View Full Version : black tiles in C2C


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civhelp121
Jul 23, 2011, 06:00 PM
Hi, I'm sure you guys are sick of me by now ^.^ but I managed to get a 64-bit windows so I can use my 4 gigs of RAM to run this game. I'm able to get past the start menu now, but as the title implies, basically all tiles without a defining feature (e.g forest, tribe) is black. I put the graphics on the lowest settings and I used a standard map, but to no avail. My graphics card is:NVIDEA GeForce 9400M Intetergrated RAMAC with aprox total memory at 1890 MB(although on my mac side it says the video card has 256 MB). I know I don't have a good graphics card, but is there anyway to fix the black tiles? I've kinda spent a lot of time and some money to be able to play this mod :P.

Also this didn't happen in a previous version(the one I couldn't get to single player), so is it possible for me to download an old version?

Reading other people's account, I'll try removing leaderheads/ moving the pirate civ when i get the time

Koshling
Jul 23, 2011, 08:27 PM
Hi, I'm sure you guys are sick of me by now ^.^ but I managed to get a 64-bit windows so I can use my 4 gigs of RAM to run this game. I'm able to get past the start menu now, but as the title implies, basically all tiles without a defining feature (e.g forest, tribe) is black. I put the graphics on the lowest settings and I used a standard map, but to no avail. My graphics card is:NVIDEA GeForce 9400M Intetergrated RAMAC with aprox total memory at 1890 MB(although on my mac side it says the video card has 256 MB). I know I don't have a good graphics card, but is there anyway to fix the black tiles? I've kinda spent a lot of time and some money to be able to play this mod :P.

Also this didn't happen in a previous version(the one I couldn't get to single player), so is it possible for me to download an old version?

Reading other people's account, I'll try removing leaderheads/ moving the pirate civ when i get the time

Hold off a day or two. StrAtegyonly has been working on this and is getting close to pinning it down for those people who it afflicts

civhelp121
Jul 24, 2011, 08:43 PM
ok, good to know. I'll still likely get rid of those files, keep a copy, and note where they belong. When a new version comes out that fixes them I can just redownload.

The tiles are now showing up after I removed the pirate civ.

exacta
Jul 30, 2011, 08:22 PM
Man, I really hope a fix for this comes soon. I've tried all the fixes I can. (Except for removing the pirates, because the game I've nurtured for a week has pirates in it and I don't want to jack it up.) I guess C2C just works when it wants to. Also, sometimes when I get black terrain the game also immediately crashes.

JosEPh_II
Jul 30, 2011, 09:06 PM
There has to be a commonality between those with black terrain bug and a commonality for those that Do Not.

Do Radeon ATI users Not have the problem but GeForce users do?

Is it only Vista 32 or Win 7 users while XP 32 and XP Pro x64 do not?

Is it laptop users vs Desktop?

I've never had the problem so it's vexing to see you all that are struggling with it. :(

I do hope it gets figured out so you all can enjoy this mod.

One of the lucky ones, JosEPh :)

Sioux
Jul 31, 2011, 12:06 PM
I have laptop with Geforce, Win 7 64-bit and black tiles shows randomly. Yesterday game started normally, today is black. I cannot find problem.

strategyonly
Aug 07, 2011, 07:22 AM
I have laptop with Geforce, Win 7 64-bit and black tiles shows randomly. Yesterday game started normally, today is black. I cannot find problem.

In version 15.1 the Black screen problem HAS been resolved, i hope:thumbsup:

Sioux
Aug 08, 2011, 07:19 AM
Thanks, I'll try if I find some time to play. Can you tell what was the cause?

Schwarzbart
Aug 10, 2011, 01:08 AM
Sadly I have such a isue now with 15.1

Till yesterday it was after the 3th or 4th restart of CIV without reboot when I end up with a screen like this at load the game from the mainscreen.
But today when I whanted to load my game it hapens every time.
I even updated my Graphic Card driver with no success.

Edit: First loading a old save and then loading the curent save is my curent workaround for this problem.

Koshling
Aug 10, 2011, 06:29 AM
Sadly I have such a isue now with 15.1

Till yesterday it was after the 3th or 4th restart of CIV without reboot when I end up with a screen like this at load the game from the mainscreen.
But today when I whanted to load my game it hapens every time.
I even updated my Graphic Card driver with no success.

Edit: First loading a old save and then loading the curent save is my curent workaround for this problem.

I have had it on occassion alos. For me it either happens 100% or not at all in any given run, so I just reboot as a workaround. I'm pretty sure its a DirectX thing tied to drievr memory in some way.

Schwarzbart
Aug 10, 2011, 07:50 AM
Sadly Reboot didn't work any more at the point when I have writen the last message but the workaround in loading a save at gamestart and then the curent save worked so fare.

strategyonly
Aug 10, 2011, 02:58 PM
So you said you updated your drivers, are you using DirectX9 or 11? I think this might have something to do with the problem also? Are things working again?

Schwarzbart
Aug 10, 2011, 11:44 PM
With a Radeon 5770 and using Win 7 64bit Dx 11 is default.
I stoped to play this game because I got to fare ahead of the other.
But the Bug hapen again with the game I curent play.

Orangepitcher03
Aug 11, 2011, 12:38 AM
Turn up the graphic settings? Worked for me.

Epona222
Aug 11, 2011, 11:19 PM
Well I had the problem in v14 constantly until I updadted my Catalyst drivers - then I just got it occasionally, usually when I'd been streaming video or playing video off the HDD beforehand without a reboot - and rebooting worked to fix it every time.

I'm convinced it is to do with graphical assets, and what the game engine + gpu can handle - and it's not necessarily down to having a substandard GPU (I have a 5850 which is good for most stuff, I can run The Witcher 2 on ultra high settings) so it must be to do with the way the game itself handles the layers and shading - I could be talking nonsense here of course.

It's the same issue that an awful lot of folks had when CIV 4 was first released, if they had gpus at the bottom of the required spec - there are loads of archived threads about black terrain from when the game was first released - check out those threads.

One thing that I found made a huge difference was that I could start games which happened to be inland on the map without any trouble- it was coastal starts (which are of course most desirable on a Terra type map!) that caused black terrain. One huge difference between v13 and v14 (when I started having black terrain problems) was the increase in coastal storms, with their animated lightning and rainfall - there were barely any in v13 yet from v14 onwards they were all over the place. Just a thought.

dusckr87
May 20, 2012, 04:30 PM
I'm bumping this as I wonder if anyone ever came up with a cure that works every time. I've been able to run it both with low and high graphics, and the save/reload and reboot thing is inconsistent at best. I cannot seem to come up with a solution that works every time, and it is a crap shoot each time I play the game if I will get the black tiles or the correct terrain tiles. This is the only mod out of the dozens I have that has this problem (though Overlord has it's own different graphical problems).

naturalmwa
May 23, 2012, 09:01 AM
I may have a similar issue. I have plots that become re-fogged (darked, but not black) and refuse to de-fog when I move a unit into the plot. Further, if I fortify a unit in the fogged plot, I lose access to it, i can't select it anymore. Is this part of the black screen isseu or something else?

C2C v.23
Windows 7 64 bit.
Nvidia GeForce GTX 465 (updated to newest driver 301.42)

dusckr87
May 23, 2012, 10:02 AM
Don't know about the poster between my two posts. but I found a work-around that seems to work about 3 out of 4 times (still not 100%, but better than 1 out of 10 by far). it means my save games take twice as long to load, but at least I can play them.

After I save a game (or start a new one), if the tiles come up black change the graphics to low and back to high again. Quit the game and reboot. Start the save (either by double clicking in Explorer or starting from the menu---it seems to make no difference). Usually (again, still not 100%) the graphics problems do not appear until I quit the game completely and restart (even changing mods doesn't seem to "hurt" as long as I don't quit to desktop). Kind of weird this is the only mod that makes me jump through hoops like that, but I think it is a good enough mod to do so.

And it makes no difference what version---23, SVN2617, SVN2644, etc; all are the same.

Koshling
May 24, 2012, 06:25 AM
Another thing to try (really just as an experiment but it may help) would be to turn on dynamic unit entities. To do this change the value of ENABLE_DYNAMIC_UNIT_ENTITIES from 0 to 1. Its the last define in assets/xml/A_New_Dawn_GlobalDefines.xml

dusckr87
May 24, 2012, 07:24 AM
Another thing to try (really just as an experiment but it may help) would be to turn on dynamic unit entities. To do this change the value of ENABLE_DYNAMIC_UNIT_ENTITIES from 0 to 1. Its the last define in assets/xml/A_New_Dawn_GlobalDefines.xml

That does seem to work (but I only tried loading 2 games, so it may just be a coincidence), so I'll keep it that way and see what happens. Thanks. Strangely, that entry isn't in the same file in my "actual" AND mod (and of course I have no problems with that mod). Was it something this one added?

EDIT---I knew it was too good to be true. The next 6 times I got black tiles, even after using my method. Changing back to "0" and it worked the first time, so I guess the two earlier times it worked was just coincidence.

strategyonly
May 24, 2012, 09:08 AM
That does seem to work (but I only tried loading 2 games, so it may just be a coincidence), so I'll keep it that way and see what happens. Thanks. Strangely, that entry isn't in the same file in my "actual" AND mod (and of course I have no problems with that mod). Was it something this one added?

EDIT---I knew it was too good to be true. The next 6 times I got black tiles, even after using my method. Changing back to "0" and it worked the first time, so I guess the two earlier times it worked was just coincidence.

Here is a review of your GTX Graphics Card:

Lows:

Low performance for its price segment;
Yields to GeForce GTX 275 in a number of cases;
Insufficient performance of the TMU sub-system;
Low memory sub-system bandwidth;
High power consumption;
High noise;
Tendency to overheat;
Modest overclocking potential;
No Protected Audio Path support;
Output to three displays supported only in SLI mode.

You might have a Big problem if that overheating is the problem, IMHO:(

Dionysis
May 27, 2012, 06:45 AM
Your work-around worked for me as well. I was playing a game in v23 and suddenly had the dreaded MAF. When I reloaded the latest auto-saved game (I have it set to save after every turn), all the terrain was black. Closing and reopening the saved game did not help nor did rebooting my machine. Your work-around did the job so thanks. :)

Don't know about the poster between my two posts. but I found a work-around that seems to work about 3 out of 4 times (still not 100%, but better than 1 out of 10 by far). it means my save games take twice as long to load, but at least I can play them.

After I save a game (or start a new one), if the tiles come up black change the graphics to low and back to high again. Quit the game and reboot. Start the save (either by double clicking in Explorer or starting from the menu---it seems to make no difference). Usually (again, still not 100%) the graphics problems do not appear until I quit the game completely and restart (even changing mods doesn't seem to "hurt" as long as I don't quit to desktop). Kind of weird this is the only mod that makes me jump through hoops like that, but I think it is a good enough mod to do so.

And it makes no difference what version---23, SVN2617, SVN2644, etc; all are the same.

dusckr87
May 27, 2012, 06:53 AM
Your work-around worked for me as well. I was playing a game in v23 and suddenly had the dreaded MAF. When I reloaded the latest auto-saved game (I have it set to save after every turn), all the terrain was black. Closing and reopening the saved game did not help nor did rebooting my machine. Your work-around did the job so thanks. :)

The weird part (for me anyway) is that not doing it still doesn't result in the black tiles all the time (eg, sometimes quitting the game without doing the work-around because I forgot to do so sometimes results in a game with no problems the next time I play). It's the randomness that irks me. But glad I could help, or at least add another alternative to those listed above.

As far as the quote above and my graphics card goes, I think it wasn't meant to be directed at me as that isn't the card I have ;).

Sgtslick
May 30, 2012, 06:54 PM
can you list what you need to do for the workaround.

Saved game (i want to load) *

Load it - Black terrain.

Quit to main menu then change graphics? Change in game then save it again?
Once you've gone high >low>high do u then restart computer? Unload mod>Load mod?
Just quit to desktop then reload save?
Plz be specific thx :)

Dancing Hoskuld
May 31, 2012, 12:24 AM
On XP "Control Panel" -> "System" -> (new dialog) "Advanced Tab" -> "Performance" Settings button -> (new dialog) "Advance" Tab"

Set both "Processor Scheduling" and "Memory Usage" to Programs

There should be something similar in win7.

dusckr87
May 31, 2012, 05:27 AM
On XP "Control Panel" -> "System" -> (new dialog) "Advanced Tab" -> "Performance" Settings button -> (new dialog) "Advance" Tab"

Set both "Processor Scheduling" and "Memory Usage" to Programs

There should be something similar in win7.

Mine is already set that way (though Vista doesn't have a a "memory usage" area, just virtual memory which I have set at 4GB, the same as my actual memory), and still get the occasional black tiles, and only in this mod.

This is the exact process I use, though again it only works about 3/4 of the time (and 1/10 time I don't do it I have no problems*, so really it is just random):

Note that I have my .ini file set-up to automatically clear the cache each time the game starts

1) start the mod, if I get the black tiles change the graphics from high to low and back to high, with high detail terrain turned on (from inside the game, not the main menu)

2) reboot the computer

3) restart the mod, either by clicking on the save file in the documents folder or starting the mod normally from the main menu

4) hope everything works, if not do it again and usually it does (and do change the graphics in the main menu rather than in game this time)

5)EDIT---sometimes changing to low graphics from high works, but since it isn't consistent and I don't like low graphics anyway, I don't do that

*indeed, I just loaded a new game that I didn't do a "fix" on since quitting last night, and even though I have IE running at the same time (as I was typing this the game was "running" in the background) the game loaded with no problems, though I'm sure once I quit the game and try to restart it the black tiles will reappear---it's the quitting the game (not the mod but the entire game) that screws it up

strategyonly
May 31, 2012, 05:40 AM
Mine is already set that way (though Vista doesn't have a a "memory usage" area, just virtual memory which I have set at 4GB, the same as my actual memory), and still get the occasional black tiles, and only in this mod.

This is the exact process I use, though again it only works about 3/4 of the time (and 1/10 time I don't do it I have no problems, so really it is just random):

Note that I have my .ini file set-up to automatically clear the cache each time the game starts

1) start the mod, if I get the black tiles change the graphics from high to low and back to high, with high detail terrain turned on (from inside the game, not the main menu)

2) reboot the computer

3) restart the mod, either by clicking on the save file in the documents folder or starting the mod normally from the main menu

4) hope everything works, if not do it again and usually it does (and do change the graphics in the main menu rather than in game this time)

OK this comes directly from a missing graphics someplace, i just found out myself, did you use the ONE or the 2 part d/l? Pls try it now in the d/l area, i have changed it to a ONE part one now for everyone's convenience, thx to MrAzure.

dusckr87
May 31, 2012, 05:56 AM
OK this comes directly from a missing graphics someplace, i just found out myself, did you use the ONE or the 2 part d/l? Pls try it now in the d/l area, i have changed it to a ONE part one now for everyone's convenience, thx to MrAzure.

