View Full Version : TSG10 After Action Report


leif erikson
Apr 04, 2011, 08:18 PM
Hi everyone and welcome to the TSG10 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

Please use the Civ5 game submission page (http://gotm.civfanatics.net/submit/c5-gotm.php) to submit your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.).

Please also state your HoF score.

Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). The game will not be closed as such, but after two weeks, the results will be compiled, and will not necessarily be updated with reports coming in after the closing date.

Good Luck and have fun! :hammer:

Tabarnak
Apr 09, 2011, 07:01 PM
Fun game. My main strategy was to raise CKNs then beeline rifles after astronomy to upgrade everyone and finish last civs.

But things went a bit worse than i thought...

When i explored in the beginning, my scout and warrior got stuck behind Siam north of me. Wasn't sure if we were only 2 on same continent or not. But he denounced me somewhere in 1000 BC....hmm ok. Some land right of Siam must lead to other civs. But what to do? I raised archers. A lot of archers. I signed only 1 RA obviously. But machinery was still 12-15 turns behind when i finished my army. Well i attacked him anyway with only 1 warrior and 1 horse with them. Lost 2 archers but i think i made the good decision.

http://i1196.photobucket.com/albums/aa413/Tabarnak2/Screenshot-09_04_20117_36_57PM-1.jpg

Killed Siam entirely. When i got Machinery, i upgraded to CKNs. My horse discovered India, Russia and Mongols. I had no time to lose. I lead my army to India and attacked him immediatly. He died. Piece of cake.

http://i1196.photobucket.com/albums/aa413/Tabarnak2/Screenshot-09_04_20117_39_50PM.jpg

Meanwhile, my main cities have built some extra CKNs, and i built the Great Library to get Astronomy. Rush buyed a caravel, and army began to walk over Russia. Took 2 turns to kill his capital.

http://i1196.photobucket.com/albums/aa413/Tabarnak2/Screenshot-09_04_20117_42_10PM.jpg

Swimmed down south of Russia to see the Mongols.

http://i1196.photobucket.com/albums/aa413/Tabarnak2/Screenshot-09_04_20117_43_27PM.jpg

Meanwhile, my caravel encountered Persia and Greece on another continent. When i realized this another continent was west of me and saw Greece capital, i built up a second army.

http://i1196.photobucket.com/albums/aa413/Tabarnak2/Screenshot-09_04_20117_45_26PM.jpg

Encountered Japan for the first time. He was south of Mongols. But what a surprise when i saw his army!

http://i1196.photobucket.com/albums/aa413/Tabarnak2/Screenshot-09_04_20117_44_53PM.jpg

Hmm. I had to lose some units. Wanted to split army somewhere and send some units to Persia but i had to keep everyone grouped. Finally took his capital.

http://i1196.photobucket.com/albums/aa413/Tabarnak2/Screenshot-09_04_20117_48_27PM.jpg

Meanwhile, my second army swimmed to Greece and said hello.

http://i1196.photobucket.com/albums/aa413/Tabarnak2/Screenshot-09_04_20117_48_48PM.jpg

I've sent too much units to Greece. If i had knew this, i would send some directly through Persia's capital to save a couple of turns. Upgraded CKNs to rifles are the most awesome unit in the game imo.

I upgraded the last CKNs from Japan. They had alot of buffs accumulated through ages. They were the best riflemen of the world. +40% rough, +40% open, +25% siege and double attack move...:lol: they swimmed north to Persia's capital.

http://i1196.photobucket.com/albums/aa413/Tabarnak2/Screenshot-09_04_20117_28_00PM.jpg

I juggled some turns around Japan as well. I probably could have saved a dozen of turns if i knew more precisely what i needed for last turns of war.


Edit : Submission page doesn't work.

Maxym
Apr 09, 2011, 11:39 PM
For some reason I cannot access the submission page :(
I'll attach my save here, hope it works.

I also got stuck behind Siam, did not meet India or Genghis until i broke through Siam with LSM. I did not leverage my UU, not a single CKN fired a shot :blush:
I think I wasted GL on CS slingshot, it worked but it took too long to start warring. Should have went for astronomy i think. Never tried that though.

India and Russia were a cake walk, as well as Greece. Mongols and Persia both repulsed my initial attack (mostly rifles) had to retreat and wait to upgrade to Infantry. Japan was last to fall, used mylast GS for Mech Infantry so that war lasted only 3-4 turns.

I think i need to explore faster and build/tech with my victory condition in mind next time. Fun map.

leif erikson
Apr 10, 2011, 07:06 AM
Please try the upload system now, appears to be functioning normally again. :)

Thanks to whoever got it under control. :thanx:

Mallow
Apr 10, 2011, 07:08 AM
I managed to sumbit it, although couple days ago. Finished on turn 235.

