View Full Version : WBCM1 - Allons enfants de la patrie, Le jour de gloire est arrivé! French SG


Harleqin
Jan 18, 2003, 09:59 AM
Ye sons of France, awake to glory!
Hark! Hark! the people bid you rise!



This is the first succession game in a new series for the Play the World expansion, v. 1.14f.

This game is dedicated to those who feel ready to step up to monarch but has been having problems beating it. I'd like at least one player who is familiar with monarch (besides myself) and then take on 3 players looking to take the step up.

Version: PLAY THE WORLD 1.14f
Civilization: France
Difficulty: Monarch
Map Size: Standard
Opponents: max
Map Type: Continents - 70 %
Terrain: Random
Climate: Random
Barbarians: Roaming
Victory Conditions: All are open.

Cultural links are off as are respawns. There will be no exploiting of faults in the AI programming nor any automation of workers.

First round is 20 turns by first player, then 15 for each and then up to 10 turns in every following round. 24 hours to grab it and 48 to post. If for some reason you are unable to make the deadline, then post and let us no.

Roster:

Harleqin
Brian W
Jumbo2002
Hot_Enamel
?????

Every setting, but the civ and the difficulty are open for discussion. What do you want?

And just to get in the mood: http://www.copcity.com/anthems/france.html

Brian W
Jan 18, 2003, 10:15 AM
hmmm...testing my French there Harleqin. My first SG, first game with the French in ages...hopefully a first monarch win too :)

jumbo2002
Jan 18, 2003, 03:39 PM
Hey Harleqin,

I'm a pretty consistent Monarch winner (also, do pretty well at Emperor, if given a good start location).

I'd like to play in this one!

Thanks!

Harleqin
Jan 18, 2003, 03:43 PM
Welcome onboard Jumbo :) I'm getting consistent at monarch, but am too much of a chicken to try Emperor :cry:

Sullla
Jan 18, 2003, 07:57 PM
Ha, I thought from the title that this was going to be a game played in French! :) Sorry, I like the idea but my plate is full at the moment - and I'm probably not the kind of player you're looking for anyway.

Peut-etre une autre fois. ;)

JMB
Jan 18, 2003, 08:51 PM
I had the same impression... :) J'espere que ce jeu vous plairez. Bonne chance!

JMB

Harleqin
Jan 19, 2003, 01:24 AM
Nah, my French is terrible. About all I have is that line which I dug up on the net and then a few phrases I've picked up over the years. We could do one in Danish if you want :D

Anyway, we need two more players before rolling.

Hot_Enamel
Jan 19, 2003, 01:59 AM
I would like to play......If you are willing to accept an absolute newbie with succession games.

I play at emporer level and win most of the time, so I should be able to handle monarch.

Regs

hot_enamel

Hot_Enamel
Jan 19, 2003, 02:09 AM
Ooops.. Just re-read the 1st post.
You're after new Monarch players.

It's up to you if you let me in....I would still like to play.
I've never played a succession game, so I was looking for a monarch level.

I can win at monarch pretty easily, but that does not mean I can win picking up from other players stategies.

Harleqin
Jan 19, 2003, 02:21 AM
Welcome to the team Hot_Enamel. We can use players of all experiences as long as they want to play monarch :p
It will be good with an emperor player as I'm hoping to make the step up in a few months and perhaps an SG would be a good way to do it. Then you could be team captain there :D

Chieftess
Jan 19, 2003, 09:21 AM
I was under the same impression to. ;) Could you put the title in English in the first post? My French is a bit rusty...

Harleqin
Jan 19, 2003, 09:29 AM
Here I go and try to be original but if you want it in English, you got it :goodjob:

Harleqin
Jan 19, 2003, 01:22 PM
Well, I will kick this off tomorrow though we're still a player short. Any requests on size of the map and shape of the lands? I was thinking about a standard map with continents.

jumbo2002
Jan 19, 2003, 05:39 PM
Standard map with continents is my preference. Any weather/age (or random) is fine. Any Barbs are ok, although I'd prefer lesser barbs.

Brian W
Jan 19, 2003, 06:50 PM
think I'd prefer barbs to be the lower end of the scale...more than just huts though. Standard, continents sounds good...and I always randomise the weather settings.

Hot_Enamel
Jan 19, 2003, 08:17 PM
Any settings is fine with me.

I prefer roaming barbs (I think thats the low end of scale - I dont have PTW with me to check)

Regs

Harleqin
Jan 19, 2003, 10:21 PM
It seems that we are agreed. I will start it up and post when I get back from work. Expect it in about 9 hours.

Hopefully we will have our last player by then.

Harleqin
Jan 20, 2003, 08:35 AM
Well, first, let me show you what we got from the world generator.

Our starting position:

EDIT: removed pic. Am having upload problems. The files get there, but with a size of 0 KB. Odd. I'll just attach it and then experiment

Harleqin
Jan 20, 2003, 08:47 AM
The start:

Harleqin
Jan 20, 2003, 08:52 AM
4000 BC (turn 1): The tribe of the French get's sick and tired of wandering around a a particular strong warrior

named Harleqin takes control of the tribe. He likes it where he is and ponders where to settle. He'd like to be on

the coast, but it would either spoil a bonus grassland or take him too far from the herd of cattle. While moving to

the hill next to the sea looks good it would take him too far from the river and the fresh water there. Eventually

he decides to settle where he is standing as the defensive bonus he gets from being on a hill outweighs the benefits

of mining it later. Plenty of hills are around. The town of Paris is founded and a band of warriors is ordered

trained to scout and defend. The worker moves north to mine and road his way to the cattle so that they will be

ready upon border expansion in ten turns. Research is set at full throtle to pottery.

3750 (6): Paris trains it's first unit of warriors. A second unit is commissioned to act as a police force. Moving

on to the mountain our braves fighters detect another herd of cattle to the northeast

3650 (8): A second unit of warriors are trained. This is a tough world so they are ordered to stay at home and

protect the chief...ehm... the citizens. Construction starts on a barracks though it will be switched to a granary

soon.

3500 (11): Our borders expand taking the cattle into our radii and allowing us to boost production.

3350 (14): We learn how to make clay pots. This causes massive happiness with the chief as he is now able to keep

his mead in a cup rather than having to lick it up from the floor. The people are so happy that they start to build

a granary claiming they need food rather than military practice.

3300 (15): A barbarian village is spotted, but just as we are about to go and visit it a scout runs through it

denying us first contact. Someone is out there to our east.

3200 (17): Our brave exploring warriors report back that theyøve found high concentrations of silk to the east. We

will need to claim these so that we can start a true French fashion. We also meet a people calling themselves Arabs.

Their leader, Abu Bakr, is not happy about meeting us. They have knowledge about bronze working, warrior code and

ceremonial burial, but knows nothing about the alphabet. With their scouts they will make contacts before us and pop

more huts so we might as well trade it while we can get something. I have the choice between selling alpabet and

getting bronze working and 10 gold...hmm....no thanks. Or pay everything we own plus 2 gpt for bronze and burial.

After some talking we decide upon our tech and 3 gpt for two of theirs. This takes them down to cautious toward us.

3000 (21): Paris builds a granary. I start it on a settler.


I see I got just a little too far, but it should even out and 3000 is such a nice round number. 15 turns from now on in the first round and then 10 each for every round following.

Up next: Brian W
On deck: Jumbo2002

EDIT: I see the problems are on the server. I will post another screenshot later when it's been fixed.

the game:

Brian W
Jan 20, 2003, 09:28 AM
got it

Brian W
Jan 21, 2003, 07:17 AM
(1) 3000BC-through to (6)2750BC - not really much to speak of here, other than trying to decide where to build the second city. To do that, I moved the scouting warrior over to our south west coast, via a few hills to try to see if anything was out there by way of luxuiries or other civilisations. By the time Paris produced its settler though, nothing but hills, plains and the odd forest were in sight, which didn't really make the decision much easier. We'd need control of a luxury, and it didn't look like the Arabs would be that far away from the only one we could see. One good thing was that they already had built their second city, though being expansionist, that may not have been their own settler, though by 2750 BC, I would have thought it was.

I could really only see two possible city sites. One, three squares directly north of Paris, would have to be built sooner or later (the only way to use the two shielded grassland NW of Paris), but with only non-shielded grassland in view until either it built a temple, or Paris expanded it's borders, it wouldn't've been the most useful city this early on. The other one would be to go straight for the silks. That wouldn't be the most brilliant city ever, but our industrious worker could connect up the silks inside a dozen turns and keep Paris happy. In the end, I plumped for that option, and took the warrior from Paris to guard the settler, as he was destined for somewhat blind territory. In 2750, the settler and accompanying warrior set off for the proposed site, while Paris sets about replacing that warrior in the capital.

(8) 2670 - Paris completes warrior, starts production of the nation's second group of settlers.

(9) 2630 - with the settler just about half way there, the exploring warrior in the south discovers a second supply of silks, though with this in a desert and jungle area, we may have a better city out of this one. Also of note is the Arabian scout around with the exploring warrior. If there is anyone down here, I don't think we'll get the benefits of first contact

(12) 2510 - Tired of walking, our group of settlers camp down on a river in a forest, call themselves Orleans and tell the band of warriors to guard them. They also start work on training a group of spearmen to provide better protection against a possible Arab attack

(13) 2470 - another dilemma - again, city placement as Paris builds another settler. As I decided against leaving Paris undefended again, this settler was not to travel very far. That was fine...the three best options were probably the closest ones anyway. Unlike Orleans, there was nothing of not further afield. Again, there was the option of the city north of Paris, but still, I couldn't see all that much value in it at this stage. With 26 turns until Paris' expansion, it may be worthwhile IMO after another couple of settlers. There was a site south of Paris, but as yet, I have found nobody and not much worthwhile down that way yet. So, I decided on a gap filler really, between the two cities we already have, with not too much overlap (one square with Paris, two with Orleans, which fits in nicely with the city which will be above Paris without wastage. It would also be our third city on a river, but also the last for a while too.

(15) 2390 - that's about it really. The worker has just begun work on the last part of the silk road and the settler (IMO) needs to go one square south.

Abu Bakr isn't exactly being generous with regard to technology. He now has the Wheel, Mysticism and Warrior Code, but wants our entire bank plus much of out profit for each.

Paris is in a bit of a confusing situation. It can cope with another settler (which I've got it on now), but will go down to size 1 for 2 turns afterwards. May be best to put a spear in there first. I possibly missed the chance of a warrior, which may have been better. For that, I apologise. It's still possible, but a waste of a turn now. Up to the next player really.

Orleans is on a bit of a production boost now...that will possibly need changing soon to get it to grow quicker,

The third city isn't going to balloon in size, but may offer a decent place to build up a military with minimal corruption if we go for a barracks. The arabs will not be the best opponents though with their head start in tech.

Hope I haven't made too many bad mistakes...

Ah well, I'll stop waffling there. Brian I is on his death bed. Long live the next king.

Harleqin
Jan 21, 2003, 07:25 AM
That next king would be jumbo2002 :)

I'm a bit busy so I'll look at the game later and offer some comments and post a map.

We are still one player short!

jumbo2002
Jan 21, 2003, 02:28 PM
Got it. Will play tonight.

jumbo2002
Jan 21, 2003, 06:45 PM
Summary: Actually, in the end, we did finally find the borders of the Arabia and Germany. They're pretty far away, and we have a significant amount of room to grow. I did not trade any tech, with the hope that there might be a fourth Civ on our continent to drive down the price of techs and give more brokering opportunity. Writing (due, I believe, in 4 turns) will give that opportunity. I don't think things were too weedy...but anyway, here is the more detailed report of King Jumbo I:

(0) 2390BC - Things look ok. Sometimes people don't like dropping the capital to size one, and yes, eventually we'll want to make sure Paris stays at size 2 after growth in the future. We *definitely* need more than one worker; with our cities staying low, I probably wouldn't have made finishing the road network such a high priority, compared to either irrigating the plains or mining the grassland next to Orleans. We also need some more exploration to the NE, and I don't think we'll get into too much trouble with the Arabs quite yet. With that in mind, I change Orleans from a Spear to a Warrior. I agree with the city location for our third city one space to the south; down the road this could be a very powerful city with a nice mix of growth and production.

And so, I hit next turn.

(I) Livy says that we are 8th largest in the world. Livy gets put on the "Jumbo Hit List."
For what it's worth, here's the list: 1) Babylon, 2) Arabia, 3) Aztecs, 4) Germany, 5) Spain, 6) Vikings, 7) England, 8) France.

(1) 2350BC - Move settler south.

(2) 2310BC - Orleans Warrior->Warrior. Send just built warrior northwards. Found Lyons, set production to Worker.

(3) 2270BC - Silks are online.

(4) 2230BC - Paris Settler->Barracks. Popping a hut in the Southeast reveals Barbs. Incense revealed in the southeast. Abu still wants to extort us for tech, and so we will wait until we make some more contacts, hopefully in the southeast (if we survive barbs). The settler is going to move to a coastal location in the north next to two bonus grasslands. The location three squares north of Paris is nice, but it can wait for a "fill-in" later on for when the cow and wheat will be in our borders.

(I) One barb attacks us, and knocks us into the red before dying. The other two barbs run around aimlessly.

(5) 2190BC - zzzzz......

(6) 2150BC - Another Barb appears in the Southeast. We move away.

(I) The barb in SE chases us, another barb appears in the northeast.

(7) 2110BC - Orleans Warrior->Worker. MM Orleans to work irrigated plains tile; it will grow in 5. Move warrior to Lyons for MP/barb defense. Artic land revealed in the NE.

(8) 2070BC - Incense revealed in the NE.

(9) 2030BC - Rheims founded. Our northern scout wonders if these people called "The Arabs" are really a myth.

(I) An "Archer" from "Germany" is sighted.

(10) 1990BC - We make contact with Germany. Their leader, Bismark, is Annoyed. They possess Wheel and Warrior Code and have 0 gold. Leipzig is their only city other than the capital. It is likely that Arabia and Germany have contact with each other...I guess (where are the Arabian cities if contact was made so early?) I will continue to seek more contacts before making trades, to further drive down the price. There's got to be *somebody* in the southeast, and since we aren't in danger anytime soon, trades can, if necessary, wait until the next leader.

(I) Bismarck offers Warrior Code for 60 gold. I decline. There has got to be somebody to the southeast, and I don't think that acquring tech is critical for us, yet.

(11) 1950BC - Exploring continues.

(12) 1910BC - Paris Barracks->Settler, Lyons Worker->Barracks. Hmm...there's an Arab warrior down here? Hmm...I could've sworn that previous reports implied that Arabia was to the northeast?

(13) 1870BC - Well, that answers some questions. Our continent appears to be donut (mmm...donut) shaped, with a large lake or sea in the middle. Arabia is on the other side of the lake, and there might be a land bridge in the middle. As it is, we have a *lot* of room to grow.

(14) 1830BC - Orleans Worker->Barracks. Border with Germany discovered.

(15) 1790BC - Our explorers explore just a little more.

Thoughts: The prices for tech haven't decreased at all, but we don't have a need for any specific tech at the moment. (Unless you want to see where Iron or Horses might be). Normally, I would wait until Writing and see if Arabia or Germany have any eastern neighbors before doing much dealing. Our position is secure; Arabia and Germany both are on the eastern side of the lake, and we are alone in the west. There is also a one-tile chokepoint in the northeast, near the Arab border and incense hills. The southern part of the continent is more wide-open.

Some screenshots:

http://www.civfanatics.net/uploads3/wbcm1-1790map.jpg

I've never done a dotmap before, so this could have some :smoke:, but I think it uses most of the available tiles as efficiently as possible. The white question mark is a region where I'm not sure where the best cityspot would be, since that might depend on uncovering some of the black territory to the east. Obviously, further expansion will continue to the northeast and southeast.

http://www.civfanatics.net/uploads3/wbcm1-1790zoom.jpg

This shows our location to the far west of our continent, and Arabia and Germany (and someone else?) to the east.

