlier than I ever have before. Two early culture city states was a huge bonus to me. I got an encampment request from one which had a captured worker from another so it was 250 each to ally them!

This map was great. I usually play on continents, but having so many civs to trade with so early was a lot of extra money. I quickly added two maritime and a militaristic to my allies with the help of one more barb quest for the militaristic.

I settled only one additional city on the excellent river to the south above Siam. I chose to settle early and buy an extra library there because I didn't want to miss the spot. To my amazement I was able to build both SH and Oracle in the capital after NC finished. I haven't been able to do that since pre-patch. After monument in second city I built military. Oslo gave me 6 iron thank God since I didn't have any in my lands and after some build up DoWed Siam. I took them down pretty easily once I upgraded to longswords and left them in two luxory-less cities. Once the money started coming in from puppets and more trades I started adding a lot more city states to my allies. After Siam I decided to go after Japan since they had started encroaching on my land and also left them in two cities. Annoyingly I couldn't get a trade network with their core cities because a city state and Siam was in the way. Later I annexed Kyoto to build a harbor and settled another city east of the capital for another harbor. In my replay I didn't bother. I thought about warring Persia, but decided not to bother.

Probably the biggest bit of luck I had this game was the ability to start research agreements so early. I was on my second round of 3 or 4 RAs before turn 100. Near the end oxford, 2 great scientists and 2 RAs got me to globalization within a few turns of each other in my replay. My first shot I messed up the blocks and took an uneeded tech with one of the scientists (I love christo lol). I didn't even think about going rationalism for some reason which would have probably helped me get a faster win. After Patronage I went Freedom then Order with a few more from tradition and liberty. Also I took cultural elite to try it out and it was mostly a waste.

Except for Siam all the world was friendly for awhile. Once I met Greece he was his usual jerk self though since I had allies. Eventually I bribed Mongolia into DoWing him to keep them both busy. Japan turned on me so I turned on him. The rest stayed friendly until near the end they turned guarded except for Mongolia. Oddly in this game Mongolia built a ton of wonders. He took almost all of the mid game wonders to my annoyance. Also not a single city state was conquered. Partly because most were my allies I think and I had the tech lead but also I think it had to do with the leaders randomization this game, especially Mongolia. I've never seen him not at least try to take his nearby city states.
Anyways, it was fun game. Feels good to have a start that comes together so well. Wish I hadn't messed up at the end though.

285777
285778

ferven
Mar 27, 2011, 08:14 AM
My first post here.
I never went to war.
SP: tradition (--> landed elite), Patronage (all SP except one) and order (two SP).
Start with 2 City - NC (second city to the south, near the gold on the river). I Built 4 more cities to sell more luxuries.
RAs worked all the time, since Mongolia and Japon were friendly most of the time and the rest neutral or guarded. Also, I was able to sold all my luxuries and kept happy (and didn´t built any theater).
Not quite sure If rationalism or declaring on Siam could help me, especially when I got enough units coming from Almaty.

leif erikson
Mar 27, 2011, 10:34 AM
My first post here.

Welcome to CivFanatics and GoTM. :wavey:

There is a lot of good advice posted in the various threads that should help you out.

Good luck in future games. :thumbsup:

backnine31
Mar 27, 2011, 08:11 PM
Wow! That was fun!!! I ended up losing but that was only because I mistakenly thought that once I liberated a CS they were mine for life. I didn't realize they could turn on me again. Especially back to the civ I was warring against and just liberated them from. I STILL don't get why that is but....I guess I'll know better next time.

I submitted my game since I wasn't winning any awards anyway but I had a few restarts after that happened because it basically ended my game so I needed to try a couple different things in order to survive and play on. Either way, it ended up costing me. I figure that cost me about 3-5 turns of screwing around and I ended up 2 turns short of taking Alex completely out so I could buy his CS's for the vote. Because of that, I missed having the 10 I needed for that turn and had to wait for the next vote and I think there were 5 turns left before that happened when Suleiman built the spaceship.

Super fun though!

I can honestly say this was the first Civ V game I've actually been completely immersed in. Mainly because I actually had some competition when warring. I still managed to defeat a far superior army with the few pieces I had but it actually took some serious strategy, planning, and a little bit of luck for a change. Since I was so far behind army-wise, every piece I had was vital so I really needed to think ahead and place each army carefully while still advancing. I got to do my first real amphibious assault against a well-fortified chunk of land. Seriously, it was really fun.

So, I've got a few questions....

1) Why doesn't a CS that I liberate from the Civ I'm warring against immediately declare war on that Civ since I've become their ally when I liberate them? Since they are my ally, they should declare on whomever I'm at war with and it should set that Civ's influence to -60, peace-block them, and stop them from being able to negotiate. It doesn't make sense that 3 turns later they can all of a sudden declare on me out of the blue. Now if a 3rd party outbid me and became their ally and then Greece came in and took it from them, I get that. But I never got any notifications of that happening and it happened with at least 2, maybe 3 of the CS's I liberated from Alex.

