View Full Version : TSG25 After Action Report


leif erikson
Dec 01, 2011, 07:55 AM
Hi everyone and welcome to the TSG25 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

Please use the Civ5 game submission page (http://gotm.civfanatics.net/submit/c5-gotm.php) to submit your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.).

Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay).

Would be interested to hear any thoughts on game setup. :)
How did the large map and epic speed affect your game?

Tabarnak
Dec 04, 2011, 02:41 PM
Game: Civ5 GOTM 25
Date submitted: 2011-12-04
Your name: Tabarnak
Game status: Domination Victory
Game date: 880AD
Turns played: 233
Base score: 623
Final score: 2009
Time played: 4:51:00
Submitted save: Elizabeth_0233 AD-0880.Civ5Save

Well i guess i'm the first one to finish. What followed from my last update from turn 200 is that i simply continued the rampage. With 3 armies, it went pretty fast.

The goal was pretty simple : Capture first capitals and hold them until you reach happiness cap of -8/-9 :c5unhappy:. Build a lot of triremes in the beginning, like a dozen. Send them everywhere before reaching Navigation. Kill barbs to get XP. Keep them unpromoted. You want to gather most insta-heals as possible. SotL can be immortals. Spot iron tiles very soon because you will want to send at least 1 settler to get a 6 iron tile. Beeline Navigation and mass upgrade form all the :c5gold: accumulated. Get out and rape everyone.

More you get cities, more the AI get angry. They declared a chain war against me. From that point, i knew i couldn't hold them much. Find an AI friend with everyone and sell capitals to him, but not before killing a bunch of units to raise peace deals probabilities. That way they are less willing to enter war with their friend too.

France was by far the most annoying capital to get but after captruring a 1st city to access to Paris from inland it was only a matter of time before i could take their cap.

Many glitches appeared near the end like white and red squares and a sort of nuclear waste surfing on tiles :confused: but i could get rid of this by clicking around on the map and let the computer absorbing informations(me think).

Aaronius
Dec 06, 2011, 09:59 AM
For whatever reason I was not able to submit my save. Its the first submission I've done on my Mac so maybe that has something to do with it.

Well, I missed the boat:p on the early iron supplies and realized I would never be able to conquer the world in my slow ponderous ways. I also had great relationships with everybody, plenty of money, plenty of lux, and plenty of rich friends. So I signed RAs with everybody all game and won by science. I did end up kicking Sully in the teeth and taking his cities on the continent; after he declared war on me the fourth time.

Bizmark and Wu got testy towards the end, but a strong navy rendered them impotent.


Edit: I tried attaching the save here, but the 2.32MB exceeds the limit here as well. Also, where did the thumbnails go for the screenshots that I attached yesterday?

leif erikson
Dec 06, 2011, 10:38 AM
Did you get an error message? :hmm:

Please try attaching your save in your post above for us.

edit - Update
We think, because of the large map, the save file sizes are exceeding 2MB. That is the current limit for file sizes for the submission system. Alan will need a save or two to test with.

Unfortunately, the file attachment system for the forums also has a 2MB limit, so we are discussing how we will get them from you.

If you have a problem, please keep your saves and as soon as we solve it, we will help to get them uploaded.

Tabarnak's was 1.8MB, so it went through OK. If your files size is less than 2MB, you should be able to submit it successfully. :)

edit -
Update
Alan has increased the file size limit and everything seems to be working again.

Should you have a problem, please let us know. :)

Aaronius
Dec 07, 2011, 07:16 AM
Did you get an error message? :hmm:

Please try attaching your save in your post above for us.




Yes, I did get an error message, and yes, my file size exceeds 2mb. I wasn't too concerned since I did a restart, took forever, and won by the non-designated VC. :blush:

leif erikson
Dec 07, 2011, 11:32 AM
Yes, I did get an error message, and yes, my file size exceeds 2mb. I wasn't too concerned since I did a restart, took forever, and won by the non-designated VC. :blush:
If you still have the original file, Alan would love to have it sent via the email I pm'ed to you. :)

Tsaghen
Dec 07, 2011, 08:23 PM
Got bored with my game since I realized I made two bad choices so I reloaded an early save.
First I went chasing Ruins too far away. Lacking melee units to soak the shots from city and garrisoned archer I had to delay my attack on Sulleiman.
Second I thought Range and Indirect Fire promotions was the best way, I was wrong, Logistics proved far superior.

