View Full Version : Latest Changes


Xyth
Jul 15, 2011, 04:56 PM
http://forums.civfanatics.com/attachment.php?attachmentid=290049&stc=1&d=1305335063

"History will be kind to me, for I intend to write it."
- Winston Churchill


Latest Changes


--- Version 1.21.1 ---


Civilizations
• A few minor fixes/tweaks to city naming

Leaders
• Fixed a few broken diplomacy messages

Civics
• Warrior Code: no longer grants a Golden Age for Great Generals

Religion
• Great Temples: Temple prerequisite restored
• Shrines: no longer require Temples
• Vodun: Great Temple renamed Hounfour

Civil War
• Smarter selection of breakaway civilizations
• Larger rebel cities will have more defenders
• Breakaway civs will be less isolated diplomatically
• Breakaway civs will be much less vulnerable to espionage
• Breakaway civs will no longer sometimes 'inherit' culture from a dead player
• Rebel civs will no longer capture the old civ's unique units
• Fixed a few crashes

Units
• Colonist: now provides a Granary instead of a Water Well
• Pirate: disabled (potentially causing eternal AI turns)
• War Elephant: fixed animation issue with Chinese variant

Promotions
• Reinforced Hull promotions will also work for the Great Barrier Reef

Terrain
• New Terrain: Islands
• Atolls: changed yield (+1 food)
• Reefs: improved generation, no longer appear far from land
• Tribal Islands: no longer appear alone, now on Atolls or Islands

Improvements
• Marine Reserve: can also be placed on Atolls

Interface
• City Screen: second Resource filter is now functional
• Domestic Advisor: entirely redesigned
• Religion Advisor: further refinements
• Corporate Advisor: redesigned similar to the Religion Advisor
• Dissent Advisor: merged into the new Domestic Advisor
• Fixed some quirks with assigning free specialists
• Added hotkey (Ctrl-C) to try escape from endless AI turns
• Updated to Platy World Builder 3.18
• Stripped out several extraneous parts of BUG


--- Version 1.21 ---


Systems
• Civil War!
• Separate GPP for each Great Person type
• Natural Wonders

Civilizations
• Amurru: new UB (Kiru, replaces Bath)
• Angkor: Bayon (UW) renamed Prasat Bayon, now a National Theatre replacement
• Arabia: Petra (UW) renamed Al Khazneh, now a Mint replacement
• Assyria: Siege Ram (UU) has improved art, redesigned as a Siege Tower replacement
• Assyria: new UB (Ekal Masartu, replaces Barracks)
• Assyria: new UW (Ezida, replaces Academy)
• Brazil: Fazenda (UB) is now a Distillery replacement
• Brazil: Carnaval (UW) is now a National Festival replacement
• China: Pavilion (UB) renamed/refined as the Tνng
• France: new UB (Restaurant, replaces Supermarket)
• Hatti: Huwasi (UB) has new art
• Hatti: Puruli (UW) is now a National Festival replacement
• Inca: new UB (Tambo, replaces Post Office)
• Indonesia: Candi (UB) is now a Clinic replacement
• Indonesia: Borobodur (UW) is now a National Theatre replacement
• Iroquois: Longhouse (UB) is now a Tannery replacement
• Japan: new UB (Dojo, replaces Barracks)
• Japan: Himeji Castle (UW) is now a Military Academy replacement
• Kongo: UB renamed Raffia Mill (former name was a mistranslation)
• Mali: new UB (Djali, replaces Post Office)
• Netherlands: UB redefined as the Polder (still replaces Levee)
• Polynesia: Marae (UB) is now a Civic Square replacement
• Russia: new UB (Belltower, replaces Lighthouse)
• Siam: new UB (Floating Market, replaces Grocer)
• Siam: Ramakien (UW) is now a Heroic Epic replacement
• Sioux: new UB (Inipi, replaces Clinic)
• Swahili: Mji Mkongwe (UW) is now a Mint replacement
• Tamil: redesignated as the Dravidian civilization
• Tamil: Kalari (UB) is now a Stadium replacement
• Tamil: new UW (Brihadeeswarar, replaces National Theatre)
• Tibet: Gompa (UB) is now a Library replacement
• Vietnam: new UB (Dinh, replaces Civic Square)
• Numerous changes to capitals and citylists

Leaders
• New Leaders: Basil, Bilqis, Dingha Cisse, Domenico Selvo, Gajah Mada, Gustav Adolph,
• New Leaders: Hongwu, Ibrium, Istvαn, Lorenzo de' Medici, Menelik, Richelieu, Seondeok, Suharto
• Removed Leaders: Attila, Hayam Wuruk, Marcus Aurelias, Wu
• Abu Bakr: new art
• Casimir: updated art
• Lalibela: new art (old art used for Menelik)
• Logan: changed to Thayendanegea
• Piye: new art
• Numerous trait reassignments
• Several missing or broken diplomacy texts fixed

Traits
• New Traits: Martial, Political
• Extensive redesigning of most traits to accomodate new traits and GPP changes
• Protective: renamed Defensive

Civics
• All civics now have a dissent rating
• Altruism: redesigned (medium upkeep, low dissent, unlimited doctors, +50% GPP with state religion)
• Authoritarianism: no longer has a GPP penalty (high dissent instead)
• Caste System: now low upkeep (but high dissent)
• Clan Warfare: now low upkeep (but high dissent)
• Confederation: now low upkeep (but high dissent)
• Equal Rights: Golden Age length reverted to 1/2 length
• Free Market: now low upkeep (but high dissent)
• Fundamentalism: also allows Inquisitors to be trained
• Paganism: redesigned (low upkeep, low dissent, +2 health in all cities, +1 happiness from Cemetery)
• Slavery: health penalty removed (high dissent instead)
• Warrior Code: Golden Age length reverted to 1/2 length
• Fixed an error that could cause certain civics to not function for some players

Specialists
• New Specialists: Doctor, Great Doctor
• Specialists now grant +3 GPP each again
• Several other adjustments to specialist stats

Great People
• New Great Person: Great Doctor
• Cities now have individual progress towards each Great Person type
• Great Spy: can now discover technology
• Great General: can now discover technology and start golden ages

Technology
• Globalization: new requirement for Permanent Alliances
• Pharmaceuticals: first to discover receives a Great Doctor
• Record Keeping: new requirement to adjust espionage slider
• Sociology: new requirement to Build Culture (100%)

Units
• Humvee: strength lowered to 18
• Increased the capture/enslavement chance for units with that ability

Buildings
• New Buildings: Clinic, Constabulary, Hotel, Mill, Museum, Park
• Removed Buildings: Industrial Park, Scotland Yard
• Extensive redesigning of buildings
• Extensive redesigning of unique buildings
• Bank: now constructed by Great Merchants
• Hospital: now constructed by Great Doctors
• Intelligence Agency: now constructed by Great Spies
• Security Bureau: redesigned as a National Wonder
• Numerous changes and optimizations to building art

National Wonders
• New National Wonders: Mint, National Festival, Security Bureau, Telephone Network
• Extensive redesigning of several National Wonders
• Holy Office: removed
• National Park: new art (old art used for Park)

World Wonders
• Colosseum: fixed several errors preventing it from working
• Cristo Redentor: redesigned (1500h, +2 Prophet GPP, +8 culture, +1 food from Priests)
• Great Library: redesigned (350h, +2 Scientist GPP, +8 culture, +1 commerce from Scientists, allows 3 Scientists)
• Jetavanramaya: Golden Age length reverted to 1/2 length
• Nazca Lines: would grant a Spy instead of a Great Spy
• Porcelain Tower: espionage bonus reduced to 2 per state religion building
• Pyramids: will no longer grow a city that's set to avoid growth
• Sistine Chapel: culture bonus reduced to 2 per state religion building

Religion
• Religions now founded by Great Prophet ability, rather than on birth
• Religions can no longer be founded in existing holy cities
• Asatru: Great Temple renamed Hof
• Druidism: shrine renamed Ynys Mτn
• Olympianism: new founding movie
• Great Temples are now built by Great Prophets
• Shrines are now built as Great Temples were
• Inquisitions completely overhauled and simplified, no foreign inquisitions
• Inquisitors now remove a single selected religion (and its buildings) from a city
• Holy Cities (and Shrines) can no longer be purged and will not respawn if razed

Corporations
• General Mills: now founded by Great Doctors
• Nestlι: now founded by Great Doctors

