View Full Version : LK39 - World map, emperor, Songhai


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Stapel
May 21, 2003, 04:46 AM
I am sorry Lee! I did hesitate to ask them to leave, but did not check the rules thoroughly: Mea Culpa.

But: I did not want to break the trade deal. That was just a coincedence. The furious Iroquis landed on our island, something I did not accept. Well whatever: I will pay more attention in the future.

BTW: I did ask (post 481 & 483) about asking the Iroquis to leave. I simpel NO would have done I guess.

LKendter
May 21, 2003, 06:58 AM
I must have missed the posts, so partially my bad.

However, it sounds like you did it in response to an upcoming "sneak" attack. Landing on an island that is exclusively ours was clearly an upcoming act of war and you move was justified.

Stapel
May 21, 2003, 07:39 AM
Well then all is right!

I played half of turn 5, just need to think of something to do with the 100 workers...

More turn 4: I want to build Tadmekket 4 to fill up a hole, but there are too many cities. If I would have known, I would have thougth a bit more about filling up other holes.

Interturn: The Aussies move some ships, that’s all for them. Brazil and Iroquis make peace. Brazilians start building Manhattan Project.

Turn 5. 1750 AD. Skannayutenate captured. I kill the stack of infantry in Alaska: another leader! That means another battleship. Pffff, Two elite kills later there comes another one. This is absurd! I move the leader to south east asia to hurry another battleship.

Troops landed in Australia! 6 tanks, 1 infantry and 1 worker (to build an airstrip) have landed on a mountain next to Freemantle. It is a bit of a gamble, but it will speed things up, when succesful

LKendter
May 21, 2003, 07:57 AM
I don't think we ever hit the too many cities limit before. :crazyeye:

We will probably need to find a few buried in Asia with high overlap that can be abanonded as needed and the squares recovered with a rushed library.

What to do with the workers - chop down siberian forest for shields to let us get a few more square that way.

Stapel
May 22, 2003, 04:19 PM
More turn 5:
We capture Gewauga from the Iroquis in ‘Canada’.

Interturn: our landing transport (empty) near Australia was sunk. Our invading units only need to defend 2 cavalry attacks.
The Iroquis move 30! defending units out of an beseiged city! They most likely just came there by railroad from all over their empire, but still… The AI and its tactics.... Maybe it is just moving around.
Cnina & Aztecs sign peace

Turn 6 1752 AD. We capture Freemantle on the Australian mainland, build an airport next to it and fly in 21 tanks :evil: Two shiploads of artillery and tanks follow. According to our intelligence, the Aussies have 83 infantry, 12 cavs and no tanks. We get a leader in Australia for killing a wandering infanterist. He hurries a battleship in Freemantle. The Aussies have 10 battleships around.
Townsville captured on ‘New Guinee’.
New Salamanca captured on Iroquis.

Stapel
May 22, 2003, 04:25 PM
I won't play until monday. I would like to play on, but I do not think I have the right to make you wait any longer. So get it!

Da save: http://www.civfanatics.net/uploads4/LK39-1752AD.zip

BTW: turn 6 is not finished yet!

LKendter
May 22, 2003, 05:30 PM
LKendter (on deck)
Anarres
Meldor (currently playing)
Stapel (played out of order)

Remember, 10 turns per round - STRICT 24 hours got it, total 48 to report signs of playing turns.
If you can't complete all turns during a session - post partial turn report
I know these world maps get slow after awhile, but I like to see signs of life.


We are getting close:
http://www.civfanatics.net/uploads4/LAK-313.jpg

meldor
May 22, 2003, 07:31 PM
Tonight is my last night to play until Sunday at the earliest. I am headed to Florida and won't get started until then. If you can go ahead and do some turns fell free to do so. I must apologize as my weekends have been shot lately.

LKendter
May 22, 2003, 07:58 PM
This weekend is overbooked for me - extended family get together, event with my son, solo plans with wife, etc.

I will be pressed to find time for any SG. No way I can handle this one before May 27.

=========================

@Stapel - could you complete anything more over the next three days?

