View Full Version : SWE01:El juego de la sucesión tres Sueco


Grey Fox
Jan 22, 2003, 07:23 AM
SWE01:El juego de la sucesión tres Sueco

This is the first, in possibly a series of Succession games with a Only Swede Roster. After a discussion in the chatroom we decided to play with Korea.

Civilization - Korea
Size - Large
Opponents - 9
Map - Random
Barbarians - Random
Level - Emperor
Version - Play the World 1.14f, unmodded
Victory Conditions - All enabled (Except the MP Victory Conditions)

All rounds are a maximum of 15 turns. 24 hours for got it and a further 48 hours to play.

Roster -
GreyFox
Major Guevara
SilverBlade

I'm gonna play 20 Turns to get this thing going a "bit" more then if I would have played 15 :crazyeye:

Will post the save and log after I played the first 20 turns.

Grey Fox
Jan 22, 2003, 08:41 AM
Our starting position looks pretty good, if it weren't for the mountains, would be better with more Hills, but you can't get everything here in life. I hope they are the home of Future resources, then they are ok :)

We also got a flood plain within our future Capitals radius, and a wheat resource on one of the tiles. Very Nice! There are also 3 visible Bonus Grassland tiles, Good!

Seoul is founded 4000 BC and now our people discovers more lands of riches. The Floodplain to Seouls southeast looks pretty big, and so far there are no desert to be seen. Another Floodplain is located to the northwest of our precious Capital, and there is a 2nd Wheat tile there, Good! Now our 2nd city will be full of food aswell!

I move the Worker to the Bonus Grassland tile to the Northwest of our Capital, because food won't be a problem for us with the wheat and floodplain, but our production compared to the amount of food could be, so a mine is needed.

In 3750 BC, just 5 turns from the start our Capital grows and Entertainment cost is raised to entertain our unhappy citizens.

In 3650 BC our worker finish the mine, now he will build a road for our settler the will soon be finished.

In 3300 BC our 2nd City was founded, it has similar resources to what our Capital has. It's founded on top of a Gold Resource, which many might think would take away the bonus of the Gold, but it DON'T, settling on Gold, and especially this early is a VERY Valid strategy. Our income from our cities are now +10/Turn and they are only size ONE both of them.

In 3250 BC a Chinese warrior walks near our eastern borders, I tell them to bring me to their Leader. His name is Mao, and he is Polite towards me. We are in a slight lead Scorewise w ith 80 Points compared to their 77.
They seem to be on par with us when it comes to Technology. We both know of 2 technologies which the other does not. They can teach us Masonry and Warrior Code, we can on the other hand teach them Alphabet and Bronze Working.
But for them to teach us their knowledge, they want our techs, AND 3 Gold/Turn + 58 Gold. I say No thanks, and continues my own business.

In the year 3000 BC I end my Round with 20 turns left on Writing, 2 Settlers being built with only 4 turns and 7 turns left on them. Our worker will son be finished with a 2nd Mine so that our cities can use 1 Wheat Fl.Plain + a Bonus Mine tile each.

Tips to the next player

- You will be able to build 2 cities at least in your round. Place one of them, preferable the first of them near the Wine resource to the east. Where you place it doesn't really matte, be sure not to place it on the Wine though, as it provides 1 extra food and that will be lost if you settle on it. A placement on a river is also nice, if it can grow past size 6 sometime in the future. Although DON'T place cities on FLOOD PLAINS, DON'T. Place the cities on Desert if you can, or Hills, even on Grassland, but not Flood Plains if you really don't have to.
- Keep building Settlers, but maybe we should build some Warriors to explore with?
Having Garrison isn't really required as we can just raise the Entertainment Funding to keep the citizens happy.
- Try to keep an eye on the Happiness in the Domestic Advisor Screen (F1)
- Try to build some Workers, we will really need some if we want to build roads before the settlers are built to their founding location (which I highly recommend), and to build Mines etc...
- And don't forget to micromanage, alternate what the Citizens are working on to time the training of settlers, workers etc... with the growth of the city.

Well, do your best, and have Fun!

http://www.civfanatics.net/uploads3/swe01_round1.jpg

Harleqin
Jan 22, 2003, 08:53 AM
Swedes only? Well, in that case I wish you the best of luck. You're probably going to need it ;)

I wonder if I can round up enough Danes for a game here :confused:

Major Guevara
Jan 22, 2003, 09:34 AM
In 2850 BC a second settler was sent out from Seoul, west towards the wine :)
In 2750 BC the settlers long (well, kinda) journey was finaly over. as they settled their new home (they named it "Wonsan) they could see that the river ran out into what seemed to be an ocean. The worker was sent west to build a road to the town (and later the wine)
In 2630 one of the two warriors built for exploration came across something red and grey lying on the ground west of our great civilzation.
In 2590 the strange looking line the warrior saw from the mountains turned out to be the border of the romans. The Roman leader, Caesar, had the knowledge of Warrior Code and Masonary but the miserly old bastard wanted 90 gold for the WC and 118 for Masonary. A third settler had been sent east and founed Pusan.
in 2550 BC Wonsan started building a worker to help connecting the wine (I want wine!)
In 2510 a second warrior that had been sent north found some wery nice looking stone...there might be more :) At the same time to the Souht-west our warriors found some Incense. When you inhaled this strange incense all your problems and worries just seemed to float away, nice! :)
In 2350 BC the worker in Wonsan was finished.

And here my story is at an end.

Tips to the next player
A city to the north next to the game and gems would be nice. :)
Also, whit the romans being so close and all maybe some defence in our cities could be a good idea

Silverblade
Jan 22, 2003, 09:39 AM
Next in line is me :cool:


Will be playing really soon, but first I want to post a nice pic from GF:s apartment (can be seen in the members photo area, in near future).

Well, the craving for civ was too great. The pic will be posted after my turn.

Major Guevara
Jan 22, 2003, 09:50 AM
Great!! I always wanted to see GF´s apartment :p

Silverblade
Jan 22, 2003, 11:03 AM
2230 road to wine complete, Wonsan changes production from worker to spearman, the warrior in the city heads out to explore. Contact witch Egypt establish, they got these techs: masonary, pottery, warrior code, cermonial burial, the only got 2 cities, 10 gold

deal: masonary+cermonial burial+warrior code in ex-change for alphabet+120 gold, but we put that deal on hold.Instead bought cermonial burial for 53 gold.

2190 Pusan completes warrior, worker production started, contact with japan

they got: masonary, pottery, the wheel, warrior code, iron working, mysticism and 3 cities, 0 gold

2150 - scientist discover writing, embassy created in rome 28 gold - 2 archers as garrison, a spearman is complete in 3 turns, they got horses
embassy created in beijing 37 gold - 2 luxuries, 2 spearmen as garrison, building the oracle (which reminds me of a TV-series called Bird of Prey, but that was off-topic)

Pyonyang completes settler, start training simple men to become fine spearmen

2110 Shamp'o founded, contact with america, they got masonry, pottery, the wheel, warrior code, iron working, mysticism and 5 cities, 12 gold, they have communications with perisans and vikings

deal with americans, we get contact with vikings and persia, mysticism and iron working,12 gold for writing

deal with persia, we get masonry and 41 gold for writing

deal with vikings, we get the wheel, warrior code, pottery and 2 gold, for alphabet and mysticism

deal with romans, we get warrior code and 3 gold for pottery and cermonial burial

now we see that horses and iron are within our borders

2030 Chej founded

1830 the americans are building the pyramids

1750 explorer too much of persias territory, so they demand that we leave - ofcourse we obey.


Tip to next player
- Don't need to because it's GreyFox
- just a hint don't forget to build defences, I feel that the Romans are up to some serious backstabing.

SAV-file (http://www.civfanatics.net/uploads3/Korea.SAV)

Grey Fox
Jan 22, 2003, 11:48 AM
1700 BC - The road to the Incense is completed, now we don't need any more Entertainment Funding, and we are getting 25/turn.

Didn't take many notes cus nothing much happened...

I moved the first settler that was built a somewhat far way south to secure the Ivory, that will be needed to build whichever wonder we will build in Seoul, it is building the Pyramids at the moment, with 96 shields invested and 51 turns to go at the cities current shield per turn amount. Build the city were the Settler is located.

Hyangsan was built the last turn only two tiles south of Wonsan, on a desert til, surounded by mostly desert, but also a lot of Floodplains, in the future it will be pretty productive if we MINE the desert and let the floodplains be the city's food income.
It's building a Worker now, but the next player can change that if he so pleases.

A warrior is being built in Wonsan and after that I queued a Settler, I also did that in P'yongyan, as we need to take some area before it gets too crowded.

I also Moved some workers and started to build a road to the horses, because we need to build some Chariots to upgrade later to Horsemen for an somewhat early war, probably against Rome...

Major Guevara
Jan 22, 2003, 01:14 PM
1475 BC- Majorsville built on the hill near the ivory
1400BC- Horses were connected by road to our capitol. One of the exploring warriors were pulled back to strenghten our defences.
1375 BC- Seoul would riot so the citizen working on one of the floodplains were turned into an entertainer.
1325 BC- An embassy was established in Trondheim: Pyramids in 17 turns, 1 horse, irion in city-radius. Another embassy was built in Whasington: Pyramids in 19, 1 iron and 1 horse, 2 lux., 5 cattle and 3 wheat in city radius (!!!)
1275 BC- The Ottomans buildt the oracle. Rome declared war on the Americans (!!!)
1175 BC- A chariot was completed in Chej
1150 BC- Lincoln demanded 69 gold, I said yes (call me a coward but I didnt want to get drawn into a war at this point, we are not ready...and I mean 69 gold, we get it back in two turns)
Bought horseback riding from the vikings for 115 gold (abit stupid to produce a chariot one turn before we got horseback riding but....I didnt think about that). :p

Tips to the next player:
Get Literature before the Pyramids is built or I will kick your ass :)
(I´m tired)

http://www.civfanatics.net/uploads3/SWE.SAV

Grey Fox
Jan 22, 2003, 01:26 PM
Why did you buy Horseback riding? We could have continued training chariots to upgrade later and get Horsebackriding with the Great Library.

And sometimes consider raising the entertainment funding to keep the citizens happy, if it costs too much just for one citizen make an Entertainer in the city as you did, but we need all the sheilds we can get in Seoul, and I know this was a floodplain tile, but Food means we get more citizens, and they can be placed on somethings that gives us shields.

Silverblade
Jan 22, 2003, 01:36 PM
Next in line is me.

Alright I will get literature before the pyramids is built. ;)

Silverblade
Jan 22, 2003, 03:39 PM
Finished with my turn.

I can hint already now that we did get what we wanted to get. Who said that I is cryptic?

1050 BC - america and rome signs peace treaty, perisa build The Colossus, The Vikings are building The Great Lighthouse
1025 BC - Knowledge of Litrature aquired, America completes the pyramids, sets research goal towards map making
925 BC - Pyongsong founded, Japan requested an audience - they want literature, we get philophy, but we decline
900 BC - Shamp'o completes temple, Taejon founded, the Vikings are not too found of our hard scouting, one warrior moves out of their territory, the Americans are building the Great Libary
800 BC - Paegam is founded, China request audince, they want territory map+literature, we would get territory map, but that deal is not good for us, our people want to build the Forbidden palace
730 BC - the great libary is complete in the capital
710 BC - America declares war on Vikings, gains Mathematics, Philosophy and Code of Laws (thanks to the great libary).

Tip to next player
- Plz use more micromanengment than I did in my turn
- Whatch out for our inclosing neighbours
- Expand, build more cities

http://www.civfanatics.net/uploads3/Korea.SAV

Grey Fox
Jan 23, 2003, 07:30 AM
Got the game.

Grey Fox
Jan 23, 2003, 10:47 AM
Preturn

Changed the Spearmen being built in Pyongsong to a Temple. Same thing in Taejon, and in Majorville.
And why are we researching at 10% when we got the Great Library? I lower it to 0%, which gives us another 5 Gpt.

670 BC
The Scandinavians complete the Great Lighthouse.

Tacitus has completed his great History of the World
"The Happiest Nations of the World"
1) The Glorious Koreans
2) The Great Chinese
3) The Fine Ottomans
4) The Mediocre Americans
5) The Puny Persians
6) The Pathetic Romans
7) The Hopeless Egyptians
8) The Forgotten Aztecs

650 BC
We get Polytheism because of the Great Library.
Inch'on completes the worker, a Temple is started.

630 BC
Nothing much...

610 BC
The Americans completes the Great Wall in Washington. (Their start is just crazy :crazy:)

590 BC
Temple finished in Seoul, Granary started.
Paegam finished a warrior, Temple started.

570 BC
We got Currency because of the GLib.

550 BC
We get Construction from the Persians and the Americans, which means that we enter the Middle Ages.

530 BC
Nothing much...

510 BC
America and Scandinavia signed a peace treaty. ( Darn :p )

490 BC
Nothing Much, a horseman regiment was completed.

470 BC
Chej finished it's Barracks, a warrior regiment is started, which will be a future swordsman or more probably a Midieval Infantry.

450 BC
Manp'o founded. A temple started.

430 BC
Traded Furs and Territory Map from Japan for Ivory and 103 Gold. They Got 7 Cities, 5 of them Tundra cities... suckers :p And they got 2 Iron sources... and Almost Horses, but the Chinese will most probably get that one.

410 BC
Nothing Much...

390 BC
A warrior finished in Wonsan, a barracks finished in Seoul, started a Horseman there.

http://www.civfanatics.net/uploads3/swe01_prev.jpg

The Blue dots are what I think should be future City spots.

For the next player, try building a Settler in Wonsan, and build the Cities on the locations I suggested if you want to... build them where ever you want if you find better positions.

