View Full Version : K8: MONSTER MAP - 362x362 map with 24 civs
Lt. 'Killer' M. Feb 11, 2003, 11:31 AM I am looking for at least 5 players for a GIANT map with 24 civs.
Tech pace is cut in half, range for planes is slightly higher.
no other mods.
if you want to know what the game could turn out to be like, check K7 - The Zany Zerkers. That is the same map size.
Emperor or Deity level, PTW.
Roster:
me
Chieftess
Borealis
Aggie
meli
swiftsure
anarres Feb 11, 2003, 11:59 AM Bah. Why not make it a bazillion by a bazillion squares. I have no chance in taking part in SG's like this. :cry:
Hmm. Maybe I just need to sleep less, quit my job and never speak to anyone RL again. Yes, I think I may just have time...
Seriously though, I would love :love: to take part, but again, commitments preclude me :mad:
I hope this game will leave enough time in your schedule for when TET v2.0 comes out.
meldor Feb 11, 2003, 01:26 PM Why mod the planes, with the mod to the tech you won't make it to steam.
Aggie Feb 11, 2003, 02:49 PM I like the idea (very much) but I'm not ready for emperor SG's. You didn't change the optimal cities number for this map size?
Gothmog Feb 11, 2003, 02:58 PM As much fun as K7 was/is (I haven't played a builder game since - although I'm in K41 now) I'm already in my max of two SG's at one time.
Re Aggie: I believe all mods have an optimal city number equal to the standard map. Maybe someone can confirm or deny this point as I am not a modder.
LKendter Feb 11, 2003, 03:34 PM I believe all mods have an optimal city number equal to the standard map.
For my custom world maps I have to change the setting for TINY world. When I dropped science factor to ten, the game went with ancient age techs 4 turns each.
Erik Mesoy Feb 11, 2003, 11:18 PM PTW cuts me out...
What are the extra 7 civs?
Lt. 'Killer' M. Feb 12, 2003, 02:33 AM game length is 1000 turns, so we WILL get to planes I hope....
sorry, had to be PTW Erik :( otherwise no chance to get such a big map.
Aggie. Monarch is OK, too, if I cannot find Emperor players. But remember K7, we blasted that AI right out of the water....
Lt. 'Killer' M. Feb 12, 2003, 02:34 AM I will fix OCN to be a bit higher than for huge maps, too.
Aggie Feb 12, 2003, 02:35 AM I like to join at monarch! Wondering about my PC: can ithandle 362x362?
Lt. 'Killer' M. Feb 12, 2003, 02:45 AM Aggie: welcome!
I still think if we go Emperor it is like Monarch in a normal game.
I am playing a test game right now to see what it is like.
Melifluous Feb 12, 2003, 08:36 AM OK then sign me up...
Tournament, GOTM and about 12 pbems just aint enough for me!
I want to be in an SG too...!!
Yay! Killer, any difficulty level is good for me, but I agree that Emperor should be about right, so long as some other people get the damn thing started :p
Melifluous
Lt. 'Killer' M. Feb 12, 2003, 08:37 AM hehe, meli, welcome!
swiftsure Feb 12, 2003, 08:58 AM Should be interesting, never played on anything bigger than large at Emperor but i'll have a go.
Lt. 'Killer' M. Feb 12, 2003, 09:01 AM swiftsure, welcome! be warned, interturns take about 2 min in early ADs!
Aggie Feb 12, 2003, 09:04 AM OK, if we go emperor I would add the following. I managed to win my first emperor game on monday (huge map, 8 civs). This was mainly because of my trading skills. Not my early expansion.... And I have very little experience in SG's. I noticed that experienced SG-players have a certain style of play that they got into because of practise and surfing at CFC. I'm not there yet... I appreciate general pointers before I start my turns, like: dotmap, certain strategies etc...
Lt. 'Killer' M. Feb 12, 2003, 09:06 AM Aggie: I am trying a test now and find Emperor rather though. So i think we will picka civ with an ancietn advantage, or one to expansion. So don't fear!
That game, japan is expanding on F8 like I do on Chieftain! :eek: :eek:
Lt. 'Killer' M. Feb 13, 2003, 03:49 AM OK, setting the game up, I decided that I want an industrious civ, and preferably one with Pottery for the start, as we WILL HIT THE 512 CITY limit soon!!!!!!!
it is only 16 cities per civ!
what do you all think?
Sirp Feb 13, 2003, 04:16 AM Killer: you mean that you want to play a 362 X 362 map but CivIII only allows 512 cities for everyone? Hmm...that's going to work out to about one city for every 84 land tiles. That means that even with no overlap, and assuming that cities are all inland, about 75% of land tiles are guaranteed to be outside the range of any city.
Is there any limit on total number of units in CivIII?
It seems to me that this game sounds a little too big, and will take a little too long...although it does sound fun in theory :)
-Sirp.
Lt. 'Killer' M. Feb 13, 2003, 04:23 AM Sirp: I have played games like that, they ARE long, but fun! You suddenly start needing colonies, later airfields and so on. And it is a lot of fun, as even the AIs do NOT go for Tundra cities for oil.....
Also, you can out-flank enemies with fast units.....
and yes, no domination :lol:
Aggie Feb 13, 2003, 09:59 AM Originally posted by Lt. 'Killer' M.
OK, setting the game up, I decided that I want an industrious civ, and preferably one with Pottery for the start, as we WILL HIT THE 512 CITY limit soon!!!!!!!
it is only 16 cities per civ!
what do you all think?
So we HAVE to expand asap at all cost? Sounds like fun...
sabo Feb 13, 2003, 11:28 PM Did you guys get enough people? If not count me in for Emperor or Diety, the huge map will give me a chance to test out the processing power of my new PC :)
swiftsure Feb 14, 2003, 04:28 AM Definately industrious, my pref would be for the ottomans although i dont think we would get pottery with them it would give us a very nice mobile mid age UU.
Lt. 'Killer' M. Feb 14, 2003, 04:48 AM sabo10: you are in and I will start the game today!
Shabbaman Feb 14, 2003, 05:51 AM I doubt that my computer could handle such a huge map. A pity, otherwise I'd have joined gladly.
Lt. 'Killer' M. Feb 14, 2003, 06:03 AM Shabbaman: I can send you the scenario and you try it out!
Aggie Feb 14, 2003, 07:39 AM Originally posted by Lt. 'Killer' M.
... I will start the game today!
Great, but I expect a couple of busy days. Could I be put later in your schedule?
What are your SG-rules?
Lt. 'Killer' M. Feb 14, 2003, 07:41 AM Aggie: no sweat, i will need until tomorrow at least, then you can be third...
I will also post SG rules with the game.
Lt. 'Killer' M. Feb 16, 2003, 07:20 AM I hope you will not hate me for it, but i choose Spain!
reasons: religious is fast, cheap Temples that we will need for happiness, and they have the Alphabet as start towards Great library. Commercial is good because of low corruption, remember, we will be sread out.
I decided to accpet the weak UU because I am going to set our strating pos in the editor so we will not spend a lot of time only to find we are stuck in a ****ty island. Also, pillaging of the sparse resources can become very important (it did in all my 3 test games)
Chieftess Feb 16, 2003, 07:38 AM Started yet? I'm a regent/monarch player, but I could try emperor. Although, huge maps might be slow on my system, but I can still handle it.
Lt. 'Killer' M. Feb 16, 2003, 07:43 AM http://www.civfanatics.net/uploads3/monsterstart.jpghttp://www.civfanatics.net/uploads3/monsterstart2.jpg
Lt. 'Killer' M. Feb 16, 2003, 07:44 AM Chieftess, you are very welcome!
Lt. 'Killer' M. Feb 16, 2003, 08:32 AM here's the first 20:
nohting to report but that OCP will not work too good the way the cows are placed, and that wwe will get Pottery in 10.
http://www.civfanatics.net/uploads3/monster20.jpg
http://www.civfanatics.net/uploads3/K8-3000BC.zip
red dots look good, especially the one in the east.
Lt. 'Killer' M. Feb 16, 2003, 08:32 AM next player: Chieftess.
I will post normal player order late this night!
Aggie Feb 16, 2003, 09:12 AM You couldn't have picked a better starting position it seems. Spain sounds like fun. We're planning to go for TGL after Pottery?
Chieftess Feb 16, 2003, 09:17 AM Turn 0 - 3000BC
Hey, not too bad on the load time. I guess this Pentium3, 667Mhz, 384megs RAM DOES have some life still in it after all! ;) Ohhh... greenery... what's that? Those luscious green hills, grasslands and cattle look nice (yeah, I know - there's a foot of snow on the ground already in Baltimore with another foot on the way. :p The frozen tundra graphics pack would do just fine right about now...) I played a game like this once (but tons of cattle on plains and a smaller map) and CREAMED the AI. Looks like a fun game coming up! Not much else to do. Looks like those hillls and cattle would be nice for our 3rd city.
Turn 1 - 2950BC
Not much to report
Turn 2 - 2900BC
Settler done in 1 turn - it only needs one shield, so I micromanage a little and put the one cattle tile onto the gold mountain. Pottery in 4 instead of 5.
Turn 3 - 2850BC
Settler's done, and I'm gonna protect it just in case there's barbs running around.
Turn 4 - 2800BC
Warrior built, worker moves to Barcelona.
Turn 5 - 2750BC
Settler almost in position, nothing major to report.
Turn 6 - 2700BC
Settler in posistion, Pottery in 1. Lowered science to 50%. Wow, I just noticed the increased scientific research times! :eek: Looks like a megamap mod I started making the other day. I don't think there's a real for the pyramids (masonry), only an average of 16 cities per civ. Not to mention we have all these cattle! Mobility might be the key here, so looks like The Wheel is next, but it's EXPENSIVE!! But, I think we could shoot to Lit. after this. My thinking is, we can best use TGL if we meet a lot of civs quickly, and we'll need horses as scouts.
Turn 7 - 2670BC
We get pottery! The Wheel is next. Seville is built. I'd REALLY like to put that Seville tile on the gold hills (The Wheel in 25 vs. 36 turns), but we need to expand first.
Turn 8 - 2630BC
Hmm, these turns are starting to look a bit nostalgic. Civ2 style years! I do move the Barcelona cattle tile to the bonus grassland, as I don't want to to get too large too quick.
Turn 9 - 2590BC
I notice Madrid's build is a little off, so I micromanage a bit to get it 4growth/4for the settler. I decide to move the Seville tile to the gold hill to compensate for the loss in research.
Turn 10 - 2550BC
nothing of major improtance. The Wheel in 25 turns.
