View Full Version : Is it possible to change the civ that found the religion...
Oct 07, 2011, 04:28 PM
Yes, a noob question, I suppose.
Is it possible to change the civ that found a certain religion within the in-game world builder?
For what I am doing, I want Arabia to find Islam, Israel to find Judaism (or Christianity), Rome to find Christianity, etc. Is this possible, or not?
Sorry if this is in the wrong section.
Oct 07, 2011, 04:35 PM
Sounds like you are playing a mod so not sure of the difference.
I've removed religions in cities in WB, but never tried to manipulate who founds a religion. You could try it in WB by removing Religion A from the holy city and all other cities and try placing it in the city of choice. Not sure what would happen.
You can also try using the "Choose Religion" options. In that case, an AI will choose it's favorite religion first when it founds a religion tech first. So Arabia would choose Islam if Sal reaches Meditation first. (I assume that Israel has Judaism as a Fav religion in whatever mod you are playing). However, what is not guaranteed is that any of those AIs will be first to found a religion tech of any kind. I do think there is a good chance that the cards will fall as such. The issue is with religions like Christianity and Islam when you have multiple AIs with the same Fav religion, since there are quite a few of those. All depends on how you set up the game. It does seem more "natural" to let things flow from this option as opposed to manipulating it in WB.
Oct 07, 2011, 04:40 PM
Thank you for your help.
Yes, I am playing Rise of Mankind: A New Dawn, and yes, Israel's favourite religion is Judaism
Anyways, for what I am from a roleplay standpoint, for something. I don't really have any idea how to change holy cities, since I've never fondled with holy cities/religions in the WB before. Could you tell me how, please.
Oct 07, 2011, 04:52 PM
I did not understand your 3rd sentence at all, but take it that you have a game already started that you want to manipulate.
I can't state for sure if this will work, but when you go into WB find the icon at the top right called "Edit City Mode". What it should allow you to do is click on any city and receive a pop-up showing stuff that you can edit related to that specific city. At the bottom of the first tab you will see little icon/buttons for each religion (and also corporations). Each religion has 2 icons. The top one allows you to remove or add a religion to that city. The bottom one allows you to designate that city as a holy city (or remove it).
Oct 07, 2011, 05:00 PM
Ok, I'm making a Civ IV story here on CivFanatics and it requires some realism ;P
Ah! It worked! Thank you very much :)
Oct 07, 2011, 05:05 PM
ha...glad to help...i'll check your story out later
Oct 07, 2011, 05:57 PM
Ha, one more thing...is it possible to actually change the civs religion in the WB? I now have the religion and holy city, which is great, but they still have the religion that they had before I changed the holy city.
For instance, Catherine had founded Taoism, so she had the holy city, but I changed it so that I had the holy city.
Is it possible, or is would I have to edit some things? Thanks.
Oct 07, 2011, 06:03 PM
The only way I know to do that is to make a WB save and edit it in Notepad. However, it means you have to load the game back up by "Play a Scenario" options. It does jack things up a bit by resetting progress for research, GPP and gold for all AIs.
On the other hand, if you...say... remove Tao from all Russian cities and add Christianity to them (I assume that is what you want to do), she should automatically switch to Christianity as soon as she can - depends on her last religion/civic switch (anarchy). She may switch in 1 turn or 5 to 10 turns.
Oct 07, 2011, 06:05 PM
Alright, I'll try it. Thanks.
Oct 07, 2011, 06:06 PM
ha...that's what switching to a religion does ;)
Oct 07, 2011, 06:12 PM
I will add to what I said before that in standard Civ, all AIs will switch to a religion in the early game once 1 city in their empire has the first religion for that empire of any kind.
AIs will change religions - sometimes - if a) asked to by someone else, including the human b) or if the population of 1 religion exceeds another across their empire c) they found their own religion (they will often switch to it once it is spread - though some AIs just don't value religion as much
So by removing all Tao and adding Christianity - even to one city - should basically force Cathy to switch to Christianity the soonest chance she gets. I"m not sure how the game handles removing religion entirely from an empire while being in that religion (does it default Russia to No state religion the next turn)
(Now the exception would be if some AI has already built Shwedon Paya at this point and values Free Religion over any Religion)
Oct 07, 2011, 06:18 PM
So I tested it out a couple of times.
The civs do change their religion when I remove or add, though some tend to take longer than others. Though I think that may have to do with revolution.
Oct 07, 2011, 07:03 PM
Yep, that was my point point at the end of post #8 above. The last anarchy will impact when a civ will change to the new religion. Even if the AI is Spiritual, they cannot switch religions for at least 5 turns on normal speed.
Oct 09, 2011, 09:16 AM
So does it work? Because there is a simple world-builder feature to change it. Go in city-mode. You will get two signs for every religion. Mouse-over, and it should say Religion present or Holy City. Just remove it from the holy city and add it to whatever city you want it to be.
It's not possible to make civilizations adopt religions via WB, though - but removing all other religions and adding the religion to every city should do it. Spies can do it too, but then you need sufficient espionage and you have to adopt the religion yourself.
Oct 15, 2011, 03:14 AM
Reload game, whip city where religion was founded. Make sure city that you decided to found it is largest (capitol not count)
Also try to spread religion or two in ALL cities. Settler+Missionary is OK.
Oct 15, 2011, 08:16 AM
Umm, I already found the solution, if you look to lymonds posts...but thanks anyways.