View Full Version : LK40 - Monarch Challenge, Managers Cage


LKendter
Feb 05, 2003, 05:32 PM
Monarch, Standard Size, Random Land Mass, Climate, Temperature, Age, *NO* Barbs
NOT culturally linked, no re-spawn.
Random civ generated is England

The rules: (based on an idea by T-Hawk)
Each round will start on Wednesday.
Each round will be due on the following Tuesday, 12 PM, USA - Eastern Time.
I will review the results Wednesday / Thursday.
The best turn will become the basis for the next round.
If I get less then 2 players on a Tuesday, the game will end.

I am the ONLY person who is to post in this thread.

Each player is to post there 10 turns under the thread - LK40 - Monarch Challenge, Batters Cage
The best turn will become the start for the next 10 rounds.

Here is the beginning of the game.
http://www.civfanatics.net/uploads3/LK40-4000BC.zip


http://www.civfanatics.net/uploads3/LAK-258.jpg


To limit early game contamination
No dot maps, or pictures on the games for the first few rounds.


The first *20* rounds are due Tuesday, Feb 11 - 12:00 pm EST. Play until 3000BC.

LKendter
Feb 12, 2003, 11:01 PM
PREVIOUS RESULTS:
(Winner, runner up)
3000 BC - Lt. Killer M., Borealis


STATE OF THE CONTEST:
4 people are a bit light for the first round.
Step right up people - no long-term commitment!


THE WINNER:
Lt. Killer M.
Reason: The quick Germany blitz probably insures an ancient war, but the score blows everyone else out of the water.
+2 = Total number of new contacts
+5 = New technology gained.
+3 = London at size 3, with Granary in 4.
-1 = The German worker is building a road on a forest outside of our city radius?
+9 = Total


RUNNER UP:
Borealis
Reason: Tiebreaker - with number of contacts can trade for **4** techs this round. Would have won the round if the tech trading were done.
+3 = Total number of new contacts
+0 = New technology gained.
+3 = London at size 3, with Granary in 10.
+1 = A second worker was already created.
+7 = Total

OTHER PLAYERS:


The Black Cursor
Reason:
+1 = Total number of new contacts
+1 = New technology gained.
+5 = London at size 5, with Granary in 6.
+7 = Total

HOTROD0823
Reason: Worse score, I have no idea why London is so small.
+0 = Total number of new contracts.
+1 = New technology gained.
+2 = London at size 2 and no granary started.
+3 = Total



http://www.civfanatics.net/uploads3/LK40-WINNER-3000BC.zip


Turns are due by Tuesday, Feb 18 - midnight (gmt -5)
I will terminate the game if I don't get at least 3 people.
Play until 2150 BC - It is early enough to do another 20 turn round.

LKendter
Feb 12, 2003, 11:03 PM
Lt. Killer M.
(1) Nice! worker to bonus grass across river, scout up and left. Decision: found city where it is as it is perfectly situated from the cost. moving to the coast is too far along the river, leaving river is a
Research to 100% as there are no huts, Burial selected to get Temple for possible Wonder-City available soon, also some quick culture is very helpfull. Asdie from that will a Granary and a Temple give London the ability to produce settlers every few turns.
Warrior ordered as for exploration 1 Scout will do right now. A second one can then come later to get contacs.


(2) road started (tax bonus is more important to me than the few shields I lose). Scout frind snowed-in forest in the north, will go east along the Tundra-Grass border.

(3) nice bonus grass there! The first forest/tundra on the norhtern river shore will make a good city site with atm visible 2 river-bonus-grass and two more bonus-grass. Also, no Aqueduct here --> good city for settler/military/let-grow-mix.

(4) Scout on mountain in the east sees 2nd river with good land around it.

(5) worker starts mining the roaded tile.

(6) mountains with Gems in the east, good lands. I bet there's a civ behind the mountains that is closer to the Gems than I. Warrior completed, marshes east to possibly worker-grab or even settler-grab them. Another to protect London.

(7) Indeed, blue border sighted. Germany? If so, no settler-grab as they will have Spears by now.

(8) Bizzy gives me Warrior Code and 10 for Alphabet - bad for him as I now can build Archers. This means I will grab a worker if I can, then wait until he marshes up then sue for peace. He'd also give BW but I prefer the offensive.

(9) checking out German territory.

(10) 2 cows near Berlin but both just out of range. If I keep the pressure on Bizzy I can maybe slow him down before he becomes a problem - after all there will be iron in hte hills close to him (there always is in my experience, while the humans next iron is far out). Left alone Bizzy will be a bad neighbour to have.

(11) Warrior and growth in London. Warrior stays, Granary ordered (may after all still be changed later). Auto-selectin chooses Wheat. I am not convinced this is smart atm. There will be war so I rather select the other bonus-grass, worker roads there. Game in view downstream, very nice.

Lee: should I leave this out?
Looks like OCS around here. Shifting eastwise will put a city on the forest 3 east 1 south from london for minimum overlap - good site. Next southwest from that would then also be on a river - even better.


German Archer in sight, luckily he's not coming west atm.

(12) Germany has excellent lands
CB found, Writing at minimum as max costs 5GPT to shorten research to 36 turns - not worth it. Do not trade as haing a tech for the peacetalks is a good idea.

