View Full Version : YoshIOT - Sign-up Thread


Yoshiegg737
Dec 15, 2011, 09:30 PM
YoshIOT

The Map (Using the IOT VII Map)
http://img689.imageshack.us/img689/2088/iot7.png

Yeah, check out that big font title. Using "Impact" font for impact, y'know? Y'know?

...

Umm, anyway, here's my first IOT. It's gonna be based on the good old game of Civ, combining some stuff from IV (And maybe V) into one nice little IOT. Yep, I've tried to keep things relatively simple, but it's also a little complicated. Actually, its moderately complected without being complected...or I'll just show you the ruleset

Generic Rules
No trolling, flaming, openly complaining, GM bashing, GM's word is absolute, 3 strikes and your out, stay on topic, RP is encouraged, respect your fellow forumers, TRY not to powergame (yes, strange for me to say that), and stay active.

Well, now since that is out of the way...

Starting off
Here's a template that you should really be using:

Nation Name:
Nation Leader:
Leader Traits:
And Anything Else You Want (History/Description/Economy, all that good RP stuff):

When you begin, you may claim ONE territory. This will be your capital city and will probably grow to become your largest and most productive city on the map. Please choose wisely :)

Your free to create whatever nation you like

Leader Traits
This is the details on the leader traits. When signing up, you will be choosing TWO leader traits. They will be with you for the rest of the game, so choose wisely

Agressive (AGG): Army Attack Tech cost is multiplied by 40 instead of 50
Expansive (EXP): New cities cost 70 YC instead of 100 YC
Financial (FIN): Economy Tech cost is multiplied by 40 instead of 50
Protective (PRO): Army Defense Tech cost is multiplied by 40 instead of 50
Philosophical (PHI): Diplomacy Tech cost is multiplied by 40 instead of 50
Culture (CUL): Culture Tech cost is multiplied by 40 instead of 50
Spiritual (SPI): No chance for revolution
Scientific (SCI): Cost for moving on to next era is reduced by 20%

Expansion
When expanding, you may only expand to tiles touching the ones that you ALREADY OWN before the turn had started. Expansion costs 1 YC per tile and will yield 2 YC.

Additionally, you can build new cities for 100 YC. New cities can be built ANYWHERE on the map (However, to expand by sea, Naval Tech 3 is required). New cities will also start with a population of 1.

With population, population can be increased for 10 YC (E.G. 1 --> 3 population would need 20 YC)

Population will yield you 15 YC and 1 culture point per population

Techs
And these are the techs that you will be spending some of your money on! There's 7 techs in total. Techs are by a scale similar to Sonsofmars's tech system. For example, there is Eco Tech 1, Eco 2, Eco 3, etc. Tech costs will be 50 times the tech number (Eco Tech 5 Costs 250 YC). Tech numbers are unlimited (I plan to give them cool names on the leaderboard only, for convenience sake for the players so they won't be calling the tech by their real name on their orders. E.G. Eco Tech 1 might be called..."Trade" in the Leaderboard)



Army Attack Tech (ATT): This will affect your RNG when attacking other nations
Army Defense Tech (DEF): This will affect your RNG when defending from attacking nations
Culture Tech (CUL): Multiplies your culture. E.G. CUL 1 multiplies your culture by 1 (No Effect) while CUL 2 multiplies your culture by 2
Economy Tech (ECO): Multiplies your YC for the round. ECO 1 multiplies by 1.1, ECO 2 multiplies by 1.2, etc
Naval Tech (NAV): This will affect your RNG during coastal attacks and defenses. Those with NAV 5 can colonize North America from Europe/Asia and Vise Versa
Diplomacy Tech: Reaching DIP 10 will allow you to build SDI's, shooting down nukes aimed at your empire at a 75% success rate! Reaching DIP 5 will allow you to build the UN (Details below) for a mere 250 YC.
Atomic Tech (ATO): Reaching ATO 10 will allow you to build nukes at 500 YC :D

Era
Basic here, it's 100 YC to move on to the next era, 200 YC for the next, 300 YC for the next, 400 YC for the next, and so on. The person who moves on to the next era first will be granted a free tech + 10% bonus on whatever amount of YC they make the next turn. For moving onto a new era, you gain a 1.1 YC bonus for going to era 1, a 1.2 bonus for era 2, 1.3 bonus for era 3, etc. Those bonuses are permanent, with each cancelling each other out (I.E. if your in era 1 and move onto era 2, the 1.1 bonus is replaced with the 1.2 bonus)

The UN
Well, considering that we are just starting, I'll probably explain the UN more in depth when we reach that level. But the gist of it is that players begin by voting between two candidates (The builder of the UN is guaranteed to be one of them) and that elected leader will be allowed to put forward proposals which are voted on by the entire world (Proposals such as global peace against a certain nation, for example. I will give the potential proposals)

Culture
This ones important. Culture is gained by your Culture Tech Number and your total amount of population. Culture does two things: It helps prevent revolutions, and it can blow away neighboring civilizations. Allow me to explain:

If your total culture is higher than that of one of your neighbour's, it is possible to automatically claim some of his tiles as sort of a "culture capture". It also depends on the population of the nearest city, so a city with low population is less likely to commit the automatic culture capture of a neighbour's tiles than a city with a higher population

War
War is kept basic. Besides the attack and defense army techs, it basically boils down to picking which territories you would like to attack. You may attack as much territories as you would like, but your success rate will decrease with every territory. Additionally, border territories will have more success than more inner territories. Capturing a city is the most difficult. There is no direct cost for attacking a territory, and the only visible concentration of your armies is shown in your Army Attack or Defense tech level. To attack by sea, Naval Tech 3 is required.

