View Full Version : K8: MONSTER MAP - 362x362 map with 24 civs


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Lt. 'Killer' M.
Apr 10, 2003, 05:17 AM
yes, 8 is minimum

swiftsure
Apr 10, 2003, 11:25 AM
Is meli still in? i thought his last post said he had to drop this SG

Aggie
Apr 10, 2003, 03:00 PM
swiftsure, you're correct. Sorry, transition trouble...

The new roster:

Killer (on deck)
Stapel
Borealis
Aggie
swiftsure (up now)

swiftsure
Apr 11, 2003, 04:38 AM
got it

Aggie
Apr 14, 2003, 07:38 AM
What's the progress swiftsure?

swiftsure
Apr 14, 2003, 03:14 PM
Only managed to get 5 turns done i'm afraid but here they are.

Inherited turn; i can only see 1 source of iron on the roman/american continent and that can be secured by building a city on the hills to the south east and then expanding. We would also have to disband one of our own cities.
Of course we are still at war with rome so we would have to make peace to be safe. Do we still need the reverse WW?. i decide to change logrono to caravel and zaragoza to settler. also change madrid to Cops. MM to fire all the entertainers we have as we dont need them.

930ad. logrono caravel heads to zaragosa to pick up settler,spear and horseman. another caravel hurried in logrono for extra troops

940ad logrono caravel follows caravel with settler.

950ad one of our exploring caravels meets the iroquois. we trade contact with egypt and greece for contact with ottomans and arabs.trade contact with rome and carthage for their world map.

trade contact with ottomans,w/m and 1600gp to carthage for physics.

trade education to persia for 8gpt,w/m and 40gp

trade engineering to iroquois for 5gpt and 13gp

trade contact with ottomans to korea for w/m and 220gp

960ad trade 1420gp to carthage for economics. change murcia to smiths

970ad carthage completes Cops in hippo. discover MT and start TOG.

murcia changed to bank and madrid changed to smiths.

Caravel contacts aztecs. trade contact with carthage and greece for contact with mongols and babylon. Trade contact with russia and rome for w/m.

Iron is available from rome but it is very expensive. Next up can decide if they want to buy it.

http://www.civfanatics.net/uploads4/k8-970ad.zip

Aggie
Apr 14, 2003, 03:32 PM
Thanks swiftsure. I can imangine that people with limited free time have a little problem when playing ten tuns of this monster. All, would it be a good idea to go to 5 turns each?

Killer, you're up!

Stapel
Apr 14, 2003, 04:08 PM
I think anyone can decide to play 5 to 10 turns. Agree?

Nice going Swiftsure!

Aggie
Apr 14, 2003, 04:10 PM
Originally posted by Stapel
I think anyone can decide to play 5 to 10 turns. Agree?

Nice going Swiftsure!

That's a good idea Stapel. Now it's official :p

The roster:

Killer (up now)
Stapel (on deck)
Borealis
Aggie
swiftsure

Aggie
Apr 16, 2003, 01:42 AM
Killer, how about it?

Lt. 'Killer' M.
Apr 16, 2003, 02:10 AM
hm, I'll try today, if I cannot get 5 turns done I will post what I can.

aggie: would it be agreeable if I take the game along (Laptop) and post Saturday late night? Then I cna definately do 10 ;)

Aggie
Apr 16, 2003, 02:12 AM
Killer, we made such a good deal in our PBEM, how can I say no :p

Then again, what about letting Stapel play now and you after him?

Stapel
Apr 16, 2003, 02:13 AM
Nope, Stapel will play lk39 tonight. So Kliller: play 10 turns!

Lt. 'Killer' M.
Apr 16, 2003, 02:18 AM
k, got it

Lt. 'Killer' M.
Apr 16, 2003, 02:45 AM
a quick look at the trade screen gives us silks for Edu from iroquese ;) not bad....... We cna maybe drop the revers WW now....

and I cash in 116 / turn from Korea for Mil Trad ;)

they are the big guys, so we should think abotu slowing them down.

Carthage pays 53 per turn and 500 flat - while not having saltpeter :lol:

the rest are losers :D

Arabia has 3 iron to trade away.... I start thinking about a military excursion there....

Borealis
Apr 19, 2003, 11:41 PM
Killer, just to confirm something... that post is a pre-report, right? I don't see a save. :)

Aggie
Apr 20, 2003, 11:48 AM
Killer, how about it? I thought you would be able to play at Saturday...

Aggie
Apr 20, 2003, 01:22 PM
Killer has major problems with the game. After a couple of turns he tries to upgrade a spear to musketman. The game then crashes. I also tried it, same result :( We are not giving up yet.

Lt. 'Killer' M.
Apr 20, 2003, 01:28 PM
sorry, everyone, i had serious problems /probably stemming from up- and downgrading my laptop PTW between 1.14 and 1.21...

Lt. 'Killer' M.
Apr 21, 2003, 07:47 AM
we still face a serious problem: we cannot upgrade Spears to musketmen!

DO NOT ATTEMPT TO DO IT, IT WILL CRASH PTW FULLY!








Aside from that: We have a Palace prebuild ready for ToG (can be changed now), hurrying to Magnetism , then we should invade Rome ASAP. THe buildaup has started (Cavalry and Conquistadors), we need ships...



1 ship witha asettler is off to a spot on the northern Arab coast (iron there via colony), another is at sea and can go tot he Gems north of... England, IIRC.... there is one free hill tiel at the coast that can grab Gems!

Lt. 'Killer' M.
Apr 21, 2003, 07:50 AM
http://www.civfanatics.net/uploads4/K8-8.zip

Lt. 'Killer' M.
Apr 21, 2003, 07:54 AM
good news: I replayed a few tuirns several time, doing all the same things again and ahgain - and now (suddenly) Shift-u works again.... :confused:

Aggie
Apr 21, 2003, 08:19 AM
Thanks for the good news Killer :)

The roster:

Killer
Stapel (up now)
Borealis (on deck)
Aggie
Swiftsure

Stapel
Apr 21, 2003, 09:54 AM
Got it
Uhhh, Killer where is your story?

Lt. 'Killer' M.
Apr 21, 2003, 11:10 AM
stapel. that is all there is...

peace with Rome, get contact with Japan, nice WM from them...