Terrain
• New Terrain: Atolls
• Jungle: no longer cause unhealthiness
• Global Warming system replaced (work in progress)

Resources
• Corn: food lowered by 1 when farmed
• Elephant: now obsoletes at Combustion
• Fish: no longer requires a tech to reveal
• Horse: now obsoletes at Combustion
• Potato: food raised by 1 when farmed

Improvements
• Fort: now unlocked at Engineering
• Pollution no longer removed when building one polluting improvement over another

Maps
• Start positions defined by leader on Large and Huge Earth maps (coming to other maps later)
• Earth (Huge): updated with terrains and resources by Jarlaxe Baenre (thanks!)
• Earth (Standard): fixed Polynesia's start location
• Remade New Zealand on all Earth maps
• Maps now obey the number of civs set in the Custom Scenario screen
• Fixed an error when playing maps with preselected civics or improvements

Mapscripts
• Added an option to toggle guaranteed strategic resources near start (previously on by default)

Interface
• Updated to most recent version of Platy World Builder
• Redesigned 'Dawn of Man' screen
• Redesigned Religion Advisor screen
• Many other UI tweaks

Misc
• Diplomatic victory is no longer possible via the Apostolic Palace
• Golden Ages no longer double GPP
• Fixed several errors with Golden Age length calculations
• Fixed an error when placing cities using advanced start
• Fixed an error when a new civilization joins a game midway (e.g. colonies)
• Fixed a crash on some systems caused by the English Man of War UU
• Removed a debugging message whenever improvements are built
• Minimum BTS version set to 3.19

Xyth
Jul 15, 2011, 04:58 PM
Older Changes


--- Version 1.20 ---


Civilizations
• New Civilization: Brazil
• All civilizations now have a second unique unit
• Most unique units have had their bonuses altered or redesigned
• America: Navy SEAL (UU) is now a Paratrooper replacement
• England: Redcoat (UU) removed, new UUs are Yeoman and Man of War
• Ethiopia: Oromo Warrior (UU) removed, new UUs are Sarwe and Mehal Sefari
• Inca: Quechua (UU) removed, new UUs are Slinger and Aucakpussak
• Indonesia: Tongkang (UU) removed, new UUs are Silat and Padewakang
• Mongolia: Keshik (UU) redesigned as a Heavy Horseman replacement
• Netherlands: East Indiaman (UU) redesigned as the Fluyt
• Portugal: Carrack (UU) is a Caravel replacement once again
• Siam: Mahout (UU) renamed Chang Suek
• Sumer: Vulture (UU) renamed Etlu
• Vietnam: Chien Binh (UU) renamed Tay Phαo

Leaders
• New Leaders: Cunhambebe, Dom Pedro
• Po'pay: fixed red background with certain animations

Traits
• Diplomatic: relations bonus wasn't being applied in certain situations
• Financial: corporation spread refund removed, now always builds wealth at 100% rate
• Humane: improved Golden Age length calculations
• Progressive: cottage growth bonus was unintentionally granted to Traditional leaders instead
• Tactical: wealth on combat victory removed, now causes +25% enemy war weariness
• Traditional: building cost discount no longer applies retroactively to the capital

Civics
• Confederation: now unlocks slightly earlier at Politics
• Clan Warfare: redesigned (medium upkeep, no war weariness, +100% wealth from pillaging and capturing cities)
• Democracy: now unlocks much later at Civil Liberties
• Equal Rights: triggered golden ages now 1/4 length, down from 1/2 length
• Jurisdiction: now unlocks slightly later at Sociology
• Mercenaries: now gives wealth for combat in rival territory, instead of no war weariness
• Monarchy: Palace happiness now applies properly when also running Reciprocity
• Paganism: redesigned (+50% chance for Great Prophets to found a religion, +1 happiness from Cemetery)
• Pluralism: no longer allows a state religion when certain other civics are chosen
• Reciprocity: fixed an error caused by construction of a new Palace
• Warrior Code: triggered golden ages now 1/4 length, down from 1/2 length

Religion
• Great Prophets now have a modified chance to found religions, no longer 100%
• Fixed splash screen for Asatru, Druidic, and Teotl shrines

Buildings
• Aqueduct: existing improvements will accept irrigation immediately, effects removed if city razed
• Cemetery: now provides a free priest specialist instead of free specialist and priest slot
• Cothon (Phoenician UB): now grants health from Whales as the Harbour does
• Factory: unhealthiness from resources replaced by +3 unhealthiness
• Industrial Park: unhealthiness from resources removed

Wonders
• Hagia Sophia: no longer allows both a unique and default building
• Jetavanaramaya: triggered golden ages now 1/4 length, down from 1/2 length
• Olympic Games: redesigned and reimplemented
• Pyramids: cities won't grow during disorder, effect reflected in city screen

Units
• Colonist: now 4 str, fixed some bad logic and multiplayer incompatibilities
• Crossbowmam: redesigned (6 str, 1 first strike, 25% city defense, 25% hills defense)
• Cuirassier: no longer immune to first strikes
• Heavy Horseman: no longer immune to first strikes
• Horse Archer: redesigned (8 str, 2 move, 30% withdrawal, +50% vs Heavy Footmen, -25% city strength)
• Horseman: city attack penalty changed to -25% city strength, bonus vs Siege lowered to 25%
• Longbowman: redesigned (6 str, 1 first strike, 50% withdrawal, 50% collateral, 50% hills attack)
• Skirmisher: redesigned (4 str, 1 first strike, 25% withdrawal, 25% collateral, 25% hills attack, now unlocked at Employment)
• Trireme: renamed War Galley
• War Elephant: no longer requires Iron
• Fixed a bug causing Flanking Strikes to not work for several units
• Several adjustments to unit AI

Unit Art
• India: a few units have new art
• Kushan: new Ancient and Medieval era art
• Tamil: a few units have new art
• Fixed several broken War Elephant animations

Promotions
• Ambush: now requires Ballistics
• Blitz: no longer requires a technology
• Flanking: also available to Archery units
• Guerilla: attack and defense bonuses redistributed
• Nomad: rank 3 redesigned (+25% Desert/Savannah attack, +10% healing in foreign territory)
• Woodsman: attack and defense bonuses redistributed
• Now only the highest rank promotions are shown in selected unit display

Technology
• Journalism: now unlocks Permanent Alliances instead of Sociology

Terrain
• Improvements can be built over formerly polluted Flood Plains or Wetlands
• Building polluting improvements on wooded tiles will now provide chopping production
• Polluting improvements are no longer immune to nukes
• Razed cities will no longer sometimes have extra yield
• Wetlands can now be drained when they're polluted

Maps
• Earth (Large): new map by Boggy
• Earth (Huge): updated with new terrains and resources by Jarlaxe Baenre (thanks!)

Misc
• Cities can be automatically renamed when changing owners
• Unit upgrade discounts now applied additively
• Some events were made available/unavailable too early
• Added Platyping's extended and enhanced WorldBuilder
• MANY other optimizations and bugfixes (thanks Platyping!)


--- Version 1.19 ---


Civilizations
• Capital and city naming can now vary by leader and era (work in progress)
• Phoenicia: War Harbour (UW) redesigned as a Naval Arsenal replacement
• Portugal: Torre de Belem (UW) redesigned as a Naval Arsenal replacement
• Polynesia: Marae (UB) also provides an artist specialist
• Tamil: Dharani (UU) redesigned as a Dromon replacement

Leaders
• New Leader: Abbas
• Harun al-Rashid: new art (old art used for Abbas)
• Reassigned favourite civics for many leaders

Civics
• New Civics: Centralization, Proclamation
• Removed Civics: Barbarism, Bureacracy
• Starting civic in each category now have effects
• Numerous changes and rebalances to civics to accommodate new starting civics

Technology
• New Techs: Chivalry, Welfare
• Removed Techs: Archery, Stirrups
• Numerous adjustments to tech prerequisites; several bottlenecks resolved

Buildings
• Aqueduct: Reservoir feature should no longer be removed from captured cities
• Courthouse: Maintenance reduction reduced to 25%, espionage increased to 4
• Jail: Grants -25% maintenance instead of war weariness reduction, espionage lowered to 2
• Monument: UB variants no longer obsolete
• Shipyard: no longer appears in build lists of landlocked cities
• Water Well: now gives +1 health normally, +2 health under Agrarianism

National Wonders
• New National Wonder: Naval Arsenal
• Palace: commerce and happiness bonuses shifted to starting civics
• Seasonal Palace: now requires Castles instead of Courthouses
• Hurry costs should now be more consistent

World Wonders
• New World Wonder: Jetavanaramaya
• Nazca Lines: Great Prophets from this wonder can now found religions
• Pyramids: also allows cities to grow while training Workers and Labourers
• Shwedagon Paya: also causes Missionaries to always succeed
• Statue of Liberty: can now be built in coastal cities only
• Hurry costs should now be more consistent

Units
• Workboat: no longer classed as a military unit

Religion
• Non-state religions now cause unhappiness in cities
• Fixed religious influence display in victory screen
• Zoroastrianism: fixed a few audio bugs

Corporations
• Active executive limit lowered to 3
• Corporation HQs no longer lose culture when conquered

Terrain
• Pollution should no longer destroy Flood Plains or Wetlands
• Chopping production adjusted
• Tribal Islands (goody huts) can now be found at sea

Resources
• Adjusted yields: Cotton, Flax, Incense, Olives, Silk, Sugar, Tobacco
• Fish: now revealed by Fishing tech
• Prime Timber: no longer appears on unforested tiles
• Several enabling techs reassigned
• Reduced clumping of certain resources

Events
• Numerous compatibility fixes to the standard BTS events (thanks Nightstar!)