Espionage
Send spies! These are the things your spies can do:

Annoyance (Steal 50 YC from a neighbour, which is the equivilance of the cost of the spy. 75% success rate)
Severe steal (Steal 100 YC from target. 40% success rate)
Frame a nation (Steal 50 YC from one nation, then give it to another. World events will show that the nation you gave the stolen money to is the culprit. 50% success rate)
Instigate a Revolt (Creates a small revolt in target nation. May become large if nation is unstable. 30% success rate)


Note that when your spy fails, your nation will be caught red-handed

Revolts
There are no "stability" points here. I'll just simply tell people which cities are feeling left out and wish to revolt against their empire. Revolting cities cannot contribute to your economy. The problem is normally fixed when you provide some YC in increasing your population. Far away cities are especially prone to revolts and can even form their own nations!

NPC's
Yes, NPC's are abound and they have as much freedom as PC nations do. Some are radical, some are not. Make friends, or not. Good luck with dealing with them :)

Victory Conditions
Here are the various types of victories. Completing any one of these conditions will result in winning the game:

Conquest Victory (Conquer every other nation)
Culture Victory (Achieve culture of 10,000)
Space Race (Reach level 10 on all tech branches)
Domination (5 of your cities are the highest populated cities in the world and have a population over 100)


And, yep, I'm done. So join, join, join! :D

Mosher
Dec 15, 2011, 09:38 PM
Marseille

http://i.imgur.com/IE0Pu.png


w_8dafLxLcI
Arise children of the fatherland
The day of glory has arrived
Against us tyranny's
Bloody standard is raised
Listen to the sound in the fields
The howling of these fearsome soldiers
They are coming into our midst
To cut the throats of your sons and consorts

To arms citizens Form your battalions
March, march
Let impure blood
Water our furrows

What do they want this horde of slaves
Of traitors and conspiratorial kings?
For whom these vile chains
These long-prepared irons?
Frenchmen, for us, ah! What outrage
What methods must be taken?
It is us they dare plan
To return to the old slavery!

What! These foreign cohorts!
They would make laws in our courts!
What! These mercenary phalanxes
Would cut down our warrior sons
Good Lord! By chained hands
Our brow would yield under the yoke
The vile despots would have themselves be
The masters of destiny

Tremble, tyrants and traitors
The shame of all good men
Tremble! Your parricidal schemes
Will receive their just reward
Against you we are all soldiers
If they fall, our young heros
France will bear new ones
Ready to join the fight against you

Frenchmen, as magnanimous warriors
Bear or hold back your blows
Spare these sad victims
That they regret taking up arms against us
But not these bloody despots
These accomplices of Bouillé
All these tigers who pitilessly
Ripped out their mothers' wombs

We too shall enlist
When our elders' time has come
To add to the list of deeds
Inscribed upon their tombs
We are much less jealous of surviving them
Than of sharing their coffins
We shall have the sublime pride
Of avenging or joining them