I lost my records, too :(


I have already pointed out the settlers on ships for Gems and iron.

Stapel
Apr 22, 2003, 10:12 AM
Lady and Gents,

I, quite unexpectedly, am very busy this week. There is no chance to play before saturday. I already played one turn, so I will post the save tonigth when I get home (not before midnight CET).

I did some important things on worker movement (useless irrigations, forrestplantings and jungle chopping) and some nice trading.

Killer's Gems and Iron ships need some reconsidering, as they will take a zillion turns (4 roads on mountains with one worker: :nono: ). There is a nice zero culture size city space for fur and iron up north.

Stapel
Apr 22, 2003, 05:59 PM
http://www.civfanatics.net/uploads4/k8-1.zip

I will be back saturday. If no one gets it by then, I will play then.

Borealis
Apr 22, 2003, 08:09 PM
Got it. However, if anyone wants to get it within the next 24, I won't get to this until late tomorrow night. (I'll check first.)

Aggie
Apr 23, 2003, 01:05 AM
Borealis, we are not in a hurry :). I'll probably have to play HOT3 tonight and don't have time tomorrow.

The roster:

Killer
Stapel (do you want to play a couple of turns after Borealis?)
Borealis (up now)
Aggie (on deck)
Swiftsure

Stapel
Apr 24, 2003, 07:24 AM
Aggie, We will contact on playing sequence saturday or sunday. Chances are high my weekend will be booked unfortunately.

Borealis
Apr 24, 2003, 05:27 PM
Just a note for future players- putting the name of the year and bc/ad in the title of your zip file, or at least your save, helps.

1060 AD (0): Diplo check:
Civs in the Industrial Age (N denotes Nationalism): England, Greece(N), Carthage(N), Egypt, Korea(N).

Everyone Else: Babylon, Rome, Scandinavia, France, Persia, Zululand, Ottomans, Arabs, Celts, Russia, Iroquois, China, Aztecs, Japan(in Ancient), America, India, Mongolia.

I finish building embassies with everyone, as this improves international goodwill and saves $$$ later in case we need to incite a war.

Smith's in Madrid is delayed by MM for a few turns to give Murcia a better chance to catch Newton's in the inevitable cascade. I give Osman Chemistry, Economics, Spices, and our WM for Iron, as we will need to build factories soon, and I want to get something to boost him into Industrial to bring down the price on Nationalism. I also suck up Persia and Russia's extra gold and sell them tech- as this is 1.14, they will all get Nationalism. Also, this will hopefully speed the tech rate up, as it's currently slower than molasses. None of these civs are in the race for Newton's, and getting them up will only help us as Alex and Hannibal are the tech leaders. As it is, even at 7th civ prices, it takes Saltpeter, Spices, WM, and ~4K gold to buy Nationalism from Cathy. However, we still have ~5K gold left in the bank, and given tech costs this is actually worth it. (We are currently making almost 900gpt when researching at the fastest rate.)

I sell Spices to England for a significant amount of gpt, and trade Spices + Banking to Rome for Wines.

Cities appear fine, as they should be with all the luxuries, and our last unconnected city will be hooked up in one more turn when it builds a harbor. We still have unimproved jungle out there, but once we get SP rails for our core will be the priority. Any cities producing military are swapped to build rifles.

1070 AD (1): General focus on commerce and science in build queue.Palace expansion.

1080 AD (2): :sleep: (aka 'went through build queue and nothing happened)

(IT): Zululand and Persia sign MPP. India and Greece sign MPP. Our Golden Age ends, but we're still making 629gpt when researching ASAP.

1090 AD (3): Madrid builds Smith's. The AI cascades to Newton's and builds it in Pusan. I wish we could have grabbed both, but I couldn't slow down the build in Madrid to match the one in Murcia. Murcia is swapped to Palace, due in 19 turns, and hopefully will grab Suffrage with it if we can get Industrialization in time. Since SP is due in 4, we might have a chance- if it looks like we don't, sell something expensive, and use the shields for that.

(IT): Rome tries to threaten us, and we call Caesar's bluff.

1100 AD (4): :sleep:

1110 AD (5): Caesar has Printing Press, which I buy for Spices and Horses. Hopefully this means that someone will soon have Democracy for us to buy. Allowing the AI to research optional tech for us is the best way, and now that we're in Industrial we need to beeline for ToE.

1120 AD (6): :sleep:

1130 AD (7): We discover Steam Power, and start Industrialization, due in 8 turns, which is enough for Murcia to keep prebuilding for Suffrage. :D I see no coal in our resource box, but a terrain reveal shows Coal near New Hamburg, unconnected. However, I only see one source- we'd better hope it doesn't run out! All that jungle and no coal in it. :confused:

1140 AD (8): :sleep:

1150 AD (9): Korea has Communism, but it's not worth getting unless we decide that we want Espionage. Don't trade SP for it as we still have a monopoly.

1160 AD (10): The workers near New Hamburg need to connect the coal there, and then we need to reroute all workers to a) build a rail net connecting all our cities for defensive purposes and b) improve our core.

http://www.civfanatics.net/uploads4/K8-1160ad.zip

jack merchant
Apr 24, 2003, 05:41 PM
Just curious; what victory condition are you going for ?

Borealis
Apr 24, 2003, 06:31 PM
NOT Domination or conquest. I think Diplo or SS will be it, as cultural is probably out of reach... if we can get Diplo I'd like it, simply for time conservation, but even that will be interesting with so many civs to vote in the UN.

Aggie
Apr 25, 2003, 12:58 AM
Hmmm, I up in this SG as well? You know what? I take the day off :)

Got it.

Stapel
Apr 25, 2003, 02:18 AM
Long live game speed! I can play tonight / tomorrow Aggie. My answer to your question (do you want to play a couple of turns after Borealis) is yes. But since you got it, I will wait. Maybe we can finetune things by msn.

Sorry for the 1.zip. It was my intention to play 10 turns. I simply posted the current save...

Nice going miss B. Especially this Smith's in Madrid is delayed by MM for a few turns to give Murcia a better chance to catch Newton's in the inevitable cascade. is good. In the one turn I did play half, I was struggling about what wonder to build where and I wasn't satisfied. I didn't think about this option, but I think it is the best. Too bad it didn't work out :( .

