meldor
Apr 03, 2003, 11:03 AM
Remeber also, this is for conquest,we don't want to have to spend the last twenty turns of the game pushing around a few transports just to take out the last few island cities that are in isolated palces.
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meldor Apr 03, 2003, 11:03 AM Remeber also, this is for conquest,we don't want to have to spend the last twenty turns of the game pushing around a few transports just to take out the last few island cities that are in isolated palces. Rowain deWolf Apr 04, 2003, 03:53 AM Originally posted by LKendter Our biggest danger right now is running out of game turns. We want to press on at maximum speed. Your wish is my command 1930AD (0): Survey the military: We have 60MA and 12 tanks ; Rome has 46 Mech Inf + 13 tanks; Zulu (as the next strongest) have 18 Inf; On cities: Rome has two big cities( Ravenna + Luttia) and one medium ( Pyongyan) Zulu have Intombe (big) and Bapedi (medium) With that facts I decide to go full on attack and move the remaining stacks towards Ravenna and Lutetia . IT: Zulu settle on the small island were one of our tanks sit. 1932(1): Bombard Lutetia: 3pop several hitpoints and a lot of buildings destroyed. I use our Spy to look into Lutetia and see: 4 MI (wounded), 2 Inf, 1 Marine, 3 Arty; I attack lose 3 MA but Lutetia is razed; The remaining MA take out the Radar at Tarentum and Tarentum itself. The fleet with the BB and 1 transport is sent to the east coast of Rome to ferry some spare MA to Persia; The Transport-fleet with the tank-army is sent north to invade Carthago; IT: Carthago settles Al-Kaf on our Continent:; No counterattack. 1934(2): Al-kaf razed; Ravenna costs 7 MA but is razed; Pyonyang costs 2 MA as does Nan’Po both cities razed. Wonson razed without losses: IT : two Persian galleons sighted. 1936(3): It costs 2 MA but the MechInf guarding a Radar at a Mountain is killed; Hyangsan razed; Isipezi (2 MA) razed; Nicomedia + ? razed (2 MA); War on Korea declared; IT: The first Persian Galleon lands 1 Guerilla; 1938(4): The Persian Guerilla gets a funeral; and we land 6 MA (+1Worker) in Persia; Seoul+ Colossus razed; Pusan(Magellan), Umfolozi, Ulsan razed; All without losses; A roman Army sighted and surprise, surprise it is a real Tankarmy (3 tanks); It costs 1 MA but the Army is dead; Artaxatca and Isandlawana razed; Several Roman troops next to their new capital Seleceia(size2); IT: the second Galleon lands another Guerilla; 2 MA lost to roman counterattack; 1940(5): landing in Carthago; Persian Guerilla manage to force one MA to retreat but dies nevertheless; Antioch and Tarsus (both Persia) razed; Airfield built; IT: Another roman Army moves next to Seleceia; 1942(6): Carthago: Russucade(?) razed; Persia: Pasagardae razed; Rome: Bombarding of the roman troops redline them (including the Army) . Our MA mop them up Rome is now down to 9 MI + 5 tanks; Oh and Seleceia is razed; Zulu: Success in stealing the WM, Success in stealing their Troop-plan; Failure in sabotaging => Shaka declares War; All actions were done only once; IT: Rome and Zulu prefer to kill each other then to attack our MA; A Persian Infantrie sneaks through our lines and captures several workers (not that we need them) 1944(7): Carthage: Tingris razed; Persia: Persepolis + Gordium razed; this leads to : http://www.civfanatics.net/uploads4/Pers.jpg Umtata; Zimbabwe(Oracle) and Sardis razed; The end of Persia has cancelled our Mobilisation. When I remobilize I encounter the same phenomenon as Lee. Medina ignores the wartime-mobilisation; the other cities work well; IT: The last roman Army (2tank + 1MI) sighted. 1946(8): Susa razed; The 2 Marines I had built and sent to Korea take out the Radartower IT: Korea kills our two Marines but leaves the tile open.(A bit weed on my part ; I could have sent a bit more power ) 1948(9) : Mpondo; Hlobane and a third city razed; Roma Army killed; 1950(10): Zungun and Ulundi razed: http://www.civfanatics.net/uploads4/Rome.jpg Tugela, Bapedi, Ngome, and Mal..(Carthago) razed. The end of rome ended our Mobilisation when I remobilze again Medina works now properly. Since ther are just 4 cities left(1 Korea, 1 carthage, 2 zulu) I decide to play on and finish the Game. 1951(11): Swazi and Intombe Razed: Zulu dead; Bombarding Cirta gives a lot of miss so we wait one turn; MA landed on Korea-island; IT: Korea attacks with an Cav but dies; 1952(12): This time we hit the defender in Cirta; Cirta razed Carthage dead and finally: Ibabango razed and Korea is no longer; 1952AD (http://www.civfanatics.net/uploads4/LK42-1952AD.zip) Hit enter and: http://www.civfanatics.net/uploads4/Vict.jpg 1564 Score (still only 4 th place behind Carthage); Abu Bakr the Fair :goodjob: and thanks to all co-players and especially to Lee for organizing :) Rowain LKendter Apr 04, 2003, 06:53 AM [dance] [dance] Game over! Unreal, I didn't think what was left was that weak. Of course, you did have quite a bit of MA heading your way. Charis Apr 04, 2003, 07:22 AM To be honest, I wasn't sure this one was going to end on a positive note, from how things were going mid-game, and with the productivity issues in some of the five cities. You guys did a *great job* in this very tough game!! Those Modern Armor had a ton of ground (and cities) to cover, and they sure did it! :hammer: Charis hotrod0823 Apr 04, 2003, 08:17 AM WoW!! Great job! Those MA rocked through everyone. Imagine if we had some resources or lux of our own :lol:. Great Game everyone! meldor Apr 04, 2003, 09:46 AM Good job everyone, a well enjoyed game. Ridgelake Apr 04, 2003, 10:28 AM Great read! Congratulations!!! :) Mystery13 Apr 04, 2003, 11:27 AM Woohoo!!! The score is absolutely the only downside to 5CC. Too bad the game can't recognize the variant difficulty and score accordingly. Other than that...perfectly done! hotrod0823 Apr 04, 2003, 03:35 PM What's next Lee? Are your going to give that Deity 5CC game a go ;)? Mystery13 Apr 04, 2003, 03:40 PM I'm all for it...I've got to get a Deity win under my belt somehow. hotrod0823 Apr 04, 2003, 03:42 PM That makes 2 of us :lol:. LKendter Apr 04, 2003, 04:09 PM I am still debating what to do with the next LK games. I have my tough game LK44 emperor always war. Next game will be probably a less war game, certainly NOT 5cc |
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