Drive on sacred patriotism
Support our avenging arms
Liberty, cherished liberty
Join the struggle with your defenders
Under our flags, let victory
Hurry to your manly tone
So that in death your enemies
See your triumph and our glory!
Nation Leader: Nicolas II
Leader Traits: Fin/Sci

~~~

'Twas a dark day in Kingdom Square. The rain pattered down on the cobblestone pavement; soggy-looking horses and their masters stood still in the road - pedestrians stood and gawked. In the middle of the square stood a park, tended by the Imperial gardeners; it was, indeed, the jewel of the Kingdom. In the center, a statue of the nation's king, Jean III, made of the finest iron, gilded with sparkling silver, and atop the statue's formidable head, sat the Royal Crown; Marseille's claim to fame, weighing in at seventy pounds of pure silver and gold. But, that was not the spectacle the bedraggled peasants were gaping at. On each shoulder of the statue, two mighty ropes stood; on the ground, around it, stood masses of peasants. Yelling, screaming, chanting - they were all thin as bones, starving from the lack of food.

With an almighty crack, the statue of Jean III fell to the ground, the Royal Crown dropping and crashing into a duck pond. Above the protesters stood banners, painted with what their makers pictured of liberty. Down the street, came another march - a banner reading "Aux armes! Formez vos bataillons!" Imperial soldiers marched alongside them; their uniforms conspicous amongst the filthy rags the peasants wore.

Down the street they marched, to the king's palace, chanting... "Vive la liberté! A bas la tyrannie!"

mayor
Dec 16, 2011, 04:40 AM
I'll sign up for the sake of a fellow S&Ter... hopefully it won't take to much of my time :)

I'll claim Overijssel (the province west of Holland ;))

Nation Name: Vrije Republiek Twente (Free Republic Twente)
http://upload.wikimedia.org/wikipedia/commons/thumb/a/af/VrijeRepubliekTwente-logo.png/1280px-VrijeRepubliekTwente-logo.png
Flag
http://upload.wikimedia.org/wikipedia/commons/c/c5/Vlag_van_Twente.gif

Nation leader: Adje van den Berg :rockon:
Leader traits: Cultural, Expansive

more will follow

Questions:

1) Why isn't there a cultural trait? Adje van den Berg deserves to be Cultural:band:
2)you may only expand to tiles that you ALREADY OWN before the turn had started.
:dubious: so.. how does that work?

christos200
Dec 16, 2011, 06:28 AM
http://i1099.photobucket.com/albums/g394/christos200/gr-alt.gif

Nation Name: Byzantine empire.
Nation Leader: Κωνσταντίνος παλαιολόγος
Leader Traits: Financial,Scientific
History: The people of Byzantium decided to create their own nation state.
Description: crowned democracy
Nationality: Byzantines 90% ( 60% greeks, 30% turks, 5% slavs, 5% bulgarians), other nationalities 10%.
Economy: Mixed economy.
Language: Byzantine ( Greek with latin characters)
Culture: The byzantine culture is bonded with the sea.
Food: Mainly fish.
characteristics: Brave people who are very patriotic, love the sea and the adventure but they always argue and are divided.
Religion: Orthodox Christianity.

http://i1099.photobucket.com/albums/g394/christos200/iot7-12.png

Robert Can't
Dec 16, 2011, 11:42 AM
http://i1099.photobucket.com/albums/g394/christos200/gr-alt.gif

Déjà vu...

MoreEpicThanYou
Dec 16, 2011, 01:49 PM
Nation Name: Epic Empire
Nation Leader: Emperor Epic I
Leader Traits: SCI, FIN
And Anything Else You Want (History/Description/Economy, all that good RP stuff):

http://forums.civfanatics.com/attachment.php?attachmentid=309307&stc=1&d=1324068520

History: At a council of the various factions of the Piedmont of North Carolina, MoreEpicThanYou was struck by lightning and escaped unscathed. Because of this, the leaders of the factions thought he was blessed, and crowned him Emperor Epic I, the Most Epic Of Them All.
Description: An empire, but the Emperor does have a Council made rulers of the old factions to advise him. When there is a vacancy on the Council, the faction missing a member chooses one in the way they would've picked a ruler when they were independent. This makes for an interesting Council, as some are chosen by election, some by heredity, and other still in increasingly strange ways going down into one faction whose council member is the winner of a duel to the death between the most popular people in the area. The Council also takes control of things deemed too unimportant for the Emperor to handle, though they can accuse the Emperor of being lazy. Also, they can elect a new Emperor, chosen from an existing Council member, if the last Emperor had no heirs and the Emperor didn't pick a Council member to take his place.
Economy: Capitalism, but if necessary to avoid economic downfall, companies or even an entire industry can be placed in the control of the Council until the Emperor deems the industry back on track.
Religion: Freedom of religion, because the Emperor is agnostic.

christos200
Dec 16, 2011, 02:05 PM
I already choose the red colour.

Verarde
Dec 16, 2011, 02:06 PM
I think I shall join this game...doesn't look too complicated, and IOT:SAR is wrapping up. I prefer one game at a time...


Nation Name: The Australian Democratic Monarchy
Nation Leader: Verarde
Leader Traits: Financial, Scientific
History:

The Australian Democratic Monarchy was a vision that one man had. His name was Verarde, and he took a group of followers with him. Some of these became the Democratic Congress, and Verarde became the King. The others scattered to become workers for the fields, businessmen for the economy, and toilers for the infrastructure.

Description:

The governmental system is quite interesting. The King has the final say in all matters, and the Democratic Congress (abbreviated: DC) does not pass any laws itself. Rather, it comes up with the laws, and debates them in their halls. The King listens to them, and based on what he feels is the best idea, he makes his decision. The King is not permanently swayed to any one side; he could decide either way. The King also has sets of advisers, called Councils. There are four councils. The Economic Council presides over the relative domestic strength of the kingdom. The Military Council presides over the relative military strength of the kingdom, and also helps the king make strategic battle decisions in war time. The Foreign Council are the diplomats and are charged with making strategic deals with the other countries the kingdom knows. Finally, the Scientific Council directs the kingdom's research, allowing them to make progress in the world and advance beyond other nations.

Economy:

The Economy of the Democratic Monarchy is a Free Market, but any corporations/companies that are found to be taking advantage of their employees, of consumers, or of the population in general are dealt with harshly. This has worked out well so far.




Oh and I choose green.

http://i.imgur.com/NJnDV.png

MoreEpicThanYou
Dec 16, 2011, 02:07 PM
You chose maroon, not fire red. They're very different.

christos200
Dec 16, 2011, 02:08 PM
Okey.

Red_Spy
Dec 16, 2011, 02:27 PM
http://img11.imageshack.us/img11/3742/95540228.png



Nation Name: Animal Farm
Nation Leader: Napoleon (Who is always right!)
Leader Traits: FIN, AGG
Anthem: Beasts of England, Beasts of Ireland,
Beasts of every land and clime,
Hearken to my joyful tidings
Of the Golden future time.

Soon or late the day is coming,
Tyrant Man shall be o'erthrown,
And the fruitful fields of England
Shall be trod by beasts alone.

Rings shall vanish from our noses,
And the harness from our back,
Bit and spur shall rust forever,
Cruel whips no more shall crack.

Riches more than mind can picture,
Wheat and barley, oats and hay,
Clover, beans and mangel-wurzels
Shall be ours upon that day.

Bright will shine the fields of England,
Purer shall its waters be,
Sweeter yet shall blow its breezes
On the day that sets us free.

For that day we all must labour,
Though we die before it break;
Cows and horses, geese and turkeys,
All must toil for freedom's sake.

Beasts of England, Beasts of Ireland,
Beasts of every land and clime,
Hearken well, and spread my tidings
Of the Golden future time.
Map: http://img24.imageshack.us/img24/5309/animalfarmlocation.png


Map with everyone on it. http://img811.imageshack.us/img811/6051/iot75.png

Verarde
Dec 16, 2011, 02:32 PM
Red_Spy, it seems that you added a bunch of colors that aren't actually there on the map or part of sign-ups....as in the pinkish claim south of my Australia claim....why did you put them in?

Red_Spy
Dec 16, 2011, 02:36 PM
You never had a map nor a colour when I looked at it. Also, I added Mayor and Mosher to the map, with their generic nations's colour.

Verarde
Dec 16, 2011, 02:45 PM
Ah, okay. Well, I should have a claim up now, as well as my nation (history, description, etc.).

Gem Hound
Dec 16, 2011, 03:05 PM
Nation Name: Gemietum Empire
Nation Leader: Galdar Gemietum
Leader Traits: Financial, Scientific
Race: Dwarven
Color: Grey
Claims: Somewhere in the Alps.

SouthernKing
Dec 16, 2011, 05:14 PM
Nation: Daksina (I dont feel creative today)
Leader: Jairaj (Exp, Sci)
Color: Yellow-orange (see the map)
Map: below

mayor
Dec 16, 2011, 05:31 PM
You never had a map nor a colour when I looked at it. Also, I added Mayor and Mosher to the map, with their generic nations's colour.

I hate my nation's generic colour since it's derived from our monarchy... however you used the wrong colour so I don't mind :p

Yoshiegg737
Dec 16, 2011, 06:24 PM
Hmm, I just realized how much the financial trait blows the expansive trait out of the water

Expansive Trait now has cities costing 70 YC instead of it's previous 80 YC

And thanks for the map help, RS

spaceman98
Dec 16, 2011, 09:06 PM
Nation Name: Sana'a
Nation Leader: Al-Abdul
Leader Traits:Expansive, Financial
And Anything Else You Want (History/Description/Economy, all that good RP stuff):
Sana'a is a trading nation built in Yemen.

Omega124
Dec 16, 2011, 09:18 PM
I would had joined this had you not used that horrid map. :sad:

spaceman98
Dec 16, 2011, 11:09 PM
added map

mayor
Dec 17, 2011, 04:29 AM
Hmm, I just realized how much the financial trait blows the expansive trait out of the water

Expansive Trait now has cities costing 70 YC instead of it's previous 80 YC


Excellent :mwaha:

Nation Name: Sana'a
Nation Leader: Al-Abdul
Leader Traits:Expansive, Financial
And Anything Else You Want (History/Description/Economy, all that good RP stuff):
Sana'a is a trading nation built in Yemen.

copycat ;) :p


and since I seem to be ignored ;p

Questions:

1) Why isn't there a cultural trait? Adje van den Berg deserves to be Cultural:band:
2) you may only expand to tiles that you ALREADY OWN before the turn had started