The lack of coal is indeed amazing. I guess the jungle is full with rubber.

Several Qs: What about the caravels with settler/spear/worker? Up north there is a wonderful iron/fur spot! You did send them somewhere?

What about a war? Do we plan one? We can afford it! But it needs planning and then we should stick to the planning. So it needs some discussion I think.
I think we have 3 choices:
1. no war (yet)
2. Romans
3. Zulu / Persia.

What about it?

Aggie
Apr 25, 2003, 02:42 AM
Stapel, you're up after me, OK :)

EDIT: my vote goes to diplo win. I don't like the idea of conquest or domination. That would be a tedious mission.

Futhermore I think we can very well trade to get our resources instead of going to war. Trading will be the fastest way to win the game.

Aggie
Apr 25, 2003, 05:31 AM
I lost my original write up due to a computer crash :( (it really was a good write-up :cry:

But a lot happened, all very peaceful though.

-I sold Steam Power to the Ottomans for Medicine and about 200 gpt.
-I got another 300 gpt for selling Medicine to a couple of other civs
-I stole Communism from the Ottomans for 3400 gold
-I bought Democracy from the Ottomans for 3400 gold
-We are now a democracy
-Hooked up the coal
-Building railroads
-I got a silk deal with the Arabs (for two techs)
-We are one turn from industrialization and should switch our Palace pre-build to UnivSuff
-Next we have to beeline for TeO.
-IMVHO war is not necesarry. We can win diplo easily.

1210 AD save (http://www.civfanatics.net/uploads4/K8-1210AD.zip)

Stapel is up now, since he only had one turn before.

Here's the roster:

Killer
Stapel (up now)
Borealis
Aggie
Swiftsure (on deck)

5 or 10 turns, whatever suits you best ;)

Lt. 'Killer' M.
Apr 25, 2003, 05:59 AM
why haven't we been giving Rome hell with our Cavalry???????? :cry:

Aggie
Apr 25, 2003, 06:38 AM
Originally posted by Lt. 'Killer' M.
why haven't we been giving Rome hell with our Cavalry???????? :cry:

Well, I had a hard time as it is with the game. Every turn took 45 minutes :(. In between truns I had a lot of time to think and I concluded that we basically can't lose. Our rep is perfect, so a diplo win will be very easy to achieve. Invading another country would only endanger that..... Sorry...

Stapel
Apr 25, 2003, 12:35 PM
got it.

I will think about war! We don't have units for nothing!

Stapel
Apr 25, 2003, 05:09 PM
:aargh:

Pre turn:

In the one turn I played earlier this week, I did two major things:

1. make some trades.
2. Order workers that do useless things to stop and something usefull.

Last time I found one worker planting a forrest on an irrigated tile. This, quite obviously, was a mistake, just as we all make mistakes.

I also found a worker chopping a jungle outside any city tiles. I stopped it and told it to make a road, as it was needed to connect cities. I just look at the save and see once again a worker is chopping this jungle. At exactly the sam place!!!!!

Why? As I begin to wonder: Am I right and the rest of the world is wrong?

Here is the pic from 20 turns ago:
http://www.civfanatics.net/uploads4/jungle_chopper.jpg

And her the one from the current:
http://www.civfanatics.net/uploads4/k8_jungle_worker.jpg

Stapel
Apr 26, 2003, 10:01 AM
Preturn1210 AD.: We stop some workers. We sell communism to carthago for 127gpt. To Persia for 42gpt, to Egypt for 66gpt, to Russia for 82 gpt.

IT: Industrialization is ours.
Turn1. 1220 AD. Electricity in 8 turns at 60% science. Murcia to US, Barcelona prebuilds palace for ToE.
Who put all those ships on automove? Now I do not have a clue what they are doing.
Palma & Elche are building caravels. The rest factories. I am going to build up a fleet to kick some Roman ass. This game will be boring when we click on until UN vic.
Turn 2. 1230 AD. Working on the railroad. We have 46 cavalry. Many are regular…..
Turn 3. 1240 AD. Working on the railroad.
IT: Rome and Korea sign a mpp.
Turn 4. 1250 AD: Some of the AI have industrialization. We sell ind to ottomans for 306 gpt. We sell steampower to egypt for 61 gpt, to the persians for 71 gpt. Joan pays 95 gpt. Ind to greece for 101 gpt. Korea pays 190gpt
IT: Many start building the US
Turn 5. 1255 AD. Working on the railroad. Science to 50. elec still in 4 turns. We rush some factories.
IT: Aztecs and Koreans have a mpp. The ottomans inform us they stop supllying us with iron. For spces a wm and 7000g we get 20 turns of iron and sanitation.
Turn 6. 1260 AD. Joan gives us free artistry for indus and 24gpt. We can hardly trade free artistry. Shakespear in 8 turns in Madrid.
Turn 7. 1265 AD. We send 6 cavs and 2 rifles to Rome. More will come…..
IT: all switch to Shakey as we finish the universal suffrage. We have shakey in 7 turns now.
Turn 8. 1270 AD. Elec in 1 turn science to 30%
Turn 9. 1275 AD. scien tp 40%. Scientific m in 8 turns. More units to Romans :evil:
Turn 10. 1280 AD. Almost all cities are connected by railroad: 4 more to go!
France & Greece know electricity. We sell elec to persia for 71 gpt. 35gpt from Cartago.

Woohaaa :evil: King Stapel declares war to the evil Romans!

Stapel
Apr 26, 2003, 11:54 AM
Da Save: http://www.civfanatics.net/uploads4/K8-1280AD.zip

Swiftsure: you are up now.

Several notes which you may use or not:
1. The Romans have an mpp with Korea. They will declare war, as I moved in our units after war declaration
2. To the east of Almere are 18 workers. Move them all to the tile west or southwest. 16 is enough to bash the jungle and 2 to make a road. It is important to protect this city.
3. It think all cities with factories and hospitals can be used to train soldiers.
4. TO the northeast of our island is a ship with a settler on automove to the spot north of india. It will have to travel romans seas.....