So I reloaded just after gathering the 4 ruins on the two islands to the west. I regrouped all my units and started earning experience on the Ottomans as soon as possible, saving promotions until i reached level 4 for Logistics. I didn't want to take the bombardment promotions earlier because it would have killed my targets.
I went very well. I reached Navigation on turn 165. By then I had 9 Triremes —7 had reached Logistics— the Ottomans were wiped out and Berlin had fallen. I had saved enough to upgrade all my Triremes and build more SotL. From there it was quick and easy and won on turn 185 with Paris, Thebes and Persepolis falling.
I think I could have been even a bit faster if I had build a few more Pikemen to send them in advance near capitals. Even with 3 melee units I think I wasted up to 5 turns waiting for them to arrive.

That strategy based on a veteran army would not have been efficient on standard speed because science progresses too fast, there is no time for training. Thus I believe on standard the best plan would be —like Tabarnak did— to save promotions for instant heals.
Personally I had a great time playing promotions, it's much more fun and opens more strategy paths than blunt rush with instant heals. So thanks a lot for the change of game pace, I hope we see more in the futur, maybe make it the default ?

Tabarnak
Dec 07, 2011, 09:16 PM
-From there it was quick and easy and won on turn 185 with Paris, Thebes and Persepolis falling.

-I think I could have been even a bit faster if I had build a few more Pikemen to send them in advance near capitals.

-That strategy based on a veteran army would not have been efficient on standard speed because science progresses too fast, there is no time for training. Thus I believe on standard the best plan would be —like Tabarnak did— to save promotions for instant heals. Personally I had a great time playing promotions, it's much more fun and opens more strategy paths than blunt rush with instant heals. So thanks a lot for the change of game pace, I hope we see more in the futur, maybe make it the default ?

-Did you won the game(:eek:)? or stomped 3 civs out of 12 by that date?

-Yes, sending troops a bit in advance save a couple of turns. I took an average of approx. 4 turns to capture a capital. Sometimes i had to kill ennemy units around, sometimes not.

-I agree, gathering insta-heals is cheap but very efficient. I think that disabling saved promos can reduce exploits. In fact i'm used to pick promos right of the bat because saving promos just don't work in mp games even if you enable it(bug?). At epic speed it's more fun to use promos but i just didn't want to lose ships at immortal level(i lost 1 for the whole game) and for the best result.

Tsaghen
Dec 07, 2011, 11:41 PM
Win on turn 185. Paris, Persepolis and Paris were the last civ.
As soon as I upgraded to SotL I made two fleets of four upgraded ships. The third fleet came later as I produces and bought new ships. Since I would not have time to train them I built barracks first so they would have and instant heal available right away.

Using instant heals isn't cheap, it's smart because it's usually the most efficient. I feel it's too bad the game is designed that way. In this very particular setting I thought promoting might work out as good, I gave it a try. Range + Indirect Fire turns out about the same but Logistics kicks ass.

It's tough to get there but then it's Christmas before time ! Not only does one ship count as two, they also gain experience twice as fast which gave me Supply (also gives +1 move) and +1 move promotion soon after. Added to Great Lighthouse and the +1 move from SP my SofL had 11 moves cutting a lot of travel time.
If that was not enough, the real killer is that Logistics also allows to move after attacking. Thus I only needed one access point to a city, get the first ship close, fire twice, move out, rinse and repeat with as many ships as needed. No need for the range upgrade and never took damage since the ships finished their turn out of range. Impossible to loose ships once they are upgraded, before it's tricky, I probably lost some time training as I didn't take any chances.

