View Full Version : TSG20 After Action Report
leif erikson Sep 15, 2011, 06:12 AM Hi everyone and welcome to the TSG20 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!
Please use the Civ5 game submission page (http://gotm.civfanatics.net/submit/c5-gotm.php) to submit your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.).
Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay).
Would be interested to hear any thought on game setup. :)
Monthar Sep 16, 2011, 11:37 AM Game: Civ5 GOTM 20
Date submitted: 2011-09-16
Reference number: 24891
Your name: Monthar
Your email:
Game status: Science Victory
Game date: 1914AD
Turns played: 334
Base score: 1587
Final score: 2404
Time played: 7:06:00
Submitted save: TSG20_Sci_Win_T334_S2404.Civ5Save
Renamed file: Monthar_C502001.Civ5Save
Here's the map of my lands when I won.
http://forums.civfanatics.com/attachment.php?attachmentid=301924&stc=1&d=1316193877
I only had 3 wars. In the first Russia DOW'd. The 2nd Japan DOW'd a few turns after Russia did. After taking a couple of cities from each, they offered a decent peace proposal (money, resources, etc.). I got Tokyo from Japan's peace proposal and no cities from Russia's peace offer.
The 3rd war started when Catherine asked about all my troops along our borders. I was close enough to being ready for this war so I told her, "Yep, it's on like Donkey Kong". Then I proceeded to strip her of all but her worst city, which was on the southern coast, mostly empty snow and no resources. I figured that would teach her not to DOW the guy with the most advanced military. I think the others learned from her mistake too since no one else challenged me for the rest of the game.
Overall, I think I did fairly well. However, I should have started some wars well before the two DOW's. I'm sure if I could get more into a warmonger mentality and less of builder, I could probably shave a bunch of turns off my non-domination victories, even if I have to contend with several turns of very unhappy citizens. Oh well, maybe next game I will get a bit more aggressive. I definitely will when I replay this one.
Mazer Rackham Sep 16, 2011, 09:52 PM I settled on the gold hill like many others and went Pottery -> Writing -> Mining and went for the GL. I delayed that a few turns to pick up Civil Service to help with the food situation and push toward Education. I believe I went straight for Education without working on any other techs.
Went with 3 city setup all the way until Electricity when I found I had no Aluminum. But I was able to settle a 4th city to the east with 8! Japan had 2 settlers nabbed by barbs, so they were never a factor; they probably would've had that spot already.
Policies were Honor to help deal with (and profit culturally from) the barbs. Followed by Liberty. I was able to get the Oracle to help close that one out. Used HS Engineer on PT and Liberty GE on ND. Signed RAs as much as I could afford, taking the "era ahead" penalty almost always. The first round was very tight on cash, but eventually I nabbed Chitchen Itza right before a natural golden age. That and the Taj Mahal solved my money issues for the remainder of the game.
I also took the left side of Rationalism. No one declared war on me. Russia was huge but kept making declarations of friendship with me for the entire game. I had a few Maritime CS allies, but I focused the vast majority of cash towards RAs. I could've pulled victory a little sooner with richer AI and if Alex wouldn't have been hostile for no good reason. But overall I played it pretty well I think.
StanNP Sep 17, 2011, 12:15 AM Game: Civ5 GOTM 20
Date submitted: 2011-09-17
Reference number: 24896
Your name: stannp
Game status: Science Victory
Game date: 1858AD
Turns played: 299
Base score: 1205
Final score: 2042
Time played: 8:14:00
Submitted save: Harun al-Rashid_0299 AD-1858.Civ5Save
Renamed file: stannp_C502001.Civ5Save
What I learned;
Raging Barbs are no joke, I lost my starting warrior after he upgraded to a spear and then stayed in the open.
I rescued a worker from Cathy but did not give it back. She DoW me the next turn and it was 150 turns later before I could get a decent peace.
Early culture from barb deaths was huge. I never farmed any barb encampments, but I had a trireme that must have killed 7 boats from one encampment.
RA's made the game, but giving out money so my trading partners had enough cash and trying to keep track of when they popped so I could direct the research was a pain. Need better tools on who you have RA with, when they will mature and how much that will give you.
I think I lost focus in the mid-game and built to many wonders.
First spaceship win on Civ5 - for once the tech tree layout made sense!