Aggie
Apr 26, 2003, 12:51 PM
One word of note: why should we be at war? This will only risk our ability to win diplo. An then we have to continue until we get space race. :rolleyes:

Stapel
Apr 26, 2003, 01:07 PM
That is the challenge I provide you!

Don't worry: I declared war and then moved in my units. We had no trade with the Romans.

We should be at war to avoid a click game. Simply improving until UN is boring. Besides: we don't have those cavalry for nothing. The Romans are evil! They need to be punished.

BTW: I cannot upload for some reason. Probably my provider....

Aggie
Apr 28, 2003, 02:57 AM
Here's the roster:

Killer (on deck)
Stapel
Borealis
Aggie
Swiftsure (up now)

Lt. 'Killer' M.
Apr 28, 2003, 03:17 AM
I agree with stapel and aggie here:

we want to win soon

we want to DO something for these laod and interturn times. At least I do....

Rome is close, thus easy to attack.....

Aggie
Apr 28, 2003, 03:44 AM
I guess it doesn't hurt to kill Rome. As long as we keep in mind that we will have to be trading happily with all the other civs. We'll be sure to lose the vote of Korea, but I think the other 22 are quite happy with us. What we did to Germany is unknown in the world.

EDIT: No we are able to build railroad and are going to war, I am very interested in how my PC will react. RR's are notorious in making the game even slower. This game may convince me to buy an extra 512 Mb RAM :)

Stapel
Apr 28, 2003, 08:17 AM
Something comes again:

We have 2 kinds of workers: normal workers and german workers. Normally captured workers do half the job of a normal one. In this game, the jerries only do 1/3..... I takes 4 normal workers to make a railroad. 3 normals and 2 jerries won't do. 3 normals and 3 jerries will., just as 2 normals and 6 jerries, and so on.

1. Can anyone explain this?
2. All workers are grouped by combinations of 4-0, 3-3, or 2-6. Make things easy for yourself and keep it as it is ;) .

swiftsure
Apr 28, 2003, 01:39 PM
got it, thanks stapel !

Aggie
May 01, 2003, 01:12 AM
How is it going, swiftsure?

Aggie
May 04, 2003, 11:23 AM
swiftsure is skipped. Killer, you are up. Stapel is on deck.

Stapel
May 05, 2003, 03:48 AM
As Killer's account is no longer, he asked me to post a:

GOT IT!

Stapel
May 05, 2003, 03:54 AM
As I think I should not play with only one interturn player, here is the new order:

Killer (up now)
Borealis (on deck?)
Aggie
Stapel
Swiftsure

This will also fit in better in my personal agenda as I will be in France 10-17 may to drive theTulpenrallye (http://www.tulpenrallye.nl) me = 219btw.

Aggie
May 05, 2003, 04:11 AM
@Stapel: could you take over the administration for this game after your holiday? You do a great job keeping this game alive and I will be away between May 17th and May 30th.

Stapel
May 05, 2003, 04:52 AM
Okidoki!

Aggie
May 08, 2003, 02:34 AM
Status report: Killer played 5 turns yesterday and is hurting the Romans. They only have archers and spears vs our cavalry.

Stapel
May 08, 2003, 04:07 PM
Killer finished his turns:

(1) Japan offers MPP. I laugh into Tokus furry-hatted face.
We lose our supply of ivory.

MPP draws Korea into war.

Eburacum taken. Harbor rushed right away.

(2) Londinium is ours, too.

(3)

(4) the World War is on: Iroquese ally with korea against us LOL
1 Cav lost (haven't yet bombarded anything, the best opposition are Med Inf) and Byzantinum is ours. Gordion comes cheaper: no losses.

(5)

(6) die by the numbers - the new Roman national sport.....

we get Sci, mm Palace-prebuild to give TOE in 8 and set research to RepParts in 8.

(7) we get Cumae (1 Musket and Spears defending, 1 loss). Ravenna, too, but that costs us another Cav.

(8) The number of Roman troops is stunning - but they will not even attack a single, unfortified Rifleman in the open! Veii is ours. I cut one road and will for that lose a Conquistador but this saves the stack of hurt Cav next to Veii from counterattacks.

I accidently move all troops out of a town - j instead of Crtl-j. DOH! Reloading takes an hour.

(9) Roma aeterna is now Roma hispanica :lol:
also, Seleucia changed hands.

(10) The Roman archers finally attack and manage to kill the one Rilfeman defending Veii. They then amazingly fail to kill the few Cavalries defending the city. I will never understand when and why the AIs attack and when and why not.
Caesarea falls - and the Spanish troops are streched to the limit. Actually, it would be a surprsie not to lose several of the cities back. i decide to kill as many Spears as possible (if they go back to cities they may be upgraded) and then sign peace. Caesare is not ideal for our Palace, but it will do. At least it is better than the earlier cities that were at the waters egde and too far south.

Done, peace for Miami.

Lux back down, I recommend we use Miami to rush a harbour and upgrade (thus heal and make faster) the ship going for the furs.

Stapel
May 08, 2003, 04:13 PM
Here is the 1330 AD save (http://www.civfanatics.net/uploads4/K8-1330AD.zip)

And a pic of our new province:
http://www.civfanatics.net/uploads4/Rome1.jpg

And a pic of Ceasar's army:
http://www.civfanatics.net/uploads4/enemies.jpg

Aggie
May 09, 2003, 05:00 AM
OK, this is the new roster:

Killer (played)
Borealis (up now)
Aggie (on deck)
Stapel
Swiftsure

Borealis
May 09, 2003, 06:37 AM
Got it.

Borealis
May 11, 2003, 08:13 AM
Heads-up: I'm finishing my turn right now, and it should be posted within a few hours. Sorry about the delay- RL has made things interesting for me recently.

Aggie
May 13, 2003, 05:27 AM
How is it going Borealis? I'm not trying to rush things, I'm just curious.

Borealis
May 16, 2003, 01:50 AM
1330 AD (0): Foreign advisor check: We are at war with: France, the Celts, the Iroquois, and Korea.
A spaceship victory is now really the only possible way to win now, but we have a good shot at that with ToE.