Try it yourself, I bet you can win faster than me as you usually do.
Note that I started from an earlier save where I had already Great Lighthouse, Colossus, Great Library which was a luckier start than yours. Also corrected some other mistakes, no way I would have thought of all that on the first try.

Tabarnak
Dec 08, 2011, 10:45 AM
Win on turn 185. Paris, Persepolis and Paris were the last civ.

Still pretty impressive for a replay!

You destroyed all the civs in 20 turns... You probably right when you say that it's more efficient by giving promos than to wait for insta heals. Though, it's hard to give enough trireme all these promos in time.

Tsaghen
Dec 08, 2011, 02:25 PM
Yes, got to start early. I declared war on Sulleiman around turn 85.

For anyone interested, here's the tricks I know to gain experience quickly with ships.

When exploring and a ship has up to 3 movement points left, try to shoot at a barbarian. That's 2 points almost free. They should be level 2 by the time you recall them.
Use a wounded melee unit to draw fire from the city and it's garrison, Triremes take too much damage. Two melee, both with medic and alternating as bait should do the trick.
Bombarding cities gives 3 exp instead of 2 from units. Keep the cities for units with the most experience because as soon as they get Logistics they can train on another city without melee decoys.
If possible, don't take the Bombardment promotions until level 4 so you don't risk killing enemy melee units, you need them for practice. Kill the archers though.
Don't waste time training melee units, they don't need experience. Once the target city is down to 1 hit point you can take it even with a 1 hit point melee that cannot die from that battle.

This week end I'll replay the game to take some screenshots to illustrate.
The +50 % experience SP is nice but in this game there isn't time as it ends with Navigation. On land it might be worth it.

trueblue
Dec 08, 2011, 05:27 PM
Elizabeth. Turn 434. Domination.

Terrible turn time.

It just fell apart in the middle game.

Though i was never in any danger of not winning.

Took me seven days to complete, on and off. GOTM24 didnt take seven hours.

Maybe i can bring myself to write something about it later. and the screenshots.

Skyrim for a while now.




Game: Civ5 GOTM 25
Date submitted: 2011-12-08
Game status: Domination Victory
Game date: 1844AD
Turns played: 434
Base score: 1951
Final score: 3422
Time played: 12:05:00
Submitted save: GOTM25Save.Civ5Save
Renamed file: trueblue_C502501.Civ5Save






Three things.

1. First time ive killed a tank with an anti-tank.
2. First time ive seen rebels(?) spawn in AI land.
3. First time ive completed a Large map.

Maxym
Dec 12, 2011, 01:28 PM
Game status: Domination Victory
Game date: 1300AD
Turns played: 280
Base score: 1087
Final score: 2937
Time played: 22:36:00

I guess it didn't go that bad even with everyone fighting against me. Even Nappy joined in before it was his turn to die. I was going to take out him and Oda on turn 276 simulaneously in case i suffered a bad hit to happiness after annexing one of them. But got my scout snagged on some japanes units around Kyoto and i was hoping an insta heal wouls see the scout through a bombaqrdment but he spawned/bought a trireme and run me over. Had to bring in another land unit all the way from Rome and hence the delay.

I have kept first few caps because i had the happy for it and Turks had Iron, China ND and Arabs GW. After that i figured that since i was not in contention anyway it would be nice to hold on to all of them if possible. I had to spend a lot longer as after every conquest i spent 3-4 tunrns clearing all of enemy units and giving caps time to heal up. After Germany and Arabia joined a mass DoW i had to divert 4 SOTL to deal with their carpets of doom and then kept them around as they were spawning units very quickly. I also too 2nd german city as additional iron inusrance, ended up with 18 SOTL, 2 longbows, 1 pike and 2 scouts. I have build a bunch of caravels to keep the sea lanes cleasr and not worry about escorting my land units with SOTLs. The seas of that world will make for a great wreck diving spot ;)

I really enjoyed this map and a different speed was a nice change of pace. It was also nice to see AI mass DoW me instead of waiting to be picked off one by one. Too bad it's still so hopeless at naval and amphibious warfare. Looking forward to the next one.