2) Am I wrong in thinking that in a scenario like this you'd be a lot better off never meeting Alex? It seems to me I never had to compete with him on any CS's until I actually met him. Then, a few turns later, he was buying up all the CS's. If I would have just stayed in my little land-locked empire as opposed to going out and meeting him and the other CS's, I probably would have been better off. That seems to be the key to the early diplo wins in other peoples' games. Or not?

3) I did zero RA blocking as usual. Seems to me the game wasn't designed with that being a planned on strategy. I could be wrong but it feels a little like cheating to me. I'm pretty sure the AI's aren't blocking their tech trees and must just deal with whatever random I generate for them. Anyway, that aside, is a player able to basically skip whole sections of the tech tree forever? Or do you eventually need to go back and fill in the "blocked" sections? Presumably after you've built up substantial research so you can basically 1 shot most of them?


Anyway, thanks again for the game! When I saw the set-up I was thinking it was going to be a fairly boring affair. Little did I know.... :)

MrWhite
Mar 28, 2011, 12:57 PM
My lowest score ever! :)

This game worked pretty well for me as well. All pieces game together as I was hoping. Only let-down is the far from optimal AI play. Even while I was (far) superior techwise, my army was almost non-existing. So in stead of letting me in peace, one of them should have been attacking me somewhere around turn 125 or so.
I would never have managed the win so easily then, even if I would eventually have been able to get the upper hand in such a war.

Then the second point: I was never outbid on a CS! I did my best to get some money in for the end (had between 1.500 and 2.000 left in the end), but Khan had over 3.000 and also some others could have bribed some from me. Alex fortunately had spend his money in the war he had going. But before that he also had over 2.000 to spend.
It made sure I could manage the diplo victory too easy. It should have been a lot more difficult!

I'm not sure if my start was optimal enough. For the first time I decided to build the NC before a second city. This meant the social policy settler had to wait for over 10 turns to settle. Luckily I was still able to settle the sweet spot south of Delhi. Later I build a third city at the coast west of Delhi. Only in the end I build a fourth city south of Delhi and east of Mumbai to get extra coal for my empire. This helped me because I was able to sell this coal to get enough RA's going. Through carefull planning I got the techs I desired. But I was not planning enough to get the RA's in blocks. This probably means I could have shaved some turns off.
Also I believe my gold acquiring should have been better (quicker).

Most alliances with city states I made in the end, to keep a friendly basis with all AI. It was late until I met Japan and Suleiman (around turn 110 I guess) and Alex around turn 160. But all leaders were trading, even if sometimes I had to sweeten the deal a bit (with resources or resources and then getting a bit of extra cash as spare).
I believe that choosing for war would have slowed me down. But it also meant that I had no extra cities generating cash or science. So I might be mistaken.

Still I see turn 224 is a pretty good win! :D

alexdodo
Mar 28, 2011, 04:58 PM
Date: 1860 AD, Score: 1471, Victory: Diplomatic

My first ever GOTM, really enjoyed that and played it straight through in one go.

Tried to stay with just the one city after a NC start, but the pesky Greeks settled just north of Delhi so I had to take them out, and puppet the city. The first 3 CS that I met were all maritime so I used them to get Delhi to a very large size fast, while making Delhi as good as possible for bringing gold in for which to bribe the CS.

In the end, after a war with Japan I had 3 puppet cities, just contributing to the science and gold. The Ottomans had a huge army on my border, so I managed to bribe them for just 300 gold to go to war with Persian instead of me - which was a relief as I think Persia would have attacked soon.

I wasn't sure how many CS I would need for the Diplo win, but after bribing as many as possible (without challenge) I scraped in first time with just enough votes. Ironically Ghengis was my friend all the way through, and he had shedloads of cash just sitting there which was never used to try and take CS away from me.

Tabarnak
Mar 29, 2011, 11:41 AM
:confused:

Yeah...read some posts about how to win by diplo recently.

1-build UN
2-ally at least 9 city states

These were my notes.

Persia destroyed both Mongolia and Siam. I built 6 cities then NC(finished it around 400 BC) and never got at war excepted a worker steal from Siam at turn 20. Made peace 15 turns later. Persia was my best friend and i had good relationship with every civ. I effectively built the UN turn 227 and accumulated gold (around 6000) and at 1 turn from vote i spent all the money in 9 cs. Persia finally got 10 votes and i got only 6. 2 RAs gave me sailing(was teching theology to get education from it but i missed by 5 beakers to finish the tech :mad:) and another cheap tech. But i signed RAs more than ever and i'm still getting better to block techs.

Policies : Tradition(LE)--->Piety(theocracy)--->Liberty(meritocracy for ge couple of turns before UN)

Wonders : Oracle, Haga Sophia

Well i learned something. Not let a runaway civ getting high population and gold before UN vote! He had almost 2000 score points after all. It was still fun though excepted last 30 turns where i only clicked end turn until the end with a bit of micro to pop 4 techs at once to get Globalization.

