View Full Version : G-Minor III
vexing Apr 29, 2011, 09:19 PM i did some testing with china warriors vs 9 strength cities, over rivers and not, at various hps. i learned that unit hp has no affect on dmg taken in offense (so japan's subsequent attack damage taken isn't reduced).
here are some numbers
damage taken breakdowns
without gg (74 samples)
2: 9%
3: 53%
4: 35%
5: 3%
mean: 3.3
without gg over river (66 samples)
3: 20%
4: 31%
5: 29%
6: 20%
mean: 4.5
with gg (211 samples)
2: 38%
3: 55%
4: 8%
mean: 2.7
with gg over river (99 samples)
2: 30%
3: 41%
4: 28%
mean: 3
damage dealt
i'm just going to post the means since the breakdowns are less important. sample sizes are 70ish / 35ish over river
base results (full hp, no gg - so what japan should do all the time)
4.2
over river: 3.3
results with chinese gg
full hp: 5.2
over river: 4.5
7hp: 4.5
over river: 4.3
4hp: 3.5
over river: 3.1
summary? any boost in combat strength is quite important from the offensive damage taken perspective; you can safely attack a 9hp city with a 5hp warrior over a river with a chinese gg, while there's a 20% chance a 6 hp warrior without gg will die.
with a chinese gg at full hp you gain 1 dmg dealt, .6 less taken.
extrapolating it looks like a 6hp chinese warrior with gg will deal about the same amount of dmg as a japanese warrior with no gg.
japan with gg should be slightly better than china with gg over river results, so i'd estimate maybe 4.6 dmg dealt, 2.9 taken
iggymnrr Apr 29, 2011, 11:09 PM I doubt any civ except Persia can go below 75... there's always something on the way for either army to stuck...
I've been attempting this with 3 armies taking out 4-2-1 targets. 1st army takes out 4 civs, 2nd takes out 2 civs, 3rd takes out 1 civ. I can get 2nd and 3rd armies poised for their last targets ~turn 73. 1st army is usually the one that runs into some snafu. Cleaner map would be nice. Usually only get 1 culture ruin. (On occasion build a monument.) A double GA about the time 1st and 2nd armies move on their last 2 targets is about ideal.
vexing Apr 30, 2011, 05:55 AM oh darius, why did i ever doubt you... and to think all the time i wasted trying to get alex to work.
had a near perfect perfect game with him. no culture ruin, no bronze ruin, but skilldorado so i was able to build monument without delaying military.
second and third civs i took also had second cities, so i was able to avoid warmonger hate and get peace deals.
Onan Apr 30, 2011, 11:10 PM Just checking the forum time...I assume this is complete, just waiting on the results?
hmmn, or maybe not, maybe there's almost five hours left for submissions. Dunno if I'll squeeze another one in. Played my second game with Persia yesterday. Had to move three turns to settle on gems (first roll, no rerolls). One culture ruin, pretty good flat map. Turn 76.
If I don't manage another, quicker one, I'll be pretty pleased with this: halving my initial time.
With the right conditions (double culture ruin, etc.), I'd expect to see sub 65 without much trouble at all.
DaveMcW May 01, 2011, 04:12 AM I just got turn 67 with Darius.
Ruin luck wasn't that great, 2 pop and 1 culture. I wasted 6 turns of golden age at the end.
But the map was perfect.
http://img835.imageshack.us/img835/9150/gminor3.jpg
1. 4 warrior rush and puppet.
2. 4 warrior rush and annex.
3. Buy immortals to replace my dead/max promoted warriors.
4. Use remaining production to immortal rush the civ in the top right corner.
Crafty1 May 01, 2011, 04:59 AM Nice work Dave. You beat my T73 so congrats. Looks like you are using same strategy as I did and I know that my game could have been better. I also only had 1 culture ruin and I think the only unit upgrade I got was on a scout.
Peace deals helped a lot as this game was done when I thought trades b4 DoW were not allowed.
Looks like I will need to have "just one more game" :)
Tabarnak May 01, 2011, 10:57 AM Great job Dave. Incredible finish dates all. Brainstorming in this gauntlet forced players to try harder over days.
Fun settings. Pretty linear and short games.
Onan May 01, 2011, 03:01 PM Ditto, fun process, from beating our heads against the wall, to seeing the light. Glad I was on holiday for a week or I would've spent far too much time on this.
Denniz May 01, 2011, 05:25 PM Results:
G-Minor III (http://hof.civfanatics.net/civ5/gauntlet.php?show=minor&gauntlet=6) - Domination, Prince, Standard Size, Inland Sea, Epic, any Leader
http://hof.civfanatics.net/civ5/images/gold.png1st vexing 2350 BC - Turn 66
http://hof.civfanatics.net/civ5/images/silver.png2nd DaveMcW 2325 BC - Turn 67
http://hof.civfanatics.net/civ5/images/bronze.png3rd Crafty1 2300 BC - Turn 68
Congratulations!