:dubious: so.. how does that work?

SamSniped
Dec 17, 2011, 05:44 AM
THE NWACE IS REBORN! and with a better color!!! :p
http://img194.imageshack.us/img194/341/flagu.png (http://imageshack.us/photo/my-images/194/flagu.png/)

CLAIMS-http://forums.civfanatics.com/attachment.php?attachmentid=309356&stc=1&d=1324125787 Capital marked with the vibrant green X as a tribute to the NWACE of years...well, years future :p.

A FEW DETAILS-
Nation Name: The NWACE(NorthWestern and Canadian Empire)

Nation Leader: Marcus Cornelius Gauditas (in the style of Roman naming)

Leader Traits: SCI, AGG

Government- Federalist Democracy in the American-style: Bi-Cameral Legislative Branch, with a House of Representatives that has the members based on the population of that province, and a Senate with 2 Senators from each province; Executive Branch, with President and VP and that stuff; and Judicial Branch with the Supreme Court heading it. However, every person's vote counts in the elections, and there is no Electoral College.

Economy-Trade between provinces is free of extra tax. However, citizens doing trade as the owners of companies must give a 5% portion of all gained money to government for trade involving gold, precious metals, & useful minerals like uranium and iron. Trade between nations is closely monitored, but the trade is unrestricted unless dealing with the aforementioned materials, which can only be done by the government, or with permission from the government.

Now time to write up some roleplaying.
The city was in full swing now, at time-when-sun-is-at-top. Marcus Cornelius Gauditas smiled. the vision of the gods had finally come true. In a dream exactly one year ago, he had seen that the city was to be filled with shiny-high-buildings, black-rock-paths, and a parade of men with cloth-armor-of-steel on and holding fire-sticks. He knew his empire would rule the lands for ages.
The city was named Marcium.
And it was going to have a storied future.
[/QUOTE]

CELTICEMPIRE
Dec 17, 2011, 07:27 AM
The Holy Haitian Empire
Government Monarchy
Economy Capitalist
leader traits Spiritual, Protective
Religion Catholic
Goals To recreate the Roman Empire in North America, under Papal blessing.
Claims Haiti

SouthernKing
Dec 17, 2011, 09:09 AM
Edited.

Yoshiegg737
Dec 17, 2011, 12:02 PM
and since I seem to be ignored ;p
I shall never answer your questions! Never! Muahahahahaha! :mwaha:

...

Questions:

1) Why isn't there a cultural trait? Adje van den Berg deserves to be Cultural
2)
you may only expand to tiles that you ALREADY OWN before the turn had started
so.. how does that work?
1: Well funny thing was that I did have a culture trait in planning. I just forgot to put it down :p

There is now a "Creative" leader trait

2: Well let's use one of the players as an example, say SamSniped as he's right next to this post. From the capital territory he chose, he can only expand to the 4 territories that are around him. See what I'm getting at here? Although he can begin expanding through sea tiles at Naval Tech 5...



Also going through a PM concerning lack of details in certain areas of the ruleset. Ruleset is still prone to minor changes before game begins.

mayor
Dec 17, 2011, 12:07 PM
1: Well funny thing was that I did have a culture trait in planning. I just forgot to put it down :p

ok, well tbh I like the Fin/Exp to much to change it :p

There is now a "Creative" leader trait

2: Well let's use one of the players as an example, say SamSniped as he's right next to this post. From the capital territory he chose, he can only expand to the 4 territories that are around him. See what I'm getting at here? Although he can begin expanding through sea tiles at Naval Tech 5...
.

I get it and find it logical

Verarde
Dec 17, 2011, 12:08 PM
How many more people are you looking to have join before starting? You've got 11 now...

Also, is there a limit to how many cities there can be per territory?

SouthernKing
Dec 17, 2011, 12:24 PM
Just so you know, Daksina is my country in TerraNES...but in a different part of India

SamSniped
Dec 17, 2011, 12:54 PM
Hey Yoshi, I was just wondering if there are going to be buildings and that stuff to be made. If so, maybe have the Granary take a bit off of growth cost, Barracks a bit off of army costs, Theatre increases the culture output, etc.

Yoshiegg737
Dec 17, 2011, 01:42 PM
Hey Yoshi, I was just wondering if there are going to be buildings and that stuff to be made. If so, maybe have the Granary take a bit off of growth cost, Barracks a bit off of army costs, Theatre increases the culture output, etc.
I don't have any plans to include buildings...for the moment

How many more people are you looking to have join before starting? You've got 11 now...

Also, is there a limit to how many cities there can be per territory?
One city per territory. Since Each territory can represent a city if you choose to make one there, the population number is being put straight onto the territory

And I plan to start once all the minor kinks in the ruleset is worked out. Perhaps later today or tomorrow.

Verarde
Dec 17, 2011, 01:55 PM
One city per territory. Since Each territory can represent a city if you choose to make one there, the population number is being put straight onto the territory

And I plan to start once all the minor kinks in the ruleset is worked out. Perhaps later today or tomorrow.

