View Full Version : Imperialism2


spycatcher34
Jul 18, 2001, 08:41 PM
Has anyone played Imperialsm2 yet?I love the first one but cant affored the second one yet.Anyone else who likes the first one can post here too.http://forums.civfanatics.com/ubb/wink.gif

GenghisK
Jul 19, 2001, 01:17 PM
Hem, just in case... I liked the first one. I played it months ago on my Mac till late (or early http://forums.civfanatics.com/ubb/smile.gif) in the morning. I usually go to bed at 4 am, and the day after I worked...

Anyway it's not a problem if you cannot afford Imp II. Well, uh how to say that. Internet is large and abandonw**** (ok i can't say this work entirely or it will be deleted http://forums.civfanatics.com/ubb/biggrin.gif) sites are numerous. Recently found both I and II on it. Don't ask me where. However, my email address is available http://forums.civfanatics.com/ubb/wink.gif

Duke of Marlbrough
Aug 07, 2001, 12:08 AM
I played 1 a bit, but I didn't really like the combat system it had.

I have looked at two and even bought it for a friend, but it seemd too similar to #1 to try and get back into.

spycatcher34
Aug 07, 2001, 03:23 PM
Why didnt u like the combat sytemhttp://forums.civfanatics.com/ubb/confused.gifActually being able to fight the battles was one of my favorite aspects of the game.Or was u just really sucked at ithttp://forums.civfanatics.com/ubb/wink.gif

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Somewhere between war and diplomacy is the realm of the spy

Duke of Marlbrough
Aug 08, 2001, 02:15 PM
Yeah, I sucked.... http://forums.civfanatics.com/ubb/wink.gif

It was too basic. Everybody lines up, light infantry draw the fire of the defending artillery, keep pushing forward, blah, blah, blah. It was always the same style. Once you figured out how to attack or defend, you had your pattern. Fighting with a pattern gets very old very quick.

spycatcher34
Aug 08, 2001, 02:48 PM
Well when your outnumbered three to one i thimk it's a different story oh and btw imperialism wasnt meant to be a war gamehttp://forums.civfanatics.com/ubb/wink.gif

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Somewhere between war and diplomacy is the realm of the spy

Duke of Marlbrough
Aug 08, 2001, 07:52 PM
I agree. It was not meant as a war game, which is a good thing, because then it would be really bad. http://forums.civfanatics.com/ubb/wink.gif

I played it for awhile and just plain founf it too repitious. You get the raw materials, you convert it to some goods, sell the goods, use the money to buy more raw materials, convert it to some goods, sell the goods..... over and over again.

The naval aspect of it was also pretty lame, IMHO.

It was good for a good month, but then it just faded....

Any other views on it Ace? (He played it a bit longer than I did.)

spycatcher34
Aug 09, 2001, 08:00 AM
Excuuuse me but the point of doing that is to acheive monopoly stat. plus when was the last time u were able to "influnce" a country to join your empire w/o war???

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Somewhere between war and diplomacy is the realm of the spy

Duke of Marlbrough
Aug 09, 2001, 12:50 PM
I know that was the point, that's why it was always done.

Once I got the system down, every game I played was one where a nation joined me without war. Because by then it was just a matter of money and goods.

I never said this was a bad game, if it was I wouldn't have played it to the point where it became repitious. It's just that in retrospect, when comparing it to other games I have played that held my interest longer, it wasn't all that great of a game also.

I guess to someone still playing the game it might be kind of a let down to have someone say they were not that thrilled with the game, sorry.

Hey spycather, do you think anybody else is even reading these? We are (in some ways) giving people a good overview on how to play the game and nobody else is even getting to know. <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>

On Edit: I told Ace we talking about Imperialism here and he said that he wouldn't be posting much at CFC. He said it was more fun to play Civ than to talk about it. What are the odds of that? http://forums.civfanatics.com/ubb/smile.gif

[This message has been edited by Duke of Marlbrough (edited August 09, 2001).]

spycatcher34
Aug 09, 2001, 01:37 PM
Im not let down just alittle confused as to how someone didnt like the game as much as i didhttp://forums.civfanatics.com/ubb/smile.gifI sure hope someonesle is reading this then maybe they will go get it themselves thats strange about ace when civ3 comes out ill still post here. So none of the other great powers gave you any trouble btw i dont play it that muchhttp://forums.civfanatics.com/ubb/wink.gif

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Somewhere between war and diplomacy is the realm of the spy

Duke of Marlbrough
Aug 09, 2001, 04:25 PM
Like I said, it has been a few years since I've played it. But no, I don't remember ever having any problems once I got use to the game.

Unfortunately Ace just registered and never got into posting much (I think he has 2). He actually showed me this site in the first place and I have even made some posts on stuff he was saying.

If I was asked about Imperialism when I was actually playing it, I'm sure I would have had kinder words for it. http://forums.civfanatics.com/ubb/biggrin.gif

spycatcher34
Aug 09, 2001, 05:56 PM
Serioulsly you dont have trobule w/ the ai?In my game all the other gps get allied with everybodyliteraly(myselfincluided)And then in the middle of the game if i dont declare war on another gp EVERYBODY breaks their allinces and attacks me!Kinda annoying

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Somewhere between war and diplomacy is the realm of the spy

Duke of Marlbrough
Aug 09, 2001, 06:05 PM
From what I remember, there was always somebody that would pester me, but there was always a way to cut them off at the knee caps.

I would either buy up their raw material supplies so they wouldn't have the goods to sell anymore, or capture the lands they were using to build materials, or bribe away his allies, or use the navy to stop his shipments (pirates made that more fun too). There was always some way to be the supreme power.

If I knew where the box for the game was I could pull out my notes for it and give you some specifics, but I haven't seen it since I moved two years ago.

spycatcher34
Aug 09, 2001, 06:27 PM
Hmmmm not that u mention it i dont have my box either anyway...did you play the sencarios?Must be my dumb luck that they all declare war on me but it always is during the first council of goveners i am in the lead b/c i have the best military but then some weirdo comes along and tries to kill me.
BTW dont look now but ace is here right nowhttp://forums.civfanatics.com/ubb/wink.gif

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Somewhere between war and diplomacy is the realm of the spy

[This message has been edited by spycatcher34 (edited August 09, 2001).]

Ace
Aug 09, 2001, 07:29 PM
It has gotta be at least 2-3 years since I looked at Imperialism. If I remember right, it was a pretty good game, but it just didn't have the staying power of civ II. Like the Duke said: it got "old" rather quickly.

spycatcher34
Aug 09, 2001, 07:37 PM
Well i only picked it up bout 8months ago maybe thats why i dont thinks its so "old"

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Somewhere between war and diplomacy is the realm of the spy

Duke of Marlbrough
Aug 09, 2001, 08:06 PM
If I remember right, Imperialism was one you could play MP, right?

I just know that once either of us (Ace or me) lost interest in a game, it owuld be replaced by another game pretty quickly.

