View Full Version : CG5 - The Warmonger's Revenge, Ottomans, Emperor


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Aggie
Mar 12, 2003, 11:21 AM
I found that if we settle two tiles north of Rhodes, we will be able to build Iron Works (both Iron and Coal in it's city boundaries). This will give us an enormous production boost. :)

So I suggest to build a settler, settle on that spot next turn and rush a palace with a leader :cool: . Then start Iron Works. Within 30 turns we'll have a production boom!

EDIT: I would join a few worker in the city (no Greek workers!) to let it grow to size 5 or so...

jack merchant
Mar 12, 2003, 11:44 AM
Um, given that the palace doesn't just affect the city itself but also the surrounding cities, I'd very much hesitate in moving it. I just took a look at the zoomed-out map and actually, the placing of Istanbul is not so bad. If we were to move it to the IW location, production and commerce in Istanbul, Uskudar, Edrine and Konya would plummet - and those are our 4 biggest and most important cities. Also, the benefits of the extra infrastructure that is present in our core but not around Rhodes would disappear.
Thus, I'd rather use the leader for another army or the UN. We can do without an IW city if 90% of what we produce from now on will be tanks.

swiftsure
Mar 12, 2003, 01:41 PM
got it and now playing.

cgannon64
Mar 12, 2003, 05:13 PM
Great work jack. I didn't expect Greece to fall before Tanks, but they probably will. I guess I underestimated the strength of the arty/Siphai stack and overestimated the strength of Greeks. Looks like they are gassed.

I think we have to ABSOLUTELY raze from now on! :D

cgannon64
Mar 12, 2003, 08:39 PM
Hey, I'm not going to finish the GOTM, so if we all can, I think we can patch to 1.21f. However, I have to see if the Peacemonger PBEM team can also, so DON'T PATCH YET!

Aggie
Mar 13, 2003, 01:29 AM
Cgannon, we're almost finished with this game! I would wait with patching for that! I doubt if I get to play two turns... :cool:

Also, we have a couple of Europeans in the team with no patch-possibility...

swiftsure
Mar 13, 2003, 01:38 AM
Inherited turn; russia already has MT so we buy for w/m,261gpt and 3200gp. change most of the central core cities to tanks.

1630ad move the artillery SOD in range of thermopylae and basic unit shuffling.

1635ad hyangsen,molde and thermopylae all captured, thermopylae razed.

1640ad marathon captured and razed.

1645ad ephesus captured and razed.

1650ad america destroys china. thessalonica captured but greece doesnt die. settlers on ships i hate them. there is a greek transport and battleship near harlicanassus so i hurry battleship in that city.

1655ad spanish destroy the two greek ships but still greece doesnt die! i'm not going to worry about 1 greek settler so we make peace with greece foe espionage. Trade dyes,coal,w/m and 540gp to america for wines. not to worried about rep hits now as we are going to be at war almost permently when we recommence hostilities. lux set to 0% and tax at 100% still easier to steal tech than research ourselves.

1660ad- building more tanks and infra.

1665ad- trade ivory,w/m,90gpt and 2500gp to russia for radio. and our free tech is rocketry while russia got ecology. we can trade but i dont know if we want to as we can steal it safely in about 3 turns!

1670ad & 1675ad- tanks and infrastructure.

http://www.civfanatics.net/uploads3/CG5-1675ad.SAV

the leader is still available for the UN and the only other thing to really worry about is a spaceship from russia.

Aggie
Mar 13, 2003, 01:58 AM
Originally posted by swiftsure
.....1665ad- trade ivory,w/m,90gpt and 2500gp to russia for radio. and our free tech is rocketry while russia got ecology. we can trade but i dont know if we want to as we can steal it safely in about 3 turns!
Why is it save to steal it then? This could be a newbie question, but is stealing tech save once you have the Intelligence Agency? And are you sure?
Originally posted by swiftsure
the leader is still available for the UN and the only other thing to really worry about is a spaceship from russia.
That's right, we must avoid the space-ship launch. But it shouldn't be a problem with tanks and artillery.... Clever move to make peace with Greece: no war-weariness and more income :)

swiftsure
Mar 13, 2003, 02:06 AM
i've never been caught when i pay the money to steal safely, although i could have been just lucky

Aggie
Mar 13, 2003, 02:10 AM
Originally posted by swiftsure
i've never been caught when i pay the money to steal safely, although i could have been just lucky

Aaaah, that's what you mean. Don't worry: you were lucky. ;) I get caught about 50% of the time when I steal 'safely'. Or rather: I fail. Sometimes my spy gets away, but the money is lost.

EDIT: that 50% is a wild guess. I don't know the exact figures yet.

Aggie
Mar 13, 2003, 02:14 AM
got it. Tonight is my squash night, but I try to finish my turn regardless how late I get home...

cgannon64
Mar 13, 2003, 06:22 AM
Good point Aggie, I forgot about the Europeans on the team. Nice work swiftsure, now that the Greeks are nomads. That's pretty annoying though.

So, who do you guys think our first target should be with tanks? I think Spain by be nice...:D

swiftsure
Mar 13, 2003, 06:27 AM
CG i agree with spain. it only has one source of rubber and thats on our continent. a few more transports and we could have 40/50 tanks,infantry and artillery on their island within 1 turn.

I think we ought to think about a MA with america against russia when we go against russia

Aggie
Mar 13, 2003, 06:29 AM
I agree with the tactics of both of you. And I normally get MA's with the others to take care of one opponent. I will do that with Spain as well.

That's also a way to get to the Greeks. Once our war weariness is gone, we should get MA's with everyone to hunt down that settler :lol:

jack merchant
Mar 13, 2003, 08:19 AM
Is it possible to plant a spy in a civ without a city ? We could steal their plans that way and locate the Greek vessel.

Personally, I would prefer to go after America first - Spain doesn't have aluminium, so no modern armours for them (and no spaceship). Moreover, the Spanish are just too small to be a real threat. Also, America has the pyramids, so they'll recover from their warring much faster.
With some more airports in place, we could start airlifting enough troops to really put the hurt on them (looking at the save, what happened to the airport in Pompeii ?).
I think the Russian spaceship won't be a problem as Moscow is located on the coast so we could always nuke them and send in the marines :satan:

Either way, it's going to get bloody.

Aggie
Mar 13, 2003, 08:39 AM
Originally posted by jack merchant
Is it possible to plant a spy in a civ without a city ? We could steal their plans that way and locate the Greek vessel.


Great idea, but since we are at peace, I'll let them float around. I will first have a look at the save and decide on a tactic then.

Aggie
Mar 13, 2003, 04:59 PM
Pre-turn: switch a couple of towns to transport and battleship

IT: Our deal with Spain ends. Our hands are free now.

1680 AD (1) Nothing much. War preparation and polution cleaning.

IT: Our furs deal with Russia ends. They have 30000 gold in cash! :eek: Their troops approach our Veii

1685 AD (2)

I feel that I should prevent war with Russia at this moment. I politely ask Spain to remove the forces and she declares war. :rolleyes: Why beloved Isabella? Russia joins our crusade in return of gems and pays us 100 gold. America also joins in return for gems and pays 7gpt and 40 gold.

Cheju razed. All Spanish troops inside our border killed. 24 units moved to Spains main island.

IT: Russia declares war on us! :mad: They send in a lot of air-units to destroy our infastructure in former Rome. Spain doesn't really hurt us in the counter-attack.

1690 AD (3) We get America on our side against Russia also. It costs us Ivory. Russia is now at war with Spain, America and us. Why don't we have an airport in former Rome? :confused: How should I get troops there? Oh well. I'm going to rush one in Cumae.

War against Russia:Novogrod razed. No losses.
War against Spain: Valencia razed. No losses. Alesia razed. Four tanks destroyed...

IT: The Russians retreat from former Rome and head to America. Spain attacks our invansion army with two cavalry. They die. Greece want US to pay for ROP and MPP :lol: America manages to win terrain on the Russians.

1700 AD (4) We fill our 5 transports with troops. Spain is the target.

1705 AD (5) We plant a spy in Russia. They only have six tanks and 99 infantry. We also steal ecology for 4200 gold. Planting a spy in Madrid fails. They're not pleased...

Russian war: The Russian town of Tlacopan is razed. We get 515 gold from it.
Spanish war: More and more troops land on Spanish beaches.

IT: Only a few bombardments from Russia and Spain. No movement on land.

1710 AD (6) I raise the tech rate: Fission in 11 turns. We've got enough money and Russia won't be researching for us. Again planting spy fails in Madrid.

Spanish war: Pamplona falls. No losses. Entremont razed. No losses. Two tanks destroyed in the siege of Toledo. Lugudum razed. No losses. :hammer:
Russian war: Troop movement. Tanks airlift to former Rome.

IT: Spanish Cavalry tries to take out our infantry... and fails. Two Spanish tanks are dropped on Sapporo island. Ouch.

1715 AD (7) I found that you can't plant a spy when a civ doesn't have a city anymore (Greece).

Spanish war: Two of our Sipahi from Sapporo trie to take out the tanks. One tank is destroyed. That leaves one tanks vs one Sipahi. I decide to abandon Sapporo. Salamanca razed. One tank destroyed.
Russian war: Ayang razed. 526 gold captured. No losses.

1720 AD (8) Massive civil disorder. Lux raised.

Russian war: Canton razed-515 gold. No losses. Our army dies in the siege of Shantung. Shantung razed for 534 gold.
Spanish war: Seville razed. Two tanks lost. Toledo, with Sun Tzu, razed. 3 tanks destroyed.

1725 AD (9) 4 cities in civil unrest, partly because of war weariness. I don't care about our rep anymore. That Greek ship really bugs me. :mad: I hurry a battleship in Matsuyama. Russia knows synthetic fibers.

Russian war: quiet. All Russian cities north of former Rome are gone. America deals with the north.
Spanish war: also quiet. Troops gather around Santiago and Barcelona.

IT: The Spanish manage to take out two tanks and a cavalry...

1730 AD (10)

Spanish war: Barcelona with the Great Library razed. One tank lost.
Greek war?: cgannon64: you decide...

For the next player: we have a couple of airports on our main land and one in Cumae. I airlifted a stack of tanks into that city. To conquer Russia and America. Spain is almost gone. We've got a LOT of troops on their island which we can transport to Cumae. Most of our transports are near Molde.

The Greeks are spotted at the west. I would say: kill them, but that's up to you cgannon ;)

EDIT: We are allowed to make peacewith Spain and Russia. They both declared war. Spain has remote cities on islands. Russia should be destroyed imho.

I highly doubt that the game will get back to me. It looks like the game is quickly won...

1730 AD (http://www.civfanatics.net/uploads3/CG5-1730AD.SAV)

jack merchant
Mar 13, 2003, 05:45 PM
Way to go Aggie !
We had an airport in Pompeii during my last turn, I have no idea what happened to it. Maybe the city rioted and I or swiftsure missed it ?
We should acquire synthetic fibers asap to speed things up with MA. Infantry don't stand a chance against MA, I've found out.

Aggie
Mar 13, 2003, 05:49 PM
Originally posted by jack merchant
We had an airport in Pompeii during my last turn, I have no idea what happened to it. Maybe the city rioted and I or swiftsure missed it ?
We should acquire synthetic fibers asap to speed things up with MA. Infantry don't stand a chance against MA, I've found out.

The aiport could be bombarded by the Russians....
MA will speed up things for sure. But the infantry also doesn't stand a chance against tanks :lol: I didn't even bother to throw in the artillery at the end...

cgannon64
Mar 13, 2003, 08:20 PM
Alright I got the save, won't be playing tonight though. I figure why not take out the Greeks? Better now then later...

I don't think this game will last more then a few more turns. Its just a matter of finishing off Russia and Spain and then taking out America in one final blow...:D

I think we could probably do it in 10 to 20 turns with MA and Airports. I must say, great work all over this game guys. We got embarrassed in a Monarch game and came back to destroy an Emperor game! :mwaha:

Aggie
Mar 14, 2003, 02:15 AM
@Cgannon: Thanks, you did a great job as well ;)

:worshp: :worshp: Ode to the Sipahi :worshp: :worshp:

We still have war weariness from the Greek war. An attack will trigger that again. This remains until the Greeks are gone... You could also follow the Geek ship until the peace deal gets into re-negotiation and War Weariness is gone.

But these are minor details. Now go get them :p

cgannon64
Mar 14, 2003, 03:22 PM
Originally posted by Aggie
@Cgannon: Thanks, you did a great job as well ;)

:worshp: :worshp: Ode to the Sipahi :worshp: :worshp:

We still have war weariness from the Greek war. An attack will trigger that again. This remains until the Greeks are gone... You could also follow the Geek ship until the peace deal gets into re-negotiation and War Weariness is gone.

But these are minor details. Now go get them :p '

I'd wait until I'm sure that I will take out the Greeks in one blow, so the WW doesn't last more then a turn. :) Anyways, I'm off to play now...

Edit: To drop a hint, I already have a few ideas for CG6. I wanted to do a UN-type game, but I soon realized its all but impossible with AIs. (HINT) A possible name for CG6 might be CG6: Coalition Time! in case you get my hint...:D

cgannon64
Mar 14, 2003, 05:37 PM
OK, here are my 10. A long, bloody 10, but very fun. Spain reduced to one isolated city, Greece killed finally, and the war with American begun.

[Inherited Turn] Boy, we really wasted the world, eh? :lol: Spain will be gone by the 3rd turn, and China is gone. America is pretty big though, and they'll take a while to take out. Well, let's get to work, shall we? I declare war on Greece and take out their Ironclad. Their ship will run, but we'll hunt it down, and its game over for them.

(IBT) Spain offers us peace, I decline. A Barb attacks our tank! War with Greece causes, literally, EVERY city in our empire to riot. Ouch.

[1735 AD - Turn 1] I attack the Greek transport and that's the end of them. Well, so much for these riots. We capture and destroy Santiago with minimal casualties, with a few slaves as our reward. The big attack on Madrid is all ready to begin. In a VERY VERY bloody battle, we get Madrid down to, IIRC, one defender redlined. We lost maybe 15 tanks attacking. It was rough. We'll have to take it next turn, when the second wave of tanks come in. I Shift-A the workers again. Sorry, but I just can't take this, and this late, it won't have any effect. Thinking long term, I think that we should be ready for war with America in a few turns. I think we just have to establish a larger force in the south, shift our Spanish Tanks to former Rome, and possibly get a 8/16 size Tank force to land in Northern America, do distract troops. Over all, the main invasion should come from SE and SW with a minor expeditonary force in the North. Also we'll need to send shipful of tanks to the small island in the SE that houses two Spanish city and one Russian city. The Island Expedtionary Force (IEF - I love acronyms ;)) is readyed and sent on its way to the island. It houses 6 tanks and 2 Infantry.T

(IBT) The Great Riot ends, and smoothly segues into the Great Tank Build.

[1740 AD - Turn 2] A renewed attack on Madrid begins, with high hopes. Madrid FINALLY falls, with heavy causalites (about 8) considering the number of defenders. We raze and begin the massive shift towards Rome. Grr. So much slave labor left wandering the former Spanish island. Its a waste to bring them now. I'll fortify them all in one spot and maybe pick them up later. And its ALOT of slave labor! Massive airlifts to Rome. Final Counts from Spain: 35 slaves, 53 military units. We're going to need a hell of alot more ships - we currently only have 3 making the Spain-Rome route, and its 3/2 turns, round trip! I change a couple of cities to Transports.

(IBT) Spanish WW kicks in, and its bad. Maybe 1/3 of our empire riots, most of them minor cities.

[1745 AD - Turn 3] This WW is bad. I can't trade with anyone (America is our next target, Spain and Russia are in a war). I kick Lux up a notch, but it won't do much. I decide to make our citizens into entertainers throughout the empire. More airlifting. I suddenly realize that Spain and Rome are close enough so there is a one tile ocean...D'oh! :wallbash: Our current troop strengths: 16 in SW America, 8 in South America, and 17 in SE America. I just noticed that the Americans are starting a "Checkpoint Charlie" on their border, putting a tank there to counter our tanks. :lol: Overall this turn was just getting our troop movements into a nice regular order. In a few turns there should be a little combat in the southern island and full blown troop movement between Spain and Rome.

(IBT) Order restored throughout the empire, a few scattered cities riot.

[1750 AD - Turn 4] I MM the still-rioting cities. Raising lux beyond 30% IS NOT an option. We're losing 300gpt a turn, and that's only at 50%. More massive airlifting. Our Spanish-Roman transport link is fully ready. 8 tanks are being shipped to icy North America, with another 8 ready soon. Current troop positions: 8 (soon to be) in North America, 18 in SW, 11 in South, 17 in SE, and 6 in Cumae ( all troops in Cumae were just airlifted and can't move yet).

(IBT) Our wine deal with America ends. Crap, I hope this doesn't make MORE rioting. I'd want to resign it, but we'll definetley be at war within 20 turns, maybe even within 10. Massive riots throught empire.

[1752 AD - Turn 5] At this point I'm seriously considering making peace with Catherine in hopes of getting some of her luxuries. I manage to get 300 for peace. Catherine wants Oil, Ivory, and Rocketry for Wines and Incense. I agree. We need this lux BAD. Plus, hopefully a few Russian tanks can help bring down Abe. We manage to transport all of our Spanish units in one turn, WHOO! Our forces in Rome just increased by about 400% or so. Current troop positions: 18 in SW, 18 in South, 17 in SE, and a total of 60 troops in Rome not yet specified to a front.

(IBT) Order restored around the nation.

[1754 AD - Turn 6] I decide to drop lux a notch, see if we can save ourselves 200gpt. Time for me to play the Troop Appointing Game, where I can decide to put 60+ units! :lol: Even though it may be time consuming in the short term, I decide to (thanks to the miracle of railroads) seperate our units into groups of Arty's, Infantry, and Tanks before shipping them out. Hopefully this will make the troop dividing easier. Of course, thanks to the miraculous stack movement, this takes ALOT less time then I expected. I whip out the old calculator and, divide! And now, when its all over and done with, we have roughly 40 units a front, with about 30 tanks, 3 infantry, and 7 artillery. The artillery will probably only become of use when we hit the bigger cities. The war should begin in a few turns when the slow Infantry and Arty's arrive on the Western front.

(IBT) A few cities riot from the dropped lux, but its very little. IEF troops land near Hokodate. Our Battleship takes out a Spanish Battleship.

[1756 AD - Turn 7] Troops ready to invade America in 2 turns. Troops ready to attack Hokodate in one. Fission in 1.

(IBT) LOTS of Tank production...we are a powerhouse!

[1758 AD - Turn 8] You know what's funny? Having the words of "Bold As Love" drowned out by the roar of Battleships and Bombers...:lol: Everyone but the Western Front ready to move. Hokodate falls easily. UN rushed in Istanbul...we wanted to rush that with the GL, right? Next turn the big guns will blaze...

(IBT) UN built, elections obviously declined.

[1760 AD - Turn 9] Its time. I just realized that we still have 2 turns left on our deal with Abe. Ah, screw it. We're done with trading, and I want to start the warring, baby! I call up Abe one last time and honorably declare war. Then the fun begins. No action on the Western front, its all tied up in mountains. In the Central Front, we capture and raze Xinjan. The attack stalls outside of Tientsin, due to speed. On the Eastern Front, we capture and raze Dallas. Cincinnatti also falls to our Tank Blitz. Sorry, that's all the war we have for you today, folks! Reinforcements (8) head to the Eastern Front.

(IBT) Americans counter-attack by killing a Transport with a few Tanks in it (eek! Sorry, haven't done a convoy system in awhile my bad) and attack a few tanks. Their land counter-attack was surprisingly weak.

[1765 AD - Turn 10] On the Western Front, we capture and raze a city (forget the name lol). We move troops into position outside of Chengdu. Tientsin is seige down to size 4. On the Central Front, We capture and raze Tientsin. On the Eastern Front, we capture and raze Denver who did our job for us, drafting themselves below size 6.

[Notes] Just loot and pillage. Try to take out the remaining Spanish city and just finish off the Americans. I reccomend using and possibly combining the Fronts now, using the Arty's more, as the cities ahead get big and hilly. Good luck swiftsure, I think you're up. Or is it Jack? I can't remember...

And the save:

http://www.civfanatics.net/uploads3/CG5_1762AD.sav

jack merchant
Mar 14, 2003, 05:46 PM
I would be up, methinks.... and I got it.

@cgannon If we did have an ongoing deal with the Americans when we declared war, the declaration was not honorable. I'm playing this now, and our reputation is shot. Which would be ok, except I cannot now buy synthetic fibers off the russians for lux and gpt.

Aggie
Mar 14, 2003, 05:58 PM
CG, a comment from me.... I don't think we needed the lux from Russia. You could have made peace with Spain also (they declared war...) and then we would not have any ww left. It doesn't mather that much anymore, but somewhat earlier in the game this would be a pretty bad move... 2 luxuries for Rocketry and oil :confused:

Russia CAN build Modern Armor now you know...

EDIT: Jack, please unload the transport south of Birka. That battleship will surely sink it...

Aggie
Mar 14, 2003, 06:26 PM
Originally posted by jack merchant
@cgannon If we did have an ongoing deal with the Americans when we declared war, the declaration was not honorable. I'm playing this now, and our reputation is shot. Which would be ok, except I cannot now buy synthetic fibers off the russians for lux and gpt.

We had a Military Alliance against Russia with America... guess you have to do without the Modern Armor...

jack merchant
Mar 14, 2003, 06:42 PM
I had already spotted the transport, thanks. We most definitely wouldn't have needed the lux from russia if we had built a city in spain to grab the spices there, on which they had a monopoly.

swiftsure
Mar 14, 2003, 11:24 PM
We have enough cash to try to steal it! i think i'm turning into an international crook

Aggie
Mar 15, 2003, 01:05 AM
@JM: We have a lot of workers near Edo fortified (I did that... :blush: ) to clean up the polution...

cgannon64
Mar 15, 2003, 08:20 AM
:cringe: Ugh I feel stupid now! I knew that we were declaring war dishonorably against America - sure we can't trade with Russia now, but we don't really need to, we're getting MA in like 8 turns anyway. After that, no techs are really needed. I knew Russia was going to get MA, but I figured might as well get a little help against America. I overestimated their power - I thought they'd have ALOT more tanks then they have. I didn't want to make peace with Spain because, well, then we'd have to wait a while before we kill them. But Russia we're going to have to wait anyway, so I figured might as well get it from them.

:wallbash: If only I thought to get the Spices from Spain. ARGH!

@ swiftsure: You can steal or you can research peacefully, up to you. Both have cons though - stealing can break our deal with Russia if we fail, but researching peacefully means we have 8 more turns with tanks, and that's 8 more turns of going up against size 20+ cities.

@ Aggie: That was pretty much my thinking to. We have 8 turns until MAs naturally, and we have about 60 tanks. I pretty much starting sh*tting my pants when the riots came again even after we killed the Greeks. My first instinct was to trade with Russia, the last big civ left, and I was willing to give more then I usually will for those luxes. After all, about 90% of the cities in our empire were rioting...:o

jack merchant
Mar 15, 2003, 08:49 AM
A teaser for those watching: I'm halfway through my turns and things just got, er, interesting :D

jack merchant
Mar 15, 2003, 11:00 AM
Preturn: The Russians have Synthetic Fibers. They won't trade for lux, resources, or gpt, so I try to safely steal it. Our attempts fails, however the spy got away undetected. There goes 4460 gp, though <insert your expletive of choice here>. I'm going to turn off science - What do we need computers for, anyway ? It's not like we're going to build a spaceship - MA are what we need, never mind the MI. I'll make another attempt at Fibers in 4 turns.
Micromanage all the Korean, Aztec, Roman and former Greek cities to have little or no growth and run tax collectors in all of them. Also sell off a bunch of libraries in every corrupt city that had a border expansion. Disband a few obsolete units where encountered. We improve our income by about 115 gpt by doing so. Our income is now at 1420 gpt, this should be enough for a later attempt at synthetic fibers and a full upgrade. We don't want to lose 23 tanks for every metropolis that we attack.
Hurry a settler in Antium to get the Spanish spices. Hurry another settler in Pompeii when I notice a fur in neutral territory - we don't have furs yet and I intend to get those too.
Load up a transport in the island where Spain has its last city to land next to it next turn; however, it runs into a submarine and sinks ! Unload the transport near Birka. We should have let more airports finish - faster and safer than maritime landings to get the troops there.
I make peace with Spain. Luxes turned off. I *think* the top cities can take it
Wake up the workers near Edo to clear some pollution. Vetoed tank production in some cities for airports and in some cases, barracks (?!). May have missed some, though.
All that being done, I press enter.

IT We lose 3 tanks and a Sipahi in the American counterattack. American bombers and ships pund our Eastern shore.

1764 AD (1) WLTKD's erupt in most of the MM'd cities. The city of Van is Founded to claim the furs. Capture and raze Chengdu and Shanghai at the cost of two tanks. The three surviving tanks near Birka destroy the radar tower and capture the city, destroying 4 bombers and a battleship in there. Abandon the front concept to start gathering our artillery into one big stack near Baltimore. Send all the injured units back to Pompeii to heal. Disband some spare Sipahi to speed up airport production. We have workers to spare, so I build some airfields where squares remain unused. Lots of airlifts to Cumae. Land near Buffalo on the American northern coast.

IT lose 3 tanks to American counterattacks

1766 AD (2) Denizli founded to claim the spices. Hurry a harbor through a worker there. spanish workers moved in there to save them from being massacred by barbarians. Pillage American wines - they should have no more now. Start bombing Baltimore. Capture Buffalo (it has a barracks). Lose 2 tanks destroying the RT near Macao. Lots of airlifts.

IT lose 6 tanks to American counterattack - I'm beginning to change my mind about Computers. However, if the Russians get it, we'll have to start nuking their cities to have any chance of capturing them.

1768 (3) Spices come online, doing wonders for our happiness situation. Baltimore bombed - defenders are hurt enough for me to assault the city. We lose 2 tanks and 2 retreat but we raze the city and get a GL ! Switch Rome to settler so we'll have native wines for when we take on the Russians again. Another 2 tanks die and 2 retreat but we raze Macao, too.
Cathy will give us 16,380 gp for Fission, but I hold off. I don't want to speed up the tech pace and get Russia on the way to a spaceship. They have 10 metropolises that we would need to take to stop them. Doable, but tough.
I decide to build an Army with the leader but leave it empty until we get MA. We could rush the Manhattan Project but I doubt we really want to get nuclear unless it's really necessary.
40 tanks move into range of Seattle, and that's only half our tank army :D

IT We lose 4 tanks in the American counterattack; they lose 3. Russians found a city to claim the silks N of our Roman lands. Russians are also making headway against America; they have captured Atlanta and razed a city south of Washington. But then, they have MA to work with.

1770 AD (4) WW hits, only 2 cities go into disorder though. Global warming also rears its ugly head for the first time. This will be one messed up planet by the time we're done with it. Lose 2 tanks and 1 retreat but Seattle is burned to the ground. 17 tanks move in position to attack Houston. Arty/tank SOD's next target will be Detroit.

IT Lose 5 tanks in the counterattack, the Americans lose 4. Stupid me, I left one regular tank in Buffalo and of course it flips back to the Americans

1772 (5) Wage another attempt to steal Synthetic Fibers. Oh, crap. It fails and the Russians declare war ! Found the town of Not Constantinople to claim wines. Raze 4 Russian cities (2 to the North of Rome, the one on our continent and Atlanta), the money from the sackings recoups half the cost of the steal attempt already. The Russians don't have oil so they shouldn't get any more MAs than they have now. Which is good, because I lose 2 tanks at the first attempt to take one down. Luxes have to go back to 10%. Hurry a settler out of Edrine to keep it happy. I play with the slider a little and discover that it's cheaper to wait for another steal attempt than to research fibers on our own. However, we lose our progress on computers ????
3 tanks die and 2 retreat but Houston has a problem. Move our stack from Seattle next to Tsingtao.

IT Lose 4 tanks in counterattacks, all against the Americans.

1774 AD (6) Riots break out here and there, but nothing too major. Some entertainers hired or converted from taxmen. Raze Tsingtao at the cost of one tank. Kill an MA at a radar tower near it (it appears the Russians are using their MA to defend the radar towers :smoke: ) Kill 3 MA in the neutral zone between America and Russia with arty and tanks. Raze Detroit (size 22) with no casualties. I think we have taken out the American oil as well. Move tanks along the American west coast and discover and kill another Russian MA. 20 American workers contribute their lives to the construction of a barracks at Not Constantinople.

IT Lose 2 tanks. The AI is stupid. The ships with which it has been bombarding our eastern coast move back into Reykjavik, which is on the verge of falling and does so to Russian Cossacks. An American Army attacks the arty stack which I used last turn to pound the Russian MA's; fortunately, I'd left them on a mountain covered by 2 tanks and 2 infantry. The army retreats back to Washington (never seen that before, I thought Army's didn't retreat).

1776 AD (7) Some more disorder breaks out. Raze Reykjavik. On the American front, our troops near Chicago and Philadelphia, on the Russian front,`we are slowly advancing on Vladivostok on their South coast.

1778 AD (8) Raze Chicago, size 21, at the cost of 3 tanks ( there was a tank in there, I suppose the Americans are still able to build them). I notice WW has gone up again, luxes go to 20% to forestall disorder. Troops move near Bergen and the Russian city of St. Louis.

IT We lose 4 tanks to counterattacks. The Russians kindly destroy the Spanish for us.

1780 AD (9) More WW-related unhappiness in the corrupt cities. Some of them are going to starve due to extra entertainers. Tough luck for them. Raze St. Louis and get another GL (no.10?). Raze Vladivostok, the loot amounts to 650 gp. Who said war never pays ? Kill 2 Russian MA, so far I haven't seen any attack us. Bombard Philadelphia and raze it, build an incense colony there. Move troops near Bergen, Washington and Hangchow.

I'm going to hand off a turn early as I've spent about 6 hours on this and want to enjoy the weather for a bit. There's a Leader waiting for instructions and an empty Army in Rome. I suggest filling it with MA. I think next turn or the turn after we can try to steal Synthetic Fibers again. Make sure the Russians don't get their hands on oil before we have MA, there's one in North America that they may try to get. The Russians are using mainly guerillas and cossacks now. It's possible that luxes can be turned down next turn because of the incense, but obviously the colony is at risk. The inf/artillery stack is near it.
The Americans still have oil , it appears, but otherwise they're in bad shape.

The upload feature doesn't appear to be working so I'll try again later to post the save.

swiftsure
Mar 15, 2003, 11:19 AM
i can see why it took 6 hours

JM, if u want to e-mail save to me i can play now.

Email AFW240464@aol.com

cgannon64
Mar 15, 2003, 12:27 PM
Wow, as I said in the start of my turn, "We really wasted the world." This little Earth of ours has been under constant war...:p

Can you post a screenshot Jack? I'd like to see how much of the Eastern continent is ours - its hard to tell from reports. Anyway, good work. Seems that you, well, ended my deal with Russia prematurely. ;) :p Good, I'm really seeing it was a bad move.

Let's just see if we end up using nukes! :lol:

jack merchant
Mar 15, 2003, 12:45 PM
Here's the minimap - I haven't figured out PSP enough yet to figure out how to get an image of the main map small enough to post.

I didn't end the Russia deal by choice, naturally, however the bad thing about it wasn't trading them Rocketry - it was trading them oil !

swiftsure
Mar 15, 2003, 02:19 PM
Will post report tomorrow but conquest in 1800ad

http://www.civfanatics.net/uploads3/Osman_of_the_Ottomans,_1798_AD.SAV

jack merchant
Mar 15, 2003, 02:53 PM
Great work, swiftsure, absolutely smashing :hammer: I see our republic survived even this war ! Kudos to all for a great game.

Sipahi rock, so much is certain; the Japs, Aztecs, Koreans, Greeks and Romans were trampled by them. I may be content with a domination victory next time around, though :p

Aggie
Mar 15, 2003, 04:41 PM
YES! Congratulations to all of us!!!! :goodjob: Beaten on Monarch, beating Emperor. This has to go in my HOF :D

Also congrats cromagnon, shame you weren't able to play the most fun part :(

EDIT: You're right Jack M. The game was over, but we had to finish it, because domination wasn't allowed. Nice to win conquest though.

I'm very curious about CG6 ;)

CGannon, finally you were able to finish one of your SG's :cool:

cgannon64
Mar 15, 2003, 06:47 PM
Originally posted by Aggie
CGannon, finally you were able to finish one of your SG's :cool:

[dance] YES! Finally, an SG win. :p Good to see its all done. Congrats to everyone, we all did a great job. Coming back for a win on Emperor is huge. Too bad Cromagnon wasn't here to see it...

I'm making CG6 tonight/tomorrow, BTW. :)

jack merchant
Mar 15, 2003, 07:04 PM
Count me in ! (as long as it's v1.14 :) )

cgannon64
Mar 15, 2003, 07:12 PM
Originally posted by jack merchant
Count me in ! (as long as it's v1.14 :) )

:ack: I said (in the thread above) that it was 1.21f. However, I haven't patched yet, so I'll go change that. :)

Aggie
Mar 16, 2003, 03:08 PM
Were is the save and storyline swiftsure? Gimme gimme gimme :mwaha:

cromagnon
Mar 16, 2003, 11:15 PM
Also congrats cromagnon, shame you weren't able to play the most fun part
:goodjob:
Sorry I missed it too. It was a lot of fun guys, and I hope (once I get back) that I can take on Emperor on my own. I'll be following CG6 as well.