View Full Version : New Units??


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nokmirt
Feb 19, 2012, 09:33 PM
There are 9 new civs and 27 new units. I am assuming that means 9 UUs. What about the other 18, any ideas what those could be? I know about the privateer for sure, a biplane, triplane (supposedly), landship tank, and machine gun. So that leaves 13 left. Any ideas what they might be?

AriochIV
Feb 19, 2012, 09:43 PM
There are probably more than 9 UU's; possibly as many as half of the civ's could have a second UU instead of a UB. And we do know about Celtic Pict Warrior.

Units that have been hinted at:

Great Admiral: mentioned in the German article.
Great Prophet: probably a unit, but not necessarily.
Spy: probably a unit, but not necessarily.
Missionary: probably a unit, but not necessarily.

More speculative units:

Since the Machine Gun is a ranged unit, it makes have to include a Renaissance ranged unit like a Grenadier to allow an upgrade path from Crossbows. And maybe something Modern like a mortar team.

Expect a dedicated Ancient/Classical era ramming unit like the Trireme (possibly with a different unit like a Galley being the ranged version). Perhaps a ramming/boarding Renaissance unit like a Galleasse.

Putmalk
Feb 19, 2012, 09:45 PM
Quinquereme.

nokmirt
Feb 19, 2012, 09:54 PM
Quinquereme.

I could not help but notice that your mod for CiV looks very interesting. I would imagine you could create a real good Medieval mod as well, perhaps something that goes from 500 AD to 1415 AD or around there. Certainly dealing with the crusades at least.

On topic I would love to see a gallease and a quinquereme.

Putmalk
Feb 19, 2012, 09:56 PM
I could not help but notice that your mod for CiV looks very interesting. I would imagine you could create a real good Medieval mod as well, perhaps something that goes from 500 AD to 1415 AD or around there. Certainly dealing with the crusades at least.

Not medieval, but I am working on something right now that's post Ancient-era. New mod, new scenario. Not much more I can say, because it might not be finished. :(

And yes, I can create a Medieval mod. But creating a tech tree for that time period is a nightmare.

Prince ByTor
Feb 19, 2012, 09:59 PM
It was mentioned somewhere that there is no spy unit. The espionage will all happen through menus like the one in the screenshot.

nokmirt
Feb 19, 2012, 09:59 PM
Not medieval, but I am working on something right now that's post Ancient-era. New mod, new scenario. Not much more I can say, because it might not be finished. :(

And yes, I can create a Medieval mod. But creating a tech tree for that time period is a nightmare.

Well I cannot wait to see what it is. Thanks for the heads up.

AriochIV
Feb 19, 2012, 10:00 PM
It was mentioned somewhere that there is no spy unit. The espionage will all happen through menus like the one in the screenshot.
That certainly wouldn't be surprising.

Michkov
Feb 19, 2012, 10:47 PM
If you look at the screenshots, flight lets you build 2 air units. Judging by the icons I´d say they are WWI era fighter(single engine triplane) and bomber(twin engine biplane)

seasnake
Feb 19, 2012, 10:55 PM
The IGN preview mentioned buying faith-based units with faith. So maybe Templars or Shaolin Monks?

Pouakai
Feb 19, 2012, 10:58 PM
The IGN preview mentioned buying faith-based units with faith. So maybe Templars or Shaolin Monks?

That would be so awesome...

Anyone else feel like a holy war in the name of the Flying Spaghetti Monster?

Haig
Feb 19, 2012, 11:27 PM
27 new units, lets say that new Civilizations get all one UU each plus half of them second one.

That leaves about 14 new units. I don't think new Great persons count as units, missinary probably does. Also, someone has been talking about mercenaries, has this been confirmed somewhere?

Confirmed are:
Missionary
Privateer
Landship (the early tank)
Machinegun
Biplane fighter
Biplane bomber. That leaves about eight units, my speculation is

Early unit, like javelin thrower
New ship
Crusader (some religious buildings grant new units)
Another religious holy warrior
Grenadier
Trench infantry (Infantry has new graphs in screenshots, maybe old graph goes to new unit)
Mortar type unit
Marine
Guerilla

My speculation only ;)

Camikaze
Feb 19, 2012, 11:31 PM
Great Prophet: probably a unit, but not necessarily.

Has the Great Prophet been confirmed at all, or is it just speculation?

AriochIV
Feb 19, 2012, 11:53 PM
Has the Great Prophet been confirmed at all, or is it just speculation?

Guess that depends on what you mean by "confirmed." It's mentioned in the IGN, GameSpot and Kotaku previews.

Camikaze
Feb 20, 2012, 12:00 AM
Ah, well confirmed enough. ;) 'Confirmed' for me is probably just something that isn't speculation. I thought I'd seen the Prophet mentioned somewhere, but I couldn't remember where.

anandus
Feb 20, 2012, 12:12 AM
So like a great scientist (when you can choose between a golden age, a tech or a tile improvement), the great prophet would give you the options of a golden age, a religion advancement or a tile improvement?

Bechhold
Feb 20, 2012, 12:16 AM
Would love a Dreadnought unit would give me hope of a longer Industrial age, but I highly doubt such a unit is one of the "new" units.

Numitor
Feb 20, 2012, 02:58 AM
As far I understood, there will be (new) melee naval units and ranged. So I think, the melee naval units may count into the "new units".

MARDUK80
Feb 20, 2012, 03:29 AM
The IGN preview mentioned buying faith-based units with faith. So maybe Templars or Shaolin Monks?

I hope there is Inquisitor (http://en.wikipedia.org/wiki/Inquisitor) type of unit to remove a religion from any city (own, CS or AI). Alternatively Missionary unit would be able to do that (perhaps promoted). That would give interesting twist to religious "fights" (most spread religion) and would make possible to keep ones cities clean from any other competing religions. Possibility to develop idea further with a new GP unit Grand Inquisitor (http://en.wikipedia.org/wiki/Grand_Inquisitor).

Androrc the Orc
Feb 20, 2012, 04:55 AM
I hope there is Inquisitor (http://en.wikipedia.org/wiki/Inquisitor) type of unit to remove a religion from any city (own, CS or AI). Alternatively Missionary unit would be able to do that (perhaps promoted). That would give interesting twist to religious "fights" (most spread religion) and would make possible to keep ones cities clean from any other competing religions. Possibility to develop idea further with a new GP unit Grand Inquisitor (http://en.wikipedia.org/wiki/Grand_Inquisitor).

I hope there can be only one religion per city.

Montov
Feb 20, 2012, 05:13 AM
I hope there can be only one religion per city.

That would be most likely, because of the screenshot with Orleans which has the religion behind the city name. There is not enough room for multiple religions in 1 city.

snarzberry
Feb 20, 2012, 05:26 AM
That would be most likely, because of the screenshot with Orleans which has the religion behind the city name. There is not enough room for multiple religions in 1 city.

Or that could signify just the dominant religion of that city, or that Christianity was founded there. If you can only have one religion per city then religion spread will be odd. There must be a way to convert or switch civs and cities and I bet it's by a slow build up of religious influence. I'd prefer multiple religions fighting for the devotion of citizens of each city, that's what I expect too. Perhaps you mouse over the Christianity Orleans icon and it says 72% christianity 21% Hindu 7% Islam or something like that.

nokmirt
Feb 20, 2012, 05:56 AM
If you look at the screenshots, flight lets you build 2 air units. Judging by the icons I´d say they are WWI era fighter(single engine triplane) and bomber(twin engine biplane)

Great! Awesome!

27 new units, lets say that new Civilizations get all one UU each plus half of them second one.

Early unit, like javelin thrower
New ship
Crusader (some religious buildings grant new units)
Another religious holy warrior
Grenadier
Trench infantry (Infantry has new graphs in screenshots, maybe old graph goes to new unit)
Mortar type unit
Marine
Guerilla

My speculation only ;)

This fits quite nicely to what is needed in the game. We need a new ship for sure between trireme and caravel. Something from medieval times, or a gallease. Then I wonder if they leave trireme the way it is and add two or so new melee ship units. War galley could be one. The trireme also was used as a combat platform started by the Romans and their boarding spike that linked ships together. This occurred in the First Punic War versus Carthage.

Would love a Dreadnought unit would give me hope of a longer Industrial age, but I highly doubt such a unit is one of the "new" units.

This would be interesting as well. At least they could add a armored or protected cruiser to the mix. Or even a motor torpedo boat. They should also fix the ironclad a bit so it has purpose and have it be an indicative representation of the ongoing quest for naval technology among the nations of the world, during the latter half of the 19th century.

Haig
Feb 20, 2012, 06:09 AM
Would love a Dreadnought unit would give me hope of a longer Industrial age, but I highly doubt such a unit is one of the "new" units.

I wouldn't be surprised for us getting a dreadnought, after all I couldn't belive my eyes as getting the new planes and early tank. From military point of view it's almost like a new era into the game.

What I'm REALLY curious about is why the infantry unit has new graphics?
Do we get some new skins for some units, or has the old infantry graphics gone to some new unit.

snarzberry
Feb 20, 2012, 06:12 AM
They're probably just clearing up copyright infringements unearthed in the art hunt threads :lol:

ShahJahanII
Feb 20, 2012, 07:51 AM
That would be so awesome...

Anyone else feel like a holy war in the name of the Flying Spaghetti Monster?

His Noodly Appendages praise us all!
If they don't get in the way of the game too much, they would be pretty cool.
Although a Jihad might be overdoing things.

Draskar
Feb 20, 2012, 08:20 AM
What I'm REALLY curious about is why the infantry unit has new graphics?
Do we get some new skins for some units, or has the old infantry graphics gone to some new unit.

Maybe they adopt a era-reskinning for Infantry (like for workers), so when discovered they looks more like WWI infantry and after the coming of Modern Age they change appearance into WWII soldiers (like the Infantry in Civ5).

I have this opinion because the ICON still the same, and the elmet icon is more WWII style than WWI :)

But maybe there will be Trench Infantry and then Modern Infantry...

Draskar
Feb 20, 2012, 08:23 AM
P.S. i really really really don't want to see Granatiers as ranged anchestor of Machinguns!!!! Maybe Horse Artillery or Light Infantry (Skirmishers, Sharpshooters, Tirallieurs, Jager etc..)

Deggial
Feb 20, 2012, 08:23 AM
I don't think new Great persons count as units...

You can bet, they do! Why omit the opportunity to raise impressive numbers in the proclamation? Every fan loves to read about many new units, so they will take into account every unit that is "real".

Are Great Prophets and great spies "real" units? I don't know. The great Spy probably not, as the whole espionage mechanic is "virtual".
The Great Admiral will be "real" for sure.

So you will have to lower the amount of remaining "free slots" by at least two.

Louis XXIV
Feb 20, 2012, 08:32 AM
Where are people seeing Infantry with new graphics?

Putmalk
Feb 20, 2012, 09:35 AM
I don't think anyone has said this, but I strongly believe that the Horse Archer will be a new unit in the game.

Funnily enough, I still am pulling from my mod here. But that's because I think the game desperately needs a ranged mounted unit (besides Keshiks, an exclusive). O_O

nokmirt
Feb 20, 2012, 09:41 AM
I don't think anyone has said this, but I strongly believe that the Horse Archer will be a new unit in the game.

Funnily enough, I still am pulling from my mod here. But that's because I think the game desperately needs a ranged mounted unit (besides Keshiks, an exclusive). O_O

Yes I was looking last night at a list of CiIV units. I truly miss the horse archer as well. It should be added as a generic form of keshik. Like swordsman is for legion.

Not sure about the supposed new infantry graphics, can't find a pic. I love the machine gun though.

Pouakai
Feb 20, 2012, 09:44 AM
I think there's an icon for one in the files, I'm not sure though

Louis XXIV
Feb 20, 2012, 09:45 AM
I could see it. It would also help with the logjam of units. For example, if they add a Horse Archer, you could have a Numidian Cavalry as a Horse Archer replacement and a Carthaginian Elephant as a Horseman replacement.

