View Full Version : Spanish Civil War ToT graphics


Fairline
Aug 27, 2011, 07:49 AM
I've just completed a set of graphics for Pablostuka's Spanish Civil War scenario which I started maybe five or six years ago. Catfish has made a conversion to ToT which can be found here:

http://forums.civfanatics.com/downloads.php?do=file&id=13298

Terrain is from a variety of sources, including Catfish, favfly and Curt, cities are by Curt and Nemo, units, people, some terrain are by me.

http://forums.civfanatics.com/attachment.php?attachmentid=299978&d=1314452720

http://forums.civfanatics.com/attachment.php?attachmentid=299979&d=1314452720

http://forums.civfanatics.com/attachment.php?attachmentid=299980&d=1314452720

Arthedain
Aug 27, 2011, 11:41 AM
Excellent graphics! Finally you're done! :D

McMonkey
Aug 28, 2011, 02:23 AM
Outstanding! A while ago I played Jerec (IIRC) in a head to head game of this scenario over at Civ Webring. Afterwards I decided to make an updated ToT version that would enhance the multiplayer experience. In the end that project stalled, partly due to a lack of suitable units. Now that excuse is removed I will put this modification back on my project list!

Fairline
Aug 28, 2011, 02:42 AM
Thanks gents. I remember the thread at the old SL Drew; in fact, a quick google reveals all, together with yours truly posting in full-on strop mode when you were asking for units (sorry about that!) http://apolyton.net/showthread.php/170629-Pablostuka-s-Spanish-Civil-War

If you're serious about an update, I'd be happy to help with graphics.

civ2units
Aug 28, 2011, 03:19 AM
Wow, these are really great units you´ve made. :goodjob:

Are you planning more graphical updates of another scenarios? It would be great if so.

McMonkey
Aug 29, 2011, 04:28 AM
Gareth

There are a few units I would like to add, mostly aircraft. I have adequate place holders to keep me going for now but a couple of brand new ones would be amazing! For the game itself I have a list of improvements suggested by Pablostuka, Jerec and myself to work through but the core of the game is excellent. I will just be tweaking, adding and improving. My aim is to create a superb multiplayer but it should still work very well in single player mode. With two events sets (one for each side) the single player game could be improved too.

I found several ToT Infantry units to add and here are the aircraft I modded. Any improvements would be welcome. The second and third from left are the He70 and He112. The three on the right are meant to be the Dewoitine D510, Fokker D.XXI (the Republicans were setting up a plant to produce them but it was overrun) and a Boeing P-26 (though I don't think many of these reached Spain).

PNG preview only:
http://forums.civfanatics.com/attachment.php?attachmentid=300188&stc=1&d=1314613850

I would happily accept any other aircraft or units you think need representing. Perhaps the Grumman GE-23, Curtiss Hawk IV, Dornier Do17, Fiat B.R.20, Fiat G.50 or any other aircraft you think are significant. I don't mind adding a few potential units for if the war drags on after 1939. I think Infantry (I found several ToT Spanish units in a previous collection), Artillery, Armour and Navy are pretty well covered but if there are any specific units you would like to add (Abraham Lincoln Btn?) that would add colour to the scenario then I won't stop you ;)

Any extra units would be appreciated but I can get on with the mod with what I have now so there is no pressure to . I'm happy for whatever I can get!

Fairline
Aug 29, 2011, 06:12 AM
Sounds good, I'll get on it. The only unit that springs to mind is the BT-5 for the republicans. Maybe also Condor Legion artillery in place of the infantry.

This site is goobd btw:

http://www.zi.ku.dk/personal/drnash/model/spain/did.html

It might be an idea to have duplicate unit slots for the trubia, Breguet 19, Nieuport 51 and Potez 540 to allow separate republican and nationalist unit markings.

EDIT: Thinking about it a bit more, you've got to include thos funky armoured lorries that were emblematic of the Spanish Civil War

McMonkey
Aug 29, 2011, 10:24 AM
Aaargh! I hate it when I type a long post then accidentally delete it :wallbash:

I love the idea of the Armoured Trucks. I remember seeing them crop up in the Yugoslav Civil War too (not the same ones of course!). The BT-5 would be a definate addition. I planned to add a generic Light AA cannon as well as a Mortar (did they get used much?) and MG unit for each side. These look Ok but could probably be improved a bit more by an expert. I found some additional Spanish Infantry units from another compilation that may come in handy if there are any spare slots left.

I think the Trubia will be fine with no markings or flag. The three aircraft will probably get away with their pre war markings too. I doubt they will survive very long anyway. I don't think there are enough additional unit slots to warrant doubling them up.

I am planning to give nearly all Infantry the Alpine flag to expand the fighting beyond the main roads. I also plan to make Infantry better in attack and restrict the number of special units like Tanks, Planes and Artillery. These will either be pre placed or given via events. Pablo said he was not satisfied with the existing unit events but as there was no ToT when he made the original he had to make do. I can now fix this.

I was thinking of using the Lend Lease idea I used in Fortress Europe to represent Soviet aid. The Soviet Freighters will have to run the gauntlet from the eastern edge of the map to the Republican ports. They can carry units but they will be able to attack a static/invincible barbarian unit and the resulting loss of the Freighter will give the Republican's gold or units via a unit killed event. This seems better than just disbanding the unit in port for its shield value.

Here's a preview of the MG and Mortars:
http://forums.civfanatics.com/attachment.php?attachmentid=300210&stc=1&d=1314635046

CurtSibling
Aug 29, 2011, 12:01 PM
Excellent work all round, chaps! And the 1930s people set is astounding...! :D

The new WW2 naval units are just without compare...Bootiful work, Gareth!

Tanelorn
Aug 30, 2011, 04:59 AM
Excellent work guys!

Kyriakos
Aug 30, 2011, 12:29 PM
Great work :)

Fairline
Aug 31, 2011, 04:55 AM
Thanks gents :)

Are you planning more graphical updates of another scenarios? It would be great if so.

I have dozens of incomplete sets c2u. Not sure if many will ever be finished.

civ2units
Aug 31, 2011, 09:48 AM
Maybe you can post them here even if they are not finished. I mean only if you would like. :)

It´s always great to see your unit artworks.

CurtSibling
Aug 31, 2011, 06:16 PM
I always think there is no way that a bundle of pixels can look even better, but
each year, Gareth just improves the boundaries of what is possible with CIV2!

Dude, you are one of the main prime movers keeping CIV2 alive these days! :)

Fairline
Sep 01, 2011, 01:02 AM
Thanks Ciaran. I think Civ2 longevity has rather a lot more to do with you scenario designers though :)

Tanelorn
Sep 01, 2011, 05:17 AM
There is a moron on map 2! :D

Fairline
Sep 02, 2011, 10:44 AM
Eh? A moron?

CurtSibling
Sep 02, 2011, 11:38 AM
There is a city called "Morón" - Made me lolz too!

McMonkey
Sep 06, 2011, 07:52 AM
Gareth
Could I be really presumptuous and try and squeeze the Breda Ba.65 Light Bomber to my request list?

