spycatcher34
Jul 15, 2001, 09:55 PM
This forum has been looking a little slugish lately so here's a new topic: What are some of the custom units you build when playing AC?
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View Full Version : Custom Units spycatcher34 Jul 15, 2001, 09:55 PM This forum has been looking a little slugish lately so here's a new topic: What are some of the custom units you build when playing AC? dreadhead7 Jul 16, 2001, 11:22 PM I take it you mean using the Workshop, right? I use it quite a bit, but I don't build anything really spectacular. I mostly build drop units like secure probe teams and drop tanks with the most advanced armor I have. All of my fighting units have Hypnotic Trance, and are clean. Sometimes I'll build a few sea supply crawlers, destroyer probe teams, or drop formers, but again, nothing all that spectacular. ------------------ "Shake the world beneath your feet up" --Johnny Clegg spycatcher34 Jul 17, 2001, 04:52 PM Yeah I meant the workshophttp://forums.civfanatics.com/ubb/biggrin.gif one unit I usually build is a supplyfoil so I can get resources from the sea.http://forums.civfanatics.com/ubb/wink.gif Sukenis Jul 18, 2001, 10:04 AM I pretty much design most of the the units I use. Here are a few of the odd ball ones. colony-pod nettlejet- Can make a city up to 23 spaces away in 2 turns. Drop trance supply pod with level 2 armor - With orbital incertions this can greatly increase the production of cityes. With trance and level 2 armor, it can withstand mindworm attackes as well. Clean X Penatrator - With not UN Charter, these will level an enemy with ease. Attack there cities with them and watch them die. Hive Buster (drop clean tank with best weapon and armor) - since I normally end up fighting the Hve (normally latter than sooner) this is the unit I prefer to attafk with. If he gets comm jammers then drop a few infentry in as well. best armor prob team (with deep radar & various other stuff) - These can defend a city without taking any support. I could go on, but these are some of the more unique units I use (so I have been told). spycatcher34 Aug 05, 2001, 03:18 PM http://forums.civfanatics.com/ubb/cool.gif My "ultimate" is a(i dont remember the exact name)its a grveship terriforming unit it sweet!It can terriform land and sea squares plus it movelike 23 per turn! ------------------ The Spy has Spoken kittenOFchaos Aug 05, 2001, 03:55 PM The U.N trooper... best of whatever weapon and armour you have...trained with the BEST facilities and sent to a monolith AND with trained ability and police powers... I love my U.N troopers maintaining peace between the a.i nations! Though often that means your troops are stuck in the middle, but hey, I never said the game wasn´t realistic! Alternatively the yang republican guard (like saddam´s)...same as U.N trooper EXCEPT they have clean fusion power -rather than police powers- (to fight after alot of cities gone! hide them in the hills and in da fungus -vs my brother, the a.i is too easy in mid/late game) and generally are rovers. [This message has been edited by kittenOFchaos (edited August 05, 2001).] [This message has been edited by kittenOFchaos (edited August 05, 2001).] Cunobelin Of Hippo Aug 09, 2001, 03:50 PM Originally posted by Sukenis: best armor prob team (with deep radar & various other stuff) - These can defend a city without taking any support. Mmmm. http://forums.civfanatics.com/ubb/goodwork.gif Very convinient in the early stages of game, esp. as Morganites. I enjoy creating 'Defensive Copters', partially because they look so cool http://forums.civfanatics.com/ubb/smile.gif Scrooge Aug 19, 2001, 04:59 PM I like to equip foils (no armour) with probe - cheap and do shady business with all of the costal cities. I also like a lot of cheap foils (no armour, if you're gonna die, you're gonna die) with marine detachment - can build you a fine navy in no time and effort. Superb on alert. ------------------ <FONT face="Comic Sans MS"><FONT size="2"><FONT COLOR="green">"Duckland must put an end to war before war puts an end to Duckland"</FONT c> -- J.Quack Kennedy</FONT s></FONT f> Siggy Aug 20, 2001, 08:03 AM Probe foils, supply foils, sometimes with 3r armor and trance defence against sealurks. AAA-Sam Rovers, or Hover Tanks with best armor and best or second best weapon shoots anything out of the sky. Cheap choppers with no armor and heavy weapon to obliterate a base. Eventually equiped with Nerve gas, if playing as an alien or as Yang. Nothing special I guess. I do not use drop pods too much, I find clean reactors more important. TeddyBlue Aug 22, 2001, 12:24 AM I build what I call the "Worm Buster". Its a choper with no armour just all the psy attack and defence it can hold. Works well on Deirdre's worm hords too. Obi-Zahn Kenobi Sep 10, 2001, 08:12 PM I don't make to many custom units. My brother likes Probe Foils. Siggy Sep 11, 2001, 03:16 AM Well, against the Pirates the probe foil come in handy, don't you think? <img src="smile.gif" border="0"> History_Buff Sep 11, 2001, 10:01 PM Often, when I am at war, but don't really want to take any enemy cities, so. . . I just crank out scout patrol and use them to harass the enemy. Its quite effective if you are playing a computer, because they are to stupid to switch to fast mobile units to outrun your troops. bvd Sep 12, 2001, 04:04 PM Using the Design Workshop, I build ships with the carrier ability I discovered. They are unavailable otherwise. thealien_83 Sep 14, 2001, 08:18 AM Many many various units. When I finally get somewhere high in the areas of tech my list of units I can build tends to be humongous..! I'll see if I can scour my mind for a few of the favourites. Some are just cool, others interesting, others mighty and some purpose-fitting. Militia - infantry, hand weapons, next best armor available, clean reactor = No support and relatively short building times, just crank 'em out in high numbers and watch the enemy offensives get bogged down. All-terrain formers - gravship, terraforming unit, low-level armor, best available terraforming specials = Quick moving terraformers capable of dealing both with land and sea forming. Suicide Squad - infantry, mid-level weapon, mid-level armor, clean reactor, possibly drop pods = Non-supported troops built only for one purpose... Mass-dying against enemy installations. Naval probe team - cruiser, probe equipment, low-level ( if any ) armor = Fast moving probes for shady sea operations. Mindworm Annihilator - needlejet or gravship, hand weapons, low-level ( if any ) armor, empath ( or is it trance? The one for attacking, in any case ) = Quick response flight capable of wiping the mindworms out before they cause trouble. PSI corps - infantry, PSI-attack, PSI-defense, high morale, possibly drop-pods = When dealing with an enemy faction supporting largely low-morale troops train these units in cities with lot's of morale improvements and watch them annihilate the enemy weaklings. Medical craft - needlejet, chopper or gravship, transporting unit, mid-level armor, medical ( repair? ) bay = Aircraft designed to swoop in, pick up overly wounded/damaged units and fly them back to "safety" whilst repairing/trating said units. Then of course there are all kinds of silly experiments I tend to from now and then. Some work, some don't. I probably could keep going on for a looong time with this. But I won't... <img src="tongue.gif" border="0"> Cheers! |
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