Build Veteran Warriors and Veteran Horsemen, mix the amount, the Warriors are going to be Upgraded to Midieval Infantry, and the Horses used as they are or Upgraded to Chivalry (a tech we can research ourself when we get Chivalry if you want to...)

http://medieteknik.bth.se/frst01/swe-390Bc.zip

Major Guevara
Jan 23, 2003, 01:12 PM
350 BC- Barracks built in Shamp´o. Inch´on changed production from tempel to library (I wanted the culture)
330 BC- Traded Literature to preatty much everyone (except Egypt). We got: Persia- 44 gold, spices, TM. America- 36 gold, WM. Japan- 106 gold WM. Viking- 16 gold, WM. China- 116 gold.
America started to build the Hanging Gardens. Majorville culture expanded and the iron came whitin our borders.
310 BC- Moved some workers to build mines in the hills around Seoul.
290 BC- Taejoy completed a tempel. Upgraded two warriors to swordsmen (for defence)
270 BC- Two horsemen completed. A settler in Wonsan.
210 BC- Kaesong founded on one of the spots GF pointed out. America declared war on the Vikings again (the Vikings must have some weapons of mass-destruction or something :p )
190 BC- A settler complete in Pusan.
170 BC- We got The republic and Monarchy from th Great Library.
150 BC- Library completed in Inch´on. Seoul grows to 11 pop and some entertainment is needed.

Tips to next player:
You can put the entertainer in Seoul to work again and raise the lux. rate in stead, some people seems to like that better :crazyeye:
I´ve moved most of our military to the cities near the roman border. I feel that soon we are stron enough to go to war. As I see it we can attack either the Romans or the Americans. The Americans got some nice cities but the Romans are weaker.

http://www.civfanatics.net/uploads3/SWE01-150_BC.SAV

Grey Fox
Jan 23, 2003, 08:05 PM
Originally posted by Major Guevara

Tips to next player:
You can put the entertainer in Seoul to work again and raise the lux. rate in stead, some people seems to like that better :crazyeye: I know you mean me :p

But it's only in different situations, right now with that many Citizens and no wonder being built, I would say a entertainer is ok... unless many cities are unhappy...

I´ve moved most of our military to the cities near the roman border. I feel that soon we are stron enough to go to war. As I see it we can attack either the Romans or the Americans. The Americans got some nice cities but the Romans are weaker.ROme first, America Next...

Silverblade
Jan 24, 2003, 09:03 AM
150 BC - Persians are building The Hanging Gardens, increases science-rate to get access to theology quickly (we can afford to have net loss in our treasury)

130 BC - Chonju are founded starts building spearman

110 BC - Sends out some workers for clearing the bush of Chej

90 BC - Culture strengthen in the city of Inch'on, America request an audience, they want us to form a alliance vs, the Vikings+ROP (best deal as above+ 2 US workers+world map+26 gold) tempting to form the alliance with american vs. vikings, but hey we shall not fight our ancestors (also known as the glorious Vikings). So american can try to wage war against the all so mighty Scandinavians.
China request an audience, they wants territory map+1 gold - we get Mao's territory map, the Chineses must have eaten too much rice, their brains are all mushy, we already got their territory map

70 BC - Chej enjoys when her bush is trimed ;)
America completes The Hanging Gardens

50 BC - not much, just some pleasure sounds from Chej

30 BC - Citizens in Seoul are order to start building the Cathedral (well, they are not about to finish it, they will change to a great wonder in 11 turns when we get thelogy), A warrior is sent to Kaesong, I fear we will get backstabbed by the rice-eating chinese people, we lost our supply of Furs! förhandla with Japan, we have furs again! (deal = furs - we gave ivory+88 gold), some minor demonstrations in Seoul (nothing that we can't handle, SWISH!the whip is brought back in the Korean society to bring back order in the streets of Seoul, while we are at it Chej gets some spanking also)

10 BC - Temple complete in Hyangsan, as as said the whip would bring back order in Seoul and so it did, but for some fun for the current ruler of Korea Chej gets some more spanking (she seems to enjoy it), Fortress near the city of Shamp'o is in progress, Push the science-rate to 100%! (we will get theology in 7 turns), the worst thing happens ROMANS DECLARED WAR ON US!!!

50 AD - People loves us, they offer to expand our palace. Ok, the citizens likes wartime ;) Lost supply of Spices

70 AD - Rome sends 2 legionär to the front-line, 2 horsemen are now elite, 1 spearman is elite

90 AD - We now masters the secret of Feudalism, we also know thelogy now (that hard pushing of the science-rate paid of), increas luxuary level to 10% and lower science to 10%, researching printing press, the goal is democracy, starts building Sistine Chapel (complete in 33 turns), the shaving of the bush of Chej is now complets (she looks good cleaned shaved)


-=-=--{WAR VS. ROME}--=-=-
Victory Loss
3 horsemen 1 swordsman
4 spearmen
1 warrior
3 archers
2 legonary

Our troops slayed 13 units and only lost one in the war against Rome.

[I will edit this post later,GF sav-file will also be attached]

Major Guevara
Jan 24, 2003, 10:42 AM
Chej and bush :lol: ....You´re sick man, sick! But I like you anyway :)

Btw: where did rome get the iron for their legions from?

Grey Fox
Jan 24, 2003, 02:09 PM
Originally posted by Major Guevara
Btw: where did rome get the iron for their legions from? From Japan I think, I made an alliance with them against Rome in the start om my round. But I havn't played a turn yet... me and Silver are hooked up in a game of Diablo 2... will play later.

Edit: WHich means I got the game...

Grey Fox
Jan 24, 2003, 04:58 PM
Turn 0: 110 AD
Moved Veteran Warrior from Hyangsan to Wonsan, and upgraded him to Medieval Infantry. Moves an Elite Spearman to Shamp'o and Upgrades 6 spearmen to Pikemen. The Romans havn't got any Iron of their own, but seems to be trading it from Japan, this is MOST unfortunate, and should be stopped.
I traded for an Alliance against Rome with Japan, they got the Republic for it, no biggie cus everyone but Egypt has the tech.
I traded Mathematics to Egypt because they are so backwards they could need the help :p
Got 7 Gold and an updated WM.
Scandinavia, Persia and Egypt look so small on the map. All our neighbours are much bigger.
Changed from Pikeman to Med.Infantry in Wonsan, P'yongyang and Chej.
Changed to Library in Kaesong.

Turn 1: 130 AD
A spearman and a damaged swordsman died by legionary swords.
Our Units are withdrawn from Roman Territory, to be upgraded later.
A spearman and 2 Swordsmen are upgraded in Shamp'o.
Changed a citizen working a mountain in P'yongyang to a scientist and lowered the research to 0%.

Turn 2: 150 AD
Traded spices from Persia for 208 Gold and world map

Turn 3: 170 AD
We got Engineering through the GLib.
Manp'o finished it's temple, Library started.

Turn 4: 190 AD
Upgraded units, etc...

Turn 5: 210 AD
Moved units to invasion point.

Turn 6: 230 AD
Captured Veii with some losses, but the Romans lost more.

Turn 7: 250 AD
Seoul Rioted... didn't notice our deal on Furs was no more...
Got Furs and 8 Gold from Japan for 2 Luxuries.
Put out my whip and rushed a Barracks in Inch'on.

Turn 8: 260 AD
We got Chivalry through the GLib.

Turn 9: 270 AD
We get education... the Age of Free Knowledge sharing has ending.
Changed research to Music Theory and 100%, I want the J.S. Bachs Cathedral.

Turn 10: 280 AD
We take Rome! Lost 1 Knight, our infantry wasn't needed in the invasion.

Turn 11: 290 AD
The Romans cut the road to our horses.
Our Med. Infantry takes Pompeii.

Turn 12: 300 AD
Scandinavia and America signed a Peace Treaty.

Turn 13: 310 AD
Nothing much... Units recovers from the battles...

Turn 14: 320 AD
Nothing much... Units recovers from the battles...

Turn 15: 330 AD
Persia Declares war on the Americans.


We will get Sistine Chapel in 15 turns, it will need a citizen worksite change soon I think, because I think it is starving.

We could change Sistine to something else, Sun Tzu or JS.Bach's Cathedral. But I think we should rather start JS.Bachs AFTER we get this wonder.

Keep attacking Rome, THINK about which terrain it is, don't attack over RIVERS, etc...

Use both Infantry and Cavalry (ie Knights...).
Repel the resistors before moving on, etc...
Well you know the drill.

http://www.civfanatics.net/uploads3/SWE01-330_AD.zip

Major Guevara
Jan 25, 2003, 10:52 AM
340 AD- Antium captured, the Romans lost 1 legion and 3 spearmen. We lost 1 knight. Chej´s bush was trimmed some more. :)
350 AD- Rome lost 2 more Legionaries.
360 AD- Cumae captured, the Romans lost 3 Legions while we lost 2 Med. infantry. 1 catapult captured.
370 AD- Ravenna captured.... by the japanese.
380 AD the attack on Pisae begins, 1 Legion and 1 spearman lost.
The alliance whit the japanese against the romans ends.
390 AD- Pisae captured. Peace whit Rome- 2 workers, 2 gold and WM. Rome signed an aliance whit the americans against Persia.
Music Theory discoverd. Started research on Banking.
400 AD- Deal whit the persians: Spices for gems and 198 gold. Started to move units back towards Chej´s bush.
410 AD- Taejon deposed to the chinese!!! :(
420 AD- some of Pyongsongs citizens dies from disease.
430 AD- 2 Knights and 1 Med. Infantry completed.
440 AD- Nothing much... America got at least one musketman.
450 AD- Pasargade (persian) falls to the americans, we lost our spices causing riots in Seoul.
460 AD- deal whit the Japanese: furs, 2 gold for ivory and gems. I decided to change the chapel in Seoul to J. S Bachs and traded Music theory to the americans, (spices, invention, WM, 15 gpt and 49 gold) the chinese (WM, 25 gpt, 123 gold) and the persians ( WM, 56 gold). I did this because: the lost spice was causing riots in Seoul, Cathedrals are expensive and u got to have one before the Sistine chapel have any effect and if we get J.S. Bachs before the other civs (and we will) all the gold they paid us for the Music theory will be thrown in the lake as we say here in sweden :mwaha:
470 AD- nothing much... Some troop movment. Chej begs me to trim her bush some more so I do.
480 AD- nothing much... Chej is very, VERY grateful :D

to the next player:
There is still 2 turns until J.S Bach is complete so you can still change to something else if you like.
Things are not looking very bright, America is stronger then ever. The military advisor says that our military is weak in comparison to the american and now they have musketmen.
Maybe we should secure our back and take out China (and possibly Japan)
We also need a revolution we are slipping behind in tech and corruption is making the eastern cities almost useless. We are researching banking so we can aim for democracy or maybe we should go whit a republic?

http://www.civfanatics.net/uploads3/swe480AD.SAV

Grey Fox
Jan 25, 2003, 12:39 PM
Originally posted by Major Guevara
...There is still 2 turns until J.S Bach is complete so you can still change to something else if you like. I think we should go for JS.Bach, and please try to sell Music Theory to everyone before we get it, if that's not already done.

Things are not looking very bright, America is stronger then ever. The military advisor says that our military is weak in comparison to the american and now they have musketmen. We NEED to build CATAPULTS, to upgrade later. AND some Horsemen or Knights to upgrade later. Maybe we should disconnect the Iron and build horses?

Maybe we should secure our back and take out China (and possibly Japan) Yeah, we should, before we attack America. We can probably do it with Knights and Med.Infantry... I hope.

We also need a revolution we are slipping behind in tech and corruption is making the eastern cities almost useless. We are researching banking so we can aim for democracy or maybe we should go whit a republic? Hmm, if we are gonna fight more in the future, maybe Republic is the better choice, but if we change after we are done warring, maybe we should go with Democracy?

Major Guevara
Jan 25, 2003, 01:12 PM
Originally posted by Grey Fox
I think we should go for JS.Bach, and please try to sell Music Theory to everyone before we get it, if that's not already done.

Already done. Persia, China and America were the only one that I could sell it to.

Silverblade
Jan 26, 2003, 01:09 PM
Got the game. Will be playing tomorrow.

Silverblade
Jan 27, 2003, 01:43 PM
480 AD - Japan destroys the Romans

490 AD - JS Bachs Cathedral completed in Seoul

520 AD - America destroys the Persians, Sun Tzu's Art of War is complete in Washington (US)

560 AD - America declares war on Vikings (have we heard this before, or what?), Vikings request an audience with us, they offer world map in exchange for our world map+music theory, of course we decline

570 AD - China is not happy with us they wants our territory map+100 gold, we accept (who are willingly going to war when not prepared?), American completes Leonardo's Workshop

580 AD - Increases the science-rate

SAV-FILE (http://www.civfanatics.net/uploads3/SWE-580AD.SAV)

Grey Fox
Jan 27, 2003, 01:51 PM
Ok, I will commense the planning of An invasion of America. But first lets face towards Japan and China, and see what they got and when or if we should invade them!

Got the game...

Grey Fox
Jan 28, 2003, 02:03 PM
Turn 0: 580 AD
Changed a citizen working on a mined grassland tile in Seoul to work a mined Mountain tile instead, the city will starve, but it can sustain it for 16 turns.
Changed the construction in Pyongsong from Barracks to Library, we need to get more if we're gonna get Buffalo culturally.
Changed the construction in Cumae from Library to a Settler, the City isn't growing and a Whale Bonus Resource is being wasted near it, so the settler will move the city 1 tile southwest.
Changed the construction in Pisae to a Library.
Changed the construction in Pompeii to a Settler, the city can't grow without a Aqueduct, so we might aswell build some settlers.
Changed the construction in Wonsan to Library.
Changed the construction in P'yongyang to Library.
-
Changed the construction in Chej to Library, I see a relief in her expression when I tell her she will get a book to read, instead of another bush trim, although she tells me that she want a personal visit from me sometime soon to fulfill her needs.
-
Changed the construction in Inch'on to a temple.
I rush the Library in Antium.
Changed the construction in Paegam from a Barracks to a wall that will be finished in 5 turns.
Changed the construction in Chonju to a Library.
Changed the construction in Majorville to a Library.
Changed the construction in Pusan to a Settler.