See post #18: it's every version, even the latest "working" version I am currently using (SVN2682 though I continuously update the SVN I don't add it to my mods folder until finished with my current game---edit---and then I delete the old version before replacing with the new version; the old version gets zipped to a DVD disc).

strategyonly
May 31, 2012, 06:13 AM
See post #18: it's every version, even the latest "working" version I am currently using (SVN2682 though I continuously update the SVN I don't add it to my mods folder until finished with my current game---edit---and then I delete the old version before replacing with the new version; the old version gets zipped to a DVD disc).

I hope you dont have the same names in all the same directory?

dusckr87
May 31, 2012, 07:06 AM
I hope you dont have the same names in all the same directory?

Of course not.;) Also, as I said, I delete the old files once they get zipped anyway (I keep the zipped files in case the new ones go horribly wrong). Occasionally I will keep several versions of the same mod in the mods folder, but they always get renamed (as do the config.ini files).

This is getting a bit off-topic, but my SVN version that gets updated periodically is kept in my "G:\temp\temp" directory, and my "working" mods are in my G:\civ4\bts\mods\XXX (not the exact path but an abbreviation because I don't feel like typing the exact path out) folder. Once I feel the current SVN is somewhat stable, I delete my old mod and replace it with a copy of the SVN.

strategyonly
May 31, 2012, 07:10 AM
Of course not.;) Also, as I said, I delete the old files once they get zipped anyway (I keep the zipped files in case the new ones go horribly wrong). Occasionally I will keep several versions of the same mod in the mods folder, but they always get renamed (as do the config.ini files).

OK try this, go to your SVN version and delete just one file, then do an UPDATE, it should put your files back in, then do a CLEAN UP.
See if that helps.

dusckr87
May 31, 2012, 07:19 AM
OK try this, go to your SVN version and delete just one file, then do an UPDATE, it should put your files back in, then do a CLEAN UP.
See if that helps.

Well, I would, but to tell the truth I don't think the current SVN is stable enough at the moment. maybe after I finish my current game with #2682*. However, that doesn't explain why version 23, which wasn't d/l using SVN, has the same black tile problems. However, if that works for someone else then that will be good, as any suggestion that works for someone isn't wasted.

*also I'm off to work soon so won't really have the time to test it---my current game is minimized so that when I come back later I won't have to jump through hoops to get the terrain back

Sgtslick
Jun 01, 2012, 03:30 AM
Thanks dusckr87, your advice worked. Wish these firaxis fags would just program properly in the first place :) - was reminded of this so much when i was trying to play civ5 MP for like 6 months but getting CTD and hangs non stop etc.

dusckr87
Jun 01, 2012, 05:46 AM
I wouldn't be too critical, as these problems don't seem to be happening with too many people. I think they are doing their best, and I don't think Firaxis has anything to do with it either. If the suggestions above by various people (mine was just one of many) work, then I think the job is done.

Sgtslick
Jun 01, 2012, 06:31 AM
Im saying if the game designers did a good job (not the modders, they're awesome) crashes and terrain bugs wouldn't exist.

strategyonly
Jun 01, 2012, 11:51 PM
OK, i have been busy working and working on this, trying to figure out what the heck, and its an ArtDefines/dll problem someplace that causes this to happen, more art then anything else.

This is what i have figured out what to do, and Pls do it in this order, remember this is NOT a guarantee, its just a workaround.

1. Make sure you have your PC/Computer turned completely OFF.
a. Go into your "My Documents/My Games/Beyond the Sword/CustomAssets/ and delete all the folders there.
b. Go into your "My Documents/My Games/Beyond the Sword/Logs/ and delete all the files there.
2. Start your PC normally.
3. Start a "regular" game of BtS in the "Play Now" area only. DO not use any units, do not use the settler to start NOTHING, just when it opens, go into the WB and "Go to Desktop" option.
4. Start a normal game of C2C in the "Play Now" area again, and again do NOT do anything, just go to the WB and in the option go to "Main Menu."
5. Load your savedgame, or start a regular game which ever you want to do, it "should" again "should" be back to normal game playing again.
6. I hope this works.:please:

dusckr87
Jun 02, 2012, 05:33 AM
Step 5-6 (and last part of step 4) shouldn't be necessary (at least for me) because if the new game starts properly, then all games will start properly. I can switch to different mods, saves, etc and come back to C2C as long as it starts OK at least once. It's exiting to desktop that screws things up for me. But the starting a game in another mod (or simply vanilla BtS) makes sense, as I have noticed in the past that doing that does usually work as well as my suggestion above, especially after I tried my work-around 2-3 times and get desperate.;)

strategyonly
Jun 02, 2012, 05:47 AM
Step 5-6 (and last part of step 4) shouldn't be necessary (at least for me) because if the new game starts properly, then all games will start properly. I can switch to different mods, saves, etc and come back to C2C as long as it starts OK at least once. It's exiting to desktop that screws things up for me. But the starting a game in another mod (or simply vanilla BtS) makes sense, as I have noticed in the past that doing that does usually work as well as my suggestion above, especially after I tried my work-around 2-3 times and get desperate.;)

I hear ya, but really i just put this out there for EVERYONE to use.:)

dusckr87
Jun 02, 2012, 06:11 AM
I hear ya, but really i just put this out there for EVERYONE to use.:)

Indeed. Even if redundant, it certainly won't hurt to do it that way, and may help. As an aside, I just tried it (started "normal", and the tiles came up black). I did steps 1-3, but instead of going to desktop in step 3, I went to the main menu and loaded a saved game and it worked fine, so I will use your method instead of mine from now on (or at least until it stops working again:mischief:)

Sgtslick
Jun 02, 2012, 07:29 AM
Make sure you have your PC/Computer turned completely OFF.
How can you do anything when your computer is switched off? :confused:

dusckr87
Jun 02, 2012, 07:34 AM
Make sure you have your PC/Computer turned completely OFF.
How can you do anything when your computer is switched off? :confused:

I'm pretty sure he means turn it off (ie, reboot) after doing so (that's the way I did it anyway).

EDIT---and don't have the game running while doing so either, as long as we are being nit-picky here.

dusckr87
Jun 03, 2012, 10:18 AM
Well, after trying for 3 hours and about 20-25 times trying to load this mod in various ways (with all 5 dozen of my other ones working fine) this morning, I gave up on SVN2682 and replaced it with SVN2755 from yesterday. All 20-25 times I got the black tiles, but after re-installing the "new" version, it started up fine. My save game from 2682 lost a few armed workers, but no big deal. This is really puzzling as to why sometimes it works and sometimes it doesn't.


EDIT---now I tried 3 times in a row, without doing anything special at all, and it loads no problem. If I were superstitious, I'd say the position of the sun in the sky was affecting it.:mischief:

Dionysis
Jun 03, 2012, 12:10 PM
Just encountered the black terrain after recalling a saved game in version 23. I closed the game down, cleaned out all of the files from "My Documents/My Games/Beyond the Sword/CustomAssets/" and "My Documents/My Games/Beyond the Sword/Logs/" folders.
Restarted V23, recalled the saved file and presto, the black terrain was gone!

dusckr87
Jun 03, 2012, 02:55 PM
Well, after trying my best to "break" it by doing various combinations of loading, saving, running other mods, loading by rebooting, loading without rebooting, etc I'm going to assume something was changed in the FPK (or DLL) file between 2682 and 2755, and have zipped 2755 for future use in case the problem returns in future versions. I had one CTD with 2755, but I believe it was a fluke, and otherwise it seems stable enough as a "back-up".

strategyonly
Jun 03, 2012, 11:27 PM
Just encountered the black terrain after recalling a saved game in version 23. I closed the game down, cleaned out all of the files from "My Documents/My Games/Beyond the Sword/CustomAssets/" and "My Documents/My Games/Beyond the Sword/Logs/" folders.
Restarted V23, recalled the saved file and presto, the black terrain was gone!

Again YES it keeps your last information in the LOGS area, and it interferes with regular playing sometimes, when a graphics cards is starting up. So if you play certain mods, then C2C, you will get ALL the different games info in the logs area that was LAST played then to add on C2C try at more info, again best thing to do is delete your Custom Assets folders (inside) out completely each time you play C2C PLUS all the files INSIDE the Logs folder. that should do it, if ot write again, thx.:rolleyes:

Cormac1974
Jun 08, 2012, 01:17 AM
Yep, the cleaned directories cure the black tiles problem, but just once for me....it was a fantastic two hours with the mod.

After that, the problem is back and i cannot cure anytime yet.
I tried all what was read here and i cannot cure once, i cannot play with normal tiles.

I try always clean that two dir, and i tried download the newest one packed v23 patch, but not cure more.

Ohh one thing what i not tried yet, the SVN replace.....not tried, becouse i dont know where can i download the newest files (SVN2755).
Hmmm what is SVN? I dont know what is that. :)

Edit: One more thing. I have the black tiles problem only the newest v23 version....in the olders version was good for me.

Edit2: Ok i find it. I download the SVN from: http://tortoisesvn.net/downloads.html
But why need that for me?

strategyonly
Jun 08, 2012, 02:52 AM
Yep, the cleaned directories cure the black tiles problem, but just once for me....it was a fantastic two hours with the mod.

After that, the problem is back and i cannot cure anytime yet.
I tried all what was read here and i cannot cure once, i cannot play with normal tiles.

I try always clean that two dir, and i tried download the newest one packed v23 patch, but not cure more.

Ohh one thing what i not tried yet, the SVN replace.....not tried, becouse i dont know where can i download the newest files (SVN2755).
Hmmm what is SVN? I dont know what is that. :)

Edit: One more thing. I have the black tiles problem only the newest v23 version....in the olders version was good for me.

Edit2: Ok i find it. I download the SVN from: http://tortoisesvn.net/downloads.html
But why need that for me?


Yeah i have been getting it alot lately also, it has to be an artdefines problem problem someplace. What i have been doing is deleting all the folders in the Custom Assets, and that usually works, but

try this:

http://forums.civfanatics.com/showpost.php?p=11540890&postcount=36

dusckr87
Jun 08, 2012, 04:51 AM
Interestingly enough, I haven't had the problem once since dumping 2682 and switching to SVN2755 (now running 2803), even without deleting the cache. Knock on wood.

Cormac1974
Jun 12, 2012, 01:25 AM
Thanks man, i tried these 6 steps, but doesn't work for me....anyway, thanks the help.

strategyonly
Jun 12, 2012, 02:34 AM
Thanks man, i tried these 6 steps, but doesn't work for me....anyway, thanks the help.

OK one last step , instead of using Play Now, go to Custom Scenario, and pick a map, any map there and see if that works:confused:

Cormac1974
Jun 12, 2012, 05:39 AM
OK one last step , instead of using Play Now, go to Custom Scenario, and pick a map, any map there and see if that works:confused:

I tried it.
I see in the custom maps menu 7 or 8 maps and was started one then black tiles again.
This can be help localize the probem?

dusckr87
Jun 12, 2012, 05:49 AM
If the "6 steps" solution doesn't work, try one of the other solutions in this thread (or get a more recent version; as I said above I haven't had any troubles at all recently and I have tried my best to see if I could "break" it again by various means---ironic as before all the "solutions" were inconsistent at best).

Cormac1974
Jun 12, 2012, 06:32 AM
If the "6 steps" solution doesn't work, try one of the other solutions in this thread (or get a more recent version; as I said above I haven't had any troubles at all recently and I have tried my best to see if I could "break" it again by various means---ironic as before all the "solutions" were inconsistent at best).



Ok, i understand it and THANKS A LOT.
I deleted the v21 version and not find where can i download again (i see only v23), but i search it.

So thanks again masters. :)

dusckr87
Jun 12, 2012, 06:49 AM
Ok, i understand it and THANKS A LOT.
I deleted the v21 version and not find where can i download again (i see only v23), but i search it.

So thanks again masters. :)

You can download the SVN version, but it may take some time depending on your connection as it isn't compressed (I usually got ~300KB/sec when doing it the first time and it was well over 1GB total). After doing it the first time the updates are smaller.

strategyonly
Jun 12, 2012, 07:50 AM
If the "6 steps" solution doesn't work, try one of the other solutions in this thread (or get a more recent version; as I said above I haven't had any troubles at all recently and I have tried my best to see if I could "break" it again by various means---ironic as before all the "solutions" were inconsistent at best).

Yeah its been better for me also lately, but every now and then i get it also, but like i said if you go thru the steps and then add in the scario step and it still doesnt work, i still have another workaround, i told you i took alot of time on this so called "crap.":mad: It all stems from artdefines/dll stuff.

Sgtslick
Jun 12, 2012, 12:12 PM
go into the WB and "Go to Desktop" option. What is WB?

dusckr87
Jun 12, 2012, 01:07 PM
He means the main menu/options/world builder button.

I'd add an image, but the server is too "hiccupy" today.

Sgtslick
Jun 12, 2012, 09:39 PM
go into the WB and "Go to Desktop" option. What is WB?

sorry for the vague post, the site cut me off before i could edit. I just wanted to double check instructions - world builder > then exit world builder > then quit to desktop, then repeat but quit to main menu > then from main menu (still in vanilla bts), load your saved game?
I've tried everything I can think of, including the graphics high-low thingy. I also have reinstalled, deleted cache folder contents, deleted custom assets & logs, but it still keeps coming up with black terrain. Its very frustrating and a real time suckage since it takes so long to load each time etc

strategyonly
Jun 12, 2012, 10:01 PM
sorry for the vague post, the site cut me off before i could edit. I just wanted to double check instructions - world builder > then exit world builder > then quit to desktop, then repeat but quit to main menu > then from main menu (still in vanilla bts), load your saved game?
I've tried everything I can think of, including the graphics high-low thingy. I also have reinstalled, deleted cache folder contents, deleted custom assets & logs, but it still keeps coming up with black terrain. Its very frustrating and a real time suckage since it takes so long to load each time etc

If it still persists then i suggest you go the scenario route then instead of the Play Now route, and see if each one had green grass and and ocean before trying the next one, ie BtS original (any scenario) then C2C (any scenario) just dont play them.
Then go to YOUR game and it should work.