We went through games rather quickly that way. Ace actaully has stayed with Civ II since it has been out, while I went back to my RPG for awhile there. But I'm back to Civ II since I now know there are people out there who know more about the game than me. http://forums.civfanatics.com/ubb/smile.gif

If I ever find the box and it still has my notes in it, I'll pass them along. Have fun with it, after all, it was considered good enough for them to make a #2. http://forums.civfanatics.com/ubb/biggrin.gif

spycatcher34
Aug 09, 2001, 08:35 PM
Yeah you could play mp but i never have. So ehat do you think is the most valuable commodity?And did u ever play any of the scenarios?

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Somewhere between war and diplomacy is the realm of the spy



[This message has been edited by spycatcher34 (edited August 10, 2001).]

Duke of Marlbrough
Aug 10, 2001, 01:42 PM
I don't remember playing any scenarios.

You are playing #2, right?

All my experiences were with #1, so that could make a difference in how we see the game also. http://forums.civfanatics.com/ubb/smile.gif

I don't remember the commodities that much; arms, furniture, clothes....? I know I never sold arms. I didn't want them to get used against me.

spycatcher34
Aug 10, 2001, 01:46 PM
Im playing 1 cause everybody says its not worth it to get 2.Yeah theres like furviture,clothing canned goods the hammer thing(i cant remember the namehttp://forums.civfanatics.com/ubb/biggrin.gif) gasoline stuff like that did you ever play around in the late 1800's with the oil and armored cruisers?

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Somewhere between war and diplomacy is the realm of the spy

Duke of Marlbrough
Aug 10, 2001, 08:25 PM
I somewhat remember that...

I know one of the most annoying things was when you were trying to buy a nation and it seemed like you were waya ahead of anybody else and then all the sudden another GP would snatch them up.

spycatcher34
Aug 10, 2001, 08:31 PM
Oh yeah that makes me mad and the thiing will say that nation is too deeply influnce by another powerhttp://forums.civfanatics.com/ubb/mad.gif Did another gp ever declare war on one of the little nations and a popup cameup and asked if you wanted to interven that makes me mad too

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Somewhere between war and diplomacy is the realm of the spy

Duke of Marlbrough
Aug 11, 2001, 12:07 AM
I know that was one of the most annoying parts of the game. I spend all this time and money getting one stupid little nation to be favorable to me, and it seems like another turn or two and they'd become mine, then wham! They are pulled completely the other way and all that effort is gone.

I remember several games where I would be fighting almost everyone because they were pushing on my lesser nations. That is when they were targeted by my navy and their ships destroyed and their cargo captured. That stops any GP from going too far with a war. No money or raw materials...., no goods, or guns. http://forums.civfanatics.com/ubb/smile.gif

spycatcher34
Aug 11, 2001, 10:03 AM
Were your blockades ever that succsessful? I will sink or capture what seems like their entire merchant marine but they will still fight just as strong as if nothing ever happend

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Somewhere between war and diplomacy is the realm of the spy

Duke of Marlbrough
Aug 12, 2001, 12:32 PM
The blockades take alittle longer to see the effects of. But if you get a good blockade going and are fighting him, you will see that after the first or second battle that the units they are using are not as good as before.

Be sure you are putting blockades up that don't allow him to move his ships at all. Letting some ships through will still have an effect, but it will take longer. I remember that I needed 5 or 6 good navy groups to slow down their trading. Put them in spots where the water narrows down to one square, or just outside his port cities, or in the port cities of the ones he trades with the most. Then start kicking his butt in battle and he'll be dead in no time.

You can also draw his troops away from territories you want to attack. Just attack one next to it and then retreat (I think you might have to actually have a round of fighting for this to work most times). The AI with then think you are trying to take that square and reinforce it with nearby troops. Then you attack the one next to it and generally can take it because it has less troops then the other one. The beauty of this is that then the comp will take his big army square and attack you, but this time you are the defender. http://forums.civfanatics.com/ubb/wink.gif

spycatcher34
Aug 13, 2001, 07:43 PM
HMMM...Very interesting i see you were more into the war aspects of the game than i. I shall use your tips.Did you start out early in your conquests or did you streamline infustructure at first?

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Somewhere between war and diplomacy is the realm of the spy

Duke of Marlbrough
Aug 13, 2001, 11:23 PM
I'm always the strategist. http://forums.civfanatics.com/ubb/wink.gif In case you didn't notice my list of favorite games other than civ, they are all generally war games.

You have to start with infrastructure, otherwise you won't have enough money to build the big navy and army. I always had it where I bought the raw materials and had the factory production to turn them into the units I wanted, rather than buy it at some later production stage. Doing this not only costs you less, but gives you better relations with the lesser powers early on.

I would even have it where I bought all I could of one resource just so some other GP couldn't get any. http://forums.civfanatics.com/ubb/smile.gif

I seem to remember buying lots and lots of timber since that is used to upgrade the factories and such.

spycatcher34
Aug 14, 2001, 09:38 AM
Yes it quite important to build your infustrutrure up first before laying seige to the enemy in ANY game. It seems that you had a lot of money on hand i havent yet mastered the art of financies snd usally am short on cash for the first part of the game(when i need it most) I nervermade that big of a navy the other gps dont build but like 5 ships so i am by far the ruler of the seas with my 10 ship-of-lineshttp://forums.civfanatics.com/ubb/smile.gif


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Somewhere between war and diplomacy is the realm of the spy

GenghisK
Aug 14, 2001, 04:12 PM
Hum sorry to interfere in this dialog http://forums.civfanatics.com/ubb/wink.gif but I never survive till the advanced ironclad. I'm always crushed earlier in the game. Is it normal? Tips please.

Duke of Marlbrough
Aug 14, 2001, 04:34 PM
No, it's not normal, but then again, neither are you, so..... http://forums.civfanatics.com/ubb/smile.gif (Sorry, I just can't pass up an opportunity to take a shot at Gengis. After all the stuff I've seen him post he just seems to be asking for it. http://forums.civfanatics.com/ubb/wink.gif)

How do you die? The other GP just attack you, or do you run out of money, or what?

Give us an idea of what your doing and maybe we can get you over some of the bumps. Just remember, I haven't played this game in years and am basing everything off memory (yes, I know, very scarey thought).

spycatcher34
Aug 14, 2001, 04:41 PM
Oh you play now how exciting! I used to be horrible at the game so dont feel badhttp://forums.civfanatics.com/ubb/wink.gif Okay so do you get killed be all the gps ganging up on you or what? One major thing to do if you are at war is (1)dont over-extend your troops some times a hoard of troops is better than a small band. (2) Have a strong navy they are one of the most important and powerful tools in the game they can blockade your enemy thus destroying the war machine by not allowing them access to material and denying them cash.

I'll try to help you some more but you'll need to give me more info. Hope this helped.<IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0>

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Somewhere between war and diplomacy is the realm of the spy

[This message has been edited by spycatcher34 (edited August 14, 2001).]