Tanelorn
Sep 06, 2011, 08:14 AM
I second that. It also fought in the 1941 Iraq war against the British. A very interesting aircraft.

Fairline
Sep 06, 2011, 10:45 AM
Are you adding too many Nationalist planes? What is there for the Republican side?

I wonder why you need mortars and MG units in a scenario of this scale BTW?

Strelok22
Sep 06, 2011, 11:58 AM
^ I agree 100 % with that.

McMonkey
Sep 06, 2011, 02:20 PM
You are right about the Mortars and Machineguns of course. It will be fine to assume these weapons would be organic to Infantry units. I was just trying to fill up the slots with different units but I think there are more appropriate choices.

I am trying to balance the units available to both sides, though the Nationalists will probably have more Bombers and the Republicans more Fighters.

I have decided to delete all the units from the map (after noting their locations) and then re-doing the unit list in a better order (so they will show up in a logical order in the production window) and will incorporate the new units. Would it be a good idea to give you a the entire list I would like to include. That way we can discuss what changes to make and what units you have the time / will to paint. I don't want to plan for units that will not materialize and I don't want to burden you with too much work. Obviously I am greedy for as many of your units as I can get, but it only makes sense to produce ones that will definitely make the final scenario. I will sort out a list and we can discuss it for there. If I am taking the piss don't hesitate to tell me where to go, I won't take it personally :D

Fairline
Sep 06, 2011, 02:35 PM
Nope you're not taking the piss ;) It's just that all the additional planes seemed to be for the nationalists - I was just wondering what the Republicans were getting in terms of balance. I'll be happy to draw up the Breda.

McMonkey
Sep 06, 2011, 03:08 PM
Here is the list of units I would like to add if you have the time to make them. I have no idea how long it would take to make thirteen new units so if you don't have the time let me know and I can just add a few more Infantry units in their place.

New Republican units:

Dewoitine D.510 Fighter
Fokker D.XXI Fighter
Hawk IV Fighter
Spanish Hawker Fury Fighter
Fokker C.X Bomber
Grumman GE-23 Fighter
Armoured Lorry

New Nationalist Units:

Ju-87 (Exists, just needs new paint scheme) Bomber
He-70 Bomber
He-112 Fighter
Ba.65 Bomber
Fiat G.50 Fighter
Fiat BR.20 Bomber
Armoured Lorry

General Units:

'Mendez Núñez' class old light cruiser (Can be adapted)

Six new aircraft for each side seems like a good balance. The other new units already exist or can easily be adapted to fit (IE Abraham Lincoln Btn, Portuguese Volunteers, Light AA).

I think I will ditch the Trade units and make it a supply truck instead that gets created by the Foreign Aid events for both sides (supply ships reaching port like the Lend Lease in Fortress Europe). These trucks can then be driven to where they are needed and disbanded for their shield value.

Fairline
Sep 06, 2011, 03:13 PM
gotcha. Why include the Abe Lincoln Bde btw? If Osprey is to be believed, the British Bde were the elite. Pablo has an International Bde unit anyway.

McMonkey
Sep 06, 2011, 03:32 PM
I was just adding it for a bit of colour. If you can think of a better Republican unit (or any other type of unit) that should be included then let me know.

McMonkey
Sep 06, 2011, 03:38 PM
In his previous message Pablo said he wanted less units in Spain capable of offensive action at the start of the scenario. I have always been a big believer in John Ellis' no-barracks / units become veterans in combat theory. I was thinking of making nearly all units in mainland Spain into non-veterans and just having select parts of the Army of Africa as vets. This way the opening skirmishes will be as much about gaining experience as they are about taking ground.

McMonkey
Sep 07, 2011, 03:41 AM
My turn to ask a dumb question. I'm planning to make most terrain stackable and I know in ToT the Airbase doesn't act as a railroad. I guess that this can only be utilized in pre-flight scenarios as aircraft would only move one space before stopping, right?

Strelok22
Sep 07, 2011, 05:34 AM
Tank de juguete...anyone ?

http://mailer.fsu.edu/~akirk/tanks/spain/Spa-Rep-tanquedejuguete.jpg

Or the superheavy Landesa made of tractors ?

http://mailer.fsu.edu/~akirk/tanks/spain/Spa-Landesa.jpg

And (3rd edit) McMonkey,I support the no vet units idea.

McMonkey
Sep 08, 2011, 04:36 AM
Gareth

An alternative option for the Spanish Fury might be the fabulous Fokker G.I which was supplied to the Republican's in some quantity (around 20?) from Holland

http://forums.civfanatics.com/attachment.php?attachmentid=301300&stc=1&d=1315478169

http://www.scenicreflections.com/files/Fokker%20G1%20Wallpaper__yvt2.jpg

Just an idea

Fairline
Sep 08, 2011, 10:24 AM
Like that one. Kinda '30's P-38 :)

Drew, I've been doing a little t'internet research to build on my poor knowledge of the aircraft used by both sides. I've dredged up a few factoids that may help in choosing the right aircraft:

The Heinkel He-70 was a recce aircraft rather than bomber. Which is a shame, as I rather fancied drawing it.

There was only ever 1 Boeing Peashooter in use in Spain.

There were very few Hawker Furies.

The Fokker D XXI is a must; very few were produced but I think the Republicans were planning to produce them domestically with Soviet engines.

Ditto Fokker C.X

He-112 sounds like a good choice; they were delivered in reasonable numbers to the Nationalists.

Can't find any reference to the Curtiss Hawk in A SCW context.

Sounds like the Grumman GE-23 is a good choice; 40 Canadian-built GE-23's sent to Spain and were successful in use.

Only 2 Dewoitine D.510's sent to Spain (?)

All 3 Fiat a/c saw service in the SCW.

Fairline
Sep 08, 2011, 10:25 AM
Tank de juguete...anyone ?

http://mailer.fsu.edu/~akirk/tanks/spain/Spa-Rep-tanquedejuguete.jpg

Or the superheavy Landesa made of tractors ?

http://mailer.fsu.edu/~akirk/tanks/spain/Spa-Landesa.jpg

And (3rd edit) McMonkey,I support the no vet units idea.

Liking the tractor ;) I guess the armoured lorries can represent the early cobbled-together armour

McMonkey
Sep 08, 2011, 05:04 PM
http://static.twoday.net/FLYINGART/images/He-70-F.jpg

According to my info the Heinkel He 70 E-1 was a day bomber that was a one off and the subsequent F-1 reconnaissance version was sent to Spain with the Condor Legion. There were 18 used in Spain as well as 12 of the F-2 model with a different mark of engine. As it is such a beautiful and speedy aircraft that was used in relatively large numbers I would be willing to include it in the scenario as a long range recon aircraft if you are willing to draw it! The Hungarian version is very interesting too, I'm just a sucker for rare aircraft.