WBCM-1_1790BC.zip (http://www.civfanatics.net/uploads3/WBCM-1_1790BC.zip)

Hot_Enamel
Jan 21, 2003, 08:08 PM
OK - I think its my turn.

Wish me luck on my first ever succession game.
Be easy on me :)

I'm at work now, so I will play late tonight.

Harleqin
Jan 21, 2003, 10:40 PM
Good luck with it Hot_Enamel.

You found incense [dance] Great. I just hope we can get it as it's pretty far away. We need it to excuse any [pimp] moves ;)

I agree on blue and green dot, but would probably move black and yellow one tile northwest. It would create more overlap but it would allow us to use the fish close to black with a city further down minimizing overlap there.

I'm a little more unsure about moving yellow. It will depend on what is under the fog. If there is suitable land to use the tiles, then your spot is the right one.

And you're right. We need our industrious workers. Also because the AI counts them as military units.

:goodjob: to all so far.

Hot_Enamel
Jan 22, 2003, 02:13 AM
I am having trouble downloading the file.....

Its saying file not found.

I will keep trying...or you can email it to me at

hot_enamel at hotmail.com

Brian W
Jan 22, 2003, 06:31 AM
I can't remember the last time I had so much room to expand. In fact, I can't remember the last time I didn't have a civilisation parked under 10 tiles away from me, limiting me to about 5-7 cities and forcing me into an early war

jumbo2002
Jan 22, 2003, 06:57 AM
Sorry about the file, I must've screwed up with capitalizing the filename. :cringe: Note to self: keep filenames lowercase! Anyway, I've emailed the file to Hot Enamel.

Anyway, under normal circumstances I would have the black and yellow tiles closer in. However, considering how much space we have, we might as well expand as far as possible with our city locations. Also...I don't remember this for sure, but I think the current placement of black dot allows for a city further down the southern coast still being able to use the fish. But yeah, that city further down would then have overlap with black dot.

Enamel can decide what he thinks is best!

Good luck! :goodjob:

Hot_Enamel
Jan 22, 2003, 07:11 AM
I got the file by email - many thanks.

Unfortunately, its past midnight here in Oz and although I am keen to go for it... I should probably play it tomorrow.

Sorry guys....thats another 24 hour wait for me to finsih

You can skip me if you want to move the game on.

Regs

H_E

Harleqin
Jan 22, 2003, 07:18 AM
No, it's ok :-) You've had trouble getting it and still have almost 48 hours to play. Take your time and get some sleep now. We want you fresh and aware of what you're doing ;)

Hot_Enamel
Jan 23, 2003, 06:04 AM
Ok - I finally got the file and am ready to play.
Firstly, I should say that I play emporer and bearly get three cities down before I get into my first war
I have never gone into rex like this game....but rather take over cities and just build cities to fill gaps.
Just to make sure, I reloaded the 1790bc save of my last game. I had 2 cities built and had a small army of archers and spears raining down terror on Bismark.
I win at emporer every time and end up with a domination win.
Part of the reason I wanted to try a succession game was to study how others play and learn different strategies. If I fall back onto my warmongering ways..I appologise in advance and feel free to chastise me.

Here is my top score screenshots that I have loaded..... :) Hmmm Domination
http://www.geocities.com/hot_enamel/

Ok - I load up the save and have a look around.
Cancel all the build queues and start building warriors...Ha Ha ..Just kidding. :D

I take Lyons warrior and move him between Lyons & Orleans. He can guard two cities for a while.
Orleans warrior moves forward to start removing some of the fog.
Crikey we are behind in tech...I am not normally this far behind, but I am usually extorting tech my neighbouring civs by now.

(1) 1750bc
Paris builds a settler. I order a spearman.
Our Southern Warrior skips a turn and heals
Our Northern Warrior explores
I like to get my productive core cities down first so I send the setter north to the Blue spot
(2) 1725bc
A hun barbarian appear near Lyons
Our workers run away screaming, and I send our warrior back to defend
(3) 1700bc
Our workers frantic screams seem to have scared the hun, and he also turns and flees
Arabia is a lot closer than we think.
Orleans warrior has found their borders, very close to jumbo2002s question mark.
(4) 1675bc
We learn writing...(I usually beeline to iron wroking or horseback riding :-)
I set study to Literature for now.
Reims builds a Warrior so I shuffle him to the nearest hill. He gets double duty with Orleans protection.
Tours is settled and I demand a barracks
The Germans are our furtherest neighbour and their are no more contacts on our continent.
I give the Germans Writing for The Wheel / Warrior Code / Iron Working / and 16 gold
Arabia has Mysticism and will only trade it for writing and 129gold.
I throw money around pretty generously in my games :)
I can only recoup 16 gold from Germany if I resell it...Its not worth it yet.
I look at our map, and its all bad.
We are nearing the end of our exploration, and have not found 1 bit of iron.
The only horse resource is 2 city sites away, southeast of Paris.
(5) 1650bc
Paris builds a spearman, and I order a settler. I dont want to have to fight with archers so I want to grab that horse resource.
I want iron, and we may have to fight for it, so I change research to horse back riding.
(6) 1625bc
That Hun warrior reappears.
(7) 1600bc
The Hun warrior wanders around
(8) 1575bc
Our Northern Explorer Warrior is behind the Arabs and meets the eastern sea line
Our Southern Explorer Warrior is deep in German territory and sees the first bit of iron on the continent. (well within Arabia territory..too far for us)
The Hun warrior is 1 tile from Lyons.
I use the whip, and rush the barracks in Lyons.
(9) 1550bc
Paris builds a settler and I order a spearman.
The settler takes the Paris spearman and heads south east to grab that horse.
(10) 1525bc
The Hun is waving his fat hairy ass at my Lyons warrior.
Our French pride is at stake.... our warrior attacks and kills him.
Our Northern Warriors expansion is at an end. I order him the long trek back home
(11) 1500bc
The Paris culture expands
The Germans begin to build the Oracle
I note that Arabias culture also expands. Their capital is right on the ? on the jumbo2002 map
Their expansion has been North, West, & South....No wonder we have so much room.
Our Southern warrior sits high on a mountain and can see an Arabian warrior in German territory.
(12) 1475bc
Another Hun Warrior appears next to my settler/spear combo.
I am putting my money on our spearman.
(13) 1450bc
The Hun decides life is not worth living and impales himself on our spearman.
Another Hun appears near Lyons.
We learn Horseback Riding.
As I think about it...It was kinda stupid to rush for this tech when we are still many turns from building them
Oh well..I set our study to map making.
We need to swap some maps and find Iron.
Paris builds a Spearman. I order a settler.
I change the Orleans build to a settler. I want to claim site ? and stop arabian expansion east.
Our Settler/Spearman combo meets the hun camp.
(14) 1425bc
I decide to not risk our spearman and bypass the hun camp
My southern warrior can go no further so I order him home..on the first step back, he notices an arabian worker connecting the iron.
(15) 1400bc
An Arabian warrior appears next to our spear/settler combo to save the day.
The huns are chasing us.

Ok thats it.
I feel stupid studying HBR...but I did it in a rush of blood.
We have workers in Paris ready to begin to road to the horses.
Arabia is our biggest threat and our closest neighbour.
Sites A, B & C. are up for discussion. Note we will miss the silks & the fish.


++ Edited 24/1/03 for zpelling and Gramma ++

Harleqin
Jan 23, 2003, 06:27 AM
I can't wait to have a look at it...but...ehm... I need a save to continue :)

It sounds as it's time to slow down expansion and start building.... while not neglegting exploration of course.

Hot_Enamel
Jan 23, 2003, 06:52 AM
I keep getting logged out of the board.

I logged back in about 8 times to finally post the text.

I am going to try to post this by itself.

Then if it looks OK - I will post the file & the pic.

BTW...I dont post at CFC very often...is there something I should know (instructions) on how to attach files/pics.

Regs

Hot_Enamel
Jan 23, 2003, 06:53 AM
The File

x-ing fingers

Hot_Enamel
Jan 23, 2003, 07:01 AM
http://www.civfanatics.net/uploads3/wbcm-1_1900bc.jpg

Hot_Enamel
Jan 23, 2003, 07:18 AM
Damn this board is giving me serious grief tonight.

I dont have this much trouble with anywhere else.

Maybe my firewall is disrupting my cookies...dunno.

I just have to log back in about 7-8 times every time I want to post

Hot_Enamel
Jan 23, 2003, 07:28 AM
Some more quick thoughts before I retire to bed.

We need to prune Arabia before they get their UU.
That thing has a 3 movement and will swarm all over us.
Horsemen are our only option.

We need iron or we will be ineffective military until Cavalry.
There is only 1 iron source visable on the map, and the arabs have it.
There is only 1 horse resource near us...we can claim it with the settler.

Regs

Harleqin
Jan 23, 2003, 08:57 AM
I got it. Will think things over and see what I can do. I'd like for us to get 3-4 more cities before thinking about war. That Arab city next to the Iron looks like a good place for the FP

Harleqin
Jan 23, 2003, 10:19 AM
1400 BC (preturn): The descendent of the old King Harleqin returns to power and surveys his lands. Things look good though in his opinion we are way to thin on military and not enough people are working our lands. This will have to be remidied. He notes a settler is about ready to build a new city and a new brave band is being trained in Paris. But we need more. Rheims is switched to a settler.

IT: A band of German warriors loses the battle against the Hun camp. :lol:

1375 BC (1): Our brave spearmen attack the camp and easily overrun the barbarians taking up a position on the hill. Wary after such a battle the brave French settlers nonetheless follow them.

1350 BC (2); Both Paris and Orleans build settlers causing massive joy in the hearts of all Frenchies. The palace is expanded and King Harleqin II is pleased to get a proper entrance to his cave. Orleans starts training some workers while the King decrees that Paris should train men with pointy sticks to protect his palace. The settlers in the south move toward the sea as the king likes the spot. There are a good fishing opportunities there and he would like to catch something. :love: :fish:

1325 BC (3): Orleans is founded on the coast. Rheims train a new brave settler to go where no French culture yet exits. The settler from Paris is wandering unescorted and dances around some Hun warriors. Marseilles is founded and the king is so happy that he takes a small vacation to go fishing. The king invites the leaders of the Arabs and Germans to join him. The Arab leader is willing to offer 140 gold for the secrets of Horsebackriding, but no deal is struck yet.

1300 BC (4): Lyons train a group of men with pointy sticks. They will meet up with the settlers from Paris. The guardians of Paris notices the Huns and leaves the town to strike them down, promoting to Elite fighters at the same time. [dance]

IT: A band of Iberian horsemen approach the area near Marseilles. They must be turned back. This is our best beach and fishing area.

1275 BC (5): The king takes a nap trusting that things can handle themself for a little while. :sleep:

1250 BC (6): Tours build a barracks but nobody is using them? This can't be right. A group of volunteers are rounded up and set to work practising how to use pointy sticks. Our brave men daring the wilds return with a report of a Vandal camp. Vandals? I don't like the sound of that. In Paris more men are now walking around with pointy sticks. They demand someone to cook for them so we'd better do as they ask (worker ordered).

IT: Vandals rush us, but all fall dead upon our no longer so shining pointy sticks.

1225 BC (7): Chartres is founded in a forward position encroaching on Arab borders. The city will have to be well protected as the AI hates aggressive settlements. It will also function well as a base for our forces. It is beatifully located at the Impresk Lake.

IT: Arabs disperse the Vandal camp and then a warrior/settler pair appear in the region I am rushing to claim. It will be close.

1200 BC (8): Cooks and servants are ready in Paris and in appreciation of this the people start constructing a mighty temple to honor the King.

IT: The Arabs found Basra in a poor position for us. It will have to be removed later. :ack:

1175 BC (9): Lyons trains settlers and returns to men with pointy sticks for defence. We found Avignon as a reply. I would have liked it a single sqaure further southeast but a fortified warrior made it impossible. It will be a dense build there.

1150 BC (10): Tours finally gets defenders and a temple is ordered up though another group of workers was tempting. In the east our men continue their trek toward the sea and incence. If all goes well they will arrive at the chosen spot in 25 years (1 turn).


Well, let's look at the map:

http://www.civfanatics.net/uploads3/wbcm1-1400bc2.jpg

Remember that we are now down to 10 turns each.

We still need a fifth player.

And the game:

Here it is (http://www.civfanatics.net/uploads3/wcbm1-1150bc.ZIP)

EDIT: Fixed the links. Brian W. You're up.

Brian W
Jan 23, 2003, 06:17 PM
Great job on getting tech parity and beyond. I could barely believe we were ahead of the Arabs when I loaded up.

10 turns of not a lot really. I see Harleqin's going for quite a culture push as I load this, and I see no reason to stop that. I see no reason whatsoever to go against that, if only to prevent Chartres from a culture flip should the Arabs go for a bit of culture. Therefore, no changes. These 10 turns are not a lot more than building roads and pressing Enter.

(1) 1125BC - move workers ready to build roads, move settler/warrior pair to city site, send South warrior round to search beyond the mountains
(2) 1100BC - Orelans builds worker, we seem to have enough, and an archer may be helpful for killing the barb camp up north. Worker moves south to avoid barbarian, and help Lyons worker (assume you meant worker as that city's latest build in your post Halrleqin, not settler) construct road to Chartres. Besancon founded on the coast in the northeast. set to build Spearman. Slowly.May be an idea to switch that to an equally slow temple if the Arabs get more city sites around there in the near future.
(3) 1075BC - barb warrior wandering near cities protected only by a warrior. It's risky, but not much can be done right now
(4) 1050BC - Map Making discovered. I set about Code of Laws. Not really sure if it's a good choice. My only thinking is Paris can be a wonder-building city with a bit of a population boost and production boost, and even for warmongering, I rate Republic as the better government of the two early ones.
(5) 1025BC - swap maps with both Germany and Arabia. No decent techs available, but they both pay small amounts (22 and 3 gold respectively). The game revolves around iron - the source outside Baghdad is the only one on the island, though horses are equally as important really. Just two. One between Medina and Kufar is in the Arab heartland, the other is just south of Marseille. The Germans are VERY weak until gunpowder. If we go for the Arabs before gunpowder, whatever we've got left should take care of Germany really
(6) 1000BC - the fourth millenium begins with a sprinkling of culture provided by a place of worship in the capital. We need more cities though I think, so I set them about building a settler.
(7) 975BC - warrior in the south reaches the mountains...barbarians around, but he carries on with the safety net of terrain protection.
(8) 950BC - there's not much south of the mountains at all...just a barb camp in some jungle. As there's not much exploration left to do, I will risk the warrior against the barb camp for a bit of money.
(9) 925BC - Lyons build spearman who will go to Chartres in case the Arabs turn ugly. They remain training spearmen, which will be produced to protect the settler Tours will build once it's temple is completed next turn
(10) 900BC - Chartres receives it's spearmen from Lyons, Paris builds settler, uses non-named spearman as escort and immediately sets about replacement defender. Tours completes temple, starts settler. Warrior attacks barb settlement in the south and wins. 25 gold captured.

Like I said at the start, these 10 turns were never going to be amazing. All I've really done is get ready to build a couple more cities, and get all cities on the road network bar Besancon. The settler from Paris I think should get those horses asap. I've not set about any military as the best we have is archers, though I just remembered there is one due in Orleans. It was to kill that barb camp but I'd guess Arabia have done that for us. Still got a barb outside that city though which is restricting worker movements...I don't fancy a warrior's chance against that on a mountain...may be worth a risk with an archer on a hill though....up to you really, I kind of messed that city up a bit.

settler/spear pair from Tours/Lyon will be ready in 6...possibly the site north of Orleans is good there to prevent Besancon being blocked off and restricting luxuries when we go for war (barring a costly harbor)

I've got a feeling I've missed something this turn. It just seemed too quiet really. Good luck jumbo.

eh...I can't attach this thing right now because it's too big :confused:. Let me fiddle with Winzip for a bit

Brian W
Jan 23, 2003, 06:33 PM
http://www.civfanatics.net/uploads3/WBCM-1_900_BC.zip

jumbo2002
Jan 23, 2003, 06:47 PM
And so the well-managed reign of King Brian ends, and King Jumbo II rises to the throne!