2550BC (http://www.civfanatics.net/uploads3/K8-2550BC.zip)
Here's the dot map where I think the next cities should go. The one location did have an overlap (if we don't want an overlap, I'd suggest moving it one NE, as the diagram shows).
http://www.civfanatics.net/uploads3/K8_2550_dotmap.jpg
Chieftess Feb 16, 2003, 09:50 AM So, with 31 civs, who are the extra 7 civs?
Aggie Feb 16, 2003, 10:00 AM You could also surprise us with the 7 civs, Killer ;) . I've got time, but what's the schedule?
Chieftess Feb 16, 2003, 10:35 AM I could edit Killer's post, but I'll let him do it. ;) It's at the top - looks like Borealis is up next.
Erik Mesoy Feb 16, 2003, 01:30 PM I was wondering about the extra.
Did you copy 7 originals?
P.S. I think this can be done without PTW too. Let me test it.
Borealis Feb 16, 2003, 02:38 PM Got it, but I can 'unget it' if it isn't my turn... I have to write up my QSC-C2e commitment first.
Lt. 'Killer' M. Feb 16, 2003, 03:27 PM go, Borealis!
this is normal PTW with all 32 civs, so you know whom we are going to meet - all fo them!
Lt. 'Killer' M. Feb 16, 2003, 03:28 PM me
Chieftess
Borealis playing
Aggie up next
meli
swiftsure
Aggie Feb 16, 2003, 03:50 PM Originally posted by Lt. 'Killer' M.
go, Borealis!
this is normal PTW with all 32 civs, so you know whom we are going to meet - all fo them!
Killer, we know that we probably will meet all PTW civs, but last time I counted, there were 24 civs in my standard PTW game....
Lt. 'Killer' M. Feb 16, 2003, 04:29 PM uh.....
what?
doh! I forgot to add them!!!!!!
****...... I had wanted to add several from LKendter, israel, Australia, witha few cool UUs. But I forgot to ask him if that was OK, then proceeded to forget to add them!
Aggie Feb 16, 2003, 04:47 PM Oh well, no problem... But if we only have 24 civs in the game, it menas that we have an average of 21 cities per civ...
Lt. 'Killer' M. Feb 16, 2003, 04:56 PM yep, a lot better...
aargh, me mad with me!
Borealis Feb 17, 2003, 03:40 AM 2550 BC (0): Nothing to change. :goodjob:
2510 BC (1): Exploration.
2470 BC (2): Seville builds a warrior, and I tell it to build another warrior to help explore... we really need more workers to help develop our cities, but that will have to wait for sufficient growth.
2430 BC (3): Madrid builds a settler, and starts another warrior. Warrior + settler pair leaves for northern red dot.
2390 BC (4): Barcelona builds a settler, and starts a warrior. Another warrior + settler pair leaves, this time for the eastern red dot.
2350 BC (5): Exploration.
2310 BC (6): Exploration.
2270 BC (7): Seville grows and promptly gets its second citizen re-assigned to the gold tile, speeding the Wheel up even further. Madrid builds a warrior and starts another one. I'd like to irrigate one of those cows, or better still the wheat, but with one worker it's hard to get done what we need to. Seville also built a warrior, who will explore to the west.
2230 BC (8): Barcelona builds a warrior, starts another, and is MMed to work the cows to speed growth. Toledo and Santiago are founded on the red dots.
2190 BC (9): Exploration. Barcelona likes having irrigated cattle, and is growing much faster.
2150 BC (10): Madrid builds a warrior, and starts a settler, hopefully MMed to grow to size 3 first- this can be swapped to grow in 5 and have a settler in 6 if necessary. Toledo MMed to grow just as it builds a worker, as we need more assistance with our road and irrigation projects. The Wheel is currently due in 7 turns.
2150 BC (http://www.civfanatics.net/uploads3/K8-2150BC.zip)
The minimap hasn't changed much- there's an expanse of jungle to our north, and we haven't explored much to our east, which is where I suggest sending the warrior building at Santiago, or a chariot when we get The Wheel, assuming we're lucky enough to have horses in our radius. We need more workers to properly take advantage of all these cattle, and we need to find a luxury soon.
Lt. 'Killer' M. Feb 17, 2003, 04:21 AM Borealis: any luxury in sight? The hungle could harbour spices or silks IIRC, the forests furs.......
Sirp Feb 17, 2003, 04:37 AM I have one question: What map settings did you use to get such an insanely lucious start? A river, 4 cattle and wheat in range of the capital, and a whole heap nearby? Goodness!
-Sirp.
Lt. 'Killer' M. Feb 17, 2003, 04:44 AM Sirp: the bonus res increase the larger the map/civs is. In this case, 24 civs on a 362362 map gives a lot of land per civ.
now there a re a lot of 'seeds' for res, the lux and startegic ones are placed - and the rest goes to bonus.
try it witha huge map and 2 civs, then 24 civs. you will find that the fewer civs the fewer lux and strat, but the more bonus.
settings are 'huge', then 362x362, continents, 80% water, all normal, no babrs whatsoever. give it a try in the editor, too....
Aggie Feb 17, 2003, 04:51 AM I'm up now? Probably going to play this evening (CET). The GOTM must wait then...
Chieftess Feb 17, 2003, 09:21 AM Now he tells us there's no barbs. :D I could have sent that other warrior exploring.
Lt. 'Killer' M. Feb 17, 2003, 09:25 AM :aargh: I told meli in chat, I thought I had posted that here, that finding a tech from a hut would be too muhc of an advantage with 80 turns research time. so no huts art all....
doh! me slow that night, very slow....
anarres Feb 17, 2003, 09:30 AM hehe. Killer's been on the crack pipe again...
[pimp]
Lt. 'Killer' M. Feb 17, 2003, 09:40 AM Originally posted by anarres
hehe. Killer's been on the crack pipe again...
[pimp]
nah, just plain old PTW I was on... LK39 adn GM1 and testing the giant map and late at night and chatting and trying MP onkline with PH and and and......
me no take dugs ;)
Aggie Feb 17, 2003, 01:57 PM Pre-turn: After Killer's hint that we play without barbarians, I decide to send a couple of warriors out exploring. We don't know a thing about the world... Switch Seville to worker in 1: no barbs, less warriors needed. Switch Barcelona to settler. Same reason and expansion is key. Madrid and Barcelona have a settler in 6.
1 - 2110BC: Seville builds worker. Starts on warrior.
2 - 2070BC: new terrain found with a river, forrest, game and cattle, east of Santiago.
3 - 2030BC: Santiago builds warrior. Start worker (in 5). Killer's gut feeling was correct ;). I found spices north of Madrid, in the jungle. And even more spices 10 tiles north of the first spot.
4 - 1990BC: nothing
5 - 1950BC: Barcelona builds a settler and starts another (in 15). We meet the Germans! The Germans have a lot of tech available for us. Andare not impressed by our appearance. I negotiate and can get Warrior Code, Bronze Working and 10 gold for all our tech (Alphabet, Ceremorial Burial and Pottery). I decline. We have the Wheel in 2, maybe we should get back to him then... I decide to go south with the settler to secure the cattle farms south of
Barcelona before Germany can...
6 - 1910BC: Madrid builds settler. Starts on Granary. Toledo builds worker. Starts on warrior. The settler goes north of Madrid.
7 - 1870BC: Very big event: We discover The Wheel. And found horses just South East of Madrid. Start researching Writing now (in 30). Seville builds a warrior and starts on a settler. Santiago builds a worker and starts on a warrior. Contacted Germany but still didn't like his proposal...
8 - 1830BC: Murcia founded south of Barcelona. Starts with warrior.
9 - 1790BC: Valencia founded north of Madrid. Start building warrior.
10 - 1750BC: Found the German border just south of Murcia. Writing in 24 turns. The histograph tells us that we are a bit bigger than the Germans at the moment.
I can only conclude that this is a superb starting position. I found spices, horses, game and more cattle nearby. To the north there's a lot of jungle. We can expand to every direction, however Germany's borders are close (to the south). I went for science and therefore decided to sacrifice a little city growth for a faster tech rate. Choose Writing to go for Literature and TGL...
http://www.civfanatics.net/uploads3/K8-1750_BC.zip
Aggie Feb 17, 2003, 03:00 PM Here's a picture of our world at 1750BC. Note the horses near Madrid and the German border south of Murcia...
http://www.civfanatics.net/uploads3/K8-1750BC.JPG
Borealis Feb 17, 2003, 05:20 PM Originally posted by Aggie
The Germans have a lot of tech available for us. Andare not impressed by our appearance. I negotiate and can get Warrior Code, Pottery and 10 gold for all our tech (Alphabet, Ceremorial Burial and Pottery). I decline. We have the Wheel in 2, maybe we should get back to him then...
Warrior Code, Pottery and 10 gold? Just curious as to the tech other than Warrior Code we could get out of Biz, since we already have Pottery.
Aggie Feb 18, 2003, 01:00 AM Originally posted by Borealis
Warrior Code, Pottery and 10 gold? Just curious as to the tech other than Warrior Code we could get out of Biz, since we already have Pottery.
:crazyeye: Thanks for pointing this out. They have Bronze Working..... I changed it in my post.
Melifluous Feb 18, 2003, 06:02 AM Right,
I have this now, do we really need the Germans as neighbours?
:lol:
Will try and play this today...
Melifluous
Melifluous Feb 18, 2003, 06:54 AM 1725 - Toledo builds warrior,
1700 - Nothing much
1675 - Warrior Built in Murcia, set to build worker
1650 - Valencia builds warrior, set to build worker, couple of other cities changed from warrior to workers
1625 - settler built, moved south and east
1600 - Settler built, moved south...
1575 - Warrior moving west from North Germany spots two more German cities to the west. Also the two cows to the sw quickly resolves itself into 4 cows, 1 wheat and a game... Sheesh these resources are CrAzY :rolleyes:
1550 - Murcia builds worker, as does Toledo. Uh oh, spot a German settler, spearman combo near my cows...
1525 - Valencia builds worker, Madrid builds Granary and goes straight for settlers.
Strangely the German Settler moves further north? 4 cows not good enough for ya?
Zaragoza founded to the southwest of Barcelona, brings another cow and wheat under our power...
1500 - Ah true to its nature, Pamplona is founded with an amazing 3 cows in range, a wheat and a game, as well as two bonus grassland. We now have a shared border with Germany.
Santiago completed a settler and sends him south by the river to scoop up another cow.
OK, so my first big decision...
I trade Warrior Code, Bronze Working and 10 gold from the Germans for Alphabet, Pottery and Ceremonial Burial, I want troops and we cant get decent horsemen or spears without these, and Writing completes in 10 turns and I obviously cant switch this to something more warlike :(
Germany are now Cautious instead of Annoyed, their city list puts them at 8 cities compared to our ten and they have Masonry and Iron Working!
Eeek...
Get some troops out guys!
