View Full Version : New Patch ver 1.0.1.383 is Out


leif erikson
Aug 11, 2011, 12:35 PM
The August patch has arrived. I have no info on its compatibility with the games that are currently running. May want to turn off auto-updates until you have finished your game. Sorry, I couldn't warn you as I didn't know it was coming out... :crazyeye:

Patch info follows:

Hey guys,

I'm very happy to bring you the latest version of the patch notes for our upcoming patch to Civilization V.

I'm calling this the "August" patch out of convenience, but until I actually have an ETA for you, please don't assume anything

Without further ado:


[UI]
Prevent creating duplicate great people by lagging the free great person UI.
Yield modifiers of buildings from policies are now shown in the tooltip of that building in the choose production UI.
Production tooltip in City View now displays the production penalty (usually -10%) for when the player has too many units than they can support.
The checkboxes for the mini-map panel now correctly reflect the state of the options (even if these options were toggled while the panel was hidden).
Unhappiness is now broken down between regular population and population from puppet cities.

[GAMEPLAY]
Slightly reduce the bias to sneak attack.
"City must not be in Plains" requirement for Stone Works now functions properly.
Killing Barbarians inside a City State's borders with a ranged unit now correctly rewards the player with influence.

[TACTICAL AI]
Found and corrected a likely cause of having the AI send Great Generals out unescorted to "defend" tiles.
AI will avoid using land units for an operation if they are currently on a different continent than the muster point.
If attacking over land, add extra emphasis to nearby targets (reduce the chance that the AI will bypass closest cities).

[MULTIPLAYER]
Multiple out of sync causes found and fixed.
Add an Invite button on the Staging Room screen for the host.
Add a network message when force-quitting the game. Should eliminate the tedious wait for a network timeout when a player quits like this.
Host can now change the game set-up options in the lobby (except DLC) after a group has been gathered.
Player can now manually save a game while in multiplayer.
Player can now “un-end” their turn in multiplayer. This includes performing any new actions, like giving a unit a new order, opening a city screen, or clicking on the "Please Wait" button after previously ending their turn.
Ping times now displayed in the Player List UI (click the player list to expand, exposing the ping times, and then click again to hide them).
Hot-Seat: City State screens now update properly when switching players.

[BALANCE]
Pyramids now grant 2 free workers when built instead of 1.
Brandenburg Gate now gives 15 XP to units built in the city in addition to the Great General.
Taj Mahal now gives 4 Happiness in addition to a Golden Age.
Seaport now gives an additional gold on sea resources and increases naval unit production by 15%.
Harbor no longer increases naval production by 15%.
Aristocracy now gives 1 happiness per 10 citizens in a city in addition to 15% production towards wonders.
Landed Elite now gives 2 food and 10% growth in the capital (stacks with Tradition Finisher).
Trade Unions now reduce road/railroad maintenance by 33% (up from 20%) and adds 1 gold to Harbors and Seaports.
Balance tweaks to New World scenario.

[MODDING]
Installed Mods panel (in Mod Browser) will now display which mods have updates available online w/ a link to view that entry.

[BUGS]
Multiple minor bug fixes.

Half Nelson
Aug 11, 2011, 04:58 PM
Patch already uploaded in my case (didn't expect it so soon). My game (TSG17) still seems to run OK but I note the changes to harbours, SP etc. These haven't affected me so far (touch wood!) but I might try out a new seaport if the opportunity arises!

leif erikson
Aug 11, 2011, 10:33 PM
:yup: It took me by surprise too? Sorry.

I try to stay up on it, but missed this one completely. :blush:

Ribannah
Aug 13, 2011, 03:27 AM
And here I thought the Pyramids were already a must-have... :p

thio
Aug 13, 2011, 08:19 AM
Actually i don't need that many workers at that point usually oO

Peets
Aug 13, 2011, 09:46 AM
I finished a game and now my high score is broken :(

thio
Aug 13, 2011, 11:08 AM
Patch is bugged for me, happens quite often that i can't end a turn with a "please wait" sign in the lower right. Happens in new games also.

leif erikson
Aug 13, 2011, 12:21 PM
Patch is bugged for me, happens quite often that i can't end a turn with a "please wait" sign in the lower right. Happens in new games also.
It is not just you, happened to me as well last night. :hmm:

It seems to happen when I hit next turn but not all of my units have completed their movement or there is an action that needs to be completed, like choosing a policy? It eventually comes back though, at least for me.

killerloop
Aug 13, 2011, 01:08 PM
I have the same, it also says in the left corner something like: waiting for a human player to finish it's turn..... I'm noticing this since the patch.

The game comes back, but is slower now. Not Good!