View Full Version : Challenge VII-05


Ozbenno
Feb 06, 2012, 05:12 PM
http://hof.civfanatics.net/civ4/images/greatgeneral.jpgWhile the general Hall of Fame is an ongoing competition, we are running a series of ten games called the Hall of Fame Challenge Series. Standard Hall of Fame rules (*) still apply, but any games meeting the settings of one of the games will be counted towards the Challenge.

(*) Please read the >> HOF rules << (http://hof.civfanatics.net/civ4/rules.php)BEFORE playing!

Settings:

Victory Condition: Cultural (though all victory conditions must be enabled)
Difficulty: Emperor
Starting Era: Ancient
Map Size: Standard
Map Type: Highlands
Speed: Quick
Required: No Tribal Villages, No Random Events
Must Not Be Checked: No Barbarians
Civ: Native America (Sitting Bull)
Opponents: Must include Aztec (Montezuma), Babylon (Hammurabi), Celt (Brennus), France (Napoleon), Greece (Alexander), Khmer (Suryavarman), Mongolia (Genghis Khan), Rome (Julius Caesar), Viking (Ragnar Lodbrok), Zulu (Shaka)
Version: 3.19.003
Date: 7th February to 7th June 2012
Must not play as Inca.
The earliest finish date wins, with score as a tiebreaker.

Habitus
Feb 09, 2012, 01:42 PM
Hmmm looks like a Culture game on :hammers: (Wonders) rather than cottages here :)

TheMeInTeam
Feb 10, 2012, 12:04 AM
Hmmm looks like a Culture game on :hammers: (Wonders) rather than cottages here :)

Wonders are dangerous though since they cut into artist GPP...unless you build culture wonders of course.

Cottages might still win out, with a semi-lucky start.

Walter_Wolf
Feb 10, 2012, 12:18 AM
Hmmm looks like a Culture game on :hammers: (Wonders) rather than cottages here :)

I would say a culture game depending on Longbows rather than wonders or cottages ;).

Habitus
Feb 10, 2012, 07:47 AM
Wonders are dangerous though since they cut into artist GPP...unless you build culture wonders of course.

Cottages might still win out, with a semi-lucky start.

In hammer culture games you build non-artist wonders in 1 city, and artist wonders in a second then normal GP farms in rest, you have cottages but often not many. Suits Highlands with the hills over flatlands, and with the warmongers it makes wonders much easier to get. Just have to keep everyone warring each other so your safe :p

i_imperator
Feb 11, 2012, 09:49 AM
I'm going to do this, this is my first time sinning in for the HOF! Looking forward to it :)

neilmeister
Mar 01, 2012, 09:43 PM
1665ad
Avoiding the dogpile is the biggest challenge on this one. My 50 longbows were nervously defending my 6 cities, and I was lucky enough to be in a corner, but I was DoWed many times, by about half of the 10 AI.

GP farms are hard to come by, so you won't get the 12-14 GA's that normally are required for a competitive Culture finish.

My Artists were split: 0, 3, 6. I popped a 10th the turn before, but he was not required, as all 3 only just made it to legendary on the same turn.