View Full Version : LK39 - World map, emperor, Songhai


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LKendter
Feb 21, 2003, 05:29 PM
http://www.civfanatics.net/uploads3/LAK-267.jpg

The above is what the multi-tool can do. It is still in PTW beta at the moment.
However, it does confirm cultural victory was enabled by mistake :(

meldor
Feb 21, 2003, 10:23 PM
1170 AD (pre-turn)
Go through and sell map around. We can sell maps even with trade embargos. It must not have been done in a while as we clean out many a treasury and even get two to give a couple gpt as well. I also drop science to 90% as we will still get Medicine in 4 but we now have a +21gpt. Even if you can't turn off culture nail the Babs as Brazil has enough culture to keep us safe. Swap Arwan to palace pre-build. Swap some cities from Cav to musket. Shuffle some muskets to protect critical cities.
(I) The Iroquois and Australia sign a peace treaty. Russia and America sign an alliance against Greece. Germany and India sign a peace treaty. Brazil lands three cav on 2 whale island. Looks like we will lose it, at least temporarily. Two zulu cav die attacking Diara. Two more head to Katsina.

1180 AD (1)
Swap production on 2 whale island, we lose some shields but we are going to lose them anyway. We take Pithom at the cost of 2 Cav. Move muskets to cover Katsina. Shuffle more muskets around.

naervod
Feb 22, 2003, 03:14 PM
I am back and ready.

meldor
Feb 22, 2003, 07:58 PM
1180 AD (1)
(I) India and Mongolia sign a peace treaty. Egypt and Brazil sign an embargo against us. Brazil captures Kukiya, two of the Cav die and the last one went down to 2 hp. We lose our supply of silks. Brazil looks to be going for a landing in Greenland. The Zulu move two Cav near Katsina on a mountain.

1190 AD (2)
Lose 4 Cav killing one of the Zulu cav near Katsina. Normally I would have let them attack, but their were two cities within their range and I couldn't protect all three cities with the troops we had. Move science down to 80% and still get medicine in 2. Rush 5 Cav as we are weak in Africa. Kill some Zulu cav near New Umfolozi.
(I) Babylon and the Mongols sign a peace treaty, I don't like that, we may have to convince them to break it. The Aztecs and Argentina sign a peace treaty. Persia and Egypt sign for peace. More Zulu heading for katsina.

1200 AD (3)
Brazil will talk but wants us to pay for peace. I land a cav and musket nest to Kukiya. I will retake it and then we will see about peace. I shadow their ship pair around Greenland, The move fromt eh original target as it now has a musket and Cav in it. We capture Khorsabad from teh Zulu along with a Cat. It used to be Babylonian but they lost it to the Zulus and now it is ours. I put some muskets in those hills the Zulu keep trying for.
(I) Autralia and Brazil sign an MPP, that bites. Now I will either have to let them have Kukiya or I will have us at war with Australia. We get Medicine and start Industrialization. Austrialia just declared because of the MPP, how can this be if it isn't our turn and we haven't attack Brazil? They also declare on the Aztecs as well. The Zulu lose two Cav attacking those muskets in the mountains, and another red lines. They also lose one attacking our spice city.

1210 AD (4)
Recapture Kuyika as it won't cost us war with Australia now. I then leave the city blank and put defenders on the other two squares to secure the island. Sell around Medicine. I can't get Natioanlism at a decent price. but we get Industrialization in 7 at 90% with +506gpt income now. I don't make peace with Brazil as they still want us to pay and Australia won't talk yet. I rush more military where I can. I am almost ready to go after New Holobane next turn. I would guess by its borders it is the Zulu FP site. This will hurt them a lot.
(I) The Zulu take out 3 Cav and a musket, but everything holds. They also lose 3 Cav and 2 more are sitting ducks with 1 hp. Babylon and Greece make peace. The Aztecs and Greece sign for peace. Brazil changes its mind again, since there are now muskets in all coastal cities in Greenland and goes for a suicide mission at the city in the middle with just a archer for a defender. Their big party is a knight, an archer and a warrior. Unfortunately we have an empty city on an island with Australia. I did not notice it was empty until an Australian archer appears. We are going to lose the city, so I will give it to someone from whom we can extort it back from.

1220 AD (5)
I give Arthribis to the Germans. The Brazilian navy watches as the shore party is dispatched with ease. Kill off 3 Zulu knights without any problem. We are ready once more to go on the offensive against the Zulu. Make peace with Mongolia for 60g. We then give his 60g to Brazil to get peace with them. That should torque off Australia, but they still won't talk. Hopefully they won't declare again just because of the MPP. I don't think we have any units close to attack an Australian unit but strange things have been happening.

Lt. 'Killer' M.
Feb 23, 2003, 04:33 AM
Wow, the shi.. hit the fan quickly this time! meldor, that reads like perfect crisis management :goodjob:

meldor
Feb 23, 2003, 04:43 PM
1220 AD (5)
I go ahead and swap four of our core cites to pre-builds for factories.
(I) Argentina and Zululand sign a peace treaty. Four Zulu cav attack Khorsabad and kill our two muskets but the city holds. They lose two and the others are sitting ducks. One cav attacks Diara across a river and dies. A second tries to go past. Two more again go through the jungle towards Katsina. There are two Zulu ship pairs going up the east coast and one up the west coast. I shift a musket to cover all coastal cities in the east. I wonder what great resource we are going to find there. America and Russia ally against Argentina. Brazil and the Aztec sign a peace treaty. Persia and America ally against Argentina. America and Persia ally against the Aztecs.

1230 AD (6)
I kill the two injureds Cav outside of Khorsabad. Nextcomes the Cav trying to sneal passed Diara, and we get a bonus as Kohlen appears just in time to leader the assualt on New Holobane. New Holobane has way too much Zulu mojo with at leat two border expansions so we burn it to the ground, but lose two Cav in doing so. The six new slaves move back to where they can be covered by a couple of muskets. We can reach another city this turn but will press forward. I actually get to buy my first worker i a long time from Persia for 90g ands our WM. I rush a few more units. I know I am spending a big chunk of money, but our backsides were really waving in the wind. Since I have gooten most of the cities covered you will notice that we are no longer being picked on.
(I) We get a three Cav counter attack from the Zulu losing 1 Cav, but they lose 2. The eastern ships countinue along the coast, the western pair turn around and sail south. Brazil and Russia ally against the Mongols. I have been watching a lot of troops leave the Russians cities, so they must be getting hammered in the east. India and Babylon go for peace. Argentina and Brazil ally against Germany. The Iroqouis and Brazil ally against the Mongols. The Zulu and Brazil ally against America.

1240 AD (7)
Fill in more cities with muskets, I pull the ones off the mountains outside of Katsina as the Zulu can't reach here now. Three muskets and a hurt Cav go down in order and we raze New Intombe. We get 2 workers and three more that were working outside the city. The Australians still won't talk and the Zulu still refuse to give up Nationalism. We will continue to work on both.
(I) The Zulu kill three cav in counters while we kill one of theirs. They leave at least 4 exposed. The trade embargo against us between the Persians and Greece ends. India and Brazil ally against Persia. China and Brazil ally against Babylon, I think China was the only one at peace.

1250 AD (8)
The peace treaty with Egypt is up, we declare war, and capture Heliopolis. We raise Tugula and gain five more workers. We settle New Arwan to replace New Holobane. I have a caravel coming down the coast to put a settler on the island before someone else nabs it. I spend a long time looking over the map. Egypt has no other city and none showed in the diplo display before I declared. I had the Med blockaded so no ship could get by. Where is their stinking settler? Also, for the first time, with the exception of Heliopolis, we have a defender in every city in Africa and Europe. We you notice, no one is making demands of us and no one is declaring war or getting trade embargos.
(I) The Iroqouis and Germany sign peace. The trade embargo against us between Mongolia and Persia has ended. The Zulu land units on the one tile island. We lose a musket and cav they lose two cav in counters. The trade embargo against us between Russia and Egypt has ended. Sounds like we will be getting more lux and money. Egypt and Greece sign a peace treaty. I guess its hard to fight a civ with no cities. Egypt declares war on the Russians! Maybe they just founded a city inside Russian boundaries? Barzil and Russia ally against America.

1265 AD (9)
I go searching again for the Egyptian city and sure enough, the settler had ploped down in place in teh Russian core between a size 12 and siz9 city. It only controls 6 tiles were it is located. I think the Russians will handle that pretty well. Just to make sure we go to Cathy and for a Greek slave she gets alliance against Egypt and 97g.I have to trun science down one and up lux one, plus hire entertainers as WW hits bad. I may get an RoP with Russia so we can nail Egypt if they don't do it for us.
(I) The Zulu settle that island before I can get there, darn. The Zulu and Greece make peace. Russia lands some troops next to the American city in England, will they raze it? I doubt it. Egypt and America try peace. The Iroquois and Persia try it next. Austrialia declares war on America.

1260 AD (10)
Get units in place to take out two more Zulu cites. Australia still won't talk. Russia wanted 1300g and Babylon want 900g for an RoP that would have let us take out Egypt.

Status:
Germany - They have 17 more turns of a 1gpt deal for a map.
Persia - 9 turns left on a peace treaty, 16 turns left at 39gpt for tech.
Egypt - War, They have a trade embargo against us with Brazil.
Aztecs - 5 more turns of them giving us Gems and 12gpt, I assume for tech.
Iroquois - 14gpt for dyes (up for renegotiation) 1 mreo trun at 29 gpt for wines, 5 more turns at 15gpt for furs, 8 more turns at 53gpt for tech, 10 turns @ 3gpt for map, 15 turns at 35gpt for tech, and 16 more turns at 2 gpt for map.
India - 12 more turns at 32gpt for tech, 14 turns at 22gpt for tech, 17 more turns at 11gpt for wines, 17 more turns at 16gpt for incense and 18 more turns at 1gpt for map.
Greece - 6 more turns of 9gpt for tech, 12 more turns at 4gpt for map.
Russia - 4 more turns at peace, 14 more turns at 318gpt for tech, 19 more turns of alliance vs the Egyptians, and 19 more turns of dyes from us (she paid cash).
Australia - War and not talking.
China - Trade embargo with Brazil against us. 10 mroe turns of 2gpt for map.
America - 7 more turns at 36gpt for tech. 14 more turns at 51gpt for tech and 16 mroe turns of dyes (paid cash)
Brazil - Can't trade due to mulitiple trade embargos.
Mongolia - 15 more turns of peace, 15 more turns at 42 gpt for tech, 17 more turns at 43 gpt for tech, 18 more turns at 1gpt for map, and 19 more turns at 5gpt for dyes (all he had).
Zulu- Was and talking. He will give up 4 cities for peace but not Nationalism.
Argentina - Trade embargo with Brazil against us. 7 more turns of peace.
Babylon - Nin more turns of alliance vs. the Zulu, 12 more turns at 1gpt for maps, 14 more turns at 59gpt for tech, 15 more turns at 4 gpt for dyes (all he had, and it keeps him happy), and 16 more turns at 1gpt for map.

I captured 2 Zulu and 1 Egyptian cities, razed 3 more Zulu cites, and founded one city. There are 3 settlers ready to move in and settle as soon as the area is secure or they haveenough escort. There are two seperate stacks of cav and cover ready to hit New Bapedi and New Ulundi next turn. We have nine turns until we can make peace with the Zulu.

