View Full Version : Warmonger's Delight - A peaceful builder going awry


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Nad
May 01, 2003, 09:19 AM
Yeah, nice one Meli, I think I am up next cos we jigged the order. However, I won't be able to play til 2moro (Friday) so if Grimjack wants to play 2nite, that's cool with me. We're in the home straight and we've got plenty of troops and plenty of cash to rush whatever we need. Should be a coaster...

Grimjack
May 01, 2003, 03:20 PM
Nah, I will wait for you Nad. Better to take your time playing, than make a rush job and botch it.

Grimjack

Nad
May 01, 2003, 04:08 PM
In that case I've got it and will have it played 2moro

Nad
May 02, 2003, 02:52 PM
This was such a cool turn, I thoroughly enjoyed it. Let me tell ya what happened...

Inherited Turn

First of all IMPORTANT POINT: as Meli pointed out, our main two continents are fully improved so I have shift-A'd our workers there so that they won't change the improvements but will clean up pollution as and when it occurs. So be aware that if you would like to change the tiles, you'll have to wake the workers (which takes 1 turn). I have most certainly NOT automated the workers on the continent we are fighting one.

Ha-ha-ha... Check this Meli...You know that cavalry you left fortified outside Segustio? Well, I wake it up and attack the 2HP musket ...and pop a leader straightaway on the inherited turn!!!

http://www.civfanatics.net/uploads4/WDelight1856Leader.jpg

Segustio is auto-razed, send the leader away to build an army. I fill the army that Meli mentioned with cavalry.

By the way, I love the railnet on the Celt continent, it makes life so much easier. Well done, all, on getting that set up :goodjob:

Also cleared a barb camp...you gotta love fighting conscript warriors with cavalry and infantry!

Right, onto a strategy survey. I think we might wanna keep Camulodunum as it is situated on the perfect choke point to cut the continent in half and act as a launch pad to attack the Vikings; most other cities will be razed. My plan therfore is to capture Camulodunum, hold for a couple of turns while I mop up the Celt cities in the north, and then concentrate fully on the Vikes.

And onto the game...with the number of troops we now have, this shouldn't last too long....

IT: 3 of our clads sunk by Vikes. A barb warrior actually manages to take 1HP off our elite cavalry :D

Shanghai is a wonderful city, cranking an infantry a turn. In fact it can build Universal Suffrage from start to finish in 9 turns!!! That's sick...:eek: :D Stick with infantry for now

Turn 1, 1858AD - captured Camulodunum with some ease thanks to cavalry armies. Razed Nemausus.

What's going on with the galleons? I guess they're on go-to to shuttle between the continents?

IT: Viking stack of doom converges on Camulodunum (well I say stack of doom, but I think I noticed a spear and archer among the rifles and cavalry :D , so more like a stack of "this is how hopefully backward we are, great Temujin")

Turn 2, 1860AD - created an infantry army with the leader I popped to make defending against counters all that easier, and to protect our numerous cav armies.

Razed Lindum

Turn 3, 1862AD - razed Glanum. Approaching the final Celt city in the north...and we finally see some sign of the Zulu - Zimbabwe! It is a tundra city on the north tip of the Celt continent, so no wonder the Zulu got knocked out early in the game

http://www.civfanatics.net/uploads4/WDelightZimbabwe.jpg

Turn 4, 1864AD - rail net fully in place to attack the Vikes. Drop troops off on the 2-city Celt/Viking island to the east of the Celt mainland.

IT: weak Viking counter - according to our spy they have plenty of rifles but not many cavalry

Turn 5, 1866AD - In attacking Alesund, a Keshik produced another leader. I decided to keep the city and rush Universal Suffrage (for the hell of it really, cos we've already got a ton of armies; at the very least, it prevents the Vikes from getting it if they were to get a leader)

IT: Universal Suffrage completed

Turn 6, 1868AD - Isca razed

Produce another leader while attacking Zimbabwe (I'm losing count of how many we've had). We raze Zimbabwe...and the Celts are dead. Our military advisor describes them as the "glorious Celts" but they weren't so glorious in the face of Mongolian power :mwaha:

Onward to the final conflict, the last opponents standing between us and a glorious victory, the Vikings:flamedevi

Build another army with the leader. Then proceed to sink some Viking ironclads (including one which I most satisfyingly bombarded down first with the catapults from Uliastay! I love the image of these ancient rock-hurlers sinking great steam-powered ships :hammer: )

IT: no counter-attack to speak of from the Vikes. They're in deep-doo

Turn 7, 1870AD - 20+ artillery reduce Stavanger to rubble (from size 11 to size 4, destroying 3 buildings and injuring the 4 rifles and zerker defending it...I love artillery!) Take the city with ease, capturing a catapult (I decided to keep the city as a forward operating base).

IT: lost an ironclad but sank 2 Viking clads. Viking cavalry fails in counter-attack against Stavanger.

Turn 8, 1872AD - Razed Molde. Got ANOTHER great leader mopping up around Stavanger (this is the best leader luck I've ever had). Another army formed.

Turn 9, 1874AD - Move troops into position for a 2-pronged assault next turn; cleared a barb camp

IT: sink a clad but lose one of ours

Turn 10, 1876 AD - as this was probably my last turn in this game, I'm glad to say it was a good one. Razed Stockholm and Copenhaged thanks again to the power of artillery and cavalry armies (though fittingly, a Keshik was the last unit I used to raze Copenhagen).

To the next player: Victory is in sight. I certainly don't expect the game to make it back to me. Enjoy it because our military superiority is massive.

I've been using all our slaves as an offensive worker squad, to build rails to the front lines and then build rails once we raze cities to extend the lines. I have now fortified this squad in Stavanger (we have around 60 workers in this squad). Our artillery is as one stack and is defended by one of the infantry armies.

Here's the save (http://www.civfanatics.net/uploads4/WDelight1876AD.sav)

Nad
May 02, 2003, 02:53 PM
And some screenshots. Firstly, the ex-Celt lands.

http://www.civfanatics.net/uploads4/WDelightCeltLands.jpg

(apparently there's been some fighting:D :lol: )

The Viking Front

http://www.civfanatics.net/uploads4/WDelightVikingLands.jpg

And the military situation


http://www.civfanatics.net/uploads4/WDelightMilitaryComp.jpg

Melifluous
May 02, 2003, 03:03 PM
LOL and LOL

in fact I might goes as far to say ROFLMGDMFAO!

Great turns Nad, told you we had some troops ;)

Will the game make it to me? Will I care if it does?

Course I will I would have loved to play right through my turns to the end of the game...

Fantastic game all, I have loved every second of it...

Strange to think that this is the FIRST game I have EVER used artillery units...

I have learnt loads from this game and would just like to say that only playing 10 turns at a time really focuses the mind....

Now I know how anarres plays ALL THE TIME...

:thumbsup:

Melifluous

Aggie
May 02, 2003, 03:08 PM
How fitting that our great leader Nad gets four leaders in 10 turns :D

I got it. This one is for tomorrow morning. Reading your 10 turn story, it will be fun :hammer:

Nad
May 02, 2003, 03:16 PM
Cheers Meli! I think I'll hold off on the congratulations til we've actually won (I'm very superstituous and do NOT like tempting fate!) but yeah, it's been great and I've learned plenty too. To whoever, crosses the finishing line, please take plenty of screenshots of the victory scenes!

Melifluous
May 02, 2003, 04:06 PM
How about if everyone keeps autosave switched on from now?

And then the actual winner of the game could post the previous turn on this thread and everyone could download it and run the final win...???

Too complicated?

Tell me to shut up if this sounds daft :o

Melifluous

Nad
May 02, 2003, 04:52 PM
Good idea, Meli, yeah, it might well do for Aggie to switch it on (I only have it off as a preference, since it slows the game slightly). But now is a good time to have it on!

Edit: alternatively, you can just manually save it before taking the last Viking city

Grimjack
May 03, 2003, 12:11 AM
I am a bit confused also, how does the roster look like now ?

Is it my turn nafter Aggie ? ( if I get a turn that is ? )

Good job on the warpath Nad.