(13) closing on Germany with the warrior. meet Abe, give Alphabet and Warrior Code for Masonry.

(14) take German worker, move him away west (my luck he was on the western side of the city).

(15) worker on the run, warrior retreats to mountain. Scout south as east coast is found.

(16) German Archer attacks across river into mountain and dies doing no damage, Warrior promotes Decision time: move in and pillage or stay as threat? Decide to pillage, maybe the Archer from before is far enough away. Incencs found in the far west

(17) US border found - expanded --> will be Washington. Pillage mined tile.

(18) Archer attacks .eek: but reg vs. vet makes him lose on the warriors laast HP

(19) Abe offers straight Bronze for CB - deal. Germany offers the Wheel for peace - Dela! The worker grab has worked! Horses in 1st ring

(20) explore a bit more, captured worker starts raod on forest next to planned spot for city No 2, will then road to bonus-grass across river, then on to london. other worker goes to the wheat to road. Wounded warrior retreats, will then heal on mountain.




Summary: a simply worker grab with extra risk (that paid off) got me the wheel and a worker for free. Slight (if at all?) rep hit for the sneak attack.


http://www.civfanatics.net/uploads3/KILLER-3000BC.zip

LKendter
Feb 13, 2003, 04:48 PM
Corrected score:
I missed the fact that the granary was already COMPLETE!

HOTROD0823
Reason:
+0 = Total number of new contracts.
+1 = New technology gained.
+2 = London at size 2.
+1 = Granary is COMPLETED!
+4 = Total

==============================

If you find anything I missed on a turn, please report it and I will correct rankings.

LKendter
Feb 14, 2003, 10:30 AM
Lee, this is 20 turns, do you REALLY want us to play to 2150BC? It is now 2310 BC!!!

Error in my post - please PLAY TO 2310 BC!

LKendter
Feb 15, 2003, 12:46 PM
Killer is wrong - I check the date calculater - play to 2150BC

http://www.civfanatics.net/uploads3/LAK-265.jpg

LKendter
Feb 20, 2003, 07:37 PM
PREVIOUS RESULTS:
(Winner, runner up)
3000 BC - Lt. Killer M., Borealis
2150 BC - Lt. Killer M., Hotrod0823


STATE OF THE CONTEST:
3 people is to light for this early.
Step right up people - no long-term commitment!

Technology was stagnant this round for everyone. All players are at writing due in 12.
All players managed to get one free worker. The weird thing is Hotrod nationality of the new one is different from the other 2. There was not much different to judge the players on this round.


THE WINNER:
Lt. Killer M.
Reason: Best score of the team. Killer has been having the most effective search patterns and gaining of contact.
+2 = Gained 2 new contacts
+2 = Number of new cities. The placement of York does a good job of getting value from worthless Tundra.
+4 = Total


RUNNER UP:
HOTROD0823
Reason: 2nd best score.
Note: Hotrod has the best military, but it was forced by German actions. I won't judge military this round.
+1 = Gained 1 new contact
+1 = Number of new cities
+1 = Bonus for the best spare cash total by a large margin.
+3 = Total


OTHER PLAYERS:
The Black Cursor
Reason: Lowest score
Note: At size-5, London gets an Entertainer and luxuries are decreased to 0%.
This should never be this early in the game in a highly productive city. The growth penalty because of this will pretty much insure a lost round.
+0 = No new contacts were gained
+2 = Number of new cities.
+2 = Total

http://www.civfanatics.net/uploads3/LK40-WINNER-2150BC.zip


Turns are due by Tuesday, Feb 25 - midnight (gmt -5)
I will terminate the game if I don't get at least 3 people.
Play until 1500 BC - This will be the final round of 20.

LKendter
Feb 20, 2003, 07:39 PM
Lt. Killer M.
(1) nothing
(2)
(3) mm back to wheat, granary next turn either way.
(4) Granary, settler ordered. in 6 and growth in 5 or in 5 and growth in 15 - I decide to leave worker in wheat to get the next settler faster.
(5) mine or irrigate the wheat....I irrigate to insure fast growth for London, this will have to be changed later. For a while this will enable running at 1 scientist w/o lux tax, then 1 entertainer.
(6) the Wheel and 60 Gold get me a worker from Abe. He roads towards next city site.
(7)
(8)
(9)
(10) London grows,. lux to 10%, mm for growth as settler done next anyway.
(11) settler built, another ordered, growth in 2. Meet Carthage, no techs to get there, only 10 Gold.
(12)
(13)
(14)
(15)
(16) warrior and settler meet on forest 5 tiles up-right from london, order more mines around London.
(17) York founded.
(18) lux to 10 again.
(19) settler done, another. lux back down. heads for the forest nex to horse (i.e. horse in 1st 9 tiles, OCP distance). Cover can be provided from York (warrior due in 3 for that purpose)
(20) nothing
(extra) see pink borders
(extra 1) York builds warrior who goes towards the planned new city site.
(extra 3) nottingham founded. meet the Arabs - they want two techs for Mysticism while Abe wants 80 Gold, bartered down only 68. I decide to wait as noone is a real extortion danger now and there will not be a tech for us soon that could then get demanded in exchange. Lux to 10 as London has grown, settler next turn