Edit : I should had go to war before vote to lock cs allies...just read that somewhere....and suck money from Persia with ressources. If i play another diplo game, i will check that also.


It was my first try at a diplo win since i play civilization games. It was also the first time at all that i didn't kill a single foreign unit. Obviously it's not my cup of tea :lol:

Losing to an AI at Emperor in the 1500's(or early 1600's?)...sad but true. :blush:

Edit : Should i post a save? If yes it will be an autosave replayed from turn 235 to turn 237.

Edit(again) : Slugster's game suggest a very interesting policy path. The 2 free techs combined with accumulated gs and Oxford is probably the way to go to teleport yourself to Globalisation.

leif erikson
Mar 29, 2011, 03:09 PM
There is no need to attach the save as long as you submitted it through the submission system linked in the first post of the thread.

Tabarnak
Mar 29, 2011, 03:27 PM
There is no need to attach the save as long as you submitted it through the submission system linked in the first post of the thread.

Ok wasn't sure for games lost.

leif erikson
Mar 29, 2011, 08:00 PM
Ok wasn't sure for games lost.
Yes, you can submit a loss and I encourage you to do so. The submission system asks you "When did you save this file" and there is a drop down box that you select from. Just select "The turn when I was conquered"

Sorry if I misunderstood earlier. :blush:

slugster
Mar 30, 2011, 06:00 AM
@Tabarnak: Yes, I kind of teleported through Modern Age:

Biology + SteamPower: from 2-Free-Tech Policy (Scientific Revolution)
Electricity: 7 turns later from RA (used the turns to block other tech paths)
Refrigeration, Plastics, Penicillin, Ecology: from 4 GS accumulated up all through the game
Globalization: Oxford University (pre-build, then finalized on the same turn as I used the GS's)

I did miss out on a RA (got Metallurgy unwanted) and I guess it is possible to further optimize GS production and overall beaker production, so I think it is possible to shave of maybe 10-20 turns (maybe even more, some players are really good!)

TyfoonTurk
Mar 30, 2011, 06:32 AM
Built only 2 cities.

Tried to stay far from warmongering.

Ramkakakokikakie was allied with a lot of states and at war with me, which made it impossible for me to ally any state.

Then I bribed Otto to DoW on him, and decided to save up all my money, untill ram proposed peace to me.

I collected all my GS and bulbed them at the end to get to the UN, which I waited with building untill Ramk was out of the way.

So thank you Otto.

Tabarnak
Mar 30, 2011, 12:11 PM
@Tabarnak: Yes, I kind of teleported through Modern Age:

Biology + SteamPower: from 2-Free-Tech Policy (Scientific Revolution)
Electricity: 7 turns later from RA (used the turns to block other tech paths)
Refrigeration, Plastics, Penicillin, Ecology: from 4 GS accumulated up all through the game
Globalization: Oxford University (pre-build, then finalized on the same turn as I used the GS's)

I did miss out on a RA (got Metallurgy unwanted) and I guess it is possible to further optimize GS production and overall beaker production, so I think it is possible to shave of maybe 10-20 turns (maybe even more, some players are really good!)

I researched Biology,Steam Power and Electricity by myself. I popped other techs from Oxford and many gs. That's a big difference in term of turns researched(approx 7-8 turns from each tech). With early successful RAs combined with early high research output, very good players can do very early finish dates.

Farrapo
Mar 30, 2011, 01:27 PM
I decided to build four additional cities despite the fact that the Indians get penalized for number of cities. I did not attack anyone, concentrated on growing cities, advancing science, and also a fair amount of cultural advance. I did not choose the SPs very optimally, kind of bounced around. I kept a pretty minimal military and made lots of resource sales and trades. I did a fair number of RAs but I refuse to use the blocking strategy as that feels like an exploit to me (no offense to anyone who uses it).


My first picks were:

Research: AH, Wheel, Pottery, Calendar, Writing, Archery, Mining
S.P.: Tradition, Liberty, Collective Rule, Citizenship, Legalism
Delhi: Monument, Scout, Worker, Warrior, (War Elephant - bought), Settler


Eventually Siam attacked me and I had to upgrade and build units. I took a couple of cities and found five Wonders in his capital. Wish I'd thought of that earlier as this was after turn 200. I made peace, later fought again and took some more cities.

For a number of turns I have the cities all focused on science and special people, the switched to gold to buy allies.

After I built the U.N. it took 12 turns for a vote to be called, which I thought was excessive. During that time the Mongols (who were a huge powerhouse in my game) attacked me and I had to defend.

The game was won on turn 293 but I executed the save on turn 294 after extending a turn.

Not a sterling result, but I enjoyed trying out many new things. Oh, and absolutely no restarts or backtracks, just did it in pieces over a few days. No looks at any other results prior either.

