View Full Version : Troubleshooting and F.A.Q.
Xyth Jul 15, 2011, 04:18 PM Known Issues
Civilizations
• Assyria: Menagerie (UW) animals have blue textures
• Indonesia: little cultural unit art yet
• Many citylists still need to be revised
Traits
• Progressive: Cottage growth bonus is granted to Traditional leaders instead (fix available (http://forums.civfanatics.com/showpost.php?p=12074498&postcount=183))
Civics
• Monarchy: Palace happiness isn't applied when a player also has the Reciprocity civic
• Paganism: additional food isn't always applied correctly (fix available (http://forums.civfanatics.com/showpost.php?p=12080680&postcount=186))
• Pluralism: still possible to have a state religion when certain other civics are chosen (fix available (http://forums.civfanatics.com/showpost.php?p=12034796&postcount=173))
Religion
• Splash screen for the Asatru, Druidic, and Teotl shrines are magenta
Buildings
• Mongol, Pacific and Native American citystyles still need some sorting/fixing
Maps
• Several included maps are not fully updated with new terrains and resources yet
Misc
• Tribal Islands display as suggested moves for land units (not fixable)
• Many Civilopedia entries need to be added or revised
Please let me know if you find anything that should be added to this list.
Xyth Jul 15, 2011, 04:19 PM Troubleshooting
• The download is a single file with the extension .7z but it won't open or run
I've switched to using 7zip compression for the mod as it makes the download considerably smaller (~150MB smaller!) than Zip compression which I was using before. OSX cannot unarchive 7zip by itself, it requires a third party utility. I highly recommend "The Unarchiver" which is available for free in the App Store, or here (http://www.macupdate.com/app/mac/22774/the-unarchiver). For Windows you should be able to find what you need here.
• The mod loads and the main menu appears but it has has no text
You've launched it in a language other than English. This was originally my own personal mod and thus I didn't keep any of the other language tags when putting it together. Furthermore, there are a lot of English texts still missing or incomplete texts which need to be completed first. I humbly apologize but I do not have the time or knowledge to support other languages for the time being.
• History Rewritten isn't listed when 'Load a Mod' is selected
• GFC Error: failed to initialize the primary control theme
• There are numerous XML error messages on launch
• The mod loads but when a game is launched the interface is missing
There are 3 potential reasons for any of the above:
1) You've installed the mod in the wrong location. At least 80% of people who report launch problems to me have done this, so please check the correct installation locations (http://forums.civfanatics.com/showthread.php?t=431473) very thoroughly. History Rewritten will not work from any location in Documents or MyDocuments.
2) The mod's folder has been renamed. The mod's folder should be named "History Rewritten" with no version number. Some unarchiving applications seem to change the folder name to match the .zip, you'll need to check this. Also be sure that your unarchiving software has not 'double-nested' the mod folder - there should not be a History Rewritten folder inside another History Rewritten folder.
3) You may also have modular loading disabled. Locate the following files "~/Documents/CivilizationIV Beyond the Sword/CivilizationIV.ini" and "History Rewritten/History Rewritten.ini". Both contain an entry "ModularLoading = 1". If either is set to 0, change it to 1. Note that if you rename the folder of the mod CivIV will automatically create a replacement for History Rewritten.ini that will probably have modular loading disabled.
• None of the above helped, the mod is still not working
It may be that Steam or some other factor has caused BTS to be installed differently. In this case, the key thing is that History Rewritten is installed in the correct place relative to BTS application (executable) itself. Wherever this is, there should be a folder called Mods in the exact same location. That Mods folder is the place where History Rewritten needs to be. There can't be any extra folders in between. For clarity:
<identical path>/Civilization IV Beyond the Sword.app
<identical path>/Mods/History Rewritten/History Rewritten.ini
Or, if on Windows:
<identical path>\Civilization IV Beyond the Sword.exe
<identical path>\Mods\History Rewritten\History Rewritten.ini
• After playing for some time there was a Memory Allocation Failure (MAF)
Civ4 is a 32bit program and thus can only access 2GB of memory. If it tries to allocate more than this then a MAF occurs. Civ4 is not written in a particularly memory efficient way and any large mod with lots of graphics will likely cause an MAF after a period of time. This is amplified on larger maps and they will be more frequent in the late game. With every version of History Rewritten I strive to reduce the memory load of the mod to reduce the occurrence of these as much as I can, though I doubt I can ever eliminate them completely.