Aristonico
Aug 20, 2001, 10:03 AM
I play ImpII, I must recognize... Two or three games just enough to turn back to my beloved CivII. It is a kinda rest.. you know. When I am tired of CivII I play ImpII just to will to come back to CivII http://forums.civfanatics.com/ubb/devil.gif

Algernon Pondlife
Aug 20, 2001, 01:24 PM
Sorry to butt in. A very respected reviewer at Games Domain rates Imperialism II second only to .... Europa Universalis .... as a historical strategy game. He seems to suggest it is much improved over the original. He thinks it simpler than EU but well worth playing, so I want to get it.

Trouble is ... not price ... I can't find it anywhere! not in local shops not on net. Any one know what has happened to it?

By the way, I got EU about three weeks ago and I don't play anything else at the moment. There is a thread on it.



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Nothing is too wonderful to be true

spycatcher34
Aug 20, 2001, 04:13 PM
Hmmm cant find it? Well im sure you prob. already have but try amazon then try the offical site they gotta have alink to where you can buy it. Im still not sure about getting it is it really worth it? Oh and dont worry bout butting in its okhttp://forums.civfanatics.com/ubb/smile.gif I nevr did get EU not really my "cup of tea"

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Aug 21, 2001, 01:04 AM
How dare you interrupt us! <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0> I guess we'll allow it since Genghis doesn't seem to be in that big of a hurry to get any questions answered.

They have a few on E-bay (http://search.ebay.com)

I know the one I bought awhile ago is still sitting on a shelf not being used (and available) and has never (maybe once or twice) been opened.

I tried going to the Imperialism2 Website (http://www.imperialism2.com/html/overview.html) , but it never fully loaded right. I did find a link (http://www.imperialism2.com/html/buy.html) for buying it, but when I finally got there, it says it is unavailable.

Other than that, sorry.

Edit: I'm not sure why the search results page for E-bay isn't right, so I changed it to the E-bay search main page. You can search from there.

[This message has been edited by Duke of Marlbrough (edited August 23, 2001).]

GenghisK
Aug 22, 2001, 05:22 AM
Sorry sorry, I was quite busy the past days. So my problem is that I focus much on the navy and my land forces are quite poor, and mainly composed with artillery, which can fire from a great range. The other problem is that after a certain period of peace, GP automatically declare war on me, for no apparent reason. And I can't do anything to keep our peace treaty. That's all. Heeeeelp.

spycatcher34
Aug 22, 2001, 03:14 PM
The same things hapeen to me GK. Even if you have an allinace they break it and even if your DARK GREEN with them! It really annoying and i just start a new game. The only thing i can think of is to declare war on them first sorry if this dosent really help but im in a hurry and will be leaving. So HOPEFULLYhttp://forums.civfanatics.com/ubb/wink.gif the duke can help you GK.

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Aug 23, 2001, 12:23 AM
Whew. Ok, I'm trying to think really hard now. What did I do when starting out?

I know I focused on buying all the timber I could and making furniture to sell. And also expanding my factories. I didn't start building a military until a little later.

The other GP start to declare war because they are either paid to do so, or you start to push on minor powers that they want. Once you start to become a threat they will start to become unfriendly.

I can't remember how to keep them at peace, or if that is even what i did. I somewhat remember building one large army and just starting to roll up the MP that opposed me.

I also kinda remember that they declared war on me a lot, but never really attacked much.

Hmmmm, that's all I can come up with right now. http://forums.civfanatics.com/ubb/frown.gif Someday I might actually find the game box and can share all my notes on it. http://forums.civfanatics.com/ubb/smile.gif

GenghisK
Aug 23, 2001, 03:04 PM
he he he, thanks for the tips but finally I lost patience and then I've found an "elegant" way to win. Yeah, I'm very gifted using hexeditor http://forums.civfanatics.com/ubb/biggrin.gif

ibollica
Aug 24, 2001, 04:20 PM
i think imp2 is a great game. production, exploration and war are in harmony. researches are well planned. resources like sugar, tobacco, spice etc. are different from other games. i played game for a long time. But i always want to play campaigns and missions. if there exist missions ,game will be more playable. i prefer Sho-gun ,looks like a little same, or Zeus (i recommendation all "impression games" city building series)

spycatcher34
Aug 25, 2001, 03:33 PM
I'm BAAAACCCKKK! Did ya miss mehttp://forums.civfanatics.com/ubb/biggrin.gif Okay hi ibollica i see you like the game the first one is really good do you have it? GK you lil cheater!http://forums.civfanatics.com/ubb/lol.gif(as you can see im in a good mood so dont ruin it:supersayinhttp://forums.civfanatics.com/ubb/smile.gif So duke ready to resume our convo? You ask a question this time.

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Aug 26, 2001, 01:58 AM
It's kinda hard for me to ask a question, since I don't play it anymore.....ummmmm...here's one.

Did any of you ever use sappers (I think that's what they were called)?

They could tunnel under ground then blow the wall out to allow your troops to attack easier. I used four of them in one attack just to try them out. They went up and blew the wall apart and allowed the rest of my troops to run in and slaughter the defenders. It was one of the quickest battles I had, but also the bloodiest because all the sappers died from what I remember.

spycatcher34
Aug 26, 2001, 10:55 AM
I uesd to but eventually i found out they were just abig waste. They enemy always knew they were there. So i dont build them anymore.<IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0> Im tired of asking someone else ask a question (no not u duke<IMG SRC="http://forums.civfanatics.com/ubb/rolleyes.gif" border=0><IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0>)


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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>



[This message has been edited by spycatcher34 (edited August 30, 2001).]

spycatcher34
Aug 30, 2001, 03:31 PM
Bump. Ok i'll ask a Q what EARLY troop type do you build the most of???

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Aug 30, 2001, 08:19 PM
Early in the game I don't build much (if any) military units. I build workers and improve the factories.

When I do start to build an army, I start off with some light infantry. They are necessary in any attack to take the shots from defending artillery. Then I add some regulars (I think they were called?) and maybe one or two Grenadiers (also not sure on the name). The bulk of my army was artillery (about 1/3 heavy and 2/3 light).

I remeber throwing in a few horse based units (to chase down slower units once I broke through the walls), but don't remember what type or their names.

spycatcher34
Aug 31, 2001, 03:20 PM
Yeah you got the names right i mostly use grenadiers and light artillery if in not attacking a walled city.http://forums.civfanatics.com/ubb/smile.gif

BTW what early ship do you build???

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Sep 02, 2001, 03:21 AM
I usually used a combo of the only three available early in the game.

I think it was mostly ship-of-the-line and raiders. I don't remember many frigates. Raiders are the ones who can capture cargo ships, right? I had quite a bit of those.

spycatcher34
Sep 02, 2001, 08:03 AM
Ya know what i have NEVER built a raider. I dont know why but they never really seemed as if they were worth it to me. Its not like they are the only ship that can capture cargo. Oh well.. What was the most that you ever got from one turn of capture cargo??? I remember i once got like 83 furniture.