AlanH
Apr 10, 2011, 11:47 AM
I just downloaded Maxym's save and submitted it using the submission page. It worked fine for me, and Maxym should have received an acknowledgement email from the system. I haven't changed anything.

If you are still having problems, please can you say more about what you see? One person says "It doesn't work", another says "Can't access the page". Are those different descriptions of the same symptom, or different symptoms?

Tabernak appears to have submitted OK.

Tabarnak
Apr 10, 2011, 11:48 AM
Tabernak appears to have submitted OK.

Yes everything is normal now.

JungleIII
Apr 10, 2011, 06:28 PM
This was a very large and cumbersome map to work through a domination victory. So... didn't finish until 1912 for the grand finale after nuking three Greek cities to soften up for a landing in 1906.

Historically, Siam was first to fall, then Russia, then India. Mongolia, Persia and Japan were all best buddies, but I had to knock out their capitals and a few other major cities to keep their forces down. :sad: Happiness was always an issue in this game and had to gift several cities to India and Persia who were the most peaceful and friendly with me even after I conquered them.

I was at war with Greece probably 1/2 the game, very stubborn with his terms for peace, and his forces were always matching my technology and repelled invasion after invasion. So, in the end, I nuked his three closest cities including his capital and landed and took Athens to end the game. :)

Only five submissions to date, but I already see others beat my time, so I should have done something differently...:(

Good game, but at one point I thought Greece was going to win since they had Nukes 20 turns before I made my first one... and their army was twice the size of mine. Good thing they didn't take advantage of their superiority! :D

killerloop
Apr 11, 2011, 05:25 AM
Domination Turn 189 1290AD Score 3156

Decided to try the Cho-Ku-No rush strategy as discussed in the Strat-Forum. Made two deviations:
1) Waited till turn 60 for RA signing; Poor Production Starting Location. Getting to the resources meant destroying hammers as well. So with all things to build for the rush I delayed 10 turns.
2) First SP I signed was Tradition. Wanted to expand as quickly as possible, to get Hills in workable city space ASAP. To develop the Spices we needed mining & calendar, so why getting a free worker so early, with no work to do.

In hindsight I could have signed RA’s in Turn 55. BTW, when I signed at turn 60, none of the other civs had the required money to sign, so I had to gift them money to get the RA’s signed.

At turn 90 I had ~1700 gold. Enough for 3 CKN’s and an upgrade of the Archer I built.

After getting my 4 Cho-Ku-No’s and 2 Horsemen I first took Belgrade, then Siam (left 1 town), India (left 1 town), annexed Delhi, Russia, Mongolia (left 1 town), Japan.
Researched Astronomy, bought 2 galleys in Delhi & Beijing, discovered Greece & Persia who were at war ;-). Build GW and Kremlin to prevent having to fight these. Greece and Persia only had pikes.
Bought 4 CKN’s and a Knight in Bejing, sailed over and took Athens. With my old army I sailed over to Persia. Landed on West coast and took one city and Persepolis that had a 32 strength, which took my vet CKN’s 3 turns to tear down.

Money was never an issues in my game, I ended up with ~4500 in Cash. Happiness was always around zero, with long periods running negative even up to -25 at one time. I finished with -17

Conclusion: CKN Rush strategy works. If I would have cranked out only CKN’s and Horsemen after turn 90, researching only up to Astronomy my finish could have been much earlier.

Development info (till turn 90)
Build:
Scout (7), Monument (15), Granary (32), Paper Maker (32 bought), NC (47), Barracks (52), Archer (60), Glib (62 from GE), Armory (71), HE (79), Horsemen (85)

Science:
Pottery (9), Writing (19), Mining (24), Calender (34), AH (37), BW (42), Phil (49), Arch (50), IW (57), Trap (59), Wheel (61), HBR (64), Masonry (67), Math (71), Constr (75), Sail (Block 76), Theo (Block 79), MC (Block 82), Curr (Block 85) (90)

SocPol’s:
Tradition (18), Liberty (26), Citizenship (39), Meritocracy (60), Honor (86)

Civs:
Siam (5), Russia (12), India (27), Mongolia (30), Japan (33)

Trades:
OB India (28), Gold for gpt Siam (32), OB Japan (33), Spices Japan (47), Spices Mongolia (56), OB India (58), RA1 & 2 with Siam & Russia, OB Japan (64), Spices India (65), Spices Russia (78), Horse for OB Siam (79), OB Mongolia (80), Spices Siam (87), OB India (89)

nthexwn
Apr 12, 2011, 02:17 PM
Man you guys are fast!