I see someone did it in 199 turns and that impresses me!

drlucifer
Mar 30, 2011, 05:45 PM
Initial build order in Delhi was Scout/Worker/Stonehenge/GL/Oracle. A GE from Meritocracy got me the GL. I met Siam on turn 11 and shortly after decided he was going to need to go as I’ve seen Siam go very heavy Diplo in past games. I declared on turn 89 (after my Wonders) and eliminated him on turn 104 with 3 Pikemen and 2 War Elephants. He had two cities which I eventually annexed.

I built one city just before the war at the northern bank of the river to the SW of Delhi, one post-war city SW of the Grand Mesa, and then a couple more midgame cities near the capital. That was more cities than was necessary but I figured I’d need the gold (especially after I found Alex and discovered he was raking in gold and aggressively allying with CSs).

I bribed Genghis into declaring on Greece a couple times, but not much came out of it. Greece declared war on me sometime around turn 240, which was a horrible idea for them as they couldn’t steal my CSs and did nothing more than sink a fishing boat. Persia also declared a couple times and got nothing; the Ottomans declared towards the end and so I puppeted a city of theirs. Genghis took over most of China and Persia and as the game ended Obu was crushing the Ottomans. I was generating 342 gpt around the end of the game with my cities on gold focus, which was more than any other Civ, and I also had more in the bank.

Tom Joad
Mar 30, 2011, 08:16 PM
My second GoTM

It was a pretty peaceful game except for when I took Siam's capital just to get on Mongolia's good side. It seemed to work because nobody else bothered me for the rest of the game except Greece but I just paid Mongolia to attack them and so they left me alone in the end.

After that it was all about rushing for the UN.

Firvulag
Mar 31, 2011, 09:35 AM
So I sent my warrior out and quickly found that I was 4-5 hex from coast in 3 directions and thought that a couple of coastal cities would be nice if I get around to it. (I didn't. didn't end up building any more cities)

Build order was scout scout granary. Experimenting with not building the monument immediately to get the NC quicker (hopefully).
research order pottery - writing - mining - philosophy.

Had no luck from the few ruins I found, getting barbarian locations and mapping that showed nothing useful. I eventually got some gold and 1 with a population.

I found that Siam was close by and figured they'd be my likely opponent. I tried not to antagonize him and got to Friendly even with him before he eventually decided to DoW me (just after I sold him stuff which I thought was great timing) Even better when I didn't see a single unit of his for about 40 turns (and only cos I went looking for him!)

SP order of Tradition - Liberty - Citizenship - Meritocracy - Freedom (T95 from Oracle!) - Constitution (Never had Freedom so early!

By T102 I had those, had signed 5 RAs and 4 had matured with another only just signed. They'd started demanding I throw in an extra 100 for them now too!

I had remained peaceful with all asides from Siam (who I still hadn't seen since his DoW!) I'd taken money from Persia and given it to the Mongols so they could declare war on him and was regularly selling the cotton and wine for 300 or close to it. Everyone I'd met (Except Siam, still hadn't found Greece) was Friendly, and most were paying 50 for OB regularly.

The NC was up (T62, and 1 Academy built real early from the Meritocracy GP). I thought things were going great asides from Siam being odd.

I had to divert when I found him and saw his troops included his elephant things.

So I kept signing RAs and made a push along the military line to get to musketmen. By the time I went and parked one next to one of his cities, I was actually ahead in military tech since he had swords and archers to back up his elephants. I fortified on the hill+forest next to his city and he just bombarded it each turn. upgraded it with shock 1+2 and walked a GG and the newly acquired cannon down. After taking 2 cities from him, he threw almost 2k at me for peace, which I accepted. War was not my plan and I shifted back to the original goal, with a couple of Allies in pocket too. I think this was my first real big error, as I should have used the coin to buy some buildings I needed.

By the mid-point of the game, my tech control had fallen apart and a couple of RAs missed their intended targets, but I was still loved by most of the AI. Mongols were BFFs for the entire game, and a great trade partner, along with Sully. At one point late in the game I traded 6 resources to them and got 1800g back! was awesome.

In the end, I had a GE produce just before I was going to get Globalization, so building the UN was 4 turns, and by this stage I had 9 allies already. Turns out I needed them as the Greeks were the main Diplomatic contender with 7 votes. And I'd been fighting him for about 3 of my allies for quite a while.

As with others, Mongols and Ottomans were the military power, and I kept them on the best of terms, even though early on I was hoping to get Japan to go to war with Sully, I ended up getting Sully to go against Japan. about 5 turns before the win, the world erupted with Mongolia playing the part of the defensive nation as everyone asides from myself and Siam went to war with him. Planes and missiles flying everywhere, and even though Ottomans and Mongols had Manhatten built, I didn't see any Nukes, but it could have been in the vast areas that I couldn't see. I never really found Alex, he found me.

