View Full Version : Desktop Atlas for SoI?


blizzrd
Feb 03, 2012, 08:36 PM
It would be awesome to have a Desktop Atlas for SoI similar to one found in this thread (http://forums.civfanatics.com/showthread.php?p=11237716). In particular it would be very useful to see spawn areas in an atlas setting.

Can anybody answer the question as to whether these requested details (in this post (http://forums.civfanatics.com/showpost.php?p=11237716&postcount=31)) can be provided to Izd?

embryodead
Feb 03, 2012, 10:22 PM
Map of the world - I can provide that (after the release of next version, esp. since it includes province changes)

Spawn areas and stability are merged, so both are really visible in-game (though I guess you want the atlas to see cores of others). Spawn = core provinces; I can convert the province lists to the classic maps i.e. tuple of tuples of 0s & 1s if that will be easier for Izd.

For stability maps, Rhye's settlers maps aren't used, it's just based on core and border(=normal+broader):
- Dark Green (Light Blue in SoI) = core regions
- Light Green = uncontested border regions
- Yellow = contested border regions (i.e. foreign core overlapping with your border)
- Orange = foreign land (not your core, not your border, not foreign core)
- Red = foreign core in foreign land
I can also convert this to RFC tuple of tuples of numbers 0-4.

Possible issues:
- in RFC spawn areas do not overlap, in SoI they do; you have three Egyptian civs with roughly the same core area, this can be a mess when toggled.
- the contested/uncontested status of provinces changes over time as civs spawn; I guess the solution would be to assume that all civs have spawned (if you want stability maps at all)
- there are four eras defined but the game starts in the second; however, I think it doesn't make much sense to use era divisions in SoI
- there are also unplayable civs that use recycled civ slots and different spawn/stability maps, not sure if they should be included?

lzd
Feb 04, 2012, 12:30 AM
Map of the world - I can provide that (after the release of next version, esp. since it includes province changes)
Great!

For clarification, the map I need is the montage of the whole (in-game) world's terrain, the equivalent of the basic backdrop in the vanilla atlas.
Spawn areas and stability are merged, so both are really visible in-game (though I guess you want the atlas to see cores of others). Spawn = core provinces; I can convert the province lists to the classic maps i.e. tuple of tuples of 0s & 1s if that will be easier for Izd.

For stability maps, Rhye's settlers maps aren't used, it's just based on core and border(=normal+broader):
- Dark Green (Light Blue in SoI) = core regions
- Light Green = uncontested border regions
- Yellow = contested border regions (i.e. foreign core overlapping with your border)
- Orange = foreign land (not your core, not your border, not foreign core)
- Red = foreign core in foreign land
I can also convert this to RFC tuple of tuples of numbers 0-4.

Internally, the atlas currently converts the old GIF maps (e.g. this (http://web.archive.org/web/20110626003445im_/http://rhye.civfanatics.net/civ4/stability/America.gif) for America) into an overlay. Not pulling these out from the internals was probably an oversight on my part. If you could tell me which files contain the stability I could take a look at them and see if I can convert them myself.

The quick and lazy solution I'm envisioning at the moment is simply constructing new GIF maps for SoI, something that could be done very quickly with a tuple of the format you mentioned...

Possible issues:
- in RFC spawn areas do not overlap, in SoI they do; you have three Egyptian civs with roughly the same core area, this can be a mess when toggled.
Messy spawn overlays might be fine, in the vanilla atlas they are divided by era, something similar can probably be done here.
- the contested/uncontested status of provinces changes over time as civs spawn; I guess the solution would be to assume that all civs have spawned (if you want stability maps at all)
Absolutely a problem, will have to think about this.

- there are four eras defined but the game starts in the second; however, I think it doesn't make much sense to use era divisions in SoI
The partitioning of spawn overlays doesn't necessarily have to follow in-game eras. Whatever eras that provide the least clashes should be ideal. Worst-case scenario the user simply has to be careful with which overlays to enable...

- there are also unplayable civs that use recycled civ slots and different spawn/stability maps, not sure if they should be included?
Stability maps for unplayable civs are probably not important, although I could be wrong.