View Full Version : G-Minor XXIV
Denniz Mar 01, 2012, 04:56 PM http://img811.imageshack.us/img811/170/hofgauntlet.jpgWhile the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.
(*) Please read the >> HOF rules << (http://hof.civfanatics.net/civ5/rules.php)BEFORE playing!
Settings:
Victory Condition: Domination (though all victory conditions must be enabled)
Difficulty: Warlord
Map Size: Small
Map Type: Great Plains
Speed: Epic
Leader: Greece (Alexander)
Required: One City Challenge
Opponents: Any
Version: SV8 (1.0.1.511)
Date: 1st to 15th March 2012
The earliest finish date wins, with score as a tiebreaker.
vexing Mar 01, 2012, 11:14 PM this should be pretty formulaic with occ.
hit mining ruin, hit culture ruin, hit upgrade ruin, win =)
krakedhalo Mar 04, 2012, 11:21 PM I expect this to get beaten by a lot, but just to get the ball rolling:
Turn 89, 1775BC
Started in the top left corner, which probably isn't ideal. Central starts are almost certainly faster. Didn't get any useful tech or culture ruins.
TyfoonTurk Mar 05, 2012, 07:53 AM 79, monument,scout,hoplites,
numaru7 Mar 05, 2012, 08:51 AM turn 103 with companion cav. central start. Build directly granary because i got pottery from ruin, didn't have horses so i had to build another city too. Went honor. First attack was with 2 warriors and 1 cavalry
krakedhalo Mar 05, 2012, 09:34 AM 79, monument,scout,hoplites,
Can I ask what the thought process was for building the monument? It doesn't seem like these games will really last long enough to justify that. The added border expansion shouldn't really matter, especially if you're using hoplites as the main force of your army. Obviously it helps get policies, but it seems like the opportunity cost in terms of getting a scout or two out to pop ruins probably outweighs the extra policy, especially since you have a high likelihood of popping a culture ruin.
I'm not really very experienced in quick domination games beyond duel maps though, so would others take time to build the monument or no?
numaru7 Mar 05, 2012, 10:04 AM turn 103 with companion cav. central start. Build directly granary because i got pottery from ruin, didn't have horses so i had to build another city too. Went honor. First attack was with 2 warriors and 1 cavalry
ups.. forgot the occ.. applied the same strat but with 1 city... same result so far..
Arnold_T Mar 05, 2012, 10:47 AM I sometime build monument - but only after I've got all the fighters I need out first! I agree it's not a good idea first thing.
S.K. Ren Mar 05, 2012, 02:02 PM Hmm, I just did a T96 victory going Warrior->Hoplite only. Got lucky with a culture ruin so I went Liberty->Citizenship and just kept pumping out units. Too many hills/rivers slowed my conquest though. Disappointed I didn't have any horses nearby or I would have won much faster. Gonna try a few more times before I submit.
Khrax Mar 05, 2012, 02:18 PM I don't see the reason for building monument or granary. What is needed here is units, not buildings.
Tabarnak Mar 05, 2012, 03:10 PM Similar way to G-Minor XX. But OCC makes Liberty useless unless you start with a lot of forests around or lot of lux mines! Honor will probably be the way to go.
An early culture ruin is needed to achieve a top 3. Warriors until bronze working then start buying/building hoplites.
2 major paths :
Capital on top of a lux mine + other lux mines around--->warriors(1st army)--->Liberty free worker--->sell ressources--->buy/build hoplites(2nd army?)
Regular start(like mining lux on top of cap only at best)--->warriors(1st army)--->Honor--->buy/build hoplites(2nd army?)
Estimated finishes : We played an inland sea dom. game at epic speed a couple of months ago and best times were between 65 and 70 but we had to make a detour behind the giant lake in the middle with hills to cross.
I guess the winner can finish under 60.
vexing Mar 05, 2012, 05:56 PM i think honor, gg has to be stronger path than liberty, worker.
i can see value in a monument, but i think you probably want at least your first army going before that.
at epic speed it's not going to be possible to get cc in a winning timeframe, unless you magically hit both animal husbandry and wheel. even then it's doubtful.
sub 60 definitely.