Here's how I have it breaking down:

12 unique units (3 civs will have 2 uus, I think they'll struggle to find more)
Missionary
Great Prophet
Privateer
Landship
Machinegun
Biplane fighter
Biplane bomber.

It appears there will be two types of infantry (it looks like the graphics for the infantry have changed to a more WWII style infantry), so:

Infantry/GI
Crusader
Horse Archer

Five units left, I'll go with:
Inquisitor
Guerilla
Galleas/Cog
Guerilla
Something else

Putmalk
Feb 20, 2012, 09:47 AM
Check the picture with the machine guns again. There are a bunch of infantry, and they're all wearing American infantry uniforms from WWII.

Maybe the War Elephant becomes playable for everyone this time?

Louis XXIV
Feb 20, 2012, 09:50 AM
And what would Siam get as a unit?

Putmalk
Feb 20, 2012, 09:52 AM
And what would Siam get as a unit?

They stay the same with Narusaun's Elephant. India shouldn't even have War Elephants as a unique unit, they were used all over the Ancient World and would make sense to be a common unit. I have no idea what India would get, but I'm sure they could get creative.

nokmirt
Feb 20, 2012, 09:55 AM
I could see it. It would also help with the logjam of units. For example, if they add a Horse Archer, you could have a Numidian Cavalry as a Horse Archer replacement and a Carthaginian Elephant as a Horseman replacement.

Here's how I have it breaking down:

12 unique units (3 civs will have 2 uus, I think they'll struggle to find more)
Missionary
Great Prophet
Privateer
Landship
Machinegun
Biplane fighter
Biplane bomber.

It appears there will be two types of infantry (it looks like the graphics for the infantry have changed to a more WWII style infantry), so:

Infantry/GI
Crusader
Horse Archer

Five units left, I'll go with:
Inquisitor
Guerilla
Galleas/Cog
Guerilla
Something else

Nice choices there.

They stay the same with Narusaun's Elephant. India shouldn't even have War Elephants as a unique unit, they were used all over the Ancient World and would make sense to be a common unit. I have no idea what India would get, but I'm sure they could get creative.


Gurkhas which could be a swordsman replacement or a unique WWII infantry unit. Sepoys (could be replace for cavalry, lancer, musket, or rifleman) could be another choice, though these were in British and other nations service. What would be cool is if you gain alliance with India, you can recruit a certain number of Gurkha or sepoy regiments. Or they could like you said get creative.

BTW the infantry does look like WWII. It could be they have made uniforms diverse. That would be great. In fact if they did not do this. A great later dlc would be a unit diversity pack for the civs. So standard units look like their respective civ's armies.

Louis XXIV
Feb 20, 2012, 10:03 AM
They stay the same with Narusaun's Elephant. India shouldn't even have War Elephants as a unique unit, they were used all over the Ancient World and would make sense to be a common unit. I have no idea what India would get, but I'm sure they could get creative.

Indians used them more often. Most Elephants used in war were also imported from India. That's why it's still a good choice for them.

nokmirt
Feb 20, 2012, 10:15 AM
Indians used them more often. Most Elephants used in war were also imported from India. That's why it's still a good choice for them.

Just make War elephants available to both Carthage and India (they did both use them, and both are described as war elephants, or War or Indian elephants, in India's case). Give Carthage the Numidian Cavalry, which is what their armies were built around.

ShahJahanII
Feb 20, 2012, 10:23 AM
Just make War elephants available to both Carthage and India (they did both use them, and both are described as war elephants, or War or Indian elephants, in India's case). Give Carthage the Numidian Cavalry, which is what their armies were built around.

I guess elephants are the stereotype since Hannibal used them in his "Crossing of the Alps".
I believe Civ IV used Numidian cavalry.
I just don't want too many knight replacements.
We are already at 5.

nokmirt
Feb 20, 2012, 10:37 AM
I guess elephants are the stereotype since Hammurabi used them in his "Crossing of the Alps".
I believe Civ IV used Numidian cavalry.
I just don't want too many knight replacements.
We are already at 5.

Yes I realize those 14 elephants made quite an uproar in history. Numidian cavalry should replace horsemen like Companion cavalry in the Classical era.

anandus
Feb 20, 2012, 10:40 AM
Hammurabi and his famous Code of Elephants? :rolleyes: :lol:

Louis XXIV
Feb 20, 2012, 10:50 AM
:lol:

Most of Hannibal's elephants died in the crossing and the rest died shortly after. When he returned to Carthage to fight Scipio at Zama, his newly acquired elephants backfired and were the biggest reason for his defeat.

But Carthage did have some success in the First Punic War before Rome knew how to fight against them.

Hammer Rabbi
Feb 20, 2012, 11:26 AM
i wouldnt mind seeing units that do less in the damage arena and more in the strategy use like setting traps (pits or nets) on a tile that prevent movement for X amount of turns or IED's that destroy a land unit but also remove a tile improvement (same graphic as pillaged to show the damage).

also i'd like to see a unit that when garrisoned can attack without "un-garrisoning" to reflect things like boiling oil over the walls or murder-hole/castle slits. maybe even make them require a city to have a castle to use them (and available upon teching castles). they could even be limited to only attacking units 1 tile away to affect strategies and prevent some range abuses.

that, or the idea could be reflected in an improved castle type that increases a city's dmg to explain the boiling oil. i'd be fine with either new combat tactic.

AriochIV
Feb 20, 2012, 11:32 AM
Where are people seeing Infantry with new graphics?
The units in the G&K shots with the Infantry helmet icon now look like WWII American GI's instead of WWI-era British Tommies.

old: http://www.well-of-souls.com/civ/images/infantry1.jpg http://www.well-of-souls.com/civ/images/infantry4.jpg

new: http://www.well-of-souls.com/civ/images/gak_infantry1.jpg http://www.well-of-souls.com/civ/images/gak_infantry2.jpg

Whether this means that the old graphic is now being used for a new WWI-specific infantry unit is anyone's guess.

Louis XXIV
Feb 20, 2012, 11:59 AM
Yeah, I found it. It would be odd if it kept the same logo, but it might not be final. I don't see why they would change it unless they add a new unit.

I think this is strong indication that the Industrial age has been expanded (especially with the Machinegun and Landship)

Putmalk
Feb 20, 2012, 12:39 PM
Yeah, seriously. I cannot wait for a screenshot of the new tech tree. Hopefully the industrial/modern age as much fun as the ancient age is to play. :)

ShahJahanII
Feb 20, 2012, 12:51 PM
Hammurabi and his famous Code of Elephants? :rolleyes: :lol:

Woops.
I meant Hannibal.
@Hammer Rabbi's name was on screen, so it popped into my mind.

Hammer Rabbi
Feb 20, 2012, 01:03 PM
yeah, ive gotten them confused many a time too, haha.

TheHanzou
Feb 20, 2012, 01:30 PM
is this only about special units?

Theres a lot of normal Unit and unit types i want added:

Privateers (no nationality, steal/capture etc)
Franctireurs (cant get xp, dont start with xp, no upkeep, low cost, 1 per city)
Partisans/Guerillia (can spawn near captured cities and in your own territory, much like paratroopers)
paramilitary unit (upgrade from Franctireurs)
Complete Scout unit tree (explorer, spec ops with special abilities)
Split Artillery into 2 progression steps (to strong atm)
Tomahawk/Cruise Missiles that can target Buildings
Cruiser/mobile SAM that can intercept missiles/nukes

Unit progression is currently a little bit to linear, you dont really get to choose much you only move up to the next ladder step, especially in the later Tiers.

Bechhold
Feb 20, 2012, 01:43 PM
TBH I'll be sort of ticked if they count great persons as Units...

Putmalk
Feb 20, 2012, 02:13 PM
TBH I'll be sort of ticked if they count great persons as Units...

Great People are units, though. So it's perfectly valid and not "deceptive" in any way. Just like wonders are buildings.

mitsho
Feb 20, 2012, 02:55 PM
And as said, the marketing department would be very stupid if they did not count them in, bigger numbers always seem better ;-)

Scarpa
Feb 20, 2012, 03:56 PM
Great People show up in the units screen now, after all.

nokmirt
Feb 20, 2012, 07:55 PM
Whether this means that the old graphic is now being used for a new WWI-specific infantry unit is anyone's guess.

I have a feeling thats the case. It also makes me have a good feeling they are adding a new era to the game encompassing WWI. Which would be quite interesting because its never been done officially.

AriochIV
Feb 20, 2012, 07:58 PM
Complete Scout unit tree (explorer, spec ops with special abilities)
This is a good point; the Scout definitely needs a later-era upgrade.

I have a feeling thats the case. It also makes me have a good feeling they are adding a new era to the game encompassing WWI.
That does seem to fit what little information we have.

Louis XXIV
Feb 20, 2012, 08:16 PM
I can't think of a name for it, though (short of using the wars as markers, it's not really done in history). A more logical option would be to take techs in the late industrial age and put them in the modern era.

BTW, although the industrial age is currently three columns long, because of the logjam at the beginning, I don't think it's actually as diverse as previous eras.

AriochIV
Feb 20, 2012, 08:23 PM
I actually didn't mean an actual new era, but rather a distinction between the early industrial/WWI units and the later WWII era with modern aircraft and tanks and carriers. I think in the current game it's way too abbreviated, getting tanks at the same time as the first "modern" destroyers, and carriers at the same time as the first aircraft. It will be good with the techs stretched out a bit in that era.

nokmirt
Feb 20, 2012, 08:40 PM
I actually didn't mean an actual new era, but rather a distinction between the early industrial/WWI units and the later WWII era with modern aircraft and tanks and carriers. I think in the current game it's way too abbreviated, getting tanks at the same time as the first "modern" destroyers, and carriers at the same time as the first aircraft. It will be good with the techs stretched out a bit in that era.

I feel the same. If not a new distinct era. Spreading out the WWI from WWII units is essential.

bcaiko
Feb 23, 2012, 11:11 AM
BTW, although the industrial age is currently three columns long, because of the logjam at the beginning, I don't think it's actually as diverse as previous eras.

Not as diverse as the Classical Era, huh? ;)

Louis XXIV
Feb 23, 2012, 11:37 AM
Well, the Classical Era doesn't even feel like an era, it's just a delay in getting the piety tree.

Gucumatz
Feb 23, 2012, 11:51 AM
In the combustion pic, isn't there a pic for a new WWI Tank?

Pouakai
Feb 23, 2012, 07:49 PM
Yeah, as referred to in the Gamespot article as a "Land Ship"

PSPSoldier534
Feb 24, 2012, 08:45 PM
After reading some of the analyses people, the assumption is that some of the 27 units will be UU's. While that is likely, I would just like to mention the possibility that it may refer to 27 new unit classes (like a new "early tank" with UU's of the early tank not being included.) So don't immediately rule out 9 or more of the 27 units as just being UU's.

Montov
Feb 25, 2012, 02:45 AM
27 units is a lot if you don't count UU's. I can't imagine that, even from a marketing view. I would guess 10-12 of the 27 are unique units.

True_Candyman
Feb 25, 2012, 06:44 AM
Great people account for 2 or 3
Melee ships likely count for 4 or 5
There will likely be another early ranged ship too or a great admiral would be little use early on.
Another 4 or 5 WW1 units

That brings us up to 11-14, about half

There are at least 7 UUs, and considering slightly less than half current civs have 2 UUs, we'll call this 10 UUs total.

That brings us to 21-24, enough for a few hodge podge units here and there where they think there are wholes in the tree, like a horse archer or any religious or espionage units.

And to be honest, that's enough. I already find that there are more than enough units for most scenarios, its just lacking support in some areas and that's what this expansion is addressing. It's not trying to swamp you with pointless choice where another existing unit would more than suffice. This is not a warfare game remember, and if you want jaegers and voltigeurs to be seperate units then i recommend Imperial Glory.

It does seem likely that they're snipping the end of the industrial and the beginning of the modern too and making a WW1 era, the Progressive Era would probably be the most likely name, though not necessarily the most appropriate.

PSPSoldier534
Feb 25, 2012, 09:25 AM
Yeah, you are all probably right, I was just pointing out that possibility remains. It's too early to speculate accurately with the amount of info that has been given to us.

