Jayne
Feb 21, 2003, 05:52 AM
If you want any of these switched on, then vote for them. If you don't, then don't vote. If you don't want any at all, then vote 'No to all', that way your vote is counted in the total votes. Any options which get more than 50% of the total votes we use, less than 50% we don't. Agreed?
Leowind
Feb 21, 2003, 11:38 AM
I'm not sure about restart eliminated civs, so I'm not quite ready to vote yet. I'd be interested in hearing people's opinios about this before I vote. In my limited experience with this it's more of an annoyance than any real challenge.
Elsaak
Feb 21, 2003, 02:30 PM
Yes, that clearly an annoyance ; but tonight, I just want for us the best challenge that we can imagine !!!
Octavian X
Feb 21, 2003, 06:00 PM
I'm rather puzzled. It seems only two people voted for multiple options. Weren't we trying to make this hard?
Jayne
Feb 22, 2003, 05:27 AM
I just voted for restart players. I always have it switched on, but don't often get new civs. I think it depends on whether there is a suitable island free for them to settle on. I thought of bloodlust, but decided we may want to keep our options open if we find we can't eliminate the opponents and want to build a spaceship. I didn't really have an opinion about flat world or accelerated start.
funxus
Feb 22, 2003, 07:36 AM
I always have it switched on, but don't often get new civs
I always thought it was a certain year that stopped them from restarting? I usually too play with that option on.
Talar
Feb 22, 2003, 09:50 AM
I'm also not sure what to vote yet. If we have a city cap or not and what rules we have for capturing AI cities will have great impact on how I vote here.
naervod
Feb 22, 2003, 11:19 AM
I think we should restart eliminated civs (it gives the military more fun *evilgrin*), but that is it.
TimTheEnchanter
Feb 22, 2003, 04:13 PM
I went for the bloodlust option, partly hoping that it is combined with a city cap of some sort for more of a challenge
ipris
Feb 23, 2003, 08:42 PM
Restart eliminated players
and
Select Computer Opponents ...
i prefer this in my personal games, and therefore would also like to see it in the demogame