Domestic queue: 1) Check for at least 1 good defender in each city, and rax to produce if not there.
2) Check for happiness
3) Check for growth
4) Check for income
5) Check for science
6) Miscellaneous remaining infrastructure
7) Cavalry (to be disbanded into tanks later)

As we have an obscene amount of gold, and are going for an infra-heavy space race win against industrious civs that will have better RR development, I'm going to rush with 1 shield in the box whenever possible, never going below 10K to insure against future tech steals.

Of course, the build order for ex-Roman cities is culture max, then defenders, then all other improvements. We need to keep the corridor we have so that we can challenge the tank vs. spear myth when Motorized Transportation arrives. Coal Plants are also not being built as ToE means a Hoover build monopoly.

Also- unless they are the only defender in a city, or elite, all obsolete units will be disbanded/upgraded(if vet). We don't want to spend income on a bunch of regular warriors when we could be using it to get tanks.


(IT): Korea bribes Japan and Babylon to ally against us.

1335 AD (1): Palace rushed in Caesarea. More rushing.

(IT): We trade maps with the Arabs, to keep them happy.

1340 AD (2): Break from the rushing as I've burned through a lot of gold.

(IT): More map trading, this time with Persia. England and France sign a trade embargo against us.

1345 AD (3): :sleep:

(IT): India offers us a MPP, which I decline. Rome and Korea sign a trade embargo against us. Mongolia and Korea sign a MA against us.

1350 AD (4): Santiago builds Bat Med. Egypt starts ToE.

(IT): Arabia and Korea sign a MA against us. Russia and Korea sign a trade embargo against us. We renew a 22gpt deal for Spices with Egypt. New deal with Vikings- Spices + Wines + WM + Sci Method + 33gpt for Gems + Incense + Espionage. I don't like making deals in the interturn, but given all the embargos against us, I think it's best to renew immediately rather than give Korea a chance to bribe our lux traedes away. Spices deal renewed with Carthage. Russia and Babylon sign a trade embargo against us.

1355 AD (5): We discover Replaceable Parts. Theory of Evolution builds in Barcelona, and we take the jump to Electronics, starting Hoover in and 8 turn research on Radio (it won't go any faster). Spices and Coal go to India for Furs, 1gpt, and WM. Our population makes those extra lux expensive right now, but with the embargo we need to keep all lux deals going while we can. Spices, Physics, and Metallurgy go to Shaka for Dyes, WM, and 4g.

Murcia, our top spt city, starts Hoover, and Leipzig, our second spt city, starts the Intelligence Agency.

(IT): The Vikings and Korea sign a MA against us, breaking the lux deal with the Vikes and depriving them of 33gpt. Ragnar cannot be trusted again. Renew Iron deal with Osman the miser.

1360 AD (6): Widespread happiness problems due to Viking backstabbing.

(IT): Aztecs and Korea sign a trade embargo against us. England and the Vikings sign a trade embargo against us. We sell Saltpeter to Hannibal.

1365 AD (7): (IT): Persia and Korea sign a military alliance against us. China and Korea sign a military alliance against us. Korea and America sign a trade embargo against us.

1370 AD (8): We trade Atomic Theory for Refining, 13gpt, ~500g to India.

(IT): Greece and Korea sign a military alliance against us. Babylon makes peace for a discount on Electricity, paying us 75gpt for it. (This is useful just to get Hammurabi to break alliances, and most AIs have Electricity already).

1375 AD (9): (IT): Egypt and Korea sign a military alliance against us.

1380 AD (10): Rioting in some cities due to the Egypt lux deal breaking down.

The next leader will have to deal with Korea, the Big Bad who's been initiating the worldwide dogpile. We can either bribe the other nations into switching sides, get Korea itself to break alliances (probably only done with giving them Radio after we get it), or ignore them (risks losing luxuries-probably not the best route.) Miami is acting oddly- it should have built an Infantry there, but it didn't show up. One should appear there rushed next turn.

None of the AI civs trust us not to attack them after we attacked Rome, as that appears to have shot our attitude completely, and I suggest figuring out the approximate time to the UN and prebuilding it to grab it the moment we get Fission- if the vote is called we will lose it, and probably to Cleopatra, who is capable of buying votes easily as the tech leader behind us. We have plenty of oil, and our own coal and rubber, making the main problem with the dogpile be happiness with few lux trades. There's a stack of cav sitting by Madrid that can be disbanded into tanks, or sent to Rome, as the peace treaty runs out- we may as well claim the land outside our new palace. Any captured cities will need culture rushed immediately- a temple and a cathedral ASAP as soon as they stop resisting.

http://www.civfanatics.net/uploads4/K8-1380ad.zip

Aggie
May 16, 2003, 02:12 AM
Borealis, thanks for the confirmation that attacking the Romans might not have been a very good idea...

Anyway, I'm up and also leaving for a holiday tomorrow. I'm up in 3 SG's and this one will take ages. I see how far I can get.

Aggie
May 16, 2003, 05:14 PM
I'm sorry. I tried to play my turns (I made peace for a lot of cash), but a turn takes an hour. That would mean that I'm finished at 5 AM. But I want to be rested when I go to Italy.

So, here's the roster. Stapel will be back soon to manage it:

Killer
Borealis (played)
Aggie (skipped)
Stapel (up now)
Swiftsure (on deck) are you on deck swiftsure?

Stapel
May 19, 2003, 09:19 AM
I am busy playing LK39 now. Swiftsure, can you play?

Aggie
May 24, 2003, 03:10 PM
Is this one dead while i'm away?

Volum
May 24, 2003, 04:33 PM
ELIMINATE

Stapel
May 25, 2003, 04:07 AM
Originally posted by Aggie
Is this one dead while i'm away?

It seems so Aggie.

Swiftsure is gone I think. I can play coming week.

Aggie
May 25, 2003, 02:13 PM
I'll be back next week. I like to finish this one...

Stapel
May 27, 2003, 12:27 PM
Got it

Aggie
Jun 03, 2003, 03:01 AM
I've been away for 2.5 weeks and still no movment in this game? Here's my proposal: if someone plays a round before the end of the week (minimum of 5 turns) I will continu. Otherwise I'll drop this one, since we basically won anyway.

Stapel
Jun 03, 2003, 03:25 AM
I am short of time!

carlosMM
Jun 03, 2003, 05:10 AM
got it.

