View Full Version : Help developing a game


Abaddon
Aug 24, 2011, 12:34 AM
Hello there, I am developing/launching a game that will combine the mechanics of NotW with NESing.

Anyone interested in helping me sort any kinks out?

Ab-HEX-NotW-NES-Thing!
Has been revived in 2011

Palm Boulevard Sands

Once a 1950's boom town on the industrial east coast, by 1996 it finds itself falling into serious decline. Virtually forgotten until now by the government, various factions jostle daily in attempts to fill the power vacuum. The day by day struggles for the local populace are irrelevant to these power-hungry individuals. Church ministers pay gangs to rough up communities who have low attendances to mass, Politicians bribe one another, the Police are corrupt, Gang-bangers and pimps flout their wares openly on street corners.

Yes, Palm Boulevard Sands is not what it used to be, and this was before the Zombie Monsters. Oh, I didn't mention them? Well it seems one of the vaccines administered in our hospitals to young mums has gone disastrously wrong. The Mothers, now mutated, along with their "spawn", hideously deformed, shunning the light and craving braaaaaiiinz. During the day they hide in the sewers, at night, they come out to hunt.

Upon discovering this, the government reacted. The city was placed in a lockdown with the only exits blockaded. There had been one attempt to nuke the monsters, alas in some comic-book-esc twist, that merely created mutants who were unafraid of the darkness.

There have been whisperings that someone is controlling the Zombie Monsters, vicious accusations bound back and forth. The army is limited in what it can do, especially with such and unclear picture. A single daily strike is possible and information may be gathered from this strike. Too chicken to pull the trigger himself, the President has asked for the various leaders to decide where to strike. Each day, until it is discovered who controls the zombies are destroyed, a specified area will be razed and sterilised.

----------------------------------------

Economy:
Rather than money or credits or other such nonsense your faction’s income will be determined by its influence in the city. The more influence you have the more you can recruit to your side and launch operations. Every hex you control is worth 1 influence except for special territories listed later.

Forces:
There is no military per se, however you will be able to buy subordinates with your influence and arm them if you’d like (if you’re humans). Normal movement is 3 hexes per turn.
10 influence nets you:

Humans:
20 Citizens (all): A: 1, D: 2, HP: 1.
10 Thugs (gangs), A: 2, D: 1, HP: 1
10 Police Officers (Police), A: 2, D: 2, HP: 1
10 Soldiers (Army), A: 2 D: 3 HP: 1
10 Mercenaries (Corporate), A: 3, D: 2, HP: 1

-Arms:
20 Pistols: +1 A&D
10 Shotguns: +1 A, + 2D
10 Submachine Guns: +2A, +1D
10 Assault Rifles (2 influence): +2A, +2D
10 Vests: +1 HP

-Vehicles:
10 Bikes: Increases movement per turn 1 hex for 10 people.
2 Trucks (2 influence): Increases movement per turn 2 hexes for 10 people.
2 Humvee (Army, 3 influence): Increases movement per turn 2 hexes for 10 people (increases HP by 1)

Note: humans get -1A and D at night unless their territory includes a power station.

Non-Humans
20 Zombies: A:1, D: 1, HP: 2
10 Fast Zombies: A: 2, D: 1, HP: 2 (moves an extra hex per turn)
10 Lumberers: A: 1, D: 2, HP: 2 (moves one less hex per turn)
10 Mutants (Mutants): A: 2, D: 2, HP: 2

In addition it costs 40 influence to create a new “force” which is represent with a number on the map. You may have up to 9 of these for obvious reasons.After that I suppose we could go into lettered forces! You will need enough vehicles in a force to cover all people in order for the force to move at that increases rate.

Force Moods
Each turn you can set the "mood" for a force either as "Engage" or "Avoid." This will determine how battles are set up if two forces meet on the same movement point. If both are engaging, battle will ensue, if one is engaged, and another avoid the avoiding will be treated as a defender. If both are avoid, they will slip past each other, with a coin toss to decide who gains control of the Hex

Battles:
Battles are based on a 6-sided die. If you have 10 citizens they will require a roll of 1 to land a hit on attack and 2 on defense. Arm them with shotguns and now its 2 or below on attack and 4 or below on defence. When you land a hit you remove 1 HP from an opposing unit of 10 whatevers. A sample battle may be as such:

Round 1:
10 Police Officers armed with Shotguns (defense) vs 20 Zombies (attack)
-Humans roll a 3, hit.
-Zombies roll a 5 and 4, no hits.
-Zombie unit 1 loses 1HP

Round 2:
-Humans roll 2, hit.
-Zombies roll a 3 and 2, no hits.
-Zombie unit 1 loses 1HP and is eliminated.

Round 3:
-Humans roll 1, hit.
-Zombies roll a 1.
-Zombie unit 2 loses 1 HP, Human unit 1 has his brains eaten.