Lets kill these German scum!
(present company excepted, of course, ;) Killer)
Melifluous
And thats my go...
With the super abundance of Wheat, Cows and Bonus Grassland, this should be a walk in the park. We have expanded at phenomenal speed, and now maybe we should concentrate on getting the horse attached and start pumping troops...
Anyway you're up Swiftsure
Game Turn 1500BC (http://www.civfanatics.net/uploads3/K8_1500BC.SAV)
http://www.civfanatics.net/uploads3/K8_1500BC.jpg
Aggie Feb 18, 2003, 07:19 AM I didn't want to make the trade Melifluous did (I wanted to wait until further contact to lower the price), but I understand the reason. Great that we managed to get Pamplona there before the Germans!
I suggest to keep on expanding until the maximum number of cities is reached (512). We HAVE the room to expand to the west, north and east. I believe Madrid alone is capable to do a lot there as a settler factory. Connecting horses and facing Germany with a large force isn't a bad idea though.
Matt_G Feb 18, 2003, 08:57 AM Looks like a fun game guys.
Killer, could you post the 4000BC save file? I may want to play this myself at a later time. Sure would appreciate it. BTW is there any mods that need to be downloaded??
Matt
Lt. 'Killer' M. Feb 18, 2003, 09:35 AM http://www.civfanatics.net/uploads3/K8-4000BC.zip
no mods needed due to my outright stupidity :( forgetting the additional civs.
another thing I just noticed: I imported rules from a different game in which Emperor is changed so we have 2 instead of 1 citizen content. This is due to the low res densisty.
Chieftess Feb 18, 2003, 10:22 AM So, what? Do you want to redo this? Or continue?
Lt. 'Killer' M. Feb 18, 2003, 10:25 AM Chieftess: I want to go on, it just means we can let a city go to size two w/o unrest.
Aggie Feb 18, 2003, 10:53 AM Glad you want to continue Killer. It's always good to leave something to wish for for the next SG... ;)
swiftsure Feb 18, 2003, 12:44 PM got it
Matt_G Feb 18, 2003, 01:38 PM Thanks Killer. :thumbsup:
swiftsure Feb 18, 2003, 01:40 PM very brief notes i'm afraid, RL being a pain.
Preturn, set lux to 10% to stop madrid rioting,
1475bc-
1450bc-
1425bc madrid builds settler starts another,barcelona builds settler starts another,murcia builds worker starts barracks
1400bc vitoria founded starts warrior,zaragoza builds warrior starts worker
1375bc pamplona builds warrior starts worker
1350bc-
1325bc madrid builds settler starts settler
1300bc seville builds barracks starts archer,zaragoza builds worker starts worker
1275bc discover writing start horseback riding,vitoria builds warrior starts worker,santander founded starts warrior. Germany won't trade for writing!!
1250bc Toledo builds barracks starts archer,pamplona builds worker starts barracks.
We have 15gp and horseriding will be in 10turns
Tax at 10%,sci at 80% and lux at 10%
We have 11 cities but germany have now got 13.
Are we sure about the location of Zaragoza,with all the space it seems to have lots of overlap.
And Meli, no we dont really want the germans as neighbours
http://www.civfanatics.net/uploads3/K8-1250BC.SAV
Lt. 'Killer' M. Feb 18, 2003, 01:44 PM got it
Melifluous Feb 18, 2003, 03:52 PM WTF!
Building archers...?
Our UU is eventually a horsemen...
Horsemen initially beat the snot outta swordsmen and spears if you have enough...
They attack!
They Retreat!
And heal up ready for another day...
Give me 2 horsemen to every 1 swordsman and I will give you the world....
Also upgrade to Knights, Cav oh yeah...
Just a theory o' mine...
Any thoughts?
Melifluous
Aggie Feb 18, 2003, 04:00 PM Melifluous, I absolutely agree. We have horses and should make use of that resource.
Also Madrid should have another warrior to keep citizens happy... The warrior from Murcia should go to Madrid IMHO. Then lux can go back to 0%.
And considering the fact that we are only 5th in size (see histograph), we must be aware that expansion with settlers can only be done in the early game. After that only with war.
We seem to be on an island with only Germany as neighbours. If we really stay isolated like it seems, we could end up to be very backward people - no trade! We could face huge oceans to cross to other continents, only possible at the end of the middle ages.
Lt. 'Killer' M. Feb 18, 2003, 04:15 PM I guess most civs will be confimned to one or two neighbours, so do NOT fear becoming backwards too much.
We just must get Great Library....
Gothmog Feb 18, 2003, 04:17 PM Lurker delurks -
Melifluous - I too like horses but I must comment on: "Give me 2 horsemen to every 1 swordsman and I will give you the world....". Given that the two units cost the same amount this is not really relevant. You may as well say: Give me 2 swordmen to every 1 horseman and I will give you the world. Or even: Give me 2 gold for every 1 gold...
Just my 2 cents.
Aggie Feb 18, 2003, 04:24 PM Originally posted by Lt. 'Killer' M.
We just must get Great Library....
Exactly, meaning: we MUST get Literature. I believe Madrid is set up nicely to build TGL.....
Chieftess Feb 18, 2003, 04:32 PM In an early GOTM I played (where Japan was on a huge island-continent), my army of 30 swords were DECIMATED by endless streams of horsemen.
Melifluous Feb 18, 2003, 05:10 PM OK,
I will clarify, you give me 1v1 horse against swords and I will give you most of their territory...
Better?
Also Killer?
I think we should get the GreatLib but maybe we should rush it with a GL rather than build it?
Invade, we need the extra expansion from conquest whilst they are still small enough to engulf!
Schnell, Schnell, Kartopelkopf... (ish)
Melifluous
PS. Retired builder, active WARMONGER!
swiftsure Feb 18, 2003, 05:30 PM i agree with meli, the rest of our island is jungle we must take the german territory by force.
Lt. 'Killer' M. Feb 18, 2003, 05:41 PM preturn: who the hell built Zaragossa?????? meli, wait until I get you........ major :smoke:
;)
(1) Bizzy has Masonry AND IW now.
changing a few towns to Granries, i want a few fast growers for settlers.
(2)
(3)
(4) decide that Barcelona will make a good wonder town, it will build a Temple now.
(5)
Lt. 'Killer' M. Feb 18, 2003, 06:02 PM (6) Pasargade finishes Colossus, Zaragoza abandoned for a worker (I know, should have let it make workers forever, then abandoned later - my :smoke: )
(7)
(8)
(9) Horseback Riding is ours, next for Literature (19 at +1).
(10) Paris build Pyramids.
http://www.civfanatics.net/uploads3/K8.zip
there are several settlers on goto for these places: far eastern peninsular tip, west coast ion the horse to grab all the fishes there, one is going norht to the hills.
I do NOT mind if the Germans settle between us or if you skip a few tiles - we will take towns later and abandon htm when we have settlers in perfect spots, and I want to control as much land as possible, a wheat or a few grasslands lost is better than overlap. Only tax resorces are an exception to this (gold)!
Chieftess: keep growing, asending out settlers to fill the jungle, also get barracks and Horsemen, but PLEASE, everyone, WE NEED TEMPLES IN ALL CITIES!!! otherwise, flips will be bad! It will be a long campaign against Germany!
Chieftess Feb 18, 2003, 06:19 PM hmm... mystery year! Got it!
Aggie Feb 19, 2003, 01:03 AM Originally posted by swiftsure
i agree with meli, the rest of our island is jungle we must take the german territory by force.
IMHO we have still room to expand without getting in the jungle too much.
Meli suggests getting TGL with a GL. Isn't that a bit risky? Could take forever to get a GL. I don't mind war, but why not wait until we can't expand anymore? Killer explained in the game setup that 512 cities is the maximum and with 24 civs, we get there soon... Focussing on war ALONE will eventually hurt us if we are too quick.
Killer: The temples are a great idea :) Cheap for us, we should profit from that.
Lt. 'Killer' M. Feb 19, 2003, 10:31 AM Aggie: I agree we want to kill Germany fast, but i do see your point. The problem is that we will suddenly see that we cannot build cities anymore, so will Germany - and the fight is on.
So, I'd rather get some military while positioning the settlers for max size cities.
Also, I suggested Barcelona for aprebuild because it can build the Palace, then be switched or not, depending on whether we get the leader or not.
Chieftess Feb 19, 2003, 10:32 AM I rarely get GLs... except for Civ3 Demogames...
Lt. 'Killer' M. Feb 19, 2003, 10:39 AM http://www.civfanatics.net/uploads3/settler1.jpg
http://www.civfanatics.net/uploads3/settler2.jpg
already in place:
http://www.civfanatics.net/uploads3/settler3.jpg
Chieftess Feb 19, 2003, 11:25 AM For the bottom picture, why there? There's a lot of hills.. there's another hill to the SE (I think there is - it's hard to tell without the gridlines), and jungle that could be cleared.. Wouldn't it be more production?
Lt. 'Killer' M. Feb 19, 2003, 01:40 PM Chiueftess: grabs both Fishes and the gold. we can place filler later, but I want a few strong producer coastal cities soon. Feel free to move it - but this one would be a fast starter once it has expanded its borders the first time.
anarres Feb 19, 2003, 01:56 PM Doesn't the tile to the SE also get both fish and gold? :hmm:
Lt. 'Killer' M. Feb 19, 2003, 02:20 PM anarres: yes it does.
Chieftess Feb 19, 2003, 02:30 PM So, build where? Where the settler is?
anarres Feb 19, 2003, 03:07 PM I was agreeing with you CT that the settler would be better on the tile to the SE of where it is, since it can still get both fish and the gold, and it gets the jungle squares.
But hey, I'm just a lurker :)
Aggie Feb 19, 2003, 03:48 PM Originally posted by anarres
But hey, I'm just a lurker :)
And we welcome your input :)
Killer, I agree with you that we should build up military to get an advantage.
Lt. 'Killer' M. Feb 20, 2003, 06:28 AM Chieftess: as I posted above: feel free to move them.
I told you where they were going so that you could let them keep going and not bother, but I won't ever tell anyone to do so - if you want, stop them and move them otherwise!
Aggie Feb 22, 2003, 02:58 AM Chieftess: any progress? :)
Lt. 'Killer' M. Feb 23, 2003, 04:45 AM Chieftess??????
I you played less then ten turns you can hand it over if you have no time atm, no problem.....
or (if you can) post partial reports please :)
Aggie Feb 23, 2003, 03:20 PM Killer, I suggest that we move on to the next player and that you introduce a time schedule. Something like 24h 'got it' and 48h to play.... I REALLY want to play this one...
Lt. 'Killer' M. Feb 23, 2003, 03:40 PM Chieftess says she had difficulties as the familiy was hogging the computer - expect her to play soon.
the usual 24h got it applies obviously.