Interface
• Leaders now sorted alphabetically in custom game screen
• Several Hotkeys reassigned (see Pedia for details)
• Several Civilopedia texts added or updated
• Dotmap layer should no longer crash or behave strangely

Miscellaneous
• Free happiness from difficulty level reduced
• Minor tweaks to how number of free units is calculated
• Espionage slider no longer available before Politics is researched
• Cross-platform multiplayer should hopefully now be error free
• Fixed a crash caused by broken/missing colour definitions



--- Version 1.18 ---


Civilizations
• Dutch: UW changed to the Amsterdam Bourse
• Removed outdated strategy pedia entries for several civilizations

Leaders
• Fixed Diplomacy Text: Clovis

Traits
• Financial: now refunds corporate spread costs, interest removed
• Industrial: also gives 50% faster production of Labourer
• Protective: wasn't meant to be giving a free Drill I promotion
• Tactical: now gives wealth (based on experience) for killing enemy units in rival territory
• Traditional: fixed a bug that granted combat culture to non-Traditional leaders

Civics
• Agrarianism: redesigned (+1 health, +1 commerce from Farm, 1 production from Pasture)
• Aristocracy: now gives +25% espionage, instead of unlimited spies
• Bureaucracy: redesigned (medium upkeep, unlimited Spies, +100% wealth in capital, +1 commerce from Lumbermill and Watermill)
• Clan Warfare: now has medium upkeep
• Confederation: redesigned (medium upkeep, no maintenance costs from distance, +1 happiness from Harbour)
• Democracy: no longer grants unlimited Scientists
• Environmentalism: redesigned (+1 free specialist, +2 commerce from Windmill/Nature & Marine Reserve, no unhealthiness from Corporations)
• Free Market: redesigned (medium upkeep, unlimited Merchants, +50% commerce from trade routes, +2 commerce per corporation)
• Free Religion: renamed Pluralism, now has low upkeep
• Industrialism: redesigned (high upkeep, unlimited Engineers, +2 unhealthiness, +2 production per corporation)
• Organized Religion: renamed Orthodoxy
• Professionalism: redesigned (+1 trade route per city, +1 commerce from Orchard/Workshop, 1 happiness from Market)
• Rationalism: redesigned (high upkeep, unlimited Scientists, +1 research per specialist, +2 happiness from School)
• Redistribution: trade penalty removed
• Social Welfare: also mitigates unhappiness from Corporations, commerce from Village/Town removed
• Standing Army: now gives +100% Great General emergence instead of +2 happiness from Barracks
• Theocracy: now has low upkeep
• Warrior Code: now gives +2 happiness from Barracks, instead of Great General bonus

Buildings
• New Building: Shipyard
• Public Transport: redesigned (costs 280, +10% production and commerce from Oil, no unhealthiness from Village & Town)

Wonders
• Brandenburg Gate: fixed an error thrown every turn after construction, movie should now play
• Colosseum: fixed some bugs and a rare crash (hopefully)
• Olympic Games: fixed error where it could remain in a city permanently
• Porcelain Tower: now unlocked by Printing

Corporations
• Corporations redesigned and replaced by 14 real world examples
• Corporations now cause unhappiness and unhealthiness in their cities
• Corporate maintenance removed
• Some Corporation HQs grant Research or Culture per city instead of Wealth
• Headquarters removed from Wonders Pedia page, merged with Corporation entries

Units
• Battering Ram: now susceptible to flanking strikes
• Chariot: can also upgrade to the Horse Archer
• Heavy Footman: now upgrades to Rifleman (as do its UU variants)
• Horse Archer: redesigned completely as a Classical/Medieval unit
• Horseman: no longer has a bonus vs. Melee, now unlocks at Riding
• Infantry: also requires Rifling
• Pikeman: now upgrades to Rifleman
• Pirate: now has a 25% withdrawal chance
• Siege Tower: now susceptible to flanking strikes
• Skirmisher: now does more collateral damage but to fewer targets
• Ship of the Line: also requires Gunpowder
• Swordsman: no longer has an attack bonus vs War Elephants
• Trireme: cost reduced to 40 (was 50)
• Warrior: now 50% stronger against animals, can hunt them for food
• Wooden Siege and Naval units build 25% faster with access to Prime Timber

Unit Art
• Chinese War Elephant: art replaced with a version that animates correctly
• Mesoamerican Worker: Medieval art is no longer a red blob

Promotions
• New Promotion: Nomad (3 ranks)
• Medic: no longer available to Mounted units

Religions
• Asatru: new movie
• Druidism: new movie
• Toltecayotl: renamed/redefined as Teotl, new movie
• Monasteries now obsolete at Electricity
• Capped 'Fewer Religions' calculation at 18 civs

Terrain
• Coast: now a bit more distinct from Ocean
• Desert: now requires 2 movement and has a 25% defense penalty
• Flood Plains: unhealthiness lowered to 0.25
• Jungle: now gives some production for chopping
• Savannah: no longer removes 1 production from its base terrain

Resources
• New Resource: Prime Timber
• Amber: now obtained by Harvest Boats
• Banana: renamed Fruit, new art, obtained by Orchards
• Dye: fixed a bug preventing it being placed on maps
• Elephant: now obtained by Pastures
• Flax: new art, now obtained via Farms
• Jade: new art, now obtained by Quarries
• Olives: now obtained by Orchards
• Spice: now obtained by Orchards
• Wheat: improved art
• Numerous adjustments to resource distribution

Improvements
• Improvements have been extensively rebalanced and tweaked
• Several improvements have new terrain restrictions (also shown in Pedia)
• Several improvements that required a resource can now be built in certain terrains as well
• Several improvements have a chance to produce a resource
• Several art adjustments
• Winery: redesigned as Orchard

Routes
• Highway: can now be built over a Railroad

Maps
• New Maps: Africa (Large), Europe (Standard), North America (Large)
• Removed Maps: Mediterranean (52x32), Western Europe (38x48)
• Eurasia: cropped North America and the Atlantic
• All maps renamed with their mapsize setting instead of their dimensions
• Maps list which civs they are compatible with
• Numerous tweaks to coastlines
• Fixed many disconnected or backward flowing rivers
• New resources and terrains are still not finished being added to maps, sorry
• Fixed an issue with incorrect starting locations when quitting and reloading maps

Mapscripts
• World: improved start location assignment, including old world starts

Miscellaneous
• Culture levels scale with gamespeed more appropriately
• Build Wealth/Research/Culture/Espionage are now split into 3 ranks (33%, 50%, 100%)
• Fixed an error thrown when pillaging outside cultural borders
• Several refinements and additions to the Civiliopedia



--- Version 1.17 ---


Civilizations
• New Civilizations: Anasazi, Kongo
• Celts: new colour scheme
• Ethiopia: new colour scheme
• Israel: new citylist and UB (Bamah)
• Polynesia: new art for Marae (UB)
• Vikings: renamed Scandinavians

Leaders
• New Leaders: Kochininako, Mbemba, Nzinga, Po'pay, Richard Lionheart
• New Art: Tin Hinan, Xoc
• Fixed Diplomacy Text: Akbar, Nasser, Topiltzen
• Reassigned Traits: Brian Boru, Joshua, Robert