I greatly enjoyed the game, and will have to squeeze the GOTM into my gaming. Lots of fun

Maxym
Mar 31, 2011, 11:28 AM
Very straight forward game, but reading some of the writeups it can get very messy depending on the choices made.

I have joined an early Genghis war on Darius with my one and only military unit (spearman) hoping to sneak in and take a city Genghis has pounded into near submission, but it was not to be. He never broke through to do any damage, and after stealing a worker and the losing it same turn, i took first offer of peace from Darius.

Mongols, China and Japan stayed friendly throughout the game and I sold them what I could which wasnt as much as i was hoping for. Settled 2nd city very early for me, b4 NC on the juicy spot on the river to the south. Pissed Siam off and I knew he was my next and I thought only target.

I had an RA with him, and I was militarizing slowly 2 SM and 1 in production, ready to upgrade to LSM, when 3 turns before getting a tech he Dows me. Three turns earlier Genghis Dowed him, so I was hoping for an easy war. He never shifted units from my border where he was preparing his attach in a shadows, so Mongols had an easy war and I had t slog through his units. I took his closest city (Susa) wiped out his troops and moved in to encircle his capital with 4 LSM and 1 Treb.

His two elephants just tore me apart, I took both out but was left with 1 LS and a treb. Fortunately I managed to pop Rifling and research chemistry. Moved my remnants back to upgrade, produced 2 more rifles and this time was able to withstand his elephant charges, took his capital and moved onto city to the easy of it which was a new cap. He sued for peace, gave me all his other cities 5 or 6 i think.

It plunged me into massive unhappy, so I sold some to Genghis who was sitting on a pile of cash all game long. Alex was fighting me as well but he never appeared and sued for peace when he was good and ready.

From that point on I was just teching and politely declining Genghis's offers to take out his next victims: Oda then Wu. He was wasn't a very successful on either front.
I have never complained that I could have shaved off 1- or 20 turns from the win, but this time I will. I had it all lined up with a GE waiting to build UN, 2 free tech from policy saved, a GS, and well blocked off research tree. And next 3!!!:cry: RAs gave me blocked off techs and forced me to make my own discoveries :mad:

In the end I bought every single cs and sailed to a late and unsatisfying win ;)

da_Vinci
Apr 03, 2011, 06:18 PM
This game was messy in several ways.

1. For starters, the game says I got 10 votes, but I only count 8 CS and me voting for me. Do I get a bonus vote for having the UN? If not, then the machine can't count! :eek:

2. Moving too fast, I managed to have my GE outside the city pop a golden age instead of buiding Cristo. A very annoying misclick on turn 234.

3. Took three votes before I was able to keep enough votes in the UN ... Siam and Persia kept buying the CS back right as the votes approached, and my cash flow couldn't keep up.

I built 4 cities and never went to war. RA's (and reasearch blocking) kept me in good shape techwise. Signed OB with everyone pretty much at all times ... and everyone was friendly until Goliath Darius denounced me near the end (annoyed by my city state purchases?).

I settled in place, built two scouts, sent them seraching for gold to buy a worker (which I did). For policies I did tradition, then its wonder bonus, then went liberty, the free worker, the founded city policy cost reduction, the free settler. Honor in there somewhere to hold off the barbs. Then Rationalism to the two free techs, then patronage set.

For wonders, got Henge, Poppped Porcelain with first GE, had to slow build Cristo, and the UN.

Gold seemed harder to come by then ususal, probably the absence of puppets.

Last point: parser says I played 5 hours and six min. Autosaves indicate I played just under 7 hours. On the submission screen I saw some equation-like line about time and adding or subtracting from it ... not sure what is up with that.

Educational, frustrating, and fun all at once! :lol: ;)

dV

kcd_swede
Apr 04, 2011, 03:14 AM
I've submitted the game a few days ago. It was on another computer, so I'm not sure if I report the victory date correctly or not. Have to wait till results get published, I guess.

But this game was murder. I took down Ramk to 1 city pretty early. I also allied with CS's earlier than necessary, probably earlier than optimal for a UN victory. I thought that the extra growth from maritimes was perfect for Ghandi, though. And as it turned out, I doubt I could have won this game had I not allied every city state as early as I could. The military CS Almaty was alligned by eliminating Ramk's CS Genoa for them, and and then with a road. 2 other CS's aligned with me for puppeting Genoa as well, which I maintained with cash gifts. I had the Patronage bonuses, of course, plus I was making about +400gpt at the end.