Max M. May 01, 2011, 06:09 PM woah... that was really dramatic last day battle (http://hof.civfanatics.net/civ5/table_viewer.php?difficulty=4&pubID=7&condition=1&dtSc=0&mapSize=4&showall=on&speed=3&maptype=7&leader=14&submit=Go)...
vexing May 01, 2011, 07:31 PM woah... that was really dramatic last day battle (http://hof.civfanatics.net/civ5/table_viewer.php?difficulty=4&pubID=7&condition=1&dtSc=0&mapSize=4&showall=on&speed=3&maptype=7&leader=14&submit=Go)...
guess they didn't make the cutoff.
i'm surprised france didn't have more submissions, i got in the late 70s with them pretty easily.
Onan May 01, 2011, 08:17 PM I was curious about that too, as neither my turn 75 or 76 games seem to have made it into the results list, even though one of them was submitted on the 30th.... Confuzzling.
Congrats to anyone who made it in 70 turns or less. That's hardcore. Now, come on, fess up: any double culture ruins in that lot? :)
2nd edit: hmmn, maybe games played with the new patch were disallowed? Not sure if that makes sense either.
Max M. May 01, 2011, 09:04 PM Now, come on, fess up: any double culture ruins in that lot? :)
No, not in my (and I guess not in others too). Just 1 culture ruin + monument. :)
Onan May 01, 2011, 09:14 PM No, not in my (and I guess not in others too). Just 1 culture ruin + monument. :)
Yeah, I built a monument in both my persia games with less than two culture ruins. Funnily enough, the one with no culture ruins gave me the turn 75 finish.
Hmmn, sorry to keep puzzling over this, but neither of my Germany games are in the results list either...well before the patch. Can someone explain? Cheers.
Ah that may be exactly it: the list shows only my best, pre-patch effort. :(
Sun Tzu Wu May 01, 2011, 10:00 PM Results:
G-Minor III (http://hof.civfanatics.net/civ5/gauntlet.php?show=minor&gauntlet=6) - Domination, Prince, Standard Size, Inland Sea, Epic, any Leader
http://hof.civfanatics.net/civ5/images/gold.png1st vexing 2350 BC
http://hof.civfanatics.net/civ5/images/silver.png2nd Max M. 2250 BC 3855 Points
http://hof.civfanatics.net/civ5/images/bronze.png3rd DaveMcW 2250 BC 2255 Points
Congratulations!
Could the final turn of each win be published too? The discussion in the Gauntlet thread often mentions the turn # of the win without mentioning the year.
Thanks!
Congratulations to all participants!
Sun Tzu Wu
Ozbenno May 01, 2011, 10:03 PM Hmmn, sorry to keep puzzling over this, but neither of my Germany games are in the results list either...well before the patch. Can someone explain? Cheers.
Patches without a mod (coupled with Steam) make these things hard to keep a track of, have made the changes to the vetting software and the list should be correct now.
Ozbenno May 01, 2011, 10:05 PM Results:
G-Minor III (http://hof.civfanatics.net/civ5/gauntlet.php?show=minor&gauntlet=6) - Domination, Prince, Standard Size, Inland Sea, Epic, any Leader
http://hof.civfanatics.net/civ5/images/gold.png1st vexing 2350 BC - Turn 66
http://hof.civfanatics.net/civ5/images/silver.png2nd DaveMcW 2325 BC - Turn 67
http://hof.civfanatics.net/civ5/images/bronze.png3rd Crafty1 2300 BC - Turn 68
Congratulations!
Gauntlet results have been updated to include latest patch version.
vexing May 01, 2011, 10:34 PM Could the final turn of each win be published too? The discussion in the Gauntlet thread often mentions the turn # of the win without mentioning the year.
Thanks!
i second that motion. i guess date is highlighted as it is somewhat applicable across different speeds, but turn # is a lot easier to parse.
Ozbenno May 01, 2011, 10:44 PM i second that motion. i guess date is highlighted as it is somewhat applicable across different speeds, but turn # is a lot easier to parse.
OK done in this thread. Will look at what we can do in the HOF website results.
vexing May 01, 2011, 10:55 PM cool, thanks
Crafty1 May 02, 2011, 01:23 AM What a last day that was! I aimed to have just one more go but after getting a T68 game I was unable to improve much more than that. I used similar warrior rush idea to DaveMcW, did not build a monument and only found one culture ruin.
The math suggested that as, by mid 30s, I was unlikely to find another ruin that would allow a useful 2nd GA and so I gave up completely on double ruin idea and only had the one final GA from military kills.
An ideal start for me was not in a corner (priority). Dave's map shows a good position, near but not in corner and I think he is right with the order of kills. I would be interested to know if other maps have this consistency in placing major civs.
Secondly was 2 hils and hopefully a mining resource.
Then it was as Dave said.
Nice fun games. Gratz Vexing on your victory with this one and to Dave for Silver.
PS. I notice that in the HoF update discussion, MaxM is in 2nd whereas the HoF itself shows him to be in 4th. Is this because of the update change that has been made?
vexing May 02, 2011, 11:47 AM initially games with the new patch were not included in this gauntlet's script, which was fixed.
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