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Sep 02, 2001, 01:43 PM
From what I remember, the speed of the ship is what makes it more likely to capture cargo.

Raiders are what I used to capture almost every shipment moving on the seas. That's how I cut the other GP down to size. I captured their loads then sold them to the MP. That way the GP didn't get any income, but I did and got better realtions with the MP.

I think my biggest captured load was a couple hundred clothing.

spycatcher34
Sep 02, 2001, 01:52 PM
Woha! I'm learning stuff from sombody who doesnt even play the game anymorehttp://forums.civfanatics.com/ubb/smile.gif 200 clothing not im sure you made a pretty penny off of thathttp://forums.civfanatics.com/ubb/smile.gif 'bout the Mps how long did it ussally take you to get it to dark green???

(btw i appreciate you haveing to try to remember all this stuffhttp://forums.civfanatics.com/ubb/smile.gif)

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Sep 03, 2001, 12:00 AM
I would usually get one or two to dark green early on, but the rest usually took some time to get friendly.

Since I palyed these games to a certain degree, I have some of it commited to memory. Also, Ace and I usually played them at the same time and often discussed issues at length so that reinforced at lot of it in my memory.

I know I'm getting some of the names of units wrong, but hopefully it's been close enough to get my idea across. http://forums.civfanatics.com/ubb/smile.gif

I also don't remember having to play many of the games to the more modern units. I know I've played some with the second level of units, but not really any with the third level.

spycatcher34
Sep 03, 2001, 09:45 AM
The third's the best. No more horses, now you get tanks, infantrymen, and machine gunners, railroad guns, and field artillery. It by far the best esp. when you got a rail. up against an old rifleman. BOOM! One shot killshttp://forums.civfanatics.com/ubb/biggrin.gif. Unfortunately you need heavy amounts of gasoline. And the navy woohoo the navy. Dreadnoughts, battlecrusiors armored crusiors. (id like to see a dread. up against a frigatehttp://forums.civfanatics.com/ubb/biggrin.gifhttp://forums.civfanatics.com/ubb/biggrin.gifhttp://forums.civfanatics.com/ubb/biggrin.gif) It usually takes me a while to play out a game. Oh well.. ANYWAY ummm ok Did you run out of money at the beginning like i do?

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Sep 03, 2001, 02:13 PM
Early on, you always run out of money. I alwasy bought as much timber as I could each turn, then turn that into furniture and sell that. I kept doing that and expanding my factory when needed and soon I was the furniture king. But then the market for it starts to dry up, but by then I ususally had enough money to start becoming the clothing king. http://forums.civfanatics.com/ubb/smile.gif

I know I would always trade with the MP's even if I didn't make much money, just so they would become favorable.

spycatcher34
Sep 03, 2001, 05:00 PM
Ahh.. so concentrate on one field early on.. thanks! Already i think im getting better at this game<IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0> Ok kinda dumb Q but... Did u use the premade names for the other GP's like Kem and Haxaco or not??<IMG SRC="http://forums.civfanatics.com/ubb/biggrin.gif" border=0>

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

[This message has been edited by spycatcher34 (edited September 03, 2001).]

Duke of Marlbrough
Sep 04, 2001, 01:54 PM
Yeah, I always used the default names. It didn't matter too much to me what everybody was called.

I know I also played some games with the 'secret words' that generate set maps. There was one where it had something like 10 ore deposits close together. That made for an interesting game. http://forums.civfanatics.com/ubb/smile.gif

spycatcher34
Sep 04, 2001, 03:17 PM
Yeah that really dumb i prob played on this one msp 5 times. Uh how id you usally win the game?

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Sep 04, 2001, 04:57 PM
Actually, I usually just stopped playing. I would get bored with it once I realized there wasn't much to the game beyond a certain point. I know the council thing would usually end the games I did play out.

spycatcher34
Sep 04, 2001, 05:05 PM
Oh... I always enjoyed seeing the thing at the end.http://forums.civfanatics.com/ubb/smile.gif Did anyone EVER sell you artillery maybe it just me but nobody will sell me artillery

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Sep 04, 2001, 06:01 PM
I've been able to buy horses I think, but no, I don't remember any artillery or weapons being bought. I know I could have sold tons, but never did either. No way am I going to arm the other guys just to have to fight them later.

I did once, but that was more of a controlled situation (they were small and beaten down). I sold guns to them, then attacked them and blew everything up. http://forums.civfanatics.com/ubb/smile.gif

spycatcher34
Sep 04, 2001, 06:12 PM
Too bad you dont ever play sounds like you would be the king.http://forums.civfanatics.com/ubb/smile.gif About upgrading how far did ya usally upgrade to?

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Sep 04, 2001, 07:51 PM
I remember slightly that factories started at like two (or four) production? Then it added two or four to it each time it was expanded..? I think I got it as large as making 32 units...? Maybe more? I don't really remember production sizes too well.

Lots and lots is all I know...http://forums.civfanatics.com/ubb/smile.gif

spycatcher34
Sep 05, 2001, 03:27 PM
I'm sure the only reason you didnt grt bigger is cause you wonhttp://forums.civfanatics.com/ubb/smile.gif On one game i had furniture factory that made like 92 per TURN!eekk! So you know lots eh any helpful hints ya wanna give me?

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Sep 06, 2001, 12:00 AM
Yeah, like I said, I don't remember quite all the details, so I'm not sure how big they got.

I think I have been sharing all my helpful hints with you this whole time. http://forums.civfanatics.com/ubb/smile.gif

Here's a note I found in the box for the game (it's mostly empty, so most of my notes were thrown away http://forums.civfanatics.com/ubb/frown.gif).

Once you add 10 expert workers, your university expands, and you get 10 free paper. This also happens at 30 expert workers.

I don't really remember what paper does in the game, but it was worth enough to write down. http://forums.civfanatics.com/ubb/smile.gif

GenghisK
Sep 06, 2001, 01:43 PM
G'day. Nah, have you ever played table tennis? It seems that you both have.
duke-spy-duke-spy... http://forums.civfanatics.com/ubb/biggrin.gif

spycatcher34
Sep 06, 2001, 03:41 PM
He He quite funny GKhttp://forums.civfanatics.com/ubb/smile.gif Ah so get expericed works eh? Thanks! Well at least you found the box. So anything in praticular ya wanna say GK? Oh and btw i HAVE played tt great game. You dont hafta run.http://forums.civfanatics.com/ubb/biggrin.gif

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Sep 06, 2001, 07:48 PM
I can't remember what paper does? Is is used in relation to workers? (I'm not at home right now so I can't look in the book).

spycatcher34
Sep 06, 2001, 08:25 PM
Oh sorry duh.http://forums.civfanatics.com/ubb/blushing.gif Paper is used to train workers and..um...i think thats it. Go figure. I know i always run out of it thats for sure.http://forums.civfanatics.com/ubb/smile.gif The higher the level of worker higher amount of paper consumed for training.