Grimjack

Aggie
May 03, 2003, 12:35 AM
Grimjack, AFAIK the roster is (see last roster posted by Nad):

Nad
Aggie (up now)
Grimjack (on deck)
Melifluous

Aggie
May 03, 2003, 03:19 AM
IHT: We have a lot of money. I put it to good use and hurry four settlers and a couple of other improvements.

Turn 1 (1878 ad) A lot of preparation. Next turn three viking cities will be under attack.

Turn 2 (1880 ad) 'This is it' founded in Viking territory.
Odense and Teotihuacan are within reach of our artillery.
'This is it 2' founded with the same artillery-attack purpose. Now Trondheim is the target.

The RNG is not with me. Artillery wasn't very effective (30% reached the target) and also 5 cavs are lost. But Odense is razed. Also no luck during the siege of Trondheim. But it also falls and is razed. Shame about Sistine. It had a nice painting on the ceiling. :mischief:

I rushed a lot of military on the Celtish/Viking island. Also did a bit of mass-upgrading (muskets/pikes)

Turn 3 (1882 ad) 'This is it 3 founded' to target Reykjavik.

Now the RNG is in my favor: Reykjavik and Teutihuacon razed wit hardly any losses.

Turn 4 (1884 ad) 'This is it 4 founded' for the siege of Hareid.

It took 15 artillery and a cav army to raze the city.

IT: A Viking invasion force drops of.... 1 berserk.

Turn 5 (1886 ad) 'This is it 5' and '6' founded.

Heavily defended (7 units, 2 drafted) Tetochtitlan captured without losses. :hammer: It has the pyramids and Bach. Bergen was razed and a leader killed in the process.

The Vikings now only have 3 tundra cities left.

Turn 6 (1888 ad) 'This is it 7' built. Target: Oslo.

I had to wait 5 tuns, but now I have my own leader. I planned to raze Oslo, but it has Magellan.

Sorry Grimjack, you're not going to play a turn... :( The Vikings have 6 riflemen left.

Turn 7 (1890 ad) Tlatelolco razed. 'Game, set and match' :p founded. This was the last defender in Aarhus:

http://www.civfanatics.net/uploads4/Wdelightlastdefender.jpg


Turn 8 (1892 ad): :band:

http://www.civfanatics.net/uploads4/WDelightwin.jpg

Here's the histograph:

http://www.civfanatics.net/uploads4/Wdelightwinhistograph.jpg

Here's the 1890 ad save (http://www.civfanatics.net/uploads4/WDelight1890AD.SAV)

Nad
May 03, 2003, 05:32 AM
[dance] :wavey: [party] :hammer:

Way to go, everybody! A glorious victory for the warmongering Mongols! A thoroughly enjoyable game and I want to thank you guys for taking part. I certainly learned a huge amount from that game, and, to be honest, as a team we played well enough to make it quite easy towards the end.

Aggie: I love the way you razed Sistine in that last turn! Summed up what this game was about. None of that dandy culture stuff, we want to kill things :hammer:

Well, that's that. I may start another succession game sometime and if you guys wanna participate, you are more than welcome (I've got a couple of really crazy ideas for succ games that I wanna try out).

Hear me now! :mwaha:

Aggie
May 03, 2003, 06:07 AM
The histograph clearly shows how long and tedious that Celtisch war was. The middle ages were terrible. All that sailing to get the troops ready. The berserks. :eek: That obviously was the hardest part of the game. And the part in which I learned the most.

The endgame was standard procedure. I used the technique described by Moonsinger in How to use artillery effectively (http://www.civfanatics.com/civ3acad_Artillery_effective.shtml)

Grimjack
May 03, 2003, 10:59 AM
Yup, agree, the berzerks prolonged the game for quite a while, with us actually needing to defend our shores.

Great Game everybody.

I am game for any warmongering game.

Grimjack

Melifluous
May 03, 2003, 11:03 AM
I would be up for any wierd ideas you have to offer Nad!

All for warmongery :ar15:

Great game all...

When the next one start Nad?

Count me in...