I build an Embassy in China for 44 Gold. 22 Turns left on the Leonardos Workshop (which the Americans built last turn).

Changed the Luxary rating to 0%, and the Science Rating to 100% (This doesn't increase the speed of which we will get the tech, but it might help speed it up, as we are getting some Libraries soon...)

Massive movements of our Army from the northeast to the southwest is initiated all according to the Secret Military Operation against Japan, planned by the Current Supreme Commander of the Korean Combined Armed Forces. The Grey Fox.

Turn 1: 590 AD
Antium finished it's Library, we begin working on a Settler.
Manp'o finished it's barracks, we now begin working on a University.
Troop Movement...

Turn 2: 600 AD
Majorville has finished it's Library, we begin working on an Aqueduct.
Upgrades a warrior...
Troop Movement...

Bank drops from the expected 4 turns research time to 2 turns, this means someone got the tech. And yes, China and America both got the tech, the only Powers on this Continent... except us of course :p

I notice another thing when I talk to the other leaders... our Brothers in blood have the contacts to the Ottomans and the Aztecs, so does the Chinese and Americans when I take a 2nd look... darn, I was hoping to get some trading chips there...

When I talk to the Ottomans I notice they are WAY behind... well, what can you say, they are only 2 civs on their, so far, unknown continent.
I will take pleasure into learning them some of our knowledge... as long as they pay of course :)

We buy their World Map for Literature, we also get 12 Gold in the deal.

Hehehe, their Island are almost the size of our territory, and they share it with the Aztecs.
I give the Aztecs Literature for 4 Gold and their World Map... Is this all of the world?

I lower our Science rate to 70%, we are now gaining 52 Gold per turn.

Turn 3: 610 AD

Rome finished it's Barracks, we begin working on a Settler.
P'yongyang finished it's Library, we begin working on a Pikeman.
Veii finished it's Temple, we begin working on a Library.
Wonsan finished it's Library, we begin working on a Pikeman.
Shamp'o finished it's Library, we begin working on a Pikeman.
Chej finished it's Library, we begin working on a Catapult, so she can throw her kisses to me even further.
Chonju finished it's Library, we begin working on a Settler.
Pompeii finished it's Settler.

We lowers the Science rate once again, this time to 60%, we are now making 61 Gpt.

Turn 4: 620 AD
Our research on Banking are done, and we start the researching of Economics, the ideas of supply and demand.
I take out my my whip and whip the romans in Pisae into building a Harbor there! Next turn we will probably be able to trade with the Ottamans and Aztecs.

I feel we won't be safe with building the Sistine for much longer, we need another wonder to switch to in the event of someone else getting the wonder. Which is only a Prebuild until we get economics, and can build the Smith's Trading Company.

Turn 5: 630 AD
The Harbor in Pisae is finished. Just as I thought, forcing the romans would speed up the construction. :)
We still need Astronomy to trade with the Ottomans and crew... And we will need Astronomy to be (more)sure of getting smith's... I'll look around for some good deals...
But first I do some espionage... I check Canton, the city in which the Chinese are building the Sistine Chapel, they will finish it in 10 Turns, which will be on my last turn... maybe less turns if they get enough shields of it's next 1 or 2 citizens (it's a 10 size city which will grow in 3 turns...)

Oh, Damn, The Japanese will Complete the Sistine in Tokyo in 4 turns... this is somewhat good, and somewhat bad... The bad part being I am forced to buy Astronomy within the next 3 turns... The good part is that we can capture the Sistine!

Troop Movement, some settlers were built etc...

Turn 6: 640 AD
Troop Movement etc...

Turn 7: 650 AD
The Americans Finish the Copernicus... this changes my plans Dramatically... I need to invade the Japanese, and I need to do it this turn, or the next.

Turn 8: 660 AD
We lost our supply of Furs... I hope our Capital won't riot now! :( (Oh, it was from the Japanese, what Timing, I'm gonna invade this turn :))

Cumae is abandoned, and will be moved to the beforehand designated position.

I renegotiate peace with the japanese, i.e. declare war.

We kill a Pike and a Med.Inf outside Tokyo. 3 Knights falls to their deaths when attacking Tokyo. Another dies attacking a Med.Inf outside of Tokyo...

The City Sariwon is founded close to the Capital.
The City of Suwon is founded Almost where Cumae was.
The City of Haeju is founded in The Desert North of Veii.

We trade Furs from Egypt.
We trade Spices from America for our World Map and 255 Gold.

Turn 9: 670 AD
Japan and America have signed a military alliance against Scandinavi (that only have 1 city left :D)

Turn 10: 680 AD
Oh, damn, the Japanese Morons have Samurais... I should have thought about that... they ONLY require Iron... o'boy... well, I should try to see too it that they won't get a Golden Age now... which can be quite hard. :(

Turn 11: 690 AD

The Americans build the Sistine Chapel(quite a productive bunch, now arn't they...), I initiate some negotiations with the Cautious Chinese, and finally buy the knowledge of Economics from them for our World Map and 250 Golden Coins.

The city of Taegu is founded.

The rampaging American Forces have destroyed our Blood Brothers, the Vikings, th..ey..... WILL PAY! :mad:

Turn 12: 700 AD
Oh, darn... the Japanese Raze Haeju, a new city, so the loss is minimal...

Föck! The damn Japanes take Tokyo back by culture :( SOOOO,... many Med.Infantry... why oh why did they abandon me... we must have lost 6 Med.Infantry and 2 Pikeman...

The Japanese Paid their Dues! Kyoto is Razed, It's now up to you Major Guevara to take upon these evil beast from far abroad, these.. these MAGGOTS!

I wish you well, and farewell! :)

/Grey Fox


I only played 12 turns, and I think we should cut the amount of turns we play to 10, as 15 is a little much now that there is more to do.

Beware of the Japanese Troops up north...

http://www.civfanatics.net/uploads3/SWE-700AD.ZIP

Major Guevara
Jan 28, 2003, 02:16 PM
Oh great!! Thanks alot GF!! Invading Japan, loose half (or whatever) of our force and then leave it up to me to finish the work!! Great!! :p Oh well, I will win, I have to win....but not tonight, tomorrow....

Major Guevara
Jan 29, 2003, 04:14 PM
700AD- I signed an alliance whit America against Japan for 430 gold an our WM. Two reasons: 1. I figured that the SOD the japanese had in the north would go into american territory or be destroyed be american troops. 2. Most importantly; if Japan had signed an alliance whit the americans against us, we would be neck-deep in **** so to speak. moved most of the army back to Ravenna to re-group.
710AD- Japanese samurai kills 2 Med. infantry and loose 1 themselfs. Japan should have a GA by now....
Rushed a pikeman in Rome.
720AD-Canton (China) builds Smiths trading company :(
Shampó and Wonsan changes from University to knights (we need troops!)
730AD-Seoul changes from Smiths to a Chatedral. Hey, look on the bright side we only lost about 200 shields :)
The japanese SOD turns north! :)
An army of 7 Med. infantry and 5 catapults is heading to Tokyo from the west.
740AD- The Americans take Neapolis (they´ve got cavalry!)
Printing press researched, begin research on gunpowder and lowers sci-rate to 70%
750AD- Nothig much....
760AD-The japanese SOD turns south again :( but is weakend by american attacks :). The SOD is now reduced to 4 Med. infantry, 1 longbowman and one pikeman. The assult on Tokyo begins. Catapults start to lob stones at the defending samurai. After the dust settles our Med. Infantry attacks!! The result: 2 Korean Med. Infantry dead and Tokyo captured, Japanese looses: 3 Samurai.
770AD-Egypt and America signed a millitary alliance against Japan. Tokyo was attacked and 1 Med Infantry was lost. The japanese loose 1 samurai and 2 Med. Infantry.
780AD- The Aztecs joins the alliance and declares war on Japan. After a counter-attack from our troops the once proud SOD is no more.
790AD-China too declares war on Japan. Chinje founded (former spot for Heju).
800AD- Tsingtao (China) completes Magellan´s Voyage. Nagoya (small newly founded japanese town) destroyed. Tokch´o n founded.

Well, thats about it. I played only ten turns.

Tips to the next player:
The stack in and around Tokch´on is meant for...ehh...dont remember the name but its the city whit the furs around it (I was after the furs). I started building settlers in some towns to fill up the gap the japanese leavse behind. I dont know exactly how many we need but you will see as time goes by.


http://www.civfanatics.net/uploads3/swe800AD.SAV

Grey Fox
Jan 29, 2003, 04:29 PM
Those americans got too good starting position... they will mean trouble, and if we want to win this game, they need to be taken care of.

ANd good thinking with the Alliance with them! :goodjob:

Silverblade
Jan 31, 2003, 02:49 AM
I got the game now, will be playing today (probably finished before lunch-time, so GF could play when he's about to wake-up)

Grey Fox
Jan 31, 2003, 03:02 AM
Originally posted by Silverblade
I got the game now, will be playing today (probably finished before lunch-time, so GF could play when he's about to wake-up) I've been awake since, 6 o'clock or so...

Why arn't you online? (on ICQ)

Silverblade
Jan 31, 2003, 03:15 AM
Originally posted by Grey Fox
I've been awake since, 6 o'clock or so...

Why arn't you online? (on ICQ)


Why I'm not onlie on ICQ? Well, check more carefully in the future, buddy boy ;)

The surprise of the week = GF awake before me, that's a rare phenomenon.

Silverblade
Jan 31, 2003, 05:21 AM
Just completed a fun game turn.

810 AD - Order restored in Tokyo, lowers science-rate too make more gold (anyways we will get gunpowder in next turn, so don't worry), alot of troup movements to the japanese border, Ottomans and America joins an allience in our struggle against Japan (A.K.A= rice-heads).
820 AD - US took Osaka (darn, that city was ours), Learned the secrets of Gunpowder, contacts the Chinese and buys Chemistry for printing press+268 gold, new research goal set : Metallurgy, Contacts America to offer them printing press, we get 481 gold, lowers science-rate to 10% (we need more money for future troop upgrade and tech buying), we now have a ROP with the Americans
830 AD - Not much...
840 AD - Manp'o completed University, ARRRRR!!! China destroys the Japs for good (not a single city did I manage to get from the "rice-heads"), more settlers+universitys are in progress
850 AD - Troops moves out from the former Japanese territory, most of the US forces turns north
860 AD - Lost supply of furs
870 AD - Ch'ongfu founded, raises science-rate to 70% (we still get gold, but only 1g/turn)
880 AD - Two Universitys completed, we now don't go -4G/Turn (who said I'm worry for the upgrading to our special units)
890 AD - Some micro-manengment, China are building the Newton's University
900 AD - The dictator is on vacation...
910 AD - Military breakthrough, the dictator manage to come up with a brilliant idea while he was on vacation (probably at Chej's place conducting some minor bush trimming), the breakthrough is that we now can go duck hunting without bows, instead we use muskets
920 AD - Sock'on is founded
930 AD - Hamhungrig is founded, Is'pon is founded, Ottoman's demand chivalry we even don't bother too be nice to them (we fart in their general directionc)
940 AD - Hasch'on is founded
950 AD - Because of more cities we now can have the research-rate at a stedy high without going minus in net gain

http://www.civfanatics.net/uploads3/SWE01_Koreans_950AD.SAV

Grey Fox
Jan 31, 2003, 08:52 AM
Turn 0: 950 AD
Changed Production to:
- a Library in Hyangsan. This city is so close to the Capital, a Library will help it much.
- a University in Chej, we don't need Muskets, we can Upgrade the Pikemen we have.
- a Catapult in Manp'o.
- a University in Paegan.
- a University in Pyongsong. Yes it needs a Courthouse but the University might make the American city flip to us.
- a University in Majorville. Again... we don't need to build the Musketmen.
- a Library in Sock'on.
- a Library in Tokyo.
- an Aqueduct in Hamhungrig (:))
- a University in Chonju
- a University in Veii.
- a University in Inch'on.

Turn 1: 960 AD
America Completes the Newtons University in Atlanta.
We get Metallurgy.
We upgrade 11 Hwacha's.
Researching Military Tradition with 1 scientist. We need to upgrade our Catapults and Pikemen. And we need to build Horsemen to upgrade later.

Turn 2: 970 AD
Upgrades 7 Catapults.
Upgraded 9 Pikemen.
Founded Namwon.

Turn 3: 980 AD
Founded Kumgang.

Turn 4: 990 AD
Upgrades the Last Catapult. We now have 20 Hwacha's. Too bad we won't be needing them for long...
Upgraded 2 Pikemen.

Turn 5: 1000 AD
Pillaged our Irons, so we can build Horsemen. Important so we can get some to upgrade when we get Mil.Trad.

Turn 6: 1010 AD

Same Old Same Old.

Turn 7: 1020 AD

SOSO.

Turn 8: 1030 AD
Amerika don't want to renegotiate a Right of Passage, and neither do I. (:smoke: A weedy move Silver)

Turn 9: 1040 AD
Almost all of the Hwach'as are located on a mountain near the Capital, this for EASY access by the next player, so he can decide where they should be placed.

Turn 10: 1050 AD
Nothing much.

Tips frċn coachen:

Trade Spices from America IF YOU WANT TO.
Check the Happiness if it's needed. (Might want to raise the Entertainment, and then Lower it again, to Update the happiness.)

America just got Democracy, if we are gonna change Government soon, it should aswell be that. SO raise some cash and buy it when more civs have it.
We should get Democracy before we get Steam Power.