Stannp
Derfel_82 Sep 17, 2011, 06:21 AM Game: Civ5 GOTM 20
Date submitted: 2011-09-17
Reference number: 24899
Your name: Derfel_82
Game status: Science Victory
Game date: 1695AD
Turns played: 249
Base score: 830
Final score: 1693
Time played: 3:13:00
Submitted save: Harun al-Rashid_0249 AD-1695.Civ5Save
Renamed file: Derfel_82_C502001.Civ5Save
1) Settled in Gold
2) Go Honor to kill barbs easy and win culture
3) Go Liberty tree and after that Rationalism. I picked Patronage open because i didn´t had in Renassance to take Rationalism
4) Done a lot of wonders in Capital (GL, HG, HS, PT, Machu, ND e Eifel Tower)
5) Dowed one time by Oda (only kill their troops and accepted a good peace). Dowed one time for Cathy and defend only and made a good peace)
6) Done a lot of RA´s i think more than 15 with everyone. In the middle game i´m Friendly with everyone unless Oda
7) Done 5 citys and 3 CS ally (2 cultural and 1 maritime)
Sorry about my english
Gamewizard Sep 18, 2011, 10:16 AM Science win on turn 267
I settled on the Gold, built GL and then NC and then put up 3 more cities, 2 along mountains to the south and east and one to the north along the river. I traded all excess resources when possible and signed lots of RAs but they all weren't optimized, especially the earlier ones. Catherine was the only problem child during this game, DOW me about 2 or 3 times, took 3 of her cities she settled north of me when I hit Infantry and she was still rockin Swordsmen. I took the first Nuke tech before realizing that I didn't need to go down that path for the science victory, all well!
Overall I am pleased with my result. Sweet semi-isolated start position was nice.
Tabarnak Sep 18, 2011, 12:56 PM Game: Civ5 GOTM 20
Date submitted: 2011-09-18
Your name: Tabarnak
Game status: Science Victory
Game date: 1530AD
Turns played: 216
Base score: 748
Final score: 1739
Time played: 4:08:00
Around turn 170 i realized that i wasnt going to finish under 200 turns because one RA was missing(i just didnt sign enough). I also completely forgot Romans around turn 140 for like 15 turns for an extra RA with money in bank. Some turns later i had no choice but to use a RA for an almost hard finished one. The overflow transefered in Refrigeration :(.
My cities weren't completely ready to build all the parts in time too. Overall i missplayed a dozen of turns at the end(my ''talon d'achille'', the end game).
I've not been a war for the whole game. I think i needed 1 or 2 more cities earlier to keep produce more science and gold to break 200-205 turns without headaches.
P.S. : Darius and Catherine had finally entered the Ren. era at turn 199! :lol:
Land :
http://i1196.photobucket.com/albums/aa413/Tabarnak2/Screenshot-18_09_20112_44_59PM.jpg
Mazer Rackham Sep 19, 2011, 10:04 AM Game: Civ5 GOTM 20
Date submitted: 2011-09-18
Your name: Tabarnak
Game status: Science Victory
Game date: 1530AD
Turns played: 216
Base score: 748
Final score: 1739
Time played: 4:08:00
Around turn 170 i realized that i wasnt going to finish under 200 turns because one RA was missing(i just didnt sign enough). I also completely forgot Romans around turn 140 for like 15 turns for an extra RA with money in bank. Some turns later i had no choice but to use a RA for an almost hard finished one. The overflow transefered in Refrigeration :(.
My cities weren't completely ready to build all the parts in time too. Overall i missplayed a dozen of turns at the end(my ''talon d'achille'', the end game).
I've not been a war for the whole game. I think i needed 1 or 2 more cities earlier to keep produce more science and gold to break 200-205 turns without headaches.
Turn 216 is still pretty impressive to me. I didn't go Currency before Education thinking I could get RAs going ASAP. But, I don't think I had enough cash to get together 4 quickly like you did. I wheeled and dealed, selling and lending, but the money ran dry and having the extra bazaar gold +8 (National Treasury) would've been helpful.
Also, my approach didn't open up Mathematics early and I completely forgot about the Hanging Gardens in my zeal to get Universities and Bazaars up. :blush: You just wouldn't even have the opportunity to get it in Immortal where I usually play. The extra pop and science would've definitely sped things up!
I just started playing the GOTMs last month and these are really great for seeing what others are doing to help improve the finer points in your game. Thanks for your write-up. :goodjob:
Tabarnak Sep 19, 2011, 11:57 AM You just wouldn't even have the opportunity to get it in Immortal where I usually play.
