Pep
Jun 06, 2011, 06:50 AM
Now, I'm currently not using worker automation because I don't like how it's done. I almost always follow a set of rules to improve the land:
Build a farm on not forested plain tiles. This way, they feed the workers working on the tiles and add production.
Build a farm on all riverside and likeside tiles (chopping forest if necessary). This way, they feed the workers and benefits from early Civil Service bonus.
Build a mine on not forested hill tiles (except riverside and lakeside ones). Production is scarce in Civ 5.
Build a Lumbermill on forested tiles (except riverside and lakeside ones). This way you obtain 1 food and production.
Build a Trade post on grassland not forested or riverside/lakeside tiles. Economics is earlier than Fertilizer and you need some gold income anyway. Also, during golden ages you receive and extra gold for them.
I think it would be a great add on to the game and a big time saver to let us to establish a predefined set of rules for worker automation. Don't you agree?.
Build a farm on not forested plain tiles. This way, they feed the workers working on the tiles and add production.
Build a farm on all riverside and likeside tiles (chopping forest if necessary). This way, they feed the workers and benefits from early Civil Service bonus.
Build a mine on not forested hill tiles (except riverside and lakeside ones). Production is scarce in Civ 5.
Build a Lumbermill on forested tiles (except riverside and lakeside ones). This way you obtain 1 food and production.
Build a Trade post on grassland not forested or riverside/lakeside tiles. Economics is earlier than Fertilizer and you need some gold income anyway. Also, during golden ages you receive and extra gold for them.
I think it would be a great add on to the game and a big time saver to let us to establish a predefined set of rules for worker automation. Don't you agree?.