I think we should try and go peaceful, and try and catch up tech-wise. I've built and started several University's, mostly because the extra science is needed when we are going to start researching again, and because of their culture.

I also cut our Iron so we can build some Horses to upgrade once we get Military tradition.

If we are gonna go to war, it should be the Chinese, and the goal there would be to take their Northernmost cities, or all of their cities. But we don't need to.

Sometime we might need to have a war with America, but we are not gonna be ready for that sometime soon... that would be if we built TONS and TONS of Horsemen (to Upgrade)... and Many Hwacha's

Good Luck Major.

http://www.civfanatics.net/uploads3/SWE01_1060AD.SAV

Major Guevara
Jan 31, 2003, 07:34 PM
So you leave the revolutionary piece to me? A wise choise. :)
Anyway, got the game will be playing tomorrow.

Major Guevara
Feb 01, 2003, 01:07 PM
1060AD Some troop movements. The last of Chejs bush is trimmed. Chej is now completly shaved. :)
1070AD Inch´on and Chonju builds university. Kaesong builds temple. And so, it happend... The thing we all knew would happen sooner or later, the Americans declared war!!
This year, 1070 will always be rememberd in korean history. The Americans captured Taeju, Vamuan, Kumgang, Tokeh´on, Is´pon and Ch´ougfu. :cry:
1080AD when I calmed down abit I asked Mao for an alliance against the Americans. For a sum of gold (I didn´t write it down for some reason....) we got an alliance and a RoP whit the chinese. The American offensive continues, Ravenna, Suwon, Tokyo and Sockon all fall to the americans.
1090AD Tokyo was liberated by our forces! Alliance signed whit Egypt against America (to draw forces away from our border to Egypt. I dont think they can do much against the America army).
1100AD the offensive in the south-west is halted as the Chinese attacks from the west. Some fighting in our territory, the americans loose some cavalry.
1110AD Hasch´on falls. The Aztec empire joins in the crusade against the evil Americans (and no I didnt sign the alliance, China did).
1120AD Some fighting... America loose a couple of cavalry and Med. Infantry.

And as I pass the game on to you Foxy (I only played 7 turns, jag orkade inte mer, ok?!) this is the deal: In the east, our heartland, the situation looks stable. There is enemy units around the Chej area but nothing that looks dangerous. In the west things aren´t so bright. We have lost several small cities and the defences in that region is not good. In the south-west things are looking better. The chinese makes the process short whit the americans. :) And hopefully when all the american cities have fallen, the chinese will help up north.

http://www.civfanatics.net/uploads3/swe1120AD.SAV

Grey Fox
Feb 01, 2003, 01:52 PM
Got the game, gonna play it later tonight.

Heine
Feb 01, 2003, 04:03 PM
Good game neighbours, from Sweden.

PS: Is PTW out in Sweden it's not out in Norway that I know of. :(

Major Guevara
Feb 01, 2003, 06:31 PM
Originally posted by Heine
Good game neighbours, from Sweden.

PS: Is PTW out in Sweden it's not out in Norway that I know of. :(

Thank you fellow viking. PtW has been in Sweden since december IIRC...It should be in Norway too.

Silverblade
Feb 02, 2003, 02:37 PM
Originally posted by Major Guevara


Thank you fellow viking. PtW has been in Sweden since december IIRC...It should be in Norway too.


It may just be me, but what the heck does IIRC mean?

Grey Fox
Feb 02, 2003, 02:45 PM
" If " - " I " - " Recall " - " Correctly ".

Anyways... I will play the game as soon as I can... Busy now. SOmeone else can play if the want.


And Silver, don't forget the Face.

Silverblade
Feb 02, 2003, 03:13 PM
Now I have reched a much higher knowledge, tnx for the explanation.

Well, I have been busy today with some major additons to the website of that company I work for in the every summer. It took more time than I had plan for, so I'm not in any mood to begin with school work now Grey.

I guess Monday will be fairly busy for me.

Grey Fox
Feb 03, 2003, 07:12 AM
...and we will strike swiftly down upon them with the Powers of... OUR NEW CAVALRY!

Here is the Full story, please read it all if you are a player. If you are a player and still don't wanna read it all... well, what are you doing here :p not towards you Silver, not at all... :D

Turn 0: 1120 AD
Moves 2 Muskets to protect 2 different Knights.
Upgraded 1 Pikeman for 60 Gold. The money will be enough for Mil. Trad still.
This does not look so good. The Americans are SO good. But well, here we go :).

Turn 1: 1130 AD
The Americans take Antium, we had no defenders, nor any units to defend it in time...
Bomb down some Riflemen with the Hwacha's. Even defeats one of the Riflemen with an Elite Horseman! :D
HWACH'As RULEZ :p
And another with an Elite Med.Infantry... no leaders yet :p.
Change production to Knights a little here and there, so we can
get some Cavalry once we get Mil.Trad...

Turn 2: 1140 AD
The chinese are advancing some... damn what I miss a "Liberate Ally city option" and have them do that for us :D

...

Turn 5: 1170 AD
America wants peace!

"HAH! Like hell he's gonna get it. Don't come begging for peace once we get strong Abe."
I slam the door and go to my military advisor. He shows me the plans of the Copied strategy.

"Well Sir, we copied it from the Americans, but so has the Chinese." - Says my Military Advisior.
"Sir, it includes low armored and rifled soldiers on Horses." - He continued.
"Unarmored!" - I ask shocked by the fact...
"Yes, unarmored Sir. Well, they will use some armor, a helmet and some shoulder pads. But otherwise, they rely on their speed compared to our older Heavy Horsemen and Knights."
"Ah! I get it... Yes I've noticed those 'Rifled Cavalry' formations the Americans been using. Why havn't we've been able to use that strategy until now!?" - I asked almost mad of anger...
"Calm down Sir. We've been inventing new Rifles, and spied on the American use of the Horses and Equipment. It has taken time... If we would just have gotten more funding..." - The military leader says scared of my present rage.
"Bah.. we had no more to give." - I said with a sad and dejected voice.
"But Sir, we need Gold to train our old Companies in the new Doctrines and strategies. We also need equipment."
"You will get your damned Gold. We shall put all future research on hold for now."
"But Si..." - The advisor says, only stopping because I interupt him.
"No, buts. You got your orders. Train all forces in the new Teqniques and equip them accordingly."
"Sir, Yes Sir!" - The Military Advisor leaves the room.

---
Upgrades 2 Cavalry. And Rushes 1 in Pompeii :evil:
Killing 2 citizens in the process.
And trains 2 Cavalry Units.

Turn 6: 1180 AD

3 More Cavalry through upgrades. Total 8.

*Looking at the Histograph*
Because China's 'Liberation' of our cities, their Power has grown Plenty. Our killing of American Units can have some part in it. But cities are worth a lot.

Let's just hopw most of those cities flip Culturally to us...

Turn 7: 1190 AD
Pyongsong is Captured by the Americans... we will probably Retake it this turn.

Turn 8: 1200 AD

Oh, I forgot to mention it... but I've started the FORBIDDEN Palace in Shamp'o. It's pretty Close to the Capital, but we NEED it Bad! We can always move the Capital later.
8 Turns left. If you want to change it it's still Possible. But I think we really need it.
But we are a team, so If you don't want it. Change it or discuss it here.

Turn 9: 1210 AD
Builds some more fortresses (oh Yeah, I forgot I've built 2 of those :) )

Killing some American Units...

Turn 10: 1220 AD

The American City "X" is auto-razed. Can't remember the name... :(

Killed 4 Cavalry or something...

http://www.civfanatics.net/uploads3/SWE01-1220AD.SAV

Silverblade
Feb 04, 2003, 06:37 PM
Got the game. Will be playing tomorrow, ohh it's already tomorrow now.

Heine
Feb 05, 2003, 04:41 AM
Originally posted by Major Guevara


Thank you fellow viking. PtW has been in Sweden since december IIRC...It should be in Norway too.

It's not in some of the norwegian shops :(

Silverblade
Feb 05, 2003, 12:20 PM
Here's the un-edited version

1220 AD - The American lanuches an attack wave against xxx we lose on musketmen, the lose when cavalary unit

1230 AD - After bombarding some troops with our H, I send out a cavalry squad to kill the heavaly damaged american units, but they had some trick up their sleve, our cavalry doesn't return from the battlefield, China and America signs a peacetreaty, american loses 2 cavalry units when they keep attacking xxx

1240 AD - Hwach'a artillery are bombing americas infrastructure successfully, AAARRHHH a brave, brave (probably the bravest we even ever have seen in this war against the filthy,stinking and terrible america), unit of knights attack a rifleman in the mountains in the VINCINTY of Chinje, one knight was so cunning and skillfull that he was promoted, now named Brave Sir Knight, the result was also that a great leader took command of a new unit of cavalaries - namned Yi Song-company, the Aztecs demanded an audience (they want our world map in return we get theirs, we decline), Paegam is burnt to the ground by the americans (17 g also lost), China are building Universal Sufferage

http://www.civfanatics.net/uploads3/SWE01-1275AD.SAV

1250 AD - Inch'on rush a musketman, one citizen is lost in the process, we once more badly need an military alliance with China (this one is pretty steep for our gold treasure, 615 G)

1255 AD - Pompeii isn't happy, practiceing some sniper shooting at american troops - successfully, Ottomans & China signs a millitary alliance against America

1260 AD - Troop movements, FP finished in Shamp'o

1265 AD - Siege of a American city will begin next turn, Chinje lost to US, China takes it back

1270 AD - The siege of Miami is successful, we raise their useless city

1275 AD - Heroic Epic in Shamp'o started, 11 turns left

Major Guevara
Feb 05, 2003, 01:58 PM
Originally posted by Heine


It's not in some of the norwegian shops :(

Check some Internet-store, They should have it.

Silverblade
Feb 07, 2003, 09:51 AM
Yeah, look to the left and check out my brand new avatar.

The Silverblade has finally been given a real Silverblade

*swooosh Silverblade using his sword*

Major Guevara
Feb 07, 2003, 05:28 PM
1275- Nothing much... Some fighting here and there.
1280- Killed 2 enemy cavalry units. After a long debate whit.... Myself I decided that Houston will be the next target for the Korean counter-strike. Moved a musketman from P´onyang to Pusan to free up the cavalry stationed there for the offence. The Chinese takes Taegu.
1285- Damn it! Houston is not captured! We lost 4 (or something like that) cavalry. The americans lost about 5 riflemen.
1290- Our badly hurt army pulls back from Houston to re-group and await re-inforcements (Yi Song-Company). The poor infrastructure in the Manp´o area makes movement of infantry and artillary difficult. Tokyo builds a musketman.
1295- Army-Group Houston is re-fitted in Manp´o and the Yi Song-Company is brought up to aid int the attack. Chinje deposed back to us! what did I tell you Silver? :)
1300- Chinese attacks helps softening the defence of Houston. The assult begins after a massive artillary barrage. Our elite Cavalry dont hav much of a problem dealing whit the inexpeienced american riflemen. And, as our second elite regement of cavalry bravely charge the americans, a great leader appears and he leads our fine soldiers to victory!!
Houston is captured, 5 resistors, 3workers captured and 2 cannons destroyed (they use cannons! :lol: ). Traded Military tradition and 150 gold for Silks and Astronomy whit the Ottomans. Entertainers in some of our cities is turned into productive citizens. I also notice that Neapolis is now in Chinese hands. The leader is pulled back to Chej where I thought he could be entertained be her :) Im not sure exactly what to do whit him... I was thinking rushing a palace in America somewhere but getting a suiteable city could take some time (maybe Seattle would fitt).
1305- Not much... Got one new cavalry unit. The captured workers from Houston starts constructing roads in the Manp´o area.
1310- The americans launch a counter-attack towards Houston. Their advance was halted by brave Chinese soldiers only a few miles from Houston. I order a counter-attack to counter the american counter-attack.... :rolleyes: Anyway 4 enemy cavalry was killed.
1315- We lost 2 cavalry and 1 musketman to enemy cavalry but the Chinese toke care of them those damned americans (before I got the chanse). Upgraded one catapult to Hwach´a. The new Army-Group Seattle was positoned to strike next turn.
1320- The attack on Seattle is canelled! Large enemy orces outside the city was destroyed instead.

Right, two things going on. One, the attack on Seattle. You are of course free to do whatever you want but if you choose to continue the attack there is one thing you have to decide uppon. If you want to move up the Hwach´a or just go whit the cavalry. Then there is the GL, you can, again, do whatever you like but I saved it (up)in Chej :) to rush a palace later. Eeeehhhh...thats about it, good luck! Autobots, transform and roll out!

http://www.civfanatics.net/uploads3/swe1320AD.SAV

Silverblade
Feb 07, 2003, 05:37 PM
I got the game, will be playing after I have slept.

Grey Fox
Feb 08, 2003, 06:05 AM
Originally posted by Silverblade
I got the game, will be playing after I have slept.
No I got the game :p (Silver will play after me, we talked on ICQ...)

china444
Feb 08, 2003, 06:35 AM
ANy more screenshots.
Nice Game all of you.

Silverblade
Feb 08, 2003, 07:03 AM
Yez, Grey and me agreed that he's next in line, after him it's me, me,me!

Well I'm going to check out the game when GF started, and when his finished I will see the result of his turn.

Grey Fox
Feb 08, 2003, 08:41 AM
sorry, not going to play today. I'm not feeling to well...

Silverblade
Feb 08, 2003, 11:05 AM
So shall I play instead Grey?

Grey Fox
Feb 08, 2003, 12:12 PM
you can play.

Silverblade
Feb 08, 2003, 12:22 PM
Allright then I will do that in a couple of hours.