There are numerous University and Colossuem builds in a bunch of cities. Concider these factory pre-builds. Industrialization comes in in two and they should be switched at that time.
The Great Leader is sitting in Hombori, I thought about making a Cav army but I thought it better to use him to Rush Universal Sufferage and then use the palace pre-build (due in 25) to get ToE.
I finally got every city in Africa (except the newest one) connected via rail. We can now start improving around our core cities. Remember to only improve the tiles in use until we have the core covered. A couple of extra food or shields won't hurt for ****ching between high shield/high food.

I would like to see us trim at least 6 more cities from the Zulu before making peace in nine turns (cancel the alliance first). We can then get all the 1 tile islands and then with no war make our push for full factories and infrastructure. If no one kills Eygpt in a couple of turns we may need the RoP with Babylon and go get them. It will help with WW. I did rush the Markets in those ex-Egyptian cities that didn't have them so you might look if lux can be turned down next turn (or at least get rid of the temporary entertaineers).

Is that summary enough?

LK39 1260 AD Saved Game (http://www.civfanatics.net/uploads3/LK39-1260AD.zip)

meldor
Feb 23, 2003, 04:48 PM
Oh yea, Lee, I didn't save up much money as I got our home defnse in to shape. We have at least 1 musket everywhere in Europe and Africa. We are no longer getting demands, no one is signing anymore trade embargos, and no one is signing alliances. As long as we leave at least one defender in each city we should be able to dictate with whom and for how long we are at war (barring MPPs).

Also, While we have benn using Babylon to keep the mad world at bay, Brazil now out cultures them. I think we are save from a culture win at least until we attack the Americas.

LKendter
Feb 23, 2003, 06:57 PM
Summary - Naevrod should hopefully have quiet turns to get us a few factories, and the production edge.

LKendter
Anarres
Meldor
Naevrod (currently playing)
Lt. 'Killer' M. (on deck)

Trade like crazy, at least every other turn, preferably every turn.

Remember, 10 turns per round - STRICT 24 hours got it, total 48 to report signs of playing turns.
If you can't complete all turns during a session - post partial turn report
I know these world maps get slow after awhile, but I like to see signs of life.

meldor
Feb 23, 2003, 07:01 PM
Remember you can still sale maps and tech even if there is a trade embargo, just no luxes.

Lt. 'Killer' M.
Feb 24, 2003, 08:57 AM
Originally posted by meldor
Oh yea, Lee, I didn't save up much money as I got our home defnse in to shape. We have at least 1 musket everywhere in Europe and Africa. We are no longer getting demands, no one is signing anymore trade embargos, and no one is signing alliances. As long as we leave at least one defender in each city we should be able to dictate with whom and for how long we are at war (barring MPPs).

Also, While we have benn using Babylon to keep the mad world at bay, Brazil now out cultures them. I think we are save from a culture win at least until we attack the Americas.

:goodjob:

and agree on taking Bablyon, it is a bit too cumjbersome IMO to take troops to Russia and Asia by boat!

anarres
Feb 24, 2003, 09:16 AM
:thumbsup:

Wow, a hardcore session. I agree too about Babylon, it should definately be lined up :hammer: for after the Zulus.

LKendter
Feb 24, 2003, 09:26 AM
Originally posted by Lt. 'Killer' M.
and agree on taking Babylon, it is a bit too cumbersome IMO to take troops to Russia and Asia by boat!

If the culture screen confirms Brazil is close, then Babylon has earned a bulls-eye. However, ONE Civ at a time. AW vs. 10 good civs would be very ugly. Right know, let's knock the Zulu down a few notches. Once we get spies, we should be able to get them to declare war easier.

Remember: We don't have to kill a Civ the first round, just cripple them. Our biggest danger of loss is a space ship launch. If we knock the Zulu out of multiple key cities - they will not keep up in science. With the size of Persia, I doubt they will keep up. With the capital of Brazil along the coast, we could delay launch number one pretty easy.

==================================

Originally posted by Meldor
Oh yea, Lee, I didn't save up much money as I got our home defense in to shape.


Well if Naevrod and Killer leave plenty of cash, I will use it up well. If we get all those island cities from Zulu we will need harbor, barracks, 1 good defender and temple to get the full 21 squares (in that order).

Lt. 'Killer' M.
Feb 24, 2003, 09:45 AM
as anarres says: after the Zulu

LKendter
Feb 25, 2003, 07:50 AM
LKendter
Anarres
Meldor
Naevrod (currently playing)
OVERDUE for got it - over 36 hours. I will SKIP if nothing by the time I get home tonight - ~9 hours.

Lt. 'Killer' M. (on deck)

anarres
Feb 25, 2003, 07:59 AM
Due to the GOTM submission deadline looming, I am hoping that this will not reach me until Saturday (1st March)...

LKendter
Feb 25, 2003, 08:15 AM
Originally posted by anarres
Due to the GOTM submission deadline looming, I am hoping that this will not reach me until Saturday (1st March)...


Well I am glad that I have already submitted that one ;)
A lousy finish that didn't end in domination until 1700 AD :(

=================================

I very much doubt you will see the game before Mar-01-03.
Even if Naevrod is skipped, then Killer starts Feb-26-03 and I doubt 20 turns will finish in 3 days. We are to far into the slow stage.

Lt. 'Killer' M.
Feb 25, 2003, 09:11 AM
I will definaely need time this time around - got it in case I get it tonight.

LKendter
Feb 25, 2003, 06:14 PM
Summary - Killer should hopefully have somewhat quiet turns to get us a few factories, and the production edge.

LKendter (on deck)
Anarres
Meldor
Naevrod (SKIPPED - over 48 hours for got it)
Lt. 'Killer' M. (currently playing)

Trade like crazy, at least every other turn, preferably every turn.

Remember, 10 turns per round - STRICT 24 hours got it, total 48 to report signs of playing turns.
If you can't complete all turns during a session - post partial turn report
I know these world maps get slow after awhile, but I like to see signs of life.

Lt. 'Killer' M.
Feb 26, 2003, 06:00 AM
I will definately need more than 48 hours for this one unless I get a very lucky break at work. Lee: let#s change places if you can finish until Friday morning!

LKendter
Feb 26, 2003, 06:55 AM
Got it.

However, I really don't know if I will finish by Friday.
I am sure the game in long time between turns.

===================================

LKendter (currently playing)
Anarres
Meldor
Naevrod (SKIPPED - over 48 hours for got it)
Lt. 'Killer' M. (on deck - swapped)

Trade like crazy, at least every other turn, preferably every turn.

Remember, 10 turns per round - STRICT 24 hours got it, total 48 to report signs of playing turns.
If you can't complete all turns during a session - post partial turn report
I know these world maps get slow after awhile, but I like to see signs of life.

Lt. 'Killer' M.
Feb 26, 2003, 06:57 AM
Lee: I will have time on the weekend, so take your time. I can play Sunday late night or so. It is just that from Monday on it will be tight for me.

meldor
Feb 26, 2003, 09:39 AM
What? No one wants to clean up after me?

Lt. 'Killer' M.
Feb 26, 2003, 09:44 AM
meldor: no time :(

LKendter
Feb 27, 2003, 10:19 PM
1260 AD (pre-turn) - I knock the science slider down, and still get factories in 2.
We are light in cash, so no building rushing this round.

My goals from the Zulu:
Tugela, New Tugela, New Mpondo, New Ngome, and to put more resource hurt on them.
(I) Persia and Australia sign a peace treaty.
The Egyptian / Brazil trade embargo ends because Russia destroyed Egypt. [dance]
That will help our ww a lot.
Machiavelli declares us the largest nation of the world. What I can't believe is Australia is number 3.

1265 AD - The cascade is busted, so I am going to gamble and form an army.
New Ulundi is added to the razed Zulu city list.
(I) Boo, hiss - Aztecs and Babylon sign a peace treaty.
Industry completes, and we start on Electric power.
I switch most cities on buildings to factories. Some of the cities have really long deadlines, but those desert cities will start to jump as we rail more irrigated desert tiles.
The shield powerhouse of Arwan will complete Suffrage in just 17 turns with the factory is just built. That might drop to 16 when the last tile is railed.

1270 AD - New Hombori is formed, and will start claiming a nice block of ivory for us.
I was right and the final mine saves a turn on suffrage.
We get a victorious army during the assault on New Bapedi. Of course, we do raze the town.
New Segu is formed - it simply claims more territory.

I end the phony war with Australia and get $12 for my trouble (all he had).
I ship him dyes and $78/turn for silks - I won't trust giving him tech and get screwed again.

I send Brazil factories, and get nationalism plus $1560 in return.
I send America factories for $103/turn.
I send India factories for $70 + $54/turn.
No body else can give enough for the technology.
(I) More meaningless news - America and India sign a peace treaty.
To be continued.

anarres
Feb 28, 2003, 02:46 PM
My hard drive crashed losing a seroius amount of data. Not only is all my civ3 / ptw stuff gone, but all my personal data and development as well, and a serious amount of downloaded data, and all my emails and contact information. :sad:

I am sorry to say that it is going to take me a while to sort this mess out, and I will need to be skipped for at least a week.

LKendter
Feb 28, 2003, 09:59 PM
IMPORTANT NOTE: This patch is designed for the US version only and is incompatible with any European version of Civilization III: Play the World.


Lee's patch status:
For the first time EVER, I am **NOT** installing the patch right away.

LK39 has to overseas players.
LK42 has a least one overseas player.

Until I get more clarification on when a European patch will exist, I am **NOT** going to upgrade.
I can't afford to lose 2 players in LK39, as that will effectively end the game.

LKendter
Feb 28, 2003, 09:59 PM
1275 AD - New Agadez is formed - we continue to claim former Zulu territory.
How to use up cash fast - we upgrade 63 musketmen for $2520.
It has been a long while since Australia got a good map update - they pay us $17 plus $7/turn :crazyeye:
All of a sudden the Mongols have cash - I send them Nationalism for $20 and $102/turn.
China gets factories for $120 plus $76/turn.
(I) India and Argentina sign a peace treaty.
Greece and America sign a peace treaty.
Germany and Brazil sign a peace treaty - enough peace already!
The first civs start suffrage.
The Zulu actually show a bit of power, and nail a few of our units.

1280 AD - I begin shifting unit around in Greenland to keep upgrading the units to rifleman.
New Katsina is formed, claiming another 1 square island.
I take a rare step for me and mobilize. I have most of the cities on factories, so the few that are not could use the troop-building boost.
(I) Iroquois and Greece sign a peace treaty.
Australia and Babylon sign a peace treaty - what happened to declaring war?

To be continued

LKendter
Mar 01, 2003, 02:45 PM
1285 AD - Amatikulu is razed, and the Zulu continue to shrink in size.
(I) Now this is better - Australia and India ally vs. Germany.
Germany and Brazil ally vs. Persia.
The German / Persia trade embargo ends.
Germany and Brazil ally vs. America.
We now have Brazil as a neighbor in Greenland - what resource is in that city?

1290 AD - Our troops get some badly needed R&R.
Germany actually has some cash - I sell him Engineering for $166 - talk about backwards :lol:
(I) China / Brazil trade embargo ends.

1295 AD - New Busa is formed to claim more former Zulu territory.
New Isandhlwana (size 12) is razed; we continue to trade cavalry for cities with the Zulu. Not a very good deal for the Zulu. We also snag 2 workers outside the city borders.
:mad: How did we screw up our gpt trading rights? :mad:
I have no idea when this happened - we really need to be careful here!
(I) Germany and Zululand sign a peace treaty.
I *HATE* the order the game picks for defenders! The Zulu attack and kill the cavalry army that was beat down razing New Isandhlwana.
Germany and Aztecs sign a peace treaty.
America and Brazil sign a peace treaty.
Brazil and Iroquois sign an mpp.
India and Brazil ally vs. Babylon which bring India into the war [dance]
Please beat the Babylonians down for us.
China and Brazil sign an alliance against Persia.
The Brazil / Argentina trade embargo ends.
Brazil declares war on Argentina.