TyfoonTurk Mar 06, 2012, 05:54 AM i built a monument for getting to military tradition earlier for more instant healing to keep the armies going
probably dont want to build scouts, because they "steal" the upgrade ruins
new time 63
numaru7 Mar 06, 2012, 12:19 PM Turn 74 this time - river start, not on hill, wheat, gold, silver, deer, no workers used - first army warriors, second hoplites. army size: 5 hoplites, 2 warriors, 2 GG's, lost 1 warrior. Started top left. First army started clockwise.
I did get an upgrade ruin and a culture ruin and a +1 citizen and went honor ofc, build monument in the end when another hoplite wouldn't have made it on the battlefield in time anyway.
fails on my part:
1) didn't get any heal upgrade - that would have shaved off at least 5 turns.
2) didn't steal any workers from CS's- would have probably chopped 2 forests that would have helped in building units faster
I had a silver on a hill near the river - should i have considered to move there to get the extra 1 prod bonus? City has 8 base prod, with left side of honor 9.2. Hoplite costs 84 hammers and get build in 10 turns, so i guess shaving 1 turn off every hoplite could have bought me another ....what... 4 turns?
TyfoonTurk Mar 06, 2012, 03:05 PM well, got the first sub-60 by 2 turns, t58
no culture ruins and only got a general out at the last city, started in the middle
ImperialGuard Mar 06, 2012, 04:28 PM For this Gauntlet, I was trying to determine based on the "exploit rules":
Is it an exploit to sell a Luxury to a Civ, declare war, take capital, and repeat for other Civ's ?
Are other people selling Luxuries in their games?
thanks!
vexing Mar 06, 2012, 04:33 PM well, got the first sub-60 by 2 turns, t58
you mean your first.
Salomo Mar 07, 2012, 05:43 PM For this Gauntlet, I was trying to determine based on the "exploit rules":
Is it an exploit to sell a Luxury to a Civ, declare war, take capital, and repeat for other Civ's ?
Are other people selling Luxuries in their games?
thanks!
That depends on the fineprint and probably the mood of the mods and how much they like you. However, I believe nobody will check anyway and if you try to follow or even understand the rules too closely you will not compete for the top spot.
Or perhaps one should say: Everyone has his own interpretation and the looser yours is, the better finish you can get. Just don't try to find out whether your interpretation of the rules is correct or ask anyone to look at the video of your game.
At least that was my impression at the end of the last debate when having a gauntlet like this. Which was about the same time I decided not to play these gauntlets anymore.
Tabarnak Mar 07, 2012, 11:17 PM Turn 55 first real try. No culture ruin, 1 upgrade and 1 pop ruin.
Below 50 is doable.
Peets Mar 08, 2012, 09:05 AM Is it an exploit to sell a Luxury to a Civ, declare war, take capital, and repeat for other Civ's ?
If you do it one time to each civ to conquer them, then no.
If you repeat it to earn money, yes.
vexing Mar 08, 2012, 10:44 AM Below 50 is doable.
below 50 should be difficult - it'll require lots of luck in opponent placement.
FeiLing Mar 14, 2012, 04:49 PM this should be pretty formulaic with occ.
hit mining ruin, hit culture ruin, hit upgrade ruin, win =)
May I ask, if you actually stopped and rerolled as soon as this did not occur?
Played it once now, finished turn 72. Think I'll try again, as my map didn't seem very viable. Started in the forest area in a corner. Due to that I decided to go Liberty for chopping. Felt okay-ish. However I believe this game being an OCC makes this strategy invalid when you start in the forest area, as otherwise you'd have been able to buy Hoplites in conquered cities much closer to the front - without the need to walk through a thick layer of forest tiles.
The game itself actually knew that map was LAME and it tried to tell me so:
http://forums.civfanatics.com/attachment.php?attachmentid=316144&stc=1&d=1331764873
That's somehow amazing, lol :goodjob:
A general question: Went with 4 warriors for Siam and lost two... that obviously shouldn't have happened, but he had a warrior of his own nearby (city was on a hill and 2 warriors had to attack over a river). Should 4 be enough for such an early city vs a warlord difficulty enemy or should I attack with 5?
