View Full Version : SPA4 Artillery - help needed


Piernik
Feb 12, 2003, 02:49 AM
And once more:)

SPA4 Artillery needs to be animated and converted to civ3 format.

I'm using 3dsMax5... please give me a sign if you want to animate it.

Piernik
Feb 12, 2003, 05:27 AM
OK - I'll do it myself;)

bhiita
Feb 12, 2003, 05:41 AM
Easy there fella :lol: check your PM:)

Piernik
Feb 12, 2003, 05:45 AM
Thanks bhiita.
I've send you PM about SW4 Tank.
Artillery unit I'm going right now;)

Piernik
Feb 12, 2003, 09:13 AM
Here's attack animation... Without that civpallette thing I'd have all unit made today:[

Piernik
Feb 12, 2003, 09:42 AM
Death animation...

I'm really mad about that converting to civ3 format... If anyone wants to help please go to this topic http://forums.civfanatics.com/showthread.php?s=&threadid=44280

Ed O'War
Feb 12, 2003, 10:53 AM
Looks good. :) I think Civ could use a futuristic upgrade for the artillery chain.

Smoking mirror
Feb 12, 2003, 10:53 AM
Piernik; I realy like what you are doing, these vehicles will be great for any futuristic scenario.

For the animations; Everything looks great, the shadows and smoke are just right for working with a magenta tones alpha-blending pallete. One point however is to check the angles and size of the units.

I think the size is about right, though if at any point you wanted to make a larger upgraded version, it would be difficult to make it any bigger. I think the camera needs to be higher up, looking down at a sharper angle.

Heres a frame of the modern armour, usualy used for reference as it is basicaly a box, for you to guage the angles from.
Does your 3d program alow for isometric rendering (images with no perspective or foreshortening)? or can you only do realistic conical views? All the civ III units apear to be made with isometric rendering.

Piernik
Feb 12, 2003, 11:01 AM
Yes you're right - I dno't know why I haven't seen it before:)

But lucky they are only previews;)

Piernik
Feb 12, 2003, 04:14 PM
All is done:)

You can download unit here: http://www.eqforge.com/showthread.php?s=&threadid=44323