1300 AD - The first Zulu town to hold - Ibabango. We know have 5 exposed cavalry as an injured regular rifleman is still left in the town.
(I) Argentina and the Zulu sign a trade embargo against us.
The Zulu are really starting to fizzle. They don't have enough cavalry to kill the injured cavalry stack.
Babylon and Brazil sign a peace treaty.

1305 AD - New Diara is formed - we continue to claim Zulu territory for ourselves.
This time Ibabango is razed - and we nail a few of those annoying cavalry in the city, capture 2 additional workers and a badly needed cannon.
It is on the expensive side, but I buy espionage from India for $2375 and dyes. With them being one of the only civs to take luxuries for tech, I have to jump on the chance.
(I) America and Zululand sign a peace treaty.
Argentina and India ally vs. Greece.
Zululand and India ally vs. Persia.
India and the Iroquois ally vs. Mongolia.
Persia and Babylon sign a peace treaty.
Babylon ends our alliance vs. the Zulu.
El-Amana completes is factory, and the Intelligence agency is started. :)

1310 AD - No big fighting this turn. Troops are collecting at New Diara for the next push.


Summary - NO NEW DEALS with Babylon! They are clearly the next target.
I wouldn't do squat with Russia either - they are target #2, as there land will be somewhat productive.

We are pitifully short of workers. Let Henrytown continue to grow in 2 and finish worker in 2. The city of Memphis can follow the same pattern at every 3. You will have mm to get these results.

We are in mobilization, so we can NOT build Heroic Epic. Military academy is a PRE-BUILD for ToE - Don't let it complete. We will have to declare peace when ToE is one turn from being finished and switch it to Palace to not accidentally build Military academy wasting the pre-build. Killer may need to slow it down a turn depending on how long Scientific Method takes to research.
HORDE Electricity and will we break the cascade with Suffrage insuring we get ToE.

The entire ocean is explored, so start brining our ships home. We will need the ability to invade Brazil at some point, as they are the highest risk for a space launch at this point.

Key deals - NONE - we have no open alliances or MPP.
We have a ton of luxuries and gpt deals out there.

==================================

LKendter (just played)
Anarres (waiting on PC status)
Meldor (on deck)
Lt. 'Killer' M. (currently playing)

Trade like crazy, at least every other turn, preferably every turn.

Remember, 10 turns per round - STRICT 24 hours got it, total 48 to report signs of playing turns.
If you can't complete all turns during a session - post partial turn report
I know these world maps get slow after awhile, but I like to see signs of life.

http://www.civfanatics.net/uploads3/LK39-1310AD.zip

anarres
Mar 01, 2003, 03:00 PM
I am online again, but I have much to do to rebuild my lost data, can I please be skipped this turn.

I will be ready for the next one.

Lt. 'Killer' M.
Mar 01, 2003, 03:10 PM
anarres: :( good luck!


I got it - will need 24 for maximum 5 turns, then I will be able to tell if I can finish my turns on Monday morning.

LKendter
Mar 01, 2003, 03:26 PM
LKendter (just played)
Anarres (skipping a round)
Meldor (on deck)
Lt. 'Killer' M. (currently playing)

@Anarres - Good luck, I've had to do the rebuild myself - it sucks.

The next few turns are
K, M, K (back to normal order), L, A

Lt. 'Killer' M.
Mar 03, 2003, 05:44 AM
I had some trouble with installing and un-installing the patch so I can onlyl get to it now. Expect all 10 turns before midnight GMT +1.

LKendter
Mar 03, 2003, 06:13 AM
@Anarres - what is your situation with 1.21?
Do you have the US or European version?

Killer and Rowain, 2 of my other overseas players can patch.
I need to make a decision about when to 1.21

anarres
Mar 03, 2003, 06:35 AM
I am on the UK version. I am not aware of a patch for it yet.

Lt. 'Killer' M.
Mar 03, 2003, 08:20 AM
http://forums.civfanatics.com/showthread.php?s=&threadid=46155


I will try this and suggest we stay on 1.14f until EVERY PLAYER here has 1.21f.

Lt. 'Killer' M.
Mar 03, 2003, 04:52 PM
Preturn:
almost loaded meldors save :blush: Good to see Egypt dead. Aside from that it is a typical Lee handover - nothing to do but press Return ;)

(1) Germany and Australia sign peace. Argentina and the Iroquese follow suit.

New Niroro covers another 1 tile island.


somehow my PC hangs up on founding the town, I have been waiting now for over 20 minutes...

I will completely remove PTW and reinstall. In the meantime I can play at home.

Lt. 'Killer' M.
Mar 04, 2003, 01:42 PM
keeping the tech pace as slow as possible I decide for Scientific Method in 7 at +705 and 30% lux. Mil

Acad is due in 9, making it safe by giving 1 extra turn to get peace.

Pithom changed to settler - we need o cover the Zulu lands so the Ais won't settle there.

Trades: Electricity brings in 3 workers and 38 per from the Mongols, Sanitation(!) and 20

per from China, 57 per and 160 from India, 267 flat and Corporation from Brazil, Physics 13

per and 10 from Greece, Steam Power 61 per and 40 from Aztecs. Our income is now almost 900 per.

Russia wants two techs for Communism - I decide to wait.


(2) Germany and Mongols make peace. Mongols want to embargo vs. Brazil - yeah right!
Aussies start Universal Suffrage.
Zulu lose 3 Cav killing two Riflemen in the open :(

Umtata - shwumtata :D

Indus rushes a settler to colonize the Pacific some more.
We can strike Ngome next turn but this means exposing a lot of Cavalry with only 1 Rifleman to cover them.

Corporation to india for 35 per and 30, Corporation and Electricity gives us

Communsims and WM from Russia. We are not at tech parity with the best (Brazil Russia and so on).

(3) Russia and the US make peace. US wants embargo vs Germany.

Ngome - no gome! Idiotically, I attacked across the river (because I played on my Laptop w/o sn00py's I

simply didn't see it, and I forgot to check via Shift-Ctrl-M) so a Longbowman defending kills an Elite

Cavalry :(

it seems a good idea to take Ishandlawa and stop there - should be doable in the few turns we have until

peace.
44 G/t for Dyes from Brazil, I do not expect us to have to declare war on them in the next 20 turns. We

CAN use the money though for rushing and for upgrades (RP will come!)


(4) Persia and Argentine make peace - starting not to, like this!
Babylon wants an embargo vs Bizzy.
A Brazilian ship moves down our west coast - must be going for th open lands in Zululand :(
India and Persia sign peace! :eek:

New Tadmekket closes part of the open lands. Two, better three more settlers will be needed right away to

deny the Brazilians a landing, maybe even more (depending on how agressive they are).
As the Zulu now lack slatpeter, we need to keep them from settling near the one on the west coast - this

spot gets priority.

45 per from Brazil for a lux. Noone else has any money.

(5) Australia and Greece make peace - must be an infectuous diease :( It spreads to the US and Germany,

too.
Where, when and what was Islandhwana?????

A slip of the finger founds New Kukisomething in the wrong place :aargh:. Oh well, it is for domination

only after all.

Did i ever tell you that i don't like the Zulu city names? Time to get rid of Hlobane.....

Shaka isn't dumb, he gives us control over both Old and New Tugela (Tugela is the annoying tile thingy

next to the Congo river mouth), as well as all his Gold so that we will leave him alone...... I take this

as the Zulu have 6 Cavalry showing to counter atm and we also need to see to Babylon soon, before they

find time to sign MPPs. The Zulu are dead, they just didn't stop breathing yet.....



more to come....

Lt. 'Killer' M.
Mar 04, 2003, 01:43 PM
should I change big cities to Hospitals right away or build 1 round of Cavlry first? I will decide tomorrow on this......

LKendter
Mar 04, 2003, 02:33 PM
We are at peace with the world for the moment. Let's take advantage of that and push infrastructure including Hospitals and getting those factories on-line. I don't know what are cash situation is, but cash we rush some of the infrastructure (i.e. - factories) in the shield weak cities? This is the best chance we will get to build before it is all military. With us hurting for artillery, we really need those factories.

In addition, we got Communism. We want to get police stations on-line to help combat war weariness. With the insane tech pace going on we need Republic to keep up in the tech race.

===========================

The Zulu are dead; they just didn't stop breathing yet
I couldn't agree with you more. I had already pretty much put them out of the game, and I noticed you got even more cities gone. This has made the Zulu a non-player and really helped our weak worker force out.

===========================

Steam Power 61 per and 40 from Aztecs
Why it pays to always check - they never had a dime to offer me.


I can't argue with the results of the tech trading, but Don't Trade Scientific Method I just lost a cascade from Suffrage to ToE by one turn. Unless we have suffrage completed and a couple turns safety we could lose Hoover.
We have the peace treaty. This lets us build a palace, so please start a pre-build in the strongest shield city with fresh water.

Lt. 'Killer' M.
Mar 05, 2003, 06:30 AM
Lee: that is why I traded before Scientific Method - I wanted to keep the AIs from trading AND low on cash - wouldn't do if they stole SM from us :eek:

Lt. 'Killer' M.
Mar 06, 2003, 08:26 AM
(5) continued:

rush Temples in all those cities that cover Zulu ground that have at least 1 shield already produced to close gaps. SChange everything to Factories. Towns with Factories change to Hospital. Rail towards Babylon to faciliate attack. I suggest we go for the Suez area soon, then take then two towns they have in the Sahara and try to take Babylon itself. If we raze that (check: it has only the Great Wall, no important wonders) and also raze Ashur while replacing them with own towns we basically cut Babylon in half. This should be doable with what troops we have now. We could then ignore the Arabian peninsular and Iran area and swing north. THis will not happen before RP I fear....

Start also railing food tiles where cities have growth potential beyond 12 soon.

Highest producer atm is Arwan (US in 3), make note to rush Hospital there, then prebuild for Hoover. No other town has any chance to even get into the vincinity of the >50 shields/turn in the close future.

(6) peace between Australia and Argentine(?)

spend some 5500 Gold on rushing Hospitals in the core and Factories in the 10-20 shield range. I do not think it would be wise spending money in <8 size cities atm, I want middle and long term profit from the rushing. Cancel the Dyes to babylon (4 per turn!). Mongols give 35 per and some flat for Communism.

(7) Babylon and India make peace. Now, Hammu only has India and Russia (IIRC) to deal with.....
India lands a Musket and a settler on the west coast where we razed Zulu towns.
claim another 1-tile island in the Pacific, more to come, then the two or three tile islands.... consider rushing harbors/Temples on the existing ones to speed their growth - faster than bringing in settlers from the mainland. Do so in one, change prod at slight loss from Rifle in another. Rest is too tiny or has no prod this turn.

Rush/change prod to three settlers close to Zulu to fill in gaps.

(8) Aztecs want MPP - I knew this would start soon :(

Universal Suffrage is ours :D Rush a hospital for 80 + 600 Gold - saves 4 turns on Hoover prebuild.

Replacable parts can be found in 7, same time as for completion of TOE. I decide to do so, otherwise we may find ourselves in need of BUYING RP. An idea I do not like at all.......

Refining is out there in Brazil and Russia - no chance to buy unless we give up SM - nocando.

(9) US and Mongols make peace. Abe is on a peace trip, he also gets the Mongols to end war. ZUlu and Brazil sign MPP.

Prebuild started.
New Kano, New Taghaza and New Tekadda (just in time - Zulu had settler next tile!) claim some more land.

