View Full Version : Question about trade routes


CurtSibling
Mar 25, 2012, 04:12 AM
Hello, chaps!

I've been playing my edited version of Exile's Imperialism scenario, and was reading the notes.
I discovered a line that made me think, based on something I noticed in game...

Playing as Britain, I naturally have a global empire with many trade units going to New York.
Usually after gaining "Militarism" (space flight) all the over civs become hostile with me...
In previous games as other civs, the US normally starts to get insolent around this time and
demands money or techs...This time, though, they are worshipful to the Brits, no drop in relations!
Even stealing a city or rebuffing demands has not stopped the love...:D

Exile says in his notes that a lot of trade with a civ increases relations...In this scenario it seems to be true.

But I am thinking it must take A LOT of trade to achieve this?
Any opinions?

:)

McMonkey
Mar 25, 2012, 06:34 AM
Very interesting indeed. I have never noticed or heard of this effect before, but if it is correct it could be quite a useful tactic for staying in the AI's good books. I wish there were a few more options in the rules for trade units, such as tarrifs for the importing country to benefit from, the ability to turn science beakers from trading on and off and trade embargoes. All of this is possible in multiplayer games. I also wish the AI understood and traded better as it often gives the human player a massively unfair advantage.

CurtSibling
Mar 25, 2012, 01:20 PM
In Imperialism, trade plays a big part, and does help when playing as a minor civ, but when playing as the USA or BE, then it's WW1 dreadnoughts by 1880! :D

I agree, sir - Having more trade options would be a superb addition!

McMonkey
Mar 26, 2012, 03:55 AM
I'm planning on making a modified ToT version with a much higher tech paradigm, smaller trade payoffs, a longer tech tree and extra units. This will be a mod of the one Barthi has already made which had a lot of improvements for multiplayer play. I'm hoping to balance it so mass trade won't lead to tanks in the 1870s! I will probably improve the stats of some of the early units which are pretty much useless.