It's something i like when i play lower levels. Other strategies can be explored than the usual tight play of high levels(imm-deity).
QuizMan Sep 20, 2011, 03:19 PM Game: Civ5 GOTM 20
Date submitted: 2011-09-20
Game status: Science Victory
Game date: 1908AD
Turns played: 329
Base score: 802
Final score: 1233
Time played: 4:04:00
Not up to the standard of others, but I am pleased with many aspects of my game play, but I do need to concentrate more on city management.
Went initially for 4 cities, but added a 5th east for the aluminium.
Social policies were Liberty (all) opened Honor for barb killing culture, did most of Patronage either side of Rationalism (all).
Only brief war was with Spain, but I was offered peace as soon as I captured 1 city.
GL & NC opening and then mostly beelined all the science techs, but I made a mistake by forgetting to do plastics and therefore missed research labs.
Had allied with about 5 City States by the close of play.
Farrapo Sep 21, 2011, 01:48 PM Settled on the adjacent gold. Initially built two additional cities (N and E) and later another (S). Only once did Rome declare war, after I signed a DoF with Russia, but after a few turns he gave peace, though it did cost me an RA. No other wars. Rome was the big power in the game, which is rare in my experience. Russia was also powerful but friendly all game.
Signed a lot of RAs. Went the GL/NC route and held back on GL to get Civil Service with the free tech. Then went for Education with a detour to Currency first for Bazaars.
Took Tradition first, Honor second and the resulting culture (mostly from barbs) caught me up to complete Liberty fairly efficiently. Got pretty much every Wonder I wanted.
As often is the case, I grew somewhat bored after a while and did not play close attention to optimize the Great People production. Also, toward the end I forgot I needed to get Nano for Stasis Chamber so after getting the other parts I optimized on Production and then ... whoops ... had to back off and go Science again. I need to make some notes to myself, ha ha.
I think I'll go back and play more on my second try on #19 to see what turn I end up losing on.
Game uploaded separately.
Initial picks:
Research: Pottery, Writing, Mining, AH, Trap, Phil, CS, Archery, Calendar, Sail, BW, IW
Mecca: Monument, Scout, Warrior, Scout, buy Worker, Granary, GL, NC, Archer, buy Settler
S.P.: Tradition, Honor, Aristo, Liberty, Citizenship, Collective Rule, Representation
Becomedeath Sep 21, 2011, 01:49 PM Game: Civ5 GOTM 20
Date submitted: 2011-09-21
Your name: BecomeDeath
Game status: Science Victory
Game date: 1967AD
Turns played: 387
Base score: 1012
Final score: 1314
Time played: 3:49:00
Submitted save: TSG20_BecomeDeath WIN.Civ5Save
Renamed file: BecomeDeath_C502001.Civ5Save
302368
Far far far from my finest hour.
Thinking I was a clever b*****d I threw a point into the honor tree and went hunting for barbarians to to give myself a culture boost to get my free liberty GP faster...but all I did was get my warmonger head on and ended up in a sticky blend of science\warfare that pretty much nuked my game.
Because of my warmongering, RAs didn't start coming through until the late medival era and because I was trying to fix the war problem I'd created I ended up with a military that wasn't strong enough to keep the Russians at bay so we fought a 1,000 year border skirmish ending in the 1900's when I sent a couple of nukes over to give their infrastructure something to consider.
Badly played on my part, but still, a win is a win. :lol:
Fidur Sep 22, 2011, 05:41 AM Game: Civ5 GOTM 20
Date submitted: 2011-09-22
Reference number: 24924
Your name: Fidur
Game status: Science Victory
Game date: 1844AD
Turns played: 292
Base score: 708
Final score: 1220
Time played: 2:17:00
Submitted save: TSG20_Fidur.Civ5Save
Renamed file: Fidur_C502001.Civ5Save
My first GOTM, I hope I didnt break any rule...got DOWed twice so that owuld have broken some deals but I never DOWed to break anything and I never purposley let barbs destroy luxuries to break trades. I dont even think I traded that early but I cant really remember. Anyways, I played this honourably to my knowledge.