Stapel
May 23, 2003, 04:21 AM
I will try to play another turn saturday evening or sunday morning. (Sunday starts 8 hours earlier here than in Texas, 6 hours earlier than in Florida iirc). Assuming Meldor can play from sunday morning, I will post before sunday 14:00 hours (2pm) Central European Time (A'dam, Paris, Berlin) / 8am Florida time / 6am Texas time.

I have family obligations on friday night and saturday too.

Stapel
May 25, 2003, 03:35 AM
My family obligations have been continued for the whole weekend :( . So no more turns from me.

LKendter
May 25, 2003, 10:45 AM
OK.

Meldor please pick up from the last save.

meldor
May 25, 2003, 11:01 AM
Got it, will try and get some work on it tonight.

meldor
May 26, 2003, 10:45 AM
1752 AD (Pre-turn)
I spend several hours downloading the patch the get the in-laws 266Mhz PC with 28.8K modem up to 1.21f. Then I spend the rest of the time mostly moving units so they can use airports next turn and a lot of worker movement. I do get to wipe out a SOD of Iroquois units.
(I) The Iroquois move a ton of units past us. The Chinese must be threatening their core cites as they ignore us completely. Not so with the Aussies, they throw a group of Cav at us and fail to remove our beachhead. It lools as if they are drafting as their cites appear to be shrinking , this is a good thing.

Stapel
May 27, 2003, 03:30 AM
Hehe, I checked the Australian counter attack abilities before creating the beachhead: 12 cavalries.....

About the Iroquis: I experienced the same thing: moving units out of a beseiged city. Maybe it is not a ton of units, but just a few units moving in circles? Sometimes you can't tell.

meldor
May 28, 2003, 09:38 AM
This game is next to impossible on the PC I have to use. Instead of holding it up, I will pass it to you Lee. You should be able to finish it off.

It is right at the beggining of 1754 with nothing done.

Saved Game (http://www.civfanatics.net/uploads4/LK39-1754AD.zip)

LKendter
May 28, 2003, 09:52 AM
I have 2 games up tonight, and GOTM in 4 days. I don't know when I can get some turns in.

I wanted to start testing for the next game, as I only have to add the UU for Venezuela. Due to getting the game I will have to simply post an update on the LK world map area. I will have to hope one or more players have the time for the testing. It will be another science cheated, rapid pace game.

I don't know when we can start the next game, as I won't have time for testing in the near future.

LKendter
May 30, 2003, 01:33 AM
1754 AD (kind of pre-turn) - We have over $8,000 in cash. I review the map and rush where we can to try and save a turn or two from the end game. We are so close that I stop building new workers. I want to increase total population.

:confused: We have a stack of unused armies, but we are still building armies?
I disband all the armies for shields at this point, as we don't need any more at this point.

Cities captured: Kawauka, Kente, Gandasetaigon, Bremen (with ship in port)

My main effort is killing an Iroquois SoG by New Salamanca.
We get more leaders and rush libraries in Kente, Gandasetaigon, and Kawauka. We build an empty army that we can use to disband for a library next turn.

We fail in our attempt to plant a spy on the Iroquois.

Map stat shows 570 tiles and 349 people to go. There was a massive rush of additional libraries that will kick in 4 turns from now.

(I) Uh, where was the AI?


1756 AD - I really hate to give away a modern age tech, but that is the only way to get Gems from America. If the game were going awhile longer, then I would not risk helping him in the space race.

Cities captured: Ballarat, Albury (caught ironclad in port), Sydney (really expect it to flip on me with 23 resistors), New Mauch Chunk.

We are closer with 464 tiles and 300 people to go. I can't believe this may take extra turns because of lack of people! My new goal is to irrigate our hopelessly corrupt cities to speed growth. I start using our "excess" artillery in the homeland to speed rush granaries and aqueducts in stuck at six 6 cities.

(I) The Iroquois recapture Gandasetaigon. :(

LKendter
May 30, 2003, 06:47 PM
1758 AD - We nail 2 bb and 1 cv from Australia that were in range of our artillery stack.

I decide to make a fundamental strategy shift and send 100% of the new troops to Australia. Most of the Iroquois cities have junk for population, so I need those Australian cities to end this game.