*Silver is of to the gym again*

Silverblade
Feb 08, 2003, 04:51 PM
1325 AD
Starvation at Houston, troop movements, Ottomans demand an audience they are eager to trade world map vs world map+economics (I really must send the tradesman of the Ottomans to Chej for some entertaining, so that we can get better deal, than we do now), Aztec and China signs a military alliance against America

1330 AD
Herioc Epic is completed in Shamp'o, America and Egypt signs a peace treaty, Aztecs and China has signed a military alliance vs America

1335 AD
Military Academy is started in the city Seoul

1340 AD
Not much

1345
Library is rushed at Houston 2 lives of the citizens living there are lost in the process

1350
China doesn't want to extend our joint effort to kill so many americans there are, but after some convincing and 210 Golds they are on our side again

1355
Not much

1360
The whip is slashed over the people at Houston again to rush city walls, our troops are in the vincinity of Seattle

1365
Expanding culture from the city of Houston and the americans have infantry, INFANTRY!!! (yikes, we are screwed), our artilery destroys infrastructure around Seattle+2 citizens are killed in due to our heavy bombings, our mighty cavalry army wipes out the US infantry troops and Seattle is burned to the ground (this was based on the following reasons: 1-we don't have enough defensive units to hold the city, 2-we now have the american culture-line further from ours), we get 6 american workers, I guess that the americans weren't so happy with our gigantic fire in Seoul there we toasted citizens of US, so they launched a grand scale attack against of poorly defended city in the east Pyongsong which is lost+99 Gold

1370
Troops movements to the east to bring up our defences and launch a counter-attack to the oncoming american forces and further more to take back our city Pyongsong

--{To the next player in line}--

# There are 15 turns left on the Military Academy, I started it in the most productive city we had at that time
# The GL is still in Chej (maybe he's having the time of his life), didn't find it suitable to put him in an army with cavalry, would be better if we could get him in an army with infantry instead. So try to get the techs we need to build infantry
# The 3 or 4 northern cities are under constant attacks from the americans, so watch out

http://www.civfanatics.net/uploads3/SWE01-Koreans_950AD.SAV

Silverblade
Feb 08, 2003, 05:09 PM
Originally posted by china444
ANy more screenshots.
Nice Game all of you.

Of course there are some more screenshots. Just to please you I have brought out 2 screen-shots.

The first one 110 AD
http://www.civfanatics.net/uploads3/Pic_Swe_110.jpg

Silverblade
Feb 08, 2003, 05:12 PM
Here's the second one - 1370 AD
http://www.civfanatics.net/uploads3/Pic_Swe_1370.jpg

This is the latest one at the moment. I think these two pictures speak for them selves.

Grey Fox
Feb 09, 2003, 06:40 AM
>Got the save, the save on Silvers post is the wrong one so he sent me the right one.

Grey Fox
Feb 09, 2003, 10:22 AM
Turn 0: 1370 AD
- Moved a Musketman in Manp'o to defend a stack of Workers.
- Traded Saltpeter to the Ottomans for 3 Gold per turn and Dyes.
- Traded World Map and 1290 Gold to the Chinese to get Physics.
- Traded Furs from Egypt, they got Banking and Ivory.
- Traded Magnetism from China for 1580 Gold.

Can't trade Theory of Evolution.
China is a Communism btw...

Turn 1: 1375 AD
Troop Movement, etc...

Turn 2: 1380 AD
Troop Movement, etc...

Turn 3: 1385 AD
Troop Movement, etc...

Turn 4: 1390 AD
Troop Movement, etc...
Damn, China took Pyonsang, I was just about to take it back...

Turn 5: 1395 AD
Troop Movement etc...

Turn 6: 1400 AD
Traded Silks from Ottomans for 385 Gold.

Turn 7: 1405 AD
Moving into American Territory.

Turn 8: 1410 AD
We get Democracy.
America Builds New Orleans next to Our Stack of Doom :p
New Orleans is Razed, of course :)

We trade Theory of Evolution from China. They get our world map and 1370 Gold.
We get Nationalism by entering the Industrial ages. I upgrade some Musketmen to Riflemen.

Ok, I'm gonna stop here.

We are now in a tricky situation which requires some discussion.
The plan I set in motion during my play round was to take Boston, and then New York.
Of course I never thought I would be able to do it in my round,
but I started it so here is my ideas of what we should do now.

First, take care of the Americans in our Territory, with the units we have to our disposal in the vicinity.
Then move the Stack of Cavalry, Hwachas and Muskets slowly towards Either Boston or New York, ONE tile at a time.
Using the Cavalry to PILLAGE tiles so that the Cities starve and so that the Americans can't Retaliate against the Stack so easily.
There are some extra Hwacha's next to the stack aswell.

So here is my questions we need to discuss:

- When should we revolt?
I would say in 4 turns (because many things (especially Settlers) will be ready within that time),
or we could do it right now. Or maybe when we sue for peace.

- What should we do with research?
I think we should try to go for the Theory of Evolution if that one isn't built yet.
And if we can't get it, or even if we get it, we should go for Hoover Dam. It will be VERY needed, more important then ToE,
although the ToE is a means to get Hoover Dam. Our strategy to reach that goal should be to buy the techs that are needed,
maybe research some of the techs if they can't be bought, (ie. if they ). And then don't have it). And pre-build something in some good city to get it.

- When should we sue for peace?
I was thinking after we take New York and/or Boston. Although we could do without them for now, but we would get a lot of territory by taking them.

- What should we do with our Borders?
I've started some Settlers in some cities, and I think we should try and build Cities in the American territory or just outside it to get more territory.

- When, what and where should we use the Great Leader?
I would say a Palace somewhere in the north, maybe even in Houston if we can't build it anywhere else. Although I would prefer it a little more north.

http://medieteknik.bth.se/frst01/koreaSG.jpg

The Blue dots are City spots outside our borders that need to be settled before the Americans do.

Spot 1: This location I think needs no discussion, it's good enough.

Spot 2: This looks ok to me, what do you say?

Spot 3: This location must be discussed, I placed this on the map after I exited the game, so I don't know the surrounding terrain etc... We should settle some cities west or southwest of this spot aswell.

The Light blue spots are spots within or safe near our territory, that I think should be settled, but Not before the blue ones.

Spot 4: I think this spot is better then the where that old city was (the american one). As it can use tiles that are being wasted within our territory.

Spot 5:This is where the Old city where, as you can see on the ruins.

Please discuss the questions I posted above, and the future city locations. I know there are several other spots available outside of this image aswell. And some we could build within our territory aswell.

We need to reach a decision on everything I posted above, if we do it by chat or IM, then we should post our decisions here aswell.
http://medieteknik.bth.se/frst01/SWE-01_1410AD.zip

Grey Fox
Feb 09, 2003, 10:27 AM
Maybe we should move the Stack of doom back or let it wait for reinforcement?

Remember the Hwachas can't move to the unroaded mountain, because they are wheeled.

Silverblade
Feb 09, 2003, 10:42 AM
If we sue for peace with the americans maybe we can get some tech from them. But no peace until the troops they have near our territory is wiped out along with the cities GF was plannning to take over. But I don't know how strong the americans are right now, where do they have their troops (or are they scattered around the map)? At least one more city should we be able to take from them, before we starts thinking of peace-neogotiation.

As I said in one of my earlier posts, we should try to trade techs. So shall we also do, it's vital to us that we get access to better troops and to build the Hoover Dam.

The borders shouldn't we too worried about, but some setteling is in order due to gain more territory. Cityplacement dot 3 is questionable to place exactly at that tile, I say one more to the west/north if it's possible.

GL stays put I think we should use him to be sure that we get the Hoover Dam, it feels like we aren't going to be able to complete it the usuall way before som riviling civ have in ready.

It seems like the next rounds of playing is going to be a bit tricky.

One other thing, maybe we should just kill some american troops in our territory (if there are any at all) and go for peace. This to try to get some techs. Besides they have infantry, which will probably mean that we are going to suffer from heavy troop losses. How far until we can build infantry GF?

Grey Fox
Feb 09, 2003, 11:34 AM
Originally posted by Silverblade
GL stays put I think we should use him to be sure that we get the Hoover Dam, it feels like we aren't going to be able to complete it the usuall way before som riviling civ have in ready.I think we should move the Palace, but maybe not. Using it to rush the Theory of Evolution would be great.

One other thing, maybe we should just kill some american troops in our territory (if there are any at all) and go for peace. This to try to get some techs. Besides they have infantry, which will probably mean that we are going to suffer from heavy troop losses. If we use our Artillary (ie Hwacha's) correct we will not have so many problems. And if we starve the cities we are attacking to a size lower then size 6 it will be ok. (this is not needed though)

The reason I want to take the 2 american cities in the north, is because we take a lot of territory that way.
BUT if we are not gonna move the palace, taking those won't be needed.

SO, here is my plan if we don't take those:

- Settle cities near or within the american territory, at the spots as I put on the picture, OR near those areas anyways...
- Defend those as good as we can.
- Get PEACE.
- Change government to Democracy.

And then:

- Go for Theory of Evolution, by buying the techs, and researching the techs we need (maybe just theory of evolution.)
- Pre-Build the Hoover somewhere, preferably the Forbidden Palace city I guess... (build the Palace there)
- Rush Theory of Evolution in some city.
- Get the techs, Atomic Theory and Electronics with the ToE.
- Build the Hoover Dam (or Rush it if we build the ToE)

And even later:

Go for a tech lead or parity, and try to build the space-ship or go for some other peaceful victory.

OR:

...just bid our time, and get a tech lead, or parity, and build a Big military to crush our opponents. And get a Domination vicotory or Conquest.

How far until we can build infantry GF?Building Infantry is not a priority for me at the moment, but getting the Hoover Dam, and changing to Democracy are.

Major Guevara
Feb 09, 2003, 05:06 PM
1410- Cleo demands Military Tradition or else, she says, her longbowmen will cruch us. I was real sceared for a while but turn her down anyway. We loose 3 Hwach´a, 1 cavalry, 3 musketmen and 1 Med. Infantry. The Americans takes Pyongsong from the chinese.
1415- We liberate Pyongsong. Killed 4 infantry. Upgraded a few musketmen. A settler is complete in Tokyo.
1420- A settler is built in Inch´on. The SoD is pulled back to defend until the planned cities are in place. The last offencive in the Korean-American war is over. Starvation at Hyangsan.
1425- Another settler is complete in Pusan. Killed 2 cavalry threatening Pyongsong. Beijing builds Universal Suffrage.
1430- Yet another settler complete this time in Chinje. Upgraded 5 musketmen to riflemen. Traded Aztec WM for Music Theory. The starvation in Hyangsan last turn caused major unrest in several cities. If the upper-class had not taken the food for themself the tragedy in Hyangsan would never had happend. A large crowd had gatherd outside Chejs palace demanding food. When Chejs reply was: "Can´t they eat cake?" the palace was overrun by angry citizen and Chej was promptly executed (sorry guys it was out of my hands). The revolt in Chej spred to Seoul and other cities and Korea is now in full revolution!
The evil Americans taking advantage of the revolution attacks Pyongsong but the revolutionery army fight them back!
1435- killed 5 american infantry
1440- The revolution goes on. Not much more...
1445 Oijongbu founded.
Peace whit the Americans! We got Navigation, 217 gold, WM and 6 gpt. The Chinese got a little pissed. The revolution is over! A new democratic government is founded!
1450- Namp´o and Cheju founded. The chinese and the americans seems unwilling to trade tech so I raise the tech rate to 50%, Steam power in 10 turns, we still make +107 gpt. :)

So, the wars over and we are a democracy. :D
There is a settler near the american border to the north-east and also we have not settled the last of the choosen city-spots (the one near Chej) so build a settler somewhere and settle it... please :) Maybe you would want to relocate some troops to the chinese border (never trust a militaristic civ). Hmmm... I don´t remember if there was something more... Don´t think so...

http://www.civfanatics.net/uploads3/swe1450ad.SAV

Silverblade
Feb 09, 2003, 05:43 PM
I got the game will play at Monday evning.

Major Guevara
Feb 09, 2003, 08:32 PM
Oh yeah, I forgot. Please link the spices near the Namp´o (I think its Namp´o).

Major Guevara
Feb 10, 2003, 05:02 AM
Also, rush some culture in the newly founded cities. :)

Silverblade
Feb 10, 2003, 08:54 AM
Silver starts of with a wild card. Research goal changed towards medince instead of steam power. This is a plan of mine to buy steam power instead of research it.

1455
Pong Hill is founded, Egypt and China signs a military alliance against America

1460
Military Academy is completed, workers arrives at Namp'o to start construction of road to local resources, Ottomans & China military alliance vs. America

1465
Upgraded one musketman to rifleman, sends Yi-Song Company to Chinje

1470
Bank in the city there we have the FP.

1475
Not much

1480
Not much

1485
Medicine is something we now know about, next research goal is sanitation (hopefully we can trade it to get steam power), changes the production within the cities near the city Shamp'o to finicial structures (we need to maker more gold in the future), in Namp'o the libarary is hurried cost 135 Gold

1490
Financial management

1495
Financial management

1500
Trading-time, Ottomans Silk+Dyes vs. Salpter+Gems+92 G (what we offered, the deal is concluded, both parties happy), Egyptians Furs+12 G vs. Theory of Gravity (we accept that they want our out of date science, we need some more lux), the science-rate is almost maxed out we need sanitation before our potential trading nations get it, some people in the capital are trained in the skills of economics and becomes tax-collectors, this is also put in effect in Shamp'o and in Pyongyang

1505
Not much

1510
Veii, PPyongyang and S have so skilled tax-collectors that they are running a program called wealth to raise more
gold to the tre

1515
Worker movement

1520
Sanitation is a knowledge we have understanding of now, Ottomans compledted the Shakespear's Theater, trade-time China Steam Power+Free Aristry+386 Gold vs. Sanitation, because of that good deal we can afford to rush the army that's being produced in Seoul for a cost of 486 gold, 2 hospitals are started in our big cities

Silvers cunning but risky plan worked out well in the end, we did get steam power. Industrilazation was an option we could get from the americans, but that would cost all our gold +medicine+wp

There's a settler in Houston (what shall we do with it?) and we will also have a brand new army at our disposal.