I never built a second city. This strategy works very well for adopting social policies, but relies heavily on your opponents having nearby cities worth puppeting so you can expand quickly. This seems to work well for me on deity, but took a while here on emperor while I was waiting for Siam to expand.

I was feeling pretty solid the whole game, due in large part to the insane growth rate of my capital city. I was up to 32 population by game end! This brought in loads of cash from trade routes, which I used to buy off all the city-states and purchase endless amounts of units. By game's end I had active armies on 4 separate fronts! I didn't sign a single research agreement, but I was still able to tech up to infantry and artillery by the time I invaded Greece and Persia.

Looks like I'm going to have to cut more corners next time if I want to remain competitive. ;)

http://img.photobucket.com/albums/v28/nthexwn/Unsorted/TSG10Victory.jpg

killerloop
Apr 13, 2011, 06:41 AM
Question to Tabarnak:

Why did you still build a couple of cities, while you could have annexed?

Question to nthexwn:
Why did you have your city grow to size 32? I had issues with happiness whole game so I stopped Bejing at size 10 and my annexed city Delhi I left at size 9.

Didn't you have happiness issues? Or did you raze more than I did?

I ended up with 14 Cities: 1 of my own, Belgrade, 3 from 4 Siam, 1 from 2 India, 3 from 3 Russia, 3 from 9 Mongolia, 1 from 6 Japan and 1 from ? Greece. Most of them I kept because of the luxuries and the iron. BTW, only Russia had 1 iron source within their borders at the time of their defeat.

nthexwn
Apr 13, 2011, 11:05 AM
This is why I like social policies so much. With Monarchy, Military Caste, Theocracy, Cultural Diplomacy, and Freedom I was able to puppet 23 cities and still remain in the green! I didn't raze any of them. :)

Tabarnak
Apr 13, 2011, 12:05 PM
Why did you still build a couple of cities, while you could have annexed?


I built cities before entering Siam's territory. With only 1 city i couldn't build an enough large army for some timeframes(some players like a small and well trained army, but CKNs can attack twice, raising XP a lot more and they can get buffs more rapidly. Maybe it's my multiplayer's style approach. In such games, quantity wins over quality). With 3 good produciton sites(buffed with early Landed Elite), i could regulary send new troops to keep warfare at a good pace(no waiting and fast kills). Annexing cities imply buying courthouses or hard build them. Can be a pain for happiness. I accumulated gold exclusively for new troops and upgrades.

Airey
Apr 14, 2011, 12:12 AM
General Strategy:
- Social Policy: beeline Honor's Professional Army, for earlier LSMs (build Swordsmen, travel first then upgrade in friendly border, ie. AIs Open Border)

Bottleneck seems to be Military Units' travel time, not Tech speed, thus picked Honor line
- 1st level: +25% vs Barb = 2 instant heal promotions
- 2nd level: +10% without having to build barrack and delay fielding 3 LSM
- 3rd level: unwanted units spawned by Military CS can be used to increase happy
- 4th level: 50% off upgrading fee means Earlier LSMs and Rifles
http://i55.tinypic.com/21myeis.jpg

- Tech Beeline: NC => Steel => Civil Service => Education => Astronomy => Rifle
- $ income: finance via peace treaty from 1st and 2nd target Civs; bribe other civs to war
- max grow Capital until all hammer tiles can be worked, then max production
- assign Engineer Specialist for a GE (to rush PTower), with Oxford, opens early Rifle


1. NC beeline
a) Worker build first (tech AH: possibly reveal horse tile for bonus hammer)
- improve Cow tiles for Earlier NC
b) Warrior build (then Paper Maker, National College)
- protect Capital surroundings with these 2 warriors

http://i56.tinypic.com/2qdsn0x.jpg


2. Settler (grab Iron)
- tech: Mining/Calendar/Iron Working
- improve Lux to sell to Siam
- ally Belgrace with 500G then DOW Siam
- Siam sends all his units trying to take Belgrace
- Chinese Warriors on standby to cleanup

http://i54.tinypic.com/2lat0ti.jpg


- recapture and return Belgrace Worker vastly improves relationship

http://i53.tinypic.com/6og9c8.jpg
http://i56.tinypic.com/1zd17it.jpg


- goal: gain +GPT from 1st War to finance upgrade (Warrior => Swordsman => Long Swordsman)