Game experiences...well not too many to be honest. It was a pretty straightforward uncomplex game. I was pretty hemmed in by city states and underwhelming expansion spots so I decided to go for a tall empire. Did the seemingly standart GL-NC route with Tradition opener. I picked up Rationalism second (fortunately managed to get to Renaissance right before I got my 7th policy pick).
It was a nice experience for me because it was my first time with Arabia, which I find a very underpowered civ. Their leader trait is horrible imo, I never once used their camels and their Bazaar is okay but nothing amazing. I had enough gold for lux and other civs werent too eager to take my resources anyways.
What annoyed me was that civs always wanted 100g extra for doing RAs with me and that they never had any gold to sign them so I had to gift them gold first oO Could have been significantly faster with more RAs I think.
What I found surprising was that I finished 1 or 2 turns before I finished a similar SP game with Babylon, in which everything was running for me, finding El Dorado first and very early and getting really good spots with lots of luxuries. But then it was a small map with only 4 or 6 civs so that explains it I guess...
The first 100 turns where quite exciting for me with some challenges, but from then on it was clear that the AI wouldnt pose the slightest of challenge so I got pretty bored and ended it with the least effort put in. I am always amazed at how ignorant the AI is...they didnt care when I finished Apollo nor when I finished any of the parts. In fact, the last turns they wanted me to help them against some other civ instead of DOWing me...not that they had a chance but still...
Anyways, as a builder and scientist this GOTM played very much to my strengths. Guess others will be a hell more difficult ^^ Also helped, I guess, that I usually play on Prince (got this game a week ago so still new).
Thanks for your effort in creating this and Im looking forward to many more GOTMS.
leif erikson Sep 22, 2011, 07:02 AM Welcome to CivFanatics and GoTM. :wavey:
Looks like you did fine to me. Glad you decided to join us.
Now you get to compare how you did with some the others. Please feel free to ask questions if there is something you do not understand.
Good luck with future games. :thumbsup:
Fidur Sep 22, 2011, 07:29 AM Thanks for welcoming me. My aim was to complete this at all and without reloading and I managed to do that and in decent speed so Im very happy about it ^^
Dont have questions right now, Iv read a lot on this and other platforms so most of my questions are answered already and others I just need to check out myself (which openings to use etc.).
Looking forward for the next GOTM (defo NOT going to try the Deity one).
Becomedeath Sep 22, 2011, 07:39 AM Game: Civ5 GOTM 20
Date submitted: 2011-09-18
Your name: Tabarnak
Game status: Science Victory
Game date: 1530AD
Turns played: 216
Base score: 748
Final score: 1739
Time played: 4:08:00
Around turn 170 i realized that i wasnt going to finish under 200 turns because one RA was missing(i just didnt sign enough). I also completely forgot Romans around turn 140 for like 15 turns for an extra RA with money in bank. Some turns later i had no choice but to use a RA for an almost hard finished one. The overflow transefered in Refrigeration :(.
I've had the occasional early win, but winning at 216 is outstanding, AIMING for 200 however is a huge leap.
I get that you're doing this through RAs, but out of curiosity would you mind letting me in on the following?
How are you generating the gold to run 4-6 RAs consecutively and continuously?
How are you maintaining diplomatic stability, especially considering how resource light this map was?
Are you timing the use of Oxford and presumably the GL to land on specific techs?
Are you storing GS's for use in late game or for targeted tech advances?
Future tech 1500ish is my Shangri Las, enough game left to enjoy it and to have a decent modern\future conquest period. So I'm just curious as to how you do this so alarming quickly, and with such presumable ease as to be able to aim at turn 200!!
Any advice you could provide would be greatly apprecaited. :goodjob:
leif erikson Sep 22, 2011, 07:52 AM Looking forward for the next GOTM (defo NOT going to try the Deity one).
Why not? Then you can see how others handled it and, perhaps, learn from them and incorporate this into your style of play.
Even if you do not submit, learning is what is important. :)
Tabarnak Sep 22, 2011, 08:40 AM How are you generating the gold to run 4-6 RAs consecutively and continuously?
How are you maintaining diplomatic stability, especially considering how resource light this map was?
Are you timing the use of Oxford and presumably the GL to land on specific techs?
Are you storing GS's for use in late game or for targeted tech advances?
1-I have set up 3 fat cities working riversided tiles(built the GL for civil service to accelelerate things) and researched currency early(before theo? and edu) to fund AIs and myself. I have sold both gold tiles as soon as i could in the beginning. Selling luxuries in the first 50 turns is crucial because the AI usually begin to get broke at this level after the 50 turns mark.