Sorry but I happend to get carried away and played 14 turns sorry, my bad. This was probably because I really did want to get home the deal I was talking about in the begining of this post.

http://www.civfanatics.net/uploads3/SWE-01_1520AD.SAV

Grey Fox
Feb 10, 2003, 09:21 AM
Ok, got the save.

Will play it now.

Grey Fox
Feb 10, 2003, 12:56 PM
Turn 0
- Change construction to Universitys, Marketplaces and Banks etc. here and there...
- Rushed a Temple in Pong Hill (should have rushed a Library instead...)
- Rushed a Library in Cheju.

Raised Science so that we can get some money in the tech, so that it will be cheaper to buy.
Or at least we get it earlier. We can sustain the losses of money, we have 1805 Gold left.
But it will be harder to catch up if we don't get the Theory of Evolution.

Turn 1: 1525 AD
An Army is finished in Seoul. Let's save it until we getter better things, and until we are in war.
Let's not waste it on cavalry or something... Could be a new war in the age of tanks.

WTF, we have 2 workers??!! We need MORE, we can build Railroads, and we got 2 regular workers...
ok, we got some slaves 15 if I counted right, so that makes 9½ workers... not ok!...

Well, I'm starting a reform of the society, we are going to make more workers.
Yes I know that we got a lot of educated people in Korea, but many of these will have to
become Railway Engineers. We need these Engineers now!

America and China has been using Railroads for ages, and now we gotta catch up! :hammer:

Turn 2: 1530 AD
- Rushed a Library in Pong Hill.
- A worker was finished.

Worker movement towards the Capital. And a Slave team started some railroads.

Turn 3: 1535 AD
Founded Haeju, changed construction to Library, disbanded a Cavalry in the city, and rushed the Library for 80 Gold.
(Now, we can be without a cavalry right :p)

Traded Electricity from the Americans for: Sanitation, WM, and 399 Gold.
I bought the tech we were researching yes, it's a good strategy.
As much of the gold we invest in the tech are "fake"-gold. The gold from the Libraries, Universitys etc...

Disbanded a Cavalry and rushed a Library in Paegam.

Researching Scientific Method now, getting it in 5 or 6 turns.
China has Sci.Method btw...
They seem to be doing better then America :D

Turn 4: 1540 AD
The Right of Passage deal ends, and I get a new one. At the same time I notice that they are Furious with us...
darn, we gotta watch our back. (Maybe they don't like us trading with their enemy...)

Founded Taegwon, it is already a Scientific centre with 8 Gold going towards Science! With only 1 citizen.

Turn 5: 1545 AD
Worker management...

Turn 6: 1550 AD
Worker management...

Turn 7: 1555 AD
Aztec and China has an alliance against America!
Sold the barracks in Pisae.

Many Railroads were finished around Seoul.

Turn 8: 1560AD
America Destroyed Egypt.
We finish researching Scientific Method. And I lower the research to 0%.

Rushed the Theory of Evolution in P'yongyang.

A nice, I love it when a plan comes together! :D
We are getting 36 soon 37 Shields in Seould, and it will finish the Hoover Dam in 11 Turns or so.

Turn 9: 1565 AD
Theory of Evolution finished in P'yongyang. We get Atomic Theory, and I pick Electronics, of course. :)

Workers moved towards Shamp'o. We should rail in that direction, improving the cities one by one until we reach the west.
Improving the best cities first, etc... (or those that need it the best)

You can move to the westcoast with the Chinese Railroadsystem.

16 turns left on Hoover Dam in Seoul.

Turn 10: 1570 AD
Founded the town Sokch'o. Rushed a Library in the town.

- Traded Atomic The0ry to China for Replaceable Parts, Industrialization and 3722 Gold.
- Traded Atomic Theory for The Corporation, WM, and 77 Gold.

We now got 24 or so regular Workers, btw.

Ok, we are getting there. We are leading in some areas of the tech tree, and I forgot to check what techs they got,
but I don't think they are so far ahead. And we are researching Radio now, increase the Funding if you feel like it.
I intended to, but forgot that too :p

See too it that we build some Stock Exhanges in the future and Factories of course.
Factories first. But 5 Stock Exhanges means the Wall Street. And 50Gpt extra can be needed.

Continue to build railroad, concentrate on the already good cities, and concentrate on Production and Commerce
in those cities. Food too if the city have low of it.

Well, that's almost it. Try to trade Electronics if you can get anything good for it,
and Time it good so you know we will get the Hoover Dam (maybe after 6-10 turns).

Good Luck Major.

The save is up now:
http://www.civfanatics.net/uploads3/SWE-01_1570AD.SAV

Major Guevara
Feb 10, 2003, 03:40 PM
1575- Marketplace in Manp´o, Courthouse started. Harbor in Kaesong, University started. Lowerd the sci-rate to 70% -14gpt and Radio in 11 turns. Upgrade some rifle- and musketmen to infantry.
1580- Temple in Chonju completed. When the citizens in Manp´o realized that it was Major not GreyFox that were playing they held a "we love the Major´day". Upgraded even more troops to infantry. I´m determind not to repeat the misstakes prior to the American war. This time, if they come, we will be prepared!
1585- The Americans wanted our WM for their Wm and 6 gold, hey, why not? The Americans uses mass-assults on fortified chinese positions whit poor result. Rome build Courthouse, marketplace started.
1590- Folowing Manp´os example several cities held "we love the Major´day". Nothing much... A few railroads...
1595- A factory in Shamp´o, Stock Exchange started. Inch´on builds a granary, factory started.
1600- Nothing much... Upgrading and building railroads.
1605- Traded Sanitation and saltpeter for Dyes and Silks whit the Ottomans. Rome riots! Sokch´os culture epands, we take a source of rubber from the chinese hehe. :mwaha:
1610- A temple in Oijongbu, Courthouse started. Renamed Oijonbu to Majorburg (Oijongbu is to tricky to spell).
1615- Neapolis, along whit 15 (or something) workers captured by the americans only to be re-captured by the chinese on their turn. Bank in Chej, factory started.
1620- Neapolis falls to the americans again and this time the chinese do´nt take it back. Marketplace in Rome, factory started. Factory in P´yongyang, Stock Exchange started. factory in Wonsan, Stock Exchange started. Stock Exchange in Shamp´o, hospital started. Marketplace in Chinje, Granary started. Railroads, railroads everywhere!

Radio in 1 turn and Hoovers in 6 (or something like that). Me and GF figured that since there is alot of fighting going on in America we dont want to trade electronics until there is 1 turn until Hoovers is complete. I know you wont dissappoint me Silver. :)

http://www.civfanatics.net/uploads3/Swe01-1620AD.SAV

Silverblade
Feb 10, 2003, 04:59 PM
I got the game will play tomorrow (as usual).

Silverblade
Feb 13, 2003, 09:17 AM
Lowers the science-rate so we get more gold. Rush 2 temples for a amount around 220 gold

1625 (my first turn)
We now know the secrets of Radio, next research-goal is Refining, we now earn around 160 G/turn and will get the science in 10 turns, the Americans are launching a idiotic attack against Chinas infantry troops that are in the vicinity of a eastern town

1630
YEZ! Antium doesn't want to be associsated with the rice-heads in the south, the city is ours now - they pledged allegiance to us, Aqueduct rushed in Sariwon - gold cost 136 (did it because the city doesn't grow), increased infrastructure due to the workers, China are building the Hoover Dam

1635
Increasing the infrastructure

1640
Trading-time: Let's see what we can get for Radio,from Americans we get Espionage+Reining+8 G, from the Chinese we get 3380 G, a temple is rushed for (ca) 130 G


1645
Hoover Dam is completed

1650
Increasing the infrastructure

1655
Increasing the infrastructure

1660
Ottomans and America signs a peace treaty

1665
Increasing the infrastructure, in Hamhungrig a Cathedral is rushed

I started to build some infantry troops, becasue I don't trust China, they will probably attack us soon. One more thing we now have about 6 500 gold to spend wisely, so don't blow all on blow-jobs now GF :D

http://www.civfanatics.net/uploads3/SWE01-1665AD.SAV

Grey Fox
Feb 13, 2003, 11:42 AM
Turn 0: 1665 AD

Nice to see that Antium switched back to us again. My long term plan seem to have worked.

- Changed Production in Seoul from Hospital to Factory. (The city can't grow anymore without tweaking anyways, and that's unnecesary).
- Changed from Infantry (25 turns) in Pisae to Courthouse (it got about 60% Corruption), and I sold the Barracks here last turn remember. :p
- Rushed a University in Sokch'o for 328 Gold. With the hopes of Neapolis flipping to us sometime soon. (It will probably be american when it does.)
- Upgraded 4 Riflemen to Infantry for 80 Gold.
- Changed to Aqueduct in Namp'o and Cheju.
- Did some other small changes, like changed a Colloseum somewhere to a Factory instead.

- Changed to stock exchange in Pusan, if I counted correctly, that one will make us able to build the Wall Street, if I counted correct.

I also noticed another thing. The Chinese Only got ONE oil resource, and it is in Shainghai.
If we do this good we could take that city (maybe Raze it, and build one of our own,
because it is real close to their capital.) We could do this sometime when we got Tanks or something...
We should do this IF we want to disable China from building anything requiring Oil (ie Tanks).
AND if we will do this, they would be much easier to take.

Raised Science to 80%, that way we will get Steel in 2 turns instead of 3. And we are only loosing 88 Gold (come on guys, that's nothing, 1 turn faster tech is a lot better then 88 Gold :p), and we might be able to lower research next turn anyways.

Turn 1: 1670 AD

Upgraded 2 Musketmen to Infantry for 120 Gold.

Turn 2: 1675 AD

Research on Steel complete.

Stock Exchange complete in Pusan. Hmm, looks like we didn't have that many Stock exchanges after all... Let's build some banks and stock exchanges.

Upgraded all the Riflemen we had left. About 8-10 or so, 20 Gold each.

Redistributed the Hwacha's, and put about one in each northern border city, and 1 in about every southern bordern city.

Now we are almost on par with or further then every nation in the world, techwise. Noone has Combustion yet.
And America hasn't got steel. So only we and China can research Combustion.

Turn 3: 1680 AD
On the AI's turn. The Americans and Chinese sign a Peace Treaty!

Turn 4: 1685 AD
Oh damn... those Chinese are a waring people I say. And War they do... this time, it's against us.
They declare war against us... well let's see what damage they do...

Hmm... Good planning by the Chines :lol:

They didn't really do any damage at all...
They attacked with and lost 1 Cavalry and 1 Infantry. Although they did take 2 workers.

Bought an MPP with America for 812 Gold and our WM.

Killed 3 Cavalry within our territory with our Army.
Lost 1 Cavalry.
Forgot the Hwachas :crazyeye: .
Moved some to the area where many of the Chinese cavalrys where, and bombard them.
Killed 2 Cavalry more.

Upgraded 15 Hwacha's to Artillary, for 80 Gold each. (1200 Gold)

Turn 5: 1690 AD
The Americans declare war on the Chinese as planned, the 2nd World war starts.
Only the Ottomans are in peace. Ok... I was wrong, the Ottomans declare war on the Americans.
This is truly a world war.

Ok, I will stop now.

I propose that we only play 5 Turns each now that we are at War (and maybe afterwards too), and because it takes quite a while to play 10 Turns now anyways. (for me atleast.)

SOME THINGS NEEDED DISCUSSION (needs decisions before Major plays)

- What to do with the leader?
Options:
- Rush a Palace somewhere a little more north of Seoul, Manp'o comes in mind to me. BUT if we do that, our army building city won't be as good anymore, etc...
(Although, it will be quite close to the Forbidden Palace so I think this might be a good Idea...)
- Save it for later.
- or Build an army. We have an empty waiting for (what I plan) Tanks.

- What to do with China?
I think we should try to take almost all of their cities. Starting with Cavalry and Artillary.
And Infantry backing them up. Then Tanks when we come to that tech. (By then we should have removed the Chinese Oil.)


Well, we need to figure out what to do with the leader before Major can play I think.

Save coming soon.

Grey Fox
Feb 13, 2003, 11:47 AM
Here is the Save:

http://www.civfanatics.net/uploads3/SWE01-1690AD.SAV

Grey Fox
Feb 13, 2003, 11:51 AM
I will post some Pictures with war-plans later.

Major Guevara
Feb 13, 2003, 11:57 AM
I say a new palace. Dunno if Manp´o is the best city... Can you take screenshot GF and maybe some of those nice blue dots you do so good. :)

Grey Fox
Feb 13, 2003, 02:03 PM
http://www.civfanatics.net/uploads3/Korea_Map.jpg

I suggest to move the Palace to the X position on that map. (Man'po).
I like the position because:
- There are plenty of grass up there.
- Many of those cities are newly built and somewhat corrupt, and will be very productive once they get the improvements they need.
- The distance between the Palaces will be better.
- I think that the cities in the vicinity of the Capital at this moment will be almost as good as they were before. Because they are quite close to the Forbidden palace, and they wille be pretty close to the new Capital anyways.

What could be bad about doing it would be:
- Our cities could easier flip against the Chinese because of the closeness to their Capital. (The cities we have now won't flip, but maybe the cities we take will easier, but hey, maybe we should raze more :p)
- We could get a temporarily drop in Science and Gold Income. (But I think we will make more in the long run)


So what do you think?

I'm not 100% sure about the location I propose...

Please propose other cities if you think they are better. OR suggest other uses with the Great Leader if you think they are better.