But it was murder because the game was almost constant war, even though I tried to make friends and be peaceful... did not eliminate any civs (except CS Genoa), though the Japs did eliminate Ramk eventually (and I wonder if I got negative diplo for that?). Anyhow... I had a good military tech lead, so the wars were not much problem for me. Every civ is at war with me (simultaneously for the most part) for most of the game after about 500AD. And that isn't enough... some of the civs I am at war with contact me... to declare war on me! :crazyeye: With all the war, getting more CS's would be impossible. So it was good I had 12 votes secured early. My wars I fought defensively for the most part... puppeted a few cities that others had snuck in between my own cities, and a couple Jap cities just for fun. My defenses never had t ofight on my own territory because I was primarily defending allied CS's. I lost one on the Greek mainland, but got a destroyer there in time to save the other two one the island SW of Greece. These I had to outbid Greece for, so I understand Greece was going to hate me. I almost lost one in the far East to Otto, but harassed him enough from my stolen Jap cities to make him divert to Konya, which is the only city I lost the whole game. He was probably only a couple turns from taking one of the CS's over there when the vote came up and I had 11 votes and victory.

Most fighting done with Cavs and cannons... at the end had a few Inf.

RA's were pathetic... war does that. At times of peace I'd made RA's with Mongols twice or three times, only to have him DOW me with a few turns to go on them. I didn't RA-block, so I would have gotten crap tech anyhow. At the end I used two GSci's for the last two techs including Globalization. Then used GG's to stay in Golden age all through the 14 turns to build the UN while pushing back attacks on CS's. Then win. One more CS than necessary.

I really need some pointers in how to make friends and keep them. Perhaps it was simply that by bordering Japan and Mongols I was doomed to be at constant war with them. But I never got any help from anybody else, just grief... despite doing nothing bad to any of them. I denounced who they (Otto, Alex, Darius) denounced, I gave them lucrative trade deals. I fought in wars against common enemies. Nothing helps... they hate me anyhow. They want my land, they think I've expanded too much, they want my wonders, they think I'm trying to win the game.

Good thing they suck at war.

But if I could have kept peace up to Globalization, I'd have saved lots of turns not having to get military techs along the way. But if I'd just expanded peacefully, I think the victory would have been much slower, and I bet I'd have gotten into constant warring anyhow. Better to pre-empt and be ready for perpetual war. Takes long in real life time, though... so the number of games I can play is greatly reduced, and my ability to improve quickly is greatly inhibitted.

But its fun... so I look forward to the next one.

EDIT: after checking my submission confirmation e-mail, I can report my diplo victory date with more certainty now. 1832AD. No RA blocking (in fact, at most 1 RA ever matured to give a tech - theology).

Half Nelson
Apr 04, 2011, 12:17 PM
My First CiV game with Ghandi and my first real attempt at Diplo victory. My initial plan was to “go vertical” with 4 cities after an NC start. I got off to a flier with lots of RAs (Education BC) but Siam began to eat up territory to S of me and took my preferred 2nd city spot at the coastal river to SW. I ended up planting city 2 to SE for 3 cows / cotton:- it turned out to be a fine production city, but not great for cash. Cities 3 and 4 went on N and W coastal spots for fish-farming. Siam, Greece and Ottomans all developed substantial CS blocks whilst I was spending my way through RA so, although I was tech leader and the world’s best friend, I became concerned that my 4-city empire was not going to cut it financially with three large, rich and greedy competitors. I decided at that point to build up a military and take out Siam:- this was successful but possibly unnecessary and certainly cost me 20-30 turns. I reached Globalisation by about turn 265 and took a comfortable Diplo victory (14 votes) at first attempt, although I was involved in several rounds of hectic CS buyouts after completing the UN:- I cemented the win by DOW with Ottoman and draining the Greek coffers with superfluous trade agreements. I haven’t noticed this being a key factor in other game reports, but it certainly seemed that Suleiman and Alex were making a concerted effort to buy CS away from me as the UN vote approached.

A very interesting game, although I can’t say that I was overwhelmed by Ghandi’s CiV attributes. I did get big core cities by endgame but not early enough, my sole War Elephant was no more than a useful barb repellent and I only built a single Mughal fort at the death to investigate the gold bonus after flight (I never managed to work this out from the information available on-screen:- does anyone know how much you receive?). My land before the Siam conquest was short of luxuries and I didn’t use Social Policies very well, taking Patronage policies too early when I couldn’t afford to buy or keep CS allies. I also used a GE to rush Christo Redentor when I should have kept it for the UN.

DaveMcW
Apr 04, 2011, 07:34 PM
I was considering NC first, but when I saw the sweet cotton/gold site and an opportunity to screw over Siam, I went Settler first. Build order was Scout, (purchase worker), Settler, Worker, Library, National College.

http://img69.imageshack.us/img69/5905/tsg933.jpgInstead of buying the second worker like I normally do, I invested the money in a cultural city state. That gave me enough culture to unlock the first three Patronage policies when I hit Medieval on turn 68.

I used two research agreements to slingshot to Education (http://forums.civfanatics.com/showthread.php?t=407683) on turn 77. The early universities, combined with pop growth from 5 maritime city states, powered my research to the mid-renaissance. I didn't sign any more RAs until the endgame.

My social policies were Tradition, Educated Elite, and Scientific Revolution. Educated Elite gave me 2 Khans and a Merchant.