Will the Quiet Age continue? Stay tuned...

(Got it.)

Hot_Enamel
Jan 23, 2003, 08:09 PM
I am in completely new territory here.

Never have I played for so long, so peacefully.....(Although there is this PBEM game i am in, and I am stuck on an island....)

I cant remember when I ever built more than 5 cities in a row.

I say we have to pick a fight very soon with the Arabs.
That Iron is going to be the key for our continent.

We either build some boats and go looking for some elsewhere, our we build a horde of horsemen, destroy Arabia and take theirs.

And if its war we want, we should do it well before Arabia stops Rexing, and well before they get Ansar's. Those 3 movement offensive units can really hurt us. And without Iron, we cant build Knights & Pikes.

Here I go...Warmongering again.... :ninja:
Gotta learn to calm down.

:)

There are otherways to win Civ than just miltary

:D

jumbo2002
Jan 23, 2003, 08:18 PM
The Quiet Age continues...but not for long! :satan:


(0) 900BC - Odd. There was an unnecessary entertainer in Tours. I assume it was because the temple just finished. Everything else looks fine.

(1) 875BC - The southern warrior walks to the end of the peninsula.

(2) 850BC - King Brian's notes state that we should go after the horses with the settler from Paris ASAP. However, we'll have horses with a Marseilles expansion (plan on whipping temple soon.) Our workers outside of Lyons will move south, improving tiles as they go (making sure that all cities are working improved tiles). As for the settler, there are two or three possible locations, but nothing perfect. I'll take the desert location next to the hill and mountain. It has some overlap with Marseilles, but it's on a river and with gets a wheat and silks in its radius with one turn of expansion.

(3) 825BC - Paris Spear->Settler. Set one of the workers outside Avignon to chop forest; will accelerate Temple production and bring water to the south.

(I) Babylon finishes the Oracle.

(4) 800BC - Zzzzz....

(I) Abu demands TM+31g...ooo, that SoB will pay. As it is, we don't have any military to speak of, and so we cave.

(5) 775BC - Rheims Temple->Barracks. Tours Settler->Worker. Lyons Spear->Temple. I decide to switch the Archer in Orleans for a Barracks; we're going to need vet military when we finally decide to go after Arabia. The spear from Lyons and settler from Tours will rendevous in Orleans. Adjust slider to gain 15g this turn, while still getting CoL.

(6) 750BC - CoL->Philosophy. I agree with the goal of hurrying to Republic. 90% sci., 6 runs, -5gpt (we have 245 in the treasury.) Found Rouen on the southern desert tile; actually, this puts horses within our culture borders on its own. We don't need to wait for the temple at Marseilles. Rouen starts work on a temple, but this can be vetoed by the next leader. Border expansion by Rouen will put Silks online without needing to mess around with the jungles down there (although long term we'll probably want a city on the current location of the barb camp - other 2 silks, a whale, and grasslands under jungle.) Our southern warrior is moving westward, to perhaps clear out that barb camp.

(7) 730BC - Tours Worker->Spear. Paris Settler->Spear. spear/Settler pair out of Orleans heading for green dot on my original dotmap. A barb horse has run its way onto the hills outside Marseilles, forcing our workers to run away into avignon for the moment. Spear/Settler pair leaves Paris, probably to settle on the shores of the lake. But that will be a decision for King Enamel.

(8) 710BC - This barb horse really needs to go. Spear out of Avignon attacks...and wins! Taking 2 hp of damage. Our workers are free to serve the French Empire again! (Most importantly, Marseilles can now grow freely.)

(9) 690BC - I give the map a closer look, and realizing that since Basra is one square to the east of where I intended our city on the river to be, I will move our green dot city one square to the east. Our spear/settler pair moves northeast in that direction.

(10) 670BC - Paris Spear->Settler. (Fully vetoable.) I would think that this would be our last settler out of Paris before we start producing horsemen. Hmm...I move our spear/settler pair where I intend our next city to be, and they spot an Arab warrior/settler pair on the tundra to the north. If they found a city next turn, we may want to return to the original green dot spot (one square to the west) and found there. Germany just got Philosphy, but we will have it in one turn anyway. Adjust sliders to give us Philosophy in that same one turn, but with only a loss of 1g this turn.

King Hot Enamel can trade CoL to Arabia for wM+Math+33g, if he wishes.
As I noted, the northern spear/settler pair is ready to found where it stands next turn, unless the Arabs found where they are standing during their turn. I intended the southern spear/settler pair to march eastward to the southern coast of the lake, or you can move it to the southeast, along the river and into the region of incense.

The workers south of Avignon are a few turns away (3, by my count) turns of linking up horses. Then, it's time for a horseman buildup and a march against Arabia! :hammer:

I'm having issues with the upload server, so I'm emailing the game to Hot Enamel.

jumbo2002
Jan 23, 2003, 08:25 PM
Yeah, this game is unusually peaceful. We could've gone to war with Arabia when they gave us a demand, but I didn't want to deal with it at the moment. I like going to war on *my* terms, thankyouverymuch! :sniper:

Also, I wanted to improve Avignon on the way down to getting horses. It sucks not having cities growing. In the meantime, instead of building non-horse units, I focused on expansion. Hopefuly, things should be setup for you to form the Army of Glorious French Horsemen!

Hot_Enamel
Jan 23, 2003, 08:31 PM
:goodjob: :goodjob: :goodjob:

I am at work at the moment.

I dont have it in my hotmail account yet, but it will get there.

Assuming no file corruption, I will play tonight.

Hot_Enamel
Jan 23, 2003, 08:36 PM
Found it.... Its in my junk mail folder.

Changing my filters now

Harleqin
Jan 23, 2003, 10:33 PM
Let's get ready tooo RUUUUUUUUUMBLE! This land should belong solely to the People Chosen by God!

Hot_Enamel
Jan 24, 2003, 04:11 AM
My official "Got It"

Brian W
Jan 24, 2003, 04:57 AM
Hot Enamel: I wouldn't worry about being too warmongery...I usually take out 1 or 2 opponents on the way to a spaceship win. I started a game last weekend determined to go for a different win, probably domination, and have ended up going for 20k culture. We'll probably even each other out!

Hot_Enamel
Jan 24, 2003, 07:30 AM
Dont worry...I will play the game within our agreed strategy :)
I just like to set things up early so we get a choice later.
It just so happens that I usually choose domination, but I think I can adapt

:)

Hot_Enamel
Jan 24, 2003, 07:38 AM
Ok - Preparations for war begin with King Enamel II

I check out the save and decide I want the elite spearman on the front line at Chartres. He may get us a Great Leader.
I do the trade with Arabia CoL for Math & 36gold
End Turn

(1) 650bc
We learn Philosophy, and I set our study to the Republic
A quick check of the Diplo screen shows that Arabia dont need it. Either they studied it or more likely, Germany traded it to them.
The Marcomanni Barbarian does a little dance and swaps hills.
Arabia does settle in the far north tundra, so I move our setter/spear stack 1 tile west
I do decide to send our Southern Settler/Spear stack east to the lake...We already have silks and can grab the other lot later.
(2) 630bc
Tours builds a spearman, I order galley for some quick sea exploration
Besancon gets a Spearman, I order another..they are stuck by their lonesome and need to be able to defend for themselves
Grenoble is founded on the Green Dot
Our Elite Spearman kills that pesky Marcomanni Barbarian
Our Southern Exploration warrior kills the Burg??? Barbarian camp in the spices.
(3) 610bc
Nothing exciting Happens
(4) 590bc
We road horses to our Capital - Yay !!
Paris Builds a settler - I order our first horseman.
The Arabs builds an embassy in our city.
The English have finished building the Pyramids in London....:eek:
I send our settler South
I settle Dijon south next to Dohnut Lake
I change my mind about a galley in Tours and switch to a horseman
I rush a temple in Chartres
(5) 570bc
Chartres builds a temple, I order a barracks
We now have 3 spearmen and a warrior guarding Chartres...Training for war.
(6) 550bc
I see two regular Arabian warriors and a settler moving south...they better not be after those silks
Reims builds a Barracks & I order a Horseman
Avignon's culture expands
Our Settler Picks up the spearman from Marseilles, and heads towards the silks
(7) 530bc
Orleans builds a barracks & I order a horseman
Tours builds our first horseman. I order another.
(8) 510bc
Paris builds a horseman. I order another.
(9) 490bc
That Settler I saw in southern Arabia...was actually just a worker. :blush:
Tours finishes their temple, and I order a horseman
Chartres borders expand, and we take 1 tile from Mecca...(They really dont like it when you do this)
The English finish the Colossus in York !!!!!!!!!!!! :eek: :eek:
(10) 470bc
A German Archer scout appears
My Settler/Spear stack is 1 tile from claiming the silks, and a Angle Barbarian camp has popped up.
Arabia has Polytheism and wont trade for it....It doesnt matter, they will give it to us after the first war.
They settle Aden and get the spice in the far south.

Arabia has Wines, Silks & Spice and is leading in tech.
Our continent is just about full which is when they will stop rexing and start building a military.
The next leader may want to pop rush some horsemen and start the war.

You may want to attack the barbarian camp to the south...or just continue heading south 1 tile and settle the city...Which also disperses the camp with no risk.

Building a galley in Tours is not a bad idea, and doing a little bit of exploring...but I still think we need to control our iron on our own continent which means war & horsemen.

Hot_Enamel
Jan 24, 2003, 07:44 AM
wbcm-1_470bc.ZIP (http://www.civfanatics.net/uploads3/wbcm-1_490bc.ZIP)

{Edit - Not Working - Link Changed) :mad:
{Edit #2 - Still Not Working - Link changed again} :mad: :mad:

++ the file says 490bc zip , but its the 470bc sav inside ++


{edit - Ok its working now} :crazyeye:

Hot_Enamel
Jan 24, 2003, 07:50 AM
I'd do a map, but its 12:45am.....so forgive me

Harleqin
Jan 24, 2003, 07:50 AM
I got it. Will play and post tonight. It sounds like things are about to heat up. Let's prepare to show those Arabs who the real masters are.

EDIT: Haven't even had time to open it yet as real life just decided to demand time of me. Expect a report and the game in about 12 hours.

Hot_Enamel
Jan 25, 2003, 07:33 AM
http://www.civfanatics.net/uploads3/wbcm-1_470bc.jpg

Harleqin
Jan 25, 2003, 09:52 AM
Preturn: The line of Harleqin continues with the coronation of Harleqin III known as the Raging One. He notes the buildup of armed forces and agrees. He wows to garrison Chartres, Grenoble and Dijon in preparation for a three-pronged attack against the vile Arabs. He is pleased with the state of the realm and changes nothing.

Early turns: The king continues the construction of military units and settle the town of Amiens in the southwestern jungle. Road construction started to aid in invasion.

Middle Turns: Horseman construction alternated with workers so the core can be improved.

Late turns: Nothing much. Continued the buildup in Chartres.

We are strong compared to the Arabs.
http://www.civfanatics.net/uploads3/wbcm1-mili.jpg

Here is the game (http://www.civfanatics.net/uploads3/wbcm-1-250bc.ZIP)

Brian W
Jan 25, 2003, 12:54 PM
erm...forgot a 'got it' but here we are anyway:

(0) 250BC - have a look round...I don't see anything that needs changing really, though the Arabians do have contact with the Aztecs and Babylonians. They won't sell, and won't trade maps for a decent price. The 2 civs must be on an island,and looking at the lie of the land, the most likely option is that they're to the west and were found with a ship out of somewhere like Baghdad. I won't rule out the possibility of those civilisations having come to find the Arabs from the other side and set the galley out of Marseille to arrive a bit quicker (9 turns...plus anarchy)

(1) 230BC - Besancon spearman, change to worker. Orleans horseman, change to spearman (only border city without one)

(2) 210BC - Republic discovered, 4 turns of anarchy...

(6) 130BC - Republic formed. Set the rates to 6/3/1, Construction running in 19 at a loss of 1gpt.

(7) 110BC - three horsemen built. Paris switched to settler. The city needs trimming, and we may want to move Basra when we take it over. Lyons and Tours carry on building horsemen. All three sent to Chartres.

(8) 90BC - Rheims horsemen, again, no change and sent to Chartres.

(9) 70BC - Chartres spear, changed to horse...spear fortifies in Chartres ready for invasion party.

(10) 50BC - Orleans spear, set to defend, switch to horse. Paris settler, switch back to the horses.

There's now 12 horses in Chartres with 4 spears, and another 3 horses in Grenoble. Our main focus has to be Baghdad, Medina and Kufah for the two resources...to get the two northern cities would be good too, but I sent all new horsemen to Chartres ready for the attack on Mecca. Dijon may want a few before we go for it too. Up to you jumbo.

Jumbo: science/luxuries are a bit screwed...I'd've been better off going for construction at the absolute minimum. You can trade republic to Arabia for their map, all their gold, and both contacts, but it may make the war awkward

Brian W
Jan 25, 2003, 12:54 PM
www.civfanatics.net/uploads3/WBCM-1_50_BC.zip

jumbo2002
Jan 25, 2003, 01:25 PM
:goodjob: Harleqin and Brian...looks like it falls to me to begin the invasion of Arabia! :hammer:

The war will begin either later today or tomorrow morning, but before we get to that point I'll ask for opinions on this strategy, if anyone else has any ideas:

Objectives:
1. Siezing Iron and Horses from Arabia, and acquiring soon-to-be-formerly Arab luxuries.
2. Expanding French territory.
3. Demanding Map, Contacts, and any money and techs that Arabia has in a peace deal.

Strategy:
1. Focus our power in the center of the continent and advance through Arabia as quickly as possible.
2. *Raze* Mecca; don't want to deal with flips or have a need for a garrison slowing us down. (Unless they have a wonder we want to keep; I've forgotten.)
3. Fight only holding campaigns in the north and south.
4. Capture Medina, Baghdad, and Kufah, securing horses and iron and splitting Arabia in two.
5. Sign a 20-turn "Cease Fire" getting whatever we can out of
Arabia - maybe take another city or two if we want more in the deal.
6. Don't sign Germany to an alliance against Arabia; we want to make the peace deal as soon as it is advantageous, and don't want to let Germany acquire any Arab territories for themselves.
7. Finish off Arabia after the 20-turn Cease Fire is over. :ninja:

Harleqin
Jan 25, 2003, 04:25 PM
I'm on my way to bed, but my thoughts were a primary assault through Mecca with most of our forces and then hit them on the flanks with horsemen seizing their cities there and throwing them into confusion. They'll only be able to effectively counter one threat so we should make good ground. Just hope they retreat better than in my current solo game. Lost no less than 6 cav against a single musket. Talk about bad luck....even if it was fortified in a size 12 city.:(

Hot_Enamel
Jan 25, 2003, 04:31 PM
My 2c

Objectives are good.

I would normally keep Mecca this early in the game.
Garrison with a warrior or 1 spear perhaps, and starve the population out.
We risk it flipping, but reinforcement troops can retake it later.

If you do decide to raze...no probs...but do we have some backup settlers to grab the location ?

Same with Medina, Baghdad, and Kufah. these may be pop1 and auto-raze. Do we have any backup settlers ? We dont want Germany to snatch these areas from under our noses.
Germany does not have horses or iron, and we want to keep it that way.

See how the war progresses.

Once we take the horses and iron, Arabia cant counterattack.
If we have plenty of forces, push on and punish them....(They did extort us for money very early in the game...revenge will be sweet).
Also, if we have some elites...this is another good reason to see how far we can go. Dont overstretch, but you have the option of healing everyone for a couple of rounds, then push to the next city. We may get a great leader.

Feel free to leave them a few cities. We can always use them as a vassal state and it avoids the reputation hit for wiping out a civ.

1 more thing...I insist you get least two great leaders in this campaign.

Not sure what wonders are available, but a forbidden palace would be very nice :)

Good Luck !!