Major Guevara
Feb 13, 2003, 02:12 PM
Well, I can´t come up whit anything better so I say this is OK. Now if only Silver could get up from the couch and say what he thinks I could play the game. :)

Grey Fox
Feb 13, 2003, 02:26 PM
Some Strategic Maps:

http://www.civfanatics.net/uploads3/chinaEast.jpg

http://www.civfanatics.net/uploads3/chinaOils.jpg
http://www.civfanatics.net/uploads3/chinaMiddle.jpg

We should position our Artillary, and I mean ALL of our artillary, 2 tiles from the city we are attacking. And then Bombard until the City is Size 6 or less. The wall is gone (if there is any), and each Defender is weakened enough for our Cavalry to beat them.

Before attacking a city though, try to take out the Radar Tower if you can. AND try not to attack over rivers, USE Shift+Ctrl+M to see if a river is in the way if you are unsure.

Silverblade
Feb 13, 2003, 02:35 PM
Originally posted by Major Guevara
Well, I can´t come up whit anything better so I say this is OK. Now if only Silver could get up from the couch and say what he thinks I could play the game. :)

I'm up, I'm up go ahead with GF:s plan.

Major Guevara
Feb 13, 2003, 04:54 PM
1695- Cathedral in Tokyo, Infantry started. Bank in Hyangsan, Infantry started. University in Houston, temple started. Hurried a bank in Manp´o.
Killed 6 infantry and 5 cavalry! We are now at war whit the Ottomans (they had a MPP whit China)! We no longer get dyes from them. But who needs dyes anyway? Performed some worker actions around Manp´o (not myself of course) :p
1700- Arbela captured by the Americans. Antium riots! Almost all of the WLTKD ends. :( Hurried the new Palace in Manp´o. Killed 3 enemy cavalry and 1 infantry. Our cavalry was preatty beat up and the turn was used to rest and re-inforce.
1705- Combustion discovered. Mass-production started. Lowered the sci-rate to 70% (we still get it in 7 turns but we only loose 12 gpt). The new palace completed! Manp´o started on a Stock Exchange. Bombarded the chinese only source (as far as I can see) of saltpeter. Neapolis captured! liberated 20 gold and 6 workers, 2 resistors. 2 chinese infantry killed, 1 cavalry lost.
1710- Aztec and China signed a trade embargo against us! A new army completed, started on an artillary unit. Killed 3 cavalry and 2 infantry. Lost 1 cavalry. Oh! the aztecs declered war on us (I hate MPP´s).
Ravenna captured, 2 chinese infantry killed, liberated 18 gold and destroyed a frigate, 1 resister. China now has to do whitout incense hehehehe :mwaha:
1715- Suwon captured by the americans. Killed 2 cavalry and 1 infantry. Our Military advisor says that our military is avarage compared to the chinese military (it was weak last time I looked).
Ch´ongfu destroyed (the plan was to raze it anyway), 1 infantry, 1 rifleman and 1 cavalry killed.

Most of our artillary is station in Ravenna right now. We have enough to attack minor cities but we need more artillary/infantry before we can take on the larger cities. So keep on building and killing the enemy units that park in our territory you can not go wrong (I hope). The Americans have almost taken the whole north-west pocket and should soon attack south. I dont know if we have a RoP whit them, if we dont I dont think we should sign one. If we do it might be just likethe last time when they toke many of the japanese cities. Good luck Silver!

http://www.civfanatics.net/uploads3/swe1715ad.SAV

Grey Fox
Feb 13, 2003, 05:01 PM
Yeah, DON'T sign a Right of Passage Silver. The Chinese cities are ours for the taking.

And build the Wall Street once the 2 Stock Exchanges are complete.

And Continue the war by Bombarding with Artillary, and Charging with Cavalry, and then Securing with Infantry.

We will soon get Tanks, so don't fill the armies with anything until then.

Silverblade
Feb 14, 2003, 03:09 AM
Captain Silver reporting for duty. Myself and my men will launch sneaky, tricky and heavy attacks with our artillery (en del y:n i den meningen).

Anyway I got the game and will play soon.

Silverblade
Feb 14, 2003, 07:30 AM
Before I started 2 infantry troops were rushed for a total of 350 gold. One more thing this post is a total mezz, some editing will be conducted after I have been to the gym.

*Silver has been to the gym now*

(this post is edited for your sake)

1720
Reinforcements from 4 newly produced artillery-units
A convoy of artillery is put on our glorious railway-system, to the eastern border, there they will assist in our attack of Tientsin,
Bombarded some Chinese troops in our territory, 2 of the infantry is no more, 1 cavalry is rushed of 160 gold (or something), a successful attack of a Chinese radar-tower they lose 1 cavalary

1725
Marketplace in Majorburg is completed, China lost 1 infantry and 3 cavalry units
1 inf. rushed for 200 Gold
Preparing for for - placed the army outside Tientsin

1730
More troop re-inforcements from our army-training camps around the nation, Stock-exchange in Chej is completed (I alwasy told u so, Chej likes money and a good time)
The siege of Tientsin has begun our army inflicts this damages
# Libiray destroyed
# Some citizens has been killed (population decreased to 1)
# The defending forces are weakend
After the artillery has run out of shells, the Yi-Song Company charges towards the city and kills a troop of infantry, our 2 next attacking units (cavalry) are defeated in combat, a total of 3 chinese infantry are killed.
The city is razed and 29 gold is ours.
Cleaning up some polution,a lot of units is rushed for a total amount of 700 Gold (theres 2 turns left to Mass Production & we gains 100 G this turn and hopefully more next turn)
Wall Street started 5 turns left
3 chinese cavalry destroyed on our territory.

1735
Civil Defense completed in Hamhungrig, bombarding the Chinese city Sock'on, our troops weakens there defences and reduce their population from 4 to 3, fortress in the mountains near Hyangan is completed, polution cleaned up, Whoops I did forget we were in war with the Ottomans, noticed this when they had troops right outside one of our un-defended cities (of-course this is taken care of), after some diplomatic meetings we are now official at peace with the Ottomans and 60 gold poorer, the chinese city of Sock'on has now one less infantry and 1 rifleman, the city is razed (muhahaha), we capture 1 worker, I did mentioned the last turn that we hopefully would get more gold this turn and yez we do (+203 G)
Chinese lose 1 cavalry, 1 rifleman and 2 infantry we loose 1 cavalry.

1740
Secrets of Mass Production is ours now, our artillery destroys some infrastructure for the Chinese and some units 1 infantry and 3 cavalry,Ottomans o America signs peace

1745
Temple completed in Sariwon, Barracks of Tatung destroyed, 3 infantry killed and Tatung is no more, we also geted 39 gold+1 worker

1750
Lost 1 cavavalry, killed 1 infantry at a radar tower position, rushed a lot of troops for a grand totalt of (ca) 550 gold, we now have 54 units heading for Shanghai

1752
Seoul completed the Wall Street, killed a Chinese infantry in a key-postition (u know the radar tower just outside Shanghai), America n Aztecs signs peace treaty, lost 1 cavalry

1754
Cheju completed Marketplace, Manp'o completed Stock Exchange, rushed some troops for a total of 150 G, lost 1 cavallry

1756
Paegam has completed Courthouse, the siege of Shangai has begun, the population is reduced to 6, ohh correction 1, bank of Shanghai is heavily bombared and the barracks, both those buildings are destroyed, the same goes for the temple, libary and the marketplace, America controls a Chinese city now, lost 3 cavallry and killed 1 cavallry

1758
Aztecs delcares war on the Americans, Cathedral of Shanghai is destroyed and the university, the same goes for the colusseum, in the attack of Shanghai 1 cavavallry unit of us was lost, the Chinese lost 3 infantry.
The city was razed and the war bounty was 54 gold, the oil in the vicintiy is not conected anymore, but Edo has a supply of oil also (maybe the next thing we ought to take care of), the huge regement outside of the razed city didn't have too much to do, so the chief of artillery commanded bombard the infrastructure around Beijing, the success was satisfied.

We now have a lot of options how we should continue the war. Next turn we will be able to build tanks.

http://www.civfanatics.net/uploads3/SWE01-1758AD.SAV

Grey Fox
Feb 14, 2003, 08:05 AM
Silver, I thought we were gonna play 5 turns now :p

Well, I get to play around with Tanks (I hope) :D

Got the save and will play now.

Grey Fox
Feb 14, 2003, 11:09 AM
Turn 0: 1758 AD

Why is Shamp'o building a Coal Plant?
We have the Hoover Dam, so Coal Plants are totally unnecessary.

Changed to Army in Seoul (it's the only city able to build them, why not let them build them?)

Changed from Coal Plant to Pentagon in Shamp'o.

And I noticed another thing. We got MASSIVE War Weariness, and I KNOW the reason aswell. It's because of all of our forces within China's Territory.

Here comes a lesson in Offensive War with a Democracy:

- Don't stay in enemy Territory for long...
- AND especially NOT with Many troops.
- Bombard the City from outside it's territory if Possible.
- And station your troops at the same tile, and then Take the city with the Cavalry when the city is bombarded.
- And I think Razing cities might affect it too.

Because of the War Weariness I'm putting all of our cities on Governer Control.

If we are real unlucky, we will go into anarchy soon...
Ah! I found a temporary Cure. I trade Atomic Theory and Steel to the Ottomans for Dyes, Silks and Communism.
The Luxaries will really help at this moment.

And Btw, the americans have an unprotected leader on the west coast. If we are lucky, the Chines will kill it.

Turn 1: 1760 AD

We get a peace treaty with the Aztecs. They Give us 20 Gold in War tribunal aswell.

We loose all the Cavalry Units that were standing unprotected within Chinses Territory. (What were you thinking Silver? :p They Got Rail roads you know ;))

The Luxaries did a good job against the War Weariness.
People dyed their clothes with the new colors, and made new underwear with the Silk, so many of them forgot that their husbands are gone in war.

16 Cities changed their production to Tanks. 6 of them will be ready next turn.

Turn 2: 1762 AD

The Yi-Song Company takes care of the Radar Tower Outside of Chengdu. The one that also affects Edo.

I turn an American Worker into a Radar Tower on a Mountain near the next Battle Zone.

Two Tank Brigades have been formed, the Seoul Liberation Brigade, and the Grey Foxes Brigade.

The GF Brigade takes care of a Rifleman within our territory, while the Liberation Brigade takes care of a Cavalry.
Then they both meet up at the staging point of the Chengdu Battle Zone.

Turn 3: 1764AD

The Yi-Song Company was lost deep within Chinese territory.
There was almost nothing that could be done to stop it.
They fought bravely until the end, and the Yi-Song Company filled it's purpose and served the Korean Warmachine until it was not needed anymore.
We all grieve for our Brave Soldiers that were lost that day. Praise be the Korean Nation, China will Fall!

The bombardment of Chengdu is commencing:
- The Cathedral was destroyed.
- The Barracks was destroyed.
- The infantry in the City was bombarded until they had almost none left
(One HP left on each)
- Citizen Bombarded down to 4.

Chengdu was taken by the Korean Cavalry Division. China lost 3 Infantry units and one Cavalry unit.

The Artillary starts bombarding the New Chinese City of Anyang.
Anyang was destroyed by a Cavalry Unit, we liberated 67 Gold.

The Bombarding of Edo:
- Citizens bombarded down to 5.
- 2 Infantry were taken care of in Edo by Cavalry.
And the City is now in Korean Control.

Our Tank Brigades takes control of Kumgang.
China loose 2 Infantry units. And we capture one Artillary unit.

According to our Military advisor, we now have a strong army compared to China.
Compared to America however, our military is weak.
Must be all of their Infantry units.

Our Workers clean up some polution next to Veii.
That shaved of one turn on the Tank that was being built there.

There is only one Luxary left on this continent that we don't have access to, and that is Furs.
America got some up in Old Egypt. But the rest is in the hands of China.
I will try and take them this turn if I can, I'm gonna move all the units that I can take the city (Osaka) with to a staging point and see if it's worth an attack this turn or if I should wait until we can bombard, and until we got more units.

Hmm.... I think I will wait until I can bombard, I just saw one thing, a Radar tower, I will try and take that out this turn if that is possible. Nope it's not... there are forrests in the way.

Hmm, I just noticed another thing :lol: I couldn't attack the city this turn anyways :D The forrest slowed down my units too much anyways :p

Another Pollution was cleared, this time outside P'yongyang.

Raised Entertainment to 10%. Our citizens demand this fur now, it's getting cold. (Oh, and yes 52% Thinks that we should have peace. Well, they will have peace. But not yet :D)

Turn 4: 1766 AD

China tries to take back Chengdu and Edo, but they try in vain.

An Army is completed in Seoul.

Battle of Osaka:
- Citizens from 4 to 2.
- The Infantry units are bombarded down to 2 Hp each. I take the chance and attack with a tank. The tank wins, but with only 1 Hp left. Then I bombard the 2nd Infantry some more, and it get 1 Hp.
I then Attack with the 2nd Veteran Tank, and it looses...
I then charge with some Elite Cavalry, and they are victorious!

Osaka is now ours, and so are Furs. We now have all Luxary resources, 6 of them local, and 2 Imported from our friends in the east.

Bombarded the Mountain with the Infantry and Radar Tower outside Tokch'on.

Bombarded Tokch'on down to size 7.
And all infantry units in the city down to 1 HP.
Only one Rifleman, maybe other defences aswell, left untouchd. I decide to take the city next turn.

Turn 5: 1768AD

I notice that the Chinese has started to use Guerilla Warfare, a Guerilla unit moves out of Tokch'on. (Nice that they didn't stay :))

Bombarded Tokch'on down to size 4. And all the defenders down to 1 Hp. Bombarded the Guerilla Unit down to 1 Hp, and Attacked it with an Infantry unit, which won of course.