48 playing time for the present, this will be adjusted later on.
Aggie Feb 23, 2003, 04:52 PM Originally posted by Lt. 'Killer' M.
Chieftess says she had difficulties as the familiy was hogging the computer - expect her to play soon.
OK, thanks for the info. Guess I have to wait abit then :)
Lt. 'Killer' M. Feb 26, 2003, 03:46 AM Borealis: the game is yours. 24 hours 'got it', another 24 to play.
Partial turns reports count as long as entire ten turns take no longer than 72 hours. Exceptions possible.
Aggie Feb 27, 2003, 03:11 AM 'Bump'.
If borealis doesn't report in time, I'm ready to play. Though that will be on Friday. I've got 3 SG's that day, no problem :p
What I wanted to know however, are the others, like swiftsure and meli still interested? Would be a litlle quiet otherwise...
Borealis Feb 27, 2003, 03:52 AM Aggie, go ahead. I've been ill, and I have other pressing commitments to catch up on first- I'll swap with you, and let you move the game along.
Aggie Feb 27, 2003, 04:34 AM Originally posted by Borealis
Aggie, go ahead. I've been ill, and I have other pressing commitments to catch up on first- I'll swap with you, and let you move the game along.
Borealis, good to hear from you :) Shame to read you've been ill :(
'Got it' by the way...
Melifluous Feb 27, 2003, 04:39 AM Oh I'm still interested alright!
Just been lurking... :mischief:
Melifluous
swiftsure Feb 27, 2003, 05:01 AM Still here ... lurkers rule
Lt. 'Killer' M. Feb 27, 2003, 05:49 AM OK; then it is
Aggie(playing)
Borealis (on deck)
meli
swiftsure
me
Chieftess - benched until she posts again
Aggie Feb 27, 2003, 05:02 PM Turn 1 - 950BC Santiago builds settler. Starts temple. Settler goes east.
Turn 2 - 925BC Madrid builds settler, starts another. Pamplona builds temple, starts barracks. Ahem....I tried to switch Barcelona to a palace, but it wasn't a choice. I couldn't choose it in any other city....what's up :confused: Switch Barcelona to granary for growth. All to prepare it for building TGL. I figured that barracks weren't needed for that...Cordoba built, starts warrior.
Turn 3 - 900BC Valencia builds granary, starts temple. Seville builds settler, starts temple.
Turn 4 - 875BC Murcia builds horseman. Starts another.
IT: The Germans build Salzburg between Barcelona and Palma. Palma is isolated now. The Ottomans build the Oracle.
Turn 5 - 850BC Vitoria built temple, starts settler.
Turn 6 - 825BC Madrid builds settler, starts another. Bismarck won't trade...
Turn 7 - 800BC Toledo and Santiago finish temples. Both start horsemen. Asturias finishes temple and starts worker. Logrono starts worker after warrior. Teruel founded at the east of the continent. Starts temple.
Turn 8 - 775BC Barcelona finishes granary and uses the FP as pre-build for TGL. Murcia finishes horseman and builds another. Almeria founded. Start temple.
Turn 9 - 750BC Valladolid builds warrior and starts worker. Valencia riots. Sorry people. I only checked the top shield producing cities on our first page in 'F1' :smoke:
Turn 10 - 730BC Madrid finishes settler, starts barracks. Asturias builds worker, starts barracks. Leon founded and starts warrior.
I followed Kiler's advice (I hope) and tried to settle near gold and other bonus tiles. It appears that corruption is no problem at all for us... I planned to grab river and gold tiles (good for research). Around turn 8 I decided to lower the speed of the settler build a bit and I choose for barracks, horsemen and temples. The AI appears to research very quickly. Pyramids, Colossus and Oracle are already built... Do we have a shot at TGL?
Valencia has an entertainer, because I didn't want to use the lux slider for one city in riot. Barcelona will grow very quickly now though. This might change things... Literature due in 5. Next Iron Working (swordsmen)? Or Map Making (galleys)?
We almost have reached 24 cities, about the number that the average civ will get in this game.
730BC (http://www.civfanatics.net/uploads3/K8-730_BC.zip)
I'm have to catch up some sleep now. 5 hours of sleep per night is just not enough.... But I couldn't resist to play these turns.
Hygro Feb 28, 2003, 02:45 AM darn i wish I caught this a little while back.. this map sounds fun. Oh well, I guess I'll watch. :)
Lt. 'Killer' M. Feb 28, 2003, 04:10 AM Hygro: you can still join. This game will be awefully long at 1000 turns :D
OK, Aggie now IIRC - have fun!
Aggie Feb 28, 2003, 04:45 AM Killer, I finished my turn already.... ;)
Lt. 'Killer' M. Feb 28, 2003, 04:50 AM gag, I just read a post and assumed it was Borealis :blush:
Borealis, take it now!
Aggie Feb 28, 2003, 07:23 AM Killer: during my turn I wasn't able to build a Palace - anywhere. What's up? Is this some kind of editor setting and are we therefore not in the position to pre-build (which would make the game more interesting...)? Luckily I could use the FP for pre-build of TGL...
Lt. 'Killer' M. Feb 28, 2003, 07:30 AM IIRC we lack masonry..... :(
Aggie Feb 28, 2003, 07:53 AM Originally posted by Lt. 'Killer' M.
IIRC we lack masonry..... :(
:blush: :blush:
Lt. 'Killer' M. Feb 28, 2003, 07:59 AM :lol: last try game I had the same thing and couldn't figure it out either :lol:
Borealis Feb 28, 2003, 04:57 PM Got it. Once we get Literature, should we go for Iron Working or Map Making? Galleys and more contacts would make TGL more valuable, but if we want to conquer Germany soon, Iron Working would be better.
Hygro Mar 01, 2003, 03:07 AM what about masonry? :lol:
Borealis Mar 01, 2003, 06:36 AM Don't the Germans have Masonry? If they don't have it, they'll get it soon... and I'll look into possibly acquiring it if necessary before then- the tech cost may drop significantly due to industrious civs on the map. (I'm playing right now.)
Borealis Mar 01, 2003, 08:24 AM 730 BC (0): The Germans do indeed have Masonry, as well as Iron Working and Map Making. We might want to take it from them :hammer: or just get it from the Great Library, if we can grab it. Barcelona, which will grow to unmanageable levels, is MMed for shields to prebuild faster- we'll get Literature in 4 turns, anyway. Vittoria swapped to rax from settler as we won't get very many more cities, even from the settlers we have currently roaming. Madrid swapped to temple as its growth rate is sky-high and it will need it soon- we have enough rax near the German borders that building one here can wait.
710 BC (1): Barcelona has a worker joining it, raising it to size seven, and allowing it to hire an entertainer while still growing. I know that we need more workers, but as the AI seems to be snapping up wonders fairly quickly, we don't want to lose TGL. It is currently MMed to grow in 30 turns- leave it there, as any further growth will require either an increase in the luxury rate or yet another worker added in.
690 BC (2): More temples/rax built; I'm not going to list them all, but the general build order for cities away from the border with Germany is defender-temple-rax-horse or defender-temple-workers in case of it being too far off in the jungle. Cities on the border are tasked to military duty as they already have temples. Zamora founded near spices and gold, in a jungle river.
670 BC (3): :sleep:
650 BC (4): Literature discovered; I start research on Map Making in 17 turns at 6 gpt- as we're concentrating on horsemen, we don't need Iron Working immediately, and can possibly get it either from Biz or TGL. Barcelona swapped to TGL, due in 27 turns. Madrid MMed to grow more slowly as it will be unhappy when it does.
630 BC (5): Germany starts the Great Lighthouse. Santiago gets an entertainer for the time being- we need cash for a potential discounted buy of tech, and it has no more improved tiles to work with the extra citizen.
610 BC (6): German galley appears on the east coast, and will probably deposit a settler somewhere if it follows past patterns- just a heads-up. Otherwise :sleep:
590 BC (7): German spear/settler pair spotted either heading for a galley at Bremen or to settle somewhere close to our boundaries. Map Making sped by a turn at the loss of 1 gpt... which didn't make a difference before. Madrid gets an entertainer, being fractious at size 6.
570 BC (8): :sleep:
550 BC (9): :sleep:
530 BC (10): Almeria and Teruel can be swapped to galleys when we get Map Making (in 9 turns), and there is a stack of horsemen at Pamplona, ready to ride across Germany once we get enough of them. Germany currently has a 'strong' military relative to us, as we have no spearmen, so our border cities WILL need spearmen built either right before or after we go to war, to avoid the German counterattack, especially if he has iron. He has Iron Working, but I haven't seen any swordsmen yet- keep an eye out for them. There's a galley lurking on our east coast, which will probably deposit a settler near our territory. It will be hopelessly corrupt for Biz, but it can be kept in mind as a city-to-be-demanded during peace talks if it makes it over. There is a settler active near the whales on the northeast coast, that can be moved if necessary, and another headed to grab the spices and fish on the north coast.
530 BC (http://www.civfanatics.net/uploads3/K8-530bc.zip)
Speaker Mar 01, 2003, 10:39 AM I am sure that you all know this, but unless you make contact with someone other than Germany, TGL will have no benefit for you. It only gives you a tech that is known by two Civs you have contact with. Better get some galleys out there quickly!
Lt. 'Killer' M. Mar 01, 2003, 12:44 PM Speaker: imagine meeting someone around Navigation - you will get all the techs then ;)
but thanx
we WILL get Galleys out soon, and a lot of them.
Lt. 'Killer' M. Mar 01, 2003, 12:47 PM meli - your turn now
swiftsure - heads up!
Melifluous Mar 02, 2003, 02:41 AM OK Guys I got it now...
How long til we kill Germany?
Melifluous
Lt. 'Killer' M. Mar 02, 2003, 08:33 AM Meli: killing them will be slow sorry work....
Hygro Mar 02, 2003, 08:45 AM Just remember, the more screenshots the better.
Lt. 'Killer' M. Mar 03, 2003, 08:22 AM everyone, please report if you can either use 1.21f (if all can we change over) or otherwise if 1.21f users can use this trick:
http://forums.civfanatics.com/showthread.php?s=&threadid=46155
then, the game can stay on 1.14f until all players have 1.21f. Otherwise me may have to rest this game or kick a plyer (thouhg that would really hurt and I wouldn't want to do it).....
Borealis Mar 03, 2003, 08:49 AM No 1.21f, as I have other SGs running with international players, who can't change over. Also, I'd like to play the GOTM with PTW, which means no patch.
Lt. 'Killer' M. Mar 03, 2003, 08:52 AM OK, that makes it at least 3 on 1.14f
This game stays on 1.14f until further notice!