Zombies win the battle with 1 unit at half health left. Please note the above order of defender and attacker doesn’t matter, its possible for both forces to wipe each other out.



Base: +2 additional influence,
Police: +1 additional influence
Hospital: +1 additional influence.
Metro: Hexes with Metros can be considered adjacent
Government: +2 additional influence
Church: +1 additional influence
Dock: Allows travel between islands.
Power Station: +1 additional influence, linked hexes aren’t affected by night
Towerblock: +1 additional influence
Supermarket: +2 additional influence
Biohazard: Cannot be entered.


Each faction will have small goals, and game winning goals. Small goals will change as they are achieved, gaining a small influence boost each time. If a faction managed to complete its GWG, they have won the game. SG's will be visible, GWG's will be secretly pm'd. Its up to you who you share your information with. Those playing as the same faction are expected to work together to achieve their united goal and influence can be shared.

Several (I will not say how many) will secretly be picked to control the Zombies.

The game will run like this:

Phase1 (NES-lite) Daytime. You get to move your faction around. You expand, gaining influence (influence buys more power/units etc)

Phase 2(NotW-lite) It is Night, the Zombies are out, moving and destroying, controlled by a secret hand(s).

Phase 3 (NotW-lite) Daytime. This is the same as phase 1 except now you have to decide who to scapegoat and get the Army to attack. You have to vote who you think is controlling Zombies. They will be fire-bombed (5 Hex destroyed). It will be revealed if they indeed controlled the zombies.

This NES combines Warman17 (http://forums.civfanatics.com/member.php?u=21082)'s HexNES1: City of the Dead (http://forums.civfanatics.com/showthread.php?t=317497) with Forum Game (http://forums.civfanatics.com/forumdisplay.php?f=154)'s Night of the Werewolf (http://forums.civfanatics.com/showthread.php?t=269486).

civplayah
Aug 24, 2011, 07:10 AM
More details, please?

Abaddon
Aug 24, 2011, 12:36 PM
Survivors
Goal: Take control of some landmark as a base of operations.
Win: Will be pm'd
Background: This band of humans has decided to band together in the face of impending doom.

Police
Goal: Subdue an enemy force in the name of the Law.
Win: Will be pm'd
Background: Maintainers of law and order before the outbreak.

Corporate
Goal: Take control of a building
Win: Will be pm'd
Background: A wealthy organization owning businesses ranging from electricity to stock brokerage to bioengineering.

National Guard
Goal: Make contact with infected.
Win: Will be pm'd
Background: Heavily armed men brought in by higher authorities to contain the situation.

Mayor
Goal: Link the two Government buildings
Win: Will be pm'd
Background: Politician hoping to use the power of his office for good or ill during this crisis.

Church
Goal: Create a connection between 2 congregations.
Win: Will be pm'd
Background: Religious figures who wield a mighty sway over their flock.

Street Gang
Goal: Defeat the Police in battle
Win: Will be pm'd
Background: Powerful street gang located in western Marina City.

Zombie Horde
Goal: Braaaaiiinnns [take control of 15 hexes]
Win: Will be pm'd
Background: Braaaaiiinnns

Mutants
Goal: Gain complete control of the small island.
Win: Will be pm'd
Background: Zombies somehow mutated to a more powerful form. Has shown potential for antagonistic behavior towards normal zombies.

http://img27.imageshack.us/img27/7750/hexmap1y.png
http://img27.imageshack.us/img27/1038/mappb.png
http://img27.imageshack.us/img27/6139/guidep.png

- First of all, don't let a bomb reveal whether someone controls zombies. Voting on the bombs is a really good idea, but let them have only the bombing effect.
- To reveal if someone controls the zombies, you must capture their headquarters. Obviously that means adding explicit HQs to the map. That will tell you if they controlled the zombies, and you can do what you want with that info (or fabricate something).
- Only if a faction is killed completely will it become public knowledge whether they controlled the zombies or not.

"Innocents" win if the zombie-controlling faction(s) are eliminated. "Zombies" win if the zombie-controlling factions fulfil their evil goal (which could be as simple as controlling half the map, which would let them overrun the innocents easily after that). Each faction has a separate goal, and like in NotW the real winners are those that are both on the victorious side and complete their goal.

Each turn you claim 3 more hexes that are adjacent to you, as well as any your units move though.

Abaddon
Aug 25, 2011, 12:24 AM
100 views, no comments? Perhaps I should copy/paste all the details here..

TheLastDays
Aug 25, 2011, 12:29 AM
Well I was one of the views but I have never played an NOTW game and don't even know what NES means so I guess I'll have to pass ;)

Optical
Aug 25, 2011, 04:44 AM
I'd play this. I haven't had a really detailed look over the rules yet, which is what I'd like to do, but from what my skimming picked up it looks like a great concept that should be really interesting to play. Nice work! :goodjob:

Abaddon
Aug 25, 2011, 10:35 AM
Well I was one of the views but I have never played an NOTW game and don't even know what NES means so I guess I'll have to pass ;)

Not open to trying something new? :p

Ceoladir
Aug 25, 2011, 02:31 PM
Oh, I subscribed when I saw the thread, I just never posted. :p

Abaddon
Aug 25, 2011, 03:43 PM
Player Slots!