Named the unnamed Army to Godspeed Black Brigade.

We take Satsuma and Liberate 101 Gold. (Forgot to write up how much gold we got earlier...)

Ok, there, now I'm done.
I managed to take almost half of the Chinese cities.

We are researching Flight at the moment. 3 Turns left, and we are loosing 238 Gpt at the moment.
But that is ok, see if we can lower research next turn, without loosing turns.

I also noticed that if we build United Nations, we will trigger our Golden Age! :D

Continue to fight the Chinese, they got the Universal Suffrage (we need that!) in Beijing.
And they got the Smith's Trading company in Canton. They also got the Magellans Voyage in Tsingtao.

When you get Flight, start research on Fission so we can build the United Nation.
We should not hold the vote, because I don't think we will win, and I don't want to win that way.

Keep taking the Chinese cities unitl they are no more. Use artillary, and try to destroy the Radar Towers before taking the city. Bombard down to size 6 as usual, and the defenders down as low as you can. Well you know the Drill. Good Luck Major.

Save coming soon.

http://www.civfanatics.net/uploads3/SWE01-1768_AD.SAV

Major Guevara
Feb 14, 2003, 02:38 PM
1770- lost one cavalry. The Pentagon completed in Shamp´o, Tank started. Yhe americans are closing. Shifted attention to the eastern cities primarily Beijing. Moved most of our artillary to the hills north of Beijing. Killed 1 chinese infantry, lost 1 infantry and 1 cavalry. Hurried a library in Edo.
1772- Bettlefield Medicine in Pusan, Tank started. Aztec declered war on us (again). Loaded one extra tank in two of our armies. They are to be the coure of the force attacking Macao.
1774- We can now fly! And we have entered the modern age. Fission in 14 turns and we get 6gpt. Bombarded Macao. Destroyed a nearby radar tower. The battle of Beijing begins whit a terribly barrage by our artillary. The barracks and temple destroyed. Beijing down to sicze 3. Bejing, the capitol of China is now under our control! We got 121 gold, 1 worker and 2 artillary and Universal Suffrage! We lost 2 tanks and the chinese lost about 6 infantry and 1 cavalry. Now a problem presents itself; our infantry and artillary is still in enemy territory so they can be in Beijing first in 2 turns! Beijing is almost completly cutt of if it wasnt for a single road in the west. I bring in troops from that one road. Seoul liberation brigade is moved in to aid in the defence along whit some infantry. 2 workers protected by infantry moved to the border west of Taejon to build improvements wich are to be used by the attacking troops next turn.
1776- Ottomans declered war on the americans. The battle of Macao begun whit a the usual artillary barrage. Our artillary manage to hit preatty much everything except the defending troops. I have two armies in that area so I attack anyway! Call me wild, call me crazy... cause thats what I am hahaha!! :crazyeye:
Anyway, We won! the chinese lost 3 infantry and 1 cavalry we lost 1 tank but liberated 112 gold- The artillary stack is moved towards Beijing. Hurried a library in Beijing whit the money we took in Macao. :)
1778- The assult on Taejon begins! Taejon captured, lost one tank and killd 2 infantry, liberated 129 gold. After the light recistance on Taejon I decide to atack Tsingtao this turn. First I took care of a radar tower and... well you know how its done. Tsinftao captured, 1 tank lost, 4 infantry killed. We got 212 gold, Magellan´s Voyage (oh, great!) and 2 workers.

I will make it short: take Canton! :)

http://www.civfanatics.net/uploads3/swe1778AD.SAV

Silverblade
Feb 14, 2003, 03:14 PM
I got the game will play now.

Silverblade
Feb 14, 2003, 04:41 PM
Lowers science-rate to 10%, we need some more money
America and China signs a peace-treaty

1780
A army is completed,our mighty army is taken key-positions in the full scale attack of China, speaking of the devil they really bad want a peace-treaty with us now, they offer all of their gold (812 G)

1782
Troop movements

1784
Pyongsong has produced University, Operation Chop-stick-kill-rice-eating-bastard is launced
# Population is decreased
# University is destroyed
# Barracks is destroyed
# Temple is destroyed
(alright u get the picture alot of buildings are destroyed)
Attack of Hangchow is not so successful

1784
Until the Brigade of Grey Foxes arrive and make the day,Hangchow is captured, the war bounty is 133 Gold, raises the science-rate to 60% (we get 14G/t), we will have fission in 10 turns

1786
Canton is ours, also 155 G+SMITH TRADING COMPANY

http://www.civfanatics.net/uploads3/SWE01-1786AD

Grey Fox
Feb 14, 2003, 06:13 PM
Turn 0: 1786 AD
- Move some artillary to the mountain outside of Xinjan.
- Changed production in Pusan to Palace. (Prebuild for the UN)
- Raised Science to 90%.

Turn 1: 1788 AD
We take Nanking and about 200 Gold worth of cash.
We now control Xinjian and we get 642 Gold.

China has now been destroyed!

We take care of some Aztec units outside of Canton.
And we get a Great Leader!

Change to Tank in Pusan instead of the Palace, as we can use the leader to build the United Nations instead.

We get 29 Gold, 9 Gpt, and Territory Map from the Aztecs for peace.
Almost the entire Nation is happy!

I Disband all of the Cavalry units, getting 20 Shields each. And more gold per turn, or less loss of gold per turn. ;)

Turn 2: 1790 AD
Troop Movement.

Turn 3: 1792 AD
Seoul builds Army. Let's save it for Modern Armor.

Turn 4: 1794 AD
Nothing much...

Turn 5: 1796 AD
Rushed some Settlers here and there.
Build the cities where there are spots Major.

And in 2 turns we will get Fission, and we got a leader in P'yongyang to rush the United Nations with.

The United Nations will give us our Golden Age.

After Fission, research Synthetic Fibers so that we can upgrade our Tanks and then we will Whip some American Ass!

http://www.civfanatics.net/uploads3/SWE01-1796_AD.sav

Major Guevara
Feb 15, 2003, 01:02 PM
1798- Re-nogotiated the dyes and silk deal whit the Ottomans. We gave them Electronics and got dyes, silks and 120 gold. Göteborg, Iri, Majorien, Majorna and Ulsan founded. Cleaned some pollution.
1800- Fission discovered! Synthetic fibers started. Rushed the UN in Manp´o. Also Rushed a library in Majorna.
1802- Our first airport finished in Hyangsan, Bomber started. The UN completed! Our great Civilization has entered a Golden Age! :)
1804- Two new airports completed in Rome and Shamp´o, both cities begun working on bombers. Changed tank production in a few cities to infantry (we have more tanks then infantry).
1806- Temple in Kungang, Courthouse started. Our first bomber squadron completed!
1808- A new army completed in Seoul. Two new bomber squadrons finished.
1810- Courthouse in Beijing, Marketplace started. University in Neapolis, temple started. Disease strikes Haeju.
1812- Pyongsong finished a factory, Bank started. We now have a Nuclear submarine. Nice :)
Cleaned up some pollution.
1814- Nawon (one of the two american cities in the south-west). The americans will take it back the next turn tough...
Cheju finished factory, Stock exchange started. Marketplace in Kaesong, Courthouse started.
1816- :lol: the americans destroy all the improvments around Nawon whit bombers just before they re-take the city.
Synthetic Fibers discovered!
I like computors, lets get some!
Temple in Neapolis, Cathedral started. Hmm... On second thought we dont have Rocketry yet. Whitout Rocketry no Aliminium. Whitout Aliminium no Modern Armour. Whitout Modern Armour no whipped american ass! I change reasearch goal to Rocketry. Cleaned some pollution.

http://www.civfanatics.net/uploads3/swe1816AD.SAV

Grey Fox
Feb 15, 2003, 06:51 PM
Turn 0: 1816 AD
- Increased Science to 100%, we are loosing almost 500 Gpt, but we can handle it.

Turn 1: 1818 AD
- Nothing Much.

Turn 2: 1820 AD
- Nothing Much. Start the Intelligence Agency in Rome.

Turn 3: 1822 AD
- Nothing much...

Turn 4: 1824 AD
We got Aluminium outside of Seoul.
- Upgraded 77 Tanks to Modern Armor for 3080 Gold.
- Upgraded 9 more tanks for an additional 360 Gold.
- I lower our Science to 0% for a turn, we get 1735 Gpt.


Turn 5: 1826 AD
- Upgraded 9 Tanks for 360 Gold.
I fill the 3 empty Armies with Modern Armors.
I tell the Americans to remove their forces or declare war.

It's War Time!

- We loose 2 Bombers, I think we need some Fighters.
- Destroyed almost all the Radar Towers near our borders.

ARR :mad: Moved 13 Artillary a tile to war, inside American Territory instead of just outside... ARR!

We take Boston, Susa, Pasargadae and Arbela!
And we get a great Leader!
I'll just create an Army with him, we might get more leaders, and there arn't many wonders we need anyhow...

We take Suwan.

Hmm, what's this? I got a bunch of Modern Armor on a Grassland tile within my are which I can't move? WTF... I wonder why?

We take Namwon.

Turn 6: 1828 AD
We can build the Iron Works somewhere.

We take Antioch, Persepolis (with Collosus), and Birka.
We raze Philadelphia.

We Take St.Louis and San Francisco.

Turn 7: 1830 AD
We sign peace with the Aztecs.
The Intelligence Center is completed in Rome.
An Army is finished in Seoul.

We liberate Stockholm! And get the Sistine Chapel with it.
We take New York with Leonardos Workshop.

We take Kagoshima, and blow up 15 or so American Bombers.

We take Washington, with the Pyramids, The Great Wall, Sun Tzu, and Copernicus Observatory!

We Raze Odense and Bergen.

Turn 8: 1832 AD
We take Chicago.

We get another Leader, Kim Song II. Let's save him for the Womder we get in 2 turns.

We take Atlanta.

Turn 9: 1834 AD
We take Troindheim, Detroit, Elephantine, Memphis.

Turn 10: 1836 AD
America is now destroyed.

Hurried the Seti Project in Veii.
Disbanded a lot of units to build Settlers in almost every Captured city.

Filled the Transports with all the Elite Modern Armors I could find. Almost 2 Transports filled with them now, some are healing on the shore.

Turn 11: 1838 AD
Build a LOT of cities to fill up our island.

Turn 12 1840 AD
We Won a Domination Victory!

We played a total of 65 Hours, 31 Minutes and 45 Seconds!

Here is a save before we win:
http://www.civfanatics.net/uploads3/SWE01-Korea_1838_AD.SAV

Major Guevara
Feb 15, 2003, 06:55 PM
so... this is the end?

Silverblade
Feb 16, 2003, 07:33 AM
Nice work fellow Swedes, so how about a new game (SWE02). Probably most of the credit should go to me and Major, GF just played on rutine, since emperor is a pice of cake for him these days.

:goodjob: GF with the warfare in your round.

Grey Fox
Feb 16, 2003, 07:45 AM
Yeah, almost nothing happened during my first 5 turns. I only started the war on turn 5. And I was going to stop after I was done on that turn.

But something happened to more then half of my Modern Armors. They couldn't be moved after I woke them up from their fortification. So I decided to play next turn so I could use them.

Next turn I thought, hey I'll play 10 turns so I get something done.

On turn 10 I destroyed America, so I thought I should wrap this up, or at least prepare a invasion force against Aztecs and Ottomans, so I filled 4 Transports with Modern Armors, and I rushed a lot of Settlers.

So next turn I built cities all over, and then on turn 12 we got Domination like I thought.

Nice game guys, it could have been lost if we didn't play our cards right at some moments.

If America and China would have decided to ally against us at some stage of the game... well, who knows what could have happened.

China helped us a lot against America too. So a Strong ally is real good to have in Civ3.

Well. Great game fellow Swedes :goodjob:

Wetterlind
Feb 26, 2003, 09:07 AM
A game well played!

If there will be any SWE02, please inform me! :)

Major Guevara
Feb 26, 2003, 11:55 AM
Originally posted by Wetterlind
A game well played!

If there will be any SWE02, please inform me! :)

We will! I dunno abou the other guys but I would welcome you into the group. :)

Silverblade
Feb 27, 2003, 03:07 PM
I have no problem with more people in future games. You are welcome to join our succession games Wetterlind.

When we are about to play SWE02 is up to the team. But for myself I'm always ready.

Maybe it's already time to discuss the next gaming session?

Grey Fox
Feb 27, 2003, 03:15 PM
Yeah, I don't mind Wetterlind.

Now we need to discuss the next game, what civ, world settings, difficulty etc.

Here is what I think:

Civ: Vikings
World Size: Standard
World Type etc: Random

Silverblade
Feb 28, 2003, 04:43 AM
The difficulty setting could be emperor.

I agree with GF that our civ should be the Vikings (it´s about time).
World size: standard (yez of course)
World type: random (why not?)
Number of opponents: 8 or 9
No respawn of the computer players
No culturally linked starting locations

Here's a thought how about to add the rule REGICIDE. That way we can get a diffrent kind of game. Can be interesting with that mode on. What do you other guys say about the mode REGICIDE?

Major Guevara
Feb 28, 2003, 08:37 AM
Youre just saying that because you want a tiny map :)
Anyway I just got my hands on MoO3 so my computor time will go into that game, little time for Civ3 and Succession games.

Grey Fox
Feb 28, 2003, 09:21 AM
@SilverBlade: Absolutely NO multiplayer win conditions. The AI can't handle Regicide.

Silverblade
Feb 28, 2003, 10:47 AM
Darn, I was looking forward to a diffrent game. But I guess the AI is too crapy at this point. Hopefully it will get better, but I doubt it.

Grey Fox
Feb 28, 2003, 10:49 AM
Well, Regicide was never designed for play with the AI, even if it's possible. It's a Multiplayer addition.