http://i56.tinypic.com/24nh3dy.jpg



3. Great Library for Steel
- tech Steel manually if fails
- not too bad because NC is already up

http://i54.tinypic.com/rap63l.jpg


4. 1st Capital Captured: Siam
- tech: Construction/Math/Engineering (I made a mistake here wanting to do RA combo, would be better to do Civil Service/Education, forces Military CS to pop only Swordsman or Longswordsman)
- build: Workshop, assign Engineer Specialist when it's complete
- GE is used for PTower (GS) with Oxford, unlocks early Rifle

http://i56.tinypic.com/2qnryfb.jpg



- leave Siam with a city is ok; potential RA partner
- goal: Finance Military Upgrade

http://i52.tinypic.com/104f7s4.jpg
http://i52.tinypic.com/112beh5.jpg


5. 2nd Capital Captured: Russia
- tech: Civil Service/Education
- build: finish Workshop, spam Swordsman, upgrade when Professional Army is avail

http://i53.tinypic.com/35lybsp.jpg
http://i51.tinypic.com/jhfozs.jpg

- for 2nd War target: take Capital + 1 or 2 cities (staying above -9 unhappy)
- if more than -10, sell cities for +GPT
- aim for cities with Lux, duplicates can used to bribe Civ 4 to war Civ 5 while the player is warring Civ 3

http://i54.tinypic.com/2vdha41.jpg
http://i53.tinypic.com/2f0bn08.jpg


6. 3rd/4th/5th Capital Captured: India +Mogo + Persia

http://i54.tinypic.com/2nl7o7l.jpg
http://i56.tinypic.com/34edg8p.jpg

- tech: Astronomy
- builds: Swordsmen/Universities/Oxford
- bribe Warmongers DOWing other Civs with spare Luxuries

http://i54.tinypic.com/15rmhdi.jpg


7. Greece + Japan
- AIs on par with Tech, delay attack till Rifle
- save Money and Happy Cap in case need to Rushbuy Units in Cities near Japan and Greece

http://i54.tinypic.com/2qwgc1x.jpg
http://i56.tinypic.com/2v01m5z.jpg
http://i54.tinypic.com/2ll2g6u.jpg

Tabarnak
Apr 14, 2011, 02:08 AM
Hey Airey long time no see! Great game dude congrats! :king:

ferven
Apr 14, 2011, 03:06 PM
My summary:
- NC then second city to the north, to grab the iron + marble
- Killed Siam (T98) with 3 swordmen and one C-K-N (first error was to delay this attack so much)
- Took Moscow (T134) with 3 Swordmen and 2 CKN
- Upgraded to LSM. I took Delhi on T147
- Went for the Mongols (bribed Japan to help me) and took the capital with 4 LSM + 3 CKN; T171
-Then I upgraded to Riflemen (here I used a GE to get the PTower at T167 but forgot about the Universities in a few cities ---I annexed Moscow--- and hence Oxford, so Rifle came at t180
- Then went for Japan. Kioto was captured on t190
- My major error was to think that we were in a Pangea map (Some time fractal maps are a kind of pangea). So I went too late for astronomy.
- But finally I bought two caravels, met Greece and Persia and took Athens with 8 riflemen and 2 cannons (T217).

It is nice to see sub T200 games with either LSM or C-K-N armies. I think my mixed army would be close to that, had I not delayed astronomy and the first attack.

Maxym
Apr 14, 2011, 07:21 PM
THANKS Alan for uploading it. I was trying to upload it as I knew i would not have access to internet for a while and did not miss deadline :)


I just downloaded Maxym's save and submitted it using the submission page. It worked fine for me, and Maxym should have received an acknowledgement email from the system. I haven't changed anything.

If you are still having problems, please can you say more about what you see? One person says "It doesn't work", another says "Can't access the page". Are those different descriptions of the same symptom, or different symptoms?

Tabernak appears to have submitted OK.

mcmpan
Apr 15, 2011, 05:44 AM
Nice one! Just got back from my vacation and tried this GOTM. Domination is my favourite and this was a quite fast one.

Noticed, that Belgrade was near me, so strategy was to get it ASAP with 3-4 warrior. Building order was warrior-warrior-library-NC. I was able to steal 2 worker from Siam. Also, I could conquer all of his cities with warriors.

Went to Longswordsmen really fast and got the whole continent with 5-6 of them. I lost about 10 turns or so, because I thought this was a Pangea like map, so I had to wait until I got Astronomy.

backnine31
Apr 15, 2011, 07:25 PM
Wow, you guys are fast! I was just happy I won after Alex nuked Beijing and knocked my economy back down.

I did the NC start and then tried to beeline CKNs. I don't think I'm very good at "beelining". I keep sidetracking myself to pick up the quick, easy, cheap techs and end up costing myself 20 turns. Need to work on that....