Borealis
Jun 10, 2003, 05:04 PM
carlosMM, any updates? I know it takes a long time to play, but a 5-turn update at least would be a good idea as it's been a week.

Aggie
Jun 11, 2003, 01:11 AM
Borealis, I know he is playing his turns :) He reported me about it yesterday.

carlosMM
Jun 11, 2003, 04:33 AM
Borealis: short news: 4 turns nothing happened, then I asked the Romans to remove a Galley that had snuck up to our waters...... I had been ready to press RETURN, when I did that a little later Rome had lost 4 size 12 towns :D I will take the time to reload the turns and take proper screenshots ;) but atm, loading the game takes almost 10 minutes.....

Stapel
Jun 11, 2003, 10:28 AM
Good to see things going!

Should we invite another person? It seems Swiftsure is gone. And my contribution hasn't been too big :( .

carlosMM
Jun 11, 2003, 11:39 AM
some images to enjoy:


after TWO turns of war with Rome:

http://www.civfanatics.net/uploads4/rome1.jpg

http://www.civfanatics.net/uploads4/rome2.jpg

carlosMM
Jun 11, 2003, 12:35 PM
a littel later we alos own the surrounded cities Pompei and Antium. Roman warriors kill (almost evey fight) Cavalry by attacking them in the size 11 city, but we cna hold on.

I made peace (WW hit hard) for two tiny cities.

Borealis
Jun 11, 2003, 05:08 PM
Thanks for the update! :) It sounds like we'll be able to put the new Palace to good use.

carlosMM
Jun 14, 2003, 06:33 AM
I made peace with ROme for two cities (Miani, that OI forgot to rush a defender in and thus lost) and another tiy net.

next turn, I kick Rome out - it would have been nice to take their new capital (I now had enouhg Cav in place) but they do run :(


also, a short war break wil be good for morale.... watch out for troops landing on home island!!!!!!!


http://www.civfanatics.net/uploads4/K8-1425AD.zip

Aggie
Jun 15, 2003, 04:47 PM
I have played 4 turns so far. I had every move written down, but the pc crashed....

Highlights:

- we have hoover.
- we made peace with everyone.
- we make an insane amount of money.
- I traded radio around for a total of 1500 gpt.
- Rome doesn't want to decalre so far.
- I signed a couple of rop's with powerful nations.
- Diplo seems to be a possibility still.

I'm going to continue for a few turns, until I have enough of it ;)

Aggie
Jun 15, 2003, 06:27 PM
I am at turn 7. The last one, because I again have troubles with the game (crash).

I managed to steal mass production form Carthage (4000 gold) and traded it for flight with India. Now reasearch is to tanks at max.

I have a pre-build ready for either UN or another wonder that will come available soon.

The civs in the diplo screen are the tech frontrunners. The others are trailing...

DON't UPGRADE GALLEONS TO TRANSPORTS: CRASH !!

the save (http://www.civfanatics.net/uploads4/K8-1460AD.zip)

carlosMM
Jun 15, 2003, 06:50 PM
aggie: again an upgrade chain crash? ****!



seems you had interesting turns despite the peace, lots of trading :thumbsup:

Aggie
Jun 16, 2003, 02:04 PM
OK, let's finish this one!

Roster:
Stapel (are you able to play)
Borealis (on deck)
CarlosMM
Aggie (just played)
Open
Open

Anyone who wants the experience of playing a really huge map with a lot of civs: we are glad to have you in!

It's emperor, 8 turns is the minimum science rate and we have 8 tech leaders. Rome is our enemy, but we are not allowed to attack them for a while. I'd say: try to get diplo. If that doesn't work: space or domination (yes, domination :eek: )

I have 1 Ghz, 256 mb and it's about 30 minutes per turn for me. As long as I don't have any other big task running, it is very playable :D (Just don't forget to make a save once in a while ;) )

Stapel
Jun 17, 2003, 06:13 AM
yes yes

I got it!

Stapel
Jun 18, 2003, 03:38 AM
Sorry, but I am ****ed-up. My home internet connection is shut. So I won't play till after the coming weekend!

Aggie
Jun 18, 2003, 08:43 AM
Borealis, could you go first then if you have the time?

Borealis
Jun 19, 2003, 02:14 AM
I'm not going to be able to touch it before late on the 20th- I just played a long term full of modern warfare in LK45, and I put off finishing the last bits of my QSC late due to Real Life hurting my civ time.

Also: We need a diplo or space launch win- domination requires population AND territory, and the turns are long enough already.
:cry:

Aggie
Jun 19, 2003, 02:45 AM
I think Borealis is right imvho. Diplo or space is what I prefer most. We are with 4 of us and Borealis and me the two peaceful minds. But I think it would be a challenge to win diplo and keep the contacts good. We can do without Rome however, so I suggest that we rid them of the planet as soon as we can attack without a rep hit. That said: we are close to building UN. Remember that all the scientific civs may get different techs in the Modern Age!

EDIT: Borealis, it would be great if you could get it this weekend. Stapel won't be able to play before monday...

carlosMM
Jun 19, 2003, 07:25 AM
I could play a few today....

Aggie
Jun 19, 2003, 09:20 AM
Be my guest Carlos!!

carlosMM
Jun 19, 2003, 10:02 AM
got it

Aggie
Jun 20, 2003, 05:23 AM
Carlos, did you finish your turn? Borealis may be able to play a few turns as well this weekend..... That would keep thois SG moving nicely.

carlosMM
Jun 20, 2003, 06:20 AM
I will post what I can at 5 pm.

Aggie
Jun 22, 2003, 06:03 AM
CarlossMM? We had three that wanted to play their turns and now it looks like we are going to miss another weekend :(

Aggie
Jun 22, 2003, 01:14 PM
I understood that CarlosMM had a very busy weekend at work (not planned). Stapel, Borealis: can one of you pick it up?

Borealis
Jun 24, 2003, 07:50 PM
Stapel, can you get it? You said you'd be able to play at the beginning of this week, and I'm in heavy GOTM mode right now.

Aggie
Jun 25, 2003, 01:07 AM
Stapel has internet connection problems. However, if he's able to play then I can post a save here.

EDIT: I assume that he can post from work...