Traits
• Progressive: upgrade discount now applies only to military units
• Tactical: no longer reveals the owner of hidden nationality units

Civics
• Standing Army: upgrade discount now applies only to military units

Buildings
• Building costs adjusted to scale more appropriately through the eras
• Laboratory: now provides 2 scientist slots instead of 1

Wonders
• Colosseum: fixed a bug where the wrong unit could be built
• Hagia Sophia: now lets you build the regular building as well, cost increased to 500

Units
• New Unit: Colonist
• Asvaka (Kushan UU): redesigned with has movement rate of 3
• Ballista Elephant (Khmer UU): redesigned with a city attack bonus and able to ignore building defense
• Cog: new art for Mediterranean and Oriental civs
• Destroyer: now has an attack and defensive bonus against Torpedo Boat, Submarine, Attack Sub
• Hoplite (Greek UU): redesigned with free Cover and Formation promotions
• Horse Archer: now has a first strike, no longer has a bonus vs Siege Units
• Horseman: strength increased to 6, city attack penalty increased to 50%
• Humvee: no longer able to attack, withdrawal chance lowered to 25%, better AI
• Immortal (Persian UB): redesigned with a free March promotion
• Jaguar Warrior (Aztec UU): given Woodsman II as well
• Keshik (Mongol UU): redesigned with no city attack penalty and 25% withdrawal chance
• Legionary (Roman UU): no longer more expensive to build
• Privateer: new, more universal art
• Skirmisher: strength increased to 3, AI improved
• Torpedo Boat: can no longer enter ocean tiles
• Fixed several upgrade paths for UUs

Unit Art
• All unit art comprehensively optimized for better performance and memory usage
• New art for most units: Arabia, India, Tamil
• New art for several units: China, England, Iroquois, Japan, Korea, Mali, Mongolia, Netherlands, Nubia, Rome, Sioux
• New art for a few units: America, Berber, Byzantium, Egypt, Germany, Hatti, Israel, Kushan
• New art for a few units: Phoenicia, Polynesia, Russia, Siam, Spain, Sumer, Swahili, Zulu
• Existing unit art improved: Angkor, England, France, Germany, Japan, Korea, Portugal, Siam
• Added more cultural diversity to Great People and Generals
• Numerous tweaks and improvements to unit animations

Religion
• New Missionary Art: Pesedjet, Baalism, Olympianism, Shamanism, Toltecayotl
• All missionaries now have correctly displaying effects when spreading religion
• Shortened some of the longer religion sounds

Routes
• Roads: reverted to 1/2 movement cost
• Paved Roads: changed to 1/3 movement cost, 1/4 after Cartography
• Highways: changed to 1/5 movement cost, 1/6 after Satellites

Resources
• Furs: no longer appear on Ice

Maps
• All mapscripts given an option for culturally linked starting locations
• Fractal: world wrapping options fixed
• Highlands: world wrapping options fixed
• Removed Maps: Gaul (25x30), North Africa (93x46)

Miscellaneous
• AI now only gets free starting techs on the two highest difficulty levels
• Cities can no longer be founded on Ice
• 'Fake' buildings are no longer listed in several parts of the UI
• Golden Age length scales better with game speed
• Inflation was too harsh on slower gamespeeds
• Resistance in captured cities now scales with game speed
• Fixed a few audio-related crashes



--- Version 1.16 ---
First version with new numbering scheme


Civilizations
• Portugal: Carrack (UU) now available at Compass

Leaders
• New Leader: Te Rauparaha (Polynesia)

Traits
• Financial: how often interest is received now scales with gamespeed

Technology
• Employment: also requires Masonry
• Polymers: renamed Composites again
• Property: no longer requires Masonry
• Reassigned the free techs the AI gets on higher difficulty levels

Civics
• Authoritarianism: GPP penalty increased to 50%
• Free Religion: now has low upkeep
• Redistribution: Cottage growth penalty removed, now has -50% trade route yield

Specialists
• All specialists now give +2 GPP (reduced from +3 GPP)

Buildings
• New National Wonder: Refinery
• Forge: Copper and Iron bonuses increased to 10%
• Kiln: Peat bonus increased to 10%, cost lowered to 50
• Laboratory: now unlocks at Electricity
• Royal Cemetery: also requires Masonry
• Stable: Horse and Elephant bonuses increased to 10%
• Increased the chance that certain buildings will survive conquest

Wonders
• New Wonders: The Colosseum, Porcelain Tower, Brandenburg Gate
• Angkor Wat: now unlocks at Civil Service
• Great Library: now unlocks at Philosophy
• Hagia Sophia: redesigned (lets you capture enemy UBs)
• Kremlin: renamed Saint Vasily's Cathedral since that's what it actually is
• Notre Dame: now unlocks at Patronage
• Shwedagon Paya: now unlocks at Ethics
• Sistine Chapel: brought in line with similar wonders of its era
• Taj Mahal: also causes golden ages to improve diplomatic relations
• Temple of Kukulkan: was accidentally named 'The Pyramids'
• Several wonders have had their costs adjusted
• New wonder movies should now display on OSX

Units
• New Unit: Pirate
• Dromon: now able to pillage and blockade, has upkeep costs
• Frigate: now available earlier at Optics
• Galleass: now has +25% coastal defense instead of +50% coastal attack
• Galleon: now available at Charter
• Ironclad: strength increased to 20
• Mobile Artillery: was accidentally named 'Artillery'
• Privateer: strength reduced to 9 (from 10)
• Ship of the Line: now available earlier at Meteorology
• Torpedo Boat: strength increased to 18, movement reduced to 3

Promotions
• Reverted experience change to standard BTS progression

Religions
• Shrines: now require Temples instead of Great Temples
• Fixed a rare bug that could cause all religions to be founded at once

Terrain
• New Terrain: Savannah
• Reefs: less common and shorter overall, no longer grow
• Ocean trade now unlocks earlier at Compass (+1 trade route moves to Meteorology)

Resources
• Coffee: revealed at Horticulture
• Gems: revealed at Mining
• Incense: revealed at Ritual
• Sugar: revealed at Crop Rotation
• Tobacco: revealed at Horticulture

Improvements
• Workshops: no longer cause pollution

Routes
• New Routes: Paved Road, Highway
• Routes have been rebalanced to include the new route types
• Routes now have a small gold cost to build (but not to maintain)

Miscellaneous
• New Game Speeds: Saga (1200 turns), Odyssey (1800 turns)
• Adjusted number of turns in a game (Quick: 300, Normal: 600, Epic: 900)
• Calendar revamped for all game speeds
• Cities can now build culture at Artisanry (formerly Patronage)
• Numerous Civilopedia texts added
• Enabled Wonder Movies, Religion Movies, and Tech Splash for Multiplayer

Xyth
Jan 06, 2012, 06:46 PM
--- Version 0.9.5 ---
Last version with old numbering scheme


Civilizations
• America: Mall (UB) had the wrong stats
• India: Mausoleum (UB) redesigned as a Cemetery replacement
• Portugal: were unable to build Caravels and Carracks, now fixed
• Swahili: Dhow (UU) is now a Cog replacement

Leaders
• Catherine: renamed Yekaterina, has stunning new art
• Ho Chi Minh: new AI, should no longer make demands every 5 turns
• Le Loi: now has custom diplomacy text
• Nebuchadnezzar: improved model and textures
• Rajendra: now has custom diplomacy text
• Reassigned Traits: Sejong
• Fixed a crash that occurred with several leaders under certain graphic settings

Traits
• Enterprising: no longer gives Sentry promotion to Mounted units
• Traditional: the production bonus for buildings already in capital now works properly

Civics
• Authoritarianism: now has a -25% GPP penalty
• Environmentalism: also gives +2 commerce for Marine Reserves
• Professionalism: now gives +2 commerce for Workshops
• Redistribution: GPP penalty replaced by Cottage growth penalty