1x Mayor (Orange)
-
4x Corperations (Yellow)
-merciary
-
-
-
4x Religous Leaders (Purple)
-
-
-
-
4x Police (Blue)
-
-
-
-
1x Army (Green)
- Seon
1x Mutant (Biohazard)
- Adrogans
4x Gang Members (Red or Brown)
-
-
-
-
4x Survivors (Pink)
-EnglishCrusader
-
-
-

Zack
Aug 25, 2011, 03:48 PM
100 views, no comments? Perhaps I should copy/paste all the details here..

Well, I briefly looked at it, but NESing isn't my thing.

bestrfcplayer
Aug 25, 2011, 04:50 PM
I was going to sign up, but I'm hosting my own mafia game right now, so sorry :(

Optical
Aug 25, 2011, 10:46 PM
I'll sign up as a survivor.

Jarrema
Aug 26, 2011, 12:05 AM
I will try it. i am not NES fan, but I will do my best

Abaddon
Aug 26, 2011, 10:30 AM
Jarrema, what group would you like to lead?

Yoshiegg737
Aug 26, 2011, 07:24 PM
I'll sign up as a survivor too

Takhisis
Aug 26, 2011, 08:47 PM
Will read later (subscription poast).

Jarrema
Aug 26, 2011, 10:55 PM
Jarrema, what group would you like to lead?

police

SouthernKing
Aug 27, 2011, 09:33 AM
Oh yeah I remember briefly looking over thiss thread in the NES forums. Hmmm...can I be national guard? If not I will be police.

classical_hero
Aug 27, 2011, 04:19 PM
Where will this be hosted?

Abaddon
Aug 28, 2011, 02:33 AM
Player Slots!

1x Mayor (Orange)
-
4x Corperations (Yellow)
-merciary
-
-
-
4x Religous Leaders (Purple)
-
-
-
-
4x Police (Blue)
-Jarrema
-SouthernKing
-
-
1x Army (Green)
- Seon
1x Mutant (Biohazard)
- Adrogans
4x Gang Members (Red or Brown)
-
-
-
-
4x Survivors (Pink)
-EnglishCrusader
-General Olaf
-Yoshiegg737
-

landlubber
Aug 28, 2011, 09:37 AM
I'll be a religious leader! In God I trust!

Boundless
Aug 28, 2011, 12:54 PM
You've missed me out on the player slots, I'm the mayor damn it!

Takhisis
Aug 28, 2011, 02:12 PM
RNG me something, Ab, I'll take whatever you decide to give me.

Abaddon
Aug 29, 2011, 02:24 AM
Thanks Tak.. you are the only gang leader currently!

classical_hero
Aug 29, 2011, 04:51 AM
This looks more like an NES than anything else.

Abaddon
Aug 29, 2011, 05:12 AM
Well, I did say on the first line of the opening post this is an attempt to combine NotW with NES.

Jarrema
Aug 29, 2011, 05:47 AM
Yes, but IMO it is like 75% NES and 25% NotW/Mafia

Abaddon
Aug 29, 2011, 06:44 AM
Well how can I make it more NotW'y and, does it have to be 50/50?

Takhisis
Aug 29, 2011, 03:37 PM
Yay I'm a scum in this game too! Am I allowed to cackle maniacally?

Abaddon
Aug 29, 2011, 03:46 PM
If that helps :p lol. Hopefully you will not be the only gang boss. It will be a lot more "fun" for you if there are rival gangs..

Takhisis
Aug 29, 2011, 03:48 PM
Mwaahahahahaa!! I'm allowed to cackle maniacally! Mwahahahahahaa!!

Jarrema
Aug 30, 2011, 12:39 AM
Well how can I make it more NotW'y and, does it have to be 50/50?

Of course it does not have to :)

And I think that if it is more NES than else, then you do not have to think about other games in play/queque

TheLastDays
Aug 30, 2011, 08:31 AM
I have a question: What's NES? ^^

Takhisis
Aug 30, 2011, 12:50 PM
Nintendo Excellent System.

Abaddon
Aug 30, 2011, 01:40 PM
I have a question: What's NES? ^^

You will find the forum on CFC for them here (http://forums.civfanatics.com/forumdisplay.php?f=69)

but essentially it is just another forum game. Originally it was kinda like a game of RISK with more roleplaying thrown in. But in this case, you lead a group of people in a zombie filled world. I'm sure this makes perfect sense.. :mischief:

Takhisis
Mar 01, 2012, 06:09 PM
Anyone willing to pick this up now that Ab's dead banned?

Jarrema
Mar 06, 2012, 07:11 AM
If someone do, I would like to play it.