The Heinkel He 112 is one of my favorite aircraft of the era and one that should have been much more famous than it was. If I understand it correctly it was not selected over the Me109 and the implication is that this may have been due to some shady dealings in the Nazi hierarchy as the Heinkel was the better fighter.

I agree the Boeing P-26 is not worthy of inclusion due to its low number (IE 1). I agree the Hawker Fury can be omitted too. As you say the D.XXI and C.X are a must as a late war option. I'm not sure how many, if any, Fokker G.I actually arrived in Spain. My info states the Republicans purchased 12 in June 1937 but these were embargoed by the Dutch and were still at Schiphol in 1940 when Germany invaded.

I have always had it in my mind that the Curtiss Hawk was fairly significant in the SCW but this may just be based on a Commando comic I had as a child rather than any hard facts so I agree it should not be included :D

I found this on the D.510:

Seven D.500 , originally sold to Lithuania and two D.510 , allegedly sold the Emirate of Hejaz, served in the Civil War the Republican side. The French right denounced the sale, forming an uproar that reached the National Assembly, so that the Republic, to avoid international repercussions, back the engines canyon team and the rest of armaments. Eventually be equipped with Russian engines.

The D.510 served in the 1st Squadron group 71 and were assigned to protect the coast of the Levant, all lost in war.

An interesting one is the Avia B.534

It was the standard fighter plane of the Czechoslovak army in the mid-thirties and participate in the Second World War. Thus, after the German occupation of 1939, came into use as a coach flight, remaining in production until 1944 and still considered one of the best aircraft in its class.

Government agents of the Second Spanish Republic bought 20 units that were sent to Gdyna in Poland for shipment, but were blocked by Poland in late 1936 following the Treaty on the non-intervention. So, never reached Spain

I have been toying with the idea of adding certain alternative history events whereby the Republic can receive some of the blocked shipments (G.I, Avia B.534 etc...) if they manage to succeed militarily and gain some support, even if it is an easing of the embargo, from the European democracies.

I would like to get the final units nailed down before I start the task of re-placing the units on the map and sorting out the modified rules and additional events. Attached is the current unit file (including place holders), but I am willing to further alter it until it is satisfactory!

PNG preview only, units with black text are placeholders:

http://forums.civfanatics.com/attachment.php?attachmentid=301351&stc=1&d=1315523068

gapetit
Sep 08, 2011, 06:07 PM
The graphics are incredible Fairline ... :clap:
Very, very nice

Fairline
Sep 09, 2011, 02:46 AM
The only missing unit I would add for flavour would be Catalan troops.

I assume the 2 armoured cars are placeholders for the armoured lorries?

Include the He-70, as it's a nice looker! I've also got pics of a particularly funky sunrise paint-job that the Condor Legion used that I want to try out. Checked up on the Curtiss Hawk and none were used; the I-15 was often mis-identivied as a 'Curtiss', in the same way that the I-16 Rata was mixed up with a 'Boeing'.

I'd like to include an I-153 if poss. It looks great, is different enough from the I-15 to be noticable, and was the best Soviet fighter of the time (better than the I-16 and almost on a par with the 109.) Moelder's SCW diaries suggest it may have been introduced right at the end of the War by the Republicans.

McMonkey
Sep 09, 2011, 03:33 AM
Ok then. Catalan troops are in, He70 is in, I-153 is in and the Hawk is out! I think we should include the Fokker G.I and Dewoitine D.510 as they were on order and it is feasible they may have found a way to Spain. The I-153, Fokker D.XXI and C.X are late war possibilities for the Republic if they are doing better than they did historically. The two Armoured Cars are place holders for the Armoured Trucks.

I have modified the preview to reflect these changes. Lenin is a place holder for a spy / 5th Column unit which will just be able to scout defences.

http://forums.civfanatics.com/attachment.php?attachmentid=301385&stc=1&d=1315560769

CurtSibling
Sep 09, 2011, 06:05 AM
It looks amazing, but in this kind of scenario, I would stick with the most well-known or famed unit types.

Units that only had 20 examples ever used do not really matter and can be abstracted somewhat.

I really wanted to include the Ho229 in my WW2 scenarios, but only a few were built,
but at the same time the Ju88 had about 30000 built, so the choice was obvious...

Not being a killjoy here, just making a little suggestion that less units that cover all the
strategic needs of the scenario (like a special ability or good stats) work out better...

Just my 2p worth...No offense intended to my good bud, McMonkey!

Fairline
Sep 09, 2011, 09:41 AM
Ok then. Catalan troops are in, He70 is in, I-153 is in and the Hawk is out! I think we should include the Fokker G.I and Dewoitine D.510 as they were on order and it is feasible they may have found a way to Spain. The I-153, Fokker D.XXI and C.X are late war possibilities for the Republic if they are doing better than they did historically. The two Armoured Cars are place holders for the Armoured Trucks.

I have modified the preview to reflect these changes. Lenin is a place holder for a spy / 5th Column unit which will just be able to scout defences.



That's settled then. I'll get on with making the extra units.

@Ciaran: I tend to agree, but 20 planes of 1 type in the SCW constituted a significant number. Anyways, like Drew I have a soft-spot for the wierd and wonderful aircraft of the thirties, so I'll enjoy making the gfx for this. :)

McMonkey
Sep 10, 2011, 11:13 AM
@Ciaran
Normally I couldn't agree more with you, but in this particular scenario there are slots to fill and as the number of aircraft used by each side was low, say in comparison to WWII, I think it is Ok to indulge ourselves a little :D Where one plane in a WWII scenario may represent a squadron or even a whole wind they will be more likely to represent a handful or even individual aircraft in this scenario. Most will be given via event. Your opinion is always welcome. Sometimes I do need to be reigned in a bit :D

@Gareth
Great. I have been getting on with the modifications that need doing. Getting the events right will have a big impact on this scenario. There is loads of space to make improvements with the expanded ToT events!

Fairline
Sep 11, 2011, 03:05 AM
Easy ones first:

http://forums.civfanatics.com/attachment.php?attachmentid=301552&d=1315731856

McMonkey
Sep 12, 2011, 02:46 AM
Brilliant. All spot on except for one little detail. To me the cockpit canopy on the G.50 looks wrong / too small. In the pictures I have seen it is quite a long glass canopy in three sections. Sorry to be a critic!

IMMEDIATE EDIT: Just been google image searching the G.50 and the majority of images show the cockpit as you have it without a canopy, where the one in my favourite old aircraft book shows this model with the enclosed cockpit:

http://modelingmadness.com/WarplaneColors/Plavi7JG27/G.501-1.jpg

G.50 Model page (http://modelingmadness.com/reviews/axis/ity/busg50.htm)

I guess either would perfectly represent the G.50 so please ignore my previous comment!

PS. Has anyone else noticed the Civ Fanatics website has been running very slowly and coming up with busy server messages over the past few days?

UPON FURTHER READING:

It would appear that the original design had enclosed cockpits (about a dozen of these sent to Spain) but the pilots found they could not slide the cockpit canopy open quickly and they felt it interfeared with their vision so the following batch of 200 had no canopy (I'm not sure how many of these made it to Spain). Mystery solved!