Anyway, got my CKN army and took out Siam. Worked my way east and took a couple of Mongol cities, took his peace offering (no cities) and then took out India. The Mongols had a pretty good sized army when I went back to them so it took a while to slough thru them to Karakorum. It helped somewhat that Japan was at war with him too. After I took out Genghis, I then went back north and rolled Catherine. I'm sure it cost me many turns because I had to move my army all the way up there to do it. Once she was gone, I divided my forces and sent half down to take Japan and the other half back to Beijing area to push Alex off my continent. He had founded 4 cities by that point.

Just before I took his last city south of Rio, he nuked me. That slowed me a bit as happiness was always an issue and now gold was too. I built a few destroyers and launched west to his continent. Catherine still had one city there connected to Vienna (which I bought away from Genghis) so I landed there with 4 fully juiced (extra range and multishot) Rocket Artillery, 4 mech inf, 3 AA guns, and two modern armor. I rolled through Persia in about 4 turns and then turned south to Athens. It was a little tricky getting to Athens cuz Alex nuked a couple of my newly conquered Persian cities knocking out a few units but I got a couple of the Rockets in position and those along with a battleship, 4 destroyers, and two Stealth bombers made short work of it when I got there.

Fun game. I made a few mistakes along the way that cost me a few turns but realistically, I think I just start way too conservatively and it ends up giving the AI a chance to get ahead of me. I also think (scratch that) I KNOW I give the AI way too much respect as far as warring. Whenever I fight I end up rolling him but I go into each battle trying to protect every piece and probably take too long to attack the city. I usually let my ranged units pummel the thing down to 1 before I attack with a land unit. I just LOVE getting those ranged units juiced though...:)

Anyway, thanks again for putting this together. I always enjoy struggling through to victory only to find that the rest of the world is getting there in half the time...:D

FYI--I had two restarts from crashes somewhere in the early 200's I think but, once again, I'm not winning any medals here so I don't think anyone cares....

Tabarnak
Apr 15, 2011, 08:06 PM
Domination is my favourite and this was a quite fast one.


Wow, you guys are fast!

Cheers to mcmpan! Awesome finish date dude!!! :goodjob:

I agree, that was a damn fast one.

I wonder if i can push enough CKNs to get same results when Astro is done, or if i really need upgraded Warriors to LSM somewhere. Only CKNs can be really tricky if you face too much melee units. I almost lost my army to Japan because of this. But sooner the better.

leif erikson
Apr 15, 2011, 08:53 PM
Anyway, thanks again for putting this together. I always enjoy struggling through to victory only to find that the rest of the world is getting there in half the time...:D
You're welcome. :)

FYI--I had two restarts from crashes somewhere in the early 200's I think but, once again, I'm not winning any medals here so I don't think anyone cares....
:thanx: for letting us know.

Airey
Apr 15, 2011, 09:12 PM
Hey Airey long time no see! Great game dude congrats! :king:

ya...been busy with the Japan Earthquake stuff.
Missed out some good games in the past :sad:


Noticed, that Belgrade was near me, so strategy was to get it ASAP with 3-4 warrior.

That was a good strategy. Good job :goodjob:

slugster
Apr 17, 2011, 07:46 AM
My strategy was almost the same as Airey except I had a different approach to the SPs.

First I went for Liberty to get to free GP with the intention of getting a GE to build the GL. But this failed when Siam build the GL just before I was ready to insta build it! Grrr. Punished Siam for this by conquering it with 2 swordsmen and a warrior.

After this I went for Piety to avoid going too much into the red with happiness. But the AI had far fewer cities than normally (probably due to raging barbs) and never offered cities in the peace, so I didn't puppet as many cities as normal and was in positive happiness all game.

The map was not making this easy and I used most of the time just pushing out Longswords and Horsemen and navigating the map. Astronomy came a little late and I think that if I had focused on Patronage (instead of Piety) for Scholasicm (to get science from CS) I would have been able to shave off maybe 5 to 10 turns, but had the map been more pangea-like then it would have been a waste. Oh well.

kcd_swede
Apr 17, 2011, 10:40 AM
287810

It went as well for me as it did for Saddam Hussein. :sad:

Had to take Athens before UN was built. Or before Alex got the space. Or before he decided it was time to wipe me off the map.

Anyhow... no units survived... Athens barely scratched. Submit retired game.

I did not want to continue after this. But I did want to try different tactics. with my second attempt... diferent tactics, same result. (Actually, this time, Alex DOW's me as I take the CS's next to athens in prep for the assault... hopefully with nukes by then. But Alex is not as stupid as he seems, I guess. :p

Sheath
Apr 17, 2011, 12:32 PM
This was a frustrating game for me.