Buildings
• New Building: Post Office
• Barracks: now grants 4 xp to land units (formerly 3 xp)
• Bath: redesigned (+1 culture, +1 health, +10% heal rate, requires Aqueduct)
• Broadcast Tower: redesigned (+25% culture, -25% war weariness, +1 happiness per 10% culture rate, +1 happiness from Hit Singles)
• Cemetery: cross art replaced by gravestones
• Cinema: redesigned (+25% culture, +2 Artist slots, +1 happiness, +1 happiness from Hit Movies)
• Civic Square: culture and GPP bonuses reduced, shifted to Medieval era
• Customs House: adds 1 trade route, foreign trade modifier reduced to 50% (formerly 100%)
• Distillery: redesigned (-25% war weariness, -1 health, +1 happiness, +1 happiness from Sugar)
• Forge: redesigned (-1 health, 2 engineer slots, +5% production with Copper/Iron)
• Intelligence Agency: +8 espionage removed
• Jail: no longer grants 50% espionage or 2 spy slots
• Kiln: redesigned (+2 commerce, -1 health, +5% production with Peat)
• News Press: also gives 1 free specialist, enemy war weariness reduced to 5%
• Security Bureau: no longer has 2 spy slots, cost lowered to 180
• Sewer: redesigned (+2 health, +1 population, 1 spy slot)
• Stable: also gives +5% production with Horses and Elephants
• Tannery: no longer gives production with Cattle or happiness with Deer
• Tavern: redesigned (+25% trade route yield, +1 happiness with Coffee/Tea/Wine/Tobacco)
• Weaver: redesigned (+25% culture, +1 happiness with Dye/Cotton/Flax/Silk)

Wonders
• New Wonder: Nazca Lines
• Chichen Itza: given its proper name: Temple of Kulkulkan (Chichen Itza is the city)
• Great Lighthouse: now give 1 coastal trade route in all cities, +50% foreign trade in its city
• Holy Office: now only causes 1 unhealthiness, can no longer be captured
• Military Academy: redesigned (free Leadership promotion to units built in city)
• National Park: also gives free specialists for Marine Reserves
• Red Cross: gives March promotion instead of Medic I

Units
• New Units: Labourer, Dromon, Cog, Clipper, Torpedo Boat, Humvee
• Naval units rebalanced
• Siege units redesigned and rebalanced
• Ironclad: redesigned as an ocean-going warship
• Submarine: can no longer detect other Submarines
• Workers: can now drain Wetlands but can no longer build Railroads or Scrub Fallout (but upgrade to Labourers that can)

Promotions
• New Promotions: Reinforced Hull I, II & III
• Units now level up at every 5 combat experience (5, 10, 15, 20, etc)
• Drill promotions strengthened, also unlock similar promotions to the Combat promotions

Technology:
• Tech tree extensively reworked and rebalanced (139 techs total)
• New Ancient techs: Carving, Ceremonial Burial, Archery, Leather Working, Seafaring
• New Classical techs: Alchemy, Ethics, Nobility, Plumbing
• New Medieval techs: Civil Service, Crop Rotation, Ethics, Logistics, Paper, Stirrups
• New Renaissance techs: Cartography, Geology, Meteorology, Optics, Urban Planning
• New Industrial techs: Fertilizer, Machine Tools
• New Modern techs: Atomic Physics, Automobile
• New Future tech: Cybernetics
• Banking: redefined as Finance
• Composites: redefined as Polymers
• Cultivation: redefined as Horticulture
• Jet Engine: redefined as Aerodynamics
• Networks: redefined as Telecommunications
• Oral Tradition: redefined as Oratory
• Welfare: redefined as Sociology
• AI tech preferences and power calculations improved
• Several uninteresting or poorly implemented techs removed
• Starting techs rebalanced and reassigned

Terrain
• New Terrain: Wetlands, Reefs
• New Resource: Peat
• Forest: Now gives 0.25 health per tile (formerly 0.5)
• Jungle: Now gives +1 commerce, food penalty removed
• Terra mapscript is back and updated
• Numerous tweaks to terrain art and map generation
• Giant and Massive mapsizes should now scale more consistently

Resources
• Salt: now gives +1 health as intended, AI won't trade it for free anymore, no longer obsoletes
• Seal: obsoletes at Ecology
• Tobacco: no longer has base unhealthiness, instead causes -1 health with Grocer and Supermarket

Improvements
• New Improvement: Marine Reserve
• Forest Preserve: renamed Nature Reserve, can also be placed on Wetlands/Elephant/Furs
• Lumbermill: can also be built in Jungles
• Pollution from Improvements no longer prevents commerce from rivers

Miscellaneous
• UUs, UBs and UWs now have their own sections in the Civilopedia
• Concept articles in the Civilopedia that have been rewritten for HR are marked with a star
• Added warning about complexity of World mapscript
• Fixed an error where Progressive leaders received free Great Prophets in the Classical era
• A few fixes for Windows compatibility



--- Version 0.9.4 ---


Civilizations
• Inca: Terrace (UB) lowered to 25% food kept to match the Granary
• Persia: new UB, the Ab Anbar (replaces Aqueduct)
• Polynesia: Waka (UU) cannot enter ocean until Navigation, cost lowered to 40
• Portugal: Carrack (UU) redesigned as an early Galleon replacement

Leaders
• New Trait: Traditional
• All other traits have been redesigned
• Reassigned Traits: Boudica, Djoser, Gilgamesh, Montezuma, Nasser, Pacal
• Agamemnon: fixed some broken diplomacy text tags

Civics
• Aristocracy: allows unlimited spies, no longer gives happiness for Castle
• Authoritarianism: also gives +1 espionage per specialist
• Caste System: now available at Priesthood, also gives +1 production to Workshops
• Codification: redesigned (+5 happiness in largest cities, +1 wealth per specialist)
• Confederation: gives 1 trade route, no longer gives +25% espionage
• Conscription: gives +100% xp in cultural borders, no longer gives cheaper upgrades
• Clan Warfare: also gives increased wealth for capturing cities, maintenance penalty removed
• Democracy: redesigned (unlimited scientists, +50% GPP, +1 commerce from Village/Town)
• Equal Rights: now gives a free specialist per city instead of +5 happiness in largest cities
• Emancipation: replaced by Social Welfare (+1 production/commerce per Village/Town, can rush with gold
• Environmentalism: Corporation penalty removed
• Free Religion: no longer gives research per specialist
• Free Market: gives +50% trade route commerce instead of a free trade route
• Industrialism: no longer gives research per specialist
• Jurisdiction: now gives faster Cottage growth instead of a free specialist per city
• Mercantilism: replaced by Bureaucracy (No foreign Corporations, +100% wealth in Capital, +1 production/commerce from mills)
• Organized Religion: now available at Divination
• Professional Army: redesigned as Standing Army (+2 experience, -50% upgrade cost, +2 happiness from Barracks)
• Rationalism: gives +2 research per Specialist, no longer allows unlimited scientists
• Redistribution: now has a -25% Great Person rate penalty
• Slavery: now also gives +1 commerce to Plantations and Quarries
• Vassalage: redesigned (Lower military unit support costs, +25% espionage, +2 happiness from Castle)
• Warrior Code: available at Steel Working and redesigned (+100% Great General, +25% military unit production, +25% culture)

Religions
• New Game Option: 'Fewer Religions' (lowers the ratio of religions to civilizations to 2:3)
• Removed Game Option: 'Choose Religions' (did nothing under prophet-founded religions)

Buildings
• Aqueduct: now provides fresh water for irrigation
• Bath: requires Well to build
• Castle: no longer obsoletes
• Forge: causes -1 health with Copper, Iron
• Grocer: no longer gives any benefit for Spices
• Smokehouse: redesigned (25% food kept, +1 health with Salt, +1 happiness with Spices, no longer obsoletes)
• Supermarket: reverted (+2 food, +1 health from Cattle, Deer, Pig, Sheep)
• Tavern: provides 1 less commerce
• Walls: no longer obsoletes
• Well: no longer provides fresh water for irrigation, cost increased to 50

Units
• New Unit: Cruiser
• Caravel: strength reduced to 2, gains 20% withdrawal chance, cannot enter ocean until Compass
• Chariot: upgrades to Heavy Horseman instead of Horseman
• Destroyer: redesigned (Str 22, Move 8, +50% vs Subs + Attack Subs, no bombardment)
• Galleass: strength increased to 5, new art for Middle Eastern civilizations
• Galleon: new art for Mediterranean civilizations
• Ironclad: now upgrades to Cruiser
• Modern Armour: also requires Total War
• Swordsman: receives a 50% attack bonus against War Elephants
• Tank: also requires Total War
• Trireme: strength increased to 3, removed bonus vs. Galley, new art for Germanic, African and Middle Eastern civs
• War Elephant: also requires Metal Casting, needs Copper or Iron, cost raised to 70
• Workboat: cannot enter ocean until Compass
• Naval units now scale more consistently in size across eras