Main thing is, to make sure you start with your PC off first. Then proceed to the steps, etc then scenarios. Thats how i got mine back, and back for good now, using the SVN.:)

Sgtslick
Jun 13, 2012, 01:04 AM
Can't get it to work.. spent like 4 hours over past few days trying to fix this ;( gotta give up it seems

Flinx
Jun 13, 2012, 01:15 AM
I remember that last time when i got the problem with black tiles i removed some of the additional civs and then could go on.
But this was in version 18 or so, current SVN plays well.

Sgtslick
Jun 13, 2012, 02:11 AM
i've reinstalled from scratch using different svn's 3 times, held down shift, deleted cache, deleted custom assets and logs. Done a heap of fiddling/restart/shutdown/load/quit to the point where I feel like putting my fist through monitor, no other mod i've used has caused black terrain and makes me wonder if something can be done to try and fix this once and for all. I would be eternally grateful ♥

dusckr87
Jun 13, 2012, 03:58 AM
i've reinstalled from scratch using different svn's 3 times, held down shift, deleted cache, deleted custom assets and logs. Done a heap of fiddling/restart/shutdown/load/quit to the point where I feel like putting my fist through monitor, no other mod i've used has caused black terrain and makes me wonder if something can be done to try and fix this once and for all. I would be eternally grateful ♥

I felt this way for a while as well, so I feel your pain. Nothing I did was consistent, and all 60+ of my other mods worked fine. Then all of a sudden, BOOOOOM, it works fine, and hasn't stopped working no matter how much I try to "break" it. I think you have to make a sacrifice to the gods or something...

Sgtslick
Jun 16, 2012, 07:32 AM
well I reinstalled again with todays svn. I tried strategyonly's tip of deleting a file in working copy and then reupdating, and then Clean Up.. I again deleted all the cache, custom assets, logs folder contents. I held down shift while loading, tried multiple graphics switching, world builder thingy through play now. I even tried installing the alternative terrain modmod to try that, alas nothing helped and black terrain still remains. Unplayable for me :cry:

Koshling
Jun 16, 2012, 07:36 AM
well I reinstalled again with todays svn. I tried strategyonly's tip of deleting a file in working copy and then reupdating, and then Clean Up.. I again deleted all the cache, custom assets, logs folder contents. I held down shift while loading, tried multiple graphics switching, world builder thingy through play now. I even tried installing the alternative terrain modmod to try that, alas nothing helped and black terrain still remains. Unplayable for me :cry:

Do you gt it from game start or only in developed games? Is it consistent across different mapscripts? How about pre-made maps (GEM say)?

JUst seeing if we can narrow it down at all...

Sgtslick
Jun 16, 2012, 08:16 AM
Yeah on everything. Loaded games, new games- tried maybe maybe half the different maps I think including GEM. Its weird that I still get it despite it being a fresh install of the mod from my svn. With my cache deleted, have caching disabled in .ini, deleted custom assets & logs, its strange that it still recognizes that I must suffer and to plague me again and again. Oh and i got 6970 gpu so i doubt thats the issue.

strategyonly
Jun 16, 2012, 09:15 AM
I PM'ed you on the Black Terrain, i need you to do an experiment to see if it works for you on this issue.

dusckr87
Jun 16, 2012, 04:13 PM
When you deleted the cache, did you delete this as well (assuming you have Vista/Windows 7):

C:\users\yourname\AppData\Local\My Games\Beyond the Sword\cache

it may not make a difference (it didn't for me until I changed the SVN), but you can give it a try anyway.

strategyonly
Jun 16, 2012, 04:16 PM
When you deleted the cache, did you delete this as well (assuming you have Vista/Windows 7):

C:\users\yourname\AppData\Local\My Games\Beyond the Sword\cache

it may not make a difference (it didn't for me until I changed the SVN), but you can give it a try anyway.

Yeppers thats my NEW way of doing it, thru the SVN, but it has to be done correctly.

Sgtslick
Jun 17, 2012, 07:45 PM
Yes thats the only cache, not aware of any other cache.

Sgtslick
Jun 18, 2012, 03:30 AM
Well I reinstalled civ completely and black terrain went away! :dance:
This might give us a clue as to why this was happening, not sure tho since im no expert :)
Conclusion:
reinstalling c2c from scratch a few times, never helped.
Searching for my civilization cd, and reinstalling civ 4 + bts did help!

*edit loaded my old save from few weeks ago and everything went smoothly, YES!! :)
Only thing is, i have a sh1tload of TXT_KEY errors, im pretty sure its coz i didn't patch original civ4 b4 installing bts, seems this is the cause having read some threads on the subject. Hopefully once i overcome this little bug it will be smooth sailing.. oh and if i get black terrain after reinstalling I think ill be forced to smash my civ4 cd's into little peices with a hammer.

janjetina
Jun 27, 2012, 02:57 AM
Hardware:
AMD Phenom II x4 955
4 GB RAM
ATI Radeon 5770
Windows 7 64-bit Ultimate

C2C version 23

None of the proposed workarounds are effective in my case. A save game is enclosed.

strategyonly
Jun 27, 2012, 03:01 AM
Hardware:
AMD Phenom II x4 955
4 GB RAM
ATI Radeon 5770
Windows 7 64-bit Ultimate

C2C version 23

None of the proposed workarounds are effective in my case. A save game is enclosed.

Now that you did the "play now" workaround, now try opening C2C in any scenario and see if that works? If so go a load "directly" from that scenario.

Cormac1974
Jun 30, 2012, 12:15 PM
Well I reinstalled civ completely and black terrain went away! :dance:
This might give us a clue as to why this was happening, not sure tho since im no expert :)
Conclusion:
reinstalling c2c from scratch a few times, never helped.
Searching for my civilization cd, and reinstalling civ 4 + bts did help!

*edit loaded my old save from few weeks ago and everything went smoothly, YES!! :)
Only thing is, i have a sh1tload of TXT_KEY errors, im pretty sure its coz i didn't patch original civ4 b4 installing bts, seems this is the cause having read some threads on the subject. Hopefully once i overcome this little bug it will be smooth sailing.. oh and if i get black terrain after reinstalling I think ill be forced to smash my civ4 cd's into little peices with a hammer.


Ok.
I tried it and......SUCCESS! GREAT!

Only the full uninstall and reinstall was good...and not need any early save file.

But the full uninstall was needed...completely.
All the files need to be deleted (yes, from the users dir and the game dir also), only the save file and the C2C mod dir moved out and after reinstall, back to the original dirs. Thats all.

MANY THANKS!

Cormac1974
Jul 05, 2012, 04:26 AM
I found something issue....

I tried to install the Custom Leaderheads modmod and then load the savegame.....and...the black tiles is back!
Now i'll uninstall this....maybe will back to good.

Cormac1974
Jul 05, 2012, 04:42 AM
YUPPIEEE!

The problem is CURED!
The cache dirs cannot need to be deleted...the Custom Leaderheads modmod was the problem! This is not compatible the newest C2C!

I throwed away (uninstalled) and now i've not the black tiles problem!
The black tiles is gone!

C2C IS THE BEST MOD FOREVER!

dusckr87
Jul 05, 2012, 04:43 AM
I found something issue....

I tried to install the Custom Leaderheads modmod and then load the savegame.....and...the black tiles is back!
Now i'll uninstall this....maybe will back to good.

From what I understand (and this is all hearsay, as I never used them myself), CLH causes other problems as well so you are better off not using them anyway.

EDIT---I'm assuming you meant the "extra" animated leaderheads, not the CLH module, as I have no problems with the latter.

Cormac1974
Jul 05, 2012, 04:56 AM
From what I understand (and this is all hearsay, as I never used them myself), CLH causes other problems as well so you are better off not using them anyway.

EDIT---I'm assuming you meant the "extra" leaderheads, not the CLH module, as I have no problems with the latter.


Ok. I think this problem is for me, not for all.....sorry that...but we found one of the possible problems and that is good (but not the best thing) i think.

"C2C extra - leaderheads.zip" (from the main forum at 2012. may early) was the mod wich is uninstalled and was good to cure for me.

You tried to reinstall the full civ4 and the c2c? Maybe that will be good for you.
Good luck.

dusckr87
Jul 05, 2012, 05:30 AM
"C2C extra - leaderheads.zip" (from the main forum at 2012. may early) was the mod wich is uninstalled and was good to cure for me.

You tried to reinstall the full civ4 and the c2c? Maybe that will be good for you.
Good luck.

I haven't had the problem for over a month*. But the bolded part above is what I meant. There is a "custom leaderheads" folder that works fine, and the "extra leaderheads" is the one that causes various problems.**

*loading SVN2682 (or later) cured it for me
**I humbly suggest either removing this link, or at least cautioning that it doesn't work very well

Cormac1974
Jul 05, 2012, 06:28 AM
I haven't had the problem for over a month*. But the bolded part above is what I meant. There is a "custom leaderheads" folder that works fine, and the "extra leaderheads" is the one that causes various problems.**

*loading SVN2682 (or later) cured it for me
**I humbly suggest either removing this link, or at least cautioning that it doesn't work very well

*Good to hear that! :)
**That's a good idea.

BR.

2evster48
Jul 09, 2012, 05:06 AM
I've had the dreaded black tiles as well and tried the full reinstall via Steam (I have both CDs and Steam account because of an earlier problem wit a different mod!) but Steam doesn't delete any of the old files - it replaces everything, including saves, as if there had been no delete. Any suggestions or maybe this is one for the Steam forum......

democedes
Jul 11, 2012, 01:08 PM
I encountered this problem the first time I played the mod.

Installed version 24 + patch 2 + extra leaderheads

First attempt resulted in no ground/water textures.

I quit to desktop and renamed the modfolder from "C2C" to "Caveman2Cosmos"
(I doubt this fixed the problem but I thought it worth mentioning)

Restarted and everything has been working fine since.

OS: Win 7 64-bit Ultimate
GPU: Radeon HD6870

ls612
Jul 11, 2012, 03:35 PM
Has anyone experiencing Black Terrain tried getting the SVN version and enabling viewports? If so, what effect, if any, has that had?

2evster48
Jul 12, 2012, 02:56 AM
I encountered this problem the first time I played the mod.

Installed version 24 + patch 2 + extra leaderheads

First attempt resulted in no ground/water textures.

I quit to desktop and renamed the modfolder from "C2C" to "Caveman2Cosmos"
(I doubt this fixed the problem but I thought it worth mentioning)

Restarted and everything has been working fine since.

OS: Win 7 64-bit Ultimate
GPU: Radeon HD6870

This sounded too good to be true - and it was! I tried renaming the file but still the same problem. Unless someone has a foolproof solution then C2C will have to go into storage.

dusckr87
Jul 12, 2012, 05:16 AM
Installed version 24 + patch 2 + extra leaderheads

This is a known problem (but in things other than the black tiles). I think they should just dump this.

I quit to desktop and renamed the modfolder from "C2C" to "Caveman2Cosmos"
(I doubt this fixed the problem but I thought it worth mentioning)

I doubt it was what was causing the black tiles, but the folder name always has to be identical to the ini file name.

dusckr87
Jul 12, 2012, 05:20 AM
Has anyone experiencing Black Terrain tried getting the SVN version and enabling viewports? If so, what effect, if any, has that had?

I haven't bothered to turn them on yet, partly* due to the possible problems it may cause. I haven't had the black tiles in over a month, and I'm leery of rocking the boat.

*and the other part is the many CTD reports as well

democedes
Jul 12, 2012, 07:20 PM
Black tiles are back with a vengenance, I will try the various suggestions from this thread and report back if I can get any consistant results.

*Update*

After a dozen failed attempt the following worked.

I deleted the "Caveman2Cosmos" mod folder and reinstalled the mod under "Caveman2Cosmos24"
Started new game... No black tiles
Exit to desktop
Installed patch 2
Started new game... No black tiles

Koshling
Jul 12, 2012, 07:46 PM
Black tiles are back with a vengenance, I will try the various suggestions from this thread and report back if I can get any consistant results.

*Update*

After a dozen failed attempt the following worked.

I deleted the "Caveman2Cosmos" mod folder and reinstalled the mod under "Caveman2Cosmos24"
Started new game... No black tiles
Exit to desktop
Installed patch 2
Started new game... No black tiles

Don't forget to sacrifice a chicken

PsiCorps
Jul 15, 2012, 08:27 AM
Has anyone experiencing Black Terrain tried getting the SVN version and enabling viewports? If so, what effect, if any, has that had?

I was experiencing a lot of CtD's until I enabled Viewports. I've managed to get a lot further into a game with fewer CtD's unfortunately on the current game I am playing I have been experiencing the Black Terrain problem. Screen shot attached.
326261

I managed to get quite a long way around a coast line despite this problem but if there is a fix for it I would be extremely grateful.

Koshling
Jul 15, 2012, 09:25 AM
I was experiencing a lot of CtD's until I enabled Viewports. I've managed to get a lot further into a game with fewer CtD's unfortunately on the current game I am playing I have been experiencing the Black Terrain problem. Screen shot attached.
326261

I managed to get quite a long way around a coast line despite this problem but if there is a fix for it I would be extremely grateful.

Could you post this save game please along with details of the viewport size being used.

PsiCorps
Jul 15, 2012, 12:30 PM
Could you post this save game please along with details of the viewport size being used.

I used the standard viewport size 40 x 40.

326287

Here's the saved game. I don't have an earlier one where those ships were still in that spot but if you move the War Galley up to the North East you'll see the area where I encountered the black tiles. You can always use WB and stick a ship right up at the top of the map, because that's as far as my ships got to, oooh! there's a thought. I may go back into the game and see if opening and closing WB will fix it, can't hurt to try.

ls612
Jul 15, 2012, 12:35 PM
I used the standard viewport size 40 x 40.

326287

Here's the saved game. I don't have an earlier one where those ships were still in that spot but if you move the War Galley up to the North East you'll see the area where I encountered the black tiles. You can always use WB and stick a ship right up at the top of the map, because that's as far as my ships got to, oooh! there's a thought. I may go back into the game and see if opening and closing WB will fix it, can't hurt to try.

Two questions. First, do you have an AMD graphics card? That has been linked to Black Terrain issues in the past. Second, do you have another installation of C2C on your computer, or an installation of ROM or AND? That has also been known to cause issues.