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Sep 06, 2001, 08:43 PM
When we first started this little dialogue, I was tempted to load the game again and check it out.... but then I realized it would take me longer to install it than I would spend playing it again. http://forums.civfanatics.com/ubb/lol.gif

A couple of more posts and we would have the biggest thread in the 'Other Games' forum. http://forums.civfanatics.com/ubb/biggrin.gif

I'll try and rummage through the rest of the box tonight and see if there are anymore tidbits to be found.

spycatcher34
Sep 07, 2001, 03:27 PM
Alright thats it we're goin for the record! And come on you play it more than 15 hourshttp://forums.civfanatics.com/ubb/wink.gif
I sure hope you find something b\c im kinda stuck in this game.http://forums.civfanatics.com/ubb/frown.gif I think im gonna losehttp://forums.civfanatics.com/ubb/shakehead_ron.gif

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Sep 07, 2001, 11:53 PM
Maybe this note will help.....?

In the diplomacy screen, you can have your foreign minister figure out what subsidy will make you the favorite trade partner of a minor nation. Select and subsidy, hold the 'Ctrl' key down, and click on that minor nation. The proper subsidy will automatically be placed. If there is no hope of being the favorite, it will place a 100% subsidy. Of course, the other players can change thier subsidy also, so you may need to do this often to ensure favored nation status.

spycatcher34
Sep 08, 2001, 09:49 AM
I think that was the most helpful thing yet! And all this time i thought i was really good at this game when only i have just begun to scratch the surface. I sure hope someone reads this one day they could really learn something from this dialog. I will try this new tip out ASAP! Thanks btw<IMG SRC="http://forums.civfanatics.com/ubb/biggrin.gif" border=0> IYO what was THE best resource?

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

[This message has been edited by spycatcher34 (edited September 08, 2001).]

Duke of Marlbrough
Sep 08, 2001, 10:49 AM
Early on I focused on timber. Simply because it was used to build products to sell as well as upgrade the factories. Then it became coal and iron to make steel then oil for fuel.

I would buy all the timber I could carry or afford and make lumber, use the lumber to make furniture and expand the factories, then continue to buy lots of timber (to make lumber and paper) as well as wool or cotton and start to make clothing. Then if things got really good, I would be buying coal and iron to build an army and upgrade the factories further. Then I would start to buy the actual land of minor nations that my relations were 'ok' with, but that I wasn't going to focus on making them 'dark green'. From there it was some combat followed with lots of trade (be sure to keep your merchant fleet big enough to do all this) and buying land up.

spycatcher34
Sep 08, 2001, 10:56 AM
Ok big merchant fleet got it. So timber is an important commodity. Ok i know you didnt play games that were really long but... did you find any other resources praticlarly helpful later on???

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

spycatcher34
Sep 08, 2001, 12:43 PM
It all about the location. I started out on a really bad island all by myself, and a lot of mountains so im think great a lot of coal and stuff. NO 1 in like 10 actually had something in which made me mad and i had no real timber squares. Then a GP declared war. Now 3 of them are at wart with me no one likes me either i just might play it out however for a learning experience.http://forums.civfanatics.com/ubb/smile.gif

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Sep 08, 2001, 11:04 PM
I remember putting a lot of effort into finding iron and coal later in the game. I know steel was used to upgrade the factories, build ships, and hardware could be sold for quite a bit, as well as arms for the troops, so that became very important. I didn't get a chance to play too much with oil, but I remember that being used for everything under the sun also.

I know once I started to buy land everywhere and get MP to join my empire, it wasn't too difficult to have enough resources to get most things done.

spycatcher34
Sep 08, 2001, 11:16 PM
You ever buy goods always raw materials. What if your loaded? Oil always becomes really important to me b/c i always endyp playin late games :/ go figure. Anything YOU want to know?

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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>

Duke of Marlbrough
Sep 08, 2001, 11:27 PM
Yes, I always buy resources, never materials. To me, the money saved is worth the time it takes to convert them.

What's the status of your game right now? Why is it that you think you are going to lose?

Duke of Marlbrough
Sep 09, 2001, 03:41 PM
Hmmmm... That does sound like a tough one. I remember my most successful games have been where I started next to another GP and had one or two MP on the same continent. I would focus on trading with everybody but those on my continent and then just capture all the land on my continent while my relations built with the others. http://forums.civfanatics.com/ubb/smile.gif

spycatcher34
Sep 09, 2001, 05:36 PM
Well it over now. The forces of Ordune have overrun my captial. Had they attacked any later and i would of gone bankruppt anyhow.http://forums.civfanatics.com/ubb/frown.gif

It was horrible there was know hope for survival.

I've just started a new game and guess what, You can actually choose where you start by choosing what GP you want i've taken your advice and with several other on a large continet. Soon it will all be mine!http://forums.civfanatics.com/ubb/biggrin.gif

BTW what's the largest oppsing forc you've ever met. And if you ask i can give you a horrific account on the fall of Patagon City.




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Somewhere between war and diplomacy is the realm of the spy.- <FONT face="Script MT Bold">SpyCatcher34</FONT f>
SSG Forums Owner\Operator (http://pub95.ezboard.com/bspyssgforums)

Duke of Marlbrough
Sep 10, 2001, 02:58 PM
I have seen some pretty big forces. I know I've had armies where I couldn't fit all my troops on the board the first wave. And times where the AI had a force just as large.

With your new game, just be sure to have defenders in each territory. Even if its one light Inf. That way the flag (or whatever it is) is shown in the territory as having troops and will make the AI think twice about attacking you early on.

spycatcher34
Sep 10, 2001, 04:51 PM
Thanks duke! What do you think of this new forum upgrade i dont really like it. Sometimes i think it just better to put it on atuo battles then you can use all your troops. I know you dont like the cobat sytem but do you EVER manually do the troops?

Duke of Marlbrough
Sep 10, 2001, 07:16 PM
The new forum upgrade is in progress, so I'm not going to pass judgement on it yet.

I always manually move the troops unless I completely outnumber the enemy (like 3:1 or better). Using Otto always gives me larger casualties than doing it myself. When you see how the AI fights, why would you want the AI moving your troops? It's just like automating your settlers in Civ. No way.

spycatcher34
Sep 10, 2001, 07:22 PM
Well... <img src="biggrin.gif" border="0"> When you put tac. battles off they never actually fight they just use all of these statical figures... <img src="wink.gif" border="0"> Yeah the otto is an idio <img src="tongue.gif" border="0"> I always enjoy takeing out units in one shot with my RRguns <img src="biggrin.gif" border="0"> And you? Whats your fav unit in the line o fire? <img src="smile.gif" border="0">

jedi rat
Sep 10, 2001, 08:16 PM
HI there strategists

I lost most of my hopes to get civ3 soon, so I just downloaded Imperialism2. I like the game, but the only problem is that I have not got game’s manual. It took me few hours to work out to ‘upgrade’ workers – SUGAR! Now I read here something about factories. Could you tell me how to build factories – or what is required.<br />Thanks!