http://forums.civfanatics.com/attachment.php?attachmentid=308996&stc=1&d=1323722734

tommynt
Dec 13, 2011, 04:28 AM
well ended this tunr 150, all I did in last turn was move with my sword into city as I missed the turn before that I d get movement penalty when moving past a warri ..
Game: Civ5 GOTM 25
Date submitted: 2011-12-13
Reference number: 25325
Your name: tommynt
Your email:
Game status: Domination Victory
Game date: 350BC
Turns played: 150
Base score: 371
Final score: 1855
Time played: 6:50:00
Submitted save: GOTM25_tommynt_t150win.Civ5Save
Renamed file: tommynt_C502501.Civ5Save

Ok pretty basic simple beeline navigation game here:
Tech order: Mining-->Optics-->Writing--> Education-->RA compass--> bulb astro and Navi --> RA steel
SP: Liberty tree and free gen for GA (does the right 2nd military SP work for ships attacking cities? Its bit unclear stated figures when attacking cities arent shown)

Buildup: Cap on Gold--> Monument --> granny --> settler (after free settler and bonus)--> worker--> scout--> Great Lighthouse (lost :( )--> lighthouse ... --> GreatLib-->NC

right after teching sailing I bought a ship with Otto and own Gold --> find civ -> buy another ship --> find 1 --> buy another and so on. So I had pretty early sent 5 ships in every directions and few scouts rdy to go for all the ruins on map when hitting optics.
After finding like 3-4 civs I started training the ships most times with try to hit barbs with last move while doing more scouting.
Once I teched Philo (a bit late got bronze for no reason before) I did 4 RAs (in like next 5 turns) as I wasnt sure If I d get Gl (just lost great Lighthouse 2 turns before build) and wanted make sure to be able to beeline Navi right when they end.
45 turns later it showed that 2 RAs d have been enough as I could get CS with GL and hard tech Edu myself.
with lib finisher rushed PT and with scientist from hagia I poped Astro and navi in like turn 127.
Meanwhile I upgraded 3 swords and together with few trimeres I attacked ottos - Lost a lot and had to send 2 or 3 new swords .... but finally i could take otto. Meanwhile rest of my fleet gathered at greece and I could take it afetr long long fight right when I hat Nvaigation. Upgraded ships and send armies of 4 ships around world - got overall 3 armies -
the 1 from fromer otto --> germany --> arabia --> Japan
from greece --> egypt --> rome --> siam --> shonghai
1 new ship + 1 from each side --> Persia --> China
and all after build went to french(bought a ship a sword-->LS and a cata in the Iron city close to it).
Was in GA after 1. one at around turn 80 pretty much all time with all the generals

I m pretty sure that training to get 3 range asap is way better as saving heals as u dont get hit after 3 range anymore anyway - so i upgraded all my early ships right when they could and healed new ones just up when they got hit too often by cities.
Had in end a 5 time up ship and lot ones which I upgraded 4 times overal.

Ah yes, and sold all my cities to ottos - most ones right the turn or next after conquering. When opponent looked strong I shoot units (espacially melee ones) for 1 turn after conquering so that they dont deicde to attack ottos - but guess after getting gifted like 5 caps very fast he looked strong to the other civs. I checked his military status every 2nd turn to see if hes in war with some1 to be able to help or try to bring back peace.

Fun game - but the 6 hours shown sound very flawed - I m pretty sure that I did like 4-5 sessions which each 2-3 hours (and maybe 1 or 2 very short ones)

Ribannah
Dec 13, 2011, 09:48 AM
Tommy, can you specify the turns you got your techs, and what you built on which turn in London? Did you build the National College? Where did you get your Iron? Where did you found your other cities?

tommynt
Dec 13, 2011, 10:35 AM
dont remember turns really, but got Philo in turn 80 pretty sure singed 4 ras in t80 t82 t83 and t85 I think - gl in like turn 85- 90 --> Theo --> Edu in like turn 118 (remember it was like 7-8 turn before RAs hit) and navigation in t127

Built Gl in like turn 87 and NC like 12 turns later.