Harleqin
Jan 25, 2003, 04:34 PM
I agree with Hot_Enamel....well...apart from the leader thing. It would be nice, but there are never any guarentees. Well, you should get some fighting yourself, so if there are no leaders, then we'll blame you ;) :lol:

Brian W
Jan 26, 2003, 06:06 AM
Agree with everything said here

jumbo2002
Jan 26, 2003, 08:53 AM
Eras with conflict demand more Pieces of Flair in their reporting (story and pictures)...

(0) 50BC - Decades after the Grand Revolution, Lord Brian, Hero of the Revolution and Founder of the Republic, declared that he was going to step aside. The French public was concerned; was this a sign of the fall of the Republic? Lord Brian calmed the people by announcing the appointment of Jumbo III, of the House of Jumbo, for the position of First Consul. The public was relieved, and the Assembly at Paris ratified the Article of Succession endorsing Jumbo III's leadership.

Near the end of the weeklong Parisian celebration of Brian's retirement and Jumbo's ascension, Lord Brian told young Jumbo: "A great destiny awaits both you and France. The time has come for a war against our rival, Arabia. Abu Bakr has hoarded Iron and Wines to the sorrow of the French. They do not recognize our rights in the Twin Lakes. First Consul, the Riders of the Republic are at your command."

Upon ascending to his office, Jumbo examined the state of the Republic. He was pleased with the 12,000 horsemen training at Chartes, and the 3,000 in Grenoble. He was, however, concerned about the South; only 1,000 Spearmen defended Rouen and Dijon. He decided to change the training of Horsemen for Spearmen in Avignonm and to swap sailors for soldiers in Marseilles - knowledge of the world would come from Abu Bakr in time.

After making these orders, Jumbo rested. The time for war was approaching.

(1) 30BC - Spearmen trained in Avignon; training of horsemen begun. These new Spearmen move to Dijon, and the other extra spearmen travel to Rouen. The Army of 12,000 Horses moves its training grounds outside Chartes. Jumbo moves some workers around the lands, increasing commerce and making a few entertainers unnecessary. Orleans is unfortunately not growing, but he realizes that the situation is necessary for the order of the city.

(2) 10BC - The Arabs commit treason against the proud French people! A pair of workers cross into French territory in a forest northeast of Chartes. Briefly, First Consul Jumbo considered demanding that Abu Bakr withdraw the Arab peasants, but then remembered Lord Brian's words...and realized that France could not tolerate further provocation from the Arabs.

http://www.civfanatics.net/uploads3/wbcm1-provocation.JPG

Jumbo prepared to contact Abu Bakr to inform him of war, when a new surprise came from his emissaries: Abu had given knowledge of Glorious France to Babylon and the Aztec Empire.

Jumbo reasoned that it was likely that these foreign peoples were studying the French system of government. He decided that trading that knowledge while the French held a monopoly on it could result in significant profit. He instructed his emissaries to trade The Republic to Babylon for Construction, Polytheism, 333 gold (their entire treasury) and the Babylonian World Map. Germany, Azteca, and Babylon now possessed not a single coin. Arabia had some cash, and sole knowledge of Monarchy. France will take it from them soon enough!

Babylon and Azteca live in a continent roughly equal in size to our own (except without the Twin Lakes).

http://www.civfanatics.net/uploads3/wbcm1-newworld.JPG

While we do not need the Great Library, we will pursue research of Literature. Arabia will probably acquire Currency sooner or later, and we'll take it from them later on. Also, libraries will be useful for recording the greatness of this war and teaching people for ages to come about the glory of France! :king: Increase luxuries to 20%, in order to accomodate some future growth and avoid the need for entertainers. Research Literature at 20%, 14 turns, -8gpt (496 in treasury.)

With all preparations made, I inform Abu Bakr that France and Arabia are formally at war! :hammer: This event is so important in the history of France, that French historians begin a new dating system based on this moment: A.D., After Declaration!

In our first action, a warrior from Chartes captures the two offending Arab workers. The Army of 12,000 horses captures two more workers, and advances outside of Mecca. The Army of 3,000 horses captures a worker outside Fustat, but it is deterred from taking the city (one victory, one loss - remaining Spear damaged).

(3) 10AD - Jumbo III decides to personally witness the Battle of Mecca, giving the Riders of the Republic a riveting speech before the assault upon the Arab Capital. After his announcement of the New Era, the Riders of the Republic march into battle against the catapults and spears of Arabia! :hammer:

First: wins.
Second: retreats.
Third: dies.
Fourth: retreats.
Fifth: retreats.
Sixth: wins, promoting.
Seventh: wins, taking and destroying the city! Several thousand Arab civilans become workers for the Republic, and we gain a catapult.

http://www.civfanatics.net/uploads3/wbcm1-mecca.JPG

Our remaining horses clear out some other potential threats, and escort the settler who will be claiming this territory as our own.

We press the attack at Fustat, but our horse dies. Jumbo III decides that the Northern front is important (for linking up incense) but only after the primary objectives in Eastern Arabia have been met.

(I) A horse that had been assigned to a scouting mission in the south is attacked by two warriors along Arab roads. The valiant horsemen win one battle, but lose to the second.

(4) 30AD - The Army of the 12,000, now scattered, operates as independent units. One force attacks and siezes an Arab Spear/Settler pair. Some reinforcements, recently comissioned from Western France, reach the vicinty of the Meccan Ruins.

(5) 50AD - Cherbourg, The First City of New France is founded on the Ruins of Mecca.

At this point, First Consul Jumbo took a short break from war planning. When he returned to his desk, ready to develop more orders, he discovered that letters had been received from the some of the other Leaders of the Aristocratic Houses; all approved of Jumbo's war plan in general, but some wanted to carry the war further than Jumbo had originally intended. Lord Harleqin supported a war more dedicated against the flanks, but Jumbo did not believe that there were sufficient Riders of the Republic for securing those lands. Senator Hot Enamel (a former Rider himself)wrote in support of maintaining the structure of Mecca - but with a tight smile First Consul Jumbo knew that the letter had arrived too late. Still, the First Consul was impressed with Senator Enamel's strategic thinking and his rising popularity in the Assembly; perhaps when Jumbo's turn ends it would fall to him to pursue the conflict?

When he returned to the map of the battle, Jumbo noticed that it would be a little while before the offensive campaign could resume. The Riders of the Republic had been damaged in some of the fighting, and while there were ten Ranks available for commanding (two elite) only two were in optimum battle condition.

Three more Ranks enter Cherbourg, preparing for the next offensive. Medina and Baghdad appear equally valuable, and Jumbo considers a split offensive.

(6) 70AD - Ten Ranks of Riders are at full strength. Five more continue to rest. The full strength Ranks are ordered to Baghdad.

(I) The Arab counteroffensive...doesn't actually happen, but several units threaten both the Riders and the French settlement of Besancon in the North. Near the riders are a warrior on a plains, a warrior/archer pair on a hill, a swordsman on grassland next to Cherbourg, and a swordsman on plains across a river. In the north, two archers and a warrior are each a short march from Besancon itself. First Consul Jumbo had not wanted to attack the north (in order to concentrate forces in the east) but he will pursue a diversionary campaign in the north, to protect Besancon (and, if the time is right, capture Basra and raze Fustat for resettlement in a more pleasant location).

(7) 90AD - Our catapult flings a heavy rock at the swordsman, and he takes damage. A Rider attacks the swordsman, and dies valiantly. A second Rider attacks the sword, and wins after sustaining some casualties. Other Riders, marching out of Cherbourg, defeat the warrios and archers south of the city. One Rank defeats (taking heavy casualties) the sword across the river. Eight Ranks are poised to attack Baghad (in 20 years, that is).

Two Ranks of Riders are stationed outside Fustat; not necessarily to attack (yet) but to draw away those threatening Besancon.

(I) A Swordsman from Baghdad attacks the Eight Ranks; an elite Rank wins, but without the assistance of a hero. Moreover, that Rank has suffered too much to attack Baghdad. The Archers that were threatening Besancon respond to the diversion, and move next to the Riders.

(8) 110AD - Our catapult fires and hits a wandering Arab spearman. A Rider finishes the job. The Riders in the north defeat the archers. Our damaged Riders return to Cherbourg to rest.

The assault of Baghad:

First: Retreats
Second: Wins, taking heavy damage.
Third (Elite): dies. (And I had a good feeling about that one, too...)
Fourth: dies.
Fifth: Wins, taking the city! The Republic of France has access to Iron!

Orleans and Chartres switch training Swordsmen. 3 warriors (in Rheims, Lyons, and Orleans) are upgraded to Swordsmen. Rheims and Lyons switch to spearmen, as those warriors had been those two cities only defense. (Paris, and Tours remain training Horsemen.)

A Rider attacks a wayward spear/settler pair east of Baghdad and defeats it, acquiring two more workers for the Republic. The remaining Riders move into Baghdad for occupation duty (and some healing).

(9) 130AD - Jumbo smiles, as the resistance in Baghdad is quelled. Some of the swordsmen are closer to the Arab settlements in the north, so they are directed there. Six Ranks of Riders are moved into position close to Medina.

(I) A Swordsman from Medina futilely attacks one of the riders. It dies, but our Rank suffers some casualties.

(10) 150AD - Jumbo III arrives at the last year of his term with some sadness, but also joy that the war against Arabia has gone well. The Arabs, even as they have won some tactical victories, have been unable to keep up with the number and speed of the Riders of the Republic.

The First Consul considers allowing Senator Enamel (a guaranteed now of succeeding Jumbo) the glory of taking Medina. However, Jumbo lets this notion pass; gaining access to Arab Iron and Horses was the goal of his term as leader of France. He will allow Senator Enamel the pursuit of his own goals - reported in speeches to be the punishment of Arabia for its ancient pride, and the reduction of Arabia to a vassal state.

The Riders attack Medina:
First: dies.
Second: dies.
Third: wins.
Fourth: dies.
Fifth: wins, taking the city and a worker! (Whew...that was close.)

Arabia has lost connection with its horses, although they will not be officially under our control until the full terrain around Medina is secured.

Swordsmen from the west are now entering the borders of New France. The remaining Horsemen remain in the cities of New France, resting.

In the north, Grenoble holds 2 Ranks of Horsemen, and 2 of Swordsmen. A serious offensive in the north may now be an option.
In the east, 4 Ranks of Horsemen in Cherbourg, 4 in Baghdad, 2 in Medina, and 1 on the outskirts of Medina. An Elite Spearman is protecting two Arab workers are building a road between Cherbourg and Baghdad that doesn't require crossing a river twice.

The three cities in New France can be switched to whatever is wished; normally, I would select Temples.

There are two settlers available for "relocating" cities if desired; one in Dijon, and one in Grenoble. I would suggest that Najran be the next target; we are French, what are we doing without wine? :beer: [party] Furthermore, Arabia won't give Monarchy for peace.

Senator Enamel, the Riders of the Republic are at your command!

wbcm1-150ad.zip (http://www.civfanatics.net/uploads3/wbcm1-150ad.zip)


http://www.civfanatics.net/uploads3/wbcm1-newfrance.JPG

Harleqin
Jan 26, 2003, 11:16 AM
[dance] A statue of the great Lord Jumbo, First Consul of the Rebulic must be built in Paris to commemorate his great achievements in this glorious war which is only the first step toward fulfilling the promise and destiny of the French people. [party]

Hot_Enamel
Jan 26, 2003, 04:54 PM
King Enamel III has got the file....And he is very pleased

:king:

Hot_Enamel
Jan 26, 2003, 09:40 PM
The Army of 12,000 horses captures two more workers, and advances outside of Mecca. The Army of 3,000 horses captures a worker outside Fustat

BTW... Did the 3 workers put up much of a fight against our 15,000 well trained horsemen ?

:lol:

Hot_Enamel
Jan 27, 2003, 05:12 AM
RL has taken over today.

I have played a couple of turns..but the rest will have to wait a day.

Sorry

Hot_Enamel
Jan 27, 2003, 07:18 AM
Gentlemen,

I was able to sneak onto the PC and finish my moves.

Below is the FIRST DRAFT of my report....spelling errors and all.

I will edit it and also paste some pics...but it will do for now.

- - - - - - - - - - - - - - - - - - -

Preturn.

I check the Domestic Advisor screen, and make the following changes.
Baghdad chnages to entertainers, to starve 1 pop out.
Chartes will go into disorder next turn, I switch 1 pop to entertainer
Dijon & Rheims is the same
We are starting to feel the effects of war wereness.
Although King Enamel is itching to finish of the Arabs, he is unsure how far he can push his people.
Plan is to hook up another luxery ASAP.
(1) 170ad
Grenoble builds a temple, I order a courthouse
I order Grenobles forces to move towards Fusta
1 horseman attacks a wandering archer, but is driven back
2nd horseman is sent in to finish the kill, and surivives with 1 hp
Cherbourge Forces are sent towards Najran
Baghdad seems secure, so I send its forces towards Medina. (to then take Kufah to ensure we control both sources of horses.)
(2) 190ad
A swordsman appears from Fufah, and kills an elite horseman. Grrrrr
An archer appears from Basra, and kills our horseman
Our forces move forward onto Najran
1 horseman dies
The next 2 win their kills and we take over Najran...Wine flows freely in the Nation of France :)
Our Baghdad horseman attacks and kills a lone warrior
Our forces from Medina have their revenge and kill the swordsman
Unbelievably, the lone spearman defending Kuffah kills 1 horeman and drives back 3 others.
Our swords have more luck in Fustat, and kill both defenders. We take the city.
I send a reinforcing horeman against a lone archer, and it is driven back.
(3) 210ad
An Arab archer attacks a horseman..and loses :)
The Arabs decide that they dont need to fight anymore and prefer to build the hanging gardens !!!
Our Najran horseman attacks Yamaha..kills the spearman, and the city auto razes. We get a worker
Our succesful forces from Fustat move to attack positions againt Basra
(4) 230ad
2 fresh horsemen attack Kufah...our second attempt at taking the city
That damn spearmen defends against the first causeing it to fall back, but the second horseman finally kills him...We take the city and install a governor.
I review the map, and decide how far to push the war.
I would like to get rid of Basra, to ensure the spice flows freely from our fields in Besoncon
Aden control Spice in the south...if we can take that city, we would have a plenty to trade away.
These two cities at a minimum..then perhaps sue for peace.
Certainly, we have enough forces to do the job, so many build queues are changed to infstructure.
(5) 250ad
We learn Literature, and I set study towards currency.
Our swordsmen troops are ready to take Aden & Basra the very next round
I risk a spearmen and some horsemen to build a road to Damascus so that if I wish to attack the city, I can rush it with horsemen the next round
(6) 260ad
I stupidly placed a settler/spearman stack too close to Aden. An Arabian archer rushes forward and attacks our spearman. The Spearman loses health to 1 point but wins the battle. (Phew...Stupid mistake by King Enamel)
Dijon Builds a temple, I order a courthouse.
the babylonians are building the Hanging Gardens
Our swords attack Basra, and we take the city for no losses.
Our swords and horsemen attack Aden, and again we take the city but for the loss of 1 regular swordsman.
Our 2nd objectives are met.
I have a road built which allows me to do a horseman rush on Damascus.
What the Hell....The night is still young...I attack Damascus.
I attack with 5 horsemen. 1 dies valiently, but we do take the city.
I raze it to the ground, as our troops are becoming weary, and this final insult to the Arab nation will certainly allow us to deman what we wish.
I contact Arabia, and we finally settle on a peace agreement.
They will give us Monarchy, their world map, 12 gold, and the great city of Anjar.
This leaves the Arab empire scattered with 4 cities over two continents.
A city is founded on the old Yamaha site, and given the name of Jumbotown as a monument to our previous great leader who first punished the Arabs and took revenge to the tributes they demanded so early in our game. Never will the Arabs forget the reign of terror Lord Jumbo brought onto them.
With wr out of the way...France begins to wind back its entertainment spending, and increasing its study towards currency.
(7) 270ad
A settler/Spearman stack appears from Mansura. We use spare army units to stop their progress
(8) 280ad
The Arabs want to trade world maps..looking for somewhere to send their settlers.
I decline as we just got theses.
Our workers finally road the city of Besancon and spice is shared to the nation.
(9) 290ad
What are these Arabs doing ??
A worker runs from their capital to nowhere.
And they send a settler into our territory.
My wall is finished...that settler is going nowhere.
(10) 300ad
A German Settler arrives ........Grrrrr
The Arabs are persistant...They begin to build the hanging gardens yet again.
The Spanish have completed the Great Lighthouse.
I have a spare settler in Najran.
It can be used to fill any gaps, or kept as a spare.
There are only a few spots that can be taken and sometimes well positioned workers can stop other civilisations settling them.
Thus...comes the end of King Enamel II

Hot_Enamel
Jan 27, 2003, 07:25 AM
wbcm-1_300ad (http://www.civfanatics.net/uploads3/wbcm-1_300ad.zip)

http://www.civfanatics.net/uploads3/wbcm-1_300ad.jpg

Brian W
Jan 27, 2003, 07:42 AM
nice work King Enamel. That continent is all-but ours now. Even my crappy warmongering may be able to cope with knights, med inf and pikemen against spearmen and longbows :D

Harleqin
Jan 27, 2003, 08:45 AM
Great job :goodjob: The Arabs are down to two cities on this continent and one on the southern. Let's see if we can get the last two cities here and then prepare for the Germans.