MARDUK80
Feb 29, 2012, 07:38 AM
I hope there is Inquisitor (http://en.wikipedia.org/wiki/Inquisitor) type of unit to remove a religion from any city (own, CS or AI). Alternatively Missionary unit would be able to do that (perhaps promoted). That would give interesting twist to religious "fights" (most spread religion) and would make possible to keep ones cities clean from any other competing religions. Possibility to develop idea further with a new GP unit Grand Inquisitor (http://en.wikipedia.org/wiki/Grand_Inquisitor).


http://www.webhallen.com/spel/pc/149528-civilization_v_expansion-gods_and_kings
• Religion: A righteous people will seek out Faith to found a Pantheon of the Gods. As your Faith becomes stronger, you can cultivate Great Prophets who build on these simple beliefs to create a religion that you can customize and enhance as desired. Are you tolerant of other religions or is this the one true faith? Are you focused on Gold, Arts or Military? Beliefs can even unlock custom buildings that only people of your religion can construct. Great prophets, missionaries and inquisitors help you spread your beliefs to other lands and gain the alliances of City States, and like-minded civilizations.

Ally with Marrakech to get access to their unique luxury resources! Vatican City and Jerusalem are holy cities that play key roles in the religious struggle.

Looks we will get the Inquisitors.

Also Jerusalem seems to be one of the new religious (I would prefer name Spiritual) City States, so guess no Israel Civilization in this expansion.

CYZ
Feb 29, 2012, 09:03 AM
My guess is that there will be a bunch of religion related units.

Melee ships: 4-5
New Great People: 2

That leaves 20 units. I'm guessing at least 5 of those will be WW1 units, and that 5 tot 10 of those are religious. The rest will probably be scattered here and there along the techtree.

CivilizedPlayer
Feb 29, 2012, 06:52 PM
Looks we will get the Inquisitors.
Wow, I didn't expect the Inquisition.

AriochIV
Feb 29, 2012, 08:00 PM
Wow, I didn't expect the Inquisition.
Nobody expects the Inquisition...

My guess is that Inquisitors will be tied to a particular Belief, like Missionaries.

Putmalk
Feb 29, 2012, 08:15 PM
Nobody expects the Inquisition...

Oh, how much I love that sketch (http://youtu.be/vt0Y39eMvpI).

almeida_cohen
Mar 01, 2012, 12:13 AM
I'd like to see the addition of a transport plane (Hercules or similar)...what modern military transport their tanks/helicopters/soldiers etc by sea (obviously Navy aside)??? oh and the ability to house arial units on forts/citadels.

Trias
Mar 01, 2012, 03:21 AM
My guess is that Inquisitors will be tied to a particular Belief, like Missionaries.

There is basis to think that missionaries will be tied to a particular belief. In fact the IGN preview mentions that one possible belief allows you to get cheaper missionaries. That implies that if you don't have that belief you still build them but they will be more expensive.

The speculation that missionaries will be tied to a particular belief seems to emanate for Kotaku's remark that ' "Holy Order," allows you to buy missionaries to help spread your religion around the map'. Note that it says "buy", the implication here is that other religions can still build missionaries, but will not be able to buy them with gold.

MARDUK80
Mar 01, 2012, 04:04 AM
Oh, how much I love that sketch (http://youtu.be/vt0Y39eMvpI).

Hehe, Yeah "Nobody expects the Spanish Inquisition!" :D

Hmm, perhaps the new ability for Conquistador could be like 'remove religion' (since the defensive embarkation promotion has gone obsolete) ? ;)

SammyKhalifa
Mar 01, 2012, 07:54 AM
27 units is a lot if you don't count UU's. I can't imagine that, even from a marketing view. I would guess 10-12 of the 27 are unique units.

I don't think anybody's considering that the new scenarios will probably have new units (that won't be in the main game) as well.

AriochIV
Mar 01, 2012, 11:46 AM
Note that it says "buy", the implication here is that other religions can still build missionaries, but will not be able to buy them with gold.
That's certainly a valid way to read that line, but unfortunately it's difficult to parse words that closely when the previewers often don't really know exactly what they're talking about.

Alas, there's no way to know.

Krikkitone
Mar 01, 2012, 11:48 AM
There is basis to think that missionaries will be tied to a particular belief. In fact the IGN preview mentions that one possible belief allows you to get cheaper missionaries. That implies that if you don't have that belief you still build them but they will be more expensive.

The speculation that missionaries will be tied to a particular belief seems to emanate for Kotaku's remark that ' "Holy Order," allows you to buy missionaries to help spread your religion around the map'. Note that it says "buy", the implication here is that other religions can still build missionaries, but will not be able to buy them with gold.

Its also possible that other religions can get Missionaries on a limited basis (like spies)... and the Belief let's you get as many as you want.

Louis XXIV
Mar 01, 2012, 12:43 PM
Ooh, that's a possibility.

The problem is we have slightly conflicting descriptions. One says "buy missionaries" the other says "cheaper missionaries."

Trias
Mar 01, 2012, 01:25 PM
Ooh, that's a possibility.

The problem is we have slightly conflicting descriptions. One says "buy missionaries" the other says "cheaper missionaries."

Those might refer to different beliefs. Which would make sense, since the enhancer beliefs are supposed to effect the religion enhancing units.

Louis XXIV
Mar 01, 2012, 01:32 PM
But one could imply mutual exclusivity, the other certainly implies all can build missionaries.

Polar Bear
Mar 02, 2012, 12:23 AM
I wonder if they have added the Zeppelin? It was important to our history.

Louis XXIV
Mar 02, 2012, 07:08 AM
Personally, I would nix the biplane bombers and use Zeppelins instead. First, they were very common for WWI. Second, I don't like having to say "Biplane Fighter," "Biplane Bomber," "Fighter," "Bomber." If you get rid of that, it would be "Biplane," "Zeppelin," "Fighter," "Bomber," which is much less of a mouthful.

However, given they added two WWI-era planes, I don't think there's really room for a third.

Uberfrog
Mar 02, 2012, 07:58 AM
I don't like having to say "Biplane Fighter," "Biplane Bomber," "Fighter," "Bomber."

Well, you're in luck, because the early fighter looks more like a Triplane. :)

http://www.civfanatics.com/gallery/files/1/5/2/7/2/9/espionage_original.jpg

Deggial
Mar 02, 2012, 08:33 AM
Zeppelins ... were very common for WWI.

But they were never *so* important for offensive use. Sure, the military leaders *tried*. But as soon as airplanes came to use, the zeppelins were degraded to sitting (well, not really *sitting*, of course) ducks.

Zeppelins still had there use. But mostly for reconnaissance purposes.

(Civ4 zeppelins where very offended, for this reason, by the way. Don't you remember? I couldn't contribute to the discussion, back then. But in the meantime, I visited the zeppelin museum in Friedrichshafen/Germany. Very interesting stuff, if you like zeppelins!)

mitsho
Mar 02, 2012, 08:47 AM
It's just that Zeppelins seem perfect for the Smoky Skies scenario. And if they create the unit for the scenario and we already have Giant Death Robots...

Krikkitone
Mar 02, 2012, 08:59 AM
It's just that Zeppelins seem perfect for the Smoky Skies scenario. And if they create the unit for the scenario and we already have Giant Death Robots...

Also.. how important were WWI bombers? I'd always heard of the air forces in WWI being almost entirely reconaissance and fighters.

I'd probably go with

WWI... Fighter only
WWII..Fighter+Bomber

~1970s... Jet Fighter+nonStealth Bomber

Current... Stealth Bomber

Basically have 3 of each, but the bombers appear 1 level after the fighters. (which can still shoot up ground units and get the reconnaisance)

Louis XXIV
Mar 02, 2012, 09:26 AM
But they were never *so* important for offensive use. Sure, the military leaders *tried*. But as soon as airplanes came to use, the zeppelins were degraded to sitting (well, not really *sitting*, of course) ducks.

Zeppelins still had there use. But mostly for reconnaissance purposes.

(Civ4 zeppelins where very offended, for this reason, by the way. Don't you remember? I couldn't contribute to the discussion, back then. But in the meantime, I visited the zeppelin museum in Friedrichshafen/Germany. Very interesting stuff, if you like zeppelins!)

True, they were more important for reconnaissance. Interestingly enough, at least observation balloons weren't actually sitting ducks because they were usually armed to the teeth (it was actually dangerous to attack one head on). Civ5 doesn't have Civ4's recon, so a recon airship wouldn't be applicable.

There was an air raid on London or Paris (I think London) with Airships. Granted, in the grand scheme of things, this wasn't all that useful, but that's what I was thinking of.

BTW, Triplanes? Jesus that's unnecessary. There's a reason we only have one set of wings these days.

Eagle Pursuit
Mar 02, 2012, 09:39 AM
At the time, they didn't have a very good grasp of aerodynamics. They thought more wings = better. Even Baron Von Richthofen was going around expounding on the supreme characteristics of his red Fokker DR.1. They didn't realize that each wing in a stack depletes the lift of the wing above it.

Lord Olleus
Mar 02, 2012, 09:51 AM
Actually at low velocities more wings probably works better.

I say probably, because aerodynamics is shockingly badly understood even today. We know that at low speeds 3 'bad' wings in a stack works better than 1 'bad' wing; but we don't know if this also holds for 'good' wings, because nobody really bothers designing and testing those any more for slow planes and there is no theory to tell us.

Eagle Pursuit
Mar 02, 2012, 10:12 AM
We know that a wing creates a high pressure area under it, and a low pressure area above it. The high pressure area from one wing interferes with the low pressure area of the other. It helps when you stagger the wings, create different wing lengths, or create wider spaces between them. the reason bi/triplanes work well at low speeds is because the pressure areas are not big or strong enough to interfere at low speeds. Higher speeds creates bigger pressure differences with a higher section and therefore more interference.

SammyKhalifa
Mar 02, 2012, 10:15 AM
True, they were more important for reconnaissance. Interestingly enough, at least observation balloons weren't actually sitting ducks because they were usually armed to the teeth (it was actually dangerous to attack one head on). Civ5 doesn't have Civ4's recon, so a recon airship wouldn't be applicable.


I was thinking that a zep could be interesting as an alternate animation for scouts.

Deggial
Mar 02, 2012, 10:16 AM
BTW, Triplanes? Jesus that's unnecessary. There's a reason we only have one set of wings these days.

You think three is too much? Look at this (http://www.flickr.com/photos/27862259@N02/6331122519/lightbox/)...

http://www.flickr.com/photos/27862259@N02/6331122519/lightbox/

Catastrophe90
Mar 02, 2012, 11:07 AM
People complained that Stealth Bomber animations were too slow. Imagine Zeppelin bombing runs were the thing sloooowly inches forward at a snail's pace... I think that's why they went with the biplane bomber (or Zeppelins could have the same speed as Bombers I guess).

AriochIV
Mar 02, 2012, 01:03 PM
Zeppelins as bombers in WWI were like SCUD's... they were terror weapons used against civilian targets, too inaccurate and ineffective to be used against military targets. The only advantage of the zeppelin was that it had very long range, and so could be used to terrorize London. The best use of airships was in recon, especially maritime antiship/antisubmarine recon. But they were too vulnerable to bad weather to be really reliable.

Civ V doesn't even have a recon function for aircraft (aside from the promotion adding to the sight range of the base).

Lord Olleus
Mar 02, 2012, 01:03 PM
I really hope there are not 3 generations of bombers and fighters. There is simply not enough time in the late industrial and modern era for them. Unless they add so many new techs that the balance of the game (with relations to the timing) is utterly completely revamped.

I can, maybe, see that have a split in the modern bombers between 'stealth and low payload and expensive' vs 'convential, powerful and cheap' but even then, I fear that units will simply not get used.

AriochIV
Mar 02, 2012, 01:05 PM
I really hope there are not 3 generations of bombers and fighters. There is simply not enough time in the late industrial and modern era for them. Unless they add so many new techs that the balance of the game (with relations to the timing) is utterly completely revamped.
I am assuming that's exactly what they're going to do, otherwise adding new units in that era would be pointless.