I'll hand this over here.....

we have been three times hit by disease - make sure you finish off the jungle next to Diara, Busa etc. - it gets annoying!

http://www.civfanatics.net/uploads3/LK39-1355AD.zip






status:

NO MPPs
NO ROPs

we do NOT import anything but furs (Iroquese), Gems (Aztecs) and Silks (Australia).
We EXPORT a lot of Dyes and other lux.

Courties we do NOT have deals with:
Germany
Russia
Zululand
Greece
Argentina
Babylon
US
Persia


With all other we have fixed deals with over ten turns left except with Australia.



science: we are 6 turns from TOE, research is 6 turns to RP. If this stays as is nothing needs to be done except Electronics chosen as target for research. Prebuilding palace for Hoover in strongest town: Arwan (20 turns).

military is partly in Memphis, a stack is outside Hombori. I left enough cash to so some rushing, but not much :(

LKendter
Mar 06, 2003, 09:59 AM
LKendter
Anarres (skipping a round)
Meldor (currently playing)
Lt. 'Killer' M. (on deck)


@Anarres - Are you still definitely a skip?
If you have to reinstall PTW because of the PC crash is there any chance for the US version to eliminate the patch issue?

=======================


Originally posted by Lt. 'Killer' M.

rush Temples in all those cities that cover Zulu ground that have at least 1 shield already produced to close gaps.
Highest producer atm is Arwan (US in 3), make note to rush Hospital there, then pre-build for Hoover.
spend some 5500 Gold on rushing Hospitals in the core and Factories in the 10-20 shield range.
I left enough cash to so some rushing, but not much :(

This is exactly what we should be using cash for :goodjob:
We speed up the infrastructure phase getting us closer to pure military mode, and closer to domination with the borders closing in Africa.

=======================


claim another 1-tile island in the Pacific, more to come, then the two or three tile islands.... consider rushing harbors/Temples on the existing ones to speed their growth - faster than bringing in settlers from the mainland.


I won't argue at all with that plan, and hope everyone continues the game plan. That is why I had a size two city working on settler. Every island gets us at least 9 tiles closer to domination.

=======================


Rail towards Babylon to facilitate attack. I suggest we go for the Suez area soon, then take then two towns they have in the Sahara and try to take Babylon itself. If we raze that (check: it has only the Great Wall, no important wonders) and also raze Ashur while replacing them with own towns we basically cut Babylon in half.


I agree we need to control Suez. We want to get a rail link between Europe and Africa. This is critical toward the plans. I fully support the plan to raze and replace for the Babylon cities. We don't have to risk flips even if the game has been quite so far, and picking up more workers is always a good thing. Better is nailing a city with workers in it, or when I nailed a city and found a couple strays next to it that I took.

Is intelligence agency completed? If so, we can start using spies to get war. Just remember, no spy exploits.

=======================


Universal Suffrage is ours


[dance] [dance]
Less war weariness - now we need those police stations.

=======================

The only question is are we still adding more workers? Our worker count it still way to low.

LKendter
Mar 06, 2003, 02:55 PM
Patch reminder:

I have seen from a couple different posts that a 1.21 patch is INCOMPTABILE and cannot be loaded from a 1.14 version of PTW.

LK39 still has a while to go, and has a player who can't patch.
LK41 is almost over, and should not be too big a deal. I probably have just one round left to play.
LK42 has some time to go. I hope all players can avoid patching for a while.


I hope the losers at Infogrames get the patch out for at least the UK soon.
I realize people want to get 1.21 install for the MP fixes.

As soon as a UK version is published, I will upgrade.

anarres
Mar 06, 2003, 03:17 PM
Although my machine is running I am way behind and am spending a few hours every night sorting it out. My website still requires immediate action.

I would still like to be skipped if OK.

LKendter
Mar 06, 2003, 03:29 PM
LKendter
Anarres (skipping a round- CONFIRMED)
Meldor (currently playing)
Lt. 'Killer' M. (on deck)

meldor
Mar 06, 2003, 07:00 PM
I see it but have to play RPB6 tonight. I have to patch to play that one, so it looks like I will be loading it up on one of the other PCs and patching it up to 1.14. I was hoping this one would stall long enough to have the patch come out. Oh Well.

Lt. 'Killer' M.
Mar 07, 2003, 02:20 AM
Lee: I uses two towns (as instructed) for workers. I did NOT skimm workers off others (size 12) b/c of Factory/Hospital construction.....

meldor
Mar 07, 2003, 11:29 PM
1355 AD (pre-turn)
Go looking for some deals. Sell WM around but there isn't much else to be had. I can buy refining but then again I can get it for trade on SciMeth in 6 turns.
(I) Germany and China make with peace. Brazil declares war on Babylon. The Zulu are on the march in our territory.

1360 AD (1)
I ask the Zulu to leave and they declare war. Shaka must be smoking some of that incense. Kill off six Cav, a musket, two impis and a warrior in our lands. Redo some lux deals to up the income. Buy a worker from the Mongols.
(I) The Intelligence Agency completes. Start Heroic Epic and Battlefield Medicine. No counters by the Zulu.

I now have something to think about over night. Do I go on the offensive against the Zulu and trip the MPP with Brazil. This will allow me to take the Brazilian city in Greenland, but it will also trip their MPP with the Iroquois. I will have to look and see what deals are pending with both Brazil and the Iroquois. Otherwise I sit back and pick off the Zulu in our lands.

Lt. 'Killer' M.
Mar 08, 2003, 07:34 AM
meldor: a tough one I handed you..... Could you get an MPP with the Iroquese?

LKendter
Mar 08, 2003, 10:33 AM
Another possibility is MPP with Brazil.

Let the Zulu attack in our territory, and we take another round from the Zulu. I think they still have some one square islands to give us in the Indian Ocean. Every city we can raze gives us a few more workers - we just can't get enough of them. We have a lot of cities that can hit size 12 and beyond, but need a lot of irrigated railed desert squares. Size 12 with factory / Hoover gives decent production.

meldor
Mar 08, 2003, 08:19 PM
1365 AD (2)
Holy smoly! Brazil pays us 781gpt for an MPP! I don't know how lnog it will last, but I'll take it. This will risk war with Persia, Babylonia and Mongolia. The only one we have deals with is Mongolia. The biggest of which ends in two turns. I spread the Cav out to cover the closest cities and workers. We will is how it goes. Up lux to 10% to combat WW. At 0.9.1 we still have 1075gpt income.
(I) The people love Meldor so much they expand the palace. Amazingly that was it!

1370 AD (3)
A nice quite turn with lots of worker movement. Put in a couple of more trade deals to cover some tech deals that dropped off. No sense in letting the AI use their money when we have better things to do with it.Rush more infrastructure, keeping a war chest of about 2000g as a reserve. Brazil now has Replacable Parts. Everyone else just has Refining.
(I) The Aussies want to redo the silks for Dyes and 78gpt, so now it is silks for Dyes, Inscense and 41gpt. The Zulu come out to play. Brazil declares war on them. Interesting as they didn't attack but just entered our territory.

1375 AD (4)
Went leader fishing with the Zulu. Unfortunately the RnG didn't smile on us. We lost two Cav and took out a Cav, musket and rifle.
(I) The Zulu assualt one of our Cavs promoting it to elite before taking it to 1 HP and it retreating. They are less one Rifle. Aztecs and Persia make peace.

1380 AD (5)
We raze Ulundi and get 5 workers. Move into position for the next town. Move tazes to 5.4.1 with Rp in 1 and 2000gpt income. SciMeth gets sold around. Brazil must be close to it because they won't pay anything except RP. We get Refining and ~300gpt for it. Rush some stuff but leave 4000g for upgrades next turn.
(I) The Zulu send a settler/rifle pair out to replace the city they just lost. We get RP then ToE, AT and Electronics. Set taxes to 2.7.1 giving us a 1609gpt income and Steel in 8.

1385 AD (6)
Upgrade 74 rifles to Inf for 1400+g. In case you are interested we have 5 sources of oil hooked up. Swap the Palace to Hoover's due in nine. Nail the rifle/settler pair. Put our own city down as a replacement. Lots of worker movement.

LKendter
Mar 08, 2003, 08:31 PM
I had a feeling on the oil. With the massive desert we in north Africa i figure we had to have some. However, I really didn't expect 5.

I am glad to hear up 74 rifles - that means we have rubber. Now we need to build some nice artillery and upgrade those cannons.

I must thank the Zulu for continuing to help out our worker force.

=====================

Holy smoly! Brazil pays us 781gpt for an MPP!

Unreal as all of the enemies are NOT on their continent and no real threat. This does prove to always try deals that seem absurd.

=====================

Things continue to go well except for the fact we are well into the industrial age, and don't even own Africa. Of course, with the money we are making we should be able to rush plenty of infrastructure. ;)

meldor
Mar 09, 2003, 08:50 AM
I have been rushing lots of infrastructure were it made sense. We are on the right path and I will continue to do so.

One funny thing about Brazil, I have seen a ton of their ships heading around Africa. Right now, all of their fighting is occuring in the other guys territory which means our MPP doesn't get tripped. One thing that would hurt is if they actually capture a twon and have it retaken. I have left off making deals with the Babs and the Persians (it was easy as they don't have any money). However, the Mongols have too much money to leave it on the table. All of the deals are going in our direction so if the MPP triggers it won't be a big hit on us. We will just lose a couple hundred gpt income.

The Zulu are gassed. The only thing keeping me from overrunning them is that 1) Rifles defending can be hard for Cav and 2) I haven't been building much military. I think I have built 3 cav my whole set of turns. The infrastructure push at this point is too important. Also the reason I didn't go after the Babys. We will have Tanks soon enough and more importantly the infrastructure to pump them out without worry.

Lt. 'Killer' M.
Mar 09, 2003, 01:51 PM
very nice going meldor! :D

meldor
Mar 09, 2003, 02:12 PM
1385 AD (6) Continued...
I was right about Brazil, they now hve SciMeth. Give them Atomic Theory for 281gpt. This cleans them out totally. We are nailing them for over 100gpt!
(I) India and Greece make peace. We complete the Heroic Epic, which will come in handy on our leader fishing. The Zulu make our Cav retreat and snag our two new workers.

1390 AD (7)
We kill 3 Zulu rifles and take our workers back. This time they have an infantry fortified on top of them. Most of the rest of the turn is made up of worker moves and swapping rifles and infantry in Greenland so we can upgrade them. Also upgrade all of our cannon.
(I) Argentina and Germany sign a peace treaty.

1395 AD (8)
In the Battle for Swazi, we get a great leader. A move him back to Katsina were he can rush the Military Academy next turn. This will give another 400 shield pre-build to use. We kill off the rifles, but then one stinking pike make 4 cav retreat and kills a fifth and it still has 2 HP. The odd gods of the RnG are not with us, as the city still stands. We will see what happens next turn. I swap Arwan to Military Academy, it will complete next this turn, I will then put it back on Hoovers and rush it, giving us Hoover's 7 turns early.
(I) Persia and Germany sign a peace treaty. The military Academy completes.

1400 AD (9)
We kill off one vet rifle, two conscript rilfes, and a long bow. Swazi is razed to the ground. We only get three workers as the city had been whipped to death but just for Lee we also get one cannon. I finally get a spy in Zululand. They have 33 rifles, 6 Cav and 1 Knight, but I would bet most of those are on islands as I haven't seen but to mounted units.
(I) The trade embargo between Argentina and Zulu ends. That will open up a real pile of cash! Hoover is ours!

1405 AD (10)
Resting and worker movement. I did not do diplo this turn so it must be done before you start the next turn.