CurtSibling
Sep 12, 2011, 02:47 AM
@Ciaran
Normally I couldn't agree more with you, but in this particular scenario there are slots to fill and as the number of aircraft used by each side was low, say in comparison to WWII, I think it is Ok to indulge ourselves a little :D Where one plane in a WWII scenario may represent a squadron or even a whole wind they will be more likely to represent a handful or even individual aircraft in this scenario. Most will be given via event. Your opinion is always welcome. Sometimes I do need to be reigned in a bit :D

Actually, dude - You make a very good point...
The smaller scale of the scenario arena can afford to focus on more unit variation.

I guess I have that "less is more" philosophy imprinted onto my brain...:D
In any case, I think this will be a very good mod, shaping up great!

McMonkey
Sep 12, 2011, 02:51 AM
@Ciaran
For a WWII scenario I totally agree with using the most representative units as there is no way to include them all. In Fortress Europe I just named the units by their general type (EG Armoured Regiment or Fighter Squadron) rather than the specific vehicle or aircraft.

CurtSibling
Sep 12, 2011, 02:53 AM
Indeed - It is WW2-era scens that make me wish we could break the 80 unit slot limit! :)

McMonkey
Sep 12, 2011, 03:00 AM
Amen to that brother!

Fairline
Sep 12, 2011, 11:41 AM
Brilliant. All spot on except for one little detail. To me the cockpit canopy on the G.50 looks wrong / too small. In the pictures I have seen it is quite a long glass canopy in three sections. Sorry to be a critic!

:) I was going to add a comment to the pics to this effect - the early version which appeared in the SCW had that horrible large cockpit. The later versions of the G.50 that appeared in WW2 had the tiny open cockpit that I've drawn, Much nicer looking methinks!

http://forums.civfanatics.com/attachment.php?attachmentid=301632&d=1315849201

I know it's not strictly historically accurate, but it looks better, so it stays :lol:

Fairline
Sep 12, 2011, 11:53 AM
@Ciaran
For a WWII scenario I totally agree with using the most representative units as there is no way to include them all. In Fortress Europe I just named the units by their general type (EG Armoured Regiment or Fighter Squadron) rather than the specific vehicle or aircraft.

That's exactly the right thing to do in a WW2 scenario IMHO. For a scenario like the SCW or Tech's Warlords of China, where aircraft are strictly events/research awarded, and are not buildable, then it's OK to go a bit crazy :)

McMonkey
Sep 12, 2011, 12:21 PM
Although my book does not say so it seems to imply that some of the next batch of 200 without a canopy went to Spain. However I cannot find any images using Google so perhaps there were just twelve Freccia sent to Spain. I can live with the canopyless version, it looks great!

I have been giving some thought to objectives, wonders and the alternative strategies that might be employed. I want to avoid a situation where one strategy is always guaranteed to win. I like two player games to be like a complex chess match where different strategies can be tried out each time.

McMonkey
Sep 19, 2011, 12:54 PM
Gareth
I was wondering if I could make one alteration/addition to my unit requests. I think I should include the Meridionali Ro.37 Fighter/reconnaissance in place of the Bridge unit. The Ro.37 was an important aircraft in the early months of the civil war and saw a lot of service. I think this is more worthy on inclusion than the bridge which may not ever be used if its event is not activated. I will instead use a change terrain event for the bridge square. I'm fairly certain this will be the last alteration I will make as I think the rest of the list is pretty solid. Hopefully the Ro.37 is similar enough to other biplanes of the era to just mod it as opposed to starting from scratch. As I'm sure most people, including myself, have only a vague picture of its silhouette pinpoint accuracy is not of the utmost importance ;)

By the way, I have been playing Open General without any further problems. The Spanish Civil War scenario is fiendishly difficult and totally addictive. It has been giving me a nice on topic break from work on the SCW ToT mod. Thanks for the heads up!

McMonkey
Sep 19, 2011, 03:01 PM
Wow. Just finished the another battle in the SCW campaign of Open General. Damn its tough going, but fun! If only the Civ2 AI was so aggressive and focused. I know the Open General designers have put a lot of effort into the stats and the design of the scenarios, but the original designers of the game engine got some things very right. I know it is possible to design Civ2 scenarios, especially for ToT, where the AI gives a good account of itself, but the Open General AI just seems so drivn and dangerous, you don't dare put a foot wrong as it invariably punishes you. This is inspiring stuff. Hopefully I can try and emulate this aggressive AI behaviour (via events) in the ToT mod of Pablo's SCW!

Fairline
Sep 20, 2011, 11:09 AM
I'll add the Ro.37 to the list. No drawing last weekend I'm afraid Drew, as we had a trip to Duxford. First time I've been, and I was in geek heaven :) Well worth a jaunt if you've never been. The USAAF hanger is particularly impressive: P-51, P-47, B-29, B-24 (B-17 was away being fixed up); alongside these was a SPAD, a B-52, Blackbird, U2....... amazing to see them in the flesh!

McMonkey
Sep 20, 2011, 02:06 PM
No rush Gazza, I will be a few more weeks getting the events perfected. Thanks for adding the Ro.37!

Duxford is now on my list of (geeky) things to do before I die! I love going to Bovington to see all the tanks in the flesh, planes would be just as good!

CurtSibling
Sep 26, 2011, 12:51 AM
Wow! A B-29! I'd love to see on of those chrome beasts - :D

My own geek paradise was visiting the Smithsonian air museum in Washington.
A mind-blowing experience for any prop-head...I must check out Duxford sometime too!

McMonkey
Mar 21, 2012, 08:00 AM
Gareth,

I was wondering if you have had a chance to make those SCW units I was missing? The reason I ask is that I have finally got around to finishing this project off and I am about to begin a play test versus Jerec at Civ Webring. The place holder units I have are perfectly adequate for that, but it would be awesome to have the real things for when I release it! No pressure if you are too busy etc... Like they say, you don't ask you don't get ;)

Kyriakos
Mar 21, 2012, 01:58 PM
Amazing gfx, as ussual :)

McMonkey
Apr 03, 2012, 04:11 AM
I want to alter the rules files so that engineers can transform grassland and other terrain types into the Trenches terrain type much quicker. Currently it takes 10 turns but I would prefer it to be say 3-4 turns. Here is the line in the rules:

Trenches, 4,4, 0,0,0, no, 1,10, 0, no, 3,10, 1, no, no, ; Hil

The two tens I can see are related to irrigation and mining. Will reducing them have any effect on terrain transformation? This is one aspect of scenario creation I have always got in a mess over!

Any advice will be appreciated!

McMonkey
Apr 03, 2012, 04:29 AM
I have just run a little experiment changing the highlighted values and I have discovered they have no effect on the engineers terrain transformation speed of five turns. Is there any way (bar pre charging them) of speeding up terrain transformation?