After centuries of coveting my land and watching me buy up city states, Siam finally declared war on turn 103. I upgraded a warrior to stop his initial rush. Then I counterattacked with 1 longsword, 1 catapult, 1 scout, and 1 khan and took his capital.

http://img138.imageshack.us/img138/7905/tsg9103.jpgI delayed entering the Renaissance as long as I could to keep research agreements cheap. I finally entered it on turn 129 after signing 5 new research agreements.

http://img846.imageshack.us/img846/6704/tsg9128.jpgI spent the next 30 turns optimizing my endgame plans, and they all came together nicely.

- RAs gave Navigation, Archaeology, Scientific Theory, Military Science, and Biology.
- Oxford University gave Steam Power.
- 4 Great Scientists (including 1 from Porcelain Tower) gave Electricity, Refrigeration, Plastics, Penicillin.
- Scientific Revolution gave Ecology and Globalization.
- A Great Engineer dual popped at 300gpp with my third scientist. He rushed the United Nations.

http://img683.imageshack.us/img683/4306/tsg9170.jpg

Tabarnak
Apr 04, 2011, 07:48 PM
Completely forgot about policy saving option....gotta watch these options more attentively next time.

Good job Dave. You demonstrated how a player can REALLY teleport to globalization! :goodjob:

And -38 gpt at the end for the lulz.

Ballcrusher
Apr 05, 2011, 03:35 PM
Turn 243 diplomatic win

My first game in a couple of months, so I noticed there have been quite a bit of balancing patches. Haven't tried the diplomatic victory before in Civ V, so I lost a good deal of turns because of bad timing. But all in all a fun game.

Founded 3 cities my self and puppeted all 3 cities that Siam owned. Got DOW'ed by mongols one time, but it was ended after just one or two of their armies were killed. Most of the time the other CIV's were guarded towards me. Two CIV's (Greece and Ottoman) were military supperior to me in the end game, but they were the only ones neutral towards me and a few gifts kept them away.

Won in turn 243 with 18 out of 24 UN votes (my vote, my Siam-vote and 16 allied city states).

Ended last turn generating 675 science, 234 gold (had more than 5000 in bank), 28 happiness, 161 culture.

Ribannah
Apr 05, 2011, 06:45 PM
Turn 207 diplomatic win
1470ad, HOF 2546

There was no opportunity for any kind of systematic approach in my game, as both China and Japan were never more than rubble. Also the larger AI denounced often, while the other civs were quite poor, so we had to get a research agreement when we could. Didn't even find China until a few turns before they were eliminated since Persia had the whole area blocked early and wouldn't sign open borders. The Great Library was quickly gone, which didn't help much either.

Still, everything worked out in the end. :)

The chosen policies were:
* Liberty - Citizenship - Representation - Meritocracy (turn 80)
* Patronage - Philantropy - Scholasticism (turn 128)
* Rationalism - Secularism - Free Thought - Scientific Revolution (turn 196)

Techwise, we prioritized Horseback Riding (turn 45) for those powerful new Stables. Yes, this was a builder's game.

Delhi (settled in place) started with a Scout and a Monument; we bought our first Worker on turn 14 with a loan from Siam.

Mumbai was founded on the river sw, on the cattle tile between the two cottons, the turn Representation came in. Vijayanagara followed when meritocracy arrived, rather faraway, past Vienna, at the ivory.

We added more cities because we could. Pataliputra on the coast east of Delhi in the big forest, Varanasi on the coast west of Delhi. Later on, Agra sw of Mumbai at some horses, to connect Vijayanagara to the core, and Calcutta on the coast north of Delhi. A few turns before the end, two island cities. India's penalty for settling more cities proved to be not much of a hindrance; by allying with the cultural city states we eventually got all the culture we needed.

As the free Great Person from Meritocracy we chose a Great Engineer and created a Manufactory at Delhi. A second one arrived naturally and was kept for the United Nations. Delhi also produced two Great Scientists.



Technology

4 Archery (ruins)
9 Animal Husbandry
15 Pottery
23 The Wheel
33 Calendar
45 Horseback Riding
50 Writing
59 Philosophy
61 Mining
63 Sailing
66 Optics
68 Trapping
69 Masonry
74 Construction
75 Bronze Working
79 Iron Working
85 Metal Casting
92 Civil Service (RA)
95 Theology
105 Education
106 Mathematics
111 Engineering
114 Currency
120 Chivalry
127 Machinery
128 Banking (RA)
132 Physics
134 Compass
134 Printing Press (RA)
137 Steel
145 Gunpowder
146 Chemistry (RA)
152 Economics (RA)
153 Astronomy
159 Navigation
162 Acoustics
162 Military Science (RA)
162 Scientific Theory (Great Scientist)
168 Steam Power (RA)
168 Railroad (Great Scientist)
170 Archaeology
172 Biology (RA)
183 Electricity
187 Refrigeration
189 Plastics (Great Scientist from the Porcelain Tower)
190 Fertilizer
193 Penicilline (RA)
196 Telegraph
196 Ecology (Scientific Revoltion)
196 Globalization (Scientific Revolution)
197 Metallurgy
200 Electronics (Oxford)
202 Replaceable Parts
207 Radio

Tabarnak
Apr 05, 2011, 08:15 PM
How did you finish the UN in a single turn with a single engineer? I see turn 196 globalization....turn 207 diplo victory. Maybe you had 2 of them? The 2 free techs policy is really a must!