Status:
We are at war with the Zulu. They will give up two cities for peace, but the war at least gives you something to do besides move workers. We have an MPP with Brazil. They are at war with the Mongols, the Persians and the Babylonians. We have a spy with Zulu.

Saved Game (http://www.civfanatics.net/uploads3/LK39-1405AD.zip)

meldor
Mar 09, 2003, 02:12 PM
Double post......

LKendter
Mar 09, 2003, 02:26 PM
LKendter (currently playing???)
Anarres
Meldor
Lt. 'Killer' M. (currently playing???)

The next few turns are
Ki, L, A, M or maybe
L, Ki, A, M, Ki

@Killer - Do you want to play two sets of turn this close?
I actually will have more time to play if I take the game now.
Let me know - after that Anarres is back and the roster gets much easier.

Lt. 'Killer' M.
Mar 09, 2003, 02:30 PM
go, Lee, go!

LKendter
Mar 09, 2003, 02:35 PM
LKendter (currently playing)
Anarres (walking out of the dugout)
Meldor
Lt. 'Killer' M. (on deck)

Trade like crazy, at least every other turn, preferably every turn.

Remember, 10 turns per round - STRICT 24 hours got it, total 48 to report signs of playing turns.
If you can't complete all turns during a session - post partial turn report
I know these world maps get slow after awhile, but I like to see signs of life.

We are still playing with the 1.14 patch

LKendter
Mar 10, 2003, 11:27 PM
1405 AD (pre-turn) - I can't believe Brazil is sending us $1,392 per turn. I play to fully take advantage of it and rush harbor, barracks, infantry and temple in all of our one square island cities. Once they have defenders they should be ours for the rest of the game. I spend ~$2,000 is rush builds this round, and we will make it back in one turn. I switch several cities to police stations to help with war weariness in the future.
(I) Russia and Greece sign a peace treaty.
Argentina and Babylon sign a peace treaty.

This is the point we need to be at - Hombori has NO improvements left to build. That city can simply start pumping out military units.

1410 AD - New Tondibli is formed, and we continue to take over former Zulu territory.
You know you have too much cash on hand when you partial rush a factory. However, when Henrytown is about to become useful after the workers do some mining...
I full rush a factory in New Busa and New Arwan- these cities are small and already cranks 9 shields a turn. Thank you for the help Brazil.
(I) Brazil and Argentina sign a peace treaty.
:eek: Our mpp trips with Brazil against Babylon. This happens because of Babylon bombarding Greenland.
:confused: Babylon ignores us?

1415 AD - Zimbabwe is razed - just one worker due to artillery size shrinkage, but we get 2 more cannon. We are cash heavy and unit weak, so every unit helps ;)
I plan to sign peace with them, so I send 3 cavalry to collect 5 workers as war reparations. I don't care if they yell about the troops after the peace treaty - we need workers badly, even by crook. :satan:
They agree to give us Izibia in Iceland, New Swazi - junk city in the Pacific Islands, and $6. The Zulu are a not a factor at this point. New Niani is formed in upon the rubble of Zimbabwe.

I move are workers away from the Babylon front.

Lee's Island is formed - still claiming the pacific.

The Aztecs have money to spend, so I send them medicine for $50, $59/turn and wm (why not?).
The Australians actually have some money, so I send them scientific method for $50, $52/turn.

(I) Thank you Shaka - yes, our troops will automatically move out and closer to Babylon.
Argentina and Greece sign a peace treaty - like those guys did any fighting.
China and Babylon sign a peace treaty - this one is NOT good for us. I will have to stir up war somewhere for Babylon.

1420 AD - Of course, we can't plant a spy in Babylon - will have to wait to 1440 to try again.
Well, war with Babylon I take more seriously, even if the did simply send 2 cavalry to die this round.
I couple of the waste cities in southern Africa rush a couple more military units.

The Zulu are marching troops through our territory again. :rolleyes:
Our cavalry check out Larsa (Babylon). It finds it has a musketmen for a defender. We attack and get a great leader! Oops - the leader name is simply leader. This is fixed with release Lkmap version 10A. A cavalry army is always nice, so one is built. Oh, the African eye sore city is gone. We have replaced that city with Gao 2.

OK - I need to stir the waters up due to the Babylon / China peace treaty.
I ship India dyes, and $115/turn to declare war on Babylon.
(I) - That was a really quick inter-turn. No diplomatic messages at all!



To be continued...

Lt. 'Killer' M.
Mar 11, 2003, 03:21 AM
:evil: wir werden die Welt beherrschen!
(we will rule the world)

meldor
Mar 11, 2003, 01:02 PM
Lee, I was doing the same thing, rushing critical infrastructure. I also pulled most of the workers into the core and started woring out from there. We are starting to hit critical mass in Africa, but we need more room in Europe.

LKendter
Mar 11, 2003, 09:59 PM
1425 AD - We slaughter the stray cavalry that Babylon sent our way, at no loss to us.

We can drop science to 20% for one turn and get an obscene $3,588 for one turn.

Scratch the other eyesore - Zariqum. They are even nice enough to leave a worker for us to steal.
There are no Babylon cities behind our lines.
Timbuktu 2 is formed reclaiming the other spot.

(I) Mongolia and India sign a peace treaty.
Zululand and Brazil sign a peace treaty.
China and Persia sign a peace treaty.

I start work on Combustion @ 50% - due in 11. We really don't need to rush to tanks, as most of our cities are trying to finish infrastructure.


1430 AD - The world is broke. Nobody can offer more then ~30/turn and chump chance for steel. - no sale.

The limited Babylon war moves forward with the razing of Thebes. As soon as we can get a settler in place, we will control the Suez choke point.

(I) Russia and Persia sign a peace treaty.


1435 AD - Jenne 2 is formed, and we are getting closer to controlling the Suez choke point.
During are the MMOW - I have started optimizing a few cities. Hombori is now at 82 shields a turn - an artillery or cavalry every turn.

:cry: Despite the massive testing, an upgrade path was missed - Longbowman to Guerilla. :cry:
This is fixed with LK10A.

Somebody has enough cash this time to make a trade worth it - Atomic Theory goes to India for wm, $468 and $85/turn.
I send Australia Atomic Theory for $75/turn.
(I) Persia and Zululand sign a peace treaty.
GACK - Babylon and Brazil sign a peace treaty - did our MPP get busted?

Gao is our second city needing no more improvements.
To be continued...

LKendter
Mar 12, 2003, 09:22 PM
1440 AD - Koumbi Saleh 2 is formed - this continues operation settling of the pacific islands.
Pi-Rammesses joins the list of FORMER Babylon cities. ;)

This time we get a spy in Babylon. There military is a joke, so we should take them out relatively quick.
(I) Germany and the Mongols ally vs. the Iroquois.
Arwan joins the no more buildings club - with a little more growth it will build artillery every turn.

1445 AD - Suez is formed - want to guess where it is?
Even though we are hurting for workers, I add two to Arwan to get it to 80 shields a turn.

Our military is strong enough to heading toward 2 Babylon cities. The main stack heads toward Babylon. The secondary stack moves on Elephantine and takes it. It is time to start taking the non-critical areas with no culture.

This justifies giving up our steel Monopoly - Babylon sends us $1470 and $441/turn. The cash boast lets me do so more work on our island cities.
I don't know where Australia is getting the cash from, but I ship him steel for $11 and $56/turn. It is a margin trade, but I hate the AI having cash.
Scientific method is pretty well known, so I ship it to Mongolia for $50 and $41/turn.
(I) Babylon and Zululand sign a peace treaty.
Doesn't matter too much in this game, but Wall Street has been built.


1450 AD - Only military action is 2 artillery stacks moving toward Babylonian cities.
(I) Brazil and the Mongols sign a peace treaty.
This is better - Australia and Russia ally vs. the Mongols.
Now this one is worthless - Greece and America ally vs. Australia.

1455 AD - Babylon is pathetic, and will be gone pretty easy. The best defender in Kish is a musketmen.
Of course it is captured, and has some workers inside.
The city of Babylon will survive this round - we knock it from size 12 to 8. Well, so much for the great wall of Babylon. The capital is razed. The only wonders I care to capture is Leo's and Sistine.
America finally has some cash, so I ship him Atomic Theory for $90 and $58/turn.


Summary - We are starting to move to heavy war footing. A few cities need no more improvements, and several others are running out of buildings to build. We have enough cash to rush 4 or 5 units a turn to keep military going strong.


NO NEW DEALS with Russia - they are clearly the next target after Babylon.

We are still short of workers.

Key deals -
We have an ongoing alliance with India vs. Babylon. It is time to let our neighbors weaken themselves ;)
NO peace with Babylon!

Operation pacific is doing well. When they are done, we may snag a couple of the Alaskan one square islands, or even start on the land below Australia. Every one of these gets us closer to winning. ;-)


==================================

LKendter
Anarres (on deck)
Meldor (walking out of the dugout)
Lt. 'Killer' M. (currently playing)
Bomb Nippur down to size one so that we can get it for peace.

Trade like crazy, at least every other turn, preferably every turn.

Remember, 10 turns per round - STRICT 24 hours got it, total 48 to report signs of playing turns.
If you can't complete all turns during a session - post partial turn report
I know these world maps get slow after awhile, but I like to see signs of life.

We are still playing with the 1.14 patch

We need to start doubled infantry in all coastal cities - marines are not that far away.

Lt. 'Killer' M.
Mar 12, 2003, 09:28 PM
Babylon sends us $1470 and $441/turn hu? who?


I will try to play Saturday morning; if anyone can grab the game before that pelase do so. We are moving our institute and it is a mess :( so I cannot find time on workdays.

LKendter
Mar 12, 2003, 09:30 PM
The upload server is screwed at the moment.

I will try again later.



http://www.civfanatics.net/uploads3/LK39-1455AD.zip

LKendter
Mar 12, 2003, 09:37 PM
Oops - That was BRAZIL sends us the money.

==================================

At this point we will wait for you Killer.
I have already jumped out of order, and I won't double swap positions. In addition, I know Meldor is due up in other games including LK42 so he couldn't get to this for a couple of nights anyhow.

meldor
Mar 12, 2003, 10:15 PM
I would also suggest that we put the Greeks out of their misery in Europe. The city they have there is taking up the space we could put two productive cities.

I will appeal one more time to move the Capital east when we get a good sity to do so. The Production increase in Greenland is not worth the loss of production due to our capital covering all of that water. We would do better to have it cover land.

Just my thoughts....

LKendter
Mar 12, 2003, 10:45 PM
I agree on moving the capitial - I thought we would gain more from Greenland then we did. It can't go to far, or Spain will become useless.

However, I am not ready to move it until such time that we have smacked Russia around some.

I was also thinking about kill Greece in Europe. That would let out connect North and South before we go after Russia.

LKendter
Mar 13, 2003, 08:00 AM
Well I finally got it upload via work.
Hopefully I can fix the problem before my next turn.
This web site has gone on the blocked list a couple of times, and I don't want to much activity to the site.


http://www.civfanatics.net/uploads3/LK39-1455AD-2.zip

Lt. 'Killer' M.
Mar 16, 2003, 12:42 PM
Did you ever wonder why Alexander looks so pale? Well, he saw our armies coming ;)

Lt. 'Killer' M.
Mar 17, 2003, 10:04 AM
Just lost 5 turns in a server crash - why oh why didn't I save :(


We are doing bad things to Babylon (two more cities taken). Will finish tomorrow I hope.