Borealis
Jun 25, 2003, 09:52 AM
I'm up in LK45, which will be heavy on late-game management, and as that game's been much more active I'm going to finish that turn before I get this game. If I don't hear from Stapel either directly or by proxy ;) I'll get it after that. I'd like to finish this one- we've put in a lot of work from the beginning and it'd be a shame to see it die without a satisfying ending.

Aggie
Jun 25, 2003, 02:42 PM
I agree with with Borealis. We are SO close to the end! I got a lot of free tijme in my weekends to play a couple of turns, but I don't want to be the only one to play :(

carlosMM
Jun 27, 2003, 03:43 AM
grrr, lost TWO work- (and play-)days because the idiots @ Deutsche Post cannot deliver express mail properly :mad:

sorry

will try to play 5 turns today and tomorrow morning.

Aggie
Jun 27, 2003, 12:06 PM
carlosMM, did I just understand that you played a couple of turns but won't show up for before Sunday? :cry:

Stapel
Jun 27, 2003, 12:10 PM
My connrction at home is ok since a couple of hours

I can play sunday... If that is possible.

Aggie
Jun 27, 2003, 12:18 PM
Stapel, of course that is possible. But we don't know what CarlosMM will do :( PLEASE take it in when CarlosMM hasn't posted by then...

I said this before, but one more weekend without movement will make me decide to drop this. Looking back at this thread I see that I put an insane amount of efort into keeping it alive - even when I was on holiday-

Stapel
Jun 27, 2003, 12:23 PM
:worship:

carlosMM
Jun 28, 2003, 09:58 AM
I have my laptop PTW capable again (finally) and am at it....... runs rather smoothly on it ;)

Borealis
Jun 28, 2003, 12:44 PM
:) Great! I'll wait to see if Stapel picks it up from you on Sunday- if not, I'll grab it early Monday and play 10, as I've finished my turn in LK45.

carlosMM
Jun 28, 2003, 12:46 PM
I am currently in 1485

carlosMM
Jun 28, 2003, 01:40 PM
we have tanks, we will soon have the UN, and maybe we will win......

carlosMM
Jun 28, 2003, 02:08 PM
ahem, I am very sorry indeed to say that, but nobody will get to play anymore.

carlosMM
Jun 28, 2003, 02:10 PM
Der Sieg ist unser!
Victory is ours!







a few pics for you?


hehe



http://www.civfanatics.net/uploads4/K8won.jpg

http://www.civfanatics.net/uploads4/K8won2.jpg

http://www.civfanatics.net/uploads4/K8won3.jpg

Aggie
Jun 28, 2003, 02:14 PM
[party] [dance]

Show us the vote :jump:

And give us the pre-win save :band:

Please :worship:

EDIT: I see that you posted them now. Thanks :thumbsup:

And thanks to Killer for a great map. It was an interesting experience, but also my last attempt on an ultra huge map with my old-fashioned PC :rolleyes:

carlosMM
Jun 28, 2003, 02:22 PM
and here is the savegame:


http://www.civfanatics.net/uploads4/k8beforeUN.zip

carlosMM
Jun 28, 2003, 02:23 PM
note: for the last three turns I ONLY gave presents and made MPPs and pressed Shift-Enter.

carlosMM
Jun 28, 2003, 02:26 PM
another one:

http://www.civfanatics.net/uploads4/K8won4.jpg

Aggie
Jun 28, 2003, 02:28 PM
My best score ever :eek: It is a shame that it won't go in the HoF :(

anarres
Jun 28, 2003, 03:57 PM
Congrats guys! [party]

carlosMM
Jun 28, 2003, 04:03 PM
thanx, anarres!

Borealis
Jun 28, 2003, 04:20 PM
Hurrah! At last... we did it! Congratulations to all past and present players- it's good to see the results of all that time. :goodjob:

Stapel
Jun 29, 2003, 04:38 AM
Good work!

I was preparing to play today, but see it won't be needed any more!

carlosMM
Dec 03, 2003, 05:37 PM
I have been continuing this and will soon post:

Spin now rules the Zulu/persian island, China collapsed in 7 turns, the rest of that island is alos under control and over 100 ICBMs subdued babylon for good.


:D

anarres
Dec 03, 2003, 05:54 PM
:rotfl:

carlosMM
Dec 04, 2003, 04:16 AM
I have been through several huge wars, the first being the removal of Rome (nice and easy with tanks), the second being a huge slugfest worldwar on the Greek/Indian/Chinese/Egyptian/Carthage/Korean island.

Here are some pics of it:

http://www.civfanatics.net/uploads6/KoreaWar01.jpg
The first turn of the war: I had landed huge stacks fo Modern Armour and some arty and settlers in two places. From there on it was easy to cut Korea in half, taking cities and pushing on. Losses were moderate, as Infantry doesn't make good defenders :) I pushed as deep as I could, aided by the rails

soon, we progressed to this stage:
http://www.civfanatics.net/uploads6/KoreaWar02.jpg
Abandoning cities for fear of flips (and fouding replacers elsewhere - remember the 512 cap!) I maknaged to clean a huge part of Korea.

A few turns later, the Korean core was gone, just plain gone. Not that that seemed to matter much to their leader:
http://www.civfanatics.net/uploads6/KoreaWar03.jpg

carlosMM
Dec 04, 2003, 04:23 AM
the rest of the island turned into a slow, tough advance, in several stages. Meanwhile, the Zulu came under the hammer, as well as the persians. They held the narrows (mountains) between their lands and the ex-Zulus well, and I made peace twice with them as I lacked the power to attack in force. Airlifting 15 MA a turn to the now-expanded Carthage/Greece/India war left me with too little force for a seconds front. Betrayel from each and every one I made peace with kept me from focusing my forces to one opponent - the AIs allied freely even if they had signed peace with me only a turn earlier - which sped their demise :D

China fell quickly, though:
sweeping down on the rails from the north it took me only 6 turns to reach this state:
http://www.civfanatics.net/uploads6/ChinaWar.jpg

carlosMM
Dec 04, 2003, 05:46 AM
now I killed the rest of Korea - that was hard work as they now had CivilDefence and radar towers all over the place. Even with that, the defneding feats of their Mech Infs were astounding: one killed two armies of 4 elite MA each :(

Carthage went slow, especially as I was fighting Egypt, too. They kept sending small bands of Infantry that had to be dispatched so they wouldn't clog the rails. Greece, my interim ally, turned on me, same for Inida. They didn't live long, even if I made peace with India for 3 outlying cities - Cleo killed them.