Lord Olleus
Mar 02, 2012, 01:11 PM
I also hope that they make some units use oil and some aluminium rather than making oil entirely redundant. At the moment it is too easy to jump to the modern era and skip late industrial if you dont have oil. Doesnt feel right.

Krikkitone
Mar 02, 2012, 01:14 PM
I also hope that they make some units use oil and some aluminium rather than making oil entirely redundant. At the moment it is too easy to jump to the modern era and skip late industrial if you dont have oil. Doesnt feel right.

Well it might be nice to have a Building that reflects the Economic value of Oil.

Say "Highways" uses 2 Oil, +1 production +1 gold per 2 pop.

That would make a war over oil worthwhile, even if you were fighting it entirely with Aluminum units.

CivilizedPlayer
Mar 06, 2012, 03:44 PM
I'm hoping one of the new industrial units is another artillery. As it is, the first person to get artillery has a huge advantage, because of the 3 range and indirect fire. It would be much more balanced if the first artillery just got indirect fire, and the second got 3 range. That's just me though.

apocalypse105
Mar 06, 2012, 05:23 PM
People complained that Stealth Bomber animations were too slow. Imagine Zeppelin bombing runs were the thing sloooowly inches forward at a snail's pace... I think that's why they went with the biplane bomber (or Zeppelins could have the same speed as Bombers I guess).

KIROF REPORTING!!!! Haha I would laugh my ass of if the russians got a unique zaplin and its called kirof airship

Babri
Mar 07, 2012, 12:22 PM
KIROF REPORTING!!!! Haha I would laugh my ass of if the russians got a unique zaplin and its called kirof airship
U reminded me of old RA2 days. :lol:

aluelkdf
Mar 07, 2012, 08:17 PM
Maybe there will be airships for reconnaissance and bombing in the late industrial era. Also, chemical and biological warfare units (I started a new thread on that).

Camikaze
Mar 08, 2012, 03:35 AM
So one article says there are biplanes, and another says there are triplanes and WWI Bombers. I guess the biplanes are the WWI Bombers?

Also, new unit under Penicillin?

guczy
Mar 08, 2012, 06:54 AM
Also, new unit under Penicillin?

My best guess for that is some kind of a guerilla unit, although why penicillin would unlock it is beyond me, the only kind of unit that would make sense is a sort of medic. (TBH a lot of unlocks don't make sense in the vanilla game either so one should not read too much into the connection between the tech and the unit)

Deggial
Mar 08, 2012, 07:39 AM
I would say, it is WW-II infantery. The invention of antibiotics was a *big* step in battlefield medicine, so this is not totally beside the point.

anandus
Mar 08, 2012, 08:01 AM
Yeah, it would make sense to have the shift of WW1-infantry to WW2-/modern infantry with penecillin.

AriochIV
Mar 08, 2012, 11:58 AM
Except the WWII infantry are armed with rifles, and the Pencillin unit has a Thompson SMG.

http://www.well-of-souls.com/civ/images/gak_infantry2.jpg

chazzycat
Mar 08, 2012, 01:34 PM
So crossbows are going to upgrade to machine guns right? I assume the promotions will carry over too?? I predict 2-range machine guns with indirect fire and logistics totally dominating the industrial battlefield.

anandus
Mar 08, 2012, 01:40 PM
So crossbows are going to upgrade to machine guns right? I assume the promotions will carry over too?? I predict 2-range machine guns with indirect fire and logistics totally dominating the industrial battlefield.The MG's (and probably gattling guns) are already confirmed 1-range.

Eagle Pursuit
Mar 08, 2012, 01:42 PM
A Cho-ko-nu upgraded to a Gatling Gun and a Machine Gun would be pretty wicked.

I forget, is the Longbowmen's extra range a Promotion?

edit: What if the Penicillin unit is Special Forces?

CYZ
Mar 08, 2012, 01:49 PM
So crossbows are going to upgrade to machine guns right? I assume the promotions will carry over too?? I predict 2-range machine guns with indirect fire and logistics totally dominating the industrial battlefield.

Those would be overpowered, true. And ranged units are not that hard to keep alive during the early game. A smart AI will however make it a priority to kill thos machineguns asap, which is very possible with those WWI tank and air units.

Yes... a smart AI...

chazzycat
Mar 08, 2012, 01:53 PM
The MG's (and probably gattling guns) are already confirmed 1-range.

yeah I know, but if they are allowed to keep previous promotions, range is available.

chazzycat
Mar 08, 2012, 02:43 PM
NEW UNIT: Composite Bowman !

http://www.desktopreview.com/default.asp?newsID=1811&news=civilization+v+5+gods+and+kings+expansion+pac k+2k+gdc

(from the news article thread)

anandus
Mar 08, 2012, 02:48 PM
NEW UNIT: Composite Bowman !

http://www.desktopreview.com/default.asp?newsID=1811&news=civilization+v+5+gods+and+kings+expansion+pac k+2k+gdc

(from the news article thread)Yes, you can see it garrisoned in Edinburg (http://www.blogcdn.com/www.joystiq.com/media/2012/03/civ5gandkscreen3.jpg) (to the left)

chazzycat
Mar 08, 2012, 02:50 PM
cool. since it's turn 73, I'm guessing it's between archers & crossbows? Hopefully a sign of an expanded classical age?

Eagle Pursuit
Mar 08, 2012, 02:53 PM
That's what I figure as well.

anandus
Mar 08, 2012, 02:54 PM
cool. since it's turn 73, I'm guessing it's between archers & crossbows? Hopefully a sign of an expanded classical age?I'd think so. It'd make sense (also history-wise).

So then we have this line, I assume:
archer->composite archer->crossbow->gattling gun->machine gun.

ShahJahanII
Mar 08, 2012, 02:57 PM
I'd think so. It'd make sense (also history-wise).

So then we have this line, I assume:
archer->composite archer->crossbow->gattling gun->machine gun.

I'm happy about this.
Archer->Crossbowman->Rifleman made no sense and a ton of promotions were lost.

Louis XXIV
Mar 08, 2012, 04:02 PM
Still feels like there's a gap, but it's a dramatically reduced gap.

Has anyone done a unit count to see how many we've accounted for (for counting purposes, just use 9 UU for the moment).

AriochIV
Mar 08, 2012, 05:13 PM
Still feels like there's a gap, but it's a dramatically reduced gap. Has anyone done a unit count to see how many we've accounted for (for counting purposes, just use 9 UU for the moment).
There aren't many left. Assuming only 9 UU's, and including the Pict and the Mayan/Zulu/whatever, there are 12 other known units. Plus the Inquisitor may be a unit. So that's 22 units, leaving only 5 left, and that's assuming no civ has two UU's.

1. Composite Bowman
2. Privateer
3. Gatling Gun
4. Machine Gun
5. WWI Fighter
6. WWI Bomber
7. WWI Tank
8. WWI Infantry/WWII Infantry (whichever one you want to count as "new")
9. "Penicillin" infantry
10. Great Prophet
11. Great Admiral
12. Missionary
13. Inquisitor?

aluelkdf
Mar 08, 2012, 06:02 PM
I'm glad we are getting a lot of WWI era units and techs. I like all the WWII stuff but I used to be way more into it years ago than I am now. I think WWII has been worn out over the years. In the past 20 years of video/computer gaming there have been so many WWII games. WWI has been neglected the entire time. I am ready for something new, and that's what WWI era units and techs gives.

Monthar
Mar 08, 2012, 11:36 PM
Pirate ship is confirmed as a unit in the video, Lesley from Curse interviews Ed Beach (http://www.youtube.com/watch?v=cGNI8UqN6MA) @6:20. Since he say's "English Pirate ships", this sounds like a normal unit anyone can build. So the Netherlands UU is probably a Pirate ship with extra bonuses.

seasnake
Mar 08, 2012, 11:41 PM
There aren't many left. Assuming only 9 UU's, and including the Pict and the Mayan/Zulu/whatever, there are 12 other known units. Plus the Inquisitor may be a unit. So that's 22 units, leaving only 5 left, and that's assuming no civ has two UU's.

1. Composite Bowman
2. Privateer
3. Gatling Gun
4. Machine Gun
5. WWI Fighter
6. WWI Bomber
7. WWI Tank
8. WWI Infantry/WWII Infantry (whichever one you want to count as "new")
9. "Penicillin" infantry
10. Great Prophet
11. Great Admiral
12. Missionary
13. Inquisitor?

I'd lay money that Huns and Byzantines have two UUs each: A replacement for the composite bowman for the Huns and a mounted unit, and the Byzantines have a Dromon and Cataphracts. That leaves 3 unknown units.

I also think the Penicillin Infantry might be the WWII infantry (I'm calling it a Marine for now).

Of course I could be wrong, but this is a speculation thread not a "be right" thread.

Monthar
Mar 09, 2012, 12:11 AM
From the GameSpy article (http://pc.gamespy.com/pc/sid-meiers-civilization-v-gods-kings/1220350p1.html).
Naval vessels will also be able to produce melee units that can perform coastal raids to earn gold and/or help capture a city The bold part sounds to me like a one of those amphibious landing craft we see in the WWII videos and movies or even modern ships like the LPD that can launch hovercraft out the rear well deck. Here's a US Navy link for some of those craft. http://www.navy.com/about/equipment/vessels/amphibious.html

The rest sounds like Pirates and/or Privateers.

I would guess that the trireme would become a melee unit and the galley would return as the earliest ranged naval unit. Then we could have the Galleon return as a melee naval unit and the Frigate remain a ranged naval unit.

So that's a possibility of 4-5 new naval units.
Galley - ranged (Trireme changes to melee capture)
Galleon - melee capture
Pirate - barbarian melee raider
Privateer - melee raider
Industrial-Modern Amphibious Assault craft, such as the US Navy's LPD/LSD launching those WWII era amphibious landing craft to the modern LCACs (hovercraft). - melee capture

Louis XXIV
Mar 09, 2012, 12:55 AM
I suspect we've actually seen close to all the general units with maybe one or two more.

cuc
Mar 09, 2012, 04:58 AM
Finally, we have a better version of the Civ5GandKScreen3.jpg screenshot at Game Informer. Now you can see the icon for that mysterious UU more clearly.

http://media1.gameinformer.com/imagefeed/screenshots/CivilizationVGodsKings/Civ5GandKScreen3.jpg

The icon appears to be modeled after Mayan murals (note the overall shape of the face), so it's the Mayan UU.

anandus
Mar 09, 2012, 06:01 AM
Finally, we have a better version of the Civ5GandKScreen3.jpg screenshot at Game Informer. Now you can see the icon for that mysterious UU more clearly.

http://media1.gameinformer.com/imagefeed/screenshots/CivilizationVGodsKings/Civ5GandKScreen3.jpg

The icon appears to be modeled after Mayan murals (note the overall shape of the face), so it's the Mayan UU.I thought they might be Oromo spearman.
http://t3.gstatic.com/images?q=tbn:ANd9GcSddKDmvjEKZhp_rfXdYWw1_mKBDCjLr OTtvLTmw6LQDsTjWenuSiNWnXm60Q

But the icon resembles the hat/head of the guy on the right in mirror image.
http://1.bp.blogspot.com/_IoKyba98jXs/TKpbgT2_W5I/AAAAAAAAFJY/SqmsNcM4Hc4/s400/mayan3.jpg

And the outfit looks a bit like this carnaval costume of a Mayan:
http://3.bp.blogspot.com/_TZbSwhjJTeU/TEz-wyJJWFI/AAAAAAAAAKE/GSluhIn3nnc/s320/MayanEagle.jpg

So it could be Mayan.

Montov
Mar 09, 2012, 06:56 AM
Pirate ship is confirmed as a unit in the video, Lesley from Curse interviews Ed Beach (http://www.youtube.com/watch?v=cGNI8UqN6MA) @6:20. Since he say's "English Pirate ships", this sounds like a normal unit anyone can build. So the Netherlands UU is probably a Pirate ship with extra bonuses.

Dutch ship will be able to raid or profit from coastal cities.