McMonkey
Apr 03, 2012, 10:52 AM
Jerec has pointed out the section (@COSMIC) that I need to change to speed up trench digging. Sometimes something so obvious can slip the memory ;)

Pablostuka
Jun 07, 2012, 02:32 PM
Hi there, long time no see (it's been 8 years since my last post in CFC!! wow )

It's GREAT to see how hard you are working to keep the SCW scenario alive!! Amazing graphics, I'm totally :wow:

Gareth, these units are wonderful, you are an artist!!

McMonkey, great work. Thanks for emailing me some weeks ago :)

Now let's focus on the SCW update.

Air units: Good choice including new plane types, but try not to include planes which were almost unseen in battle, or in very little numbers (spanish fury..etc). Good choice with Fiat G.50 and Breda Ba.65. BTW, I had the initial idea of including "ace" units in the upcoming and never-finished release, do you like the idea?


Ground units: I would increase the number of armoured cars (Soviet BA-3 or BA-6, or Spanish UNL-35 and Bilbaos), and, as Gareth mentioned, the home-made armoured trucks, to add variety. I love the BT-5 tank!!

Naval units: I included the Admiral Scheer in the scenario as a rocket-type unit, to bomb Almería and then disappear, just for adding more historical action (see http://en.wikipedia.org/wiki/Bombardment_of_Almer%C3%ADa) , but I think it never worked in-game, I can't remember well. I love the new units, I would only add the Mendez class CL, although it was a completely outdated and useless vessel :) Or maybe separate the two Canarias class CA, the Canarias and the Baleares, with separate events texts or something...it's up to you!

Anyway, good job!!! I will subscribe to this thread so I don't miss the news!

Thanks for your efforts, and take care,

Pablo

Pablostuka
Jun 07, 2012, 02:50 PM
Easy ones first:

http://forums.civfanatics.com/attachment.php?attachmentid=301552&d=1315731856

Awesome job, but let me say that the I-153 was never used in Spain. In the Spanish Civil War we had I-15 "chato" and I-15bis (I-152, "super chato"). The newer I-153 with retractile landing gear never arrived, as far as I know, as it was delivered to the VVS Soviet Air Force in Spring 1939, when the SCW was about to end.

Pablo

McMonkey
Jun 07, 2012, 04:43 PM
Hi Pablo,

Did you take a look at the multiplayer playtest game Jerec and I are playing at CivWebring (http://www.civforum.de/showthread.php?79547-The-Spanish-Civil-War-(McMonkey-vs-Jerec))? The game is a lot of fun but there are a few balance issues due to the new events (IE the Nationalists are a bit too strong) and there may be a few too many event generated units which makes turns a bit long to play. These issues will be sorted in the final version. I have a long list of things to do, but there is nothing too taxing so I hope to have it ready within the next few months. I can still make some more changes before release.

The airlift now seems to work well and the Test of Time events make the arrival of units much more dynamic than the MGE events ever allowed. I do like the idea of Fighter Ace units, but this would mean cutting other units in the game. I have made all event generated units non-veterans so they have to gain veteran status in battle. Therefore fighter units with veteran status can be considered aces. It would be great to include individual ace's names, but with the lack of available unit spaces I would only be able to include perhaps one per side. Is that going to be worthwhile?

I have included Armoured Trucks and each side has one Armoured Car unit. I'm also considering adding Portuguese Viriatos for the Nationalist side. The Admiral Scheer being a missile does not work for me. The Wikipedia article said it caused extensive damage to Almeria. If it is a one shot weapon it could only destroy one enemy unit. Hardly extensive damage. The use of ships versus cities is fairly limited in the scenario. Most coastal cities have Coastal Batteries and attacking ships health soon deteriorates and it takes time to get them to a friendly port for repairs. I'm pretty satisfied with both sides naval capabilities so far.

It is a real pleasure to work on such a great scenario and give it the Test of Time upgrade. Thanks for giving your blessing to this project!

McMonkey

Fairline
Jun 13, 2012, 10:59 AM
@ Pablo- Great to see you mate, it's been a long time. How's things?

@Drew: Been a while, but I might be up for a bit of modding after my long break. I'll need to get ToT and PSP running on my win 7 machine first though. Are you still working on this? What else is happening? Get me up to speed chap :)

Fairline
Jun 13, 2012, 11:03 AM
Awesome job, but let me say that the I-153 was never used in Spain. In the Spanish Civil War we had I-15 "chato" and I-15bis (I-152, "super chato"). The newer I-153 with retractile landing gear never arrived, as far as I know, as it was delivered to the VVS Soviet Air Force in Spring 1939, when the SCW was about to end.

Pablo

Pablo, I guess the rationale for using the I-153 was as a 'what-if' aircraft for the republicans if the scenario extends further into 1939. I seem to recall reading something about Moelders or Galland mentioning a new kind of I-15 they encountered right at the end of the Civil War, surrounding which there was a bit of speculation as to whether it was an I-15B or 153. Not sure though....

Fairline
Jun 14, 2012, 11:28 AM
here we go, a link to the speculative Moelders / 1-153 encounter:

http://www.axishistory.com/index.php?id=4847

McMonkey
Jun 15, 2012, 02:40 AM
Hello stranger. When you feel up to modding a few units I would appreciate some help putting the finishing touches on this scenario. I would say it is 95% complete, and the 5% to do is mainly tweaking event units numbers (for balance) and fixing minor bugs. You can check out the game Jerec and I are currently engaged in on this (http://www.civforum.de/showthread.php?79547-The-Spanish-Civil-War-(McMonkey-vs-Jerec)) thread at CivWebring. At the moment it is slightly too Nationalist heavy, but with a few tweaks to the events and other minor adjustments I'm confident of getting a good balance. A few of the units we are using are placeholders I cobbled together, but they don't look too bad. If you could improve them or make new ones that would be great, but I would be happy enough to release the scenario with what I have.

The Ro.37, GE-23, D.XXI, G.I, C.X, He-112. Ba.65, He-70 and BR.20 are the ones I have modded with varying success. In game they look Ok, but having the real things would be the icing on the cake. No pressure intended. I'm just going with "you don't ask, you don't get" ;)

http://forums.civfanatics.com/attachment.php?attachmentid=323370&stc=1&d=1339749217