Duke of Marlbrough
Sep 11, 2001, 01:00 PM
Spycatcher,

my favorite unit is typically the artillery units. I like the heavy artillery because it's range and power, but I also like the light artillery because it can move then shoot.

jedi,

Assuming I am remembering correctly, factories are in the capital. They are the buildings in that square and once you click on them it will tell you about its production and upgrading them. Of course this is how it was in Imp. 1, I haven't played #2, so I may be wrong, but I don't think they would change the game that much.

jedi rat
Sep 11, 2001, 05:46 PM
thanks Duke

jedi rat
Sep 11, 2001, 05:49 PM
thanks Duke<br />I am at work right now so I have to wait 9 hours to get home and try clicking on my capital. By the way do I need some special technology to do that? You are talking a lot about artilery, Is this only unit which is worth building?

Duke of Marlbrough
Sep 11, 2001, 07:42 PM
No, artillery is not the only thing to build, but they are the best thing to build. <img src="smile.gif" border="0"> They cannot defend themselves very well if the enemy gets close enough to them. I make most of my army artillery while having having about 1/3 of the troops be other than artillery. When attacking, you need more soliders than when defending because you have to move your light infantry into range of the guns to take the defenders fire, then move the light artillery up to kill the defending artillery.

I think early on there is no 'tech' required, but materials are required to expand the factory. Again, this is for Imp #1, not #2.

spycatcher34
Sep 12, 2001, 03:32 PM
Hi sorry i havent reply in a couple of days but with everything going on... <img src="icon9.gif" border="0">

Hey jedi <img src="smile.gif" border="0"> Um i dont have imp2 but if theres any basic conceps i can help you with...

My hearts not really in this now <img src="icon9.gif" border="0"> <img src="icon9.gif" border="0">

jedi rat
Sep 12, 2001, 08:29 PM
Hi Spy – nice web site! <br />I have tried last night with those factories and…. hm…. I just cannot build any! There is no options, nothing! Please help or otherwise I waste my time! What do I need to get them built?!!?

spycatcher34
Sep 13, 2001, 03:19 PM
Thanks Jedi <img src="smile.gif" border="0"> Did you register? i havent been there yet and i need all the people i can get.

<br />Well..in the first game you needed lumber and steel to expand a factory. I really hope that helps because like i said before i dont have 2. <img src="icon9.gif" border="0">

[ September 14, 2001: Message edited by: spycatcher34 ]</p>

spycatcher34
Sep 14, 2001, 06:25 PM
Hey Duke what merchant ship do ya build the most of? <img src="smile.gif" border="0">

<br /> <img src="graemlins/snipersmilie.gif" border="0" alt="[Sniper]" /> <img src="graemlins/snipersmilie.gif" border="0" alt="[Sniper]" /> <img src="graemlins/snipersmilie.gif" border="0" alt="[Sniper]" /> <img src="graemlins/punch.gif" border="0" alt="[Punch]" /> <img src="graemlins/punch.gif" border="0" alt="[Punch]" /> <img src="graemlins/punch.gif" border="0" alt="[Punch]" /> = afganh

Duke of Marlbrough
Sep 14, 2001, 10:34 PM
spycatcher,

I mostly built clippers because they used less materials. They don't fight as well, but that's what the war ships were there to escort them for.

jedi rat,

CFC member Ace has Imp 2 at his house so as soon as he flies back from Chicago around Tuesday, I'll see if he can find the book and let you know some details on the factories.

spycatcher34
Sep 15, 2001, 09:15 AM
Thanks duke <img src="smile.gif" border="0"> Im haveing a prob with upgradeing worker..they eat more and when it comes time to go to war i can use them. Upgrade anyway or what <img src="confused.gif" border="0">

Duke of Marlbrough
Sep 15, 2001, 08:17 PM
I do remember food being a big problem in the game. I always took in as much as I could and never sold any of it. I know I upgraded the squares that made food as soon as possible.

That could be the main reason I remember having such a small militay early on. I somewhat remember upgrading workers a lot rather than having lots of unskilled workers. I think I kicked most of them up to at least the second level, but then later in the game made most of them experts.

spycatcher34
Sep 17, 2001, 03:52 PM
Thakns nother Q, How do you judge if your gonna need another worker?

Duke of Marlbrough
Sep 18, 2001, 12:07 AM
From what I remember it is just simple math. You count up what resources you have, how much labor it will take to make what you want and make sure you have enough people.

That's the other reason I upgraded my workers so much. They provide more labor when better trained. So, if 2 unskilled workers provide 4 labor, while 1 skilled worker provides the same 4 labor, you get high labor production but use less food. So I would rather train a worker than bring in a new one. Upgrading them to expert workers was a bit more expensive so I usually waited till a little later to start doing that.

Jedi rat,

Ace is now planning on returning at the end of Sept., so an answer for you might be delayed a bit.

spycatcher34
Sep 18, 2001, 03:34 PM
Math i never was good at it. <img src="icon9.gif" border="0"> <br />Thanks Duke <img src="smile.gif" border="0"> <br />And yet another Q... Any praticular thing i should look for when trying to tell if i should go to war with someone?

Duke of Marlbrough
Sep 18, 2001, 08:09 PM
There are some things you should be looking at the entire game. Always check what the other GP's are buying and selling. If they are buying horses and arms, watch out, they could be gearing up for a war. If they are buying clothing and furniture, they may be trying to expand their population to make an army.

The key thing is thier relationship to you and your allies and which territories they have troops in (the ones with flags or whatever the icon is).

I had one game where another GP had a HUGE army, but was on a different continent. Instead of building an army to fight his, I built war ships and tore his navy apart. He couldn't transport all his troops off his landmass at the same time so I got to fight them in chunks with my smaller army and wiped them out.

spycatcher34
Sep 18, 2001, 08:53 PM
Wow theres something i never thought about messing up their naveys so they couldnt attack me.

How can you find out what they're buying <img src="confused.gif" border="0">

Duke of Marlbrough
Sep 19, 2001, 12:16 AM
If I remember correctly, you can look at other transactions that happened during the turn in the trade book or deal book. There are pages you can look at that summarize what others offered and such. It's one of those things where you have to change pages in the book. (I'm actually looking through the game manual to see if that sparks any more memories.....) My notes say that Pg 107 of the book is where it talks about the part that you can watch what others do. And that page talsk about the trade book and deal book, so....

That's all I can recall.

GenghisK
Sep 19, 2001, 03:20 PM
Round 692... go go go!<br />Still fighting, duke and spy are really tough opponent... ping, pong, ping, pong, ping, pong... <img src="biggrin.gif" border="0">

I like this new game. Shall we call it Imperialism 2 table tennis. !lol!

spycatcher34
Sep 20, 2001, 06:37 PM
Ah Saddup GK!:D Thanks duke tried it out and you were right! (as usausal;) ):nuke: :nuke:

Umm Anyway! guess what? I just won a game. Guess it time to move up the difficulty any suggestions?

jedi rat
Sep 20, 2001, 07:19 PM
Hey Duke
I was away for a while so I missed your posts. Thanks for trying to get the manual. I just gave up. I even think that there is no option like factories in Imp2. But if you could find something please let me know. I got up to 1800. I have a good game. 3 larger empires (ME as French, Sweden and Spain) England is next and Holland with Portugal are due to disappear. I enjoy that game.