My other 2 cities where on some hill se close to cap and on hill east of ivory - the iron tile was right in between the 2 :( founded 1 more city at greece continent very late (like turn 132 and and ne of otto cap in like t137 to get irons. Got 2 irons from CS like same turn when i conected the 2 in my land then went for otto 2nd city at the marble to get another 6 (the only ones I had when Navi hit - had to anex city and buy tile - neither cap nor city had boarders there yet)

Other cites built monument, units to scout, libararies and so on, some trimeres aswell - they had decent production with built on hill, republic and use of more prod tiles

Think key is here to do the 2 scientist beeline Navi trick and have enough trimieres rdy to upgrade then - in a replay I d obviously skip GL (missing it sucked ass, but the +1 movement isnt soooooo important) and maybe build another fast settler instead - early production is really helpful to get enough stuff to scout, hit ruins, train units and so on.
Overall I got like 25 ruins I think, giving me 3 free techs (no big ones) some pops and so on.

Expected btw to have more ocean on this map, didnt think I could find nearly all civs before astro

Tabarnak
Dec 13, 2011, 12:59 PM
Navigation turn 127 is damn fast. I guess you got Civil Service or Theology from the GL(Edit : i read theo nvm)? I should have signed a couple of RAs to accelerate things. Very nice tommy, as usual. And yeah i also think that insta heals ar less powerful than going for +1 range or blitz. Well i realized that after.

When you attack these guys so early i guess you don't have as many problems as me or other players that start conquering much later, reducing even more the finish date.

I will try to record my future games. I hope you will do the same this could be very nice to see.

DaveMcW
Dec 13, 2011, 01:47 PM
Turn 133 Navigation.
Turn 177 Domination.

nHHv2GU_F2o

Ribannah
Dec 13, 2011, 03:24 PM
Turn 80 seems quite fast for Philosophy, since you say you researched Bronze Working first (not a bad idea as such, as you could then pop Iron Working). Did you get 30 culture from your first ruins, and choose Collective Rule before Citizenship?

You also still have me wondering about this:

find civ -> buy another ship --> find 1 --> buy another
How many ships did you have on turn 80, and what did the civs get for their gold?

Navigation turn 127 is damn fast.
Getting the Great Library easily makes a difference of 10 turns in a race to Navigation. The Great Lighthouse is nice thematically, but will gain no more than 2 or 3 turns in speed.

Tabarnak
Dec 13, 2011, 03:50 PM
Turn 80 seems quite fast for Philosophy, since you say you researched Bronze Working first (not a bad idea as such, as you could then pop Iron Working). Did you get 30 culture from your first ruins, and choose Collective Rule before Citizenship?

You also still have me wondering about this:


How many ships did you have on turn 80, and what did the civs get for their gold?


Getting the Great Library easily makes a difference of 10 turns in a race to Navigation. The Great Lighthouse is nice thematically, but will gain no more than 2 or 3 turns in speed.

You can't pop a classical tech from a ruin. Only ancient ones. Yeah missing the GL cost us many turns of research. I would say more than 10 turns because we also lost the :c5science: bonus from the GL itself.

And more we attack later, more we face resistance. We were already doomed Ribannah :lol: :cry:

I can't check Dave's video at my job right now :mischief:

Ribannah
Dec 13, 2011, 04:24 PM
Dave's video is great - if only it didn't take so many hours to watch! :)

I forgot about the Great Library giving science points as well. Yeah, more than 10 turns.
That 30 culture from the first ruins is also a considerable boost - at a time that you're making 1 culture a turn!

All things considered, I'm quite happy with my game. Finished on turn 171, will file my report tomorrow.

trueblue
Dec 13, 2011, 04:35 PM
how could this possibly have taken me 434 turns. whit.

Tabarnak
Dec 13, 2011, 04:42 PM
All things considered, I'm quite happy with my game. Finished on turn 171, will file my report tomorrow.

That's pretty good counsidering you missed the GL. More i think about my game, more i think i should sell immediately capitals to the AI and not try to wandering around and killing units and try to keep the capital.