Technology
• Civil Rights: also requires Labour Unions
• Electricity: also requires Replaceable Parts
• Journalism: also requires Corporation
• Military Conduct: also requires Fealty
• Nationalism also requires Military Conduct
• Physics: also requires Compass
• Property: requires Agriculture and Pastoralism (and no longer Ritual)
• Record Keeping: no longer requires Textiles
• Rocketry: also requires Radio
• Textiles: requires Hunting and Ritual (and no longer Agriculture)
• Shipbuilding: also requires Construction
• Space Flight: also requires Computers
• Writing: also requires Textiles

Terrain
• New Resources: Bison, Jade
• New Resource Icons: Cocoa, Coffee, Flax
• Salt: now obsoletes with Refrigeration
• Resources once again give happiness and health just for having access to them
• Rebalanced resource distribution
• Fixed many mapscripts to work properly with the new mapsizes and resource changes
• Disabled currently incompatible mapscripts

Improvements
• Camps: can no longer be built on hills unless an appropriate resource is present
• Mine: now causes -1 health
• Pasture: removed food increase at Refrigeration
• Plantation: gains +1 commerce at Cultivation
• Offshore Platform: now causes -1 health
• Oil Well: now causes -1 health
• Quarry: now causes -1 health, gains +1 production at Machinery
• Workshop: -1 food replaced by -1 health, gains +1 production at Guilds (instead at Chemistry)

Miscellaneous
• New load screen and advisor panel backdrop
• Fake buildings no longer display in the city screen
• Fixed the 'Text_Trigger_Key_Event_Tavern_Riding' error message
• Fixed several 'Error in BeginPlayerTurn event handler..." messages
• Fixed a problem where the AI couldn't determine the category/value of resources when trading
• Fixed Golden Age modifiers not stacking correctly
• Fixed mixed up links between the Aztec Jaguar Warrior (renamed) and the Jaguar animal
• A few fixes for Windows compatibility
• Many new pedia texts added (thank to Simon_Jester and other contributors)
• Numerous small fixes and tweaks



--- Version 0.9.3 ---


Civilizations
• Amurru: The Garden (UB) redesigned as a Bath replacement
• Byzantium: The Hippodrome (UB) redesigned as a Stadium replacement
• England: The Public House (UB) redesigned as a Tavern replacement
• France: The Salon (UB) was accidentally available in the Ancient era
• Germany: The Rathaus (UB) now gives +1 happiness to Judicial leaders as intended
• Kushan: The Caravanserai (UB) redesigned as a Tavern replacement with new art
• Maya: The Ball Court (UB) now gives an extra happiness and a 10% commerce boost with Rubber
• Polynesia: The Marae (UB) redesigned as a Courthouse replacement
• Turks: The Hammam (UB) redesigned as a Bath replacement
• Vietnam: The Mua Roi Nuoc (UB) changed to give one free Artist specialist

Leaders
• Casimir: his hat should fit a bit better
• Yaqub: improved textures and shaders

Traits
• Diplomatic: added better description for "Stronger Vassals"
• Progressive: unit upgrade discount should now work properly, scientist specialist removed
• Tactical: war weariness now reduced by 50%, engineer specialist removed

Civics
• Conscription: unit upgrade discount increased to 50% and should now work properly

Technologies
• New Ancient tech: Textiles
• Aesthetics: also requires Philosophy
• Artisanry: also requires Textiles
• Aviation: also requires Radio
• Ceremonial Burial: removed
• Chemistry: also requires Gunpowder
• Civil Liberties: also requires Economics
• Compass: also requires Navigation
• Employment: also requires Construction
• Explosives: also requires Plastics
• Future Tech: also requires Stealth
• Free Artistry: also requires Artisanry
• Globalization: also requires Aviation
• Labour Unions: also requires Welfare
• Land Tenure: also requires Law
• Laser: also requires Radar
• Military Science: also requires Nationalism
• Plastics: also requires Refrigeration
• Printing: also requires Machinery
• Record Keeping: also required Pottery or Textiles
• Riding: now requires The Wheel and Textiles
• Shipbuilding: also requires Textiles

Buildings
• New Ancient/Classical Buildings: Kiln, Well, Smokehouse, Weaver, Tannery, Tavern
• New Medieval/Renaissance Buildings: Civic Square, Distillery, Sewer
• New Industrial/Modern Buildings: Cinema, News Press, Gas Plant, Solar Plant
• Cemetery: redesigned slightly (+1 health, +1 free specialist, +1 priest slot, requires Ritual)
• Coal Plant: now produces even more unhealthiness
• Colosseum: renamed Stadium, also gives +10% commerce for Hit Singles
• Granary: food kept reduced to 20%, also gives health bonus for Potatoes
• Grocer: now gives health for Bananas, Olives, and +10% commerce for Spices
• Market: now gives happiness for Amber, Elephants, Whales and 10% commerce for Tobacco
• Supermarket: redesigned (+25% wealth, 25% food kept after growth, requires Granary and Grocer)
• Theatre: no longer gives happiness for Dyes but gives +10% commerce for Hit Stageshows
• Pyramids: now requires Masonry and Property
• Versailles: now requires Patronage and Architecture
• Several optimizations and improvements to building art

Terrain
• New Worldsizes: Giant (13 civs), Massive (15 civs). *** EXPERIMENTAL: may be too memory intensive ***
• New Resources: Amber, Cocoa, Coffee, Flax, Gas, Potato, Rubber, Salt, Seals, Tea, Tobacco
• Ivory renamed Elephant
• Some existing resources have been rebalanced slightly
• Resources no longer give health or happiness directly; a building is required to benefit
• Villages and Towns now get +1 commerce when connected to a railroad
• Mammoths no longer spawn in Plains

Miscellaneous
• Hit Musicals: renamed Hit Stageshows
• Incorporated fix for AI civs founding all religions
• Several layout and filter improvements for Civilopedia



--- Version 0.9.2 ---


Civilizations
• Aztecs: Calemcac (UW) properly starts a Golden Age
• Korea: Hwacha (UU) is now a Bombard replacement
• Poland: Husarski (UU) now has the same tech requirements as the Cuirassier
• Some Monument-replacing UBs now obsolete with Education as intended (affected Egypt, Ethiopia, Hatti, Sioux)

Buildings
• Colossus now requires a Harbour instead of a Forge

Units
• Knight renamed Heavy Horseman
• Several changes to unit upgrade paths to better suit the new techtree

Technologies
• All eras of the techtree have been now been redesigned
• Added Medieval techs: Fealty, Free Artistry
• Added Renaissance techs: Civil Liberties, Firearms, Formation, Investment, Nationalism, Sanitation, Welfare
• Added Industrial techs: Entrenchment, Explosives, Feminism, Film, Metallurgy, Pharmaceuticals, Photography, Pneumatics, Rifling, Total War
• Added Modern techs: Automation, Aviation, Civil Rights, Electronics, Globalization, Jet Propulsion, Networks, Nuclear Power, Nuclear Weapons, Nutrition, Radar, Space Flight, Surveillance, Sustainability
• Added Future techs: Artificial Intelligence, Astrophysics, Bionics, Nanotechnology, Particle Physics
• Able to build wealth much earlier (with Property)
• Tech costs should now progress appropriately across all eras
• Many changes to AI tech preferences

Terrain
• Lumbermills generate +1 commerce once Printing is discovered

Miscellaneous
• (Hopefully) fixed out of sync error in multiplayer when religions are founded
• Fixed some undesirable Missionary behaviour
• A few fixes for Windows compatibility



--- Version 0.9.1 ---


Technology
• Redesign of techtree now extends further into the Industrial Era
• Tech costs do not ramp up as quickly in the ancient era
• Tech costs do not scale as steeply with mapsize
• Added Ancient Techs: Copper Working, Hunting, Mining, Astronomy
• Added Classical Techs: Aesthetics, Navigation
• Added Medieval Techs: Cultivation, Evangelism, Hydraulics, Siegecraft
• Added Renaissance Techs: Ballistics, Humanism, Military Conduct
• Added Industrial Tech: Refining
• Several civics, buildings, units, etc have changed tech requirements

Civics
• Redistribution: redesigned with a more appropriate economic focus

Religion
• Great Prophets now require just one Great Temple (in the Holy City) to build the Shrine

Units
• Bombard: Can now have flanking strikes made against them
• A few corrections to unit upgrade paths

Miscellaneous
• The ancient era should no longer be so starved for commerce
• Fixed a crash when Poland reaches the Renaissance era
• Fixed an error where it was possible to build two Military Academies
• Should be noticeably less MAFs (at the price of slightly slower loading speed)