Duke of Marlbrough
Sep 21, 2001, 12:17 AM
Spy,

Congratulations! :D Just keep the same methods you used to win. You'll get a pattern down and the difficulty level won't matter much. That's the main reason I gave up on the game, it wasn't a challenge after playing it for such a long time. If you have any specific items you come up with, let me know. Good Luck. :)


Jedi,

I'll still try to find info from the book. I knwo they made some drastic changes between Imp 1 and Imp 2, maybe how production is handled is one fo them.


Genghis,

Well, not all of us use hex editors to play the game. ;) Do you have any ideas to throw out for Spy as he increases his difficulty level? Or any things you are curious about?

Crazy Eddie
Sep 23, 2001, 03:05 AM
Excuse me for butting in... ;)
Jedi - No, there are no factories in Imp2, materials are produced by workers. You can get free finished goods for every 4 raw materials if you get a builder to upgrade a town.
Haven't got Imp 1 so I can't compare the differences from 2.

Duke of Marlbrough
Sep 23, 2001, 01:49 PM
Thanks for the reply Crazy Eddie, it looks like I wouldn't have been able to check the book for a while now, so I'm glad someone was able to get back to jedi on it. :)

Too bad you haven't played Imp 1, I am really curious to see what the differences are between the two.

spycatcher34
Sep 23, 2001, 04:36 PM
Well I hear that its really good. Esp. because of the time frame. Maybe I should reconsider getting this game....:)

Crazy Eddie
Sep 24, 2001, 07:33 PM
Yeah, you've got me interested in Imp 1 now. Now where did I leave those AbWare URL's...

jedi rat
Sep 25, 2001, 08:58 PM
hey Crazy Eddie.
Thanks for your clarification about those factories. You say that I get free goods after worker upgrades a city. Could you let me know what kind of upgrade you are talking about – fort?, port? or ???
:crazyeyes

Crazy Eddie
Sep 26, 2001, 06:25 PM
It's ??? ;)
You put the builder (the guy with the saw) on top of a small town he'll do the upgrade. Dosn't work with your capital as it's allready upgraded. Then if your province was producing four sheep, say, then it now produces four sheep and one cloth.
Finished wasting Holland and Portugal yet? :D

jedi rat
Sep 26, 2001, 09:08 PM
Holly Crap EDDY!!!!
That changes whole game play !!!! I did know all that. Bloody builder!!! Hm… that is what you go through when you have no manual. Anyway… I just continue this game and start another soon.
I have to say that now when all nations have fort 3 and those super siege cannons it is a bit hard to capture cities. Every battle look similar… There is no use to attack without at least 10 cannons and that is no fun to me. No tactics at all… Portugal and Holland are “cut down” to 1 city but they have there 20 cannons, 10 cavalry and other crap so there is no way to attack them. Just have to wait till those bastards starve to death – that is not fun…
Oh… could you do me a favour and tell me how accurate those “fair; good, excellent” ratings are. Expl England has got all together 6 cities and military is excellent I have ~40 (old & new) and my military rating is – good. It seems to be a bit odd.
For now I will have to go to upgrade all my cities!!! whoo hooo where are those sleeping builders?

Crazy Eddie
Sep 28, 2001, 02:56 PM
Yeah, the ratings can seem a bit strange. I once had England down to 1 city and it was still rated as "good" because it was packed with siege guns.
One way of taking out a fort is to smash all of the emplaced guns, then retreat, if you attack again the fort will be reduced by 1 level, and the enemy units will have a smaller defence bonus.
Normally I don't attack with more than 3 or 4 cannon, I blow a hole in the wall and rush the defenders.

"Show 'em the cold steel sah, they can't stand it up 'em"

spycatcher34
Oct 14, 2001, 12:04 PM
Hey duke you still around? I need some help. I've gotten to the point where i cant fit all my troops into one battle. Im tactical because i always lose with strategitc on. What units are considered vital?

Duke of Marlbrough
Oct 14, 2001, 08:41 PM
I almost gave up on this thread because people actually started to talk about Imp2 in it, but I check for it every so often. :)

What kind of units do you have available?

I usually have about 4-6 light infantry types to draw the fire from the defending cannons....
About 4-6 calvary type units to charge in once the fort is breached....
8-10 grenadier type units to do most of the non-artillery fighting.....
3-6 heavy cannon type units to blast away at the walls....
Then as many light artillery as I can fit in. I use them very heavily becasue they can move into range then shoot.

I move a light infantry into the range of the defending cannons. All the cannons that are in range of him will fire. If the unit is still fairly heathly, I will move it forward one more sqaure. Other wise I will move in another light Inf. to do it. Once enough of the defending cannon have fired and it is clear for my light artillery to move up I move as many of them as I can and blow away the defending artillery. It is better to kill one unit rather than to just damage 3 or 4 units, so I concentrate on one at a time.

So, if your style of fighting is similar to that, those are the troops I would put into the battle. I don't remember how many units you can even put in a fight at once. Just remember that they have to be able to move, so put the light infantry up front so they can move and let other troops move from behind them.

If you think the enemy has lots of defending cannons, you may want to put more light infantry in the fight and reduce the amount of calvary units.

IIRC, you can add units into the fight if you loose any during the battle, but I don't remember how right now.

spycatcher34
Oct 14, 2001, 08:48 PM
Wow thanx lot of info there i do try to concentrate on one unit. Light art. then great. It would be of great use if we could figure out how to do that last bit.

Duke of Marlbrough
Oct 16, 2001, 09:33 PM
It may have only been an option if you are on defense. Either way i couldn't find reference to it in the book, so it may not exist at all (although I remember using it a couple of times). Maybe try this: (be sure to save first :)) Go into a battle, then have a unit run off the map (retreat). See if there is a button or box (like the add troops one) that is now an option. Mess around with it and see what you come up with. The worst that can happen is that you die. ;)

spycatcher34
Oct 20, 2001, 08:10 AM
Arrgh it dosent exisit! Oh welll nice concept. It took for ever for the stupid AI to figure out how to attack a praticaly defenseless province. I wonder if it is in imp2?.....:D

Crazy Eddie
Oct 20, 2001, 11:17 AM
No, sorry. :(
In fact, in Imp2 there is a limit on how many troops you can attack/defend a province with, 10 first then 12 w/tech, plus 1 for each medal held by General.

Crazy Eddie
Oct 26, 2001, 03:06 PM
This is from the Imp II manual for those interested...

Comparison: Imperialism and Imperialism II.