PsiCorps
Jul 15, 2012, 03:13 PM
My Graphics card is an NVIDIA GeForce GTS 250 and my System is as follows.
AMD Athlon 64x2 Dual Core Processor 5600+
2.91 GHz
3.5GB RAM

I have had both ROM and AND on my PC but have removed both of them and completed a system clean up before installing C2C.

The only other Mods I have on Civ IV are the B5 Mod we are working on which does include the BUG (4.4) modcomp and Final Frontier Plus which also includes BUG (4.4).

democedes
Jul 16, 2012, 09:59 AM
Black tiles are back with a vengenance, I will try the various suggestions from this thread and report back if I can get any consistant results.

*Update*

After a dozen failed attempt the following worked.

I deleted the "Caveman2Cosmos" mod folder and reinstalled the mod under "Caveman2Cosmos24"
Started new game... No black tiles
Exit to desktop
Installed patch 2
Started new game... No black tiles

That did it, no more black tiles.

One of two things fixed it:

1. Wrong .ini
Since I did not name the mod's folder "Caveman2Cosmos24" is was not using Caveman2Cosmos24.ini

2. Extra leader heads
I didn't install extra leader heads.

dusckr87
Jul 16, 2012, 10:32 AM
1. Wrong .ini
Since I did not name the mod's folder "Caveman2Cosmos24" is was not using Caveman2Cosmos24.ini

I no longer have the "official" download, as I keep various SVN versions as archives, but I doubt this was the reason. IIRC, the download had two ini files, one named caveman2cosmos24 and one named caveman2cosmos, so either folder name would have worked assuming the files were identical otherwise. It was more likely getting rid of the extra leaderheads that did it.

2evster48
Jul 17, 2012, 05:15 AM
That did it, no more black tiles.

One of two things fixed it:

1. Wrong .ini
Since I did not name the mod's folder "Caveman2Cosmos24" is was not using Caveman2Cosmos24.ini

2. Extra leader heads
I didn't install extra leader heads.

How do I not install the extra leader heads - what's the location of this file?

Dancing Hoskuld
Jul 17, 2012, 05:32 AM
How do I not install the extra leader heads - what's the location of this file?

If you didn't download the extra leader heads then you can't have installed them.

Ozaffer
Jul 18, 2012, 05:03 PM
Hello I just got this MOD a few days ago. Long time Civ player and first time poster.

I am really enjoying the mod it is amazing the features and models that are put into it.:goodjob:

I am getting these black terrain issues too though.
First off the game played great.. then I had a crash about 4 hours into a game with max graphics giant map and 15 AI. Reloading my game I found the black terrain, tried other saves, changing Graphics. animation, and making a new game to no avail. So I reinstalled the MoD with the same folder name and everything just extracting it over the old patch one and two no letterheads (never had em) and the game worked fine again.

Loaded my old game the next day (Med Graphics) and started playing, this time it works fine few hours in it starts to lag on the animation when I would take turns and these weird barb goats show up flashing into knights then back to goats (shat my pants with my hunter first seeing barb "Knights" btw). But it's fine, playable turn it off a few more hours later and go to bed.

Then today I tryed to get on and it's only giving me black terrain again. Tryed what I did yesterday and did a re-extraction of the mod and there was no change.

I will try deleting the mod and reloading it again this time.:crazyeye:

Oh I use :
Windows 7 home
4 GB Ram
i3 processor
64 bit op system
On my hp Laptop and I run the game at 1366x768 res

ls612
Jul 19, 2012, 12:47 PM
I was experiencing a lot of CtD's until I enabled Viewports. I've managed to get a lot further into a game with fewer CtD's unfortunately on the current game I am playing I have been experiencing the Black Terrain problem. Screen shot attached.
326261

I managed to get quite a long way around a coast line despite this problem but if there is a fix for it I would be extremely grateful.

Oh, so That's what the Great Wall of Viewports issue actually is. :crazyeye:

Koshling
Jul 19, 2012, 12:57 PM
I used the standard viewport size 40 x 40.

326287

Here's the saved game. I don't have an earlier one where those ships were still in that spot but if you move the War Galley up to the North East you'll see the area where I encountered the black tiles. You can always use WB and stick a ship right up at the top of the map, because that's as far as my ships got to, oooh! there's a thought. I may go back into the game and see if opening and closing WB will fix it, can't hurt to try.

Finally got round to checking this out, but I was unable to reproduce any problems from the save game no matter how I moved ships around :(

ls612
Jul 19, 2012, 01:00 PM
Finally got round to checking this out, but I was unable to reproduce any problems from the save game no matter how I moved ships around :(

Here is a surefire way that I can reproduce the issue.


Load a game with a 60x40 viewport
Move a unit to the edge of said viewport, to where the viewport will auto-shift
Let the viewport auto-shift, and there will be black terrain along both X-axis edges.


That works every time for me. It will go back to normal though after another viewport shift, so you will have alternating good and bad viewports.

PsiCorps
Jul 20, 2012, 09:49 AM
Finally got round to checking this out, but I was unable to reproduce any problems from the save game no matter how I moved ships around :(

The implication there then is that it must be something to do with my installation/system rather than a problem with the Mod itself.

Vorpal+5
Jul 24, 2012, 01:01 AM
I too had the black tiles problem. Never had it last time I played C2C (this was version 17) nor in no other mod I played.

I solved it by unchecking 'high resolution textures' in the graphic options. My guess was that my particular graphic card and Civ4 did not went well together... Civ4 has now some years under his belt, and ironically, updated drivers and old games don't mix sometime!

So for those who have the problem, fiddle with graphic options... Lower quality, switch to low qual texture, etc. Once it works, up them progressively. Make your tests on small maps.

PsiCorps
Jul 24, 2012, 10:53 AM
I too had the black tiles problem. Never had it last time I played C2C (this was version 17) nor in no other mod I played.

I solved it by unchecking 'high resolution textures' in the graphic options. My guess was that my particular graphic card and Civ4 did not went well together... Civ4 has now some years under his belt, and ironically, updated drivers and old games don't mix sometime!

So for those who have the problem, fiddle with graphic options... Lower quality, switch to low qual texture, etc. Once it works, up them progressively. Make your tests on small maps.

Thank you Vorpal+5 I'll have a go at that and see if it helps.

strategyonly
Jul 24, 2012, 12:36 PM
If not, i "think" i might have solved "some" of it?? Maybe

dusckr87
Jul 24, 2012, 01:29 PM
Fiddling with the graphics fixed it temporarily at first (though in my case it was decrease them and immediately increase them), but eventually nothing worked but random chance*. Sacrificing the chicken during a lunar eclipse may have helped. Seriously, I have no idea why I had continuous problems at first, and suddenly no problems for almost 2 months now.

*simply deleted old version and replaced it with a new version (which I did/do every week), no other changes from my other mods

strategyonly
Jul 24, 2012, 03:20 PM
Fiddling with the graphics fixed it temporarily at first (though in my case it was decrease them and immediately increase them), but eventually nothing worked but random chance*. Sacrificing the chicken during a lunar eclipse may have helped. Seriously, I have no idea why I had continuous problems at first, and suddenly no problems for almost 2 months now.

*simply deleted old version and replaced it with a new version (which I did/do every week), no other changes from my other mods

Just make sure then you DONT shut off your PC, otherwise you will get the BT back. (just a warning)

dusckr87
Jul 24, 2012, 04:08 PM
Just make sure then you DONT shut off your PC, otherwise you will get the BT back. (just a warning)

Do that every day (I have a laptop), and have no problems. In fact, I got the problems at first by not turning it off. So there you go...it seems to have no common factor.

Vorpal+5
Jul 28, 2012, 01:56 AM
C2C unplayable... Even a large map (minimum size I want to play) with low res graphics => black tiles most of the time.

R.I.P C2C, this mod is not for me it seems.

WimpyTheWarrior
Jul 29, 2012, 07:04 AM
I am experiencing less BT than before. Win7 64 bit, ATI Radeon HD 5800 graphics card patched via Steam. Medium graphics settings, and maybe 25% of the time starting a new game (for example after a SVN upgrade) resulted in BT. I would sleep my desktop with the game active to avoid restarts.

For me, the Catalyst Control Centre was not loading properly, and a graphics card forum said make sure your .NET is up to 4.0. I did that and I do not recall BT since then. It's been about 2 weeks with regular restarts.

EDIT: I have also removed all but the current copy of Caveman2Cosmos from the directory under Program Files.

But the one rule for BT applies: YMMV.

EDIT 3 August: Yeah, I jinxed myself. Had BT yesterday, but switched from Medium to High and that closed it quick smart. Got it again today, and again Med => High resolved it. For now...Sacrificing chickens will be the next step.

Vorpal+5
Aug 09, 2012, 12:58 AM
Any progress for V25?

Thunderbrd
Aug 09, 2012, 01:12 AM
Wimpy's advice seems to work for most. I'm wondering if the Viewports mechanism has helped to reduce graphic demand to the point that it can easily be resolved by resizing the viewport to a smaller dimension (and if it can't it could be due to an overlapping graphic reference in the fpk which we usually are able to easily address)?

strategyonly
Aug 09, 2012, 04:35 AM
I am experiencing less BT than before. Win7 64 bit, ATI Radeon HD 5800 graphics card patched via Steam. Medium graphics settings, and maybe 25% of the time starting a new game (for example after a SVN upgrade) resulted in BT. I would sleep my desktop with the game active to avoid restarts.

For me, the Catalyst Control Centre was not loading properly, and a graphics card forum said make sure your .NET is up to 4.0. I did that and I do not recall BT since then. It's been about 2 weeks with regular restarts.

EDIT: I have also removed all but the current copy of Caveman2Cosmos from the directory under Program Files.

But the one rule for BT applies: YMMV.

EDIT 3 August: Yeah, I jinxed myself. Had BT yesterday, but switched from Medium to High and that closed it quick smart. Got it again today, and again Med => High resolved it. For now...Sacrificing chickens will be the next step.

I just noticed a little BT myself, after switching completely off my PC, but do as i did, delete the Custom Assets and log files, then turn off PC, then turn back on, and this time do another Net 4, dont try anything else yet. Turn off PC again and AGAIN do a Net 4.
Then finally start your C2C game and do a play now of the first play now mapscript there, using a tiny map, once the settler appears, dont do anything,but again STOP playing and go back to desktop, then AGAIN do a Net 4 "repair" only, that should clear up the problem completely, at least for me it did, but had to do it like 4 times, and in that order, JFYI.

SteelSterling
Aug 09, 2012, 08:24 AM
I got BT after I installed the animated leaderheads. I wasn't too far into a game so I deleted my C2C folder and downloaded again (new site MUCH better). I started a new game and no problems.

Desolator
Aug 10, 2012, 01:31 AM
My system is i7-2600K, 3,4 GHz, 8GB RAM, Win7 64 bit, Geforce GTX 560Ti with 1 GB GDDR5 and there was BT for me too. I think it is caused by the too big FPKs. Without those big FPKs (lst 300, units 400 MB) game load time will be about 5-10 minutes but at least there will be no BT (at least for me).

Thunderbrd
Aug 12, 2012, 02:57 AM
It might be nicer to split them up a bit further for the sake of the massive download times when updating the SVN after even a minor graphics update. Perhaps Desolator is right that it could help to divide them into more specific art categories. I dunno...

strategyonly
Aug 12, 2012, 03:21 AM
It might be nicer to split them up a bit further for the sake of the massive download times when updating the SVN after even a minor graphics update. Perhaps Desolator is right that it could help to divide them into more specific art categories. I dunno...

Trouble with that is you can only have i believe from 7-9, cant remember which one and the game will start going "bonkers."

Desolator
Aug 13, 2012, 01:51 AM
Separated FPKs are working for me, so far. (No BT.)

TheDisco
Aug 18, 2012, 02:29 PM
Just returned to C2C after a few months off, downloaded and installed v25, and I have the black tile problem it seems. Never had it before. I have a pretty high end system, plenty of ram, high end Radeon graphic card, etc.

After installing my first game started fine, after quitting and reloading a couple times I got the black tile problem and even if I reboot and start a new game it is still black tiles. Only way to correct it is delete the install, reinstall, and then it works ok again for a little while until the problem reappears.

I also noticed some glitches with the "show resources" toggle on the interface (the one where it highlights all the resources on the map). It worked fine at first but after reloading it once only some of the resources were actually highlighted while most of them werent. Then the next time I reloaded all black tiles.

Oh well, hopefully you mod geniuses figure it out, I'd hate to have to revert to a lesser mod than C2C...

TheDisco
Aug 18, 2012, 02:31 PM
I got BT after I installed the animated leaderheads. I wasn't too far into a game so I deleted my C2C folder and downloaded again (new site MUCH better). I started a new game and no problems.

So is the issue with the extra leaderheads? I can reinstall and not install them if that is the case. I have been using them because I like the extra leaders...

TheDisco
Aug 18, 2012, 02:32 PM
Separated FPKs are working for me, so far. (No BT.)

What is an FPK? I guess I should go back and read this entire thread LOL. I'm being too lazy...

EDIT: Went back and read last few pages of thread: seems there is no consistent solution to this problem? :(

strategyonly
Aug 18, 2012, 02:58 PM
What is an FPK? I guess I should go back and read this entire thread LOL. I'm being too lazy...

EDIT: Went back and read last few pages of thread: seems there is no consistent solution to this problem? :(

Without this i would have the BT all the time also, follow this and see what happens?

http://forums.civfanatics.com/showpost.php?p=11734721&postcount=113

TheDisco
Aug 18, 2012, 03:42 PM
Without this i would have the BT all the time also, follow this and see what happens?

http://forums.civfanatics.com/showpost.php?p=11734721&postcount=113

Ha that seems like a rather convoluted solution. Repair .Net4 four times while doing some other voodoo actions in between repairs? LOL

But what I did just do is: 1) repaired .Net4, 2) reupdated my catalasyt control center, 3) deleted the log/custom assets files (actually the entire BeyondTheSword directory in my documents/games folder), and 4) deleted the C2C mod.

Now before I reinstall C2C again I did have a couple questions to make sure I don't screw it up:

1) Can I change the installed directory to "Caveman2Cosmos" instead of what looks to be the default of "Caveman2Cosmost v25" ?

2) Can I then install the extra leaderheads or should I not bother?

I really want to get this working again...

strategyonly
Aug 18, 2012, 04:42 PM
Ha that seems like a rather convoluted solution. Repair .Net4 four times while doing some other voodoo actions in between repairs? LOL

But what I did just do is: 1) repaired .Net4, 2) reupdated my catalasyt control center, 3) deleted the log/custom assets files (actually the entire BeyondTheSword directory in my documents/games folder), and 4) deleted the C2C mod.