Aggie Mar 03, 2003, 09:12 AM I do not have any problems if we would play at 1.14
swiftsure Mar 03, 2003, 09:34 AM Would have to be 1.14 for me
Aggie Mar 05, 2003, 06:46 AM Meli, what's the status?
Lt. 'Killer' M. Mar 05, 2003, 06:51 AM he was sick, but he will get to it tonight
Aggie Mar 06, 2003, 02:55 PM Common people. Let's get this game going. Let's have fun :)
china444 Mar 06, 2003, 06:08 PM wow, every one seems sick
(im just a lurker.......)
Lt. 'Killer' M. Mar 07, 2003, 02:17 AM meli: post or perish!
Melifluous Mar 09, 2003, 04:11 AM OK Sorry about this guys could you skip me?
Pressure at home and at work means I have a little less time for this right now. I can't give this game the attention it deserves at the moment. Please put me back to the bottom of the stack and play on. I will be sorted in time for my next turn.
Melifluous
Aggie Mar 09, 2003, 04:29 AM Sorry to hear thaty meli. What about Warmonger's delight? Would that be a problem as well?
Guess swiftsure is up now?
swiftsure Mar 09, 2003, 01:09 PM Got it, now playing
swiftsure Mar 10, 2003, 03:17 PM Inherited turn- 2 sites within our sphere of influence require settling so i change madrid and santiago to settlers. we found lugo to get the whales.
Will continue building horsemen in most cities unless noted.
510bc- germany is doing some very aggresive city building. must be some future resources they want bad. notice they havent got any horses. on this size map it may be differcult to get an open trade route to other civs to trade. Knights against pikemen anyone? (assuming we have iron that is.)
asturias,barracks-horsemen
490bc-madrid,settler-horseman. alicante founded-warrior.
470bc- valencia,barracks-horsemen.
450bc- Biz founds city in one of my two remaining locations. Santiago,settler-horsemen.
430bc- zzzz
410bc- zzzz
390bc- zzzz
370bc- discover map making start iron working. cordoba,temple-worker. palma,teruel and jaen changed to galleys.
350bc- palma,galley-galley. elche founded-warrior. adjust lux to 20%
330bc- Biz demands Lit ... go ahead make my day ... he backs down. santander,barracks-horsemen.
http://www.civfanatics.net/uploads3/k8-330bc.zip
We should build a few galleys to explore and sail alround the coast. As Biz has no communications we are either on a very large island or we are the only two civs on this island. either way we need more contacts to make the Great Library work.
Lt. 'Killer' M. Mar 10, 2003, 03:20 PM nice turns!
who wants to play?????
Aggie Mar 10, 2003, 03:37 PM Ahem Killer, according to the schedule, you are after swiftsure.
Lt. 'Killer' M. Mar 10, 2003, 06:56 PM with so many people NOT showing up I feel it is NOT smart to stick to the roster..... it was more a call of 'chekc in' than anything else.... actually, i was hoping for Chieftess, Meli or anyone else to cry out 'got it'......
OK, OK; it really is a bad time for it right now, but I 'got it'.....
Aggie Mar 11, 2003, 01:51 AM Originally posted by Lt. 'Killer' M.
with so many people NOT showing up I feel it is NOT smart to stick to the roster.....
I can understand, but I think we have plenty of players left. We were all waiting for others to complete their turns...
bewareofgnomes Mar 11, 2003, 11:53 PM hmm, good game you got going on here. i once tried giant map with dyp mod on chieftan. wow thats alot of expanding. got boring because stupid me didnt change ocp so corruption was horrendous. gotbored because midway through MA i hadnt made any contact. would've loved to joined, but i got problems with reinstalling my civ 3. i guess ill just lurk around here.
Aggie Mar 13, 2003, 04:48 AM Killer is taking a CFC beak until march 19th, so I will play now ( consulting him a few minutes ago). When I'm finished, Killer is up.
Got it to play tonight. But CG5 is first :)
EDIT: CG5 took longer than I thought. This will have to wait till tomorrow... Have to go to sleep ;)
Aggie Mar 14, 2003, 12:01 PM Pre-turn: switch the border-towns from horses to spearmen.
310BC (1) Another galley built in Teruel. Starting the exploration of our world.
290BC (2) Zzzzz
270BC (3) Zzzzz
250BC (4) Zzzzz
230BC (5) Zzzzz. There's very little to report in these first couple of turns: training of horsemen and working the land are about the only things going on.
210BC (6) We discover Iron Working. Start researching Code of Laws (we will get the rest form Bismarck...). There's no iron in the world known to us. I get an embassy with Germany and I see that Bismarck has NO iron hooked up. So it's horsemen vs horsemen. Our army is average compared to Bismarck's.
190BC (7) Zzzzz. But in anticipation...
170BC (8)
http://www.civfanatics.net/uploads3/K8-TGL1.JPG
Objective one is completed. :)
150BC (9) I buy world map for world map and 60 gold. There's no iron at all on the continent.
130 BC (10) Zzzzz
Some pointers:
- The Germans also don't have iron. In fact, there's no iron on the continent.
- We are about the same size in military strength.
- I didn't find a possible 'bridge' to another continent...
Killer, you're up: get those Germans ;)
130 BC save (http://www.civfanatics.net/uploads3/K8-130BC.SAV)
swiftsure Mar 14, 2003, 12:18 PM good work Aggie, no iron!
Lt. 'Killer' M. Mar 15, 2003, 09:32 AM DL doesn't work for me :( but I got the mail :D
got it.
Lt. 'Killer' M. Mar 17, 2003, 03:16 AM report: both Lighthouse and Great Wall are completed elsewhere :(
FP started, it alone will be enouhg for the entire island so we cna later jump palace to another one.
Germany is bleeding. The Horsemen do well on attack, horribly on defence (like warriors kill them w/o HP loss all the time, even across rivers into hills).....
Especially the Nuremberg defenders were incredible, too. We lost 27 HP striahgt in a row until we won 1, then it was another 4 Horsies who retreated for no damage :(
http://www.civfanatics.net/uploads3/K8-90AD.zip
btw, we met Rome and got contact with US for Literature :D
Lt. 'Killer' M. Mar 17, 2003, 03:30 AM upload isn't working.....
Chieftess, mail me and I'll mail you the save.
Aggie Mar 17, 2003, 03:59 AM Killer, sounds... ehm... interesting. A lot happened. I'm curious about the save, so if upload still doesn't work: e-mail? :)
Lt. 'Killer' M. Mar 17, 2003, 04:00 AM Aggie: wilco
done, it is over 1 MB by now even zipped! :eek:
Aggie Mar 17, 2003, 04:08 AM Originally posted by Lt. 'Killer' M.
Aggie: wilco
done, it is over 1 MB by now even zipped! :eek:
Thanks. The size is going to be intersting later in the game. :D
We'll see if my PC can handle that....
EDIT: wow, I had a look at the game.
- We got to know 2 more civs, China and Rome
- Germany has a serious problem :D
- We are technologically advanced (TGL...)
- Most powerful from the known world
- Highest culture in the known world.
- 45 horsemen left :lol:
Killer, you may have been right when you said that on this kind of map emperor is a bit like monarch on normal map.
swiftsure Mar 19, 2003, 12:22 PM Sorry guys but i'm going to have to drop all my SGs for a couple of weeks due to a RL crisis.
Borealis Mar 19, 2003, 12:34 PM I'm not exactly sure, but it looks like Chieftess is playing right now. If someone could please post a roster, I'd appreciate it.
My status: I'm currently feverish from the flu, but if it's the same type as the flu my friends have/had, I should be well in a day or so. If the save is posted within 24 hours or so, and I'm up, if someone else wants to swap with me to speed this along I'm fine with that. Otherwise, it'll have to wait until I'm healthy enough to think lucidly (which I am currently having trouble with- trying to play HOT3 late last night messed with my head. Ouch.)
Mystery13 Mar 19, 2003, 12:56 PM I would jump in and help you guys in Swiftsure's absence, but I have already played the map to about 1400AD. Problem is, at that point it is 1.5 MB and my system is taking more than 5 minutes per turn and erroring about every 10 turns (and my system is no slouch...1.8Ghz P4, 64MB DDR ram Ti-200 video card, 256MB ram, 40GB harddrive). Good luck!
Stapel Mar 19, 2003, 01:59 PM Rumours go that you can use more players to join!
If yes, can I join?
Aggie Mar 19, 2003, 02:05 PM Originally posted by Stapel
Rumours go that you can use more players to join!
If yes, can I join?
I would say: welcome! What about it Killer?
PS. How's chieftess doing with her turn?
Lt. 'Killer' M. Mar 20, 2003, 02:04 AM yes, stapel, you are indeed welcome.
I will catch Chieftess on MSN today - maybe she didn't get my mail....
Stapel Mar 20, 2003, 02:27 AM Sounds great! Thank you!
Just tell me when to play! Is there a roster or playing sequence or so?
Lt. 'Killer' M. Mar 20, 2003, 02:41 AM Stapel: I have found a roster to be practically impossible with this game.
this is what we try to do:
roster:
me
Chieftess (up now)
Borealis
Aggie
meli
swiftsure
I will have to fit oyu in somewhere there, so we will just wait for the first player who cannot take it and you jump in.
Stapel Mar 20, 2003, 02:51 AM OK
Stapel Mar 21, 2003, 04:15 PM Hmmm, Is this game still alive? I don't want to be rude, but it does seem a bit slow.
Cheers,
Stapel
Aggie Mar 21, 2003, 04:21 PM Hmmm yes Killer. Do we move on? 24 hours are up...
Aggie Mar 21, 2003, 04:22 PM sorry double post
Lt. 'Killer' M. Mar 23, 2003, 10:55 AM Chieftess skipped. Probably too busy moderating :(
stapel: you are up.
Stapel Mar 23, 2003, 11:19 AM got it
LKendter Mar 23, 2003, 02:19 PM [shameless plug]
If any of you are looking for another huge map game. I have an opening in LK39 - Songhai, emperor, domination win goal.
http://forums.civfanatics.com/showthread.php?s=&threadid=41666
Requirements are:
1) Played huge map into the late game and use to the time lag.
2) Previous Emperor Military win.
3) Industrial strength warmonger
4) Able to take commentary on play that can't be figured out.
[/shameless plug]
Stapel Mar 24, 2003, 11:32 AM So far:
0. The Romans want us to leave their territory: that’s fine! I trade world maps and get a 50 gold bonus.
1. Size 1 Lugo was building a worker: => temple. Jaen switches to harbor. The Americans already have one in Chicago, so we will be able to trade in 2 turns.
2. A galley was lost as its captain was used to sn00py’s map and did not notice the sea square :wallbash:. But: We captured Frankfurt! Including a catapult and a worker.
