Apr 07, 2012, 03:48 PM
1. a bunch of longbowman and can destroy a jet fighter, with arrow? (swordsmen can do same lol)
2. can british ship beat a destroyer, on 1vs1? with this : http://www.dha.com.tr/newpics/news/220320111056276806348_2.jpg
3. is it actually takes one year for an infantry cross river?
4. parathropers are totally useless (too far on tech tree)
thats all i remember i will post more
Apr 07, 2012, 03:51 PM
great scientist discover a technology isntantly even the most expansive one's like stealth or nanotechnology so keeping a lot of great scientist lets say 5 you can blaze through the end game amazingly fast and just ignore the endgame
Apr 07, 2012, 03:53 PM
The most critical one,which I believe it'll be fixed is about Cannon/Artillery,which both are overly too overpowered and ridiculously powerful against units(I believe that even GDR and Nukes aren't so f** powerful)
The other one is about Lancers . To fix it,just limit the defense penalty for meele units .
Apr 07, 2012, 04:12 PM
Like I said in another post the GS mechanics is top of my list since in my oppinion thats the biggest exploit. Pre-200 Babylon stealth bombers is funny but ridiculous as is pre 80 Keshiks and the "great leap" as its come to be called must be altered in some way if everything else is getting attention in regards to balancing.
In regards to Cannons and Artillery, I dont see Cannons as over powered. What makes artilery over powered is the range not the combat strength. If you reduce the range to 2 then what about rocket artilery. That would make rocket artilery the first longe range artillery unit and the first unit to ignore terrain and thats too much IMO. If you change Artillery, just change the combat strength but that wont change the fact that they revolutionize combat upon introduction.
Apr 07, 2012, 04:19 PM
Closed, due to the troll OP.
Next time think better about the threads you open, since this here doesn't reach a minimum quality.