View Full Version : HOT3 - Suggestions


hotrod0823
Mar 08, 2003, 03:28 PM
I am currently looking for input into a new SG for a PTW civ. I am interested in playing either the Celts of Vikings. The game is up for grabs as far as the varient/scenario.

Option I: Diety for NON-Diety players. A just win game with all options open and for players that don't have a Diety win in Single player or SG games. RBE player not appy ;).

Option II: Islands game on Monarch with the Vikings - conquest only

Option III: The Anti - infantry game, Celt on Monarch: Conquest of Domination with only fast moving units allowed to travel outside of our cultural boarders. Gropos (TM Sirian, I think) and artillery, can be moved from city to city provided they move on roads or rails. Map to be continents or Pagena (sp).

Hotrod

Aggie
Mar 08, 2003, 03:34 PM
I'm interested!

Option I sounds nice. I played and won emperor games and never finished a deity game.

Option II and III are also interesting. Monarch or emperor.

LKendter
Mar 08, 2003, 03:43 PM
Originally posted by hotrod0823
Option I: Diety for NON-Diety players. A just win game with all options open and for players that don't have a Diety win in Single player or SG games. RBE player not appy ;).
Hotrod


How about calling the game Cannon Fodder 3 :lol:

Oops, CF3 concept already taken. :rolleyes:

jack merchant
Mar 08, 2003, 03:48 PM
I'm also interested ! I'm beginning to find my feet on emperor, already won it once. Option I might be too advanced for me (I've never even tried Deity), options II and III sound good. One consideration is I'm in Europe and thus forced to play v1.14..

edit: gropos is ground-pounders, right ?

Aggie
Mar 08, 2003, 03:53 PM
Originally posted by jack merchant
One consideration is I'm in Europe and thus forced to play v1.14..


Me too. But Lt. 'Killer' M explained me a week ago that this doesn't have to be a problem. It would mean that 'patched' players have to have two different versions on their PC though.

hotrod0823
Mar 08, 2003, 04:03 PM
Lee your tough. At least we will all go down in flames together with plenty of players to show us how we lost it ;). I take it Lee nothing interests you??

hotrod0823
Mar 08, 2003, 04:07 PM
As far as which patch I would prefer 1.21 but if need be can be on 1.14 with the understanding that if a Euro patch is release we all upgrade. Right now I am playing both and it isn't easy but doable.

Option I is not meant to be a lets see how quickly we can get destroyed game. I am just interest to see if all us Monarch/emperor players can win as a team even on diety if we work together and accept an critiques that players at diety may provide. Only thick skinned need apply.

Hotrod

Borealis
Mar 08, 2003, 04:08 PM
I'm interested in Option 1, and would consider holding another open spot for it, even with the shift in my attention to MOO3... playing in a Deity SG would be an opportunity for RBE lurkers :D to pop in and analyze our :smoke: and help out us poor guinea pigs. I've actually managed to get an individual Deity game (with an excellent starting position) to the Industrial Age to a good position, but fell too far behind when I lost ToE to an AI leader.

As far as the patch, if you're going to wait until HOT2 is completed to start this, it might be released by then if we're still aiming for cultural victory, as some :hammer: may need to be done to slow down the AI. :p

Aggie: How is it possible to maintain two different versions on your PC? The only possible solution I've seen requires tricking the registry, which is far too hazardous.

Aggie
Mar 08, 2003, 04:19 PM
Originally posted by Borealis
Aggie: How is it possible to maintain two different versions on your PC? The only possible solution I've seen requires tricking the registry, which is far too hazardous.

Well, we may be talking about the same thing here. Last time I checked this thread (http://forums.civfanatics.com/showthread.php?s=&threadid=46155) everything seemed to work fine, but it appears to be not that simple.

I've got a thick skin and do not want to lose deity. However, if we do get beat, I also don't mind to play on until the bitter end.

@Jack Merchant: You show great skill in CG5 (except for not building that FP :p ). You must be up to the challenge :)

LKendter
Mar 08, 2003, 04:32 PM
Originally posted by hotrod0823
Lee your tough. At least we will all go down in flames together with plenty of players to show us how we lost it ;). I take it Lee nothing interests you??



Hmmm..

Option 1 - I am disqualified as I have played Diety before.