I lost way too much turns at trying to hold these capitals in the beginning. I even attacked a german city for ''nothing'' in return. With more tweaks i would probably finished under 210 turns but not that much because i reached Navigation pretty late(around turn 175).

My warfare was particulary bad. I also should have allied that 6 iron cs city. I realized that much later in the game, playing my turns too fast like always :p. I also dicsovered a lot of civs before navigation. Again, i didn't leverage that and i was sitting on a huge pile of :c5gold:. When i upgraded all boats, i was left with over 1000 :c5gold:! What a garbage move...

I'm waiting for the next GOTM and i will try to play more slowly.

tommynt
Dec 13, 2011, 04:52 PM
cant really figure out why Dave isnt much slower then me in time to Navigation. My cap was WAY bigger also my 2nd and 3rd city were both size 3 soon.

And well I had way more units scouting/poping huts and farming xp - maybe even too many? Also I killed even 2 civs before Navigaton.

Maybe I put too much emphasis into City States, lot of the gold from ais went into CS - I know they are more like a nice to have as a really strong thing ...

Ribannah
Dec 13, 2011, 05:05 PM
Tommy, what size were your cities on turn 80? How did you keep them happy, since you had one city without luxuries? When did you start allying with City States and if early on, how did you pay for that?

I don't think Scouts were worth building in this game. Too vulnerable, and they can't conquer cities.

Ribannah
Dec 13, 2011, 06:27 PM
No RA's, no shortcuts

DOMINATION VICTORY
Turn 171
Score = 829
HOF = 3645

Iron Working comes in on turn 124 and it is revealed that we have two nearby sources of Iron, although York and Nottingham still haveto expand to get them. I wasn't worried, on Immortal there are plenty of opportunities to trade for it of get the resource from a CS. Still, it's always nice not to have to. :)

We begin grabbing Compass and some useful minor techs like Construction and Mathematics for happiness, waiting for the Hagia Sophia to get built. The Golden Age is even extended from 18 to 25 turns with a third Great General. They'd just get in the way anyhow.

Meanwhile, we have not been idle. A fleet of our four best Triremes sails north and we declare on Persia, which has the Colossus and The Pyramids. Persepolis falls in 9 turns. It is their only city. A massive bunch of units remains though, including two unused Settlers. For a long time, they do nothing, but eventually Persia settles a single new city. Cool! :crazyeye:

Turn 139 sees the wonder finished. We choose a Great Engineer, and rush the Porcelain Tower with it for a Great Scientist, which is spent on Astronomy. The tower gives science points as well. Come turn 145, London produces a new Great Scientist and we have Navigation. :D

Four of our Triremes in the north get upgraded right away. Eventually, of a grand total of ten ships, five develop logistics, which is a great help as they get to come in for two rounds of fire, and move out of reach again on the same turn.

After the first upgrades, the difference is immediately clear. Ships of the Line typically do 3-5 points of damage per round, instead of 1. Beijing falls quickly, and the first fleet sails southeast. :)

A second, mixed fleet of five ships sails east towards Greece. Athens falls quickly, also because they have no ranged units, but Paris is another story. It is hard to reach, and there is a gauntlet of two French cities, both with Archers, to move past. Paris is still taken without losses, but the ships are damaged and need time to heal. :mad:

The first fleet has no such problems. Istanbul falls immediately, the limiting factor now becomes how fast we can get a land unit over to enter these capitals. Berlin and Mecca follow. However, we have to reduce their massive armies to make them refrain from any counter attack. :hammer:

On turn 160, London produces a tenth Ship of the Line. It doesn't see much action. Four turns later, a swimming Pikeman (our intial Warrior!) finally discovers Japan. They are sitting on over 1600 gold - quite useless now - and think they are alone on the planet. :D

Meanwhile, from Mecca to Gao is just a couple of turns, and Sukhotai ias attacked next with one ship remaining for the final kill. Land units bought in annexed Beijing arrive in the northeast just in time; Persepolis sent some west. The second fleet from Paris speeds past Thebes. Both fleets send ships to Rome and Kyoto.