Thanks for the info. Looking forward to the start of this game!

Yoshiegg737
Dec 18, 2011, 08:53 PM
Alright! After many back and forth PM's from a concerned reader, I have made the following amendments to the ruleset for the sake of balance:

Trait Changes:

Expansive: 70 YC is needed to build a city (From expansive's previous 80 YC)
Scientific: Cost for next era is reduced by 20% (From scientific's previous 50%)
Financial: Economic Tech number is multiplied by 40 instead of 50 (From the previous 20 YC bonus)


Expansion Changes:

To expand by sea (expanding to a tile adjacent to the ocean), Naval Tech 3 is required
Considering the last point, the "Old World New World" concept is removed. Naval Tech 3 for any and all naval expansion.
Naval Tech 3 is also needed for naval wars


Era Changes:

Removed "Last Person to continue to next Era get's 10% penalty"
Now, you gain a 1.1 YC bonus for going to era 1, a 1.2 bonus for era 2, 1.3 bonus for era 3, etc
Those bonuses are permanent, with each cancelling each other out (I.E. if your in era 1 and move onto era 2, the 1.1 bonus is replaced with the 1.2 bonus)
10% bonus for moving onto next era first is still there, however, if multiple people move onto next era together, bonus will be 5%. 10% bonus only when your first and by yourself.


Not a change, but further explanation on certain points:

Considering Era's, we all start on Era 0
We all begin the game with 50 YC
Era does not affect tech research in any way
I will be keeping a city list (Buildings may potentially come in the middle of the game ;))


I'm now finalizing the map and putting in the AI's. I'll give you guys some time to sink into the changes or make changes of your own :p

Also, I will post the details about the AI's shortly.

With special thanks to the reader who pointed out these potentially bad balance flaws in this IOT

EDIT: AI's created, but I'm forced to post them tomorrow :p

Optical
Dec 18, 2011, 10:13 PM
Wait, I'm joining!

I'll be Tuscany. Because of my current EU3 game :p

Tuscany

Nation Name: Tuscany (capital is Firenze)
Nation Leader: Piero Pico (not the best one I got, but his name is cool :p)
Leader Traits: My ingame policies (see where I'm going with this?), so Aggressive/Scientific

http://i.imgur.com/eeSnh.png

Dhoomstriker
Dec 19, 2011, 12:07 AM
Nation Name: United African Empire (based out of Libya)
Nation Leader: Dhoomstriker
Leader Traits: Spiritual, Scientific
Brief Nation Intro: With the death of Muammar Gaddafi, Libya has been liberated and a new leader has been elected (Dhoomstriker). The people look to their new leader to bring about a new era of prosperity and enlightenment. The people are tired of revolutions of their own and look forward to perhaps instilling revolutions in nearby nations (unclaimed territories) such that they may join our improved way of life.
Starting Area:
http://mynetimages.com/26cce6b15d.jpg

mayor
Dec 19, 2011, 03:18 AM
Financial: Economic Tech number is multiplied by 40 instead of 50 (From the previous 20 YC bonus)

but...but... I liked that 20 YC bonus.... in combination with the Exp it was so deliciously op :(


and in light of this I decided to give Adje what he deserves.. a.k.a. I changed my Financial trait to Cultural

Verarde
Dec 19, 2011, 08:40 AM
Argh, now I'm not sure whether to change my traits or not....

CELTICEMPIRE
Dec 19, 2011, 08:51 AM
Nation Name: United African Empire (based out of Libya)
Nation Leader: Dhoomstriker
Leader Traits: Spiritual, Scientific
Brief Nation Intro: With the death of Muammar Gaddafi, Libya has been liberated and a new leader has been elected (Dhoomstriker). The people look to their new leader to bring about a new era of prosperity and enlightenment. The people are tired of revolutions of their own and look forward to perhaps instilling revolutions in nearby nations (unclaimed territories) such that they may join our improved way of life.
Starting Area:
http://mynetimages.com/26cce6b15d.jpg

It turns out that Africa is a country, after all!

NedimNapoleon
Dec 19, 2011, 09:09 AM
reserve sri lanka, info later.

Lelouch
Dec 19, 2011, 10:28 AM
Nation Name: ORB Union
Nation Leader:Uzumi Nara Athha
Leader Traits: (FIN),(SCI)
And Anything Else You Want (History/Description/Economy, all that good RP stuff):

http://images3.wikia.nocookie.net/__cb20110308023607/gundam/images/a/ab/Fic_orb.gif

Government
Orb's government consists of both an elected legislature and an aristocracy of five noble families, who rule the island nation.

spaceman98
Dec 19, 2011, 11:29 AM
Financial: Economic Tech number is multiplied by 40 instead of 50 (From the previous 20 YC bonus)
But I liked my overpowered trade combo:(

Yoshiegg737
Dec 19, 2011, 03:07 PM
Alright, so since I'm keeping a city list, your cities are represented by letters and a number. Everyone has their own letter too :p

Your also now welcome to name your capital city, but here's all your letters:

W is SamSniped
E is METY
H is CELTICEMPIRE
R is Red Spy
A is Mayor
M is Mosher
G is Gem Hound
C is Christos
P is Spaceman
S is Southernking
V is Verarde
O is General Olaf
D is Dhoomstriker
L is Lelouch
N is NedimNapoleon



Additionally, here are the letters for the AI's in which I will announce right now:

Y is Malaysia (AI)
B is Babylon (AI)
Z is Zulu (AI)
I is Inca (AI)
J is Japan (AI)