I got the game :)

Harleqin
Jan 27, 2003, 10:55 AM
Following the reign of Hot_emanel the warrior the people cried when he died and seven days of sorrow was declared. To replace him the people elected Harleqin of the great line of Harleqins as their new president giving him full power over the people of France and put him in control of their destiny. As he was elected he woved to unite the continent under French rule or die in the attempt.

Calling his military counsel he demanded an update on the war with the Arabs. He was shocked to be informed that they were currently at peace. Though tempted to restart the war he was persuaded not too as the reputation of France was at stake and it wouldn't do to have the world think less of us. He woved instead to prepare for the day hostilities resumed. He also noted a major hole in the treasury and ordered the scientists to relax so as to not deplete the funds needlessly. He did order forces to leave the cities though and go on field training in the wilderness.

310 AD (1): To the surprise of the king the Arabs dared move a band of settlers and a regiment of spearmen into his territory. Angry he despatched a messenger to their leader demanding their withdrawal. He promised to draw them back, but didn't. The king felt his blood boil.

320 AD (2): The god forsaken Arabs once again dares our wrath by moving deeper into our lands. Once again a messenger orders them out or prepare to face a war. Now they move....into the direction they were headed :cry:

330 AD (3): For once a quiet time for the king who continues to focus on infrastructure. We are badly lacking libraries and marketplaces which we can build soon.

340 AD (4): The days go by slowly as little of any consequence happens in the mighty realm of France. It is noted that the Aztecs lack monarchy which the Babylonians have so we sell it for 60 gold and their world map thus emptying their treasury.

350 AD (5): We learn the secrets of making small, round metalobjects which can be used for trading and enter the middle ages. As a pious people the king choose to investigate the so-called Monotheism. We also learn that the Babylonians have constructed some Hanging Gardens. Well, we stout French don't need any gardens. We have our wine. Several cities are switched to marketplaces. We need to make money so we can spend it.

360 AD (6): News arrive that the Arabs are building a great library to store the knowledge of the world. Yeah, they'll probably need it. In the south a settler founds Harleqin's Rest which will serve as a refuge for the great family line. From here he can watch the calm ocean, enjoy the jungles surrounding it and keep an eye on the Babylonians.

370 AD (7): The Aztecs build the Great Wall and everybody starts on the Library. Let them. Soon we will know how to build great universities and become the envy of the world. Harleqin sends a messenger to Bagdad to hear how work is going on the courthouse. Someday he wants to build a forbidden palace there and the sooner the better. The Arabs are ordered off his lands and again they comply. He almost wish that they didn't so he too could have a glorious war.

380 AD (8): Once again the Arabs trespass on our lands and once again they chicken out when confronted. Otherwise a quiet year.

390 AD (9): The king starts to write his autobiography as he feels the end drawing near.

400 AD (10): The year ends much as it started, quiet and relaxing. The king does wonder why the herd of cattle near Tours is irrigated though and not mined. He also wonders why the Arabs keep bugging him and if a forbidden palace will ever be built in Bagdad.



Here it is (http://www.civfanatics.net/uploads3/wbcm-1-400ad.ZIP)

jumbo2002
Jan 27, 2003, 11:24 AM
He also wonders why the Arabs keep bugging him and if a forbidden palace will ever be built in Bagdad.

Is President Harleqin saying that we've made no progress on making Baghdad a city worthy of becoming capital of New France? No wonder he's being voted out of office! :lol:

Seriously, we've had pretty lousy luck with elites and leaders. If we're planning on invading Germany (or finishing off Arabia) any time soon, we can try fishing for a leader for an FP. Still, I think we should at least consider rushing any (or all) of temple/courthouse/granary in Baghdad to try to bring it up to speed if we're stuck hand-building the FP there. And if we score a leader after sending a lot of time on the FP, well, we'll just have that hero lead an Army instead of becoming a civil engineer! :hammer:

:goodjob: overall, though!

Harleqin
Jan 27, 2003, 11:55 AM
I already rushed the temple there and started the courthouse. It can't be rushed yet, but I'm chopping down woods there and have mined the iron mountain to boost output.

jumbo2002
Jan 27, 2003, 12:01 PM
Excellent, we're on our way!

I made my comment without checking the save; the tone of your last comment made it sound like we were not making any progress on improving Baghdad.

All hail :worshp: President Harleqin!

Hot_Enamel
Jan 27, 2003, 04:07 PM
Just a few comments....

We have enough forces to immediatley take on Germany if we wish.
From memory, all we need to leave them is the last three cities.
This will give us a monopoly on Wine and Incense ? Spice.
Thats a good position to be in.

I declared peace with the Arabs, because I had overstretched in taking Damascus.
20 rounds will go quickly, and we can restart the war if we wish.
Their capital is on good land, but other than that, they are no longer a threat to anyone.

I rarely take a civ out completely.

We need to decide if we want to war with Aztecs or Babylonians or no-one.
If so, I suggest the Babs as they are the toughest.

Make friends with the Aztecs, ROP, and then use their territory to attack the babs....goal would be to prune them to about half their size.

Knights & Pikes would be our offensive.

Also - put some slaves on a few of those sites that could be settled. (Bottom left hand corner). I'd hate for the babs to settle on our continent.

Brian W
Jan 27, 2003, 04:56 PM
I like the overseas Arabian cities...ideal base for an invasion force

"Got it"...will play tomorrow

Hot_Enamel
Jan 27, 2003, 10:54 PM
You will have my support if you want to squish the Germans.

Goals would be to take the luxeries, to give us a monopoly.

A short 10 turn war could generate some leaders for us.


:)

Brian W
Jan 28, 2003, 11:34 AM
The fourth in the line of Ws christened Brian succeeds Harleqin the Consolidator, and vows to continue his good work, as well as prepare to do damage to Bismarck the Annoyed Cattle-Stealer.

(0) 400AD - Brian tells some of his people to get a proper job, other than this entertinment malarky. He also notes how Paris could join the Great Library race, but considers the teachings of one Sun Tzu to be more valuable to his people in the long run, so maintains the production of a marketplace with the plan for a cathedral soon after the belief in just one God becomes commonplace. Also, due to his lack of belief in so-called Great Leaders (think I've taken out 12 civilisations in various games without seeing one), Brian estimates that we will be able to afford a courthouse in Baghdad in around half a century and therefore be able to construct a forbidden palace before the end of time.

(1) 410AD - So-called culture sends Arabic painters out ten miles from their border around their capital Khurasan, past our military units, to paint a new border. Though we don't respect these silly Arabs, we move our forces anyway towards Kufah in preparation for the German destruciton. Arab settler/spear pair seems to be going home to their southern city. I allow them to do that unhindered.

(2) 420AD - one swordsman put in Anjar to eventually threaten Cologne along with a couple of horses already there.

(3) 430AD - zzz

(4) 440AD - Babylon demand a territory map and 26 gold. It annoys me, but I have to accept really at this point. Paris builds a marketplace, switch to spear which will go and defend Harleqin's rest

(5) 450AD - Rheims builds library, set to train horsemen. Tours builds Marketplace, starts library. Chartres builds library, starts swordsman.

(6) 460AD - Rheims Library, change to horseman. Baghdad builds a courthouse (rushed that last turn). Basra temple, change to library. Baghdad is switched to a forbidden palace, but it'll take 200 turns working the plains tiles (1 useful shield out of 4). It'll get a second non-corrupt shield (out of 7) if it works the mountain tile but that stops growth. If it gets an eighth shield, that will be used too, so I suggest allowing it to grow to size 4 in 5 turns, then working the mountain tile and halting growth. Paris builds spearman, that will go to Marseilles, Marseilles' goes to Rouen and Rouen's will go to Harleqin's rest.

(7) 470AD - Dijon courthouse, switch to swordsman

(8) 480AD - Marseilles marketplace, switch to library. Rouen courthouse, switch to settler. Paris builds another spearman (forgot to change that :o). Useful anyway, will go to the front line.

(9) 490AD - Marketplace built in Avignon. Switch to swordsman.Chartres builds swordsman and Rheims builds horseman. I see no reason to change either as a German archer has just wandered into our territory. I tell them to get out, Bismarck was annoyed before, so I expect him to declare war, but he merely accepts my demands.

(10) 500AD - Monotheism discovered. Feudalism started for completion in 8 turns. Can switch to 11 with a good profit. German archer continues into our territory. Paris and Lyons build horsemen.

Notes to jumbo...

my 500AD turn is a little incomplete:

I haven't made a second demand to Bismarck

I've moved all units this turn that are active. The spearman in Chartres just happened to finish there, he's off to the front line I reckon. This does not include the units fortified in Kufah, Baghdad and Anjar, which are the bases of our attack this time. They can be moved if you choose to go to war (or the Germans do)

Next turn, Baghdad can switch to work the mountain tile. That reduces our FP ETA to a mere 65 turns

http://www.civfanatics.net/uploads3/WBCM-1 500 AD.zip

jumbo2002
Jan 28, 2003, 01:17 PM
Got it, will play sometime tonight.

jumbo2002
Jan 28, 2003, 09:47 PM
Jumbo IV, recently summoned from his family's estate on the outskirts of Jumbotown, enters Paris determined to serve the memory of his ancestors and the excellence of his predecessor, Brian, Unifier of Old and New France. As a footnote to his legacy of incorporating the former Arab lands into the French Republic, after his retirement Brian relocated to Baghdad, overseeing the beginning of the construction of a Forbidden Palace. Still, Brian knew that the construction would likely last generations, outlasting the reign now just of his own successor, but his successor's successor.

Still Jumbo IV knew that he could not match his family's honored leader of centuries past, Jumbo III, in at least one respect: the length of his memoirs. [i.e., I'm not writing with as much or taking many screenshots this time around; I want to finish tonight!]

(0) 500AD - I survey the Republic, and things look good. No changes to make. I want to make war on either Arabia or Germany during my round, and Germany appears to be the more tempting target. Our forces are in position, and Otto needs to learn some respect for imperial borders! Other goals for my term include transferring military production to infrastructure where possible. It would also be nice to produce a navy of some kind. Discovering new lands would be good, even if it requires risking suicide galleys. Anyway, I switch Rheims from a horse to a galley.

Demand Germany withdraw. They say they will.

(I) Germany wishes to trade WMs, with us throwing in Monarchy. Riiiiiiiight.

(1) 510AD - I considered increasing the tax rate last turn, but let it pass. This turn our income increased from +1 to +7gpt. So no need to raise taxes now.

Well, well, well. Germany advances their archers further into our territory, including placing one on our mountain Iron. There is one thing I definitely want to avoid; them declaring on us (though they are weaker) and pillaging the Iron on the same turn. Solution: Hit the source of the problem.

Declare War on Germany! :hammer:

Eliminate the Archer sitting on Iron Mountain. (BTW, I didn't move a citizen to work on Iron Mountain; Baghdad can still grow without enduring happiness issues.) Elite Archer goes leader fishing, and wins the fight but misses on a leader. Then, 2 more archer kills and 3 workers siezed by the forces stationed in Baghdad.

A horse attacks Cologne, and retreats. Second horse attacks Cologne, wins, and takes the city. Hmm...to keep, or to raze? I go back and forth, and finally decide to keep the city.

Our forces from Kufah sweep to the north of Berlin, siezing a worker in the process.

Grenoble is building a marketplace; I switch to a library that will finish this turn. Culture is always good, and since we're discovering much of our own tech, libraries are quite useful.

(2) 520AD - A bonus grassland near Amiens is irrigated? Hmm...I decide to pave it over with a mine. We have lots of food down there as it is. We have, in my opinion, enough units to take out Germany with what we have. As a city finishes a military unit, I'm swapping the city to an infrastructure improvement. Paris gets the first swap, to a Cathedral.

A regular sword dies to a warrior. We have one retreat; but otherwise we wipe out German forces outside Heidelburg. However, being damaged, they won't be able to take the city for a little while. Instead, I redirect forces north of Berlin to near Heidelburg. 4 undamaged horses (1 elite, 3 vets) can attack next turn.

(3) 530AD - Resistance in Cologne ends. Aqueduct production begins in a few cities that need it.

Forces move around Heidelburg again...we likely could have a victory this turn, but I defer in order to have a better chance at a rout next turn. (Attacking this turn would either require attacking across a river or passing up the chance of retreat.) We now have a 12 unit SoD on the mountain north of Heidelburg. Interesting note: the northern Twin Lake is freshwater, the southern is saltwater.

(4) 540AD - All wandering units outside Heidelburg terminated...with one bonus! In attacking the lone remaining spearman outside Heidelburg, a horseman (hereafter referred to as Jumbo's Rider) charges down the mountainside, and Napoleon leads them to victory! Jumbo IV orders Napoleon to Baghdad, where he assists Brian the Unifier in completing the Forbidden Palace! [dance]

Emboldened by this turn of events, Jumbo orders the remaining forces on Mount Heidelburg to assault the city.

Sword: dies.
Horse: wins.
Horse: wins, taking the city, a catapult, and a worker.

Remaining units either advance eastward on Berlin, or into Heidelburg to rest.

The settler that just finished out of Rouen doesn't need to go very far; settling on a forest will clean up some unused tiles and cultural borders. It's not a river settlement, but I'll pass it up for efficient land use.

(I) Archers from Berlin attack our horses outside the German capital. Two of our horses are forced to retreat. Not terrible, but it will delay our invasion.

(5) 550AD - FP finishes in Baghdad. Income goes from -1 to +31 gpt. Our units outside Berlin make a tactical retreat in order to rest and prepare for a proper offensive. Adjust slider, maintaing Feudalism in 2 turns, +74 gpt.

(6) 560AD - Defeat 5 German archers outside Berlin, although this does scatter our forces somewhat. Other units rest. An Arab spear is wandering near Jumbotown. Frankly, it's not worth bothering with right now. A suicide galley finds an island in the NW; no sign of settlement. Adjust slider to get Feudalism next turn, +103 gpt.

(I) An Archer defeats one of our horses. Babylon finishes GL.

(7) 570AD - We get Feudalism. Set research for Engineering, 6 turns +36gpt. Our suicide galley survives the seas. Trade Maps with Babylon and Arabia, netting 4 gold. Kill an archer outside Babylon, and reform mini-SoD (1 sword, 5 horses) outside Berlin.

(I) An Archer kills one of our swordsmen that had been wandering alone.

(8) 580AD - Time for an assault on Berlin.

Sword: wins.
Horse: retreats.
Horse: dies.
Horse: wins.
Horse: wins, capturing the city! (and a worker, too.)

Some other stragglers taken out, too. After some reforming and healing, Nuremburg is directly in the crosshairs; taking Nuremurg would split Germany in two and effectively end them.