AriochIV
Mar 09, 2012, 02:13 PM
It doesn't make very much sense that they would have both a Pirate and a Privateer unit. It seems much more likely that when Ed said "pirate" he was referring to the Privateer... or whatever that unit is actually called.

seasnake
Mar 11, 2012, 12:13 AM
Didn't one of the articles say you could spend faith to recruit certain units? So like Shaolin Monks or Templars, etc., would need to be in the game as well and add toward the final count.

So we have at least 9 UUs...

Then looking at Arioch's excellent list:

10. Composite Bowman
11. Privateer
12. Gatling Gun
13. Machine Gun
14. WWI Fighter
15. WWI Bomber
16. WWI Tank
17. Marine
18. Great Prophet
19. Great Admiral
20. Missionary
21. Inquisitor

That leaves six. I would guess at least three civs will have two UUs. With remaining three, I would guess two faith-based units, one classical and one medieval, and the last would be the ultimate fate of the ranged unit line (whatever follows Machine Gun).

But that doesn't take into account the Melee line of ships... so something's off in my reckoning. Unless Missionary and Inquisitor are NOT units, and maybe the Machine Gun Upgrades to an existing unit and only two Civs have another UU ... that would leave room for four melee ship units, which could work I guess ...

Louis XXIV
Mar 11, 2012, 12:16 AM
Melee appears to be an option for a ship, not a separate unit.

seasnake
Mar 11, 2012, 12:27 AM
Melee appears to be an option for a ship, not a separate unit.

Oh, then in that case i stand by my original count.

ShahJahanII
Mar 11, 2012, 07:28 AM
Melee appears to be an option for a ship, not a separate unit.

How do you know?

Louis XXIV
Mar 11, 2012, 09:49 AM
Well, I remembered reading a review that phrased it like "naval units now have ranged and melee attacks," but I think there's another that says "new naval units have been added that can melee attack" so I really don't know.

ShahJahanII
Mar 11, 2012, 10:45 AM
Well, I remembered reading a review that phrased it like "naval units now have ranged and melee attacks," but I think there's another that says "new naval units have been added that can melee attack" so I really don't know.

Yeah, I was pretty sure they added new melee naval units.
That seems to be the only choice that makes sense.

Louis XXIV
Mar 11, 2012, 11:13 AM
Well, in that case:

Trireme is probably melee
Privateer is probably melee
Submarines are probably melee

I'm sure that leaves room to add a few more ships in the middle, but it's entirely possible that the ancient era would only have one or the other. What would be really cool is if the Trireme were melee only, but the Byzantines got a fire ship that was ranged.

That would also help reduce the diminishing unit slots where you still need melee units. I also want to see where I saw the quote that hinted units can do both because I'm not entirely sure we're certain of the answer just yet.

moysturfurmer
Mar 11, 2012, 01:31 PM
Have people discussed the possibility of Crusader units one would be able to purchase with faith? Or has it been decided that any sort of Holy War mechanic will be only handled with beliefs?

Gucumatz
Mar 11, 2012, 01:44 PM
Oh yea, wasn't there a mention of being able to buy faith based units with faith? Perhaps 1-4 Faith Based units from that.

AriochIV
Mar 11, 2012, 02:00 PM
Have people discussed the possibility of Crusader units one would be able to purchase with faith? Or has it been decided that any sort of Holy War mechanic will be only handled with beliefs?
That would certainly be cool, and it's what I first thought of when they said you could purchase units with faith that you can't get any other way. But we haven't seen any evidence of faith-purchased combat units yet; they may just have been referring to Missionaries (and perhaps Inquisitors).

A Templar or Crusader unit would certainly be nice, and would certainly go well with a Medieval scenario that features religion.

Louis XXIV
Mar 11, 2012, 02:10 PM
I thought I heard Crusaders get mentioned, but everything is kind of blending together. You can purchase missionaries and Inquisitors, though.

Huaojozu
Mar 11, 2012, 03:04 PM
Being able to field an army is the one quality that would distinctly differentiate Faith from Culture. We all know that ultimately (especially with the current state of diplomacy) war is pretty much inevitable; being able to focus entirely on Faith and eventually buy a Holy Army in case you get attacked seems like a very useful and even flavourful mechanic (leaders make common people rise up in the name of their god/religion).

MARDUK80
Mar 12, 2012, 05:50 AM
Apart from exquisite unique units, I am eagerly looking forward for Inquisitors (definitely needed, something I always found was lacking from Civ4), Medic unit (CiV must have more Reckon units) and Crusader (a lot of possibilities, both cool and fun). :)

Eagle Pursuit
Mar 12, 2012, 07:43 AM
Think about something for a second. If a Belief unlocks certain faith-based combat units, those units would only be effective during certain Eras, before becoming obsolete. And they probably wouldn't be in the regular upgrade cycle.

It would be a waste to invest in a Belief that is only good for one Era rather than other ones that are good for the rest of the game.

If they did a Belief that makes faith-based combat units, it would be probably in the form of a promotion. IE Crusader: an offensive bonus vs. different faiths for all mounted units (carries over to armor, anti-armor, & attack copter), or Holy Warrior: a defensive bonus for melee units vs. different faiths.

Alk3Crimson
Mar 12, 2012, 07:49 AM
Think about something for a second. If a Belief unlocks certain faith-based combat units, those units would only be effective during certain Eras, before becoming obsolete. And they probably wouldn't be in the regular upgrade cycle.

It would be a waste to invest in a Belief that is only good for one Era rather than other ones that are good for the rest of the game.

If they did a Belief that makes faith-based combat units, it would be probably in the form of a promotion. IE Crusader: an offensive bonus vs. different faiths for all mounted units (carries over to armor, anti-armor, & attack copter), or Holy Warrior: a defensive bonus for melee units vs. different faiths.

This makes a lot of sense. Religious fervor has played a huge role in military operations from the dark ages right up to today. It also adds the capability of a faith-based civ to achieve a Domination victory while still keeping the flavor of the civ in-tact.

Draskar
Mar 12, 2012, 08:09 AM
Think about something for a second. If a Belief unlocks certain faith-based combat units, those units would only be effective during certain Eras, before becoming obsolete. And they probably wouldn't be in the regular upgrade cycle.

It would be a waste to invest in a Belief that is only good for one Era rather than other ones that are good for the rest of the game.

If they did a Belief that makes faith-based combat units, it would be probably in the form of a promotion. IE Crusader: an offensive bonus vs. different faiths for all mounted units (carries over to armor, anti-armor, & attack copter), or Holy Warrior: a defensive bonus for melee units vs. different faiths.

It's perfect :)
Why have a unit "crusader"? Just put a promotion to a knight and you have the crusader ;)
And in this way, you can have Keshik crusader etc...

Uberfrog
Mar 13, 2012, 02:07 AM
Why have a unit "crusader"? Just put a promotion to a knight and you have the crusader ;)
And in this way, you can have Keshik crusader etc...

Well I think the idea would be to have the ability to purchase soldiers with accumulated Faith points, sort of like declaring a crusade, where people sign up to fight based on religious fervour.

Of course, there wouldn't necessarily have to be a "Crusader" unit per se, and they could just be normal units, but I think the ability to be able to quickly build an army with your Faith would make for an interesting gameplay choice.

Alk3Crimson
Mar 13, 2012, 06:51 AM
Well I think the idea would be to have the ability to purchase soldiers with accumulated Faith points, sort of like declaring a crusade, where people sign up to fight based on religious fervour.

Of course, there wouldn't necessarily have to be a "Crusader" unit per se, and they could just be normal units, but I think the ability to be able to quickly build an army with your Faith would make for an interesting gameplay choice.

I think there should be a Belief that allows this, so warmonger civs can take it and further define their civs flavor, but it isn't an essential part of a religion.

MARDUK80
Mar 13, 2012, 06:54 AM
I think the ability to be able to quickly build an army with your Faith would make for an interesting gameplay choice.

Yeah, that would definitely be interesting. Reminds a lot of the old Draft (http://www.civ3.com/faq6.cfm#faqs4) system from previous Civ Games.

Haig
Mar 13, 2012, 08:44 AM
So if three civs would have 2 UUs, and that leaves us about three unknown units, I'll say/hope they are:

A Crusader type unit like discussed before.

A dreadnought battleship (between ironclad and battleship)

Ancient or medieval era ship.

SammyKhalifa
Mar 13, 2012, 08:49 AM
So if three civs would have 2 UUs, and that leaves us about three unknown units, I'll say/hope they are:

A Crusader type unit like discussed before.

A dreadnought battleship (between ironclad and battleship)

Ancient or medieval era ship.

I kind of liked the idea that "Crusader" be a unit promotion instead of a unit.

Eagle Pursuit
Mar 13, 2012, 08:52 AM
I would also like to see naval units to fill in some of the gaps. I've got my fingers crossed for a dreadnought too.

vonbach
Mar 13, 2012, 09:39 AM
I would also like to see naval units to fill in some of the gaps. I've got my fingers crossed for a dreadnought too.
That would be nice.

Louis XXIV
Mar 13, 2012, 10:24 AM
I kind of liked the idea that "Crusader" be a unit promotion instead of a unit.

At this point, I agree. I'd love to add Crusaders, but I'd also like to add Shaolin Monks (and other warrior monks), but there's no way to truly do this right. So adding special bonuses to religious units would make the most sense.

Deggial
Mar 14, 2012, 10:53 AM
So if three civs would have 2 UUs, and that leaves us about three unknown units

Including DLC civs, we have 25 civilizations in total so far.
13 of them have 2 UUs
12 have 1 UU + 1 UB/UI
So, 50% of all currently available civs have 2 UUs.

Taking this into account, I would say that at least 4, but probably 5 of the 9 new civs will have 2 UUs. There is not so much space left, for unknown units...

Louis XXIV
Mar 14, 2012, 11:20 AM
I wouldn't use past civs as examples, but actually think it through. It's often hard to think of 2 UUs.

Here are my suggestions:

Byzantines: Cataphract and Dromon (Fireship)
Celts: Pictish Warrior and Druid
Carthage: Numidian Mercenary and ??? Quinquereme? Hannibal's Elephants?/Forest Elephants?

Dutch: We know they won't have 2 UU
Mayans: I'm at a loss to think of 2 UU
Huns: I'm not exactly sure of any UU, but I assume they'll have two because of their militarism and lack of infrastructure in their civilization.

While I might be able to get four or even five, the point is that it gets harder and harder the more obscure the civ was as far as their military.

Eagle Pursuit
Mar 14, 2012, 11:26 AM
IF the Huns get the "no building settlers" UA, like many of us have speculated, I could see them getting a cheapy courthouse as a UB because they will need it.

Louis XXIV
Mar 14, 2012, 11:34 AM
I thought the assumption was that conquering cities had none of the penalties associated with it for other civs. Otherwise, the ability wouldn't be very good.

SuperWaffle247
Mar 14, 2012, 07:12 PM
I think that a crusader-type unit could be represented by simply being able to buy units for a lot of faith. But that would be problematic to balance.

I think a good way to represent "warrior monk" type groups is easy - a belief that gives bonuses for attacking lands under one religion or one that is not your own. This might already be in.

Otherwise, I'm also hoping for a dreadnought battleship and really any other sort of gap-filling.

MARDUK80
Mar 15, 2012, 04:37 AM
Huns: I'm not exactly sure of any UU, but I assume they'll have two because of their militarism and lack of infrastructure in their civilization.

While I might be able to get four or even five, the point is that it gets harder and harder the more obscure the civ was as far as their military.

http://en.wikipedia.org/wiki/Bleda
Attila and Bleda responded by renewing their campaign in 443. Striking along the Danube, they overran the military centers of Ratiaria and successfully besieged Naissus (modern Niš) with battering rams and rolling towers (military sophistication that was new to the Hun repertory), then, pushing along the Nisava, they took Serdica (Sofia), Philippopolis (Plovdiv) and Arcadiopolis (Luleburgaz). They encountered and destroyed the Roman force outside Constantinople and were only halted by their lack of siege equipment capable of breaching the city's massive walls. Theodosius admitted defeat and sent the court official Anatolius to negotiate peace terms, which were harsher than the previous treaty: the Emperor agreed to hand over 6,000 Roman pounds (ca. 1,963 kg) of gold as punishment for having disobeyed the terms of the treaty during the invasion; the yearly tribute was tripled, rising to 2,100 Roman pounds (ca. 687 kg) in gold; and the ransom for each Roman prisoner rose to twelve solidi.