Melifluous

Melifluous
May 03, 2003, 11:09 AM
EDIT - OOPS DOUBLE POST

:o

Melifluous

Aggie
May 03, 2003, 11:25 AM
Nad, come with your suggestions and I will see if I'm interested. I'm all ears :cool:

Nad
May 03, 2003, 12:09 PM
Blimey, you guys are keen on warmongery! Remember, I'm supposed to be a peaceful builder going awry!:D ;)

No seriously, one idea I had was a combination of OCC, 5CC, 10CC and domination. We would start the game playing a one city challenge. At the end of the BC years, the game would become a 5CC (of course, it being likely that all the land has gone by this time! So we would have to fight our way from our one city to claim another 4). The 5CC would last until 500AD, at which point we would be playing 10CC (therefore requiring another war:D ) After 1000AD all city restrictions are lifted and we aim for domination ASAP. What I like about this idea is that it would required phased wars in dfferent eras and each time we would be fighting from behind. Also, the chances of having (m)any strategic resources while in the OCC/5CC mode would be low, so we may be fighting superior foes (though we could trade for resources). I would think a pangea with min land would be the ideal map and the difficulty level would be monarch or emperor (heck, gotta make it difficult!). And we'd probably require a militaristic civ for all that fighting.

Anyway, that's just one wacky idea I had. I wasn't planning on starting right away as I'm stuck on 1.14 while most other people have the 1.21 patch, but with the patch in limbo, if you guys think it would work, I could set this up pretty soon:)

Melifluous
May 03, 2003, 03:27 PM
Well I'm sure that we could all still play version 1.14 still, when the patch comes out, then we can all upgrade properly...

As for the game idea, it sure sounds like fun to me ;)
Where do I sign?

Melifluous

PS. I played an OCC game in Season 3 of the tournament... Fun ;)

Aggie
May 03, 2003, 03:40 PM
I'm OK with 1.14. I like the concept. Coming from far behind with a similar goal as this SG, but with a different route. We may even contact the aliens that we succesfully kicked of the planet here :) But I think that the ancient age will not be very interesting in a SG, because I expect us to push <enter> a lot.

I would suggest us to be military and expansionist. The 2nd trait to keep up in tech and the first because it's suited for a war-like game.

What level are you thinking about? Monarch?

Nad
May 03, 2003, 04:48 PM
I'm thinking monarch or emperor. Yes, the ancient years would be a builder phase but I do not think they would be boring. Far from it. We should be able to nab a couple of wonders but more importantly, we would have to set ourselves up for fighting when we only have one city. That would mean trade routes to get resources (especially if our first city is non-coastal), troop build-up, scouring, deciding targets etc. Also, there is no restiction in not warring in the BC years, only on only having 1 city, so I'm sure if the opportunity presented itself, this group of players could find the pretext for war ;) :D

The civ is debatable but I'm not too keen on mil/expansionist, firstly cos that's what we've just played, and secondly, in PTW expansionist civs sometimes have advanced tribes join them when they pop a hut which could lead to a pretty early technical knock-out while we're in OCC mode;)

Aggie
May 03, 2003, 05:29 PM
Nad, you're right that these are the same traits. Other traits are also OK. The advanced tribes don't have to be a problem. If we pop a city we can simply abandon it. And a settler can be joined to the one city we have: extra population. Or we can keep it for the next phase of the game.

Melifluous
May 03, 2003, 06:24 PM
How about religious scientific?

Cheap temples and libraries to get our borders expanding quick...
How about the Babs?

Or is the UU too early?


Thoughts anyone?

Melifluous

Aggie
May 04, 2003, 02:43 AM
I don't like to see an early UU. Looking at the UU and the time you want a solid one, I suggest the Indians :) We wouldn't need resources to build the war elephant!! We would have alphabet already so we may have a shot at The Great Library. Also conquest with the Indians sounds like fun :)

Grimjack
May 04, 2003, 04:31 AM
Good thinking Aggie. The idea of ELephants on the lose gives a nice image to my mind. :)

Grimjack

Nad
May 04, 2003, 04:42 AM
Right guys, I'll start a new thread later on today once I've thought over a couple of things

Nad
May 04, 2003, 07:11 AM
This (http://forums.civfanatics.com/showthread.php?threadid=52449) is the link to the new thread