Xyth
Nov 26, 2012, 01:48 AM
--- Version 0.9 ---


Technologies
• Ancient to Renaissance tech tree redesigned and expanded
• Tech progression should be slower overall

Civilizations
• Aztecs: Sacrificial Altar is now a Jail replacement
• England: Public House redesigned as a Colosseum replacement
• Hittites: Now actually able to build their UW (Puruli)
• Sumer: Ziggurat redesigned as a Castle replacement
• Reassigned starting techs

Leaders
• Isabella has gorgeous new art
• Trung Sisters have improved art
• Spiritual Trait: Now gives production speed bonus to Cemeteries and Great Temples

Civics
• Reverted the initial civic in each category to low upkeep
• Redistribution: new civic, replacing State Property
• Most civics have been rebalanced or redesigned

Religions
• Religions are now founded when a Great Prophet is generated
• Maximum number of religions now scales 1:1 with number of civs at start of a game
• Shrines require holy city and 2 Great Temples to be built by Great Prophets
• Fixed and improved Inquisition AI

Buildings
• New Buildings: Cemetery, Bath
• Academy requires 4 Libraries instead of 4 Schools
• Cereal Mills also consumes Sugar
• Great Wall now costs 250 hammers (up from 150)
• Hanging Gardens no longer requires an Aqueduct to build
• Pyramids now increase worker speed by 50% (access to all Government civics removed)
• Royal Cemetery now requires 4 Cemeteries to build

Units
• New unit: Bombard
• Several changes to chain of unit upgrades
• Ironclad is now strength 15, move 3, cost 150, with new art
• Removed ranged attacks from naval units
• Increased the production cost of most Siege units
• Siege units no longer provide happiness in cities (for Authoritarianism and such mechanics)
• Poland has new Ancient to Medieval era unit art
• Russia has new Ancient to Industrial unit art
• Removed and consolidated a lot of support unit art (Settlers, Workers, etc)

Terrain
• New Resources: Cotton, Olives
• Camps no longer require a tech to be built
• Camps can now be built on forests and jungles, giving 1 food
• Coast no longer gives +10% defense
• Farms now have a small chance to discover Corn, Rice, Wheat (similar to Mines)
• Whales now obsolete with Mass Media (formerly Combustion)

Miscellaneous
• Now able to build espionage in cities
• Fixed an error when missionaries are trained
• Several Civilopedia layout tweaks



--- Version 0.8 ---


Features
• New Civics: 36 civics divided into 6 categories
• Olympic Games: Once founded in 800 BCE moves to a different city every 4 turns

Civilizations
• New Civilizations: Indonesia, Tamil
• Hatti finally has a UW: Puruli (replaces Military Academy)

Leaders
• New Leaders: Dharmasetu, Hayam Wuruk, Mangammal, Rajendra
• Better AI for Topiltzin
• Many changes to favourite civics

Units
• New Animals: Hyena, Tiger, Jaguar, Polar Bear, Mammoth
• Arabia has new Renaissance, Industrial and Modern unit art
• China has new Horse Archer art
• Israel has new Industrial unit art
• Persia has new Renaissance and Industrial unit art
• Turks have new unit art for most eras
• Vikings have new Cannon art)

Religions
• Inquisitor now requires Divine Right as intended

Miscellaneous
• Diplomatic Trait: Commerce from trade route bonus increased to 15%
• Message generated when wonders are captured or destroyed
• Numerous art optimizations



--- Version 0.7 ---


Features
• Inquisitions!
• Religious Victory

Civilizations
• New Civilizations: Kushan, Poland
• India has a new UU: Siege Elephant (replaces Cannon)
• Vietnam has a new UB: Mua Roi Nuoc (replaces Theatre)

Leaders
• New Leaders: Casimir, Kadphises, Kanishka, Nasser, Sobieski, Robert the Bruce
• Brennus is now Brian Boru
• Canute now more accurately named Knut
• Hiram's diplomacy texts fixed
• Mongkut has improved art and animation
• Sargon has completely new art
• Better trait combos for Huayna Capac, Peter, Qin Shi Huang, Suppiluliuma
• A few adjustments to favourite civics and religions

Buildings
• New National Wonder: Holy Office

Units
• New Unit: Inquisitor
• Battering Rams and Siege Towers are cheaper to build
• Battering Rams and Siege Towers are immune to Flanking Strikes
• Catapults and Trebuchets can bombard again
• Keshik fixed (they had both Horseman and Horse Archer bonuses)

Maps
• Several starting locations fixed
• Removed Earth (192x120) map as it's just too huge and crashes constantly

Miscellaneous
• New menu screen
• New interface font
• Civilopedia layout adjustments
• Several Civilopedia concept pages updated
• Numerous art optimizations



--- Version 0.6 ---


Civilizations
• New citylists: Egypt, Polynesia
• England has a new UB: Public House (Stock Exchange is now a National Wonder)
• German Rathaus now replaces the Courthouse as intended
• Hittite UB is now properly named the Huluwasi
• Hungary has a new UB: the Vιgvαr (Turul is now the UW)
• Inca starting location is now more appropriate on certain maps
• Israel has a new UB: Kotel
• Roman Legionary no longer takes all eternity to build a road
• Russia now has the correct button for Skirmishers
• Swahili have a new UB: the Ziara
• Tibetan Gompa has new art
• Tibetan Musketman has new art
• Vietnam has a new UU: the Chien Binh

Leaders
• Mongkut has better AI

Buildings
• Every civilization has its own Unique Wonder (trigger a golden age when built)
• Academy is now the University
• Forbidden Palace is now the Seasonal Palace
• Globe Theatre is now the English UW, generic version is the National Theatre
• Hermitage is now the Russian UW, generic version is the National Museum (new art)
• Military Academy is now the Armoury
• Moai Statues are now the Polynesian UW
• Mt Rushmore is now the National Monument and available earlier
• National Epic removed and replaced by Royal Cemetery
• Oxford University is now the Academy
• University is now the School
• Wall Street is now the American UW, generic version is the Stock Exchange
• West Point is now the Military Academy
• Improved art for Angkor Wat, Hagia Sophia, Hollywood, Oracle, Pentagon
• Numerous buildings scaled better
• MANY additions/deletions/reorganizations/optimizations to Cultural Citystyles

Units
• Catapults and Trebuchets no longer bombard, this is to create better defined roles alongside the Battering Ram and Siege Tower
• Battering Ram and Siege Tower have reduced bombard strength
• Cannons now have ranged attack like other siege units
• Fixed crash caused by Mediterranean-style Galleon

Religions
• Pesedjet Pyramid replaced by Pesedjet Mortuary
• Pesedjet has a new Shrine: Abu Simbel
• Ba'alist Cathedral replaced by Ba'alite Sanctuary
• Baalism has a new Shrine: Maabed
• Taoism has a new Shrine: Tiantαn
• Asatru has a new Shrine: Sigtϊnir
• Toltecayotl Sacrificial Pyramid replaced by Toltecayotl Paganitzu
• Toltecayotl has a new Shrine: Tlachihualtepetl
• New art for Mahabodhi, Kong Miao
• Reverted to older art for Shaman and Heirophant (should solve some crashes)
• Fixed crash caused by the African-style Christian Missionary

Other Changes
• New water graphics
• Protective Trait: Bonus Great General emergence in cultural borders increased to 100% (from 50%)
• Several layout improvements to the Civilopedia
• Included maps now let you choose religions
• Fixed a possible slowdown caused by the 'fake' buildings
• Numerous art optimizations



--- Version 0.5 ---


Added
• New Leaders: Argantonio, Filipe II, Henrique (the Navigator), Maximilian I, Michiel de Ruyter, Topiltzin, Viriato, Wu Zetian
• Assyria have a new UB: the Karum (Market replacement)
• Berber have a new UB: the Souq (Market replacement)
• Hatti have a new UB: the Huwasi (Monument replacement)
• Mali has a new UU: the Farari (Knight replacement)
• Nubia has a new UB: the Blast Furnace (Forge replacement)
• Ranged combat for Catapults, Trebuchet, Artillery and Naval Units (those with bombard capabilities)
• BUG updated to 4.4
• Cultural Citystyles updated to 0.99