X1 is Seoul
X2 is Xian
X3 is Dakar
X4 is Mogadishu
X5 is Rio De Janeiro
X6 is Greenland
X7 is Lisbon
X8 is Luanda
X9 is San Francisco
X10 is Wellington

As you can see, there are two types of AI's. The 5 AI's with their own letters are your basic AI's in the fact that they can do whatever you can do. With the other 10 AI's, they are city states who are unable to build more than 1 city.

Here are your information about the 5 basic AI's. The city state AI's have no information as they are normally quiet and peaceful (and all really have the same personality :p):



Malaysia
Leader: Mahathir
Leader Traits: (FIN, SCI)
Capital: Singapura
Favours: Economy Build-Up
Preferred Victory Condition: Any

Babylon
Leader: Hammurabi
Leader Traits: (AGG, CUL)
Capital: Babylon
Favours: Culture, Expansion
Preferred Victory Condition: Any

Zulu
Leader: Shaka
Leader Traits: (AGG, EXP)
Capital: Zulu Town
Favours: War, Aggressive Expansion, Building Cities as Annoyingly as Possible
Preferred Victory Condition: Conquest

Inca
Leader: Huayna Capac
Leader Traits: (EXP, PHI)
Capital: Cuzco
Favours: Rapid Expansion, Peace
Preferred Victory Condition: Domination

Japan
Leader: Tokugawa
Leader Traits: (FIN, PRO)
Capital: Tokyo
Favours: Isolation, Protection, Tech
Preferred Victory Condition: Space Race

And this is the current map (Not including Nedim Yet) (Also a test to make sure everyone can see the map):
http://img820.imageshack.us/img820/3052/yoshiotmap.png (http://imageshack.us/photo/my-images/820/yoshiotmap.png/)

Optical
Dec 19, 2011, 03:18 PM
I can see the map. Only one thing: I think Wellington is in the North Island of New Zealand. :p

As I think I mentioned, my capital is Firenze.

Yoshiegg737
Dec 19, 2011, 03:20 PM
In this alternate dimensional world, Wellington is in the South Island of New Zealand :smug:

Verarde
Dec 19, 2011, 03:22 PM
My capital city will be called Canberra.

Does the number represent the population, or something else?

Yoshiegg737
Dec 19, 2011, 03:23 PM
No, just treat the entire thing as a symbol. A city list will be made later using the symbols.

Optical
Dec 19, 2011, 03:23 PM
In this alternate dimensional world, Wellington is in the South Island of New Zealand
Well, OK then :D

Dumanios
Dec 19, 2011, 03:46 PM
http://img822.imageshack.us/img822/3052/yoshiotmap.png

Joining I am.

The Armenian Imperium
Traits: Agg/Sci
Leader NAme: Dumanios

Why did imageshack make the map small...

Red_Spy
Dec 19, 2011, 03:47 PM
Change it to no resizing.

Yoshiegg737
Dec 19, 2011, 04:19 PM
:yup:

Because I can't find your claims :p

Dumanios
Dec 19, 2011, 04:47 PM
Here it is.

http://img27.imageshack.us/img27/3052/yoshiotmap.png

Red_Spy
Dec 19, 2011, 04:49 PM
Spoiler it please.

Dumanios
Dec 19, 2011, 04:56 PM
Fixed. Cripes that's big.

Dhoomstriker
Dec 19, 2011, 11:28 PM
It turns out that Africa is a country, after all!
Hmmm, yes, but Aggressive and Expansionist Shaka of the Zulu may have something to say about that subject! :eek:

Just remember, Shaka: we, the Libyans, expelled the Americans from our borders... we are not to be trifled with!

The above note was attached to a chest containing a peace offering of 50 Gold pieces. ;)

Optical
Dec 19, 2011, 11:30 PM
I have several thoughts as to what Shaka might do with a peace offering, and not many of them are pleasant. :eek:

christos200
Dec 20, 2011, 03:13 AM
My capital will be named Constantinoupolis

mayor
Dec 20, 2011, 03:29 AM
My capital will be Enschede (Regionalism FTW!!!)

can we already submit orders btw?

NedimNapoleon
Dec 20, 2011, 04:34 AM
The Democratic Peoples Republic of Sri Lanka

http://img580.imageshack.us/img580/4724/psuscoa.png (http://imageshack.us/photo/my-images/580/psuscoa.png/)

Leader: Glorious Leader Nedim
Government: Socialist Republic
Traits: Agg/Sci
Color: Orange
Capital: Colombo

http://img210.imageshack.us/img210/2088/iot7.png (http://imageshack.us/photo/my-images/210/iot7.png/)

MoreEpicThanYou
Dec 20, 2011, 05:29 AM
My capitol will be named...

(See if you can guess before you look.)
Epicopolis

Lelouch
Dec 20, 2011, 08:01 AM
my capital is named caguya

Red_Spy
Dec 20, 2011, 09:47 AM
My capital is called Animal Farm.

Lelouch
Dec 20, 2011, 10:34 AM
I Never Would have Guessed? :lol:

spaceman98
Dec 20, 2011, 12:37 PM
Capital: Sana

Dumanios
Dec 20, 2011, 03:36 PM
My capital is Yerevan.

Yoshiegg737
Dec 20, 2011, 04:43 PM
The above note was attached to a chest containing a peace offering of 50 Gold pieces. ;)
You actually giving them your starting YC? :lol:. Just to make sure if your joking or not :p

And Dumanios get's the letter "U"

Thread is currently in the process of getting put up :D

Yoshiegg737
Dec 20, 2011, 04:58 PM
The game has begun!

http://forums.civfanatics.com/showthread.php?p=11136204#post11136204

Lelouch
Dec 20, 2011, 07:37 PM
Idea for a new rule, with will become possible at a later tech.
Vassal states. It could work the way it does in civ.

Yoshiegg737
Dec 20, 2011, 09:32 PM
Ooh, Vassal States. That's a good idea and I think I will implement that eventually :think:

Optical
Dec 20, 2011, 09:41 PM
Diplo tech level something, I guess.

Dhoomstriker
Dec 20, 2011, 10:15 PM
You actually giving them your starting YC? :lol:. Just to make sure if your joking or not :p
Gold != YCs ;)

Shaka can dress himself up in Gold trinkets but I will be spending my YCs on my own nation, thank you very much. :)