Their demands met for a time, the Hun kings withdrew into the interior of their empire. According to Jordanes (following Priscus), sometime during the peace following the Huns' withdrawal from Byzantium (probably around 445), Bleda died (killed by his brother, according to the classical sources), and Attila took the throne for himself. A few sources indicate that Bleda tried to kill Attila first, to which Attila retaliated.

In 448, Priscus encountered Bleda's widow, then governor of an unnamed village, while on an embassy to Attila's court.

Battering rams and rolling towers could be the Hunnic unique units. Giving them a strong place as a siege civ.


I'd guess Huns will get one siege unit and second UU is a horseman replacement. UGP (Attila) would remind too much Khan/Mongols...

guczy
Mar 15, 2012, 05:07 AM
I have a good idea for a Carthaginian UU: an elephant that can enter mountain tiles, but doing so reduces it's health to 1

Louis XXIV
Mar 15, 2012, 07:51 AM
Reducing health to one is being generous. Almost all died crossing the Alps. His infantry better survived. Hannibal's crossing of the Alps is legendary not because it's easy for Elephants to cross them, but because it's so ridiculously difficult that no one thought he would do it.

MARDUK80
Mar 15, 2012, 08:28 AM
Oh, how much I love that sketch (http://youtu.be/vt0Y39eMvpI).
Hehe, Yeah "Nobody expects the Spanish Inquisition!" :D

Hmm, perhaps the new ability for Conquistador could be like 'remove religion' (since the defensive embarkation promotion has gone obsolete) ? ;)

http://www.gamereactor.eu/previews/20471/Civilization+V%3A+Gods+%26+Kings/

"You can send out missionaries to help spread your religion, and you can use inquisitors to silence unwanted religions (Firaxis haven't decided on whether to include an achievement if you employ inquisitors with Spain, but it would seem very fitting)."


I think they have shown very good taste of humor in many (007, Spanish Inquisition) small details in G&K :D

Rex_Mundi
Mar 16, 2012, 05:53 AM
In one of the articles they mention that all units can now upgrade. The unit tree has no dead ends.

They could just be refering to the new ranged units, but what about the scout?
Will there be new units in the scouting line, like the explorer in civ4.

MARDUK80
Mar 16, 2012, 06:07 AM
I hope Medic unit would be a new Recon unit. Definitely needed as Scout is currently the only recon unit.

Draskar
Mar 16, 2012, 10:22 AM
I hope Medic unit would be a new Recon unit. Definitely needed as Scout is currently the only recon unit.

Explorers and maybe Rangers... Medic is too specific IMO

AriochIV
Mar 16, 2012, 11:50 AM
And Medic's don't do recon.

The return of the Explorer and perhaps a modern Recon would do the job nicely. But we're fast running out of open unit slots.

Gucumatz
Mar 16, 2012, 12:00 PM
I wouldn't use past civs as examples, but actually think it through. It's often hard to think of 2 UUs.

Here are my suggestions:

Byzantines: Cataphract and Dromon (Fireship)
Celts: Pictish Warrior and Druid
Carthage: Numidian Mercenary and ??? Quinquereme? Hannibal's Elephants?/Forest Elephants?

Dutch: We know they won't have 2 UU
Mayans: I'm at a loss to think of 2 UU
Huns: I'm not exactly sure of any UU, but I assume they'll have two because of their militarism and lack of infrastructure in their civilization.

While I might be able to get four or even five, the point is that it gets harder and harder the more obscure the civ was as far as their military.

Yep and for the Maya it would just be wierd to have 2 UUs. As a Maya player/enthusiast I would much more prefer to build. Also I normally don't focus on the military of the Maya.

Holkans (Spearman), Cruzobs (Musketmen/Faith Based Unit), Jade Warrior (Warrior/Swordsman/something), Some kind of archer (Archer), and thats pretty much all I can come up with.

AriochIV
Mar 16, 2012, 12:21 PM
What kind of unit would the "druid" be a replacement for?

Pouakai
Mar 16, 2012, 12:28 PM
Strikes me as a Unique Great Person

AriochIV
Mar 16, 2012, 12:29 PM
Strikes me as a Unique Great Person
Well, I thought of that, but since you're going to want to spend your Great Prophets immediately to found a religion or get new Beliefs, a unique Great Prophet is not very useful.

ShahJahanII
Mar 16, 2012, 12:32 PM
In Putmalk's Ancient World Mod, the Carthaginians have a Numidian Cavalry while the Quinquireme is available for all civs.
You do have to wonder what the 5 melee ships will be.
I'm no expert on historical weapons, but would the Quinquireme be a melee ship?

AriochIV
Mar 16, 2012, 12:36 PM
I'm no expert on historical weapons, but would the Quinquireme be a melee ship?
The primary weapon for both triremes and quinquiremes was the ram and boarding with infantry, so I'd have to say yes.

SammyKhalifa
Mar 16, 2012, 12:37 PM
I'm Putmalk's Ancient World Mod, the Carthaginians have a Numidian Cavalry while the Quinquireme is available for all civs.
You do have to wonder what the 5 melee ships will be.
I'm no expert on historical weapons, but would the Quinquireme be a melee ship?


So is a Trireme, right?

ShahJahanII
Mar 16, 2012, 12:42 PM
The primary weapon for both triremes and quinquiremes was the ram and boarding with infantry, so I'd have to say yes.

But then triremes would have to be changed as well for historical accuracy.
What would the ranged unit for the Ancient Era be?

So is a Trireme, right?

Yes, I don't know if there is a naval UU in Putmalk's Ancient World Mod.

Eagle Pursuit
Mar 16, 2012, 12:43 PM
Maybe the Ancient Era should only have melee ships. They make do without catapults until the Classic Era.

ShahJahanII
Mar 16, 2012, 12:45 PM
Maybe the Ancient Era should only have melee ships. They make do without catapults until the Classic Era.

But I don't see how that would be useful in the ancient era aside from having something to upgrade to save production time.

Alk3Crimson
Mar 16, 2012, 12:48 PM
But I don't see how that would be useful in the ancient era aside from having something to upgrade to save production time.

They would still be useful for coastal exploration, largely all Triremes are currently used for.

Eagle Pursuit
Mar 16, 2012, 12:51 PM
It may not be an advantage, but it's not really a disadvantage either as far as I can tell. It would be more accurate. If the barbs lost their ranged galleys, it would hurt them the worst, but if the barb's galleys are the only ranged craft of the Ancient Era, the Ottomans can get those too and have both types in the Ancient Times.

ShahJahanII
Mar 16, 2012, 12:55 PM
It may not be an advantage, but it's not really a disadvantage either as far as I can tell. It would be more accurate. If the barbs lost their ranged galleys, it would hurt them the worst, but if the barb's galleys are the only ranged craft of the Ancient Era, the Ottomans can get those too and have both types in the Ancient Times.

Barbs should have both melee and ranged naval units in my opinion.
What would we call these exactly?
Could we make the Galley the ranged naval units of the Ancient Era and just change the name of the barbarian ship to the generic ship? I mean, we would still have the barbarian flag for identification purposes.

chazzycat
Mar 16, 2012, 01:14 PM
Well, I thought of that, but since you're going to want to spend your Great Prophets immediately to found a religion or get new Beliefs, a unique Great Prophet is not very useful.

I think its more likely to be a unique missionary unit rather than prophet (if it does exist).

Louis XXIV
Mar 16, 2012, 02:02 PM
What kind of unit would the "druid" be a replacement for?

I was thinking Missionary replacement. Maybe one that also boosts combat like a Great General.

If they add a Quinquereme, I do think Triremes should be melee. This isn't all that negative, since you can conquer coastal cities with them.

Shadow717
Mar 16, 2012, 06:20 PM
So is anyone else dissapointed by the new bomber being named "World War I Bomber"? This makes me think we are also likely to have "WWI Fighter" and maybe even "WWI Infantry". In a game about playing out an alternate version of history why do we have units named for their use in a real-world war? That just seems odd, and even a little lazy to me. I understand "Bomber" and "fighter" are already taken, but there must be something better. right?

"Early bomber/fighter"?
"Biplane"?

Pouakai
Mar 16, 2012, 07:17 PM
Why not use the name 'Bomber' for WW1, and then call the Bombers something like 'B-29' or 'B-52' (I forget which one America has)

Louis XXIV
Mar 16, 2012, 08:01 PM
Why not just Biplane Bomber and Triplane? That strikes me as being very intuitive.

I'd rather not invoke a specific nationality's units with the generic units. Of course, I'd also rather not invoke a specific war.

SuperWaffle247
Mar 16, 2012, 11:04 PM
I absolutely agree. I think the fighter can be Triplane and the Bomber can be Biplane. The infantry can be differentiated too. I think they did a good job of coming up with the supposed "Landship" so I believe that they'll do something for the remaining units.

If they don't, it's moddable right?

Pouakai
Mar 16, 2012, 11:23 PM
What about Line Infantry?

nokmirt
Mar 17, 2012, 06:51 AM
I think the reason that it is called WWI bomber is because there were so many designs during the war. Biplane bomber could work as a name though. So to me biplane bomber and triplane sounds better, than WWI bomber and triplane.

A typical WWI biplane bomber such as the Handley Page HP.12 (O/400) had 2 engines

http://www.wwiaviation.com/drawings/handley_page_v12_0-400-sm.png

The Handley Page Type O was an early biplane bomber used by Britain during the First World War. At the time, it was the largest aircraft that had been built in the UK and one of the largest in the world. It was built in two major versions, the Handley Page O/100 (H.P.11) and Handley Page O/400 (H.P.12).

As early as December 1914 during the First World War the Royal Navy's Director of the Air Department, Captain Murray Sueter requested “a bloody paralyser” of an aircraft from Frederick Handley Page for long-range bombing. The phrase had originated from a Commander Samson who had returned from the front

Handley Page responded to the Navy's requirements with a biplane with a wingspan of 100 ft/30 m (the original source of the O/100 designation). The first prototype flew on 7 December 1915 and featured a glazed cockpit and armor sufficient to protect from rifle fire around the crew compartment and engines. The aircraft proved somewhat underpowered, so the glazing and armor were deleted on the second prototype that flew the following April and formed the basis for series production of the machine. A total of 46 of the O/100s were built.


Handley Page Type O
Type: Bomber
Country: Great Britain
Manufacturer: Handley Page
First Flight: December 1915
Introduced: 1916
Number Built: 600
Wingspan: 100 ft (30.48 m)
Length: 62 ft 10¼ in (19.16 m)
Height: 22 ft (6.71 m)
Wing Area: 1,648 ft² (153.1 m²)
Empty weight: 8,502 lb (3,856 kg)
Maximum Takeoff Weight: 13,360 lb (6,060 kg)
Engines: 2× Rolls-Royce Eagle VIII water cooled in line piston, 360 hp (268 kW) each
Maximum Speed: 97 ½ mph (84.7 kn, 157 km/h)
Range: 608 nmi 700 mi, ( 1,120 km)
Service Ceiling: 8,500 ft (2,600 m)
Rate of Climb: 23 min to 5,000 ft
Endurance: 8 hours
Crew: 4 or 5
Armament:
Guns: 5 × 0.303 in (7.7 mm) Lewis Guns (2 on nose Scarff ring, 2 on dorsal position and 1 at ventral hatch)
Bombs: Up to 2,000 lb (907 kg) of bombs
Avionics: Drift Sight Mark IA, an early mechanical bombsight


Now a heavy bomber such as the Handley Page V/1500 was a premiere bomber of the war. This monster had 4x engines.

http://www.wwiaviation.com/drawings/hp-15_v1500-sm.png

The Handley Page V/1500 was a British night-flying heavy bomber built by Handley Page towards the end of the First World War. It was a large four-engined biplane, which resembled a larger version of Handley Page's earlier O/100 and O/400 bombers, intended to bomb Berlin from East Anglian airfields. The end of the war stopped the V/1500 being used against Germany, but a single aircraft was used to carry out the first flight from England to India, and later carried out a bombing raid on Kabul during the Third Anglo-Afghan War. It was colloquially known within the fledgling Royal Air Force as the “Super Handley”.