My third domination game and first in months. I had a few ideas but was too unfocused to bring anything together well. Worst of all my initial explorers all got killed by barbs and I didn't meet anyone but Siam until turn 140ish which ment no RAs that mattered (Siam never had the money and once again I forgot to loan some). Self reasearched astronomy and rifling took a long time. I did remember to loan money for RAs to civs after I took their capitals, but really it was a waste of money because none of them delivered until after I had those important techs. Also no early trading partners meant I was cash poor for a long time so my army took longer to get together. I also made the mistake I think of focusing on developing my capital more than neccessary before building an army. I'm a builder at heart. Which also led to perhaps my biggest mistake -- I never built even a second army. There was always another building or wonder I wanted. It would have been easier I think if I had settled more than one city, but I didn't really like any of the other city spots and Rammy got the good iron spot early.

Once I finally had an army I easily took the other civs one by one just marching (and sailing) from one to another. Lost only 2 units I think. Chinese great generals rock. I must learn to make multiple armies and send them in different directions if I plan on domination.

drlucifer
Apr 17, 2011, 01:38 PM
I went for a Cho-Ko-Nu rush, but wasn’t able to get off an attack on Siam until turn 95, and I only had a couple CKNs. Siam had rexed and managed to kill a warrior so the war took me all the way to turn 119, when I left them with one city W of Beijing.

But then the Tiger Mother went on a roll- warred Gandhi on turn 132 and by turn 211 I had taken care of India, Russia, Mongolia (instead of attacking head on there I landed my army a bit down their peninsula and took a coastal city first), and Japan. This was also about when I got to upgrade my CKNs to Blitzing Riflemen.

A few Riflemen went to Persepolis, which was defended by Pikemen/Immortals and fell easily on turn 222. The rest staged in my new ally Cape Town, took a coastal city just south of Athens to help make way for Cannons, and then made the final push.

The game crashed in the late 220s, so I reloaded a turn 220 autosave and took Athens on turn 229.

Ribannah
Apr 25, 2011, 06:21 PM
VICTORY

Domination
Turn 139 (580ad)
Score 3040 (HOF) / 904 (in-game)

Restriction: no Research Agreements



Settled Beijing in place, where it grew to size 16 and built a huge amount of units. :mischief:

Funny to meet Belgrade before it had settled! We nearly got a free worker on turn one... However, our starting Warrior did very well by running past the barb camp east of Siam so it could explore what turned out to be the bulk of the continent, although it took ages to find the Japanese capital. And capitals were all we targeted, we didn't need the other AI towns. Persepolis was last, Persia played OCC and we were just two turns ahead of the Greek army that had vacated the area of Athens shortly before for our convenience - wise, since they were no match for our Longswordsmen :).

Didn't start moving forces until the barbs gave us a Great General.

Key in this game was good production from b-lining Stable and Workshop, plus fast enough teching to Astronomy. To accomplish that, we allied with city states and adopted Scholasticism.



Settled
0 Beijing
106 Shanghai (east of Siam)


Conquest
63 Belgrade :) (it was in the way)
71 Sukhotai
96 Delhi
104 Moscow
115 Karakorum
123 Osaka (again, in the way)
128 Kyoto
138 Athens
139 Persepolis


Policies
14 Liberty
25 Citizenship
48 Meritocracy
69 Representation
83 Patronage
97 Philantropy
116 Scholasticism
136 Cultural Diplomacy


Technology
9 Animal Husbandry
19 The Wheel
35 Horseback Riding
40 Mining
45 Pottery
59 Writing
63 Bronze Working
73 Iron Working
81 Metal Casting :)
82 Sailing
83 Masonry
85 Optics
88 Philosophy
89 Trapping
98 Civil Service
100 Construction
101 Archery
102 Mathematics
107 Theology
114 Education
118 Compass
124 Astronomy :)
131 Navigation
134 Steel
135 Engineering
137 Currency


Beijing
9 Monument
15 Scout
19 Worker (310g)
25 Worker (policy)
31 Water Mill
34 Warrior #2
43 Stable
45 Warrior #3
48 Warrior #4, Great Engineer (policy) -> Manufactory (river grassland) :king:
50 Warrior #5
52 Great General :king:
53 Granary
56 Warrior #6 (200g)
59 Paper Maker (380g)
66 Stonehenge :goodjob:, Warrior #7 (200g)
75 National College :goodjob:
79 Barracks
81 Workshop (580g)
83 Horseman #1
86 Trireme
90 Horseman #2
94 Horseman #3, Great General :king:
97 Horseman #4
101 Horseman #5
103 Great Engineer :king:
104 Chichen Itza :goodjob:
105 Horseman #6
108 Horseman #7
111 Swordsman #1
114 Swordsman #2
121 University
125 Horseman #8
129 Horseman #9
133 Colosseum
137 Garden

Yosamite
Apr 28, 2011, 11:49 AM
Total noob here. Can no way do it in the time some of you guys are posting. I tried to follow your example Ribannah.