Those 9 cavalry are not worth keeping around, as I can't even get our tanks overseas fast enough. They help to speed up hyper-growth in India. We need population badly.

Cities captured: Port Augusta (sinking ships in port), Port Arthur (scratch a plane), Neodakheat, and New Niagara Falls.

The tiles needed keeps dropping. We now need 376 tiles, but still need a painful 280 pop points.

(I) The Iroquois are really getting on my nerves as they recapture Neodakheat. I am baffled how they had troops in range.
The war whiners are starting to appear, and I am sure the Iroquois taking those cities back is causing the problem.



1760 AD - :confused: Didn't we just kill a bb / cv pair by Freemantle?
We auto-raze New Centralia.
We clean up a silly landing by the Australians near Port Augusta. Didn't you see the loaded transport one square away?
We still have no luck for planting an Iroquois spy.
Luxuries are forced to 10% due to war whiners.

Cities captured: Dallas, Onnontare, Darwin, and Adelaide.

My leader drought ends and a library is rushed in Port Augusta.

The tile count continues to drop and is 319 now. The population count is still 250. This is the first time in ages that I may not see domination due to not enough people.

(I) Just what I don't need - America and Iroquois sign an mpp. Our gems source is America, and a loss of a luxury would hurt big time.
I didn't even realize they were fighting, but the Aztec and Iroquois sign a peace treaty.
Where in the world are the Iroquois troops coming from? They recover Skannayutenate from us. :mad:
War weariness is going through the roof and a ton of junk cities riot. It is hitting so many cites that I actually tell the governor to control moods! You know I am desperate when I do that.

This qualifies as the havoc turn from as Brazil declares war on us. I really don't want always war, wm style.
Well the MPP already trips and America declares war. :crazyeye:
We now have #1 power fighting #2 to #5 all at once. Hey, how about adding China, Argentina and the Aztecs to the fun.

The Iroquois wiped out our tank stack approaching Ganogeh.

anarres
May 30, 2003, 07:02 PM
Wow, exciting stuff LK!

Could it be any worse? :crazyeye:

LKendter
Jun 01, 2003, 08:10 PM
1762 AD - I am forced to shift strategy again, and the majority of the troops head to America again.

GACK - Luxuries are up to 20%

We plant a spy in Salamanca, Salvador and Washington. The SIA does me proud.

Cities captured: Neodakheat, Skannayutenate (yet again), Woomera, Toowoomba, Owego.

We need just 175 tiles, but 212 more pop points. We are getting delayed in winning do to lack of people!

(I) We revolt back and become a monarchy. Hiring multiple clowns is stunting our growth. I need all cities growing a max pace to wrap this one up.

1764 AD - Well the best pace for Rocketry is seven turns with NO money to rush the needed culture. 9 turns gives us just mediocre cash for rushing. I don't think this game has 10 turns left, so I turn off science.

We really over packed our cities in Asia and are hitting the to many cities message because of it. To build another city I have to abandon Size 2 New Chengdu.
Cities captured: New St. Regis, Tequixquiac, Broome (catching ships in port), Ganogeh, Derby (nailing some planes), Bathurst, New Allegheny (with ships in port), Kwina (costing several marines)
Cites formed - New Koumbi Saleh, New Tendirma 2, Chiconautla

We get a leader to rush a library in Sydney.

The big action this turn is killing an America SoD by Owego along with some units from the Iroquois that joined the party.

It is down to 68 tiles needed, but still 142 pop points needed.

Summary - The reason for the libraries vs. temples is for the faster border expansion.

I left a large stack of unmoved units by Freemantle for you to move this turn and pick your next targets.
This is also a stack of unmoved units by New Cattaraugus

In addition we are dangerously close to 100K. I did NOT have the time to do you, be we really should sell off all science buildings where I not needed for border expansion.

Due to major PC problems this weekend, I don’t have the time to finish this game. I lost 12+ hours dealing with reinstalling the operating system and finding out that Dell has to send me a new modem.