Now before I reinstall C2C again I did have a couple questions to make sure I don't screw it up:

1) Can I change the installed directory to "Caveman2Cosmos" instead of what looks to be the default of "Caveman2Cosmost v25" ?

2) Can I then install the extra leaderheads or should I not bother?

I really want to get this working again...

1. Definitely, should only EVER read: Caveman2Cosmos

2. First see if it works ok, then maybe in a few days or even 1 if everything is working ok, then TRY the LH's no guarantee on those ok.

TheDisco
Aug 20, 2012, 01:55 PM
1. Definitely, should only EVER read: Caveman2Cosmos

2. First see if it works ok, then maybe in a few days or even 1 if everything is working ok, then TRY the LH's no guarantee on those ok.

Don't seem to be getting the black tiles anymore (crossing fingers it lasts, not going to bother installing the LHs this time) but I'm still getting graphical quirkiness with the "toggle resource display" feature. Approximately every other time I play it seems to work exactly fine (has the overlay of the graphics/pointers to all the resources on the map) but approximately half the time it only shows a few resource types while the rest of the resources are not highighted at all.

This happens almost exactly every other time I play. In fact it is to the point that if they aren't showing correctly I immediately quit and reload the game and it works fine again. So not a catosraphic issue, but I'm wondering if it is related to the black tile issue somehow?

dusckr87
Aug 21, 2012, 06:21 AM
This happens almost exactly every other time I play. In fact it is to the point that if they aren't showing correctly I immediately quit and reload the game and it works fine again. So not a catosraphic issue, but I'm wondering if it is related to the black tile issue somehow?

Probably not related. However, instead of quitting, simply zoom out to the world map and check "all". It happens once in great while to me as well.

TheDisco
Aug 22, 2012, 08:19 PM
Probably not related. However, instead of quitting, simply zoom out to the world map and check "all". It happens once in great while to me as well.

Thanks, that seems to work as well. Easier than quitting and reloading...

Selahiel
Aug 23, 2012, 03:54 PM
Simply removing the extra leaderheads cured this problem for me.

Jeystone
Aug 30, 2012, 02:28 AM
Just had e weird Black Terrain bug

On a fresh install on win 7 64 bit and civ, c2c started a game and played no problem for about 50 turns.
Switched off and lived my real life for a while and when I reload the save game Black Terrain.
Also Black terrain with a new game.
Bit the bullet and am now re-install win vista 32 bit. still updating at the mo so need to re-install civ. bts and c2c. will report back later.

1 Question tho.

Why does csc folder have to be c2c and not c2c v xx and how to please??

Thanks

dusckr87
Aug 30, 2012, 06:39 AM
1 Question tho.

Why does csc folder have to be c2c and not c2c v xx and how to please??

Thanks

It doesn't. The folder name and ini file have to match, but that's it. In fact, in the past I've had several versions installed at the same time without problems**, and the only way to do so is rename the folders. Some mods don't like this however (RiFE is the big one that immediately springs to my mind).

To be on the safe side (plus to provide compatibility with others that may want to test a save you upload), it is recommended you remove/rename any ini (such as c2c.ini or Caveman2cosmos25.ini) files to Caveman2Cosmos.ini*, and name the folder that as well. If there already is a file called that, remove the other ini files (except for Caveman2Cosmos Config.ini). It probably won't hurt to have the extra files, but it doesn't help either.

*I like to be anal as well as make sure the mod name entry in the file itself matches as well---sometimes it doesn't
**EDIT2---and of course I get cocky and it screws up---I just tried with 2 versions and the black tiles return. Keeping both 3457 and 3495 while trying to load 3495 gave me the black tiles. Deleting 3457 (and the cache just to be safe) fixed it.

Dionysis
Sep 07, 2012, 07:19 AM
I found that after updating the SVN (which I usually do on the weekends as I don't have time to play during the week), I would load a saved game and would have the black terrain.
Cleaning out the cache and user files always worked - until I updated this morning to version 3553 of the SVN.
Now, the tricks do not work and even if I try to start a brand new game, the terrain is black. I'm going to try cold booting again and we'll see if it is just a memory issue.

UPDATE: The cold boot worked! I did that and cleaned out all the cache and user files and no more black terrain. Weird - wish there was a way to clear the memory in your graphics card (I have a Radeon 5850 card).

dusckr87
Sep 08, 2012, 06:20 AM
I was having no problems until SVN3553 (the one right after the version change) and all of a sudden they happen every time now. The only way to clear it is start the mod (from the main menu, a save game won't work), when the mod loads go to desktop (minimizing the game) and clear the cache, and then start a new game or a saved game. It is a work-around that works every time, but an annoying one (since it takes longer) and one that makes me wonder what happened between SVN3516 (the most recent version I had before the new ones) and SVN3553.

EDIT---I deleted svn3553 (since it seems the release version26 is buggy, so I want an archive of a more stable version) and my working copy is now SVN3564, but I haven't had a chance to see if it does the same thing and need to go to work soon so will check later.
EDIT2---now I'm completely puzzled. 3564 has no problems at all (even with no prep work), and looking at the logs what was changed between that and 3553 shouldn't make any difference in graphics. I thought my UserSettings folder may have been what was causing problems in 3553, so deleted that in 3564 as a test, but even putting back in the same files from 3516 causes no problems with 3564. Logically, there is no reason why 3516 and 3564 work with no graphics problems at all but 3553 doesn't.
As a side note, I did notice that every time I loaded a save game with the old user settings it asked me to recalculate, even on new saves. Something seems wrong there.

Dionysis
Sep 09, 2012, 08:15 AM
Just updated to SVN version 3573 and sure enough, when I loaded a saved game I had the black tiles. Cleared all the caches and user file folders, cold booted and loaded the saved game again but still had the black tiles.

I then tried your trick of starting a new game, clearing the cache and loading the saved game and presto - no black tiles! Thanks for the tip! :goodjob:


I was having no problems until SVN3553 (the one right after the version change) and all of a sudden they happen every time now. The only way to clear it is start the mod (from the main menu, a save game won't work), when the mod loads go to desktop (minimizing the game) and clear the cache, and then start a new game or a saved game. It is a work-around that works every time, but an annoying one (since it takes longer) and one that makes me wonder what happened between SVN3516 (the most recent version I had before the new ones) and SVN3553.

EDIT---I deleted svn3553 (since it seems the release version26 is buggy, so I want an archive of a more stable version) and my working copy is now SVN3564, but I haven't had a chance to see if it does the same thing and need to go to work soon so will check later.
EDIT2---now I'm completely puzzled. 3564 has no problems at all (even with no prep work), and looking at the logs what was changed between that and 3553 shouldn't make any difference in graphics. I thought my UserSettings folder may have been what was causing problems in 3553, so deleted that in 3564 as a test, but even putting back in the same files from 3516 causes no problems with 3564. Logically, there is no reason why 3516 and 3564 work with no graphics problems at all but 3553 doesn't.
As a side note, I did notice that every time I loaded a save game with the old user settings it asked me to recalculate, even on new saves. Something seems wrong there.

dusckr87
Sep 09, 2012, 11:48 AM
I then tried your trick of starting a new game, clearing the cache and loading the saved game and presto - no black tiles! Thanks for the tip! :goodjob:

Just one more thing for people to try if nothing else works*. It is really puzzling why this mod is the only one out of over 60 that I have installed that does this, and only certain SVN versions (that don't even have any graphics changes) and why some "solutions" work with some versions and not with other versions.

*this must be the third or fourth "tip" I've posted, along with the dozen or so from others

Taxman66
Sep 10, 2012, 11:28 PM
I'm playing on an XP machine and recently ran into the black tiles situation. Though it only occured on new games (existing save came up ok). With the starting units appearing on a completely black field.

I wound up resolving the issue, simply by turning viewports off (easy to do even on an old computer on the 1st turn of the game), and reloading the autosave. The Terrain suddenly appeared! I saved the game, then turned viewports back on. Reloaded the save and was good.

strategyonly
Sep 11, 2012, 12:59 AM
I just found out what the MAIN problem is about the Black Terrain:

Its the GRAPHICS CARD that is in your PC, ie:


Dont just say i have one of the best, well I do also, infact i have a Dual 5700 ATI series in, brand new, but it must be as in certain cars you get, "A Lemon."

How did i get around to figuring this out:

1. My brand new Dell harddrive broke for the second (2nd) time in 2 years.
2. So i had to replace it with my OLD XP 32 bit PC and with waaaay older graphics card, and actually the graphics looked better with the old XP and it worked each and EVERYTIME i used it EVEN when i turned off the PC completely.
3. I finally got my new Dell back, and had to install everything i could find, (well not everything yet), but i fired up a brand new copy of the SVN of C2C and POOF, "Black Terrain.":mad:

4. Which makes me come to the conclusion that it HAS to be the graphics card, whether it be a brand NEW graphics card, or an older one, its just a darn "LEMON.":mad: Its the only thing it could be, period.

5. So now i am saying to myself:think:, what the heck, maybe i should just put in my old graphics card, then i realize i cant, its an AGP port.

6. So what to do, well only actually two things to do, deal with the "Black Terrain" and keep trying to get the darn thing to work properly, OR go out and get a brand new graphics card (:sad: mine would be over $500) :sad: Oh well lemon it is then.:(

Praetyre
Sep 11, 2012, 03:30 AM
I'm getting this issue with the latest SVNs, with or without viewports, logs (my customassets folder is totally empty and always has been), custom leaderheads, rebooting or starting new games on duel maps. My graphics card is a GTX 470.

strategyonly
Sep 11, 2012, 03:42 AM
I'm getting this issue with the latest SVNs, with or without viewports, logs (my customassets folder is totally empty and always has been), custom leaderheads, rebooting or starting new games on duel maps. My graphics card is a GTX 470.

I was just reading articles about the 400 series cards infact, and they say they were the (no offense) worst cards ever built, they were no better that the 6800 area stuff that was made.

Again best thing to do it repair your Microsoft Net 4, it really does help.

AIAndy
Sep 11, 2012, 04:03 AM
Just sacrifice your first-born son to C2C. That will definitely solve all black terrain issues.

Really, all these solutions are just so random that there is probably a memory corruption issue somewhere (it might be in the exe though).

strategyonly
Sep 11, 2012, 04:05 AM
Just sacrifice your first-born son to C2C.

Alright said Abraham :lol:

dusckr87
Sep 11, 2012, 06:23 AM
4. Which makes me come to the conclusion that it HAS to be the graphics card, whether it be a brand NEW graphics card, or an older one, its just a darn "LEMON.":mad: Its the only thing it could be, period.(

Except it only happens with certain SVNs in my case, and not with others. That can't be the graphics card. As AIAndy said, it is all (pseudo)random.

Taxman66
Sep 14, 2012, 04:08 PM
I have some new information to add. Hopefully it might help someone either to find a fix or whatever.

Today I put Civ IV, BTS & C2C (and Fall from Heaven 2) onto my Win7 64 bit machine (with Nvidia GTS 450 card). The only hiccup I had was that I had to install the Civ4 patches manually before installing BTS (it failed attempting the patches on its own).

Afterwards C2C ran just fine (and holy fast boot ups... The first time was under 4 minutes and subsequent ones even faster 1.5 - 2 minutes. A big difference than the 9 minute wait on my old XP machine).

Later in the day I discovered that my graphics driver had an update yesterday. So I went and installed that (on both machines).

Afterwards I got the black tiles on my Win7 machine (although I could see the forests and presumably other terrain features).

After a moment of panic...
1) I cleared the C2C cache (but not the BTS cache), then rebooted the machine (Installing the graphics driver on Win7 did not require a reboot like it does on XP).

2) Since I didn't know how to 'repair .net' which I kept seeing as a possible soloution, I googled it. I ran into two MS web sites. The first was a .Net framework repair tool. a) I ran that it repaired a couple things and then told me to reinstall the problem .net program/attachment. b) So I looked around some more and got a link on MS that had three files for the latest update (NDP-40-KB2468871-v2-x86.exe; -x64.exe & -IA64.exe). The instructions said to download the 'appropriate version'. Of course there was nothing saying which was the appropriate version so I made an educated guess at the -x64.exe and ran that. c) I continued with the repair tool and it found something else to repair. Continued again and it said if it didn't work it would direct me to some tech support forum.

I retried C2C and it was fixed! (huzzah, huzzah)

Not sure what step it was that fixed the issue. My guess is the graphics card has its own sort of cache that isn't emptying properly.

jjake101
Sep 15, 2012, 07:35 AM
Does anyone have a simple Step by step guide to solve this problem with version 26.
I tried turning the Graphics from High to Medium to Low and it didn't do anything

here's a pic
http://forums.civfanatics.com/attachment.php?attachmentid=331213&d=1347707834

KingArthur666
Sep 15, 2012, 09:22 AM
Well, this is interesting. I've never had this black terrain problem in previous versions, but just updated to v26 on the svn this morning and black terrain. I've read the last couple pages here so I'm going to fiddle around with some of these "solutions" but frankly it may not be worth my time. I might go back to playing something else while this problem is worked on and a real solution is found.

strategyonly
Sep 15, 2012, 01:32 PM
Does anyone have a simple Step by step guide to solve this problem with version 26.
I tried turning the Graphics from High to Medium to Low and it didn't do anything

here's a pic
http://forums.civfanatics.com/attachment.php?attachmentid=331213&d=1347707834

Well, this is interesting. I've never had this black terrain problem in previous versions, but just updated to v26 on the svn this morning and black terrain. I've read the last couple pages here so I'm going to fiddle around with some of these "solutions" but frankly it may not be worth my time. I might go back to playing something else while this problem is worked on and a real solution is found.

Again the best solution if not getting a better graphics card is: Get Microsoft.Net 4 and do a repair, delete the Custom Assets (folders inside) first, then it will ask for a re-start do that, then load C2C, and see if it still does it, if not, just stop C2C and re-start it but this time holding down the shift key that should do it.

Taxman66
Sep 15, 2012, 02:07 PM
Simplier version from my post above.