I signed peace when I needed 70% lux for my towns. Egypt even gave me a ROP so i could kill the last Greek towns. I assembled a huge force at their borders and in the ex-Greek enclave I took. After a while, they canceled the ROP, I then kicked their troops..... guess what!


WHAM BAM thank you Cleo! I took a lot of towns by conventional means, then they tried to nuke a city of mine - one turn after I completed SDI. Dumb idea, very dumb idea.... the nuke was shot down and this is what Egypt looked like after all other civs had had their say on the matter of using nukes:
http://www.civfanatics.net/uploads6/nuked.jpg

now, I was the only civ with nukes left, no harm done to me - and my conquistadors could walk into all the yellow towns :D

I learned a lesson from that, and from the next war, too....

carlosMM
Dec 04, 2003, 06:06 AM
and on for the next big fight: I established beachheads on all islands, one between France/Vikings/England (they had nuked a few cities and razed them), also one next to Russia (who now are alone on their island) and next to Otto.

The settler ladning near Babylon was attack. A totally unprovoked attack from a civ I was giving 3 lux to - grrrrrrrr.

Well, nukes had been used before, so I just bought all civs into the war, then ICBMed the hell out of babylon. I had one transport with a marine and a few MAs next to the coast (insurance you amy call it), tripple-nuking a coastal town emptied it of defenders and my marine walked in.

I used over 100 nukes in all.

here's a few pics:
http://www.civfanatics.net/uploads6/bab_f3.jpg

the opposition before I went to work on them - the nukes look formidable, but I have SDI and over 200 cities already - so what can they do?

In the end, only 8 got through, and some of them were targeted at useless towns, e.g. a 1tile island town... :rolleyes:

my revenge:
http://www.civfanatics.net/uploads6/babs_after01.jpg

carlosMM
Dec 04, 2003, 06:12 AM
the babs were busy eliminating the Aztecs, so I decided to help out a bit:

before:
http://www.civfanatics.net/uploads6/bab_troops_south01.jpg


and after:
http://www.civfanatics.net/uploads6/bab_troops_southafter01.jpg

carlosMM
Dec 04, 2003, 06:14 AM
note the armies around Xochicalco, hehe......


this war taught me how to use nukes more effectively: when I did my quickstrike against France a few urns later (I was bored stiff) I made sure my nukes did not cut the rails between towns (i.e. I nuked a tile NEXT TO the town), then used coquistadors to waltz in. One turn war without any setup beyond a few nukes and a few conquistadors.


:mwaha:


on example of the AIs dumb use of nukes: this one failed, they tried 5 times more until they succeeded to nuke the town

http://www.civfanatics.net/uploads6/dumbnuke2.jpg

carlosMM
Dec 04, 2003, 07:03 AM
the latest save, for all crazy enough to go through a 20 min or longer loading time, and a looooooog replay:

http://www.civfanatics.net/uploads6/K8_latest.zip

carlosMM
Dec 08, 2003, 10:03 AM
the attack on England has begun, all towns were nuked this turn and are expcted to fall this turn (and the next turn at the latest).

Pics tonight :D

carlosMM
Dec 09, 2003, 08:28 AM
here we go:

Englands F3 before and after my nuke attack:

http://www.civfanatics.net/uploads6/england.jpg

http://www.civfanatics.net/uploads6/engl_f3_after.jpg

carlosMM
Dec 09, 2003, 08:38 AM
ahem yes, ther were a few Mech inf left.... 15 IIRC.....


the British Empire:
http://www.civfanatics.net/uploads6/engl_bomb_before1.jpg

and what is left after I had fun:
http://www.civfanatics.net/uploads6/engl_bomb_after1.jpg

carlosMM
Dec 09, 2003, 08:47 AM
there was only one thing left to do:

http://www.civfanatics.net/uploads6/england_takeover.jpg

carlosMM
Dec 09, 2003, 08:49 AM
the new worldmap:

http://www.civfanatics.net/uploads6/1946.jpg

carlosMM
Jan 06, 2004, 10:13 AM
more news: I completed the game with a conquest victory! :D

first, I bought workers like crazy in babylon - thanx to the 2 growth at one time I soon had about 200 there.

http://www.civfanatics.net/uploads6/cleanteam.jpg

soon after, when I had rebuilt my nuclear arsenal, I bombed the Ottos to smithereens:



another fast one turn war :D

carlosMM
Jan 06, 2004, 10:18 AM
sadly, it didn't work out: the suckers caught my spy and had a few settlers on boats.

their F3 ascreen:

http://www.civfanatics.net/uploads6/Image27.jpg


first, the SDI had to go: I spent about 20.000 Gold investigating until i found it.[/img]http://www.civfanatics.net/uploads6/russianSDI.jpga ROP got me a Conquistador next to the town, then I nuked it. 16 nukes got shot down, but then three in a row came through:

[img]http://www.civfanatics.net/uploads6/Image30.jpg
http://www.civfanatics.net/uploads6/Image31.jpg

carlosMM
Jan 06, 2004, 10:30 AM
then I made a plan of where to nuke so that the remaining rails would still connect all cities. here is an example (early stage): N means nuke here, n means affected by nuke. it shows the entire Ottoman empire.
http://www.civfanatics.net/uploads6/Ottoman_Empire.jpg
I soon got bored and just played 'by ear' - it worked!

I took all cities in one turn.

carlosMM
Jan 06, 2004, 10:49 AM
I razed all Otto cities, then addressed Russia next:

here, the spy successfully stole their plans.
http://www.civfanatics.net/uploads6/russia_lands_complete.jpgwarning, huge file a map of all of russia with their troops :D

nuke nuke nuke, march in and......

hehe
http://www.civfanatics.net/uploads6/russia_no_cities.jpg

now for their pesky settlers - here's the last one. a single nuke sank the transports....
http://www.civfanatics.net/uploads6/russia_last_settler.jpg

Aggie
Jan 06, 2004, 11:15 AM
You obviously are in need for more money huh? 455832 gold :o