==================================

LKendter
Anarres (currently playing)
Meldor (on deck)
Stapel

Remember, 10 turns per round - STRICT 24 hours got it, total 48 to report signs of playing turns.
If you can't complete all turns during a session - post partial turn report
I know these world maps get slow after awhile, but I like to see signs of life.

http://www.civfanatics.net/uploads4/LK39-1764AD.zip

anarres
Jun 03, 2003, 05:48 AM
Hmm, I kinda 'got it', but have RL commitments until the weekend.

I suggset Stapel playes a few if he has time, otherwise I can play on Saturday. I understand meldor can't play these turns on his PC.

LKendter
Jun 04, 2003, 08:21 PM
If people are interested in another World Map game, check out the thread below. I need some minor testing done before the next game and I still haven't caught up with my PC problems. I can't test in the needs few days.

http://forums.civfanatics.com/showthread.php?s=&threadid=38461

Stapel
Jun 05, 2003, 08:44 AM
I unfortunately have no time. I'm fully booked! Busy at work, hockey season started and I am busy at home building a new bathroom!

LKendter
Jun 08, 2003, 10:15 AM
Originally posted by anarres
Hmm, I kinda 'got it', but have RL commitments until the weekend.

I suggset Stapel playes a few if he has time, otherwise I can play on Saturday. I understand meldor can't play these turns on his PC.


Saturday has passed. Have any turns been played?
I would like to see this one wrapped. One more round should do it.

I don't have the time to pick up and finish it.

anarres
Jun 08, 2003, 10:23 AM
I am playing now. I jsut spent over an hour selling temples and libraries. ;)

anarres
Jun 10, 2003, 03:22 PM
Sorry it took so long...

...but we won! [party]

I somehow lost the notes, but I have filled in as best I can.

preturn - Sell all libraries and temples, except where they cause border expansion within 10 turns.

AI - The Iroquois take an arctic city by sea, it willl take a couple of turns to retake.

1766AD - Start irrigating everywhere. Take 3 or 4 Australian cities and 2 or 3 other ones (American? Iroquois?) with tanks positioned the turn before.

After loading mapstat we now have enough land, but are 80 pop points short. Checking F3 we have over 100 native workers and plenty more foreign ones. I decide to add as many workers to cities as I can, concentrating on metros.

AI - We get a GL from a defending tank, which promptly gets killed a few attacks later. I forget to check for happiness and we have several cities riot.

1768 - We won!

http://www.civfanatics.net/uploads4/LK39_1768AD_win.jpg


Map:
http://www.civfanatics.net/uploads4/LK39_1768AD_map.jpg


Power:
http://www.civfanatics.net/uploads4/LK39_1768AD_power.jpg


Score:
http://www.civfanatics.net/uploads4/LK39_1768AD_score.jpg


Culture:
http://www.civfanatics.net/uploads4/LK39_1768AD_culture.jpg


Ranking:
http://www.civfanatics.net/uploads4/LK39_1768AD_ranking.jpg


Here is the game in 1766 AD (http://www.civfanatics.net/uploads4/LK39.1766AD.zip), just end the turn to win.

anarres
Jun 10, 2003, 03:25 PM
Thanks for a great game LKendter. :goodjob:

It may be a little while before I commit to another SG as I have 3 on the go and PBEM's to play too. I will definitly return though for more LK madness. :D

meldor
Jun 10, 2003, 03:43 PM
Thanks for the good game all!

LKendter
Jun 10, 2003, 05:18 PM
Welll I was surpised to see just one more full turn needed. I thought it had 3 or 4 to go.

The correct link of the final turn is:
http://www.civfanatics.net/uploads4/LK.1766AD.zip

==============================

It will be at least a few days before the next wm attempts to start. I am still tweaking Venezuela, and that needs to complete before starting another game.

LKendter
Jun 10, 2003, 05:51 PM
You now what else is interesting. Check out how close the ending is to the last wm game.

LK32 - Brazil, world map
Domination in 1790 AD

Stapel
Jun 10, 2003, 06:12 PM
Thanks guys!

It takes some time, but gives some fun!

anarres
Jun 10, 2003, 06:24 PM
hehe, we beat it by 12 turns. :D