1. Delete the Cache folder under Caveman2Cosmos\Assets folder (anyway the cache folder underneath caveman2cosmos.

2. Reboot

3. Run .Net repair program found here (http://www.microsoft.com/en-us/download/details.aspx?id=30135)

4. Install the latest .Net upgrade. The one I found on Microsoft's website had 3 versions (NDP-40-KB2468871-v2- x86.exe; x64.exe; IA64.exe I guessed my 64bit machine used the x64.exe since I couldn't find any information on which was right for me)

5. Retry C2C (optionally reboot before this).

jjake101
Sep 15, 2012, 04:38 PM
Thanks for trying to help me out :) i hope "Black tiles" permanently fixed for version 27. (You could have a 2 or 3 month public beta where people can report things like black tiles and you could try and fix it for the final release)

dusckr87
Sep 16, 2012, 06:50 AM
Thanks for trying to help me out :) i hope "Black tiles" permanently fixed for version 27. (You could have a 2 or 3 month public beta where people can report things like black tiles and you could try and fix it for the final release)

Except it's not that simple. The problem appears not to be the versions itself, but a particular version with a particular computer. No one has the same problems at the same time. For example, the solution above about deleting the cache in C2C (rather than the cache in AppData\Local\My Games\BTS, which is the one I delete when I have problems) won't work if it happens on the very first run, as that folder isn't even created until the game is run at least once. The whole .NET framework thing, while it may help others, doesn't do a thing for me (either leaving it alone works, or messing with it screws things up). It is so inconsistent that hoping to find something that works for everybody all the time is a lost cause. I'm even inclined to believe that all the "solutions" above are really just coincidences.

WimpyTheWarrior
Sep 16, 2012, 07:55 AM
4. Install the latest .Net upgrade. The one I found on Microsoft's website had 3 versions (NDP-40-KB2468871-v2- x86.exe; x64.exe; IA64.exe

For anyone curious, "x86" is the standard naming convention for 32 bit software, from the old days of the 386 processor. "x64" is for Intel/AMD 64 bit chips, and IA64 is for Itanium chips, which I have only seen on servers.

KingArthur666
Sep 16, 2012, 08:17 AM
Except it's not that simple. The problem appears not to be the versions itself, but a particular version with a particular computer. No one has the same problems at the same time. For example, the solution above about deleting the cache in C2C (rather than the cache in AppData\Local\My Games\BTS, which is the one I delete when I have problems) won't work if it happens on the very first run, as that folder isn't even created until the game is run at least once. The whole .NET framework thing, while it may help others, doesn't do a thing for me (either leaving it alone works, or messing with it screws things up). It is so inconsistent that hoping to find something that works for everybody all the time is a lost cause. I'm even inclined to believe that all the "solutions" above are really just coincidences.

I concur about the whole coincidences thing. I've tried all this stuff to no avail. I'm inclined to believe some sort of bug has been introduced in the start up of the program which is causing this black terrain stuff.

Taxman66
Sep 16, 2012, 09:03 AM
All I know is that it appeared after I updated my driver on my Windows7 machine. It went away after my steps. Might've simply been the reboot (Win7 doesn't seem to require a reboot after video driver update like XP does). Might've been something simple as clearing out the video card's own cache.

You could also try reloading your video drivers and reboot.

crazyewok
Sep 16, 2012, 11:36 AM
Im getting it too. Its happening randomly. Im in the middle of a enternity game on a large terra map. It was running smothly but now sometimes when I load my game up this happens. 1st time it happend after I closed the game down for the night. Reloaded in morning and this bug hit. Restarted the laptop and game twice and it cleared up.

Secound time the game just crashed (no error warnings) then after loading the last save game the black tile bug hit. It dosnt seem to be to do with my currnet game as I started a new game to test it and its still happening.

Running:
windows 7 64 bit.
Intel core i7 920 @ 2.67 GHz
6 GB RAM
GeForce GTX 280M

Cause of the size of the save game it wont let me upload but will supply but other means if needed.

strategyonly
Sep 16, 2012, 01:46 PM
Im getting it too. Its happening randomly. Im in the middle of a enternity game on a large terra map. It was running smothly but now sometimes when I load my game up this happens. 1st time it happend after I closed the game down for the night. Reloaded in morning and this bug hit. Restarted the laptop and game twice and it cleared up.

Secound time the game just crashed (no error warnings) then after loading the last save game the black tile bug hit. It dosnt seem to be to do with my currnet game as I started a new game to test it and its still happening.

Running:
windows 7 64 bit.
Intel core i7 920 @ 2.67 GHz
6 GB RAM
GeForce GTX 280M

Cause of the size of the save game it wont let me upload but will supply but other means if needed.

Size has nothing to do with it, cause sometimes i try playing and i get the BT on Play Now "Tiny." Just to see if it works or not. But i know for a fact that SHUTTING off you PC sometimes causes it.:mad:

crazyewok
Sep 16, 2012, 03:24 PM
Size has nothing to do with it, cause sometimes i try playing and i get the BT on Play Now "Tiny." Just to see if it works or not. But i know for a fact that SHUTTING off you PC sometimes causes it.:mad:

Also fixes it on my Laptop as shutting it down and reloading fixed it twice now.

jjake101
Sep 16, 2012, 03:35 PM
Possible solution: Try turning on single unit graphics :)

strategyonly
Sep 16, 2012, 04:59 PM
Possible solution: Try turning on single unit graphics :)

No offense to you on your statement BUT i am not paying $1200.00 for just my tower to play on less than HIGH graphics.:p Especially with duo graphics cards.:mischief:

jjake101
Sep 16, 2012, 05:08 PM
i retried this and unfortunately it didn't work. :( I think we can scrap this idea. I'll try again tomorrow

dusckr87
Sep 17, 2012, 05:49 AM
i retried this and unfortunately it didn't work. :( I think we can scrap this idea. I'll try again tomorrow

It was already mentioned above anyway, in addition to turning graphics UP. That isn't what it is. If either option works for someone, fine, but my feeling is if it does work it is coincidence.

ls612
Sep 17, 2012, 03:57 PM
No offense to you on your statement BUT i am not paying $1200.00 for just my tower to play on less than HIGH graphics.:p Especially with duo graphics cards.:mischief:

My $700 laptop with Intel HD 4000 (integrated) graphics can use the highest settings with Viewports no problemo, so you don't need to spend that much. :mischief:

Hanny
Sep 20, 2012, 01:50 AM
Does anyone have a simple Step by step guide to solve this problem with version 26.
I tried turning the Graphics from High to Medium to Low and it didn't do anything

here's a pic
http://forums.civfanatics.com/attachment.php?attachmentid=331213&d=1347707834

Try the following when it occurs, open up bug and disable viewports, start a tiny map game and exit, start a huge game and exit, then try your usual settings, it looks like a viewport problem to me as i see it when maps need a new viewport on a wrap around placement area ( cylinder or toridial) and black screen appears from then on for me, but the above clears the problem.

Jeystone
Sep 20, 2012, 03:07 AM
What worked for me was going back to win7 32 but

dusckr87
Sep 20, 2012, 12:37 PM
What worked for me was going back to win7 32 but

That's a pretty drastic solution and would probably cause more problems than it would solve.

Jeystone
Sep 20, 2012, 01:11 PM
That's a pretty drastic solution and would probably cause more problems than it would solve.


On the contrary. Works a treat

jjake101
Sep 20, 2012, 01:47 PM
Could someone upload a tutorial video on all the solutions to this?

Does C2C have a youtube channel?

dusckr87
Sep 20, 2012, 04:10 PM
On the contrary. Works a treat

It may work for the mod, but I'd bet dollars to donuts switching your OS from a 64 bit to a 32 bit screws with 99% of the rest of your programs.

Mouthwash
Sep 25, 2012, 12:06 PM
Interestingly, I made a whole landscape of the "deep space" terrain in WB and it looked like these black tiles.

Stormwind
Sep 25, 2012, 03:40 PM
For Vista and Windows 7 users: Try disabling Aero for playing windowed. It may help with black tiles and it has decreased AI turn times for me doing so.

Easiest way to do this is to edit the shortcut for playing C2C, go to the "Compability" tab and activate "disable desktop composition". Save and Aero should be deactivated when starting C2C.

dusckr87
Sep 26, 2012, 05:59 AM
For Vista and Windows 7 users: Try disabling Aero for playing windowed. It may help with black tiles and it has decreased AI turn times for me doing so.

The second part may be true, but I'd bet the first part is coincidence. I have never used Aero in the 5 years I have used Vista, and I always play full screen and still get the black tiles about 50% of the time (though not at all lately with 3767, knock on wood).

Koshling
Sep 26, 2012, 06:24 AM
The second part may be true, but I'd bet the first part is coincidence. I have never used Aero in the 5 years I have used Vista, and I always play full screen and still get the black tiles about 50% of the time (though not at all lately with 3767, knock on wood).

I had it happen to me for the first time in ages, and its definitely a HARDWARE state (or MAYBE firmware) that it gets into - only resolution was a cold reboot (which solved it with NO other changes).

My belief is that something about the Civ IV graphics is very intensive (aka inefficient since its not that visually complex) and it's driving temperatures up, or stressing the hardware/firmware in some way. I wonder if the occurrence is correlated at all to ambient temperatures at the time...?

strategyonly
Sep 26, 2012, 06:28 AM
I had it happen to me for the first time in ages, and its definitely a HARDWARE state (or MAYBE firmware) that it gets into - only resolution was a cold reboot (which solved it with NO other changes).

My belief is that something about the Civ IV graphics is very intensive (aka inefficient since its not that visually complex) and it's driving temperatures up, or stressing the hardware/firmware in some way. I wonder if the occurrence is correlated at all to ambient temperatures at the time...?

No offense to you, BUT finally, you will understand now, what "WE" have been going through for the last 6 months or so. . . . :rolleyes::mischief:

AIAndy
Sep 26, 2012, 06:41 AM
I had it happen to me for the first time in ages, and its definitely a HARDWARE state (or MAYBE firmware) that it gets into - only resolution was a cold reboot (which solved it with NO other changes).

My belief is that something about the Civ IV graphics is very intensive (aka inefficient since its not that visually complex) and it's driving temperatures up, or stressing the hardware/firmware in some way. I wonder if the occurrence is correlated at all to ambient temperatures at the time...?
A friend's computer graphics used to overheat a lot when playing another Civ4 mod in MP, causing a crash more than once during the evening which it did not for other games.

Desolator
Sep 26, 2012, 06:57 AM
There are also some graphic options in the CivilizationIV.ini which may cause or 'contribute' to the BT issue.

; Enable Trilinear Filtering for the Minimap
MinimapTrilinearFilter = 1

; Enable Tree Region Cutting
CutTrees = 0

; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 0

; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
GUIManagedTextures = 0

; Disable PAK memory mapping (May affect performance)
DisablePAKMemoryMapping = 0

; Set to 1 to page units out when non-visible
DynamicUnitPaging = 1

; Set to 1 to page unit anims out when the unit is non visible
DynamicAnimPaging = 1



Is there a chance that PAKMemoryMapping can cause overheating? The total size of FPK-s is 922 MB. Can it fill a 1GB craphic card's almost total memory?
(Without FPK-s I never encountered BT. I had BT when structures and terrains were one FPK, but not one since they are separate.)

Koshling
Sep 26, 2012, 10:45 AM
There are also some graphic options in the CivilizationIV.ini which may cause or 'contribute' to the BT issue.

; Enable Trilinear Filtering for the Minimap
MinimapTrilinearFilter = 1

; Enable Tree Region Cutting
CutTrees = 0

; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 0

; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
GUIManagedTextures = 0

; Disable PAK memory mapping (May affect performance)
DisablePAKMemoryMapping = 0

; Set to 1 to page units out when non-visible
DynamicUnitPaging = 1

; Set to 1 to page unit anims out when the unit is non visible
DynamicAnimPaging = 1



Is there a chance that PAKMemoryMapping can cause overheating? The total size of FPK-s is 922 MB. Can it fill a 1GB craphic card's almost total memory?
(Without FPK-s I never encountered BT. I had BT when structures and terrains were one FPK, but not one since they are separate.)

If this theory were correct then playing with the options lower resolution textures, an possibly lowering the graphics render level might also make a difference.

RogueJade
Sep 30, 2012, 03:21 PM
I have an HP Pavilion g7 windows 7 laptop with dual AMD E-450 APU processors. An AMD Radeon HD 6320 Graphics card and a Realtek PCIE CardReader. When I went to play C2C today just about three minutes ago, but could still see trees and rivers. I started a custom game on the 3rd version of the perfect world generator I dont know the actual name of it, but it was a huge map and I started in the ancient era and I also had eleven civilizations on it. When I zoomed out to see the entire world, the place around where my city was, had a desert texture. The rest of the world was black. I checked all the drivers and they were all up to date. I haven't tried any of the fixes but I'm willing to try anything as of right now.

strategyonly
Sep 30, 2012, 03:52 PM
If this theory were correct then playing with the options lower resolution textures, an possibly lowering the graphics render level might also make a difference.

I dont believe its because of the PAKBuild, because i know the Destiny mod has a PAKBuild of just one that is over 1.2GB

But i dont play any other mod or game anyways.

Trekkieciv
Oct 01, 2012, 12:29 AM
I just got the dreaded black tiles and have tired all the fixes on here worked a few times then not at all :sad:
My Graphics card is my weakest point in my current pc but do we have comfromation its graphics related and if so what card should I get?

Running AMD processor 1080T 12G of ram and 6540 MSi gpu 1g



By the way this game is my mod is awesome :hatsoff:

strategyonly
Oct 01, 2012, 02:58 AM
I just got the dreaded black tiles and have tired all the fixes on here worked a few times then not at all :sad:
My Graphics card is my weakest point in my current pc but do we have comfromation its graphics related and if so what card should I get?

Running AMD processor 1080T 12G of ram and 6540 MSi gpu 1g



By the way this game is my mod is awesome :hatsoff:

Dont go out and buy a new card, there is something else going on here, I/we can't find the main solution yet.

Again the best thing so far is the Microsoft Net 4 stuff, try it till it works, even if it take 4 times, but making sure you shut off your PC each time you do it.

AIAndy
Oct 01, 2012, 03:02 AM
It might be worth it to try clocking down the graphics card chip and memory.

dusckr87
Oct 01, 2012, 03:54 AM
I still believe it is something in the mod itself, and possibly the fpk. I tried SVN3564 (v26 with patch) yesterday, and it worked fine each time with no "prep" work at all. SVN3844 would only work about 50% of the time, and only by jumping through hoops (that were different each time, so I think the 'hoops" were just coincidences so it was really completely random).