While the V/1500 had a similar fuselage to that of the O/100, it had longer-span, four-bay biplane wings and was powered by four 375 hp (280 kW) Rolls-Royce Eagle VIII engines mounted in two nacelles, so two engines were pulling in the conventional manner and two pushing, rather than the two Eagles of the smaller bomber. Construction was of wood and fabric materials. A relatively novel design feature was the gunner's position at the extreme rear of the fuselage, between the four fins.


Handley Page V/1500
Type: Heavy Bomber
Country: Great Britain
Manufacturer: Handley Page
Designed by: George Rudolph Volkert
First Flight: 22 May 1918
Entered Service: 1918
Number Built; 63
Length: 64 ft 0 in (19.51 m)
Wingspan: 126 ft 0 in (38.41 m)
Height: 23 ft 0 in (7.01 m)
Wing Area: 2,800 ft² (260 m²)
Empty Weight: 17,600 lb (8,000 kg)
Max Takeoff Weight: 30,000 lb (14,000 kg)
Engines: 4× Rolls-Royce Eagle VIII V-12 water cooled, 375 hp (280 kW) each
Maximum Speed: 99 mph (159 km/h) at sea level
Range: 1,300 mi (2,090 km)
Service Ceiling: 11,000 ft (3,350 m)
Endurance: 17 hours
Climb: to 10,000 ft (3,000 m): 41 min 25 sec
Crew: Eight or nine
Armament:
Guns: 3 × 0.303 in (7.7 mm) Lewis guns each in nose, dorsal and tail positions
Bombs: Up to 7,500 lb (3,400 kg) of bombs (30 × 250 lb/113 kg carried internally)


This is one type of German Gotha heavy bomber. The one I think is represented in the game. This is called heavy bomber, but only has two engines.
Which makes no sense, because of its light bombload of only 1100 lbs.

http://www.wwiaviation.com/drawings/Gotha-GIV-603-300px.png

The Gotha G.IV was a heavy bomber used by the Luftstreitkräfte (Imperial German Air Service) during World War I. Experience with the G.III showed that the rear gunner could not efficiently operate both the dorsal and ventral positions. Hans Burkhard's ultimate solution was the "Gotha tunnel," a trough connecting an aperture in the upper decking with a large opening extending across the bottom of the rear fuselage. The Gotha tunnel allowed a gunner at the dorsal position to depress his gun into the aperture and fire through the fuselage at targets below and behind the bomber. A ventral 0.312 in (7.92 mm) machine gun could still be mounted, and there was even a provision for a fourth machine gun on a post between the pilot's and bombardier's cockpits, although this was rarely carried due to the weight penalty it imposed on the bombload.

The G.IV introduced other changes. The fuselage was fully skinned in plywood, eliminating the partial fabric covering of the G.III. Although it was not the reason for this modification, it was noted at the time that the plywood skinning enabled the fuselage to float for some time in the event of a water landing. Furthermore, complaints of poor lateral control, particularly on landing, led to the addition of ailerons on the lower wing.



Gotha G.IV
Role: Bomber
National Origin: German Empire
Manufacturer: Gothaer Waggonfabrik, Siemens-Schuckert Werke, LVG
Designed by: Hans Burkhard
First flight: 1916
Introduced: February 1916
Operators:
Germany: Luftstreitkräfte
Austria-Hungary: KuKLFT
Produced: 1916 to 1917
Number built: 230
Powerplant: 2 × Mercedes D.IVa, 260 hp (193 kW) each
Wingspan: 77 ft 9 in (23.7 m)
Wing area: 563 ft² (89.5 m²)
Length: 40 ft 0 in (12.2 m)
Height: 12 ft 10 in (3.9 m)
Empty weight: 5,320 lb (2,413 kg)
Gross weight: 8,042 lb (3,648 kg)
Maximum speed: 83 mph (135 km/h)
Service ceiling: 16,400 ft (5,000 m)
Endurance: 6 hours
Range: 434 miles (700 km)
Crew: Three
Armament:
Guns: 2 or 3 × 0.312 in (7.92 mm) Parabellum LMG 14 machine guns
Bomb Load: 1100lbs (500kg)


This is the most advanced German WWI operational heavy bomber, which bombed London during the war. With 4x engines, Germany rarely built four engine bombers. In WW2 Germany had a few designs with four engines, but few of these were built. They typically stuck to two engine designs in both world wars. German bombers had unusally light bombloads when compared to their opponents in both world wars as well. Kind of interesting.

http://www.wwiaviation.com/drawings/Zeppelin_Staaken_RVI-300px.png

This aircraft was mainly used for night bombing raids on London. The plane had enclosed crew cabins and the engines could be worked on during flight.

The Zeppelin-Staaken R.VI was a four-engined German biplane strategic bomber of World War I, and the only so-called Riesenflugzeug ("giant aircraft") design built in any quantity.

The R.VI was the most numerous of the R-bombers built by Germany, and also one of the first closed-cockpit military aircraft (but the first was Russian aircraft Sikorsky Ilya Muromets). The bomber was reputedly the largest wooden aircraft ever built until the advent of the Hughes H-4 Hercules built by Howard Hughes, its wingspan of 138 feet 5.5 inches (42.20 m) nearly equaling that of the World War II B-29 Superfortress


Zeppelin Staaken R.VI
Type: Heavy Bomber
Manufacturer: Gothaer Waggonfabrik AG
Designed by: Hans Burkhard
First flight: 1917
Introduced: August 1917
Produced: 1917 to 1918
Number Built: 36
Powerplant: 2× Mercedes D.IVa water cooled inline, 260 hp (191 kW) each
Length: 40 ft 8 in (12.42 m)
Height: 14 ft (4.5 m)
Wingspan: 77 ft 9 in (23.70 m)
Wing Area: 963.6 ft² (89.5 m²)
Empty Weight: 2,739 kg (6,039 lb)
Max Takeoff Weight: 8,745 lb (3,967 kg)
Maximum Speed: 87 mph (140 km/h)
Service Ceiling: 21,325 ft (6,500 m)
Range: 840 km (522 miles)
Crew: 3
Armament:
Guns: 2 or 3 × 7.92 mm (0.312 in) Parabellum MG14 machine guns
Bombs: 1,102 lb of bombs, 3 machine guns

TheKingOfBigOz
Mar 17, 2012, 07:23 AM
About Druids, their unique ability would be ability to spread to more cities, you can spread to 2 cities with one missionary. atleast that's what i Read in one of the articles.

Deggial
Mar 17, 2012, 08:46 AM
Maybe I am wrong, but wasn't the druid system a political one with druids as political advisors at courts?

If that is true, druids maybe could have an impact on SC diplomacy (or diplomacy in general).

As we don't know much about the new CS system, I can not propose a special ability. How are embassys established? If it is done by units, druids could have this ability, too.
Alternatively, if gifted to CSs, druids could produce influence (more than normal military units would but far less than a GM with his special ability, of course).

Louis XXIV
Mar 17, 2012, 08:53 AM
Well, I'm sure their role changed over time. I'm used to them in Roman times, where they organized resistance to Rome. Julius Caesar said he invaded Britain because the Druids were using it as a base to organize support against him. Roman General Gaius Suetonius Paulinus invaded the island of Mona (modern Anglesey) to destroy the power of the Druids, burning sacred groves and things like that (after having to fight the Druids since they acted as warriors in their own right).

Of course, while he was away doing this, Boudicca led her uprising against Rome that resulted in Camulodunum, Verulamium, and Londinium getting burned to the ground.

nokmirt
Mar 17, 2012, 08:55 AM
The riflemen look like they have different hats or helmets on. The backpacks etc look the same though. hmmm

Deggial
Mar 17, 2012, 09:01 AM
I'm used to them in Roman times, where they organized resistance to Rome. Julius Caesar said he invaded Britain because the Druids were using it as a base to organize support against him.

Well, this seems to support my vague memories. Sounds very political to me...

nokmirt
Mar 17, 2012, 09:10 AM
I am not sure what to think about having melee naval units and ranged naval units. I hope some have both abilities.

Louis XXIV
Mar 17, 2012, 09:29 AM
Well, this seems to support my vague memories. Sounds very political to me...

Well, it's political but it's also military. That's why I suggested a Great General type effect.

storical
Mar 17, 2012, 10:10 AM
I am not sure what to think about having melee naval units and ranged naval units. I hope some have both abilities.

Bro, I hear they are going to be seperate. I suppose we'll have a boat with modern day Swahili pirates jumping out of it. They yell out, "MAMBO POA!" and gun you down. :lol:

Ready for some hot seat when this comes out? Then maybe some multiplayer vs our buddy Mr. Pink from Canada? Who we have been whooping in multiplayer games since Call to Power 2. We can pretend we don't know each other as usual and gang up on them when they least expect it. By the time he finds out its us again, it is far to late for him to do anything about it.:lol:

Good civ player, and Bad civ player! :lol:

storical
Mar 17, 2012, 10:14 AM
I think the reason that it is called WWI bomber is because there were so many designs during the war. Biplane bomber could work as a name though. So to me biplane bomber and triplane sounds better, than WWI bomber and triplane.

Nice write up kid! WWI aircraft I have been asking for that for twenty dang years man!

nokmirt
Mar 17, 2012, 10:35 AM
Bro, I hear they are going to be seperate. I suppose we'll have a boat with modern day Swahili pirates jumping out of it. They yell out, "MAMBO POA!" and gun you down. :lol:

Ready for some hot seat when this comes out? Then maybe some multiplayer vs our buddy Mr. Pink from Canada? Who we have been whooping in multiplayer games since Call to Power 2. We can pretend we don't know each other as usual and gang up on them when they least expect it. By the time he finds out its us again, it is far to late for him to do anything about it.:lol:

Good civ player, and Bad civ player! :lol:

Patton and Rommel that old trick. They always believe we absolutely hate each other. You always were crazy. :crazyeye:

Nice write up kid! WWI aircraft I have been asking for that for twenty dang years man!

Yeah I can't wait for this thing to come out. We have both been asking for a biplane forever.

vonbach
Mar 17, 2012, 04:58 PM
Originally Posted by AriochIV
What kind of unit would the "druid" be a replacement for?
I was thinking Missionary replacement. Maybe one that also boosts combat like a Great General.There was a mod that added a druid unit it acted as a great general with the medic promotion simple and effective.

Noah Kidd
Apr 05, 2012, 06:16 AM
So far we have little knowledge of the 27 new units to be added in the Gods and Kings expansion. Here are the units we know shall be added in Gods and Kings.... :)

1. Pictish Warrior (Celts)
2. Polder (Netherlands)
3. Sea Beggar (Netherlands)
4. World War I Bomber (???)
5. World War I Tank (???)
6. World War I Artillery (???)
7. World War I Plane (Not sure)

Please tell me if I missed out anything! :)

The World War I units are probably just standard, not unique... they are also not confirmed, but many sources have said that World War I bombers, tanks, artillery, and some others things were added.

TheKingOfBigOz
Apr 05, 2012, 06:24 AM
Holy Warriors, Missionaries, Inquisitors are also probably counted as "new units"

Spies however are not as they are not actual units. Just to have it out there.

There's a new unit that comes with Penicillin I believe.

blackcatatonic
Apr 05, 2012, 06:28 AM
Haven't we got a confirmed Machine Gun as well?

Rocktwig
Apr 05, 2012, 06:29 AM
Polder is not a new unit, it is the Dutch UI.

TheKingOfBigOz
Apr 05, 2012, 06:49 AM
Polder is not a new unit, it is the Dutch UI.