New Frankfurt is tougher.
3. Hmmm, no trade with americans or romans, we need navigation. Another :wallbash: Jaen makes new galleys now. The good news: Stuttgart is ours! Muenchen is ours! :D. We also capture 6 workers.
Aggie Mar 24, 2003, 11:40 AM Don't worry Stapel. A harbor is a very useful improvement... Not only for trade.
Stapel Mar 24, 2003, 12:39 PM 4. 170 AD. FP is finished: For the german war is not over yet => rax. A german settler / spearman combi is seen in the north. Only movement.
5. 190 AD. Starvation in Alicante. How did it become size 3 anyway? We capture Neu Frankfurt (an der Oder?) Since it was size 1, it is razed. We build a new city: Zaragazo up north. All movement: A stack of horsemen is ready to attack Berlin now.
6. 210 AD. King Stapel congratulates the people of Wonsan with their Hangign Gardens. Woohahaha :D Berlin is ours! And so is New Berlin! As we are very likely to destroy more german cities, Barca builds a settler to prevent another civ from building a city.
Aggie Mar 24, 2003, 12:56 PM Originally posted by Stapel
As we are very likely to destroy more german cities, Barca builds a settler to prevent another civ from building a city.
:goodjob:
Lt. 'Killer' M. Mar 24, 2003, 01:08 PM Wonderfull!
LKendter: you are very welcome with your shameless plug! :)
Stapel Mar 24, 2003, 02:10 PM 7. 230 AD. All quite on the german front. But the Romans declare war on us and sink one of our exploring galleys. We are in no position to give them the right punishment now. But we will get them!! Unfortunatedly two german citizin of Berlin die whiel building a temple. The 2 remaining are angry now, so one will die the next turn. We lose the battle of Bonn, but there will be another one next turn.
8. 250 AD. Bonn is ours!
9. 260 AD. New Koenigsberg is destroyed. The Barcelona settlers settle down on the rubish near: Burgos. It is up to the next king to disband it later or not. As the war against the germans will be won, most cities are ordered to build libraries. Troops move to Dortmund.
Question: Before I finish my last two turns, I'd like to make peace with the germans: This will give us construction and three size one cities (no extra settlers needed). As the germans do not have contact with other civs, so no reputation damage, I plan to kick their asses right after the peace negotiations.
Do I have your permission? Or do you think this is an exploit? I think not, because it would make sense in real life.
Whom's permission do I need?
Lt. 'Killer' M. Mar 24, 2003, 02:27 PM Stapel: the rep hit is there without contact, too.
My view: we need to stick to the treaties.... but if the Germans are insolent enouhg to demand we leave........
;)
Aggie Mar 24, 2003, 02:56 PM I like deals to be kept for 20 turns.... So I suggest to wait with killing the Germans for 20 turns... what's the hurry?
EDIT: or wait for the Germans to declare war of course :D
Stapel Mar 24, 2003, 05:47 PM En my last turn:
10. The new german capital Hamburg went from size 10 to 8: extra defense I guess. We conquer Dortmund! We move two extra catapults towards Hamburg. We make peace and take anyting from the jerry’s but construction and Heidelberg.
The Save: http://www.civfanatics.net/uploads4/K8-270AD.zip
Please: do not forget to kill the german settler up north when at war again!
N.B. We are still at war with the romans, maybe we can get something from the negotiations??
Stapel Mar 24, 2003, 05:52 PM And a pic of the Remainings of the German Empire: Why did the AI irrigate that wheat between bonn and Hamburg???
Aggie Mar 25, 2003, 01:26 AM Great job Stapel. Good to have you in the team :)
Next up Borealis?
Borealis Mar 25, 2003, 12:10 PM This is 'got it' for probable late in the 48, if no one else who hasn't played recently wants to do a quick 10 turns within the next 24 hours, as it will be at least a day before I get a chance to look at the game (I'm currently feasting on two SGs and writing up my report for Epic 25). I'll check the thread for anyone who wants to drop in before I start playing.
Lt. 'Killer' M. Mar 26, 2003, 03:15 AM Stapel: the irrigation was to take water to Heidelberg. You can see a corner-corner line eastwards.....
Stapel Mar 26, 2003, 03:54 AM Huh? Why not irrigate 2 tiles south east? That one is inside the Heidelberg tiles......
Lt. 'Killer' M. Mar 26, 2003, 04:45 AM Stapel: because the AI is idiotic.....
Aggie Mar 26, 2003, 07:09 AM Borealis suggests to have someone to go before him today. According to the schedule (the latest I saw, without Stapel...) I'm after Borealis. I could play, but I think also Melifluous hasn't played for a long time in this...
Lt. 'Killer' M. Mar 26, 2003, 07:12 AM Aggie: go if you can finish before Borealis can play, or post 5 turns for thim to go on ;)
Aggie Mar 26, 2003, 07:27 AM Then this is an official 'got it'. I play in an hour...
Aggie Mar 26, 2003, 11:02 AM This is NOT going like baking pretzels... ;) 15 minutes per turn on my 1Ghz - 256Mb PC....
My priorities will be: city improvements, galleys, workers, military in that order. But first priority: get the Germans to declare war!
Turn 1 (280 AD) I politely ask the Germans to leave our territory. They say they will do so... Luxury to 20%->110 gpt
IT: The Romans and Germans, known as our best friends, learn us Construction...
Turn 2 (290 AD) Zzzz
Turn 3 (300 AD) Embassy in Washington for 74 gpt. America has not very long to live.... Nor iron, no horses... Next victim???
IT: A Roman galley tries to sink our galley...and fails. Another one appears...
Turn 4 (310 AD) Germany was given as choice: leave or war. They decided to leave...Galley north of America goes on a suicide mission to avoid a battle vs a Roman galley.
IT: The suicide galley sinks
Turn 5 (320 AD) Another suicide galley gos east from Teruel.
EDIT: here's 320 AD save (http://www.civfanatics.net/uploads4/K8-320AD.zip) . I've got a lot to do (PBEM's etc...) So I give you the opportunity to 'get it'...
Stapel Mar 26, 2003, 12:15 PM Oh man! I didn't think even one second about lux!
btw, I think you have a fair chance to reach land southwest from our main island, since a galley can travel 4 turns.
bewareofgnomes Mar 26, 2003, 12:29 PM im going to have 2.5 ghz so HA
Borealis Mar 26, 2003, 02:41 PM I have it, and I'll start playing 10 within the hour.
P.S. The appropriate gendered pronoun to use when referring to me is "her", by the way. ;)
bewareofgnomes Mar 26, 2003, 02:48 PM hmm, i have never heard of girls playing civ 3 before. nothing wrong with it though.
Btw, what are you wearing? :rotfl: :rotfl: Just kidding, Just kidding. :lol:
Aggie Mar 26, 2003, 02:49 PM Originally posted by Borealis
P.S. The appropriate gendered pronoun to use when referring to me is "her", by the way. ;)
:blush:
Borealis Mar 26, 2003, 04:34 PM 320 AD (0): Wow, it's been a long time since I played in this game. Diplo check reveals that the Germans have Philosophy, and no one else has any tech worth grabbing. With the research rate this slow and this much cash on hand (1867g!), I restart research on Polytheism, due in 14 turns at 20% as opposed to 34 turns at 10%. Max research would get it in 8 turns, but this way we are still making 84 gpt. We're running 20% luxuries, which is troubling, and I shave it down to 10% by giving Santiago an entertainer and MMing it to stop growing- it's not going to be allowed to grow again until after it gets a Colosseum. It's size 11 already. Madrid will need an entertainer when it grows again, but that's not surprising as it will be size 11, and can wait to build its Colosseum. This bumps our income up from 84 gpt to 110gpt, which is definitely worth a few entertainers.
Also, unless a city is about to hit size 8, or is hopelessly corrupt, it should get a courthouse before a colosseum. Courthouses will speed the construction of the colosseum, and cathedrals are preferable in any case, should we get them in enough time. Multiple cities are prioritized to do this.
Cities without defenders are swapped to build ones, and cities with only a warrior defender are swapped to build spears unless the project under construction is much farther along. Cities without defenders=weedy AI war declarations, and hinder trade. Defenders are nice to have upgrade paths for, especially if we get Sun Tzu, which would be great on our huge continent. Cities building libraries that don't have temples are swapped to temples.
Valladoid is building a worker, when it won't grow in 6 turns. Please don't do this. :smoke:
I demand that Bizzy move his troops, and he does- I think he's determined not to bust his own rep, or commit suicide by provoking war. We have 15 turns left on the peace treaty, and he may make contact with the other AI by then, but with the Great Library, that is GOOD. If Korea has already built the Hanging Gardens, then the other AI should by much farther ahead, or at least at tech parity, when we find them. I'm not going to give away contact with Germany, but it won't be the end of the world if the Romans or Americans find them before they die.
(IT): Nothing happens, but it takes me ~3-4 minutes on my computer to wait for everything to move. Turning off all animations but battles helps!
330 AD (1): Biz moves his settler pairs out again. Horses are fortified until I have something to do with them, as Biz is being rational. Madrid gets an entertainer for 3 turns until its Colosseum completes.
340 AD (2): Usual demand & response from Biz- this will qualifiy as :sleep: until he actually refuses. I try founding 'Vigo' and the settler goes to kneel... but the error message says 'Too many cities.'
http://www.civfanatics.net/uploads4/K8_ad340.JPG
Abe has Philosophy... which means we'll get it from the Great Library in 1 turn. Both Biz and Abe are going the Republic route! :goodjob:
350 AD (3): Philosophy pops from the Great Library. German settler/spear pairs appear to be backing off from our territory in some places.
(IT): We lose several suicide galleys.
360 AD (4): :sleep:
370 AD (5): :sleep:
380 AD (6): :sleep:
390 AD (7): :sleep:
400 AD (8): Rome has Polytheism, and will probably go for Construction- I keep research on, as we'll get it in 4 turns anyway. However, Currency should be our next project, as the Americans and Germans seem to be heading towards Republic, and Rome will probably head towards Monarchy.
(IT): Biz wants to trade World Maps. Silly Biz.
410 AD (9): Slider adjusted to get Polytheism in 1.
420 AD (10): Polytheism discovered; Currency started at max possible research, due in eight turns. Although we could get more gold and get it in eight turns, the price might drop- leave it at max possible without a deficit. We have over 2k gold right now, and we need to catch up with the civs we haven't met yet.
The (eastern half) of the Spanish Despotism in 420 AD (http://www.civfanatics.net/uploads4/K8_ad420.zip) :
http://www.civfanatics.net/uploads4/K8_ad420.JPG
Borealis Mar 26, 2003, 04:37 PM @Aggie: Don't worry- many others have made that mistake before, and I'm well aware that most Civ3 players online are male. I just wanted to clear confusion up in my case.