There is no need to sell some of the conquests to an alternative AI. We keep up in happiness by buying courthouses and colosseums.

The fat lady sings on turn 171 when the last four capitals fall together. :king:

Egypt had a War Chariot on nearly every tile; this way, we didn't need to bother with those. Our initial Warrior made the final kill at Kyoto. :mischief:

Notes
I was somewhat surprised by the ease of the conquest. Had I know beforehand, I could have finished several turns earlier. I also made an error by not starting on the Hagia Sophia right away, as I had intended by selecting Theology before Civil Service. I simply forgot about the importance of the science points from the Porcelain Tower, and it could have given me Navigation a number of turns earlier. And the Ottomans could have been conquered by land units. It just didn't seem true to the game. Finally, I tried a variety of promotions after logistics, but the only useful one appeared to be mobility.

Maybe I'll replay from turn 112. :)



Turns 123-171

Policies
139 Commerce
164 Naval Tradition

Cities
139 Persepolis
148 Beijing
152 Istanbul
154 Athens
157 Berlin
164 Paris, Mecca
167 Gao
171 Thebes, Sukhotai, Rome, Kyoto

Allies
154 Bucharest (Whales, 2 Iron)

Technology
124 Iron Working
133 Compass
135 Construction
136 Archery
137 The Wheel
139 Mathematics
140 Astronomy (GS) :goodjob:
141 Horseback Riding
145 Navigation (GS) :king:
147 Metal Casting
152 Currency
157 Engineering
164 Chivalry
171 Machinery

London
130 Trireme 350g
137 Great General #3
139 THE HAGIA SOPHIA, Great Engineer
140 THE PORCELAIN TOWER
145 Harbor
154 Workshop
160 Ship of the Line, Great General #4
164 Colosseum
168 Aqueduct

York
128 Workboat
134 Workboat
146 Harbor
151 Horseman 520g
156 Colosseum
160 Archer
164 Archer

Nottingham
128 Circus
153 Harbor
164 Colosseum
170 Granary

Hastings
128 Workboat
134 Workboat
145 Harbor
149 Workboat
155 Workboat
160 Workboat
168 Colosseum

Tabarnak
Dec 13, 2011, 08:00 PM
That's a lot of workboats! why all these? To explore? If yes, how to not let them engulfed by barbs galleys?

I built 14 triremes before navigation, no one were rush buyed. I guess i should rush buy them instead...

Ribannah
Dec 13, 2011, 09:00 PM
Just to claim all the fish. :)

Maxym
Dec 14, 2011, 09:03 PM
How many ships did you have on turn 80, and what did the civs get for their gold?


I am sure they got a DoW for their gold ;)

And scouts make a great conquerors, mine took five or six caps before being caught in zone of control and run over by Japanese trireme.

golem
Dec 15, 2011, 12:35 PM
Game: Civ5 GOTM 25
Date submitted: 2011-12-15
Reference number: 25334
Your name: golem
Game status: Domination Victory
Game date: 1570AD
Turns played: 334
Base score: 644
Final score: 1463
Time played: 16:01:00
Submitted save: Elizabeth_0334 AD-1570.Civ5Save
Renamed file: golem_C502501.Civ5Save

I have finally finished, but was very near to defeat. The last fifteen turns I was shooting french cannons, musketeers, riflemens. The cities and all new units were pretty strong in the end. My science was already very bad, so I was happy to win.
I have to say I learned on this game really a lot, for me first immortal, first large and first epic.

tommynt
Dec 15, 2011, 02:52 PM
wonder If Dave gonna read this but:
how u make those Videos?
I got fraps - but the files are allways just like 5-10 minutes (then new ones start) and HUGE (like 2-5gb each)

Tabarnak
Dec 15, 2011, 03:04 PM
wonder If Dave gonna read this but:
how u make those Videos?
I got fraps - but the files are allways just like 5-10 minutes (then new ones start) and HUGE (like 2-5gb each)


Hey tommy, i learned from him here :

http://forums.civfanatics.com/showpost.php?p=11107124&postcount=41

I wonder if it's possible to get a better image and less lag like Madjinn or wainy's videos. I made some for testing purposes and for each hour recorded i get a 800mb file(200mb for each 15 min played). If i record for like 3 hours, it will give me around 2.5 gb of files.