Changed
• Germany has been expanded to include the HRE
• German UB is now the Rathaus
• Mali has been expanded as the Mande Empire
• New citylists: Aztec, Berber, Germany, Greece, Mali, Phoenicia, Swahili
• Abu'l Mawahib has new art
• Shamshi-Adad has been remade as Tiglathpileser
• Better trait combinations for Alp Arslan, Bismarck, Gilgamesh, Hannibal, Herod, Kublai, Louis, Pacal, Pachacuti, Roosevelt, Trung Sisters, Willem, Xoc
• Hungarian Turul Statue experience bonus reduced to +2 and now available with Metal Casting
• India and Turkestan have new Horse Archer art
• Phoenician Bireme can now carry units but cargo space reduced to 2
• Battering Rams, Siege Rams and Siege Towers are not as fragile now
• Siege units can no longer capture cities
• New flag/button: Barbarians
• Some format/layout tweaks to Civilopedia

Fixed
• Tin Hinan's background is fixed (again)
• Yaqub al-Mansur now has matching eyes
• British Musketman and Redcoat had swapped art
• Fixed messed up religion, corporation and resource icons
• More fixes to religion sounds and effects
• Numerous fixes and changes to diplomacy text
• Many behind-the-scenes optimizations
• Several Windows specific fixes

Removed
• Loading time drastically reduced
• Mod size reduced by over 400 MB (extraneous textures pruned or resized - this should improve memory efficiency as well)
• Jimmu. Just wasn't coming together as an interesting leader



--- Version 0.4 ---


Added
• New Civilizations: Assyria, Hatti, Swahili
• New Leaders: Abu'l Mawahib, Ashurbanipal, Hattusili, Hiram, Shamsi-Adad, Shammuramat, Shehe Mvita, Suppiluliuma
• Babylon has been redesigned as Amurru
• Carthage has been redesigned as Phoenicia
• Celts have a new UU: the Cidainh (chariot replacement)
• Cultural/regional art for Great Generals
• South Pacific citystyle (Cultural Citystyles 0.98)
• New Map: Carter's Earth 192x120

Changed
• Many citylists of the Near East have been overhauled
• New buttons/flags: Berbers, Israel, Korea, Mali, Nubia, Siam, Turks, Vietnam
• Better trait combos: Canute, Dido, Ezana, Mehmed, Pachacuti, Ram Khamhaeng
• El Cid has new AI (thanks to Jarlaxe Baenre)
• Indian UU renamed Majadura
• Nubia has new Ancient and Medieval unit art (old art used for the Swahili)
• New Battering Ram graphic
• New Privateer graphic
• Adjustments and additions to regional ship art
• Adjusted several civ colours to be more distinctive
• Civs in Custom Game dropdown menu are now sorted geographically
• Religions in advisor screen are now sorted geographically
• Religion movies and missionaries now have sounds

Fixed
• Jayavarman no longer causes a crash
• Marcus Aurelias' background is fixed
• Tin Hinan's background is fixed
• Japanese Knight is no longer a red blob
• Phoenician Heavy Footman's animation is fixed
• Polynesian Marae has fixed animation and size
• Modern Mesoamerican buildings have fixed textures (thanks to Coffee Junkie)
• Anunnaki symbol now greys out properly
• Numerous diplomacy text fixes
• 'Fake' technologies no longer appear in the pedia
• Several fixes for Windows compatibility (thanks Andrewicus)
• Several fixes and adjustments to maps
• Numerous fixes and optimizations throughout



--- Version 0.3 ---


Added
• New Civilizations: Berbers, Tibet
• New Leaders: Askiya, Canute, El Cid, Khosrau, Le Loi, Lobsang Gyatso, Songtsen Gampo, Timur, Tin Hinan, Yaqub al-Mansur, Yaroslav
• New Trait: Progressive
• 13 Maps with both realistic starting points and free civilization/leader choice (StartingPoints by The_J)
• Arabia has a new UU: the Ansar (Knight replacement)
• Carthage has a new UU: the Sacred Band (Spearman replacement)
• Polynesia has a new UU: the Waka (Galley replacement)
• Preliminary Windows compatibility (needs testing)

Changed
• Spiritual and Tactical traits redesigned
• Ottomans are now the Turks
• Zara Yaqob is now Ezana (to represent Aksum and better fit with traits)
• Some leaders have reassigned traits: Brennus, Charlemagne, Djoser, Elizabeth, Hannibal, Qin Shi Huang, Sejong, Sundjata, Taizong
• Arabia has new Ancient, Medieval and Renaissance unit art
• Aztecs have new War Elephant, Cavalry art
• Babylon has new Scout, Horse Archer, War Elephant art
• Britain has new Redcoat, Cuirassier art
• Byzantium has new War Elephant, Musketman, Cuirassier art
• Carthage has new Classical Era art
• Celts have some new unit art across several eras
• China has new War Elephant, Musketman art
• Egypt has some new unit art across most eras
• France has new War Elephant, Cuirassier art
• Germany has new War Elephant art
• Hungary has new Worker art
• India has new art for almost every unit
• Israel has new War Elephant art
• Japan has new Warrior, Axeman, War Elephant, Knight art
• Korea has new Horseman, War Elephant art
• Mali has new Horse Archer art
• Mayans have new Cuirassier art
• Mongolia has new Worker, War Elephant art
• Nubia has new Horse Archer, War Elephant art
• Nubian units have beautiful new shields
• Persia has new War Elephant art
• Portugal has new Ancient and Medieval unit art
• Russia has new War Elephant art
• Sioux have new War Elephant art
• Spain has new Ancient and Medieval unit art
• Sumer have new Settler, Skirmisher art
• Turkey has new Ancient and Medieval unit art
• Vietnam has new Musketman, Cuirassier art
• Vikings have new Horse Archer, War Elephant art
• Some changes to Missionary naming

Fixed
• Fixed a Galleon related crash for some civilizations
• Fixed two building related crashes
• 'Fake' buildings are no longer listed in the Civilopedia
• The Rathaus was accidently still possible to build
• Fixed a broken text tag with the Enterprising trait
• Fixed an error when Missionaries are built
• Enterprising trait now works properly when cities are captured
• Expansive trait now works properly when cities are captured
• Financial trait now works properly when cities are captured
• Industrial trait now works properly when cities are captured
• Spiritual trait can no longer give insane levels of culture
• Crazy Horse no longer has an identity crisis
• Fixed a nasty audio bug with the Japanese leaders
• Carthaginian Heavy Footman now has the correct helm
• Polynesian Marae no longer tries to animate
• Fixed some missing buttons on the Tech Tree
• Added many missing Schema files (needed for Windows compatibility)
• Fixed many text encodings (needed for Windows compatibility)



--- Version 0.2 ---


Added
• New civilizations: Hungary, Israel
• New leaders: Agamemnon, Alp Arslan, Attila, Chandragupta, Corvin Mαtyαs, Herod, Joshua, Kossuth, Marcus Aurelius, Solomon
• New traits: Diplomatic, Enterprising, Humane, Judicial, Tactical
• New units: Battering Ram, Siege Tower, Galleass
• Ships now have regional art variation (pre-Ironclad)
• America now has some custom unit art
• Nubia now has a UU, the Medjay (Archer replacement)
• Most leaders now have customized diplomacy text
• Upgraded to BUG 4.3

Changed
• All standard traits redesigned/rebalanced except Charismatic and Philosophical
• Almost every leader has new traits and personalities adjusted to suit
• America has new button and flag
• Xoc has improved animations and shaders
• Renamed a few empires as confederacies
• Workers and Workboats no longer reveal tiles
• Maceman renamed Heavy Footman
• Phalanx renamed Hoplite and given a new button
• Praetorian renamed Legionary, strength reduced slightly, cost increased, able to build roads
• Quechua's bonus versus Archery units is reduced to 50%
• Immortals have been remade as a melee unit, replacing the Axeman
• Mech Inf now requires oil like all other vehicles
• Several civs have new Skirmisher graphics
• All missionaries now have religion specific names
• New missionary graphics for Druidism, Olympianism, Shamanism, Toltecayotl
• Used some of the standard BTS unit art more effectively
• Numerous Civilopedia changes

Fixed
• Should now be more compatible with maps that demand specific civilizations
• Persian Cavalry is no longer a Grenadier
• Polynesian button and flag now match
• Sioux UU (Mounted Brave) now has unique stats and a new button
• Several unit buttons fixed
• No more pink squares in the Religions Advisor



--- Version 0.1 ---


Initial release

ales_
Aug 07, 2013, 11:31 PM
What are the changes of 0.1 compared to BtS?