2-Build enough military. I upgraded 3 warriors to swords then to LS later to stay on top or close to top soldiers. Didn't settle close to AIs.
3-I try to keep Oxford and GS for the end at best but...
4-I used some GS to unlock electricity before a wave of RAs landed to get the triple indu. techs median.
Becomedeath Sep 22, 2011, 08:45 AM Thanks for that.
My own attempt was so tarnished with errors it was impossible to regain focus, but it seems that focus on that early push more vital than I thought, I would never have sold off both golds.
I guess as a traditional warmonger I play a different game, but it seems that some adapting is required!
Thanks for the answers. :)
caeru71 Sep 22, 2011, 04:47 PM A science victory in 1907 with a score of 1932.
The end game when you put the last spaceship part in place is a bit of a let down, surely they could put in a video/graphic of the ship launching or something. It was better in earlier iterations of the game when you saw the launch from your capital and it took some turns to reach alpa-centauri.
Thanks for the game and I look forward to the next one.
NotSure Sep 24, 2011, 09:56 PM Game: Civ5 GOTM 20
Date submitted: 2011-09-24
Reference number: 24939
Your name: NotSure
Your email:
Game status: Science Victory
Game date: 1814AD
Turns played: 277
Base score: 1204
Final score: 2189
Time played: 84:27:00
Submitted save: TSG20_0277 AD-1814.Civ5Save
Renamed file: NotSure_C502001.Civ5Save
I just did the Russia gauntlet and had a slow time because I didn't get the RAs going fast enough. Well, by slow I mean way behind Tabarnak, Vexing, Martin, etc. I thought this would be very easy but I managed to mess this one by REXing too hard. I settled 5 cities relatively quickly. I put one up by where Tokyo is in Tabarnak's game. This killed Oda. He didn't have two nickles to rub together all game. He was literally in the red until the mid 200's. The second effect of the REX was a hostile Cathy. These two issues and that fact that Siam and India were wiped out early led to very few RA opportunities.
See that little cluster of city states below Persia? Ya, Darius lost one of his first cities to Cape Town and struggled all game. I had to lend him gold twice to squeeze two RA's out of him. Just pathetic.
I messed around a little 'cause it was on Prince. I went full Tradition, spammed wonders, and went off the Education beeline to try the population growth strategy with HG. So, no markets for a while (too long apparently), but it's always fun to get the HG. Oh, and I didn't really play for 84 hrs.
http://i.imgur.com/DHidG.jpg
http://i.imgur.com/rO6tq.jpg
Aaronius Sep 25, 2011, 06:09 AM Game: Civ5 GOTM 20
Date submitted: 2011-09-25
Your name: Aaronius
Game status: Science Victory
Game date: 1936AD
Turns played: 356
Base score: 2599
Final score: 3660
Time played: 7:39:00
After that suicidal GOTM19 it was nice to have a game I could win. This was probably the easiest GOTM ever. For one thing, it seems the GOTM always ask us to use a civ for a victory condition that makes no sense. Harun seems to be good with any VC since he is always so rich, but the science mission favors going large, which Harun is good at. The map and the starting location also made things easy since there were lots of great city spots and the empire was very easy to defend with nice CS nearby to top it off. Plentiful iron sealed the deal.
Having said all that, I totally indulged myself in this one. I built every single wonder except Angkor Wat :lol: I settled five cities and I built every single building in four of them. I would have played a peaceful game but Catherine just couldn't stop DOWing me. The first time I just ignored her until she begged for mercy. The second time I thought about going after her, but took her money again instead. But the third time she DOWed me, I took all of her cities but two. Turns out, that shut her up.
With raging barbs I almost always open with Honor and build warriors not scouts. It worked out really well this game. I was able to ally two CS just by farming the barbs. Not that I needed to save money with Harun and this map, but hey, every little bit helps. I signed some RAs early, but the other civs were so broke and I was winning by so much, I just quit trying after Renaissance. :king:
At the very end of the game the other civs started getting really frisky. I've never seen Ghandi more aggressive for example. Siam and Ghandi killed Caesar who was my only friendship in the game. I would have done something about it if they weren't so far away. Alex attacked one of my CS and then settled a city right in the middle of my empire in a garbage desert location. :( :mad: He got to that spot by open boarders, then once he built the city he wouldn't renew open borders, and screwed up my main highway to the russian half of my empire. :mad: :mad::mad: The peaceful Harun can only take so much insult, so I had to take half his empire. Oda just got on my nerves with his hostility and I had an enormous veteran army from my stomping of alex, so I reduced Oda's burden to the extent of all of his cities but one.