The quality and lagging are similar to Dave's videos. It's all free, so maybe Madjinn and wainy bought better softwares to get high quality.

nea*Nicu
Dec 15, 2011, 03:07 PM
Dave's CamStudio is free but fraps is 37$ and is generally considered best recording software and used extensively by FPS players for example.
You can reduce size by lowering fps from 60 to 30 and also you easily merge the movies with some editing software like Windows Movie Maker (free) after you finish. Editing software also compress the movie so the size will be significantly reduced.

Tabarnak
Dec 15, 2011, 04:11 PM
Ok thanks! Didn't know that FRAPS was a software itself. I will try to compress files like you suggest.

RedRover57
Dec 16, 2011, 12:00 PM
Some masterful playing. The only problem that I have is that it just doesn't feel like empire building, with all of the capital sniping and re-selling of cities to negate unhappiness. It would be nice if these challenges could also be scored based on empire building and having a fully functional and inter-connected empire at the finish. Obviously this would take many more turns, and would be more difficult to judge quantitatively.

The games posted (like Dave McW's video) really show the deficiency of the AI on a water-based map. The AI plays like it is on a pangaea. They really need to build a much larger navy for defense (actually ANY navy would be a good start). Also, they need to fix it so that you can't cap a city with a 1 hit point scout.

Ribannah
Dec 16, 2011, 12:26 PM
Well, I didn't sell any of the conquered capitals, but annexed them and built or bought courthouses. :)

I replayed some turns from turn 111 and by starting on the Hagia Sophia right away I managed to get Navigation on turn 140. The end should come around turn 163.

Half Nelson
Dec 28, 2011, 12:20 PM
Domination Victory Game date: 1320AD
Turns played: 285
Base score: 1085
Final score: 2932

I managed to complete over numerous short sessions between Xmas eating and drinking! My effort seems feeble compared to the elite victors, but I am delighted with it. After dealing with Ottomans and securing lots of iron, SotlL TF1 conquered Germany, Arabia, Siam, Songhai, while TF2 conquered Greece, Egypt, Persia and China. They met for a D-day assault on Rome (my major competitor in score), which turned out to be a damp squib, then down through Japan and finally France. I succeeded in my goal to take and hold all capitals, although I sold off some minor cities. Barb ships (esp Caravels) were an irritation, but otherwise no real problems. I ended up with several mega-promoted SotL which blasted all before them, but am still not aggressive enough during early warfare.
Thanks for the excellent (if long and large) game. All the best for 2012!

Balibar
Feb 27, 2012, 10:29 AM
Turn 133 Navigation.
Turn 177 Domination.

nHHv2GU_F2o

I tried replaying Dave's game. I am kind of a noob, so it took me some time to figure out what he is doing in all of the trade screens. If you follow everything he does, the game will replay exactly including all the AI interactions during their turns. Unfortunately, I ran up against my bedtime at turn 102 on Saturday. If you reload a save, for sure a save after exiting the game completely, the game starts to deviate from what Dave recorded. I ran into problems about turn 105 when I resumed. Somehow, my RA's didn't proc like Dave's did, because ended up 2 turns short on Education, so my Porcelain Tower missed two RA's and I ended up 8 turns short on Compass after the last RA.

I will try to just finish the game from my bastard version of turn 136 or just wait until I have a really free long day to start from scratch.

One request for Dave: Whenever you have a trade that you are going to accept, please pause for a couple of seconds with your mouse over the accept button, so the noobs can see what is in the window. The tiny numbers are hard to read and impossible when you are clicking like lightning.

Otherwise, these videos are a great way to learn the mechanics of the game.

Thanks!

Balibar