(9) 590AD - Some units move around, some heal. The numerous rivers and broken roads in Former Germany are slowing the advancements of our reinforcements somewhat. Some units advance on Nuremburg.

(10) 600AD - Our galley sails around the northwest island. It's pretty small, but would be worth settling in the future. We take out a few more units around Nuremburg, and we have advanced several more horses to the outskirts of the new German capital. They are poised to strike next turn.

Notes to Hot Enamel: A Cathedral will finish in Paris next turn. This will let it grow some more, and it's a pretty good producer. A wonder might not be a bad option. Even as I've had the fun of cutting a wedge through Germany during my term, I really spend most of the time setting up infrastructure builds. Veto for military if you wish, but those Aqueducts will be needed sooner or later. Finding the other AIs will be nice, too. You may want to recheck happiness for next turn.

wbcm1-600ad.zip (http://www.civfanatics.net/uploads3/wbcm1-600ad.zip)

Harleqin
Jan 28, 2003, 10:37 PM
A leader[dance] What a birthday present to wake up to :goodjob:

And the Germans are on the run. This looks like it will turn out to be a good day :viking:

Hot_Enamel
Jan 29, 2003, 12:24 AM
Congrats ...

Agreed on infrastructure builds...I will make that happen.

Have not downloaded the save yet....but here is a quick question.

Do we want to wipe out Germany 100% or leave them a couple of cities ?

I normally always let the civs live, with 1 or 2 cities...but I will do my teammates bidding on this issue.

Plus I am not sure if I will be allowed to play again if I declare peace before my term ends and not letting Harleqin have have a go :)

Hot_Enamel
Jan 29, 2003, 03:01 AM
Got it

Hot_Enamel
Jan 29, 2003, 07:26 AM
Preturn.

King Enamel IV is very pleased with the Empire...nothing to be changed.

(1) 610ad
German archer attacks our horseman and dies...Our horseman if poromoted to Elite
Paris builds a Cathedral, I begin the build for Sun Tzu
Lyons goes into disorder...(damn I missed that one)
Elite Horseman kills an archer
2nd Elite Horseman kills an archer
Vet Horseman attacks Nuremburg and dies
Vet Horseman attacks Nuremburg and dies
Elite Horseman attacks Nuremburg and wins
Vet Horseman attacks Nuremburg and retreats
Vet Horseman attacks Nuremburg and wins
Vet Horseman attacks Nuremburg and wins
Nuremburg is ours...and we capture a settler
2 vet swordsmen kill 2 archers.
I begin the march of an elite spearman, catapult and a swordsman against Leipzig

(2) 610ad
Kufah finishes a temple, I order a marketplace

(3) 620ad
I have to start spending on entertainment..mass disorder the next round...we need marketplaces.
I switch production over on many cities. There is no use having aquaducts in cities that cant support pops larger than 7.
Swordsmen advance to Frankfurt
Swordsmen, Catapult & Elite Spearman, advance on Leipzig

(4) 630ad
We learn Engineering, Invention in 7 turns
An elite horseman kills an archer.
A vet horseman kills an archer
Catapult bombards Leipzig - for no result
Swordsman attacks and kills a spearman in Leipzig
Elite Horseman join the stack next to Leipzig
Swordsmen are 1 tile from Frankfurt

(5) 640ad
German cities are underseige, but they prefer to send out an archer and move to 1 tile from a worker.
Catapult bombards Leipzig - and damages a spearman
Elite Horseman attacks Leipzig spreaman and wins
Elite Horseman attacks Leipzig spearman and dies
Vet Horseman attacks Leipzig elite archer and wins
I am out of units...Leipzig lives to fight another round :mad:
Elite swordsman attacks Frankfurt spearman and wins
Vet swordsman attacks Frankfurt spearman and dies
Vet horseman attacks Frankfurt spearman and dies
Regular swordsman attacks Frankfurt spearman and wins
Vet horseman attacks Frankfurt spearman and wins
We take Frankfurt, capture a settler and install a governor.

(6) 650ad
I get to expand our palace...
Catapult bombards Leipzig - for no result
Elite Horseman attacks Leipzig spreaman and wins
Vet Horseman attacks Leipzig spreaman and wins
All of my injured horseman run away to be healed.
Again...Leipzig fails to fall...it is guarded by 1 regular archer. :aargh:
Medievil Infantrymen & elite horsemen are 1 tile from Hamburg

(7) 660ad
The babs are building the Sistene Chapel
Catapult bombards Leipzig - for no result
veteran Medievil Infantryman attacks the sole Leipzig archer and dies @#$%#$@ :cry: :suicide:
King Enaml declares that Leipzig will fall the next round or he will declare his reign finished early !
Vet Medeivil Infantry attack vet spearman in Hamburg and dies $^&%(
Vet Medeivil Infantry attack elite spearman in Hamburg and wins
Vet horseman attack vet spearman in Hamburg and wins
Jumbos Elite Horseman attacks reg archer in Hamburg and wins
Jumbo does it again, and we take the city.

(8) 670ad
A archer kills a fortified horseman in hamburg...but we have another unit and dont lose the city.
Elite Swordsman kills an archer
Regular Swordsman kills an archer.
Catapult bombards Leipzig - for no result
Elite Horseman kills the sole archer and we take the city., 1 settler and 7 workers.
King Enamel rejoices and settles back down onto this throne.
[dance] :beer: :king:
I rush a markeplace in Cherbourg

(9) 680ad
Troops are manouvered for the final asaults on Munich and Konigsberg
I have a second galley with a settler and a spearman ready to settle jumbo island

(10) 690ad
We learn Invention, and I set study to Gunpowder in 6 turns
An archer attacks Hamburg, but Jumbos Rider saves the day and kills it.
Vet Horseman attacks Munich spearman and dies
Vet Horseman attacks Munich spearman and dies
Jumbos Elite Horseman attacks Munich spearman and wins
Munich is defended by 1 reg spearman with 1 health left, and I cant get it. :rant:
Catapult bombards Konigsberg - for no result
Vet Horseman attacks Konigsberg spearman and is driven back
Vet Horseman attacks Konigsberg spearman and dies
Elite Horseman attacks Konigsberg spearman and is driven back
Elite Horseman attacks Konigsberg spearman and wins
Vet Horseman attacks Konigsberg spearman and dies
Vet Horseman attacks Konigsberg spearman and wins
We take Konigsberg and install a governor.
In a tricky manouver, I complete a mid ocean transfer of a settler and a spearman.
The pair can now make it safely across to Jumbo island

http://www.civfanatics.net/uploads3/wbcm-1_settler.jpg

Notes to Harleqin
We are still at war with Germany....I just couldnt take that last city.
You are welcome to take it, or declare peace

http://www.civfanatics.net/uploads3/wbcm-1_germany.jpg

I have not yet built many galleys, and concentrated on infrastructure builds.
I utilised our standing army to defeat Germany, and I am afraid, there were substantial losses.
We may need to build some replacements.

And I am bitterly dissappointed that a leader was not generated with all of the elites I was throwing around.

Also note, that I had to utilise some of our spearmen sitting around doing nothing in our safe central cities.
Many of our cities no longer have a defence.

wbcm-1_690ad.zip (http://www.civfanatics.net/uploads3/wbcm-1_690ad.zip)

Regs
Enamel

Harleqin
Jan 29, 2003, 08:24 AM
Good job there. Germany is all but gone.....but I miss having spearmen in the cities. Well, regardless.... I've got it.

Hot_Enamel
Jan 29, 2003, 04:06 PM
The cities are safe.
In my games (emporer) , I leave most of my empire completely undefended.

The AI cant do a proper naval invasion.

With Galleys, the best they will do is drop 2 units.

We can handle that by upgrading spears to pikes and rushing some offensive.

We are wasting units by having them defend central cities that will never see any action.

Hot_Enamel
Jan 29, 2003, 08:23 PM
Here is some random thoughts.

We scream up the tech tree to military tradition.
At gunpowder, we build/upgrade to our UU.

We start a war with the Arabs...(or germans if you leave them 1 city)
War with our elites on 1 arab city.
March our muskets & catapults to the other (non-captial)

We may get a leader with our elites.
If not..take the city.
Use our muskets to take the southern city...this may be a few rounds..and get our goldern age.

Declare peace for a city on the bab/aztec continent...or just peace.

Peaefull goldern age ...mass develop our infastructure.
Build a massive fleet of galleys.
Upgrade our horsemen to cavalry when we have military tradition.

When GA is done. Ship our military to take either
1. the last arabian city...then take the babs
2. get a ROP from the aztecs, and use their territory to take out the babs.

Our cavalry would be the most advanced fighting unit in the world, and we can sweep through the babs quickly.
(Raze most cities as their culture will grab them back otherwise.)

Then turn on the aztecs, and take the full continent.

:)

Harleqin
Jan 29, 2003, 10:30 PM
I agree on the most part. To sweep the Babs we will need plenty of cavalry and a large fleet to ship them over. It will take time to get everything ready as we also have to worry about our infrastructure. It is possible though. With a movement of three we can really blitz them and it is possible to end the war before any flips so I'm in favor of keeping the cities.

Hot_Enamel
Jan 29, 2003, 11:04 PM
We could do it with a golden Age
Inner cities = infastructure
Coast Cities = Galleys

Mix in the odd horseman after each building...then pay to upgrade them....we will have the cash.

Not sure how many of our cities have barracks ?
Many do I think.

Do we really need the Sun Tzu wonder ?
Perhaps Leo's workshop would be better..it will make the horseman -> cavalry upgrade work a lot better.

Ship almost all of our units over.

Remember we can always rush build a quick new army if we ever get invaded....which I think is very unlikely.
If we are worried....gift some luxeries to our neighbours.
I think we have a monopoly on at least 2.
They wil never invade then.

The babs are a better target than the aztecs because they are stronger, and we want them first.

Hopefully, if the babs continue of the peaceful tech study, we might do this before they get saltpepper/musketmen.

And, if the timing all goes pearshaped...attack the aztecs. They would be a simple target...and then we take the babs.

Regs

Harleqin
Jan 30, 2003, 09:18 AM
In the year 690 AD the line of Harleqin's once again rose to power led by Harleqin the visionary. He envisioned a great future for the French people in which they control their own destiny. It is a time with strife as the great nation is engaged in a war with Germany, though victory is at hand. He is pleased with the state of the realm but decides that Grenoble should not build a cathedrak, but a might aquaduct instead.

He decides to pursue the war with Germany capturing Munich only to learn that the cowards have escaped by boat. Frustrated, but powerless to help it he sends a captured German soldier to Bismarck offering peace. Oddly the Germans have no cities and getting their world map for peace doesn't display any new territory or German towns. Somewhere a galley with a settler is hiding.

With peace declared a massive project of marketplaces, cathedrals, marketplaces and units was started, though new settlements were not ignored. The secrets of how to make and use gonpowder was learnt during his reign, but no use was made of it as the President disliked the smoke and the noise of these new weapons. Being a religious man of faith he wanted to know more about religion and scientists who had been to far off lands told him they could learn something new in just 40 years. He was pleased to learn that both Rouen, Bagdad and Medina had sources of the white Saltpeter powder though it troubled him that the Babylonians and Aztecs also had the substance in their territory. Little else happened in his reign, but he forsees a future where great wonders will be built in France to help them claim their birthright.


Notes: Paris can be switched to Leo's for cheap upgrades or Sistine's for happiness. Right now it is on Sun Tzu, but I think we will be better off by getting Sistine and then letting someone else get Sun Szu. We can't get them both! Baghdad is on a palace prebuild for a later wonder. preferably Smith's. No beakers are invested into Education so that can also be changed. Good luck.

Harleqin
Jan 30, 2003, 09:20 AM
And here is the game:

The mighty French (http://www.civfanatics.net/uploads3/wbcm-1-790AD.ZIP)

Brian W
Jan 30, 2003, 01:04 PM
got it, playing now

Brian W
Jan 30, 2003, 02:27 PM
quick 10 turns again.

The main highlight was in 820AD (turn 3) when the Babs demanded Engineering. As much as I'd've loved telling them where to stick it, my peaceful building nature made me. They'll pay in time.

We discovered education and chemistry, and started on chemistry. The Babs have not progressed beyond invention at the bottom of the tech tree. Keeps them two from gunpowder. FOr this reason, I've got a couple of cities building horsemen to upgraded right to cavs (skipping chivalry totally here). There's a couple of musketeers in cities that were previously undefended. We could have a very small window of cavs vs pikes if we work it well enough. couple that with a golden age and we've got a real chance of taking the second continent fairly easily (I dunno though...I'm useless on overseas warfare). We do need a navy though fairly sharpish.

On wonders: Paris completes one next turn (I've put it on Sistine, but I'm not fussed), of jumbo's choice. Tours completes Leonardos in 22. We need Sun Tzu to be built by someone else quickly to give us a free run on Leo's (no-one else has invention yet, but the Babs have Theology and Feudalism).

Two schools of thought...take Sun Tzu or Sistine and hope Leo's can wait 22 turns, or take Leo's now. I'm not sure of the relative importance of those three wonders. Every game I've played recently, bar one, hasn't had any. The other one had all three by some utter miracle.

890AD (http://www.civfanatics.net/uploads3/WBCM-1 890 AD.zip)

Hot_Enamel
Jan 30, 2003, 05:22 PM
I strongly recommend we build some muskets, and start our golden age.

I declared peace with the Arabs and left those two cities for the sole reason to have an easy target to start our golden age.

Declare war now.
MArch our muskets up to the weakest city, and get them to attack.
Even if we lose 4-5 muskets, eventually 1 will win and start our GA.

Declare peace again ASAP and have a nice peaceful GA where we can build galleys/ horsemen / infastructure.

With a GA, we will probably snag all three wonders we want.

After 20 rounds of GA, we will be in a perfect position for a first intercontinental war.

The longer we wait, the harder it will be for our cav.

If we are concerned about tributes...start gifting luxeries to the Babs / aztecs. or 1gpt if we cant do luxeries.
It all helps.
Tha babs must go !!!

GA NOW !!!!

Thats my 2c....feel free to ignore :) :) :)

jumbo2002
Jan 31, 2003, 09:14 AM
Got it, will play tonight.

It always seems to be the house of Jumbo that gets the fun of starting the wars... :satan:

In any event, I really like Enamel's idea. Attack Arabia, start our GA, take a wild shot or two at a leader, and make peace, hoping to snag an overseas city in the peace deal. (If not, we'll probably want to declare a short war on Arabia *again* after the GA when we're ready to take on Babylon in order to get a quick and easy foothold city).

Anyway, the GA should let us snag all 3 wonders, and build up a huge reserve of cash for the horse->cav upgrade.

jumbo2002
Jan 31, 2003, 09:16 AM
Nevermind, I was able to find it. In the future try to keep close watch on filenames and links :scan: ...avoiding underscores and trying to keep everything lowercase works best.

Brian W
Jan 31, 2003, 10:49 AM
ah...sorry about that one jumbo. I meant to check it uploaded OK, but I was getting 404 errors all over the place yesterday when I was posting (still am on loads of other sites)...and then I totally forgot

jumbo2002
Jan 31, 2003, 06:10 PM
Summary: A fairly uneventful set of turns...that I played fairly oddly (and perhaps incorrectly?) I was being patient at first, building up some Musketeers...then realized I was perhaps being *too* patient. I then decided to just go ahead and upgrade some guys to muskets, followed up by a declaration of war on Arabia. :ninja: Anyway, we've captured one city and will our first (successful) attack next turn will begin our Golden Age!

(0) 890AD - Change a couple build orders. Specifically, horsemen builds become Musketeers. We don't need many, but we need enough to take Mansura and Khurasan with a low chance of loss (perhaps 12-15 total). If I'm understanding the team's strategy correctly, after finishing researching Metallurgy (4 turns) we're going to pass on Military Tradition until *after* our GA, during which we'll have the opportunity to build a mass of horseman and a big horde of cash for upgrades. Moreover, I'm going to pass (for now) on upgrading our spears and pikes for offensive Musketeers, because that would be require pulling units off of our cities. I might change my mind later, though.