@bewareofgnomes: Do the names Moonsinger and Chieftess ring a bell? Tread carefully. ;)
Aggie Mar 27, 2003, 04:07 AM We have lots of cash, we have got the Great Library, we can research ourselves... problems, problems. What a strange game.
Once we're in the middle ages I think it's obvious that we do the research in the bottom half of the tree, to at least have some benefit of TGL...
Lt. 'Killer' M. Mar 27, 2003, 04:10 AM very nice playing, Borealis! I especially like the preturn adjustments.....
roster:
me
Chieftess
Stapel
Borealis
Aggie (I take it you are very busy?)
meli (can you take it?)
swiftsure
Aggie Mar 27, 2003, 04:40 AM I'm not able to play tonight. And considering the amount of playtime I already had, I think it's best to skip me. It appears that the pace is back in the game. :)
swiftsure Mar 27, 2003, 06:05 AM RL crisis semi-contained, any chance of getting back in
Stapel Mar 27, 2003, 06:58 AM Nice going Borealis. Too bad about the galleys. Contacts would help a lot!.
Normally I would set science to zero, when TGL is mine, but with these amounts of cash and only two and a half other civs known, this is ok: I really like your deduction on 'what is the AI researching'.
Q: Where is the german settlers / spearman combi up north? Keep it within attack range! Peace will be over in 5 turns!
Q: Are we still at war with the Romans?
Tip: when disbanding Burgos, a city I created to avoid the AI from building one, we are able to build a city on a spot we really like???
Aggie Mar 27, 2003, 07:10 AM Originally posted by swiftsure
RL crisis semi-contained, any chance of getting back in
Welcome back. Right Killer?
EDIT: looking at the roster, you were never out swiftsure...
Stapel Mar 27, 2003, 08:24 AM Killer,
since Meli is not around atm, and swiftsure is 'begging to come back', why not let him "get it" now? Speeds up the game!
Maybe this is a fine idea anyway: When someone posts his save, also post a 'next please'. From the first 3 in line, the first poster gets it.
Melifluous Mar 27, 2003, 08:42 AM Meli most certainly is around at the moment,
Just cos I dont post dont mean I aint here.
I've got it now. Will play it tonight...
As for the speed of the game...If it goes any faster then you arew gonna have to leave out people like me who has a job and can't play all day. (@Killer - well not every day ;) ).
Melifluous
Stapel Mar 27, 2003, 09:05 AM No offense Meli! Glad to see you 'got it'!
I am a bit overworrying with the gamespeed.
btw, I play at night only too!
Borealis Mar 27, 2003, 11:01 AM @Stapel: The German settler/spear pairs are being followed around every turn by horses, some fortified, some not. We're still at war with Rome, as Caesar has nothing worth giving us, and reverse WW (I think he declared on us, right?) = increased happiness. He'll make peace for free, but unless he lands legions on our continent, it's probably best to keep the reverse WW effect going. We only have one luxury, and we're still a ways off from cathedrals.
Stapel Mar 28, 2003, 02:05 AM Yes the Romans declared war on us (me). AFAIK they cannot reach our island, so we do not have to fear their legions.
Didn't think about reverse WW (me is the builder type), but it sounds very good!
Lt. 'Killer' M. Mar 28, 2003, 02:31 AM Borealis is right! Let's stay at war with them until Astronomy ;)
We might even try to take towns from them later on with Cavalry to establish a bridgehead, then sign peace, arm up, then take us a second continent (another reason why I placed the FP where it is).....
Melifluous Mar 30, 2003, 10:04 AM Sorry guys,
After all the bluster about me still playing, I cant...
I'm gonna have to quit this SG...
My 450 MHz PC wont play this game :(
And I dont have the time at work...
Sorry for the extreme delay and I hope y'all have fun...
Melifluous
Lt. 'Killer' M. Mar 30, 2003, 10:26 AM swiftsure, you are up.
meli, I am sorry for you.
swiftsure Mar 30, 2003, 02:01 PM got it, will play and post monday
swiftsure Apr 01, 2003, 05:30 AM took a little bit longer than i thought so will post tonight.
Lt. 'Killer' M. Apr 01, 2003, 07:12 AM np
swiftsure Apr 02, 2003, 09:12 AM Sorry for the delay but i'm having to post from work and from memory since i left my notes at home so i'm afraid its a very basic report.. i've played to 500ad to round the years off to a round figure.
Inherited turn, we had three entertainers which could be turned into taxmen without affecting happiness.
430ad - 490ad zzzzzz, generally all i was doing was normal worker actions when any of the builds were complete i started workers as i feel we need many more to clear jungles etc. i checked each turn but still couldnt build a new city.
The only decision to be made was what to do with bizzie when our peace expired. in the end i decided to let him be, he had three gallies buzzing around which might mean he gets a contact before us and what we really need are more contacts.
500ad we discover currency and enter the middle ages. the next decision is what tech to go for now. in the end i plump for engineering if only for the reason that the ai doesnt often prioritise it. As no research has been done feel free to change it.
http://www.civfanatics.net/uploads4/k8-500ad.zip
Stapel Apr 02, 2003, 12:14 PM Well done! Must habe been a bit boring I guess. I got 10 turns of bizz bashing :D
As bizzy will NOT cross the sea / ocean before nav / mag, I think he should be finished of now. He will not get any contacts before we do.
I am also pretty sure we will be able to find land when risking a few galleys. Do we consider this an exploit? This also makes me think we could minimize research: we will be in contact with other civs soon and TGLib will teach us! Researching a AI-disliked-tech is ok too I think.
Anyway: who is up?
Aggie Apr 02, 2003, 12:36 PM Stapel, suicide galleys are perfectly OK in my book. And we make so much money that we just as well may research ourselves. But of course we should avoid education as long as possible.
According to the roster, Killer is next and then Stapel (replacing Chieftess). See page 9
Lt. 'Killer' M. Apr 03, 2003, 03:52 AM I got it!
I do not think suicide Galley are an exploit, just because the AI doesn't use them. They know about lands we do not.......
Lt. 'Killer' M. Apr 04, 2003, 07:15 AM Heliopolis has SunTzus :mad:
Lt. 'Killer' M. Apr 04, 2003, 07:16 AM I propose going fullscale for Leos, then full scale for Bachs (I expect Michs to be gone by then).... Screw the Great Lib...
Lt. 'Killer' M. Apr 04, 2003, 07:28 AM OK, I quit here, about 7 turns played...
nothing new but 1 city founded.
http://www.civfanatics.net/uploads4/K8current.zip
caution: some cities are on Wealth as we really shouldn't load up our military further, upkeep will cost us too much......
Stapel Apr 04, 2003, 07:53 AM Got it! Will play during weekend, post monday!
Borealis Apr 04, 2003, 08:57 AM Monday's fine... as long as I get it before Tuesday morning, I should be able to play/post by Tuesday afternoon, as I will be out of town then until Thursday afternoon. This shouldn't affect the team as Stapel has said that the game should be there, but I will not be able to contribute to any discussion during that time.
Stapel Apr 06, 2003, 12:23 AM Pre turn! What do we see? What do we do?
Emperor StapelII takes over reign from Killer in 590AD. He is quite angry :mad: as No ONE has met new civs since Emperor StapelI died. angry :mad:? no disappointed! Especially since post 189 contains a nice hint :( .
His first action? Change temple production in Brandenburg to galley. The galley was hurried by the whip. One of the sons of Emperor Killer became a victim of this, but Stapel didn’t care ;).
He already could see the borders of a new empire to the southwest. He even could see the new land could be reached safely.
Seriously guys and girls, How could you possibly have missed that????? This border was clearly visible on my 270AD save!
I like the ‘Hannover might flip so we will retake it horsemen’
Hmmm, we have many units, costing upkeep, so building more workers might be a bad idea imho, though we have some serious jungle bashing to go! We make one in Madrid anyway.
We have just finished a useless road outside any citybox…southwest of Valencia.
We have a worker chopping a forest outside any citybox…west of Valencia.
We are mining a irrigated field near new leipzig, while many other tiles of the same type don’t have roads are whatever….
Stapel Apr 06, 2003, 12:42 AM 590 AD. Worker actions, horsemen keep track on jerry settlers. Galley goes south.
600 AD. Galley goes south ans discovers Zululand. We trade world maps. The zulus only have contact with the Persians. The have Monarchy to offer. I don’t like giving things away, so I wait one turn before buying contact with the Persians. Maybe the Persians will buy contact with us for a tech from the Zulus. Important: To the northwest of the newland, which has lots of dyes and one iron, we see more land that can be reached safely!
610 AD. The zulus contacted us: we need to leave… We will establish contact with Persia next turn ourselves.
620 AD. One of our galleys sunk up north, Berlin & Toledo needed some entertainment. Too bad! Should have checked that…. Research to 30%, engineering in 1 turn. We meet Xerxes: he knows the secrets of Republic. As the zulus don’t have code of laws, they will not trade republic, so we will not get it for free from TGL. We could sell contacts to Romans / Americans and hope for it. I decide to buy Republic for world map, literature, currency, construction and 180 gold. Quite a price, but, when giving away contacts, they will get the same….. The Persians, scientific, have monotheism now, We have a ROP with them now, so our galley can sail on. We get 80 gold and a worldmap for it. They will not reach us the next 20 turns…..
630 AD. New Hamburg has built a….catapult. Didn’t notice: sorry. We go into anarchy! Auto government in all cities for a turn now.
640 AD. TGL gives us Monarchy, so we can make a choice: Monarchy or Republic: I choose Republic. Auto government on, Autogoverment off, Science to 30%. Feudalism in 8 turns, 104 gpt.
650 AD. Do we need to make peace with the Romans? Now that we are a Republic? I do not know! Temple hurried in Brandenburg. Frankfurt and Stuttgart are corrupt: try to trigger WLT :king: D
660 AD. WLT :king: D triggered in S&F :D
670 AD. Greeks build Cappela Sistina. :sleep:
680 AD. Carthago has Leo….. :sleep:
690 AD. :sleep:
700 AD. :sleep:
710 AD. Science to 20%, Feudalism in 1 turn
720 AD. Save. Feudalism researched. Research starts on invention, nothing done yet. We have discovered a new island, so far only desert.
Da Save: http://www.civfanatics.net/uploads4/k8-720ad.zip
Borealis Apr 06, 2003, 12:52 AM Got it (I think it's my turn.. if not, let me know as I won't get to look at it until tomorrow.)
Stapel Apr 06, 2003, 01:53 AM It is yours Borealis. BTW it is like 3am in Michigan now!