Good times for the Arabs...Angst for everybody else it seems.:king:
leif erikson Sep 25, 2011, 06:27 AM For one thing, it seems the GOTM always ask us to use a civ for a victory condition that makes no sense.
:hmm: The concept of GoTM is to stretch the mind into thinking of things you may not have considered doing before. Matching leaders to VC's is relatively easy. Selecting a VC that goes against the strengths of a leader requires purposeful thought and planning... :mischief:
Had a weak spot for you all after TSG 19. :beer:
Aaronius Sep 25, 2011, 07:29 AM :hmm: The concept of GoTM is to stretch the mind into thinking of things you may not have considered doing before. Matching leaders to VC's is relatively easy. Selecting a VC that goes against the strengths of a leader requires purposeful thought and planning... :mischief:
Had a weak spot for you all after TSG 19. :beer:
No worries Eric.
We know you enjoy torturing all of us, and we all appreciate your hard work. It was just strange to have a GOTM that didn't make our brain's hurt... :goodjob:
ElWanderer Sep 27, 2011, 03:52 PM Game: Civ5 GOTM 20
Date submitted: 2011-09-27
Your name: ElWanderer
Game status: Science Victory
Game date: 1770AD
Turns played: 264
Base score: 1557
Final score: 2994
Time played: 11:33:00
My quickest win so far, but not massively fast. Looking at my list of research agreements, it looks like I didn't sign one until turn 137, which probably was a bit late. Catherine declared war on me late on, so I hammered her army then captured St. Petersburg. At that point she sued for peace and became "friendly". Riiiight, as if I believed that. Sure enough, she declared war again later with about 10-15 turns to go. The result of her cunning backstab was that I captured half her cities then she surrendered the remainder in the penultimate turn. That meant I finished at -17 happiness; would have been embarrassing if I'd gone to -20 and been unable to move my last spaceship part to the capital because of rebels! The war was quite helpful as it gave me a source of 8 aluminium to build more spaceship factories/hydro plants and two great generals for golden ages.
Half Nelson Sep 29, 2011, 03:02 PM Science Victory:- Score 818 / 1603
I had hoped to launch in under 250 turns, but am reasonably content with a 25-turn improvement on my previous best Science victory! I had no real problems and completed the SS parts very quickly in my 3 major production cities. I managed 17 RA, 8 GS, 2GE and 2GA. My problem was in setting up early RA:- my first was with Russia (turn 97) but I didn’t really get going until about turn 125 because I hadn’t made contact with anyone beyond the narrow land bridge E of Russia. This was guarded by a large barbarian horde which my scouts struggled to get past:- once they broke through I had RA galore. I should have supported my scouts with stronger units to speed up their passage at this point. An odd thing was that my initial scout could not embark after I bulbed Astronomy until I brought him back to friendly territory (delaying a detour around the barb camp), whereas my second scout (built after Astro) waded straight into foreign waters.
I also probably should have invested more into city states:- I only had 1 CS ally. I had decided to pursue a peaceful strategy but both Greece and Russia did DoW at different stages to little effect.
Thanks for the interesting map.
caomengde Sep 29, 2011, 07:09 PM After seeing some of these times to victory, I was slightly demoralized when Catherine and Oda are DOW’ing me at 204 and 205 respectively and we’re still in the same era :(. But I survived and managed to best my own Tech Win best by 100+ turns :).
I’ve just realized (thanks to the Game in Progress thread) that building the GL early is more powerful then I allowed it to be since I had already REX’d to 3 cities and therefore couldnt quickly build the NC for the 50% boost until I had built/bought two more libs...at least I think that's the way it would work. Will scour the strat threads for more info.
Speaking of buying I opened Liberty (to REX and get space quickly as I have always have bad luck when I’m near Oda (Samurai truly rule)) then Commerce thinking I would need the gold boost synergy from the leader trait and harbor cities and use that for RAs, buildings and units.
I did end up buying buildings and units but in hindsight I think if I had gone Liberty Rationalism I would not have had to buy as many units as they would have been more advanced (less unit trading during wars).
