View Full Version : Multi-Unit Ancient/Middle Age Workers

Rabid Pop Tart
Feb 08, 2003, 05:46 PM
Ancient/Middle Age Worker Multi-Units

To install:
1) Backup your original files, in case these don't work well or *gasp* you don't like my work.
2) Find the directory that holds the files for this worker. Generally, it will be at C:\Program Files\Infogrames Interactive\Civilization III\Art\units\Worker, unless you installed in a different directory. But look in the Units forlder until you find Worker.
3) Extract your zip files to that directory. If asked to overwrite previous files, say yes to all. You don't need to worry about tweaking the INI file.
4) Enjoy!

- With the workers planting, there are some gray lines. I don't know how to work this out because I have no experience in unit graphics. It's not too bad, but if you're a perfectionist then you probably will notice it.
- With the worker death, the running units freeze towards the edge of the animation. I don't know how to correct this either yet, but it's not a huge issue since only barbarians can kill workers and that doesn't happen very often. (Only if you don't protect your workers, but then it's your own darned fault! :p )


Download here! (2.3 MB)

Rabid Pop Tart
Feb 08, 2003, 05:49 PM
Industrial/Modern Munit Workers.

As you can see, I've refined my skills a little.

Download Here! (2.4 MB)

Known issues:
- That crummy death animation. :mad: Well you shouldn't have a problem with your workers dying by the industrial times, unless you stack 15 of them next to a Barb camp in the nuclear wastes of former Persia to test it :D

Installation is same as the Ancient workers, except it's in a different folder: "WORKER MODERN TIMES"

Feb 08, 2003, 06:46 PM
Could you post some screenshots?

Rabid Pop Tart
Feb 08, 2003, 08:03 PM
sure, it's in the first post now!

or will be, if it cooperates.

sorry i couldn't get animated previews, i really don't have the time, but now there's an air of mystique. *Download it to see what it really looks like in action* ;)

Your Mom
Feb 08, 2003, 08:32 PM
Wow!! I'm impressed! I thought the workers would just be 6 in 2 rows of 3 like most of the other units, but making different formations for different worker actions was a great idea!! They look awesome too!!:D GREAT WORK!!!

Feb 08, 2003, 11:33 PM
Hey! They look great! Yeah, all the different formations you put them in look awesome! I can't wait to try them out in-game, and see if they really do work as great as they look. :goodjob:

Feb 09, 2003, 12:14 AM

I like it a lot. I am downloading it now (probably finished by the time you are reading this) and I can't wait to install it and see them in action.

Feb 09, 2003, 04:01 AM
Very, very nice Rabid Pop Tart. :goodjob:

I do hope we will be seeing lot's more. ;)

Feb 09, 2003, 04:29 AM
Look good :goodjob:

Feb 09, 2003, 12:56 PM
Very nice, but can you re-do the few animations that you used the grey pallette background in so they work in the game (if they do and I'm making an ass of myslef, disregard this)

Rabid Pop Tart
Feb 09, 2003, 02:11 PM
All FLCs have been game tested and work just fine.

Feb 09, 2003, 05:34 PM
O, ok, my bad, just didn't know if those would.

I like it a lot!

Feb 10, 2003, 10:20 AM
well you made a mistake on your link

here is one that will work

Rabid Pop Tart
Feb 10, 2003, 11:28 AM
thanks, Gral'Tok...I fixed it in the main post.

Feb 10, 2003, 12:25 PM
Fantastic, nothing else to describe.
6 pairs of hands always better than a pair.

Feb 10, 2003, 01:44 PM
Ah! Run! The workers are coming!!

Feb 12, 2003, 06:10 AM
They look marvellous, can't wait to use them in my game, the only thing to wait for now is when Kryten will have finished the Industrial and Modern units. No need to hurry Kryten, it's always better to be late than sorry.

BTW, hasn't anyone tried to come up with a multi-unit for a Settler? Perhaps a couple would do fine, as I said in another post, I really can't imagine a city growing with just one man ;-)
I know, CivIII isn't all about realism, but it would make things look more realistic.

Anyway, Pop Tart, keep up the good work, :goodjob: :goodjob:

Greetings Jurimax

Rabid Pop Tart
Feb 12, 2003, 09:31 AM
Look in the current projects list...I added the settler. I dunno how I'm gonna do it, but it will get done. :) If you or anybody else have suggestions, post here or PM me.

Feb 12, 2003, 11:13 AM
Someone (Kryten maybe) posted a picture of a settler leading a horse with baggage on it. That's a lot of work, I know, but if you could do that it would be awesome! Maybe one guy with a horse and another two people with him. (Hmm...resize a worker down a bit in size and you'd have a kid...)

Feb 12, 2003, 11:49 AM
Good thinking Meph, but how would the build city animation be? Now the Settler plants his stick in the ground... Would the cart and kids just vanish so the Settler would have a normal build animation? I wouldn't mind, but I do think that it would be a great challenge to create such a Settler unit.
Another possible solution could be to put 2 Settlers in one MF unit and give one of them a dress or something, to represent a female.
Greets, JM

Jun 28, 2003, 02:59 PM
I like how they line up to make the road. In my mod it could be a flavor unit for industrious civilization

Mar 01, 2005, 04:51 PM
Truly the best multiunit I have seen. And I truly mean it. Love the way they line up to build the road to what ever way they are moving to.. Like them very much :thumbsup:

Rabid Pop Tart
Jun 13, 2005, 08:49 PM
:) It has been so long since I've been here and to see that my work was appreciated is great.

Almost makes me want to do some more...

Jun 17, 2005, 04:14 PM more its fun makin M-units...but not many people use them sadly :(

Jul 29, 2005, 03:25 PM
Thnks you so much =)) thats exactly what i needed )))

Jul 29, 2005, 03:27 PM
:) It has been so long since I've been here and to see that my work was appreciated is great.

Almost makes me want to do some more...

IT IS great! Thanks to people like you playing civ is so much more fun ))) :D

Jun 19, 2006, 03:58 AM
the same imression here - outstanding unit, Rabid Pop Tard!

Could you, by chance, please, make an Asian version of ancient multi-figured worker units?
I need them badly - and I think a group of plodding Asian peasants in their picturesque hats working in the rice fileds would look awsome in the game....

Please! :-)

Jun 19, 2006, 04:10 AM
Rabid`s last activity was on Jun 14, 2005.. If you are going to bumb ancient threads to request something, check if the artist is still around ;)

Cheers, S

Jun 20, 2006, 07:38 AM
Thank you for advice, Stormrage :-)

But maybe somebody else has done a multi-figure Asian workers?

Best regards :-)))