How the hell did you get 310g to buy a worker by turn 19? I have tried working the gold tiles from the off and being the first to the 3 closest CS but still cant get anywhere near that amount

Tabarnak
Apr 28, 2011, 03:07 PM
It seems that the AI on emperor can be beat really fast with only 1 or 2 cities. I should try more of these approaches next time. So much used to build at least 4 cities in mp games. Can't survive with only 1 or 2 cities.

I went full CKNs rush tho. I could go to war 20-25 turns earlier with LS.

Ribannah
Apr 28, 2011, 05:01 PM
How the hell did you get 310g to buy a worker by turn 19? I have tried working the gold tiles from the off and being the first to the 3 closest CS but still cant get anywhere near that amount

Loans! We got 90 gold for 4 gpt from India, and 45 gold for 2 gpt from Siam.

While these deals may seem unfair at first glance, they're actually well worth it. :)

Tabarnak
Apr 28, 2011, 05:58 PM
Loans! We got 90 gold for 4 gpt from India, and 45 gold for 2 gpt from Siam.

Lucky you, you have sent a unit before Siam blocked the way :)

Ribannah
Apr 28, 2011, 06:13 PM
On most maps I explore the boundaries first, and the interior later. Knowing the lay of the land is important for many reasons, while we don't need to know all the local resources until we're getting ready to expand.

tommynt
Apr 30, 2011, 10:46 PM
Well, after HoF got screwed by dumb "exploite" rules I came back to this place and found I game which gave my funny yesterday afternoon.

After a LOT of sailing round I finaly ended this in turn 123 (score 2854).
Never played China before and fingured about its general overpower out only after fighting loads and loads of barbs (and city state hurhur) gave me one.
Otherwise I guess I d have picked gen sp 1.

Well my gameplan was very basic as in pretty much every watermap I tried to get as many RA agreements up as fast as possible (Siam teched Philo carzy fast in like turn 35) to get to Astro fast - 1 round of RA agreements + GL with merocrazy engi gave me astro in end. Ais cash wasnt great but OK - I settled 2 more cities while scouting home "continent" and final plan went up:
KILL :) as allways best (easy and cheap ...) with swords - this game supported by loads of pikes as I got to CS more early then Iron (GL..) ...
went for Siam soon after RA agreement was fullfilled - luckily it offered me its 3rd city for peace just 2 turns after I discovered that Iron was close to it - anexed and bought irontile.

As said I could afford buy some pikes as I sold most my lux to ais - my civ wasnt too happy most game ..

Well then it was obvious what to do - 1 army north 1 army south and scouts over water in all directions after astro - good thing barb ships cant kill you in ocean water :) - another good thing I could afford buy 2 Longswords aswell (let ais allive and espacially Russia was even affter loss of cap pretty cash loaded all game) - otherwise Athens strength 20 city d have been a pain in end ...

All other fights were pretty simple with this generalpower ..

ah edit: after reading through this thread I wonder why u guys had problems finding other civs on homeland - basicly there were 2 direction in start - ne and sw (found this nw thing only very late ..)- and 1 direction was "the right one" - also even after Siam settled 2nd city there d have been like 10 turns to slip trough the 2 cities - well sure if u dont meet other civs u r screwed and like 30 turns back ..

Ribannah
May 01, 2011, 09:51 AM
Hi,

I would like to hear more. Your savefile indicates some remarkable achievements. :)

- You have only a single Worker, presumably from adopting Citizenship on turn 25. Even so, you were still able to sell 2 Spices on turn 35, and you improved at least 22 tiles.
- To develop Spices, you needed to research Mining and Calendar. You were nonetheless able to sign a Research Agreement with Siam on turn 38, costing 250g rather than 200g.
- You had met all other civs on your continent, including Japan, on turn 42.
- Beijing is only size 4, and your other cities are size 1. You had one brief Golden Age, late, from Rationalism (all 3 Great Generals are still around), and 2000g less to play with due to the 4 RA's. But you have a vast military (4 x Longswordsman, 7 x Pikeman, 5 x Swordsman, 2 x Trireme, and perhaps there were some casualties, too).