Edit : Ok i remember now that a ge produce hammers following the city size. Great for 24+ pop capital i guess.

This is another thing i must perform next time. Keep other cities smaller than usual and let my capital grow very large to let him build the UN(or Apollo) faster.

Ribannah
Apr 06, 2011, 11:45 AM
Delhi was size 23 and had the Ironworks, producing well over 100 hammers a turn during our everlasting Golden Age (since turn 135). I also maximized overflow from the previous build (hospital).

I forgot to mention that Delhi produced another Great Engineer, which was spent on Chichen Itza. :)

socratease
Apr 07, 2011, 06:30 AM
Delhi was size 23 and had the Ironworks, producing well over 100 hammers a turn during our everlasting Golden Age (since turn 135). I also maximized overflow from the previous build (hospital).

I forgot to mention that Delhi produced another Great Engineer, which was spent on Chichen Itza. :)

Thanks for the write up, I have two questions:

1) How did you manage to keep an everlasting Golden Age?
2) It seems you didn't beeline for Writing, I take it you didn't have a so called NC start. What was your building sequence for Dehli at the start?

thanks!

Ribannah
Apr 08, 2011, 09:17 AM
1) Chichen Itza plus 500 happiness, policy, Taj Mahal, 2 Great Artists and 1 Great General from wonders, and 1 Great General from killing barbs. :)

Note that you have to start with the Age of Happiness sice once you already are in a Golden Age, hapiness doesn't get accumlated anymore.

2) Delhi produced the following: Scout, Worker (310 gold, turn 14), Monument, Granary, Worker (policy), Warrior (200 gold), Water Mill, Warrior, Stable (500 gold), Settler, Library, War Elephant (350 gold), National College (turn 63), Stonehenge, Worker, Workshop, Oracle (turn 97), Worker, Settler, Settler, University (turn 112), Aqueduct, Circus, Chichen Itza, Market, Worker, Colosseum, Garden, Iron Works (turn 133), National Epic, Settler, Bank, Windmill, Taj Mahal, Factory, Louvre, Public School, Porcelain Tower, Monastery, Temple, Hospital, United Nations (turn 198), Oxford (superfluous tech...), Brandenburg Gate.

BuddhaBubba
Apr 08, 2011, 09:26 AM
1) Chichen Itza plus 500 happiness, policy, Taj Mahal, 2 Great Artists and 1 Great General from wonders, and 1 Great General from killing barbs. :)


How in the hell did you get 500 happiness? :confused: And i'm assuming that you mean the piety policy?

Thanks!

AlanH
Apr 08, 2011, 11:35 AM
:sigh: One objective of this training exercise is to try to get our submission scripts working smoothly. That requires you to use them. I've reviewed the game files we have received via the Submission page, and compared it with the posts here.

There were a couple of games that were only attached to posts in this thread, in spite of multiple requests touse the submission form. I have taken pity on those players this time and submitted their files for them. Please don't assume I'll do this in future.

There are also some posts that describe games that were neither submitted nor posted. I'm not going to add those games to the results database manually. If you want your game to be listed in the results page, you'll have to SUBMIT IT! (http://gotm.civfanatics.net/submit/c5-gotm.php)

Thank you

funkyj
Apr 10, 2011, 01:47 PM
National College :)

I am often perplexed by all the abbreviations people use on this site....

It really doesn't take that much effort to type out "national college" :)

I'm terrible at this game and I got crushed even though I cheated left and right. I've never won an emperor level game.

This was the first time I used the research agreement blocking trick. I worked it pretty heavily. I may play this scenario again.

I've only won on Prince. If anyone has tips for how a terribad player can beat TSG9 I'd like to hear them.

funkyj
Apr 10, 2011, 02:07 PM
This was really amazing game for me.
Directly after loosing in previous TSG i was able to get my first king level victory, so I think playing these games works good for me. :)

This i also started with not too much hopes. My target was to stay alive for longer than in previous TSG, so 250+ turns would be great.


Ah, I have some company for my misery! I lost to Siam (UN vote) even with lots of cheating: restarting after I had seen the nearby map, reloading previous turn if I made an egregious mistake (e.g. forgot to change a research goal for RA blocking -- I do that a lot).

I'm going to try this game a few more times to see if, with omniscience, I can beat it (never having won playing at the King level or above).