Save regularly and if you get one, quit BTS completely, relaunch and reload. Unless your game is on a sizeable map with many hundreds of units active you shouldn't get one again for some time. You can also unpack the .fpk files of the mod using a tool such as Macapaka (Mac) or PakBuild (Windows) to reduce memory usage further. The files that will make the biggest difference if unpacked are HR_Structures.fpk and HR_Units.fpk. Unpacking the other .fpk files will have no noticeable benefit. Note that unpacking these files will significantly increase the time it takes for the mod to load.
• The mod is very unstable and crashes or gives Memory Allocation errors right from the start of a game
Do you have an early 2008 iMac (especially the 3.06Ghz Intel Core 2 Duo with the NVIDIA GeForce 8800 GS)? Unfortunately History Rewritten on this particular machine causes some very severe audio related crashes that I've never been able to fix as I don't have such an iMac myself. Other mods can cause this issue too. There is a workaround but it requires disabling audio in the game completely. In the file "~/Documents/Civilization IV Beyond the Sword/CivilizationIV.ini" find the line "AudioEnable=1" and change it to "AudioEnable=0"
• Units sometimes change art when selected/fortifying/etc
Make sure you do not have 'Frozen Animations' switched on as this graphics option is not compatible with mods that use custom unit art.
Xyth Jul 15, 2011, 04:20 PM F.A.Q.
• How hard will this be on my system?
History Rewritten contains a lot of art and thus will be more memory and graphics intensive than standard BTS. However I have optimized and scaled a lot of the art with efficiency in mind so it should be not be as intensive as many other available mods. Minimal Python callbacks are used and you shouldn't see any additional slow down waiting for the AI to take its turn. If your system is struggling to cope try a smaller mapsize with fewer civs.
• Why are there no custom unit graphics for vehicles, motorized ships and aircraft?
I'm working on it.
• How are religions founded?
Religions are no longer founded via the tech tree but instead via the birth of a Great Prophet. Look up Concepts -> Religions in the Civilopedia for more information.
• Why are so many Civilopedia entries unwritten?
Well, I love history and I'm a perfectionist. I can't bear to just copy and paste from Wikipedia without significant editing and expanding (see Nubia as an example of one that I have written). I could easily spend all my time writing history entries and never get any modding or playing done. I do plan to go back and add all the missing texts in eventually but for the time being I'm focused on balancing and improving the mechanics and features of the mod.
• Can I use a different map or mapscript from those included?
No, mapscripts need to be heavily modified to add support for the new terrain types, resources, map sizes and options.
• Can you add a particular scenario?
I do not have the time to devote to making scenarios, I'd rather focus on improving the entire mod.
• Can I play with more than 18 civilizations?
If you're on Windows, yes. You need to download the custom DLL from here (http://forums.civfanatics.com/showthread.php?t=234779). It just needs to be placed in /History Rewritten/Assets/. Note that playing with more than 18 civilizations can impact performance and potentially increase the occurrence of MAFs.
If you're on OSX, unfortunately this is impossible as Mac BTS does not (and never will) support custom DLLs.
coolchandan Jun 29, 2012, 05:16 PM I am having some issue with the mod. In Earth map around 200-300 turn when I am ending my turn I am not getting my turn back. Please help
Xyth Jun 30, 2012, 03:56 AM I am having some issue with the mod. In Earth map around 200-300 turn when I am ending my turn I am not getting my turn back. Please help
If you could post your saved game I'll take a look at it.
coolchandan Jun 30, 2012, 07:22 AM I have attached the save game on the same turn I am facing the problem. Please suggest.
Xyth Jul 01, 2012, 05:46 PM I have attached the save game on the same turn I am facing the problem. Please suggest.
I'm unable to reproduce this, but that may be due to some differences in our versions of 1.17 (I've dismantled my original 1.17 test setup and possibly haven't set it up again correctly). I'll can keep trying though if its an important game to you.
Otherwise, 1.18 is out now with many fixes and additions. Give that a try, though it won't be compatible with your saved game I'm afraid.
coolchandan Jul 03, 2012, 01:27 PM Thanks, I liked this mod very much. :goodjob:
you are the best
coolchandan Jul 04, 2012, 02:15 PM I'm unable to reproduce this, but that may be due to some differences in our versions of 1.17 (I've dismantled my original 1.17 test setup and possibly haven't set it up again correctly). I'll can keep trying though if its an important game to you.
Otherwise, 1.18 is out now with many fixes and additions. Give that a try, though it won't be compatible with your saved game I'm afraid.