@UNITS
Infantry, nil, 0, 0.,0, 1a,30d, 2h,1f, 1,0, 1, nil, 000000001000000 ;
Engineers, nil, 0, 2.,0, 0a,2d, 2h,1f, 8,0, 5, nil, 000000000000000 ;Engineer slot
Civil Guard, nil, 0, 2.,0, 3a,4d, 3h,1f, 1,0, 1, nil, 000001001000000 ;
Rep Infantry, nil, 0, 2.,0, 6a,4d, 3h,2f, 2,0, 0, nil, 000001001000000 ;
Milicianos, nil, 0, 2.,0, 4a,4d, 3h,2f, 1,0, 1, nil, 000001001000000 ;
Int Brigades, nil, 0, 2.,0, 8a,8d, 3h,2f, 2,0, 0, nil, 000001001000000 ;
Gudaris, nil, 0, 2.,0, 6a,6d, 3h,2f, 2,0, 0, nil, 000001001000000 ;
Fifth Column, nil, 0, 2.,0, 0a,1d, 1h,1f, 2,0, 6, nil, 000001000000000 ;Musketeer slot
Assault Guard, nil, 0, 2.,0, 7a,6d, 3h,2f, 8,0, 0, nil, 000001001000000 ;
Communist Militia, nil, 0, 2.,0, 6a,5d, 3h,2f, 2,0, 0, nil, 000001001000000 ;
Nat Infantry, nil, 0, 2.,0, 6a,4d, 3h,2f, 2,0, 0, nil, 000001001000000 ;
Regulares, nil, 0, 2.,0, 10a,5d, 4h,2f, 2,0, 0, nil, 000001001000000 ;
Legionario, nil, 0, 2.,0, 10a,6d, 4h,2f, 2,0, 0, nil, 000001001000000 ;
Falangists, nil, 0, 2.,0, 6a,4d, 3h,2f, 8,0, 0, nil, 000001001000000 ;
Requetés, nil, 0, 2.,0, 7a,4d, 3h,2f, 2,0, 0, nil, 000001001000000 ;
Italian CTV, nil, 0, 2.,0, 7a,5d, 3h,2f, 2,0, 0, nil, 000001001000000 ;
Condor Legion, nil, 0, 2.,0, 8a,6d, 3h,2f, 2,0, 0, nil, 000001001000000 ;
Catalan Infantry, nil, 0, 2.,0, 7a,5d, 3h,2f, 2,0, 0, nil, 000001001000000 ;
El Alcázar, nil, 0, 0.,0, 0a,20d, 10h,1f, 40,0, 1, nil, 000000000000000 ;
R Commander, nil, 0, 2.,0, 0a,8d, 5h,1f, 4,0, 1, nil, 000001001000000 ;Knight Slot
N Commander, nil, 0, 2.,0, 0a,8d, 5h,1f, 4,0, 1, nil, 000001001000000 ;
Nat Motor Inf, nil, 0, 3.,0, 7a,9d, 3h,2f, 12,0, 1, nil, 000000001000000 ;
Rep Motor Inf, nil, 0, 3.,0, 7a,9d, 3h,2f, 12,0, 1, nil, 000000001000000 ;
Nat Arm Car, nil, 0, 4.,0, 5a,12d, 3h,2f, 20,0, 1, nil, 000000001000000 ;
Rep Arm Car, nil, 0, 4.,0, 5a,12d, 3h,2f, 20,0, 1, nil, 000000001000000 ;
Nat Armoured Truck, nil, 0, 3.,0, 6a,9d, 3h,2f, 8,0, 1, nil, 000000001000000 ;
Rep Armoured Truck, nil, 0, 3.,0, 6a,9d, 3h,2f, 8,0, 1, nil, 000000001000000 ;
FT-17 Tank, nil, 0, 3.,0, 10a,11d, 3h,2f, 5,0, 0, nil, 000000001000000 ;
Trubia Tank, nil, 0, 2.,0, 8a,10d, 3h,2f, 5,0, 1, nil, 000000001000000 ;
Fiat CM Tank, nil, 0, 3.,0, 9a,11d, 3h,2f, 5,0, 0, nil, 000000001000000 ;
Panzer IB, nil, 0, 3.,0, 10a,10d, 3h,2f, 5,0, 0, nil, 000000001000000 ;
T-26B Tank, nil, 0, 3.,0, 12a,10d, 4h,2f, 12,0, 0, nil, 000000001000000 ;
BT-5 Tank, nil, 0, 4.,0, 12a,10d, 4h,2f, 12,0, 0, nil, 000000001000000 ;
AT Gun, nil, 0, 2.,0, 12a,3d, 1h,3f, 10,0, 0, nil, 000000001000000 ;
75mm Cannon, nil, 0, 1.,0, 15a,3d, 1h,3f, 15,0, 0, nil, 000000001000000 ;
155mm Cannon, nil, 0, 1.,0, 22a,3d, 1h,3f, 20,0, 0, nil, 000000001000000 ;
AA Cannon, nil, 0, 1.,0, 6a,5d, 3h,2f, 7,0, 1, nil, 010000001010000 ;
Flak 88 Cannon, nil, 0, 1.,0, 10a,6d, 3h,3f, 10,0, 0, nil, 010000001010000 ;
Bunker, nil, 0, 0.,0, 0a,15d, 5h,1f, 40,0, 1, nil, 010000000000001 ;
Supply Convoy, nil, 0, 3.,0, 0a,1d, 1h,1f, 40,0, 1, nil, 000000000000000 ;Cost 40?
Port, nil, 0, 0.,0, 8a,99d, 9h,9f, 1,0, 0, nil, 010100000000001 ;
Meridionali Ro.37, nil, 1, 10.,2, 5a,3d, 2h,3f, 10,0, 3, nil, 000000000010000 ;
Nieuport 52, nil, 1, 10.,2, 4a,3d, 2h,2f, 8,0, 3, nil, 000000000010000 ;
Dewoitine D.510, nil, 1, 12.,2, 7a,4d, 2h,3f, 10,0, 3, nil, 000000000010000 ;
Grumman GE-23, nil, 1, 12.,2, 6a,3d, 2h,3f, 10,0, 3, nil, 000000000010000 ;
I-16 Mosca, nil, 1, 14.,2, 11a,5d, 2h,3f, 12,0, 3, nil, 000000000010000 ;
I-15 Chato, nil, 1, 14.,2, 10a,6d, 2h,3f, 12,0, 3, nil, 000000000010000 ;
I-153, nil, 1, 14.,2, 12a,6d, 2h,3f, 14,0, 3, nil, 000000000010000 ;
Fokker D.XXI, nil, 1, 14.,2, 10a,5d, 2h,3f, 12,0, 3, nil, 000000000010000 ;
Fokker G.I, nil, 1, 14.,4, 10a,5d, 2h,3f, 14,0, 3, nil, 000000000010000 ;
Breguet 19, nil, 1, 12.,3, 13a,4d, 2h,3f, 8,0, 0, nil, 000000000000000 ;
Polikarpov RZ, nil, 1, 10.,3, 16a,5d, 3h,3f, 14,0, 0, nil, 000000000000000 ;
Fokker C.X, nil, 1, 12.,3, 14a,5d, 3h,3f, 10,0, 0, nil, 000000000000001 ;
Potez 540, nil, 1, 12.,3, 16a,4d, 2h,3f, 10,0, 0, nil, 000000000000000 ;
SB-2 Katiuska, nil, 1, 14.,4, 20a,7d, 4h,4f, 12,0, 0, nil, 000000000000000 ;
Heinkel He-51, nil, 1, 12.,2, 6a,4d, 2h,3f, 10,0, 3, nil, 000000000010000 ;
Fiat CR-32, nil, 1, 12.,2, 8a,4d, 2h,3f, 10,0, 3, nil, 000000000010000 ;
Messerschmitt Bf-109, nil, 1, 14.,2, 13a,6d, 2h,3f, 18,0, 3, nil, 000000000010000 ;
Heinkel He-112, nil, 1, 14.,2, 12a,6d, 2h,3f, 18,0, 3, nil, 000000000010000 ;
Fiat G.50, nil, 1, 14.,2, 11a,5d, 2h,3f, 16,0, 3, nil, 000000000010000 ;
Breda Ba.65, nil, 1, 12.,3, 16a,5d, 2h,3f, 10,0, 0, nil, 000000000000000 ;
Henschel Hs-123, nil, 1, 12.,3, 16a,6d, 3h,3f, 10,0, 0, nil, 000000000000000 ;
Heinkel He-70, nil, 1, 14.,4, 14a,7d, 3h,3f, 12,0, 0, nil, 000000000000001 ;
Junkers Ju-87, nil, 1, 14.,3, 20a,7d, 4h,4f, 12,0, 0, nil, 000000000000000 ;
Fiat BR.20, nil, 1, 14.,4, 18a,6d, 3h,4f, 12,0, 0, nil, 000000000000000 ;
Savoia SM-79, nil, 1, 14.,4, 18a,6d, 3h,4f, 12,0, 0, nil, 000000000000000 ;
Heinkel He-111, nil, 1, 14.,4, 20a,7d, 4h,4f, 12,0, 0, nil, 000000000000000 ;
Junkers Ju-52/3m, nil, 1, 13.,3, 18a,4d, 2h,3f, 10,0, 0, nil, 000000000000000 ;
Junkers Ju-52, nil, 2, 1.,0, 0a,1d, 1h,1f, 10,2, 4, nil, 000000100000000 ;Airlift
Transport Ship, nil, 2, 5.,0, 0a,3d, 2h,1f, 5,2, 4, nil, 000000000000000 ;
Supply Ship, nil, 2, 8.,0, 1a,3d, 3h,1f, 10,0, 4, nil, 000000000000000 ;
B-Class Sub, nil, 2, 6.,0, 10a,2d, 3h,2f, 14,0, 2, nil, 100000000001000 ;
C-Class Sub, nil, 2, 6.,0, 13a,3d, 3h,2f, 20,0, 2, nil, 100000000001000 ;
Legionarii Class, nil, 2, 6.,0, 13a,3d, 3h,2f, 8,0, 2, nil, 100000000001000 ;
Destroyer, nil, 2, 8.,0, 10a,5d, 3h,2f, 30,0, 2, nil, 100000000000001 ;
España class, nil, 2, 6.,0, 13a,13d, 4h,3f, 8,0, 2, nil, 000000000000000 ;Battleship (Old)
Cervera Class, nil, 2, 8.,0, 17a,8d, 3h,3f, 6,0, 2, nil, 000000000000000 ;Light Cruiser
Mendez Núñez Class, nil, 2, 7.,0, 17a,7d, 3h,3f, 6,0, 1, nil, 000000000000000 ;Light Cruiser
Canarias class, nil, 2, 8.,0, 20a,10d, 3h,4f, 8,0, 2, nil, 000000000000000 ;Heavy Cruiser
Admiral Scheer, nil, 2, 12.,0, 13a,13d, 3h,6f, 6,0, 0, nil, 000000000000000 ;Heavy Cruiser