There are many differences between Imperialism and Imperialism II. The items listed below are changes to the game that might catch Imperialism veterans unaware.

How to win.

The council of governors found in Imperialism is gone. Players win by controlling over one half of the Old World. Control can be obtained by military or diplomatic means.

Since the New World does not directly help a Great Power win, good players will tend to invest in New World development only so far as it leads to greater power in the Old World. This is the model for victory appropriate to the era.

Feeding Everybody.

Agriculture was a more important part of the economy in the sixteenth century than it was in the nineteenth. You will find it a very important element of Imperialism II. Your agricultural productivity acts to limit the size of your army, navy, and labour force. Everyone must eat a unit of meat (fish of cattle) or grain every turn. There is no canned food in Imperialism II, but raw foods may be stockpiled in your warehouse.

The Transport Network.

This area of the game probably changed more than any other. On land, every tile of road counts as a depot; so no depots ever need to be built. To connect a mine, for example, build a road from the capital into any terrain tile adjacent to the mine. It is still neccessary to construct ports in order to move commodities over the water.

Another important change is the elimination of land transport capacity. All items moving only over roads (or later, rail) move for free each turn to the capital. Anything that moves anywhere along its route across water must be transported in the cargo holds of empire's ships. The same ships are used for exploration, war, and trade, and are subject to hostile interception. Transport is no longer safe - at least across water.

One consequence of the new system is the reduced amount of player micro-management of transport. Your land connections arrive automatically. These commodities are displaye don the transport screen, but you do not need to order them to be moved. Of course, you do have to decide how many ship cargo holds to allocate to sea transport, how many to save for trade, and how many to patrol the seas of the world.

Exploration.

When the game begins one-half of the world is covered. In order to conduct trade, diplomacy or war with the New World you have to uncover it first. For peaceful relations you need to find tribal capitals. To invade the New World, any uncovered land will do. There are two effective ways to explore. A ship is placed in a coastal sea zone reveals all the coast tiles of adjacent lands. Once a coast tile is revealed an Explorer unit may be deployed to the New World. Explorers reveal all the terrain adjacent to their location.

Developing Minor Nations and the New World.

In Imperialism, developments outside your country did not have to be connected by road to a port. In Imperialism II, there is no distinction between development at home and abroab. a nation or Tribe can only trade or transport commodities that are connected within its borders.

the Merchant unit, who resembles the developer from Imperialism, can protect a Tribe from invasion by purchasing land from the Tribe. Once this is done, other Great Powers can only invade after they declare war on the Power who owns the land.

Riches.

There are now five types of resources that convert directly to cash when transported to your own country. All of them are found only in the New World. In most games you will need to find and exploit these riches as a permanent source of funds. In a game representing the colonial and mercantile period, there are fewer opportunities to make cash by selling commodities than was the case in the nineteenth century world of Imperialism.

New World Resources.

The special luxury resources of sugar, tobacco, and furs are required to produce consumer luxuries for trained workers. The level of training of a nation's labour force is limited by the amount of New World resources it can acquire.

Technology Tree.

In Imperialism II each monarch has the opportunity to direct his empire's researchers along particular research paths. You can craft your empire building strategies according to the new technologies you expect to gain. A technology tree is provided on the enclosed referance card.

Turn-Based Tactical Combat.

Tactical land combat remains an optional game element. If you choose to fight your battles in Imperialism II, you will find that the initiative system for moving and attacking is gone. You are able to move all your units in any order you desire and then watch your foe do the same. Additionally, melee and firing are now two different forms of combat. This means that in melee combat, the defender strikes back even on the attacker's turn.

Since forts and siege combat were critical in the Old World during this era, you will find artillery essential to your success. Non-artillery units can only fire at enemies posted along the wall, and purely melee (all those witha range of one) cannot attack a wall or any units in a fort in any way.

A deployment limit is applied to all battles. This begins the game at 10 regiments. If you gain the Nationalism technological advance this limit is increased to 12. A general present in a garrison or an attacking force increases this one additional unit for every medal earned by the general.

This limit in no way affects the number of units that may be stationed in a province. Extra units will not be deployed in battle and will retreat if the battle is lost.

Cost of Attacking.

Monarchs during the era covered by this game had an extraordinarily difficult time funding their armies, especially during offensive operations. While you are on the defensive, your troops require only food. If you decide to attack there is a significant cash cost. Don't declare war without a large cash reserve.

No More Goods.

Although there are more commodities in Imperialism II, the goods that were such an important part of the Imperialism economic model are no more. Players must balance the development use of a material like bronze or lumber directly against the need for cash obtained by trade. This new model seems to fit the earlier time period of the game. Players need to directly exploit the New World for riches instead of investing in the factories and mills at home.

Major Changes to Interface.

Although many screens are different, the two that changed the most are industry and the newspaper.

The Industry screen in Imperialism requred a mouse-click on each seperate production building before the players could give production orders. This is now combined on one screen with (up to) 10 production sliders.

The newspaper of Imperialism has been replaced witha Turn Summary which reports only events that are important to you. Random events, both good and bad, occur and are reported on the Turn Summary.

Addendum. (from readme.txt)

5. In the Tactical Combat section of the manual (pages 58-66), inadvertently no mention of the 18 combat round time limit was made. A combat round is a complete cycle of both attacker and defenders having the opportunity to move and/or attack with all units. If at the end of 18 combat rounds there is no complete winner, then the battle is considered a draw and the defender will maintain ownership of the contested province.

8. In the Morale and the General section on page 61, the description of the General's capablilities should also include his command bonus, which allows 2 additional units to participate in attacks. This allows for a total of 14 units in an attack. This combined with successfully researching Nationalism, allows for a maximum of 16 units (including the General) to participate in attacks.

Duke of Marlbrough
Oct 26, 2001, 08:50 PM
It looks like they tried to change the game quite a bit (some parts sound even Civ-like). Too bad it didn't look like enough at the time for me to even look at it, it might have been interesting. But now I barely have time for an occasional turn for the GOTM. :(

Thanks for the info Crazy Eddie, it is nice to know what changes they felt would make the game better. Although I don't know how much I like the limited number of units and limited number of turns for combat. That would make the games longer though.

Crazy Eddie
Oct 27, 2001, 05:49 AM
I've played Imp I now, and there are some other combat changes I've noticed:

There is no sapper unit
Troops can't entrench themselves
You get free cannon with forts - one for each level of development
When you take a fort, it's level drops down one (or dissapears entirely)

The limited units/turns dosn't seem to make a big difference, but the cash cost of attacking has a HUGE effect.

spycatcher34
Oct 28, 2001, 01:53 PM
Originally posted by Crazy Eddie

The limited units/turns dosn't seem to make a big difference, but the cash cost of attacking has a HUGE effect.

I have enough trouble kepping money until the last stint as it is!
Sounds like I wont be getting no.2 :(

ashley26ph2003
Feb 10, 2003, 06:53 PM
any cheats,strategy,manuals,scenarios,download links,picture files
English version