LKendter
Mar 17, 2003, 10:59 AM
Originally posted by Lt. 'Killer' M.
Just lost 5 turns in a server crash - why oh why didn't I save :(


We are doing bad things to Babylon (two more cities taken). Will finish tomorrow I hope.


Autosave is turned on in the game.
Can you retrieve the most recent autosave?

Lt. 'Killer' M.
Mar 17, 2003, 11:03 AM
Lee: I cannot, I always turn it off when I start and on before I pass it on as the HD of my laptop is very full. The other PC is too slow and crashes :(

anarres
Mar 17, 2003, 12:48 PM
That is real bad news Killer. :sad:

I am ready to roll when it gets to me again. :)

LKendter
Mar 17, 2003, 01:54 PM
Originally posted by anarres
That is real bad news Killer. :sad:

I am ready to roll when it gets to me again. :)


[dance] [dance]

======================

And roll you will. I had a handfull of cities with nothing to do but pump out troops. More should appear during Killers turn.

======================

@All - Don't foget the spy agency. We really want THEM to declare war on us for the positive happy effect, and to salvage what little rep we have.

LKendter
Mar 19, 2003, 12:54 PM
:scan:
Killer - Any news from the war front?
:scan:

Can you post a partial update, and save the game at the point so we don't have another crash. :(

Lt. 'Killer' M.
Mar 20, 2003, 02:06 AM
Lee: just came in and found that my network-connected PC here doesn't have a disk drive. 'Security reasons' :rolleyes:

The server is supposed(!) to be online again this afternoon, so I hope I can transfer the files over by then...

:( I am really sory, I never expected our move to the new building here would hamper our net access that badly.

Lt. 'Killer' M.
Mar 20, 2003, 08:22 PM
I gave up trying to get the files transferred for today, here is a re-type of the first 5 turns.

On Saturday I will be at home where I can upload via a dialup connection. So if all fails again tomorrow it will be Sat morning.


US signs into the war against Argentina - seems Cathy has found a friend in Abe.


Bug report: the advisor says 'the Argentina' where he should say 'the Argentinians'

China and the US go for the Aussies.



(2) Zulu and Russia take on the Mongols. India pays less for wines (18 instead of 24). Refining is worth 90 + 12 per to them.

Ur is a ripe target: size 8 and defended by Musketmen. A few Cavs retreat, but we take it with ease. The first bombardment of the 1 tile island city hits its...... harbor! And makes me wait 4 minutes and 17 seconds.....

The Chinese pay 170 and 85 per for electronics. Selling Refining to US and India, cleaning out their cash and binding their income.
Some rushing, especially Arty from 1 shiled in zululand.

btw; taking Zululand has thrown large parts of Greenland into extreme corruption.

(3) Argentine and Australia make an MPP. Bush and Putin go for the Mongols - thouhg they lack WMD.
India reduces pay for spices from 24 per to 17 per. Will sell them electronics to further draw cash, they can offer 16 per and 200.

Argentina goes to war with the Chinese :D

Claim some land in Babylon. They are hard pressed: only three Riflemen in babylon, two of which were conscripts. The thirtd was at two HP after bombard. The town is no more. An Thermophyle is covered by Musketmen.

(4) Austalia cancels Dyes and demans two lux and 100 PER - I say no....
Babylon and Russia ally against the Mongols. They also embargo us.
Abe renegotiates Dyes, wants to pay 20 instead of 36. annoying trend here....

I decide to keep Thermophyle.

LKendter
Mar 21, 2003, 08:19 AM
Looking forward to the rest of the turns.

==================

Refining is worth 90 + 12 per to them.

I would not bother with any more trades like this. This late in the game our biggest worry is speeding up the space race. If we can't get $1,000 or more this isn't worth it.

==================

The Chinese pay 170 and 85 per for electronics.

Now this is the type of deal worth it. :goodjob:

==================


The first bombardment of the 1 tile island city hits its...... harbor!


Glad you also saw that. The best thing we can do is get most of Babylon, avoid the capital going to the one tile island, and get that for peace. Every island gets us closer to the win.

==================

It does sound like operation clear Babylon is going well. :)

==================

@ALL -
Don't forget we have to stay on 1.14 until the patch appears for England.

LKendter
Mar 23, 2003, 06:41 AM
Originally posted by Lt. 'Killer' M.
I gave up trying to get the files transferred for today, here is a re-type of the first 5 turns.

On Saturday I will be at home where I can upload via a dialup connection. So if all fails again tomorrow it will be Sat morning.



It is now Sunday, and still nothing. :(
Can you post whatever save you have by then end of the day? I don't care how many turns you got done.

My end of turn was Mar 12, 2003. It is now Mar 23, 2002. This is to long even for a world map game. I want to pass the game on Anarres at this point.

Hopefully by next round your network issues with work will be solved.

Lt. 'Killer' M.
Mar 23, 2003, 10:54 AM
Lee: I bought a disk drive adn am right now insatlling it. Will then see how to get the network to accept it, then upload. After that I will have to step down from this SG and all further ones until I have a reliable network upload connection for my Laptop or a faster PC at work :(

I sorry for being such a speedbump; if I had know how the new server would be set up I'd have uploaded the first 5 I played right when I got it and left it at that :(

LKendter
Mar 23, 2003, 11:48 AM
From Block's BBB - European Team
Originally posted by Lt. 'Killer' M.
I can play late tonight, no earlier.

====================

I am confused why you can continue in the above game, and not this one. However, I will put you "on hold" in this game.

Hopefully you can get you can get the situation fixed soon. I now what a pain Internet connections can be, as I went through 3 different dial-up providers before finally getting reliable service on the road.

LKendter
Mar 23, 2003, 12:02 PM
@killer -

If you can't get the upload, then please email it to me.

Hopefully in the next couple of hours while I am home with DSL access.

LKendter@Speakeasy.net


==================


New player needed with previous huge map experience.


I want to keep the series going, but need at least 4 players for that to work.

Lt. 'Killer' M.
Mar 23, 2003, 04:43 PM
Lee, this game I couldn't play on the small PC - it kept crashing! The map is simply too large. The smaller games are OK, and I hope to be able to get the file LK39 to this PC soon; I managed to convince the server to accept data transfer from a PC with a disk drive (forbidden for security reasons).....

Lt. 'Killer' M.
Mar 23, 2003, 06:36 PM
looking good; I managed to install the drive and place files from it onto the server. Now only to DL Winzip and zip the file into small enough pieces to fit them on a disk......

I will email anarres the file directly.

Lt. 'Killer' M.
Mar 23, 2003, 07:09 PM
I just loaded the game I had transferred and realized it is the WRONG file - only to turn 8 if I read my notes right. So I will cut my report at that turn. Luckily, the zip still fit on one disk :)


Mass Prod in two, Marines can then be researched.

http://www.civfanatics.net/uploads4/Lk39.zip

Lt. 'Killer' M.
Mar 23, 2003, 07:10 PM
(5) Zulu and Brazil go for Persia
I keep Eridu. All these cities in Arabia I will keep; we can take the flip risk.

(6) The mongols prefer drab clothing now, so they have no more us for our Dyes.
The Aztecs get talked into our war against Babylon by India. While talking about war, Gandih also

decides he is alos anti-Bush and declares war on the US.

No more Ellipi. That area can better be filled with two settlers. I keep Adab, as it only has

radius of 1 for Babylon;have to be carefull about flip to Iinda though. Lagash also shouldn't flip.

Athens is also kept, after all that was it for Alex. Since we have no tile from whihc to bombard

the town and take it the same turn, I decided to do it via brute force. This costs us 3 Cavalry.

Spy, they declare war, throw a lot of Cav at them, over! :evil: Alex is reduced to a 1 tile island

and Ephesus in the Chinese Tundra. I fear he can still buy someone into an alliance, but what can

one do? We have now except for 1 tile in Babylon, a direct connention to Europe. Culture expand

will take care of that gap. Rail like crazy.


(7) Babylon takes Thermophyle back, we also lose our furs as Iroqu want too much for htem (a tech

or 2000 flat plus a lux). Same thing for gems from Brazil. Greece and Brazil go for Persia.

The loss of two lux leads to several riot - use entertainers. Order 8 settlers and rush them.

The Thermophyle thing is rectified. Despite the loss, border expansion in Gwandu 2 closes to gap

between Europe and Africa. Delphi is ours (lost 2 Cav). So is Shuruppak. India has prepared the town well with their three ironclads. The last Bab own in Saudi is down to 1 HP Cavs for defenders - and I have not a single healthy Cav handy to kill them :mad:

(8) The US and Argentina sign peace. Instead, Abe allies with Greece against the Mongols. Oh well, as if Alex wasn't busy enough. Actually I am waiting for the US to declare war on Babylon......... but then, GulfWar III hasn't started yet either...... :p I tell Abe to stick the embargo against the Aussies wherever he wants to stick it.

Hyderabad taken, no more Bab towns in Arabia. We take Nineveh, also well-placed and thus not razed. Idiotically, the Babylonian capital jumps to the island :aargh: I must have miscounted, or there are several foreigners in Uruk and 1 at least in Samarra.
I make sure the government has a hard time there - bombard it even further. I had been too lentinent with the town lately, it had grown back to size 8.
Found a few city, Agadez 2, and preposition two more settlers.

Lt. 'Killer' M.
Mar 23, 2003, 07:11 PM
I have to admit that these were amongst the worst turns I ever played in an SG, adding that to the time issue (:blush: ) makes it seem better if I step down.

LKendter
Mar 24, 2003, 12:28 AM
LKendter
Anarres (currently playing)
Find us a luxury source - whichever civ is the most backwards.

Meldor (on deck)
Lt. 'Killer' M. (on hold)

Open Position

Trade like crazy, at least every other turn, preferably every turn.

Remember, 10 turns per round - STRICT 24 hours got it, total 48 to report signs of playing turns.
If you can't complete all turns during a session - post partial turn report
I know these world maps get slow after awhile, but I like to see signs of life.

We are still playing with the 1.14 patch

We need to start doubled infantry in all coastal cities - marines are not that far away.

anarres
Mar 24, 2003, 02:03 PM
Got it.

Killer, have you got a summary of who we are at war with or what any major deals are?

LKendter
Mar 24, 2003, 02:07 PM
@anarres

With Killer dropping out of this one, I think you will have to do that yourself.

Don't complain about war this time. You got one with Babylon to finish off, and then you get to pick the next target. We have intelligence agency, so make sure to get war via a caught spy. We can use the negative war weariness, not to mention keeping some level of rep.

You will need to get us at least one more luxury. I hate hearing the phrase "hired entertainers".

anarres
Mar 24, 2003, 02:18 PM
I just had a chat with Killer.

We are at war with the Babylonians and Greeks, they will both be finished with the advent of marines in about 6 turns.

2 turns on mass production and 4 each on marines and tanks will be my full 10 turns, so I will see what other offensive damage I can do in the meantime. :hammer:

Lt. 'Killer' M.
Mar 24, 2003, 02:24 PM
sorry, I forgot the deals summary.

Nothing important to tell, all named in the report. We lost 3 lux overall, so you should try to buy one......

Lt. 'Killer' M.
Mar 24, 2003, 02:26 PM
I jsut told anarres that Russia has several 9-tile radius cities out there to grab, too ;)

LKendter
Mar 24, 2003, 03:00 PM
Originally posted by anarres
2 turns on mass production and 4 each on marines and tanks will be my full 10 turns, so I will see what other offensive damage I can do in the meantime. :hammer:


With the shear amount of territory we need to take, rushing they tech pace hurts us. If you don't believe me, take a look at LK26. Joys like getting Washington with 9 of 10 space parts completed, taking Peking with multiple space parts complete, etc. That was a major nail biter, and the main reason was the tech pace.