Babylon wants Incense, Wines, Invention, WM, and cash for Astronomy. Forget that!

(I) Paris completes Sistine. Babylon begins Copernicus.

(1) 900AD - There's a settler sleeping north of Tours. Is he intended for somewhere? Perhaps the NW Island? (Speaking of which, I'm not a fan of Strasbourg's location...I think it would've been better to have a two cities on the island, one on the eastern side, one on the west. Unless there was an intention to fit three cities on the island?)

(2) 910AD - :sleep:

(3) 920AD - Adjust slider to get Metallurgy next turn and earn extra cash.

(4) 930AD - Metallurgy->Astro, 4 turns, 18gpt. Hmm...there's an open spot with unused, potentially useful tiles south of Cherbourg. Wake the settler, and get him marching over there.

(5) 940AD - :sleep:

(6) 950AD - Up to 7 Musketeers. I change my mind, and upgrade a total of 4 pikes and spears to muskets. We have "enough" Muskets, but I want to build some more (to clean up the empty cities) before resuming horseman production. It will take a few turns to move these attackers into place, by which time musket production in these cities will replace the pulled garrisons.

(7) 960AD - Adjust sliders, getting 159g next turn. Mining over some irrigated bonus grasslands. Musketeers continue their march. Move some horsemen to the north, to support the musket attackers there.

(I) Astro->Banking, 4 turns, 16gpt.

(8) 970AD - Buy Babylon's map and sell it around, netting some pennies. Forces are organized how I like them (or as much as I do without wanting to wait for more). It will be a few turns march to the cities themselves, and declaring (honorably) next turn will allow the marching Musketeers to reach the cities just as the horsemen meet them.

(9) 980AD - Declare war on Arabia. Move troops near Khurasan (can attack in two turns, well, actually the horses can attack next turn, but we want to make sure we get the GA!) and Mansura (can attack next turn). Found Enameville in the small gap south of Cherbourg.

(10) 990AD - Attack on Mansura (I wanted to attack this turn that wait for the lone Musketeer to make it).

Horse: wins.
Horse: wins, taking the city, and 2 settlers->4 workers.

Move units next to Khurasan. We are ready to strike Khurasan next turn. 5 Muskeeters, 3 horsemen. Overkill against a city whose best defender is a regular spear? Maybe, maybe not...

Our just built (and a second is in production in Marseilles) Caravel is exploring a large expanse of Sea in the western ocean. Possibly some new contacts soon?

I've been using some of our just built Musketeers to put at least one unit in some of our open cities. I'm pretty sure that the AI perceives a big difference between cities with zero units and cities with at least one unit.

At pre-GA production levels, Paris finishes Copernicus in 15, Tours finishes Leo in 11, Baghdad is set to palace (but can finish Sun Tzu in 28). Still, I would consider researching Music Theory after Banking and swapping Copernicus for JS Bach.

Obviously, it would be nice to get one of Arabia's two beachhead cities in any peace deal. I'm actually fairly ambivalent to attacking either Azteca or Babylon first; it's not like Babylon is a real threat that needs to be countered, and they're both going to get steamrolled anyway. [plasma] :hammer:

.WBCM1-990AD.zip (http://www.civfanatics.net/uploads3/WBCM1-990AD.zip)

EDIT: I realized, in looking at the game once more, that I must be going colorblind...I accidentally sailed our caravel into the ocean :smoke: so it could be going under next turn.

Brian W
Jan 31, 2003, 07:24 PM
EDIT: I realized, in looking at the game once more, that I must be going colorblind...I accidentally sailed our caravel into the ocean so it could be going under next turn.

:D Useless excuse. I am colourblind and that's about the only problem I DON'T have

On a vaguely more serious note...

we're on 70% water, continents. We know of 5 civs, with a LOT of land on the Eastern side. We haven't built it, so the AI must have the lighthouse, so I think contact would've been made one way or another if the sea was close enough. Which leads me to 2 assumptions. Firstly, the other landmass(es) are far away, and given the sheer amount of land on our side, they must be small. I may be wrong of course, but I'd say domination may happen with just the Aztec/Bab island. I'm probably wrong...I usually am and end up with the spaceship instead in my games :(

It'd be nice to find them anyway of course

Hot_Enamel
Jan 31, 2003, 09:24 PM
OK - Got it

Here comes our GA !!!

Hot_Enamel
Feb 01, 2003, 08:13 AM
Preturn

Ichange some coastal queues to caravals... I want a navy now
I give a medina an entertainer
I move some offensive units to the coastal staging point (swords) and manouver some inner defensive units to the outer cities, to ensure our coast is protected.

(1) 1000ad
Banking in 1 turn
I move to intergrate some workers into some of our major cities that dont have maximum pop yet
Our first musketeer kills an arabian spearman, and our GA starts
Our ocean bearing caravel survives, I return it home..an invasion fleet is more important that finding backwards civilisations.
We get banking...music theory in 4 turns at +410gpt !!!

(2) 1010ad
Changed a few queues...we have too many defensive units.
We are very safe on our continent...we need more offensive

(3) 1020ad
ZZZZZZZZzzzzzzzzzzzzzzz

(4) 1030ad
For the want of something to do, I rushed the temple in Strasbourg
I contact the arabs...and yes they are prepared to declare peace and give us a city.
This is good news, but my staging point plans have now changed, as I was planing on invading Babylon.
Now it will have to through the Aztecs.

(5) 1040ad
All troops were intercepted and turned to Leipzig

(6)1050ad
We get music theory, I choose Military tradition up next in 4 @ +202gpt

(7) 1060ad
I get notice that the poor Germans have been destroyed :)
It wasnt me...I swear
Tours finished Leos Workshop....Half Price upgrades for all :)
The babs change to Cops Observatory
The damn babs settle on Jumbo Island...we will have to share it.

(8) 1070ad
ZZZZZZZZZzzzzzzzzzzzzzzzzz

(9) 1080ad
Zzzzzzzzzzz

(10) 1090ad
We learn Military Tradition, Economics in 4 @ +320gpt
My last turn...

Summary... We have a mass of horsemen at Leipzig, ready to be upgraded to Knights
We have a fleet of Caravals ready to transport them to our city on the Aztec Continent.
We have settlers ready also to settle on the new continent if we raze cities.

A lot of our cities dont have any barracks, so I switched Baghdad to the Sun Tzu...finished in 2 turns
Paris will have JS Bachs Cathedral finished in 6 turns.

JS Bachs is essential...we need an "happy" wonder.
Sun Tzu is still negotiable.

This needs to be considered before this turn is ended.
Paris can switch to Cops Obs and be finished in 1 round
And Baghdad and be switched to JS Bachs

Or we can switch one to the palace and save for Smiths Trading.

So...the next leader has a choice of Wondsers....
Cops Obs
JS Bachs
Sun Tzu
Smiths

My choices would be JS Bachs & Sun Tzu
Both of these will help us with a domination win, if that is what we are after.


With regards to the War....
I suggest, before the end of the turn, the horsemen are upgraded to Cav.
Then everyone is shipped to the Aztecs

We start a war as soon as everyone is shipped over.
Our GA will be over in 10 turns.

We can either

1) Take the easy target and wipe out the Aztecs.
2) Get a ROP from the Aztecs, and take out Babylon.

I suggest Aztecs
Babylonia has gunpowder, and therefore Musketmen.
We need to get a solid presence on their continent before we take them on.
That means we wipe out the Aztecs first...who only have pikes.

I suggest we can be at war in about 5-6 turns.
Note the Aztecs single source of horses....take that out early.

Hot_Enamel
Feb 01, 2003, 08:17 AM
wbcm-1_1090ad (http://www.civfanatics.net/uploads3/wbcm-1_1090ad.zip)

Harleqin
Feb 01, 2003, 09:11 AM
Right, I got it. Need to play a bit on a solo game which I'm losing badly. Perhaps you want the start file on the Hot to see if your aggressive tactics would do better than mine on that map?

Hot_Enamel
Feb 01, 2003, 05:44 PM
Sure ... send the file

Monarch level ?

Harleqin
Feb 02, 2003, 03:46 AM
Yeah, Monarch. I think I'm turning it around though. Chinese have 9 parts ready for the spaceship so it's a race against time. I'll look for your mail in your profile. Otherwise I'll upload it here.

Harleqin
Feb 02, 2003, 06:09 AM
Preturn (0): Once again the house of Harleqin comes to power and the newly elected president is pleased at seing the nation in a golden age. Looking across the nation he only changes one thing. It can’t be right that Paris only have spearmen for defence so all remaining units of these are upgraded to musketeers wherever possible.

1100 AD (1): Troop movements continue and 15 horsemen are upgraded to cavalry. Nothing else of consequence takes place.

1110 AD (2): our city of Baghdad completes a massive military training complex and a man named Sun Tzu is commissioned to take charge of affairs. All obsolete barracks are sold. It starts on building a great observatory though It will later be a massive bank. It doesn’t get much done though as the best astronomer in the world moves to Babylonia.

1120 AD (3): A quiet year.

1130 AD (4): Troop movement continues. We are almost in position. A temple is hurried at Muscat as the expanded borders will let our cavalry reach Texcoco in one turn.

1140 AD (5): Ecomonics are learnt. We start trying to understand physics. Baghdad starts Smiths. Library rushed at Muscat. Some aquaducts are started. We need cities to get to size 7.

1150 AD (6): We complete a major Cathedral in Paris to honour the gods and our ancestors. Major happiness is caused throughout the nation.

1160 AD (7): Ha, the silly Aztecs doesn’t even have invention yet. The borders expand at Muscat. Do we have any deals with the Aztecs? Only peace. Well, we’ll give you peace if you give us chivalry. No? well, sound the trumpets. France is going to WAR! The first blow is struck by Jumbo’s Rider who captures two enemy workers. Then the cavalry moves in on Texcoco. We have to attack pikes across a river, but still the city is captured. Four Aztecs units end their lives that day but sadly so does two regiments of cavalry. Once the borders expand we will have gems.

1170 AD (8): Aztec knights counterattack and are beaten back with minimal losses. We learn physics and start the Theory of Gravity. We assault and capture Tenochtitlan. Normally I wouldn’t capture a high culture capital, but I think we can win this war before it flips. At the same time it brings gems, our fifth luxury, online. Only one regiment lost in the attack.

1180 AD (9): We consolidate for a turn while exploring. A caravel spots a purple border. Scandinavia! He knows England and Spain, but doesn’t know monarchy or currency yet. We won’t trade him contacts though. On the other hand…. Babylon has galleons. We might as well cash in on it. The English are more advanced. The Spanish are on par with the English and the biggest. And they hold Scandinavian cities.

1190 AD (10): One cavalry lost to counterattacks, but we hold. An attack on Tlatelolco is beaten back with no losses though we slay one pike.

1200 AD (11): I take on extra turn to even out the numbers. We capture Calixtahuaca and mop up a few units. The president is pleased to step down at this time and hand over the empire. ToG up next turn. Slider already adjusted.

http://www.civfanatics.net/uploads3/ebcm1-aztecwar.jpg

Here is the game (http://www.civfanatics.net/uploads3/wbcm-1-1200ad.ZIP)

Brian W
Feb 02, 2003, 07:43 AM
nice. I really want to play these turns, but I'm off back to uni in 2 and a half hours. Tonight is a possibility, as is tomorrow afternoon. On the other hand, I may not even get online until Wednesday.

This is a 'got it', but be strict with the 48hrs deadline for playing

jumbo2002
Feb 02, 2003, 10:03 AM
:goodjob: taking it to the Aztecs, Harleqin!

Scandinavia! He knows England and Spain, but doesn’t know monarchy or currency yet.

:viking: :rocket2:

In a few hundred years, perhaps we'll be sending our :tank: :tank: :tank: against their spearmen! :lol:

(Unless Spain wipes them out first, that is...)

Brian W
Feb 02, 2003, 05:55 PM
just to let you know, I've played half my turns now, but my bed beckons for a 9 oclock lecture so I'll try to get the rest done tomorrow. All I'll say is I hope we didn't have any plans to keep the Aztecs alive for one reason or another :D

Hot_Enamel
Feb 02, 2003, 08:37 PM
We could always use them as a pet :lol:

I am keen to see how advanced the Babs are.
If we can prune them, then this game is well and truely over.

Brian W
Feb 03, 2003, 01:13 PM
phew...I never thought I'd end that...the report is a little sketchy through the turns, but I summarised the key points for jumbo in the last paragraph.

I missed every bit of fighting in the last two wars...this turn certainly made up for it!

1) 1210 AD - Attack on Tlatelolco: Goes well. One retreat, two victories to take the poorly defended size 8 city. Babylonian borders edge way into the city's territory. As soon as the resisitance is over, I will rush a temple.

Attack on Atzcapotzalco. We go in with three cavs. First (veteran) wins with 2 lots of damage. Second (slightly wounded elite) LOSES, leaving the reg pike with one bar left. That goes to two as he is promoted, but the third cav finishes him off to two damage himself. So...that's it then. No more defenders? WRONG. We are prevented from walking in by a worker it seems. I am utterly confused by this, and by the next turn, a vet pike appears non-fortified there. What's more, I've got to type that city name again. Grrrr.

(2) 1220 AD - I send all I have in the direction of Tlacopan. Two vet pikes are beaten by two vet cavs, but both elite cavs are beaten back by one reg spearman before a vet claims the city, splitting the Aztec empire in two. Teotihuacan and the new capital Tlaxcala in the south, Xochicalco and A-town in the east.

(3) 1230AD - assult on the Eastern coast. One pike in Xochicalco killed, but the second survives. That'll be ours next turn instead then. A-town loses it's defending pike relatively easy. Behind that, there's...a galley. Next cav attacks, a longbowman appears to defend, fails miserably, boat sinks, town is ours finally. Feeling left out at not having a town named after him, Brian renames the horrendously spelt town to something more appropriate

(4) 1240AD - Teotihuacan falls, all troops in the area gather there ready for a long range attack on Tlaxcala in ten years time. Xochicalco is doomed too, but will have to wait for next turn as reinforcements show up.

(5) 1250AD - Two elite cavs attack Tlaxcala from afar, beat the reg pikemen with no loss of health at all. By now I'm leader fishing and go for a 3/5 elite next. He wins against the third reg pikeman, but again, we lack a leader. Only vets left, but the first beat the knight with ease. Tlaxcala taken , culture in that and Teotihuacan are vital...Bab pressure on them is significant from both sides. That left Montezuma in Xichicalco then. Not for long...Jumbo's rider sorted them out.

THE AZTECS ARE NO MORE. Incredibly efficient war. I probably lost no more than 4 units. We'll need more for Babylon. Forgot to mention we also moved into the indutrial age this turn withthe discovery of magnetism. Steam Power next...lets get a few rails going round here :D

I plan 5 turns of consolidation…fat chance of that :( ……..

(8) 1265AD – The Babs send troops into our territory outside Teotihuacan. I’d consolidated all troops to Tenochtitlan as that was a safer city than the culturally threatened southern cities. We have 5 of their med infs and a couple of pikemen in our borders. There’s a stack of musketmen and med inf behind that comprising of 9 units. They’ll sneak attack next turn for sure. I tell them to get out or declare war. They declare war as I expected, but at least we have first shot at them.

Clearing the units around Teotihuacan, and an elite cav pops a leader. He creates a cav army (there is no need at all to rush wonders at this time really with such a tech lead). Mopping up the final unit of theirs in striking range (ie outside a city as they have no connected horses), and we pop ANOTHER leader. De Gaulle is sent back to the home continent to rush one of the army-related wonders.

(9) 1270AD – I change a few more cities to cavs/muskets, and wipe out any further Babylonian units in our borders, and others on the edge other than that stack of nine, which moved round our borders rather than into them.

(10) 1275 – AGAIN, the stack of nine moves round our borders rather than over them. I’t still got a significant defense bonus on hills so I remain cautious, instead attacking Uruk with an elite cav. That wins (but no leader – I think it thinks two is more than enough :D), and the cav army. Of course, the army wins and captures the city.