I didnt really get rolling on RAs until after my altercations with Cat and Oda which was around turn 225ish. So in reality Rationalism was never a possibility for my 2nd tree.
Perhaps Patronage would have been better the Commerce? I was running heavy specialists and the free units might have served me better before gold started rolling in.
I found that my last round of RAs required me to pay up for some of them. I had about 7-8 copies of gold so that sufficed for some but others (Alex in particular) I remember giving him 150 gold on top of the 350 for the RA. Is this a reflection of my lack of military power at the time?
Catherine is a sneaky untrustworthy dog and I’m telling all the world of her sins! :) Seriously though, she broke 3 RAs to declare war to try to funnel her swords and pikes around the mountains against two rifleman just to give my boys free xp...then ask for half my kingdom for peace.:rolleyes:
I feel like if I played another 100 turns Alex would be vying for the whole planet. He was slicing through everything and building up steam it seemed.
In review, I would still open Liberty but I would save the settlers until GL and NC are done then quickly settle them down and move on. Also I would have to move constantly to meet everyone so I can get RAs off the ground ASAP to grab Rationalism as my 2nd tree (although all of that gold was fun).
Thanks for this! I guess I will see about #19 and the other previous challenges until #21 comes around and keep reading to learn what others have done to tackle this challenge.
xiziz Sep 30, 2011, 11:12 AM Game: Civ5 GOTM 20
Date submitted: 2011-09-30
Your name: xiziz
Game status: Science Victory
Game date: 1918AD
Turns played: 338
Base score: 1760
Final score: 2626
Time played: 5:51:00
Renamed file: xiziz_C502001.Civ5Save
Finally had time to complete this, went very fast the last turns, bulbed the last six techs and built all parts within 20 turns. Probably should have conquered Russia sooner, and taken Japan too. First wide empire win for me, I was surprised how fast SP's kept rolling in, though I took Peity for happy, so going down freedom was out of the question, went for scholantisism before starting off and finishing order. Liberty-Peity-Patrionage(only to schol)-Order. Fun game, even if the AI were never really competition to begin with, going to try going wide this same way on a higher difficulty and see what happens, felt a lot more natural to play wide rather than tall as I usually do(and a lot safer).
Thanks for a good, if easy game. :)
http://img706.imageshack.us/img706/6204/2011093000002u.th.jpg (http://img706.imageshack.us/img706/6204/2011093000002u.jpg)
killerloop Sep 30, 2011, 12:40 PM Not bad, but not good either. I managed to screw things up in the end game.
http://i1129.photobucket.com/albums/m520/killerloop121/TSG20t211ScienceWin.jpg
1) I didn't manage a GE in time for speeding up Apollo (but got one at turn 206)
2) I wasn't able to raise enough funds for 3 SSFactories, I only managed 2, and a 3rd one on turn 207 or so.
3) I didn't manage happiness well (I forgot :blush:), the GA I needed for Apollo came at turn 191 (when I finshed it!)
That's probably worth 8-10 turns, so not good.
I finally managed 14 RA's, last one signed on turn 163.
I started Apollo on turn 181, finished at turn 191
Had two GArtists from Louvre waiting as well for GA extension
At turn 197 I bulbed the last 4 techs, with 14 turns to buid Chamber and 2 boosters in Mecca, Engine in Medina and Cockpit & Booster in Damascus.
When Oda turned guarded turn 188 (2 turns before RA) I gifted him Baghdad. He finally DoWed me on turn 210!!!
My military for the whole game were the 3 units I buid in the 1st couple of turns: 2 warriors and a scout, that were upgraded with ruins and some money to a LSM, Pike and CBM.
I fought one 5-turn war with Oda (or 2 if you count the last turn ;))
I missed 2 civs the whole game for trading: Alex who was constantly broke, and Oda, who I gifted an RA, shortly after the 1st war when he was friendly. If they would have had money, finish could have been below 200 turns.
Also I had no luck with CS quests, vast majority were kill-CS-quests.
Staff, tx for a fun game again!!
Tabarnak Sep 30, 2011, 03:51 PM 1) I didn't manage a GE in time for speeding up Apollo (but got one at turn 206)
You can't rush Apollo with a GE, it's a project, not a wonder.
How did you get coal and aluminium without settling cities? When i finished the game, cs couldn't work coal or aluminium yet(i settled 2 more cities for these ressources).