I would prefer not to rush the tech pace that fast. If we have another Civ we can beat up / take out with Calvary lets do it. I haven't looked at the game, but it sounds like most of Babylon is ours now. Not bad with just cavalry.

Lt. 'Killer' M.
Mar 24, 2003, 03:07 PM
Lee: they had MUSKETMEN defending (the Indian war drained thir budget) so it was easy.....

anarres
Mar 24, 2003, 07:44 PM
(0) Preturn fine

Babylon and Russia sign MA against Argentina.
Germany declare war on the Persians.

(1) 1500AD Take Uruk after some very heavy artillery bombardment.

I realise that with one of the settlers we can get accesss to Samarra this turn, so I take it withoug bothering to wait for artillery.

Now the Babs just have their island capital Nippur. I have bombarded it down to size 1, for lack of other viable targets this turn. I haven't seen a barracks destroyed, but I don't think there are any improvements left there.

I found 3 cities filling in gaps around recent conquests and another on a pacific island, Killer had conviently at their destinations for me. :) I find a stack of another 6 settlers and found 2 cities around Samarra, filling in to India in the south and China to the north:

http://www.danwilliamson.net/pics/LK39.1500AD.map.jpg

Tadmekket 2 and Nioro are the two new cities.

Lux's will be bought before the end of the turn, I will do a full MM as well, as we seem to have many new cities in the last several turns. :D

One question though, the Greeks will not talk, but after a careful look at the map I can only see one city other than the island capital, here it is:

http://www.civfanatics.net/uploads4/LK39.1500AD.greeks.jpg

It doesn't look likely that they will die unless we get the Chinese in on it. They will take combustion for an alliance, but is it worth it? I think so, but I wil sleep on it.

I think we also avoid the rep hit if we take the Greek capital before they tke the other city, that way the Chinese are the ones to destroy them and get the hit.

BTW, capturing or founding a city takes over 5 min on a 1.7GHz with plenty of RAM. :eek:

LKendter
Mar 24, 2003, 08:34 PM
As part of your city mm, rush buildings in the new island cities every other turn. I was able to get most of the cities to temple, harbor, barracks, and defender. At that point those cities are locked for the game.

I don't think Killer used it, but start the next war via a spy. I know this is a repeat, but you will be starting a war with someone during your rounds.

In regards to the alliance with China vs. Greece - don't bother until we have taken Herakleia. At that point send China GPT for the alliance. It will only cost us a small amount of gold, much better then speeding up China to tanks.

The good news looking at the game is that we secured a connect between Europe and Africa :)

meldor
Mar 24, 2003, 09:14 PM
I would vote to go after Russia next.

Sweep the rest of Europe and move the capital at least one or two cities east to make it all productive. We might take out Germany while we are up there.

LKendter
Mar 24, 2003, 09:19 PM
Russia does have Sistine in Riga, a very tempting target for happy help. :)

If we hit Russia next, then make sure we get either the Chinesse or Mongols alliances using GPT / dyes to get them going in both directions.

anarres
Mar 25, 2003, 07:00 AM
Since I have plenty of time between turns I thought I would post it as I go along. Let me know if you would rather have a mega-update tonight instead. :)

(1) 1500AD continued. America will give us Furs and Gems for Steel, but in the end I take one each from the Aztecs and Irquois:
Get Gems from Aztecs for Ivory and Industrialisation.
Get Furs from Irquois for Incense and Steel.
The reason for this is that both are now tied in to a two way deal, instead of America just owing us 2 lux for 20 turns. America would have a good reason for declaring war like this, and a sudden loss of 2 lux would be painful.

Whoops, durning mm I notice that our city with the Military Acadamy is producing military units, so I switch it to an Army.

I easily manage to spend 2500 gold, leaving us with 1000, although we get 2700 gold just from the final turn to Mass Production (70% tax). There is still plenty that requires rushing. There is a mini-expansion project underway in the pacific, I am also going to get an expansion program going west from Greenland as there are a few medium sized tundra islands to take.

AI: Nothing :)

Edit: Forgot to mention that lux is back to 0%.

Lt. 'Killer' M.
Mar 25, 2003, 07:37 AM
I used the spy for the war.....

sorry, forgot about the settlers.... they had been used up as well in my missing two turns... you founded just where I did, too :D

LKendter
Mar 25, 2003, 08:02 AM
Originally posted by anarres
Since I have plenty of time between turns I thought I would post it as I go along. Let me know if you would rather have a mega-update tonight instead. :)


I easily manage to spend 2500 gold, leaving us with 1000, although we get 2700 gold just from the final turn to Mass Production (70% tax). There is still plenty that requires rushing.


There is a mini-expansion project underway in the pacific, I am also going to get an expansion program going west from Greenland as there are a few medium sized tundra islands to take.


I have no problem with partial reports. I tend to do them myself later in the game. I know Meldor one time simply reported the pre-turn.

With how fast you spent $2,500 I think you understand my comment about low science rate. Each new island city alone eats several hundred bucks for harbor, barracks, defender and temple. Yet every on of those is a 9+ squares closer.

I like the fact that you caught the Greenland expansion plan. The only challenge there is we need even more cash for rushing cities. :hmm: Read the 2nd paragraph again with low science rate?

anarres
Mar 25, 2003, 09:05 AM
LK, here is turn 2, I agree about needing cash, but I still think rushing to taks and maybe even radio is best, with a 0% rate after that.

----------------------------------------------

(2) 1505AD: Research Mass Production, set to Amphibious War at 90% (4 turns). I undersand we don't want to push the tech rate too much, but I think we probably want to finish the Greeks and Bablyonians as quickly as we can.

I would even suggest rushing to tanks as quickly as we can too, then set tax to 100% for a few turns to finish rushing needed infrastructure. We should also get Radio just before we go on a big land push with tanks. We cn then get the jump on the AI with radar towers. If only 1 side has them the fighting is heavily skewed.

Found a city (Kulya 2) near the Russians in a gap, and another in ex-Babylonian land.

The Greeks are talking at last, and it is confirmed that they only have 2 cities.

The Zulus look ready to be taken, and they are sending several settlers through our land escorted by Riflemen. We can choose to take them at any time.

There are about 40 Cavalry and 55 Artillery on the mainland. This isn't enough to sustain a conflict with Russia at the moment, especially as we have a Scandanavian city isolated near the Russians and are also very open to counter attack in Europe. We could also do with more Infantry to help here. Maybe I will take the Zulu's in 2 turns when our peace treaty runs out, the Russians have a large army and may be best taken with Tanks. :hmm:

AI: Greece and Babbylon both come crawling. :lol:

LKendter
Mar 25, 2003, 10:25 AM
Originally posted by anarres
LK, here is turn 2, I agree about needing cash, but I still think rushing to taks and maybe even radio is best, with a 0% rate after that.

I would even suggest rushing to tanks as quickly as we can too, then set tax to 100% for a few turns to finish rushing needed infrastructure.

==========================

Maybe I will take the Zulu's in 2 turns when our peace treaty runs out, the Russians have a large army and may be best taken with Tanks. :hmm:




Actually, I want to get research back to a 40 to 50 percent range. This was generating a large amount of cash, and still letting us move forward. I agree that radar towers will help us went radio is done, but we will have the challenge of affording the workers to build them. I took a look at the save at the end of Killer's turn, and I notice we still have quite a bit of under developed land.

We will never be finished rushing infrastructure. Every city that we add in the Pacific needs an investment in buildings. New cities need culture, and rushing military units can make a big difference.

I can't forget LK26 and 9 of 10 spaceship parts built. This is why I hate pushing the tech rate forward to fast. We came dangerously close to a loss in that one.

==========================

I like the idea of knocking the weak Zulu's out. :)
We are in must fight mode at this point, and must have at least one target at all times. The target country choice isn't critical yet, as we have not hit the modern age and space race danger.

With marines and a transport near Madagascar we have grab a nice chunk of land from them. I think we can safely capture their cities and not waste precious settlers. Those cities would be prime cities for rushing military, settlers and workers. Nailing several settlers for a larger work force would be a nice bonus

anarres
Mar 25, 2003, 10:28 AM
(3) 1510AD: Bombad Greek capital to size 1. Concentrate on improvements in cities that need them, send 5 Settlers west from Greenland with Infantry and Workers.

During more mm I find several core cities lacking Libraries, Universities and Courthouses, so I switch production in these cities. The only exceptions are cities near the FP without Courthouses.

Brazil offer WM, 2560 gold and 451 gpt for Combustion :eek:, obviously I accept. :D
Russia will pay 240 gold and 22 gpt for the same, but I refuse.
Australia have Silks but want Combustion, so no deal.
The Zulu's offer 52 gpt and 90 gold for Scientific Method, I am very tempted to hit 'accept', but in the end I decide to stick to my plan of attacking them next turn.
China offer 810 gold and 68 gpt for Combusion, I accept.

AI: Notice some Chinese ship movement around some of our islands east of Australia. Must remember to make sure there are enough infantry around to go with the expansion.

anarres
Mar 25, 2003, 01:53 PM
(4) 1515AD: Time for the Zulu's to get some punishment. They didn't seem to mind our spy getting caught, so I declare war anyway, doing it several times seems an exploit.

I bombard the capital Bapedi to size 2 and take it with no losses. The other 3 mainland cities also fall easily.

All troops on the mainland are taken out, also netting us about 15 more workers.

WW is quite bad, I have to set lux to 10%, although these wars should all be short ones.

I get 54 gpt for Incense from Brazil. :) I am considering Silks from Australia for Combustion, but I am hesitant. Maybe if the wars go badly, but I doubt it will come to that...

AI: Damn Iroquois land a settler on our new tundra island. :mad:

LKendter
Mar 25, 2003, 02:37 PM
Originally posted by anarres
WW is quite bad, I have to set lux to 10%, although these wars should all be short ones.




I don't think we ever recovered from all of the previous wars with the Zulu and war weariness. We will need to wrap this war up ASAP.

anarres
Mar 25, 2003, 03:00 PM
Yeah, it suprised me too when it jumped. There was definitely a lot of residual WW.

anarres
Mar 25, 2003, 06:17 PM
(5) 1520AD: I manage to stop the Iroquois settler by founding right next to it. :D The 2 expansion plans continue, and a small invasion force lands on Madagasca. Marines next turn, then I will turn down the science rate to 50% to get more cash. This turn is at 3.6.1 (30% cash) and is netting us 1744 gold :D

Everyone is drained of cash apart from the Russians who can offer 500 gold and 30 gpt for Combustion, which I leave.

AI: Argentina and Iroquois sign MA against Germany.
Argentina then try to get me in on the act, I decline.
Argentina convince the Zulu to sign against Germany.


(6) 1525AD: Research Amphibious Warfare, set to Motorised Transportation at 50%, netting over 2000 gpt.

Arwan produces an army, we get one every 5 turns now to the end of the game. :)

Take New Zimbabwe on Madagascar. It isn't where I want it so I disband it and build a city one tile south. Take Isipezi and raze it, and found a new city in it's place. Take and raze Umfolozi, Madagascar is ours, I just have a few little cities to mop up, including 2 requiring marines.

Settle another 3 or 4 new cities as part of the island expansion. Set lots of cities to produce marines next turn.

This is it for tonight, I will probably only get 1 or 2 turns a night done now as they are taking about 2 hours a go.

anarres
Mar 26, 2003, 06:13 PM
(6) AI: Zulu declare war on the Mongols.


(7) 1530AD: Take the last Bab city Nippur with marines. A trade embargo between Babylons and Russia against us ends.