I have over 60 mods for BTS (including many that drastically change the tile graphics), and none of them have this problem (Realism Invictus and Overlord have other graphic problems, but they affect the resolution only and are easily fixed). The closest thing I have ever seen to this was Colonization4 and some graphical quirks in that game.

strategyonly
Oct 01, 2012, 05:27 AM
I have over 60 mods for BTS (including many that drastically change the tile graphics), and none of them have this problem (Realism Invictus and Overlord have other graphic problems, but they affect the resolution only and are easily fixed). The closest thing I have ever seen to this was Colonization4 and some graphical quirks in that game.


You cannot compare a mod like this one to those "little" mods. (No offense) to those. Its just that ours is 2 -3 times larger, so there is no comparing. . . .

dusckr87
Oct 01, 2012, 09:08 AM
You cannot compare a mod like this one to those "little" mods. (No offense) to those. Its just that ours is 2 -3 times larger, so there is no comparing. . . .

That was basically my point. Even so, my version of ROM is 2.37GB in size*, and it has no problems...Plus it doesn't explain why SVN3564 works fine EVERY time, and 3844 (or3853 from this morning) works ~50% of the time. Something got changed.

*and I have 64 mods taking up 23.5Gb, so the average size is 360+MB each
EDIT---that doesn't include C2C, as I deleted that mod for the time being this morning after my "test" from the BTS folder, as I don't want to play SVN3564, but it takes too long to get any other version to finally load correctly and by the time I do get it to load I'm no longer in the mood to play. If it is the large FPKs that are the problem, then splitting them up (or putting the assets back into the other folders) saves far more time than is gained by trying to load them and failing, and trying again and again and again...

KingArthur666
Oct 01, 2012, 02:10 PM
Yeah, I've been unable to play C2C in over a month now. I get the black terrain every time I load now, it doesn't matter how many times I reboot the computer, how many times I reinstall net4, or any of the other suggestions mentioned on here. Black tiles every time. So no playing for me. :cry:

strategyonly
Oct 01, 2012, 02:29 PM
That was basically my point. Even so, my version of ROM is 2.37GB in size*, and it has no problems...Plus it doesn't explain why SVN3564 works fine EVERY time, and 3844 (or3853 from this morning) works ~50% of the time. Something got changed.

*and I have 64 mods taking up 23.5Gb, so the average size is 360+MB each
EDIT---that doesn't include C2C, as I deleted that mod for the time being this morning after my "test" from the BTS folder, as I don't want to play SVN3564, but it takes too long to get any other version to finally load correctly and by the time I do get it to load I'm no longer in the mood to play. If it is the large FPKs that are the problem, then splitting them up (or putting the assets back into the other folders) saves far more time than is gained by trying to load them and failing, and trying again and again and again...

Yeah, I've been unable to play C2C in over a month now. I get the black terrain every time I load now, it doesn't matter how many times I reboot the computer, how many times I reinstall net4, or any of the other suggestions mentioned on here. Black tiles every time. So no playing for me. :cry:

I am at a loss here then:blush:, because i got the PakBuilds as low as i want them, heck there really isn't one over what BtS was (I believe) and if you have over a certain amount of them things get more weird.

Now when you'll tried the Net 4 at least twice, do you go dirrectly to yuor saved game, (you cant do that you need to go to the original start of C2C, and see if it works from there, with a TINY map, 2-3 players and pick just the first mapscript, as long as you see Initializing Graphics someplace, within the next time or this time it will work, but that is a main part that needs to be "SEEN." (When loading map)

Trekkieciv
Oct 02, 2012, 01:14 AM
Ive seen it when loading new maps and have done net4 5 or 6 times and still no dice none of the fixes seem to be working http://3.bp.blogspot.com/-xzrtONJ6QVo/TsK-9rBqWTI/AAAAAAAAALE/0kwxMCVWXAA/s1600/Double+facepalm.jpg

gonna have to shelf it for a bit and play a few other mods for a change till this is fixed. Sigh fav mod ever.

Thunderbrd
Oct 02, 2012, 01:52 AM
Has anyone tried rolling back their drivers? Its possible 'updates' might be beginning to interfere with proper display of CivIV as we're falling behind the cutting edge to a degree that the graphics developers at the forefront are beginning to believe our application's methods have become obsolete and are no longer in use so they could be moving away from maintaining compatibility between the CivIV graphics engine and some of their most modern updates.

dusckr87
Oct 02, 2012, 05:58 AM
Now when you'll tried the Net 4 at least twice, do you go dirrectly to yuor saved game,

That's not even an option for me. If I try to do a "repair" it says it got corrupted in the repair. The last time I tried it I had to do a Windows Update to get it back, and I'm not connected to the internet 24/7. "Repairing" it by dragging my laptop a few blocks for an hour at a time isn't practical (since my internet at home sucks)...It's bad enough updating the SVN daily with my poor connection.

It's not my drivers being too "up to date" either, as I'm still using drivers from 2008 and those are the latest I can find for the Intel GMA4500 (a poor "card" I know, but since I have no choice...anyway it doesn't explain why some versions work fine and others don't).

Trekkieciv
Oct 04, 2012, 10:21 PM
got it working again after downloading the svn files and doing net4 a few times it doesnt always work but its better then not at all

Loffas
Oct 06, 2012, 07:47 AM
So are there a fix to take fix the black tiles??

strategyonly
Oct 06, 2012, 09:13 AM
So are there a fix to take fix the black tiles??

Look above post 183, 2nd sentence.

Loffas
Oct 07, 2012, 12:25 PM
Hi, yeah I installed microsoft net.4 and deleted the customs files (that comes back)
And it seem too work. Worked twice today and I shut down my computer inbetween games so i hope itīs not hust a fluke.

Donīt wanna be that guy who just whants answers and whines.. Thanks!

Awesome mood btw!!!!

Taxman66
Oct 14, 2012, 10:34 AM
More tales of the Black Tiles (I'm using v26p1):

Got the latest GeForce Driver update this morning (didn't do it sooner because I didn't feel like waiting 40+ minutes for what is normally a 1.5 min download). Having run into BT after the last time I downloaded drivers I restarted my computer before firing up C2C. Sadly I got BT anyway upon loading my saved game. This version of BT did show the units and forests and other features.

I then exited to the main c2c menu and attempted to start a new game and got a CTD.

So
1. I repaired .Net 4 (I'm not sure this step is necessary)
2. Cold booted my computer (i.e. turned it completely off, then restarted)
3. Started a game/created a map with vanilla BTS (no problems of course)
4. Exited BTS
5. Started C2C and created a new game with a small world. This came up fine.
6. Loaded my original save game and it came up fine. Although it did take longer to load than normal.

Note: I didn't delete either cache or perform any other steps.

I'm begining to think that when the drivers change there are some routing/usage video instructions that need to be completely cleared out and rebuilt (thus either the cold boot, and/or the running of vanilla BTS and/or the starting a new C2C game). This would also explain the saved game load taking longer than normal.

It sure would be nice to have a specialist video programmer take a look at this issue.

Koshling
Oct 14, 2012, 10:41 AM
It sure would be nice to have a specialist video programmer take a look at this issue.

I doubt they could do anything since we have no access to any of the video code, as it's all in the EXE.

dusckr87
Oct 15, 2012, 03:57 AM
My problem is that older versions work, but the SVN after multi-features was added doesn't. It may be coincidence, so I'm completely d/l the SVN again instead of updating in the bleak hope that it will solve the problem.

No dice. It was at best a shot in the dark anyway. I guess I'm stuck with buggy v26 from now on, as there is no way to remove the multi-features (that I can discern anyway). On the bright side, the internet connection I used to d/l the SVN again did it in less than half an hour (that's almost 2MB a second, pretty good for sourceforge), which is almost better than my home connection update time for a simple 5 MB update.

crazyewok
Oct 15, 2012, 07:07 AM
Ok ut still hapening random with me. I do the delete catch and netfix thing and sometimes it works other times it doesnt! Really starting to piss me off bad as I spend half my time trying to fix it rather than play it.

strategyonly
Oct 15, 2012, 08:26 AM
Ok ut still hapening random with me. I do the delete catch and netfix thing and sometimes it works other times it doesnt! Really starting to piss me off bad as I spend half my time trying to fix it rather than play it.

I hear you, but the next version release will be 5 times better, sorry.

crazyewok
Oct 15, 2012, 11:21 AM
NOOOOO! dont apoligise. As annoying as it is it not your faults. Bugs are gunna happen. All the rest of us can do it let you know when and where there happen.

dusckr87
Oct 16, 2012, 05:02 AM
I hear you, but the next version release will be 5 times better, sorry.

I'm sure gameplay-wise it will be (hence my "buggy v26" remark above), but if all the tiles are black that really is irrelevant. I've updated the SVN daily, and tried playing after each update. I've gotten only one SVN to work after 3564, and that was the first time it started (and about 5 times afterward). Every time afterward, no matter what I do* (short of re-installing Windows, which is not an option considering it will screw-up the dozens of other programs I have installed), there have been black tiles, and I'm now sure that multi-features is not a coincidence (see http://forums.civfanatics.com/showpost.php?p=11857226&postcount=471)

*and I've tried some crazy things such as deleting all the fpk files, which removed the black tiles and replaced them with pink

strategyonly
Oct 16, 2012, 05:23 AM
I'm sure gameplay-wise it will be (hence my "buggy v26" remark above), but if all the tiles are black that really is irrelevant. I've updated the SVN daily, and tried playing after each update. I've gotten only one SVN to work after 3564, and that was the first time it started (and about 5 times afterward). Every time afterward, no matter what I do* (short of re-installing Windows, which is not an option considering it will screw-up the dozens of other programs I have installed), there have been black tiles, and I'm now sure that multi-features is not a coincidence (see http://forums.civfanatics.com/showpost.php?p=11857226&postcount=471)

*and I've tried some crazy things such as deleting all the fpk files, which removed the black tiles and replaced them with pink

I have never seen one like your second one before, looks to me, like a terrain glitch. Have you tried DH's low graphic terrains?

dusckr87
Oct 16, 2012, 06:07 AM
I have never seen one like your second one before, looks to me, like a terrain glitch. Have you tried DH's low graphic terrains?

As I said, I've tried everything except for reinstalling Windows. I think I tried the alternate terrains various times over the past 2 weeks (and setting low graphics in game doesn't work either as it did in the past, though 3564 works fine with all graphics high). Nothing past SVN3647* (possibly a few past that, but that is the last one I archived and my crappy internet isn't going to let me try to revert---updating is hard enough) works without the black tiles.
No, I'm 100% sure it is the multi-features screwing me, and there is no way to turn them off that I can see.

*though I only play 3564 as I'm not sure how buggy 3647 is compared to 3564

AIAndy
Oct 16, 2012, 07:32 AM
No, I'm 100% sure it is the multi-features screwing me, and there is no way to turn them off that I can see.
If you start a new game using a simple map script, then all features are primary features which from the point of view of the game engine are the same as the features without the multi feature mod.
In other words: The probability that it is just coincidence is very high.

Far more likely is that we have a memory corruption issue. Anyone tried unpacking the terrain textures from the FPK?

dusckr87
Oct 17, 2012, 06:40 AM
If you start a new game using a simple map script, then all features are primary features which from the point of view of the game engine are the same as the features without the multi feature mod.
In other words: The probability that it is just coincidence is very high.

Far more likely is that we have a memory corruption issue. Anyone tried unpacking the terrain textures from the FPK?

I'm not sure if it makes a difference, but using the terrain.fpk from SVN3564 with more recent versions still causes black tiles for me (or crashes the game, I'm not sure which as I've tried replacing each one at a time and don't remember which did what---as I said, I've tried some crazy things to get it to work).

AIAndy
Oct 17, 2012, 11:09 AM
I fixed a bug and rewrote some bad behavior in terrain art info reading. There is a small chance that this also changes something about the black terrain issue.

crazyewok
Oct 17, 2012, 11:30 AM
For me its seems strongly linked to viewports. Without them set it seems to me 50/50 I get the black tiles. With them set its around 9/10 times it will happen :mad:

The delete cache and netfix donst seem to do anything. And I updated my SVN version today and no change.

AIAndy
Oct 17, 2012, 11:40 AM
For me its seems strongly linked to viewports. Without them set it seems to me 50/50 I get the black tiles. With them set its around 9/10 times it will happen :mad:

The delete cache and netfix donst seem to do anything. And I updated my SVN version today and no change.
With the SVN version from half an hour ago?

crazyewok
Oct 17, 2012, 12:16 PM
With the SVN version from half an hour ago?


Nope! I will try new version now.

crazyewok
Oct 17, 2012, 12:46 PM
Just tried it and no its as worse as ever :confused:

AIAndy
Oct 17, 2012, 12:50 PM
Just tried it and no its as worse as ever :confused:
A pity, but the chance was small anyway.

crazyewok
Oct 17, 2012, 01:10 PM
I will keep u updated as the updates come out. But let me know if you wanna try anything.

Ok it complety busted now. Just constant black tiles....

strategyonly
Oct 17, 2012, 02:01 PM
I will keep u updated as the updates come out. But let me know if you wanna try anything.

Ok it complety busted now. Just constant black tiles....

No offense BUT as anyone asked you your "specs" of your PC, RAM. graphics card memory, etc?

crazyewok
Oct 17, 2012, 02:10 PM
Posted it on page 8 :P
But again for repetition

windows 7 64 bit.
Intel core i7 920 @ 2.67 GHz
6 GB RAM
GeForce GTX 280M 1028mb memory on it (http://www.notebookcheck.net/NVIDIA-GeForce-GTX-280M.14558.0.html for all the tec details on it)

It about 2 years old . From what I see its running better than a good number of PC I see on here and can run most new games at medium specs.

strategyonly
Oct 17, 2012, 02:27 PM
Posted it on page 8 :P
But again for repetition

windows 7 64 bit.
Intel core i7 920 @ 2.67 GHz
6 GB RAM
GeForce GTX 280M 1028mb memory on it (http://www.notebookcheck.net/NVIDIA-GeForce-GTX-280M.14558.0.html for all the tec details on it)

It about 2 years old . From what I see its running better than a good number of PC I see on here and can run most new games at medium specs.

Well since you have Win 7, use your snipping tool and show me a pic where you have the mod placed in your programs area, thx.

crazyewok
Oct 17, 2012, 02:35 PM
Ok heres the folder its saved in and it directory.

I will also point out the problems only started with version 26.

strategyonly
Oct 17, 2012, 02:40 PM
Ok heres the folder its saved in and it directory.

I will also point out the problems only started with version 26.