JoanK
Dec 21, 2011, 09:47 AM
I join, because I can, can't I?

I join as the Catalan Counties

Nation Leader: Jaume III the Reconqueror
Leader Traits: Financial, Expansive

Flag: (Put the Catalan flag here, it's a yellow background with four red stripes)
After Franco's dictatorship fell, the Spain disintegrated and in the confusion, Barcelona raised as a powerful maritime City-State with some land feuds, and an unknown guy claimed to be the descendants of the Catalan counts of the Middle Age and posed himself as ruler of the recently created County of Barcelona.
[EDIT:] But somehow everyone had gone mad and all technology from after the Stone Age has been forgotten and its remnants destroyed. :p [/EDIT:]

Its claims:
http://forums.civfanatics.com/attachment.php?attachmentid=309644&stc=1&d=1324485982

Mosher
Dec 21, 2011, 02:20 PM
Els aragonesos estan arribant! Corre!



-From Google Translator :p

Indocera
Dec 21, 2011, 06:47 PM
Sign-ups still ongoing? If so, count me in.

Yoshiegg737
Dec 21, 2011, 07:01 PM
Of course, sign-ups are always open :)

Indocera
Dec 21, 2011, 07:11 PM
http://i44.tinypic.com/n12l8l.png
The Democratic Peoples' Republic of Praetoria

Nation's Flaghttp://i41.tinypic.com/qn0j9i.png

Primary RacePraetorian: A being with an appearance and anatomy very similar to the Homo sapien. They come in two major "flavours": Humanoid, and Animalian. Humanoids usually have antennae (called "feelers"), and/or a smooth, hairless tail. the Humanoid Praetorians are put into five categories (and Ministries when they seek employment) based on the design of their feelers -- as it is said to be an evolutionary trait that indicates what their best at. Animalian Praetorians never have feelers, but always have tails and animal ears. Eye colour, hair colour, skin colour varies greatly -- sort of a "gamble" feature -- making each Praetorian unique and special in their own way.

National Colour
Pink

National CurrencyPraetorian Rupee

National Motto"Honour guides us!"
"In the name of the Emperor!"
"For the Emperor/Imperium!"
Good over evil!
National Anthem and Other National Songs"Again!" - Times of Peace; Celebration

There isn't a feeling
Of being so helpless
Because the world's not ahead of us
And the things we've once abandoned
We want to try and find again!

We will pursue our dream
We know it's expected that we are serene
We're on a winding road
On the journey of life, while we bustle around

Although it seems like we're chasing after the past
All we want is a place where evil will not last; that's our dream, you see
Please try to understand the truth -- that this is no choice
Keep it real, and we'll stop with looks of despair, we're giving thee

Tears are nothing but a sign of weakness
They'll never bring any absolution
Take action if you wanna end this nightmare
What are you waiting for, and

Write this down in the pages of your notebooks
If there's any empty spaces that are on them
Nothing ventured; nothing gained
In this reality

We'll carry your wishes
You'll carry on living
But please always remember . . . the depths of the darkness

We'll face our daemons
And we'll never run awa-a-ay!

There isn't a place to go

Said, lose this feeling
Of being so helpless
Because we will show the light of day
(We're on the way)
Changing the wor-rld
Bringing a better tomorrow today!
"Go Beyond the Door/Tobira no Mokou e!" - Times of War; Mourning

Profile still a work-in-progress, but there's nothing -too- important left to add. It is ready for gameplay.

SamSniped
Dec 22, 2011, 03:17 PM
I changed one of my traits
EDIT:My capital is Boreaporta

thecaesar
Dec 24, 2011, 09:26 AM
Quickly must sign up!!

Country: The Republic of New Rome (Color: Purple, please!)

Leader: The Senate :D

Traits: Aggressive, Expansive.

Flag: My avatar. :D

Capitol: New Rome

Claim: Territory in the Center of France. (Difficult to modify these pics on an Ipad)

Backstory: With the Eternal City resting in foreign hands, the Senate has escaped to the north and formed a new Empire, which will, hopefully, reclaim the glory of the old one.

Official Language: Latin

Motto: SPRN (Senatus Populusque Romanus Novus)

Government: (If needed or not) Republic.

Yoshiegg737
Dec 24, 2011, 10:04 AM
And quick! Put your turn 1 orders on the main thread because they are locked today!

Mosher
Dec 24, 2011, 11:15 AM
Claim: Territory in the Center of France. (Difficult to modify these pics on an Ipad)



You're a dead man.

SamSniped
Dec 24, 2011, 02:34 PM
I just noticed Mosher is no longer fighting Flagg :(
Anyways, just to not spam the IOT's thread, GET ON WITH [THE UPDATE]!

Yoshiegg737
Dec 24, 2011, 02:52 PM
Wow, we're running out of letters. Thecaesar get's the letter "Q"

Mosher
Dec 24, 2011, 05:19 PM
I just noticed Mosher is no longer fighting Flagg :(
Anyways, just to not spam the IOT's thread, GET ON WITH [THE UPDATE]!

I haven't been fighting Flagg for a few months now. :p Before this was a propaganda poster saying "Under Lenin's Banner" and before that, for a couple months, was a Portal reference.

SamSniped
Dec 24, 2011, 07:12 PM
It was the Custom title I didn't notice :p

Optical
Dec 25, 2011, 12:16 AM
Wow, we're running out of letters. Thecaesar get's the letter "Q"

Protip: When you run out of letters double up, for example CZ or FE. (Also, that way when [if] Double A turns up you can give him "AA" :p)