If you're referring to Sea Dagger it's a replacement for a new unit the Privateer I think.

Rocktwig
Apr 05, 2012, 06:57 AM
If you're referring to Sea Dagger it's a replacement for a new unit the Privateer I think.

No, I'm referring to the 2nd "unit" in the OP ;)

TheKingOfBigOz
Apr 05, 2012, 07:01 AM
No, I'm referring to the 2nd "unit" in the OP ;)

-.- *slaps himiself* that is weird. xD

Eagle Pursuit
Apr 05, 2012, 07:14 AM
We have knowledge of Machine Guns and Gatling Guns as well.

awesome
Apr 05, 2012, 07:21 AM
great prophets and admirals are new great people types

Camikaze
Apr 05, 2012, 07:24 AM
Merged new discussion with the existing thread. :)

shaglio
Apr 05, 2012, 07:50 AM
Composite Bowman. The name for the WWI tank was Landshark or Landship or Land(something nautical sounding).

Louis XXIV
Apr 05, 2012, 07:54 AM
Landship.

shaglio
Apr 05, 2012, 07:59 AM
Landship.

That's what I thought it was, but for some strange reason it didn't sound right in my head. It sounds better than Landschooner I suppose.

king Oosterveld
Apr 05, 2012, 01:37 PM
That's what I thought it was, but for some strange reason it didn't sound right in my head. It sounds better than Landschooner I suppose.
landschooner? lol

is this new to anyone? idk if it has been posted in the fourm somewhere, but its useful

HYPERLINK (http://well-of-souls.com/civ/civ5_expansion.html)

TheKingOfBigOz
Apr 05, 2012, 02:35 PM
landschooner? lol

is this new to anyone? idk if it has been posted in the fourm somewhere, but its useful

HYPERLINK (http://well-of-souls.com/civ/civ5_expansion.html)

I saw this article before, so it's not brand new.

awesome
Apr 05, 2012, 05:34 PM
and then obviously there will be some steampunk units for the victorian scenario

TheKingOfBigOz
Apr 05, 2012, 05:44 PM
and then obviously there will be some steampunk units for the victorian scenario

Scenarios shouldn't count towards the total. because they are exclusive to the scenario and the scenario only. And if you were to include it, then it would be misleading beacuse a large portion of that would effectively not be available outside of the scenarios if you catch what I'm saying.

Pouakai
Apr 05, 2012, 05:47 PM
They'll be in the game eventually, I'll make a mod

TheKingOfBigOz
Apr 05, 2012, 05:48 PM
But that's a mod.. not actual game... see?

Pouakai
Apr 05, 2012, 05:55 PM
YEah, I know. From the looks of it I think we'll be getting three main areas of new military:

Melee Naval
Ranged
Great War

Camikaze
Apr 05, 2012, 07:52 PM
And UUs. ;)

Which could be all over the place.

awesome
Apr 05, 2012, 08:03 PM
Scenarios shouldn't count towards the total. because they are exclusive to the scenario and the scenario only. And if you were to include it, then it would be misleading beacuse a large portion of that would effectively not be available outside of the scenarios if you catch what I'm saying.

oh, i agree, but that doesn't mean that they agree, too.

nokmirt
Apr 06, 2012, 10:49 PM
I hope they added a dive bomber to the mix.

anandus
Apr 08, 2012, 03:17 PM
From the PAX East demo:
Composite bowmen has 7 strength, 11 ranged strength.
African Forest Elephant (Carthage UU) has 14 strength.
Quinquirime (Carthage UU), melee naval, has 13 strength.
Horse archer (Hun UU) has 6 strenght, 8 ranged strength.
Battering ram (Hun UU) has 10 strenght.

Louis XXIV
Apr 23, 2012, 08:40 AM
Can we get a unit count?

1. Dromon
2. Pictish Warrior
3. African Forest Elephant
4. Quinquereme
5. Sea Beggar
6. Mehal Sufari
7. Battering Ram
8. Horse Archer
9. Atl-atl
10. Carolean
11. Hakkapeliitta
12. Great Admiral
13. Great Prophet
14. Missionary
15. Inquisitor
16. Landship
17. Great War Bomber
18. Great War Fighter
19. Gatling Gun
20. Machine Gun
21. Great War Infantry
22. (Austria UU #1)
23. Composite Bowman
24. Privateer
25.
26.
27.

Am I missing anything?

AriochIV
Apr 23, 2012, 01:21 PM
Marine.

Louis XXIV
Apr 23, 2012, 01:27 PM
Ah, thanks.

I also suspect there is a second Byzantine UU, so the only question is if any others will have a UU as well (likely Austria, possibly Celts). Alternatively, there would be one more unit, possibly a ranged boat.

Pouakai
Apr 23, 2012, 01:35 PM
So of the five civilizations we still don't know all the uniques of, only two can have UU, and even that's unlikely, given that we'll be getting melee naval units as well. So potentially we don't have any more UU other than the Austrian one

Louis XXIV
Apr 23, 2012, 01:46 PM
I suspect:

Trireme - Melee

Caravel - Ranged

Frigate - Ranged
Privateer - Melee

Ironclad - Melee

Destroyer - Melee
Battleship - Ranged

There are two spaces where they could add a ranged unit, but I don't know if they will. However, that would fill all the slots appropriately.

TheKingOfBigOz
Apr 23, 2012, 02:12 PM
So of the five civilizations we still don't know all the uniques of, only two can have UU, and even that's unlikely, given that we'll be getting melee naval units as well. So potentially we don't have any more UU other than the Austrian one

How would you know that? They could give each Civ a 2nd UU.

AriochIV
Apr 23, 2012, 02:30 PM
The Dromon is (or should be) a medieval unit, so they may have added a medieval-era melee naval unit as well.

How would you know that? They could give each Civ a 2nd UU.
There are only two slots left, so no, they couldn't.

Eagle Pursuit
Apr 23, 2012, 02:38 PM
There are 3/27 unknown units, but 7-8/13 unknown buildings. There are 5 new civs that we don't know what one of there Unique Things are.

Austria: UU, U?
Byzantine: Dromon, U?
Celts: Pictish Warrior, U?
Ethiopia: Mehal Safari, U?
Mayans: Atlatl, U?

One unknown unit is definitely Austria's. So, at most, 2 could get a second UU. The rest are probably unique buildings but possibly unique tile improvements.

TheKingOfBigOz
Apr 23, 2012, 03:09 PM
The Dromon is (or should be) a medieval unit, so they may have added a medieval-era melee naval unit as well.


There are only two slots left, so no, they couldn't.

Ok, that makes sense, swear I thought there were more empty spots :/

nokmirt
Apr 24, 2012, 09:35 PM
They should add a standard war galley for medieval times, to go along with the dromon. Perhaps they did, who knows?

vcutag
Apr 24, 2012, 09:39 PM
Maybe a heavy cavalry cataphract unit for the Byzantines?

Lord Olleus
Apr 25, 2012, 02:01 AM
I feel like the Byzantines must have a cataphract unit of some sort, would be too weird for them not too.

That leaves 1 unit as far as I'm aware. My guess is caravel becomes melee and they add a ranged unit (carrack? War galley?) that comes in the classical era.

Art Grin
Apr 25, 2012, 02:32 AM
I believe that the Dromon is simply a Trireme replacement like the Civ3 Dromon which replaced the Galley. It would make quite a lot of sense, since Carthage will have the melee Quinquereme while the Byzantines will have a ranged Dromon. That way both ancient era civs will dominate the seas but in a different form.
I would also be quite disappointed if the Byzantines don't get the Cataphract as their second UU and don't tell this guy wouldn't make an awesome UU.

http://img269.imageshack.us/img269/3159/63741803.jpg

http://img715.imageshack.us/img715/1483/ca47dfb40b72.jpg

Louis XXIV
Apr 25, 2012, 07:34 AM
I feel like the Byzantines must have a cataphract unit of some sort, would be too weird for them not too.

I hope they do. The Byzantines are the perfect candidate for two units and possible buildings are fairly underwhelming (Hippodrome especially, because, without a Cataphract, what's the point? However, a Basilica is also unlikely given they already have something for religion).

AriochIV
Apr 25, 2012, 11:15 PM
However, a Basilica is also unlikely given they already have something for religion).
Actually, I would think that would make it even more likely.

bite
Apr 26, 2012, 12:40 AM
also are we 100% sure Austria will have an unique unit, for all we know it could have a ub and an new map building or two ub's

Deggial
Apr 26, 2012, 12:49 AM
Actually, I would think that would make it even more likely.

This was my thinking, too. Especially, as their UA seems probably to weak, to be the *only* thing about religion for them. An UB with higher faith yield would be fitting.
But then, the cataphract is just too tempting to miss, maybe.

(On the other hand: would the basilica replace the cathedral? As I understood the belief-system, mosques and cathedrals are *only* buildale with a certain belief. Is this correct? This would render the the basilica close to useless, as Byzantium *has* to take this beliefe!)

also are we 100% sure Austria will have an unique unit, for all we know it could have a ub and an new map building or two ub's

Possible, but highly unlikely, in my opinion. I think, that at least one UU is standard for every civ.

But how knows? Stranger things happend on earth already...

Lord Olleus
Apr 26, 2012, 02:31 AM
Or a hippodrome to replace the circus is another possibility...

And no, I dont think an Austrian UU has been confirmed.

Montov
Apr 26, 2012, 03:06 AM
Hippodrome could be used to give a free promotion for Horse units.

Deggial
Apr 26, 2012, 03:21 AM
But shouldn't there be a little bit more emphasis on faith? After all, this is Byzantium's "theme".

Art Grin
Apr 26, 2012, 04:38 AM
I found a clue or pattern that confirms that the Byzantines will have a second UU.
So far every civilization with a naval UU ( England, Korea and Carthage) also had a second land based UU in order to make them useful on maps without big bodies of water. Giving a civ only a naval UU makes them very dependent on water and gives them a strong disadvantage on maps where a navy isn't vital, to even this out they also get a land based UU. I think the possibilities of a second Byzantine UU are therefore quite high.:)

mitsho
Apr 26, 2012, 04:53 AM
A land based Unique Building however would achieve the same... But the pattern you see is true as well for Airial Unique Units (Japan, USA). So I do agree that it's very likely that every civ has one land based unique unit.

So thats Byzantine and Austria with one more unique unit which leaves Maya, Celts and Ethiopia with something else (plus Austria's second thing).

One unit left however is awfullly little for the expanded naval game. But we will see.

Hakan-i Cihan
Apr 26, 2012, 05:07 AM
A land based Unique Building however would achieve the same... But the pattern you see is true as well for Airial Unique Units (Japan, USA). So I do agree that it's very likely that every civ has one land based unique unit.

So thats Byzantine and Austria with one more unique unit which leaves Maya, Celts and Ethiopia with something else (plus Austria's second thing).

One unit left however is awfullly little for the expanded naval game. But we will see.
With exception of the Dutch (Sea Beggars+Polder)...

Art Grin
Apr 26, 2012, 05:09 AM
Damn it, I totaly forgot about the Dutch. That means they aren't following the pattern any more.
Unless the podler is part of their UA and not a UI, which could mean the Dutch have a second land based UU. Oh hell, we just have to wait until Firaxis decides to tell us something about the Byzantines.

Louis XXIV
Apr 26, 2012, 07:12 AM
Actually, I would think that would make it even more likely.

Well, my view is that the Byzantines have a very diverse culture and religion is only part of it. Having religion represented twice shortchanges them the rest of their culture.

It's possible. I think a building overlap is the other problem. It would have to be a generally accessible building, not something purchased with faith, so this means a Temple replacement.

Gucumatz
Apr 26, 2012, 03:52 PM
Damn it, I totaly forgot about the Dutch. That means they aren't following the pattern any more.
Unless the podler is part of their UA and not a UI, which could mean the Dutch have a second land based UU. Oh hell, we just have to wait until Firaxis decides to tell us something about the Byzantines.

Its been confirmed to be a UI though. And the Sea Beggar was too. I like how there are more Sea based UUs.

Netherlands, England, Byzantium, and Carthage so far.