Later 3 hoplites seemed enough, but could have been troublesome of course if barbs intervene or the enemy has an archer and/or walls.
.
vexing Mar 14, 2012, 06:20 PM i probably didn't get mining ruin, but did get an upgrade and culture ruin.
the only immediate reroll for me was being able to settle on a mining luxury (not in the middle of the forest area). there are a lot of things that could go right after that point, mainly involving ruins, but also a lot of things that could go wrong mainly involving civ placement. eg your first opponent has a hill and 4 rivers = reroll
FeiLing Mar 15, 2012, 03:59 AM thx for reply.
In my 2nd game I seemed to have the perfect start (finished only on turn 67 though):
http://i.imgur.com/6Z6LE.jpg
Gold by a river-hill reachable within 1 move, two river-sheep (1f, 2p, 1g) nearby and river incense (1f,1p,3g) as well as river-wheat... and then getting mining from a ruin on turn 1 (warrior moved twice).
Despite this really really good start, I only finished 5 turns earlier than in my first attempt with a bad starting location. That was probably due to the many hills between me and Arabia in the southwest, which I conquered last. And it was probably even more so due to me not having checked promotion saving :rolleyes:
Also had an early upgrade ruin, but only a very late culture one which didn't do much any more. I also think producing a warrior and then a monument after I hit mining was a big mistake - should have gone monument and then the warrior or not build that monument at all. However due to the the mining ruin that was my only warrior (apart from the initial one). And I probably didn't risk enough either... should have just attacked with any 3 units (since 2 of them were hoplites anyway) instead of waiting for a 4th or for the 3 to even fully heal... seems like that usually should work without casualties unless the enemy happens to pop a warrior/archer just then. But the worst probably was the lack of promotion saving. Map definitely feels like below 60 would have been possible :suicide:
Denniz Mar 15, 2012, 04:40 PM Results:
G-Minor XXIV (http://hof.civfanatics.net/civ5/gauntlet.php?show=minor&gauntlet=38) -Domination, Warlord, Small, Great Plains, Epic, Greece (Alexander) - OCC
http://hof.civfanatics.net/civ5/images/gold.png1st vexing - 2750 BC T-50 1416 points
http://hof.civfanatics.net/civ5/images/silver.png2nd Tabarnak - 2750 BC T-50 1183 points
http://hof.civfanatics.net/civ5/images/bronze.png3rd ORTRO_16 - 2725 BC T-51
Congratulations!
Tabarnak Mar 15, 2012, 06:38 PM below 50 should be difficult - it'll require lots of luck in opponent placement.
I didn't want to play too much games to achieve this! I tought you were be able to finish under 50 when i saw that my run was for a 2nd place. With a bit more tries...nah i only tried once more and i stopped there.
vexing Mar 15, 2012, 06:52 PM I didn't want to play too much games to achieve this! I tought you were be able to finish under 50 when i saw that my run was for a 2nd place. With a bit more tries...nah i only tried once more and i stopped there.
nice showing =)
my 50 game seemed pretty optimal position wise, so i didn't try after that. i was sort of top central, and used a 3rd army to knock out civ in top right, so i took out 3 civs on the last turns.
i'm sure below 50 can be done, but i suspect it'd take a lot of attempts.
Tabarnak Mar 15, 2012, 07:55 PM nice showing =)
my 50 game seemed pretty optimal position wise, so i didn't try after that. i was sort of top central, and used a 3rd army to knock out civ in top right, so i took out 3 civs on the last turns.
I landed below in center of map(center of map was necessary with a settled lux mine). My strategy was sending an army of 3 warriors + upgraded warrior(hoplite) west of map where it's easy to cover enough land to kill 3 AI(left, up then right). Second army composed again of 3 warriors + hoplite for 2 AIs in forest(right then up). Some late units(mostly scouts) that rejoined 2 armies. Scouts are nice because the AI try to kill them first before any other units.
Lux mine--->sell to 1st AI--->find 2nd AI--->declare war to 1st AI--->sell to 2nd AI--->find 3rd AI and so on. So i declared war once, and was at war against everyone almost instantaneously a bit like a CTON mp game. Never made peace. This way i was sure that my game was legit.
|
|