Fairline
Jun 16, 2012, 03:35 AM
Hello mate :)

Looks good. I'll check out your game with Jerec. If and when I get back up to speed I'll have a look at the units - but it may be some time. Looks like you've had a pretty good go at making them yourself!

So, is anybody else still around? This place seems pretty quiet...

McMonkey
Jun 16, 2012, 03:47 AM
Its pretty quiet at present. I'm sure Curtsibling has a project on the go. Nichael recently released a Sci-Fi scenario; The Cruzan Colony and tootall_2012 appeared out of the blue with a really good WWII scenario: Battle of France 1944. There is always a hard core of lurkers chipping in with stuff. Civ2 chugs on! I have my usual selection of half finished scenarios on the go. All for ToT nowadays. I'm completely converted now, though I still enjoy a bit of MGE multiplayer action. I hope to have the SCW scenario finished and released this summer, then I can crack on with the ToT version of A Soaring Spirit and Bonaparte 4.

Pablostuka
Jun 16, 2012, 06:51 AM
Hello all, thank you very much for your efforts. I finally installed Test of Time and I have been able to replay my scenario (thank you fairline and catfish for upgrading it) with the new graphics. I have had a real good time, and now I can't stop playing it, and thinking about new features and improvements :)

Since 2003 or 2004 I haven't played Civ II, you guys made me play again! :D

Hi Pablo,

Did you take a look at the multiplayer playtest game Jerec and I are playing at CivWebring (http://www.civforum.de/showthread.php?79547-The-Spanish-Civil-War-(McMonkey-vs-Jerec))? The game is a lot of fun but there are a few balance issues due to the new events (IE the Nationalists are a bit too strong) and there may be a few too many event generated units which makes turns a bit long to play. These issues will be sorted in the final version. I have a long list of things to do, but there is nothing too taxing so I hope to have it ready within the next few months. I can still make some more changes before release.

The airlift now seems to work well and the Test of Time events make the arrival of units much more dynamic than the MGE events ever allowed. I do like the idea of Fighter Ace units, but this would mean cutting other units in the game. I have made all event generated units non-veterans so they have to gain veteran status in battle. Therefore fighter units with veteran status can be considered aces. It would be great to include individual ace's names, but with the lack of available unit spaces I would only be able to include perhaps one per side. Is that going to be worthwhile?

I have included Armoured Trucks and each side has one Armoured Car unit. I'm also considering adding Portuguese Viriatos for the Nationalist side. The Admiral Scheer being a missile does not work for me. The Wikipedia article said it caused extensive damage to Almeria. If it is a one shot weapon it could only destroy one enemy unit. Hardly extensive damage. The use of ships versus cities is fairly limited in the scenario. Most coastal cities have Coastal Batteries and attacking ships health soon deteriorates and it takes time to get them to a friendly port for repairs. I'm pretty satisfied with both sides naval capabilities so far.

It is a real pleasure to work on such a great scenario and give it the Test of Time upgrade. Thanks for giving your blessing to this project!

McMonkey

Hi McMonkey

The Nationalist should always be stronger than the Republicans, becasue their units are all veteran in-game. Keep in mind most of the army high-rank officers and best trained units (Army of Africa, and several rebel cities' garrisons like Zaragoza or Sevilla) joined the Nationalist side, and the Republicans kept many soldiers and low-rank officers, but their commanders didn't have the strategic view and experience of the rebel generals (except a few officers like Rojo, Miaja or Líster). I tried to adapt the situation in-game giving the Nationalists the Sunt-Zu wonder in Melilla.