Thanks for speeding up the game. Really great :thumbsup:
Lt. 'Killer' M. Apr 07, 2003, 02:54 AM Stapels magic mystery border found!
http://www.civfanatics.net/uploads4/K8.jpg
where's the border, where is it?????????
seriously, on my rather old screen I looked at it and didn't see it....
but: Ctrl-Shift-M helped.....
http://www.civfanatics.net/uploads4/K8a.jpg
Lt. 'Killer' M. Apr 07, 2003, 03:02 AM hehe, stapel explained how he found it:
he assumed (smartly, but erraneously), that the whale must be near land.
Now, that map was made by me, and the rule whale=land is only true for maps fom the CivEdit generator, as I modded it, I didn't givce a damn about the whale... We may even encounter whales in the open sea, after all......
Good thinking, stapel! :thumbsup: You couldn't know I fooled with the map and you were right: ther eIS land there :D
Stapel Apr 07, 2003, 03:23 AM Yup, the Whale triggered me to look carefully. BTW: on my screen, the border (that appeared to be Zulu) was clearly visible, without the CTRL shift M trick.
Killer: When sailing around our island, we see no fish or whale, unless there is land nearby........
Borealis Apr 08, 2003, 07:14 AM 720 AD (0): Badajoz is undefended :nono: so it is swapped to spear in order to avoid :smoke: AI war demands/sneak attacks.
Germany's spear is told to leave or declare war: he leaves.
Cities: Leipzig is rioting, and Frankfurt has a few entertainers fired to speed its courthouse. Most every city is being controlled by governors, usually a :nono: in SGs, so I'm assuming I missed a rule change, so I let the governor 'manage citizen moods' in our cities. Lt. Killer, could we have an official ruling on this? I'm assuming that it's done to speed up the game, but I'm still leery of doing it.
Cities start markets, aqueducts, and build infrastructure while the galleys explore. Nothing of note happens, and the AI is still researching slowly. In 780 AD, Rome and America make peace.
In 800 AD, we discover Invention, and start Gunpowder. Persia has Monotheism, but no other civ is in the Middle Ages that we have contact with. Rome wants us to pay him tech or money for peace now- Caesar must have legions. We're researching at the max possible rate without a deficit, and should continue doing so. We need to find Greece and Egypt before they get too far ahead of us.
The save: http://www.civfanatics.net/uploads4/K8-820AD.zip
Stapel Apr 08, 2003, 09:14 AM Nice going Miss B.
I didn't notice about Badajoz. I fully agree this is a:nono: . The risk wasn't high, as no AI can reach us.
I got Frankfurt into KLTKD, but that didn't help much..... So I guess you are right to fire the entertainers.
About the autogovernment: I didn't know there are rules about it. Anyway: I always micromanage a lot. To avoid riotting during a 'regime change' I always set citizen mood management on auto before changing gov, to switch it off again after the revolution. It is quite likely I made a mistake I guess. :wallbash:
Lt. 'Killer' M. Apr 08, 2003, 09:18 AM to clarify:
NEVER use the gov, unless you KNOW you will need it during a revolution.
Turn it OFF under ANY circumstances once new gov form is found!
Stapel Apr 08, 2003, 09:54 AM Ok. Sorry. What I normally do after new gov: turn on autogov (again) and then turn it off. Then mm where needed. I think I first turned it off and then turned it on. dumb me!
Stapel :repuke: Stapel
Aggie: you are up I think!
Aggie Apr 08, 2003, 10:03 AM Stapel, nice to see that you took over the chase role I had in the beginning of the game ;)
Got it.
anarres Apr 08, 2003, 10:17 AM Originally posted by Stapel
:repuke: I hope you didn't mean that! ;) :eek:
Lt. 'Killer' M. Apr 08, 2003, 10:23 AM aggie: would you please take over the running of this SG? I do not really feel like going to CFC lately....
I will still play and check the thread, but I simply do not want to do muhc in this place anymore.....
btw, this will be the last game of the K-series run on CFC, from now on they will be elsewhere ;)
Stapel Apr 08, 2003, 10:27 AM Originally posted by anarres
I hope you didn't mean that! ;) :eek:
I saw the gif yesterday! It looked very funny! appearently it has gone....
Aggie Apr 08, 2003, 01:34 PM Originally posted by Lt. 'Killer' M.
aggie: would you please take over the running of this SG? I do not really feel like going to CFC lately....
I will still play and check the thread, but I simply do not want to do muhc in this place anymore.....
btw, this will be the last game of the K-series run on CFC, from now on they will be elsewhere ;)
Sure Killer! Don't worry about that. Me and Stapel will keep this thing going ;).
I must say I'm sorry to hear that you won't be spending as much time as you did at CFC. But I am convinced that you found a nice new home. I like it there as well :)
EDIT: this will be something for tomorrow at the earliest...
Lt. 'Killer' M. Apr 08, 2003, 02:18 PM aggie: thanx!
I simpl got fed up with radical, nationalistic, intolerant people and other things here..... :(
Cartouche Bee Apr 08, 2003, 02:26 PM Originally posted by Lt. 'Killer' M.
to clarify:
NEVER use the gov, unless you KNOW you will need it during a revolution.
Turn it OFF under ANY circumstances once new gov form is found!
Sad turns of events indeed, who will throw the minions pearls of wisdom like turning on governors during changes in governments?
Lt. 'Killer' M. Apr 08, 2003, 02:34 PM CB: as I said: unless you KNOW you will need it ;) If I know I will get a tech 'between turns', e.g. from Great Lib, and go for revolution right away, but have flip-prone cities that may NOT riot under any circumstances, THEN, and ONLY THEN will I turn on the gov for them ;)
Cartouche Bee Apr 08, 2003, 03:00 PM Originally posted by Lt. 'Killer' M.
CB: as I said: unless you KNOW you will need it ;) If I know I will get a tech 'between turns', e.g. from Great Lib, and go for revolution right away, but have flip-prone cities that may NOT riot under any circumstances, THEN, and ONLY THEN will I turn on the gov for them ;)
If you do get to change governments unexpectedly and have a city go into disorder, when you go to the city to deal with the disorder, turn on the governor for the rest of your empire. :) Then only one city goes into disorder. ;)
[Sorry for the thread jack. I'll fade out now....]
anarres Apr 08, 2003, 03:04 PM Originally posted by Stapel
I saw the gif yesterday! It looked very funny! appearently it has gone.... Do you mean :vomit: ?
bewareofgnomes Apr 08, 2003, 05:46 PM if killer is leavong, is ther a slot open? if there is sign me up.
Aggie Apr 09, 2003, 12:28 AM Originally posted by bewareofgnomes
if killer is leaving, is ther a slot open? if there is sign me up.
Sorry BoG, but Killer is NOT leaving. He won't be managing this SG, but he will play.
All, here's the roster:
Killer
Stapel
Borealis
Aggie (up now - playing today, I hope)
meli (on deck)
swiftsure
Aggie Apr 09, 2003, 12:22 PM In the most important demographics categories, we are number one! We are also technologically advanced! I'm not too worried about the Greeks. We will get their techs with TGL.
In the first turns I switched all governors off.
850 AD IT:
Did we know China? Well they contact us and also know the Idians. Mao has monotheism and gunpowder! I buy the India contact and wm for Our contacts and 110 gold.
Next on the list are the Koreans. The offer Ivory for Spices and 5gpt. Deal! :)
Then Egypt comes for contact. Offers us monotheism...not interested!
Carthage is next on the list. also offers monotheism... We give spices for 25 gpt and world map.
Greece offers us....monotheism! Nooooo. :lol: We give them spices for 14 gpt and word map.
860 AD:
TGL gives us monotheism, theology, chivalry, education, gunpowder, banking, astronomy AND chemistry. [dance]
All cities producing wealth switched to university. Established embassies in all new known civs'capitals.
I sell all contacts to everyone before other civs can do so.
This gives me 50 gpt, dyes and furs. Lux goes to 0% and income jumps another 100 gpt. Income is 401 gpt.
Science to Music Theory (in 8), to get Bach with our palace pre-build in Barcelona. I think Bach will be worth every effort.
6 more turns to go... (3 hours?)
jack merchant Apr 09, 2003, 12:34 PM [delurk] One other thing I found out about governors (it may be common knowledge already): if you set the government to manage citizen moods in a city that was just captured, the city won't riot when the resistance is quelled. After that, you can just put them on your regular starvation diet again. This means you can rushbuild stuff in your new town a turn faster. [lurk]
Aggie Apr 09, 2003, 03:02 PM The age of sail has started. We are now able to travel on sea squares! I rush a couple of Caravels.
870AD: The Koreans build Magellan. Hey, that's our UU tech! :cool:
By the way: we have saltpeter! :D
Korea and Carthage have Navigation. Since this will allow us to cross the ocean and allow us to trigger the GA, I pay up big time: 2140 gold for the tech.
Building a conquistador.
880 AD:
Iron is not for trade. We need it badly for our railroads! Our conquistador finished. I'm going to trigger our Golden Age by attacking the Germans. We need the universities to keep up in science. Carthage and Korea have Metallurgy already!
Our income jumps to 837 gpt!
890 AD:
Heidelberg falls.
We contact Russia. A backward civilization. However, they give us contact with the Celts and their world map for engineering.
The Celts have nothing to offer.
The Koreans pay us Music Theory, 20 gpt for the contacts. Barcelona switched to Bach.
Contacts and 90 gpt give us Metallurgy from Carthage.
The Egyptians pay 17 gpt for the info.
Next tech: Military Tradition.
900 AD:
Barcelona finishes Bach. :)
During the battle of Hamburg we get a leader!!! This leader is sent to Bremen to build Magallan's voyage (extra movement of naval units)
910AD:
Hamburg captured.
http://www.civfanatics.net/uploads4/K8-Germans.JPG
920 AD:
http://www.civfanatics.net/uploads4/K8-magallan.JPG
We are in the Golden Age and killed the Germans. I have 5 ships discovering the world.
Please check the diplomacy before playing, I didn't do that.
We lack iron, something we desperately need for railroads.We could go to war vs Rome and America to acquire it...
Our world as we know it:
http://www.civfanatics.net/uploads4/K8-920ADmap.JPG
920 AD save (http://www.civfanatics.net/uploads4/K8-920AD.zip)
Aggie Apr 09, 2003, 03:13 PM The roster:
Killer
Stapel
Borealis
Aggie
meli (up now)
swiftsure (on deck)
Lt. 'Killer' M. Apr 10, 2003, 04:32 AM aggie, you son of a gun got the best turns i the game, the ones where the contacts come in! Wonderfull playing :D
Aggie Apr 10, 2003, 04:42 AM hehe, I was lucky indeed :) By the way, is 8 turns the minimum science rate in the game? If so, then we are doing very very well :cool:
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