Could you share with us you research path, and your build order in Beijing? Where did your exploring Warrior go? (My Warrior went all the way east until it saw the coast, before turning back.)

after reading through this thread I wonder why u guys had problems finding other civs on homeland - basicly there were 2 direction in start - ne and sw (found this nw thing only very late ..)- and 1 direction was "the right one" - also even after Siam settled 2nd city there d have been like 10 turns to slip trough the 2 cities - well sure if u dont meet other civs u r screwed and like 30 turns back .. The problem wasn't so much Siam, I figure, but the barbarian camp east of the landbridge, which starts producing units very early on, too many for a single exploring Warrior to handle.

tommynt
May 01, 2011, 03:37 PM
Hi,

I would like to hear more. Your savefile indicates some remarkable achievements.

- You have only a single Worker, presumably from adopting Citizenship on turn 25. Even so, you were still able to sell 2 Spices on turn 35, and you improved at least 22 tiles.
- To develop Spices, you needed to research Mining and Calendar. You were nonetheless able to sign a Research Agreement with Siam on turn 38, costing 250g rather than 200g.
- You had met all other civs on your continent, including Japan, on turn 42.
- Beijing is only size 4, and your other cities are size 1. You had one brief Golden Age,

- my buildorder was: scout, worker, monument, warri, settler I think and I bought a scout as soon as I had 140gold I think
as for scouting - well as said after going on this hill which let u see ais settler (guess most went there - only hill close - I figured I needed scout 2 direction and as warri was ne alleady I just keept going there. Most civs meet me on this other subcontinent ....
Also I sent the bought scout over there after my warri discovered the landbrige and meet 1. civ (other scout was stuck between some barbs in corner..) aswell as the warri (warri went north and meet india and russia and scout meet japen in end

And to barbs well - I never ever fight barbs in like 1. 50 tuns of any game (only if they enter land) - so I just moved past it - barbs like take ai workers which makes some nice cs mission :) -I like barbs :)
also they got a attacking pattern u have to know - they usually never attack u the 1. turn they see u - u have take advantage of that and just move close to them even when u think u mioght die

As for gold - as soon as I had worked my lux I sold it to 1 civ (think mongolia), declared war and sold to another - mongolia wasnt happy - but I have been ...
some think that might be "lame" - well that way u r hanycaped by not beeing able to have a RA partner - so it got a tradeoff

For the cities sizes .. I let them starv in end to fight unhappyness - bejing had been grwoing fast in start (helps teching ..) and then size 6 for quite some time and other cities 2-3

And had a lot of workers - but disbanded some for gold and had 2 die to barbs ships (semiintended to save costs) which went scouting (former siams ones and city state)

After armies was formed and the lux were worked .. well workers are useless (same as scouts going into "the dark" - useless stuff gets disbanded ...

The armies were mainly bought and upgraded, I built lot of warries early on and even when some died (think 2 to siam and then 3 more) I still had 3 or so to upgrade. The longswrds killing Athen were bought (no no more big expenses after doing the RA agreement in like turn 50 and buying some pikes) - I had 1 ship aswell which I disbanded afetr I scouted all cost till ice in south ... (and killed like 10 barb ships while doing).
Trading with ai gives u more units as u could ever produce by hammers :)

oh and RA path - well very basic - minning-->calender-->philo and then all the prequisite techs for the astro RA agreeemnts techs and blocking (think sailing 1. for ships) - while RAs were going in i teched to iron and then straight on to steel, I had Iron later then I usually do, but with this early Siam RA agreemnt I had to be careful with blocking all and getting prequisits

Ribannah
May 01, 2011, 06:01 PM
Thanks. :)

As for gold - as soon as I had worked my lux I sold it to 1 civ (think mongolia), declared war and sold to another - mongolia wasnt happy - but I have been ...
some think that might be "lame"

It's called an exploit, which is indeed frowned upon and in this case saved you 10 turns on getting that fourth RA.

Going for early Pikemen was a good idea though. :goodjob:

All in all, I think that we have a good example here that signing a few Research Agreements beats over a hundred turns of building a strong economy.

renvhoek
May 17, 2011, 11:02 PM
I played this past weekend, well after the due date, but thread indicated that all results would be welcomed.

2300 score in game - defeat - Greece was winner, diplomatic.

I only lost because was going for Dominion victory, otherwise could have gotten a diplomatic easily. Only 3 left in game (Greece, Persia, me). I had largest army, and was a few turns from invading Athens. Greece was possibly a turn or 2 away from finishing Persia.

378 turns at end.

- Ren