View Full Version : Casualties


TBox
Jan 21, 2003, 10:50 AM
I hate responding to posts with more than 10 pages, so since we now have this spiffy forum, I'll bring it up here.

Someone mentioned that they'd like one or two casualties in a fight, but that the looped animation meant they would rise from the dead.

Well, if you don't mind them decomposing *really* swiftly, you could sort of fix that by having the animation include new units that run up to fill the gaps from... somewhere.

Why do I find instant teleportation more believable than resurrection?

:crazyeye:

Smoking mirror
Jan 21, 2003, 11:51 AM
Exelent! would this allow for telefragging! :)

Neomega
Jan 22, 2003, 03:18 AM
I did suggest that in the original munits thread, as it was the only way I could think to do it for my mod before I started.

In the end I decided to gowith single units however.......

but there are up to 64 frames in an animation, so they wouldnt have to decompose quickly

another problem arises.....

if an animation is 64 frames long, then it will keep playing even after the units HP reach 0

also, I doubt SBB will be able to do "casualties" well.....

just pointing out the road blocks... :)