I remember thinking for unfinished release v4 renaming the airfield city improvement (airport) to "airlift" or something like that, and keeping them unbuildable. I wanted to place them only in all African cities, and in Cádiz, Algeciras and Sevilla, to simulate the airlift of the African Army to the south of Spain, like historically happened (the African army not only arrived by sea, but by air). I would remove them from all the other cities. So if players would like to repair a damaged air unit, they should use the air bases, which are placed historically in game.

Another feature I wanted to include in the new release: buildable Polikarpov I-15 for the Republican side, but at a very high cost. Keep in mind that the Republicans received 140 I-15 from the Soviet Union, but also built in Spain from received parts another 287 more. The manufacturing plants of these airplanes were located in Alicante, Reus (Tarragona) and Sabadell (Barcelona). Maybe implement this in-game like Captain Nemo did in the unifinished Battle of Britain scenario? The player receives spare parts randomly in Barcelona, Alicante and Tarragona ports, and these spare parts can be converted into finished I-15, maybe by events...

What do you think about converting the Admiral Scheer into a nuke missile? Movement rate 1 (instead of what it moves now), it appears just near Almería (like it already does in-game), but instead of being player controlled, it will belong to the barbarian civ (like the Communist POUM near Barcelona). The barbarians would use it against Almería, and extensive damage would be caused to the city, killing all units. We can edit the pollution graphic to appear like debris and ruins, instead of pollution. It should be effective :)

Also the Communist uprising in Barcelona should have more impact in-game. The unit should be very powerful (in attack, but not in defense) and with a high movement rate, so barbarians (communists) will be able to gain control of the city, like it happened. The Republicans should be able to regain control of the city quickly and without difficulties (that's why the POUM must have powerful attack but weak defense).

I have many new things in mind, now that I am playing extensively the scenario again.

McMonkey
Jun 16, 2012, 02:32 PM
Pablo,

Perhaps you would like to have a look at the modified scenario I have done so far. I could e-mail you the files (if you can send me a message with your preferred e-mail address). I have made extensive changes, including most of the ones you suggested to me a year or two back. The events are almost totally new as well as many of the units and I have also made some alterations to the stats and the terrain. I have kept a detailed record of all the changes made and all the proposed changes. Bear in mind though that my current design is intended primarily for multiplayer and the test game I am playing against Jerec is intended to highlight any balance issues and find any bugs and changes needed. Perhaps I can finish this version for multiplayer and you could use it as the basis for single player versions? Obviously it is your scenario and you can do whatever you want with the ToT conversion that's already out there, but I think the changes I have made have added to the game. You could always reverse engineer the changes you don't like and keep the ones you do.

I understand what you say about the Army of Africa being the only effective fighting force at the start of the war, but I believe it will be adequate just to give these units veteran status. The Legionaries and Regulares already have better stats than other Infantry, so making them veterans too does make them a really effective offensive arm. However, giving the Nationalists the Army of Africa (Sun Tzu) wonder is too big an advantage as all of their units (especially cheap Civil Guards and Nationalist Infantry) are veterans too, and it is possible to produce hundreds of these!

The solution I found for the Army of Arfica's airlift was to create a number of Ju52 Airlift units via events in North Africa. These aircraft are technically ships with a carrying capacity of 2 and the paradrop ability. This way they can go back and forth between North Africa and south eastern Spain carrying Infantry units with them. In the multiplater game this works really well. Of course in a single player game the AI would have no idea how to use them (it seems to use them as paratroopers to capture empty cities!), but then again would an AI controlled Nationalist side use airfields to get the Army of Africa to Spain?

For me the solution in a single player game would be to use the airlift unit in a human controlled Nationalist game and have a separate scenario file for a human controlled Republican game where the Army of Africa are created via event in Sevilla. The beauty of ToT is that you can create many units with one event, not just one at a time.

The I-15 idea is neat, but I personally think that it is unnecessary as the events adequately cover the the supply of foreign arms to both sides. I did include a couple of new ideas. One was the Supply Ship / Port combo. Basically supply ships are created out at sea by events. They need to slip past any blockading units to a friendly port (a barbarian unit). Here the supply ship docks (attacks) the post (invincible barb unit) and this triggers an event granting the player the shipment. The event could be whatever you want; aircraft, money, tanks. In my scenario I think I made the event give money and a Supply Convoy unit or two. There units only purpose is to be disbanded for their high shield value. It is represented by a truck, and this truck can drive to wherever it is required and be disbanded to significantly boost production.

I see what you want to achieve with the Admiral Scheer and the nuke idea could work. I suppose you could do a similar thing with the POUM rising in Barcelona. One thing I would bear in mind is that a Civ2 scenario should also allow for alternative historical outcomes, and trying to force certain historical events to happen in the game can sometimes detract from the overall flow of the game. I expect most players would only get caught out by a barbarian nuke once, and if they happen to check the events or hear about the unit before playing they will probably avoid the nuke trap altogether. Personally I think a powerful German warship terrorising the Republicans gives a good impression of German aid at see, even if is not 100% historically accurate for it to stick around for a while.

I'm really glad the Civ2 bug has got you again :D I look forward to discussing ideas with you.

McMonkey
Jun 16, 2012, 02:51 PM
There are two other major changes I should mention in my multiplayer version.

Firstly, there is stackable terrain. I think this is an essential part of almost every modern scenario. Without it there is no safe way to move large bodies of troops on a large map like this.

Secondly, the sceanrio is way more mobile now. It is possible for the Army of Africa to cross from Morocco, march on Madrid whilst fighting minor battles and attack the city before the end of 1936. In the original version this was just not possible. You might be interested to look at the previous PBEM between Jerec and myself (http://www.civforum.de/showthread.php?46890-The-Spanish-Civil-War) using the MGE version of the game. In the end the combination of slow units, pillaged roads and no stackable terrain turned the Nationalist army into a very vulnerable, lumbering rabble. As you will see in the ToT game versus Jerec the Nationalists can get around and attack much more effectively.

I wanted to make use of much more of the map than just the roads so I gave all Infantry units the Alpine ability and increased the road movement multiplier to 9 (i think). This means that the whole map is now a battlefield and both sides have to build up defensive lines in the countryside and not just pile up in cities. This has worked pretty well so far, and with a bit more tweaking I think the multiplayer game will play in a remarkably historically accurate way. The excellent map helps focus the fighting on key cities, especially since ToT allows the designer to make mountains impassable to land units!

techumseh
Jun 18, 2012, 09:38 PM
Hello Gareth, welcome back! :)

Fairline
Jun 19, 2012, 12:33 PM
Thanks Brian :)

So, what are you working on? ;)

techumseh
Jun 19, 2012, 06:47 PM
Thanks Brian :)

So, what are you working on? ;)

Actually, nothing for nearly a year. Several incomplete projects have been left sitting on my computer; Burma, 3rd Battle of Kharkov, and La Grande Armee: 1805-07.

Kyriakos
Jun 22, 2012, 10:57 AM
If you need any gfx you can ask, although obviously everything is looking amazing already :thumbsup:

McMonkey
Jun 23, 2012, 12:31 PM
Thanks. I think the units are the only element slightly lacking at the moment, though the place holders are adequate enough for now.