I also take the last Greek city, we are now down 2 opponents. :)

Here is the current Arctic expansion:

http://www.civfanatics.net/uploads4/LK39.1530AD.exp1.jpg

And here is the one east of Australia:

http://www.civfanatics.net/uploads4/LK39.1530AD.exp2.jpg

LKendter
Mar 26, 2003, 06:40 PM
Originally posted by anarres
(7) 1530AD: Take the last Bab city Nippur with marines. A trade embargo between Babylons and Russia against us ends.

I also take the last Greek city, we are now down 2 opponents. :)




[dance]

How often do you get a report with 2 civs dead the same turn. That is one way to reduce ww. Can you finish the Zulu by the end of your turn?

anarres
Mar 26, 2003, 06:52 PM
I am going to bed now, this turn took 2 hours. Next turn the Zulu will die, their last island was too far away to hit the same turn as getting marines. :)

Our infantry is getting reasonable now (162), although nowhere big enough to back up tank campaigns. There are about 60 Artillery, I have only been producing these in 1 or 2 cities at 1 per turn. City improvemnts are being carried out everywhere that needs them, only about 15 cities are producing infantry.

Although there is much land in need of workers, we do have 73 of our own, and I estimate somewhere between 100 and 150 foreign ones.

The two expansion plans will be complete by the end of my turn, unless those pesky barbs get my fortified infanrty. :eek:

anarres
Mar 28, 2003, 11:56 PM
(7) AI: Armerica and Australia sign peace treaty.

(8) 1535AD: Capture Zunguin, New Ngome and New Mpondo. Damn, the Zulu's have and extra 3 cities in Indonesia. Diverting our resources over there they will be dead in 4 turns, sorry guys, I really should have checked it out before and prepared for it. :sad:

Found another 2 Arctic cities.

AI: Australia and China sign peace treaty.
Aztecs and America sign peace treaty.

(9) 1540AD: Found another Arctic city. Do lots of mm.

AI: Argentina and China sign peacy treaty

(10) 1545AD: Take Zulu capital New Ulundi in Indonesia. The Zulus have 2 cities left there, it is worth taking them since they are so close to being wiped out. The less countries to deal with the better IMO. For this purpose there are 2 marines in New Ulundi.

I have moved all the units and done the city mm, the only exception being the ships, in case you decide I have sent them all in the wrong direction.

Summary:

The Arctic expansion is complete until we declare war on one of the neraby civs:

http://www.danwilliamson.net/pics/LK39.1545AD.exp1.jpg

The expansion east of Australia is in it's infancy, but there is a transport just to the east with 2 settlers on board:

http://www.danwilliamson.net/pics/LK39.1545AD.exp2.jpg

I have concentrated on city improvements for all cities that need it, the other cities are building infantry, with 1 city on artillery at 1 per turn. Arwan is building armies at one every 5 turns, there is an empty army sitting next to it waiting for tanks.

There are lots of units hanging around in the Middle East. Infantry are defending cities like they should be, but the rest of it is here. Make sure to check down in southern Africa as there are some heavily fortified cities to eliminate flips.

We now have 5 Battleships and 3 Destroyers, a couple are heading to the Arctic circle, and a few are heading round Africa and east to Indonesia.

Tanks in 4 turns. :tank:

http://civfanatics.net/uploads4/LK39.1545AD.zip

anarres
Mar 29, 2003, 12:05 AM
Uploads are not working, I have uploaded the file to my own website:

http://www.danwilliamson.net/LK39.1545AD.zip

LKendter
Mar 29, 2003, 12:10 AM
LKendter (on deck)
Anarres
Meldor (currently playing)
Open Position


Remember, 10 turns per round - STRICT 24 hours got it, total 48 to report signs of playing turns.
If you can't complete all turns during a session - post partial turn report
I know these world maps get slow after awhile, but I like to see signs of life.

We are still playing with the 1.14 patch

We need to start doubled infantry in all critical coastal cities - marines are HERE.

anarres
Mar 29, 2003, 09:21 AM
Damn. I forgot trade this last turn, sorry for handing it over incomplete.

meldor
Mar 29, 2003, 05:53 PM
It is OK, I always do a diplo check on the pre-turn anyway. Sounds like a good turn. All of the Artic cities will come in handy.

anarres
Mar 29, 2003, 07:06 PM
BTW, I can upgrade to the 1.21 patch now. ;)

I am hoping to be able to upgrade on Saturday 5th April, which should be around the time I get the next set of turns. Is it just me holding us up from moving up to the latest version?

If we still have to run this on 1.14 that should also be possible.

LKendter
Mar 29, 2003, 08:43 PM
It was originally just you holding up the patch.

However, in mean time I started LK44 specifically to get players who can't patch yet.

I don't know how you can patch now, but I need two or three players from LK44 to be able to do so to easily upgrade to 1.21 across the board. I would prefer to stick with 1.14 for the moment. Hopefully, the idiots of Infogrames will get the patch available for all of us soon.

meldor
Mar 30, 2003, 05:19 PM
Why don't you check those and see if we can go to 1.21?

LKendter
Mar 30, 2003, 05:43 PM
I had players sign up for LK43 because they CAN'T patch.

I have to either play mixed 1.14 and 1.21, or wait for the clueless software people to get 1.21 out worldwide.

anarres
Mar 30, 2003, 07:48 PM
LK, check your PM.

Speaker
Mar 30, 2003, 07:53 PM
Sorry for the brief threadjack, but I couldn't help but notice that I am not the only one who is about to go crazy if they have to hear about an "electical super storm" one more time. I emailed Thunderfall about this and he told me:

"Just add "mediamgr.ugo.com" to the restricted sites list of
Internet Explorer (under Internet Options --> Security). That will
prevent the java applet of that banner ad from loading."

This has worked perfectly for me and I hope I never hear about the Core again. Judging by your subtitle LK, I thought you might have the same feeling...

anarres
Mar 31, 2003, 03:14 AM
Speaker, it has personally driven me to insanity, I had turned my sound off a few days ago.

There is a Site Feedback thread about this issue here (http://forums.civfanatics.com/showthread.php?s=&threadid=48638). You will find that TF took the banners down here because Telefragged promised to remove the ads, then they didn't.

meldor
Mar 31, 2003, 09:08 PM
I got hit with a major feast, you should start seeing regular posts tomorrow night.

meldor
Apr 01, 2003, 09:28 PM
1545 AD (Pre-turn)
Move the ships. We are running out of targets and I am wondering who I can hit. Russia looks good. I try to plant a spy in Russia and it is successful! Cathy has 34 rifles, 66 Infantry and 73 Cossacks. Hmmm, maybe not, as we only have 35 CAv with which to attack her. Plant a spy in India. They have 27 Infantry and 25 Cav. Ok, four turns till tanks.....hold the hand....Do diplo check and sell Iroquois a lux for 65gpt. I could sell MassProd for several 110 gpt to both the Aussies and the Chinese, I decline. I think it best that they get that and MotTran only after we have enjoyed tanks for at least a few turns by ourselves. Some of them do have Raido and Brazil will part with it and 1070g for MassProd, but no dice.
(I) Holy smokes, the Russians finish off the Mongols!

2110 BC (1)
Continue the island rushed expansion. Start the pentagon. We now have two armies awaiting tanks. Plenty of worker movement.


Sorry it took so long to get this one going, I was up in 6 SGs in two days. Luckily, several of them are on the last legs so it should get better. I thought Lee would want me to put LK44 out first so I only got a turn and 1/2.

LKendter
Apr 01, 2003, 10:19 PM
Me thinks a valid target has been found - Inida. We are in must fight mode, and our artillery stack could eat them up.

meldor
Apr 01, 2003, 10:30 PM
OK, I was going to do a tank build up and get our deffenses along the Russian border in shpe to stave them off, but if you insist, I will go after India. That will alos let us get rid of the last foreign city in Africa.

meldor
Apr 02, 2003, 10:09 PM
1550 AD (1)Continued
Since we won't be going to war with Russia anythime soon, I then make some lux deals with them to try and keep them out of our war with India. India also has an MPP with the Aztecs. I will try and bring Brazil into it once it trips so they can be taken out of democracy..
(I) Not much

1555 AD (2)
A fully loaded transport takes off from Avaris. Lots of worker movement. The troops gather near the Indian border.

LKendter
Apr 03, 2003, 12:17 AM
I want to add a new prohibited exploit in the LK series effective now.

The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.

anarres
Apr 03, 2003, 05:42 AM
LK, that particular exploit is a nasty one, but who in their right mind would set out to engineer it?

One question: How can we take India with 50 artillery and only 30 cav or so? Are we going to attack with infantry? :crazyeye:

LKendter
Apr 03, 2003, 08:03 AM
We have *50* artillery, so there is no question we can take out India. Drop a 25 artillery SoD by a city, redline all units, and the cavalry will have no problems taking the cities. In addition, I know Meldor wouldn't take on a loser military mission. You may be surprised what he pulls off.

By the time the cavalry are dead, we will have tanks ready to finish off their cities. Who knows, maybe we can pick up a few marines and take the last Persian capital while we are over there.

At this point we are in pure domination push mode, so we need to keep taking out somebody. A lot has changed since my last turn (dead Babylon, Greece, and Zulu). By the time my turn is finished, we should add dead India.

Of course, the fastest way to speed the inter-turn is less AI civs (hint, hint).

meldor
Apr 03, 2003, 11:21 AM
Originally posted by LKendter
We have *50* artillery, so there is no question we can take out India. Drop a 25 artillery SoD by a city, redline all units, and the cavalry will have no problems taking the cities. In addition, I know Meldor wouldn't take on a loser military mission. You may be surprised what he pulls off.

By the time the cavalry are dead, we will have tanks ready to finish off their cities. Who knows, maybe we can pick up a few marines and take the last Persian capital while we are over there.

At this point we are in pure domination push mode, so we need to keep taking out somebody. A lot has changed since my last turn (dead Babylon, Greece, and Zulu). By the time my turn is finished, we should add dead India.

Of course, the fastest way to speed the inter-turn is less AI civs (hint, hint). We can't atack India until the turn after next due to standing agreements. Tanks come due the same turn. However, it isn't hard to take even infantry with Cav if you hit them pretty hard. I will likely break the arty up into 3 to 4 stacks with 4 Inf defenders and 5-6 Cav attackers in each. Each stack should be able to take a city without any problems. The biggest thing is the slowness of the arty. Thats why 4 stacks or more keeps things moving. India has pretty mature culture borders so it will be hard to blitz them.

Lee, you didn't pick up on the tranport of marines leaving from Avaris? Where could they be headed? :rolleyes: :lol:

meldor
Apr 04, 2003, 04:49 PM
1555 AD (2)Continued
Raise sciece to 60% to get MotTran next turn.
(I) China and Australia sign a peace treaty. We get MotTran and start Radio. Turn science back down to 50%. Start our first tanks.

1560 AD (3)
A lot of infantry are chnged over to tanks. If they can still build the tank in 2 turns as they were doing with the Infantry, they are switched to tanks, else they are left on infantry. This is the last turn before the Indian war.
(I) The Iroquios and Brazil sign an alliance against Persia, maybe they will pay us to help them? China and Brazil sign an alliance against Persia.

All of you will have to wait until tomorrow to hear of the start of the Indian war. did we take the first shot? Did we ally against Persia.? who allied with who?

Stapel
Apr 06, 2003, 03:22 PM
Hey Guys!

Is there still a place left open? If yes, I'll be glad to join!

Cheers,
Stapel

LKendter
Apr 06, 2003, 03:39 PM
@Stapel,

Can you confirm previous huge map experience? I