OK, change the NAME from C2C Release to just: Caveman2Cosmos, and see if that helps?

crazyewok
Oct 17, 2012, 02:46 PM
No effect.

strategyonly
Oct 17, 2012, 02:50 PM
No effect.

Did you start from scratch again, shutting off PC, Net 4 etc etc etc. . . .

crazyewok
Oct 17, 2012, 03:25 PM
Did you start from scratch again, shutting off PC, Net 4 etc etc etc. . . .

Nope tried it and its working :D Now the big question is how can I make my save game work?

strategyonly
Oct 17, 2012, 03:40 PM
Nope tried it and its working(HUH) :D Now the big question is how can I make my save game work?

Just load it:p But after you get C2C to work on a mapscript, once you see terrain, load it from there, forget about the mapscript>><<

crazyewok
Oct 17, 2012, 03:50 PM
Sorry what i emant I didnt try what you suggested, tried it and it worked :P

As for the saved games It just cause I changed the route directory name its moaning its a difftent mod and that the old one dos'nt exist :P But will try ignoring the error warning and load it.

crazyewok
Oct 17, 2012, 04:20 PM
lol Ok forget what I said Its back ! lol I Shut the game down to restart it to see if it loads up again and its back to black tiles, even after shutting the pc down and doing the netfix and delete catch :cry:

Iv been at this seven hours so Im going to bed to rest my head before it explodes :crazyeye: If you come up with some ideas let me know I will try em for round two tomorrow.

strategyonly
Oct 17, 2012, 04:29 PM
lol Ok forget what I said Its back ! lol I Shut the game down to restart it to see if it loads up again and its back to black tiles, even after shutting the pc down and doing the net 4 and delete catch :cry: (4 times?)

Iv been at this seven hours so Im going to bed to rest my head before it explodes :crazyeye: If you come up with some ideas let me know I will try em for round two tomorrow.

OK, but once you get it working correctly, dont shut off your PC.

Thunderbrd
Oct 17, 2012, 04:30 PM
It just occurred to me that perhaps the mapscript itself might be somewhat responsible. Have you tried varying your mapscript choices to see if any work better than others?

strategyonly
Oct 17, 2012, 04:32 PM
It just occurred to me that perhaps the mapscript itself might be somewhat responsible. Have you tried varying your mapscript choices to see if any work better than others?

What i noticed if the Inti Graphics does NOT show-up while loading it wont work correctly in mapscripts.:crazyeye: (Sometimes)

crazyewok
Oct 17, 2012, 05:12 PM
OK, but once you get it working correctly, dont shut off your PC.

Sorry my barin is so fried I must of pressed the 4 by accident. As for not turning it off...well at some point my laptop has to turn off :(

Am I the only one still haveing this problem?

Trekkieciv
Oct 18, 2012, 12:42 AM
Nope I still can only get it to work after many restarts and even then only like 25 percent of the time if that gonna try the SVN but I am not hopeful.

strategyonly
Oct 18, 2012, 01:23 AM
Nope I still can only get it to work after many restarts and even then only like 25 percent of the time if that gonna try the SVN but I am not hopeful.

Did you try all the suggestions on the PRIOR pages, about Net 4 etc??

crazyewok
Oct 18, 2012, 05:44 AM
Im gunna try and complete restall of the game.

dusckr87
Oct 18, 2012, 06:29 AM
OK, but once you get it working correctly, dont shut off your PC.

That's not practical for some people (me included), and frankly if that is the only way to get it to work then I'll pass and stay with the old version. In any event, I can't get it to work one time to even do that (though I will try the new SVN and see what happens).

EDIT---as far as mapscripts go, all of them are the same (and all sizes, duel to huge). As said, I have tried literally everything except reinstalling the OS (I did reinstall BTS). And the "int graphics" part comes up just fine as well, everytime.
It is the version that is screwy (for me), not the mod itself, as I can run v26 (3564) just fine every time with no prep work at all. I even had both installed, switched from one to another from within the game by loading saves (and saves from other mods), and newer versions vomit each time while v26 doesn't.

crazyewok
Oct 18, 2012, 06:39 AM
dusckr87 and Trekkieciv what your PC/Laptop setups?

Reason being there might be something in comomon with us?

And to the developers. What sort of things outside the MOD on our PC/Laptops could affect the game? If we can get the information from all the people with this problem we may be able to get a link.

crazyewok
Oct 18, 2012, 07:25 AM
Ok quick update. I have reinstalled the game and the mod with the lastest SVN versions (as of 1:30 pm GMT) and its working.......turned it off and restarted the game 4 times and its working fine........

dusckr87
Oct 30, 2012, 07:31 AM
OK, I'm pretty sure now that it is mapscript tools that are not loading correctly on my games, as I compared SVN3564 and SVN4151 pythondbg.log, and the big thing that stuck out was the MST in the latter but not the former. SVN3564 works fine every time, while anything later than that has black tiles every time.

AIAndy
Oct 30, 2012, 09:04 AM
OK, I'm pretty sure now that it is mapscript tools that are not loading correctly on my games, as I compared SVN3564 and SVN4151 pythondbg.log, and the big thing that stuck out was the MST in the latter but not the former. SVN3564 works fine every time, while anything later than that has black tiles every time.
The weird thing in that old debug seems to be that many of the map scripts are not loaded, including the one that loads MST.

dusckr87
Oct 31, 2012, 04:32 AM
The weird thing in that old debug seems to be that many of the map scripts are not loaded, including the one that loads MST.

Actually I did something really stupid. The reason why the old one doesn't have the scripts loaded is due to that it is from a save game, not a new game. The new game has far less discrepancies in the debug files between SVN versions, but now the big ones seem to be BUG options, which is strange as I copied the user settings from the old to the new.

I also looked in the xml files to see if there were references to "c:\program files" just on the off chance that the mod has to be in that folder (my civ4\bts game isn't even on the c: drive, let alone program files), but it seems that all references are minor and are present in SVN3564 as well anyway.

kiwitt
Nov 06, 2012, 04:53 PM
This is a weird one.

It was fine for the first day and then failed on the next day. No changes to my PC. Even new small maps fail.

So after getting enthusiastic about it, thinking it'd be fun making a 2012 or even a 1940 earth map. I am going to have to dump this mod again.

JosEPh_II
Nov 06, 2012, 06:02 PM
@kiwitt

There have only been a handful of players with this black tile problem.

So before you bale on the mod what type and make of Video card do you have?

Because it seems to be a rare Graphical issue.

JosEPh

kiwitt
Nov 06, 2012, 06:06 PM
Intel Core-i7-920, 6GB of RAM, ATI HD 4870 512 MB

WimpyTheWarrior
Nov 07, 2012, 01:00 AM
Intel Core-i7-920, 6GB of RAM, ATI HD 4870 512 MB

I have an ATI Radeon 5800 and for me the black tile problem went away when I updated my .NET to 4.0. SO did that and also had to update the 4.0 with a MS patch. There are earlier posts in this thread with links and instructions. I play on Medium graphics.

But as others have advised, the BT problem for C2C is ABSOLUTE voodoo and what works for one may not work for someone else. Some folks may be afraid to post suggestions out of fear of jinxing themselves. Good luck with your current problem!

kiwitt
Nov 07, 2012, 02:12 AM
I have pretty much exhausted all my options on this issue (and I know a little bit more than most about computers - 30-year IT veteran).

1) New drivers
2) Clearing caches (even tried turning off Windows Caches - Superfetch)
3) New .Net 4 and .Net 4 SP1 and not even .Net 4.5

It is so annoying. I really really wanted to play this :( and maybe even help develop it scenarios for it.

Desolator
Nov 07, 2012, 02:34 AM
I have pretty much exhausted all my options on this issue (and I know a little bit more than most about computers - 30-year IT veteran).

1) New drivers
2) Clearing caches (even tried turning off Windows Caches - Superfetch)
3) New .Net 4 and .Net 4 SP1 and not even .Net 4.5

It is so annoying. I really really wanted to play this :( and maybe even help develop it scenarios for it.
Have you tried unpacking some of the fpks? In the past it solved my BT issues at the cost of very slow initialization. (Start up time was 10 or more minutes but no BT.)

kiwitt
Nov 07, 2012, 03:01 AM
Have you tried unpacking some of the fpks? In the past it solved my BT issues at the cost of very slow initialization. (Start up time was 10 or more minutes but no BT.)

OK ... I'll give that a go.

Worked !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

strategyonly
Nov 07, 2012, 05:13 AM
OK ... I'll give that a go.

Worked !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Now that you got it working can you do me a favor then, Start out with the NORMAL C2C, and see if you get the BT.

If so, un-pack each FPK separate, BUT only one at a time, ie C2C and leave the others in the FPK and start up and see if the BT is there, etc etc, that way I can nail it down to which FPK is causing the problem. THX if you do it.:)

dusckr87
Nov 07, 2012, 06:16 AM
What program did you use to unpack the fpk files?

Specifically, since I have Vista 64, what version? Since PAKBuild 2.14 doesn't even recognize them as usable files.

nevermind, figured it out. Now to test on SVN4192.
It worked. It was the c2c.fpk (for me anyway), as that was the only one I unpacked. It was done by staring a save game from 3564 and no other prep work (I even kept the BTS cache).

strategyonly
Nov 07, 2012, 08:56 AM
What program did you use to unpack the fpk files?

Specifically, since I have Vista 64, what version? Since PAKBuild 2.14 doesn't even recognize them as usable files.

nevermind, figured it out. Now to test on SVN4192.
It worked. It was the c2c.fpk (for me anyway), as that was the only one I unpacked. It was done by staring a save game from 3564 and no other prep work (I even kept the BTS cache).

OK now do the opposite then, keep C2C in FPK and the others in the regular files, and if you dont mind 1 X 1.:mischief:

JosEPh_II
Nov 07, 2012, 10:24 AM
Intel Core-i7-920, 6GB of RAM, ATI HD 4870 512 MB

I had a HD 4650 w/512Mb. But after v22 of the Mod updated toa MSI R6450 w/2GB DDR3 ram for ~$60 USD and have not had a single problem with graphics so far.

But it would seen Desolator has found the problem, great!

And Thanks for helping and not baling on the Mod.

JosEPh :)

kiwitt
Nov 07, 2012, 10:31 AM
Now that you got it working can you do me a favor then, Start out with the NORMAL C2C, and see if you get the BT.

If so, un-pack each FPK separate, BUT only one at a time, ie C2C and leave the others in the FPK and start up and see if the BT is there, etc etc, that way I can nail it down to which FPK is causing the problem. THX if you do it.:)OK. I was thinking the same thing.

EDIT: Report 1 by 1

C2C.FPK only - Black Tiles :(
DancingH_0.FPK only - Black Tiles :(
Hydro.FPK - 1st test - No Black Tiles !!! :) - 2nd Test - Black Tiles :(
Structures.FPK - Black Tiles :(
Terrain.FPK - 1st test - No Black Tiles !!! :) - 2nd Test - No Black Tiles !!! :)
Units.FPK - Black Tiles :(

Hope this helps - I lost 2 hours of "gaming time" ;)

I'll try to open each file manually in the terrain.fpk see if I can isolate further.

dusckr87
Nov 07, 2012, 04:09 PM
C2C.FPK only - Black Tiles :(
...
Terrain.FPK - 1st test - No Black Tiles !!! :) - 2nd Test - No Black Tiles !!!

Now see, it isn't the same for everyone. In my case, it was c2c that was the problem (though I was tempted to try terrain first as that would have been the logical one, I would think).

EDIT---I'm not going to bother and try each one at a time myself, as I don't really have time in the next few days (and it involves exporting the SVN several times (which takes about 15 minutes each time, plus another 5 to copy to a new location, plus another 5-10 to load the mod) to get the original files, plus you did it already).

I'm going to be honest here and I still think something else is "wrong", as the fpk files didn't change at all between SVN3564 and when I started having problems. This is a "cure", but not a "preventitive".

EDIT #2---each revision does get worse, however. SVN4192 just needed c2c.fpk unpacked. SVN4222 didn't work with both c2c and terrain unpacked, so I simply did them all to save time. Curiously, when copying back into the proper folders there were duplicates (already there, not duplicates in the fpk). This may be one of the problems.

Dancing Hoskuld
Nov 10, 2012, 02:01 PM
EDIT #2---each revision does get worse, however. SVN4192 just needed c2c.fpk unpacked. SVN4222 didn't work with both c2c and terrain unpacked, so I simply did them all to save time. Curiously, when copying back into the proper folders there were duplicates (already there, not duplicates in the fpk). This may be one of the problems.

@StrategyOnly Given the suggestion of duplicates existing do you reckon we should redo our FPK's? I'll see if I can go through and find where the duplicates are happening anyway just as a start.

CiverDan
Nov 10, 2012, 02:19 PM
I am now getting black tiles also with V27 and later SVN updates. Never had a problem in the past, even on Gigantic maps. I have Windows 7 w/AMD Athlon II x4 635 4 GB RAM and ATI Radeon HD 4200

strategyonly
Nov 10, 2012, 03:25 PM
@StrategyOnly Given the suggestion of duplicates existing do you reckon we should redo our FPK's? I'll see if I can go through and find where the duplicates are happening anyway just as a start.

Sorry )it might be the meds, but i dont understand what he or you are saying sorry:blush:.

Dancing Hoskuld
Nov 10, 2012, 03:36 PM
Sorry )it might be the meds, but i dont understand what he or you are saying sorry:blush:.

No problem. Since you do the main FPKs any duplicates that exist will be in Hydro's or my FPKs. I am checking mine now. Just the units to check. I have found a few button duplicates most of which I can just delete from my FPK. One on mine is "better" than the one on yours so I will move it from mine to core. The only other so far is that there are two unit buttons called manta.dds one for the fish and one for a ship. I'll change mine and the fish unit art defines. Now to check for duplicates in the units folder. ;)

strategyonly
Nov 10, 2012, 04:01 PM
No problem. Since you do the main FPKs any duplicates that exist will be in Hydro's or my FPKs. I am checking mine now. Just the units to check. I have found a few button duplicates most of which I can just delete from my FPK. One on mine is "better" than the one on yours so I will move it from mine to core. The only other so far is that there are two unit buttons called manta.dds one for the fish and one for a ship. I'll change mine and the fish unit art defines. Now to check for duplicates in the units folder. ;)

OK i get it, thats the kind of problem we just had on the Adventurer we had it listed twice in the TXT area and it was causing problems:blush:, so i just re-named my stuff.