I am facing the same problem on 1.18 too. Any idea? :confused:
My system has 2.93GHz Core2 Duo, 2 GB RAM,NVIDIA GeForce 9500 GT
Xyth Jul 04, 2012, 03:13 PM I am facing the same problem on 1.18 too. Any idea? :confused:
My system has 2.93GHz Core2 Duo, 2 GB RAM,NVIDIA GeForce 9500 GT
I was able to reproduce the problem, but something strange is going on here. When I loaded your saved game all the civilisations had mixed up colours and leaders - a sign that something on your system is significantly different to mine. Since it's happened with both 1.17 and 1.18 it implies its something outside of the mod.
Are you fully updated to BTS 3.19? Do you have anything installed in Custom Assets that could be interfering. Have you made any changes to the default setup of BTS?
verleton Aug 26, 2012, 09:50 AM Domestic advisor is absent both in versions 1.16 and 1.18.
I press F1 or click the symbol on the screen with no success
(Windows XP)
Xyth Aug 26, 2012, 02:09 PM Domestic advisor is absent both in versions 1.16 and 1.18.
I press F1 or click the symbol on the screen with no success
(Windows XP)
Hmm definitely not the case for me, and no-one else has reported that before. Could you please enable logging (in CivilizationIV.ini), load HR, click the Domestic Advisor button and see if any error messages pop up. If so, post the contents of PythonErr.log.
verleton Aug 27, 2012, 01:22 AM Hmm definitely not the case for me, and no-one else has reported that before. Could you please enable logging (in CivilizationIV.ini), load HR, click the Domestic Advisor button and see if any error messages pop up. If so, post the contents of PythonErr.log.
Unfortunately nothing appears in the log nor pops up. I thought somebody else has a similar problem. If not, it may be some individual trick of my system or even my comp. But nothing of the kind happens in other mods. Anyway thank you for reply.
tchristensen Sep 03, 2012, 10:13 AM Has anyone reported a bug where on multiplayer, as each person logs in it reports they have a different version of the game? This is not the case because they are all copies of each other. You click yes or OK and the game seems to play fine.
Not sure where this error is popping up or why?
Xyth Sep 14, 2012, 02:58 PM Has anyone reported a bug where on multiplayer, as each person logs in it reports they have a different version of the game? This is not the case because they are all copies of each other. You click yes or OK and the game seems to play fine.
Not sure where this error is popping up or why?
I've not had any reports of this, however there are some incompatibilities when doing cross-plaform multiplayer, caused by modular loading. I'm completely demodularizing HR for 1.19 to solve these. Your issue could perhaps be related.
tchristensen Sep 16, 2012, 03:32 PM Ok thanks.
rjh6v Mar 10, 2013, 02:17 PM I love the Mod, but now I seem to get craches about every 15 mins. I don't know how to find any of the logs, but I've already tried unpacking all the art to reduce MAFs. I have a new Mac Mini Core i7. Attached is the current saved game.
Just went back and reloaded this game and noticed that the Spy I had in Neapolis before the last crash is gone. I think that city was in the field of view during the last crash. Come to think of it I seem to be missing a lot of Spys that I had running around earlier.
Hope this helps. Thanks!
Xyth Mar 10, 2013, 05:22 PM I love the Mod, but now I seem to get craches about every 15 mins. I don't know how to find any of the logs, but I've already tried unpacking all the art to reduce MAFs. I have a new Mac Mini Core i7. Attached is the current saved game.
Just went back and reloaded this game and noticed that the Spy I had in Neapolis before the last crash is gone. I think that city was in the field of view during the last crash. Come to think of it I seem to be missing a lot of Spys that I had running around earlier.
Hope this helps. Thanks!
I'll investigate this as soon as I can. In the meantime, it would help immensely if you could post the logs for these crashes as they give information specific to your system, in case I can't replicate them. You can find them in using the Console app in the Utilities folder. Look in the 'User Diagnostic Reports' section.
rjh6v Mar 11, 2013, 05:22 PM I'll investigate this as soon as I can. In the meantime, it would help immensely if you could post the logs for these crashes as they give information specific to your system, in case I can't replicate them. You can find them in using the Console app in the Utilities folder. Look in the 'User Diagnostic Reports' section.
Really appreciate this. I've tried to attach two crash logs.
Xyth Mar 11, 2013, 09:08 PM I'm unable to replicate the crash, both saved games work fine for me till well into the 1000s when I stopped testing. And indeed the crash logs indicate the problem is instead related to the graphical capabilities of your system (com.apple.driver.AppleIntelHD4000GraphicsGLDriver and CGen6PixelShaderKernelProgram specifically). The Intel HD4000 is an integrated rather than dedicated graphics chipset, so it's not as ideal for 3D gaming and uses system memory rather than having it's own VRAM.
The only thing I can suggest is lowering BTS' various graphic settings and see if any reduce or eliminate the crashes.
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