Edit : Ok i saw that Damascus is close enough to work alu. But what about coal?
Congrats! You beat me...again :cry:
...............................:goodjob:
killerloop Oct 01, 2011, 05:34 AM I built Baghdad for the Coal. After building 3 factories, I gifted it to Oda to secure an RA & get some additional money in the end game. Your factories don't get a penalty when they don't have coal, units do!
In hindsight I should have earlier thought about this, I then could have bought a bazaar, and sell the extra luxes. After expiration I could have sold it as I did now... Now I build a lib and a uni for nothing...., maybe then I could have bough 3 SSFactories.
I didn't know Apollo is a project, so that went ok then.
On beating you, I guess it's still 20 to 2 for you!!
tommynt Oct 02, 2011, 04:22 PM for some reason I got error when uploading ... like it isnt save after game end but it is imo
finaly got to end this, my seesions were very short espacially midgame I had to stop sometimes for mp duel requests.
Pretty straight forward game, 4 city setup - 3 could be placed at mountains for observatories.
No wars at all (build like 2 scouts and 2 warries).
Lost few scouting/clearing units to barbs - they spawn so fast ...
Got GL and Gardens in cap fast. tried allways sign RAs before adavancing to new eras.
In 195 I had to break my own RA agreement as I had traded all my alus to india for some unkown reason (mp games dont end often in space ...) and wanted my space factory.
but had oversigned RAs anyway and the last 2 gave me last tech + half another.
Had pretty strong reasearch myself 350 bakkers at peaks
Dunno why I keep doing singleplayer.
The whole trade sytsem with having to check trade windows nearly every turn for a "perfect" game is just very flawed. I got no good fix for that.
Maybe trades should be fixed to last forever and be only res for g/t - untill some1 cancels the deal.
Actually that d be a good fix imo.
I also didnt understand this median thing before this game. tried to manage it a bit better as usually after reading some posts about it
markovnikov Oct 07, 2011, 08:16 PM I'm a Mac player, so this was my first game post patch. Took me a little while to get my head around the RA system after so many months of blocking. Even so, disappointed I didn't make it in under 300 turns. I slept on a number of civs that were close to having RA cash and missed out on a number of occasions.
Still having trouble seeing what the guys getting in close to 200 turns were doing that was so different from me. Wouldn't mind hearing a bit more detail around what you guys think are the key strategic points and city management goals. :)
tommynt Oct 08, 2011, 12:45 AM basicly it comes to down to abusing game flaws.
Trading every res for ais gold, saving great scientsits till the end, generating lot of them and well signing ras all ober while having big cities yourself.
A very important point is to make sure that EVERY gold ai has flows into RAs for you, espacially at lower lvls.
Well read my sig
subber Oct 08, 2011, 04:17 PM settled on gold, that was a good idea. never had problems with raging barbs - didnt attack them until i had iron then went on them with a sword and that went pretty well. grew a little until out of the blue oda declared war. but he had nothing but warriors and a pike. took two cities and he settled for peace. russia also declared war but wasnt dangerous. took a city, settled for piece, this happend like 3-4 times. was far far ahead in tech, built most wonders.
I noticed that it was one of the worst games by the AI I have ever played. I was at no point in time in danger.
managed to sign a lot of RAs and popped like 8-9 scientists.
However when I compared myself with other guys in the in progress section, it looks like I am way behind when at turn 150 or so. I have serious difficulties for example to get to scientific theory early etc to drive my science per turn....
cheers
Game: Civ5 GOTM 20
Date submitted: 2011-10-08
Reference number: 24998
Your name: subber
Game status: Science Victory
Game date: 1840AD
Turns played: 290
Base score: 1553
Final score: 2677
Time played: 3:40:00
Submitted save: Harun al-Rashid_0290 - 1840 n. Chr..Civ5Save
Renamed file: subber_C502001.Civ5Save
killerloop Oct 14, 2011, 03:04 AM subber wrote:
I have serious difficulties for example to get to scientific theory early etc to drive my science per turn....
What I learned from previous GOTMs from my colleagues is that using 1-2 GS's to bulb Scientific Theory pays out vs. leaving them for the end bulb.
It advances your median for RA's (and increases your science output). Ideally your university build is immediately followed by a PubSchool build.
Since I'm doing this I can get closer to the winning finish times.
Any disagreement in the forum?
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