So there you go…5 turns of Aztec annihilation, 2 turns of peace, 2 turns of defensive war and one turn taking it to the Babs.

Last I checked, Babylon lacked Chemistry (though I don’t know now), so they’re a way off their free Nationalism discovery (which we are now researching though that is vetoable as no beakers have gone towards it yet) and the accompanying riflemen. Workers have all been activated to build rails as we have 3 coal sources. None near Baghdad though :(.

Wonders: De Gaulle is on a boat ready to rush one of the military ones. Ashur is building Magellans for the Babs. I don’t really care though…We should get that city soon, and we don’t even have the advance or the need for it in this war. Paris is building Newton’s College, Baghdad is close to completing Smiths. We could build Newtons in Cherbourg in the end (that has more science), and use the build in Paris as a prebuild for Universal Suffrage or something

I’d say we continue with this war and destroy the Babs before they get Nationalism just to make it easier on ourselves, though at this point, I don’t really think it matters what we do.

http://www.civfanatics.net/uploads3/WBCM-1_1275_AD.zip

Hot_Enamel
Feb 03, 2003, 04:30 PM
Two leaders :)

Excellent.... I suggest we build the heroic epic somewhere.
It really does help in the leader generation.

Not that we need any more leaders to win the game, but they should never be sneezed at.

Regs

jumbo2002
Feb 03, 2003, 07:12 PM
Got it, but I don't think I have time to play it until tomorrow night.

Excellent job crushing the Aztecs so quickly! :goodjob:

That wins (but no leader – I think it thinks two is more than enough

Remember, you can only have one leader at once!

Anyway, I'll need to check the shields to be sure about what I want DeGaulle doing. I'm of a mind to switch one of the wonder-building cities to Heroic Epic (if it doesn't waste shields) for a quick finish (and possibility of even more leaders as we take it to the Babs), and then rushing the wonder that was being built somewhere else. Hmm...based on what you've written, it sounds like Paris->Epic, Cherbourg->Rushed Newton could work.

I'm also considering passing up Nationalism and aiming right for factories, but I'll take suggestions.

Brian W
Feb 04, 2003, 08:19 AM
yeah...factories is probably a better bet, followed by hospitals. As for wonders...well, we'll get them all from here on in with the possible exception of Magellans. I like the sound of a Cherbourg rush job on Newtons though.

Hot_Enamel
Feb 04, 2003, 03:35 PM
When I play single player, I have usually won the game by now, and only conducting mopping up operations.

I usually beeline for replaceable parts (artillary/infantry), as it allows me to crush the remnents of the other civs faster.

But really it does not matter what tech we study. They all have their benifits. It is only when the game has not been won yet do we have to be selective about what to study.

Regs

jumbo2002
Feb 04, 2003, 08:54 PM
Didn't really have time to make long descriptions this round...so, during the battles we've won some, we've lost some (unless I'm more specific). It's not like one unit is going to make a huge difference at this time.

(0) 1275AD - Switch Paris to Heroic Epic, due in 6 turns. We're at war with Babylon. Cool. They have a decent force outside of Teo, in Which Brian has left a decent set of troops. Swap research to Industrialization. Due in 4, -15gpt. Briefly consider dealing Lux to England for Navigation, but we'll take that from Babylon sooner or later. Everything else looks fine to me!

(1) 1280AD - Take Shruppak. Kill off some units near Teo.

(I) The Babs want peace, but don't want to give anything worthwhile for peace...you're going to have to beg better than that, Hammy! :hammer:

(2) 1285AD - DeGaulle rushes Newton in Cherbourg. Finish off Babs near Teo. Healing some Cavs in Teo for an assault upon Ur.

(I) Uruk flips to the Babs. Newton comes online.

(3) 1290AD - Finish some healing.

(I) Industralization->Medicine. 4 turns, +91 gpt.


(4) 1295AD - Begin factory construction across the Continent. Most will take 10-20 turns. Military production will slow somewhat during this period. Retake Uruk.

(5) 1300AD - Ur razed. (Bab culture is significant, and I don't want to waste troops dealing with flips.)

(I) Heroic Epic and Smith's Trading Company complete.

(6) 1305AD - We make an assault on Babylon. During the fighting we score Charlemagne! And...we get the final defender down to 2HP, but we don't finish off the city. Perhaps next turn? Adjust slider, +248gpt.

(7) 1310AD - Take Babylon and raze it, burning the Oracle to the ground. We also gain 10 workers and 3 catapults.

(8) 1315AD - Medicine->Electricity. 6 turns, -74gpt. Oh...I didn't see the two settlers sleeping in Muscat! (In addition to the one almost already on the spot where Ur used to be.) That'll make our resettlement of Babylon quicker! I thought I had to wait for a few more from the mainland.

(9) 1320AD - Hmm...not good. The Babs drop a Longbowman near Strasbourg. This is more annoying than bad, though. Hopefully we will survive, but if not...well, we've lost this battle, but the war is on its way to being won. Charlemagne rushes Universal Suffrage in Tenochtitlan.

(I) Strasbourg survives! Suffrage is online.

(10) 1325AD - Barracks rushed for upgrading the lone spearman in Strasbourg. Bordeaux founded on former Uruk. Most of our troops are now stationed there or near there.

Summary: Our Factory buildup has slowed down our military production...but in the long run, the increased production will make Babylon and the other continent fall like a house of cards. If we're lucky, we might not even have to fight against Riflemen...and certainly not Infantry.

wbcm1-1325ad.zip (http://www.civfanatics.net/uploads3/wbcm1-1325ad.zip)

Harleqin
Feb 04, 2003, 10:42 PM
Good job on the war :goodjob: However, it looks like I have to be skipped in the next round after Hot_enamel has pleyed as I fly out to Britain early on the 7th and doesn't return until late on the 10th. I still have about 36 hours though, so it might just be possible.
Feel free to skip me or wait at your please. Alternatively I could swap with Brian for the next round.

Anyway, Hot_Enamel. You're up :)

P.S: Haven't uploaded that save from earlier yet to you. I actually managed to win the game.

Hot_Enamel
Feb 05, 2003, 02:20 AM
Got it,

Will hopefully play tonight, and give Harleqin a chance to play.

Hot_Enamel
Feb 05, 2003, 07:43 AM
Preturn.

I move a couple of musketeers to protect a cav sitting by his lonesome

(1) 1330ad
Catapults upgraded to cannons
Attack Eridu...lose 1 cav...And install a temporary governor
This gives me access to Nippur, which I immediatly attack....win and I choose to raze this one.
From Eridu, I also can attack Ellipi
I attack....lose 1 cav....take and install a temporary governor
No other cities are in striking distance...I move musketeers to protect Cav.
I move 1 musketeer on top of the babs only iron resource......no more knights for them :)
I also move 1 settler into bab territory with two muskteers for protection.
Eridu no longer has bab cultural borders on it, so I decide to risk holding it.
Ellipi is surrounded by bab influence, and is defended ny 1 cav & 1 musket...I risk keeping it.
(2) 1335ad
The Reg Longbowman defeats our vet Musketeer, and we lose Strasbourge...Jumbo Island belongs to the babs :(
I dsband our two workers on Jumbo Island..rather than let the babs capture them
We learn electricty...I choose replaceable parts.
I settle Rennes...allowing easy access to Samarra.
We get some bad rolls, and 1 musket beats back 3 cav before dieing.
We eventually take the city, and I install a governor.
Bab cultural boders have been reduced so as to not cover saltpepper...no more muskets for them :)
Zariqum is now available, and I attack...win the city and install a governor.
Ellipi is a real risk of flipping, but it is strategic for me to keep it.
I leave 1 musketteer in it and cross my fingers.
(3) 1340ad
Kish is the next city...it falls easily, and I install a governor
Through Ellipi, I can just reach Lagash ...I attack with the last few healthy cav I have left...lose 1 but take the city..its too large, and too close to the bab capital...I raze it.
My cav are open to couter attack, and I cant get musketeers to defend them.
I move a few bab slaves around the border.
The AI cant stop itself from taking workers...hopefully they will take the workers and leave my cav alone.
I move a settler into bab territory....getting ready to take the bab capital
War weariness is upon us...I crank entertainment to 10%
1345ad
Bahh !! I knew my luck would run out.
Samarra flips....I was ready for Ellipi to flip....damn it...we lost a few units.
Ha!!! The Babs finish Magellans voyage.......Stupid AI
I build Poitiers...right next to the bab capital of Nineveh
I reclaim Samarra...and install a governor.
I assault Nineveh...with less than desireable results....3 vet & 1 elite are killed.
But the city is taken, and I install a temporary governor....I move troops..then abandon the city and destroy corps obsvervatory
I also abandon Ellipi
Again, I move a settler into bab territory.....
(4) 1350ad
Toulouse is settled in bab territory
All my cav are hurt, so I rest them all for 1 round.
(5) 1355ad
I learn replaceable parts...and choose to study Scientific Method
The Final Assault
I attack Akkad, and it falls with no loss of life...I install a governor
I attack Ashur...the last bab city on the continent
It takes 5 Cav...but we succeed with 0 loss of life, and we also get a brand new..just built...magellans Voyage.
With the entire bab continent under our control..I contact them for peace.
They will give us Chivalry, Navagation, 117g and 7gpt.
The babs have been banished to Jumbo Island.
Now it becomes boring............
(6) 1360ad
Shall I take out the Arabs ????
Yeahh why not....
But it will be a leader hunt only, so I rest my elite cav this round
Brest is Settled to fill some space on the bab continent
(7) 1365ad
I rest my Cav...thats is
(8) 1370ad
We only have 4 elite cavs ...... I do miss not having a militaristic civ....we would have about 15 by now :(
I declare war on the arabs...and attack
4 elite cav attack 4 speamen.
1 cav is beaten back...the other three make kills.
No leader :(
I decide to not finish them off this round, and let the Elites have another go next round.
(9) 1375ad
England contacts us, and wants our Wines and 74gpt for their Furs
I think about it and decide no
Paris finishes its coal plant and is now generating 71 shields per turn.
Theory of Evolution in 9 turns !!!!!!!!!!!!!!!!!!!!
OK - 3 Elites attack the Arabs
3 wins...but no leaders...The Arabs are destroyed !!!!!!!!!!!
I rush some temples...to quicly fill gaps before anyone tries to settle.
I am pulling all of our cav out and onto boats...I upgrade out musketeers on the new continent to Infantry...they will keep the place safe, and can beat back any offensive.
(10) 1380ad
Yawn

Ok Thats it.....

I am shipping our cav to the west
Our artillary is waiting there
We have two settlers that can fill gaps on the new continent...but I have rushed temples which may do the trick in a few turns anyway.

I suggest our future war plans are....................
Ship all our cav straigh to the Vikings.
Get a ROP from the Vikings
Then attack spain from Viking territory.
It will work well
And we can do it in 10 or so turns

Regs

Harleqin
Feb 05, 2003, 08:44 AM
:hammer:

Hot_Enamel
Feb 06, 2003, 07:55 AM
Ok -

I have edited my original post to show all 10 turns

Here is the file


1380ad (http://www.civfanatics.net/uploads3/wbcm1360ad.zip)

jumbo2002
Feb 06, 2003, 08:09 AM
[dance]

I hadn't expected Babylon to fall so quickly!

I suggest our future war plans are....................
Ship all our cav straigh to the Vikings.
Get a ROP from the Vikings
Then attack spain from Viking territory.

Is this even necessary? Consider how backward Scandinavia is supposed to be, we probably could just load up the ships and launch a naval invasion against the Vikings. It'll be a nice staging area for the endgame...

That's up to Harleqin and Brian, though! (Or maybe me...depending on how long it takes to rebuild our military after Factories+Hoover.)

Harleqin
Feb 06, 2003, 08:32 AM
I got it :-) Will play and post before flying out tomorrow

Harleqin
Feb 06, 2003, 01:32 PM
Well, I’m a bit busy tonight, but with a flight tomorrow I’ll have to do it now.

The French Empire is big, huge actually. Half the world is a part of the empire, but the President is not happy. He likes what is going on in his cities, but he wants more ships and more cavalry divisions to unite the world under his rule. He wants to truly dominate this world, now and always.

A mighty fleet is assembled and heroic French soldiers board the galleons anxiously awaiting new conquests. His goal is made even easier when the Spanish try to force us to give them wines. Of course the proud king refuses and war is declared.

To deal with the Spanish he builds an embassy in Trondheim and then agrees a right of passage with the Scandinavians who are happy to help us out after their past wars with the foul Spanish.

Despite the war there was still time to found New Paris and discover the secrets of Sanitation.

The English also wanted in on the fun landing a horse and a longbow in Holy France. Oddly enough they also declared war. The repulsive English were soon expelled. They are no match for mighty France!

The Spanish also tried to take what is not theirs, but they too had no success and were promptly kicked back in the sea. During the war we also learnt The Corporation and built the Theory of Evolution giving us Atomic Theory and Electronics.

Babylon also wanted in on the action and allied with the British. Well, they’ll regret that. Curses! Scandinavia also joined tha war. Well, first target will be those oath-breakers.

Shortly before the end of his reign the President orders full assault upon the Babylonians and the Vikings capturing Stockholm, Oslo, Birka, Reykjavik, Copenhagen, Bergen, Sippar, Strassbourg (eliminating the Babylonians) and Zaragoza,

Careful! The Spanish have cavalry!

Enjoy Brian. You’ll probably get to finish it off. Rush temples when possible.


French run rampant (http://www.civfanatics.net/uploads3/wbcm-1-1430ad.ZIP)

Brian W
Feb 06, 2003, 02:42 PM
Having been told it was just a matter of time, I set about completing the destruction. At least I didn't have to worry about who to attack...we were at war with everyone!

(1) 1435AD - I succesfully avoided capturing any city at all this turn, but in victories outside of cities, we got two great leaders. Napoleon became a Military Academy, the other guy whose name I forgot became an army which sat menacingly near Seville by the end of the turn.. The Viking island city of Odense won't last long as a shipload unloaded next to it. Aarhus and it's spears will be gone too next turn, and it's only a matter of time before the capital Trondheim also goes. A few units rest in Zaragoza's barracks for the time being too to recover health.

IT - a third leader generated but immediately lost.

(2) 1440AD - Odense taken, the three cavs return to the boat to attack the mainland. 3 other supply ships are already in the ocean, preparing to land in Eastern England. The older cav army leaves Pamplona's final musketman with one hit point, which is mopped up by another cav. Aarhus taken, and Trondheim is down to what must be its final defender. The Vikings will go next time around. Finally, Seville is taken by the newer cav army, but upon capture, we realise the English are the other side, and the cav army is well down on health.

IT - English capture Coventry, many Spanish musket/med inf pair move around the space between Stavanger and Pamplona...

http://www.civfanatics.net/uploads3/WBCM1-win1.JPG

Ah well...a bit of an anticlimax...losing a city without being able to get it back, and just leaving the Vikings alive.

Still...it fits very nicely on my high score board (nearly double my next best score)...

http://www.civfanatics.net/uploads3/WBCM1-win2.JPG

Well done to all involved. Now I've got to try and win a monarch game on my own :o :D

The final turn (http://www.civfanatics.net/uploads3/WBCM-1_of_the_French,_1440_AD.zip)

Harleqin
Feb 06, 2003, 02:46 PM
Yay! Victory is ours :goodjob:

Nice job evryone. Perhpas a new game is in order? I'll see to it when I return home on Monday.

Hot_Enamel
Feb 06, 2003, 04:19 PM
"I suggest our future war plans are....................
Ship all our cav straigh to the Vikings.
Get a ROP from the Vikings
Then attack spain from Viking territory."

If possible, always attack the strongest civ.
The vikings could of waited after we defeat spain.

But in the end, it wasnt necessary.

Well done everyone.

jumbo2002
Feb 07, 2003, 09:44 AM
[dance]

Great job bringing it home.

I didn't think we'd reached the domination threshold so quickly!

Excellent job, everyone! :cool: