View Full Version : Gotm 133


Magic_gorter
Apr 16, 2012, 01:26 AM
Game of the Month 133: April 2012


Game Settings:
Civilization: Japanese
Map: Small map, 40x50, round; 5 civ's
Difficulty: Chieftain
Barbarians: Raging Hordes
Restarts: Off
Victory: Conquest
Special: Accelerated Startup

Starting Techs:
~ Alphabet
~ Bronze Working
~ Ceremonial Burial
~ Horse Riding
~ Iron Working
~ Map Making
~ Warrior Code

This month a conquest game with a accelerated startup. Good luck and have fun. Submit your game before June 1st, 2012.

Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file). No extra save is needed.

Please sent the savegames only to civ2gotm@gmail.com.

Have fun.

I attached the savefile and screenshot to this post.

Ali Ardavan
Apr 16, 2012, 09:38 PM
I suppose the rivals are just as, if not more, advaned as we are; right?

Magic_gorter
Apr 17, 2012, 05:32 AM
I really hope so. I chose the option accellerated startup but don't know how that turns out at chieftain level.

Ali Ardavan
Apr 17, 2012, 09:46 PM
I have never played chieftain or accellerated startup. This would be my first game for both. If I recall correctly, the manual says that in chieftain when you build a settler your city size does not go down by one. Thus settlers are even worth more than before.

Major Advantage
Apr 18, 2012, 03:03 AM
I have never played chieftain or accellerated startup. This would be my first game for both. If I recall correctly, the manual says that in chieftain when you build a settler your city size does not go down by one. Thus settlers are even worth more than before.

Having started already, I can tell that is not the case, the city size decreases as usual. You can't build a size-1-settler, but that is not an option in this game anyway.
However in chieftain-level you sometimes get free embassies with the AI when you physically meet them, but I am not sure about the conditions for this. You just get a message "... agrees to exchange ambassadors" at the end of the meeting.

Jokemaster
Apr 18, 2012, 06:05 PM
You just get a message "... agrees to exchange ambassadors" at the end of the meeting.

That happens on Chieftain when diplomatic meetings go particularly well.

haleewud
Apr 18, 2012, 10:48 PM
With the accelerated start up and the 20 year turn increment, is there anyway to know what game turn it is (when will the OEDO turns occur)?

Major Advantage
Apr 19, 2012, 01:12 AM
With the accelerated start up and the 20 year turn increment, is there anyway to know what game turn it is (when will the OEDO turns occur)?

There is. Here are some highly useful files I found somewhere deep inside these forums:

haleewud
Apr 19, 2012, 06:55 AM
Actually, I figured this out about 2 minutes after I signed off last night. Each turn is 20 years later than the previous turn. The game still 'started' in 4000BC. We are starting in 3180BC. So it looks like the accelerated start 'played' the first 41 turns for us. It is turn 42.