Option 2 / 3 - Monarchy, no thanks. I am getting to the point of even skipping GOTM at the lower levels due to boredom.

hotrod0823
Mar 08, 2003, 10:10 PM
Interested Players:

I: Borealis, Aggie

II: Aggie , Jack Merchant

III: Aggie, Jack Merchant


If request to play a higher than Monarch are strong I think II or III can be played effectively at Emperor.

@Borealis: A culture victory may be tough to get on HOT2, we are at the point where winning by culture may require a few civs to be destroyed. A 100K culture victory on Emperor is a rarity but we should keep trying.

Sirp
Mar 09, 2003, 04:10 AM
I've thought of starting a game similiar to (1) myself Hotrod, kinda like a 'training game' for players who haven't beaten Deity: I'd be the only Deity-experienced player in the game. I think it'd work nicely.

Of course, since I have beaten Deity, I wouldn't qualify to play in this, so this isn't an expression of interest, just a comment :)

-Sirp.

Aggie
Mar 09, 2003, 04:27 AM
Originally posted by Sirp
I've thought of starting a game similiar to (1) myself Hotrod, kinda like a 'training game' for players who haven't beaten Deity: I'd be the only Deity-experienced player in the game. I think it'd work nicely.

Of course, since I have beaten Deity, I wouldn't qualify to play in this, so this isn't an expression of interest, just a comment :)

-Sirp.

Sirp, that would be awesome! What about it hotrod? You organise version two or three and Sirp does version one?

Sirp
Mar 09, 2003, 04:58 AM
Aggie: I would like to do it, but not yet. I have my monarch TDG I'm running at the moment, and running two training-type games at the same time would be just too much. There are also some other upcoming games I'm halfway committed to joining.

But yes, at some point I would like to do that, if there is sufficient interest. It'd be kinda embarassing to lose a training-type game though, but on Deity it could actually happen! :)

I would probably make sure we got a decent starting location though. It's one thing to win on Deity, it's another to win on Deity after starting on a bunch of plains, hills, and desert, with no fresh water in sight!

-Sirp.

hotrod0823
Mar 09, 2003, 08:32 AM
With that in mind perhaps we should focus on starting II, or III and once Sirp's TDG at monarch completes join up on Sirps Deity game.

Aggie
Mar 09, 2003, 08:49 AM
Sirp, I believe you have two interested players already for the deity training :)

Hotrod, either emperor or monarch is fine with me for both II and III. But I prefer emperor.

jack merchant
Mar 09, 2003, 09:23 AM
I'm fine with III on emperor, not sure about II (I don't often play archipelago maps). And I'd love a Deity TDG, too :) All in due time...

rodneysandy
Mar 09, 2003, 09:23 AM
Originally posted by Sirp


I would probably make sure we got a decent starting location though. It's one thing to win on Deity, it's another to win on Deity after starting on a bunch of plains, hills, and desert, with no fresh water in sight!

-Sirp. [/B]

Please correct me if I'm wrong but I get the impression that all deity game starts in succession games were engineered to give the players a good starting position.
I have played at least 10 deity games and never had the sort of starts that i have seen here.You know the sort of thing,3 wheats,3 cows,6 bonus grass,luxuries in easy reach as is iron and horses.O.K. I exagerate but not by much.
I have only seen one less than good starting position(RBE12 I think) and all the big hitters lost that one except for the German with the unpronounceable name:rolleyes: As it was,he was accused of playing an ICS start to his game:rolleyes:

Arutha
Mar 09, 2003, 10:08 AM
Option IV:

Pangea map, 40% land. May only build / capture coastal cities. Inland cities may be razed, but never captured or founded. Goal would be to control the whole coastline by the end of the game.

Harsher variant: same as above, but only berserkers, marines, settlers, workers, scouts and explorers are allowed beyond cultural borders.

LKendter
Mar 09, 2003, 10:14 AM
Originally posted by Arutha
Option IV:

Pangea map, 40% land. May only build / capture coastal cities. Inland cities may be razed, but never captured or founded. Goal would be to control the whole coastline by the end of the game.

Harsher variant: same as above, but only berserkers, marines, settlers, workers, scouts and explorers are allowed beyond cultural borders.


One thing to think with Option IV:

If you don't start next to the coast, you could spend a long time finding it putting you way behind.

Rowain deWolf
Mar 09, 2003, 01:55 PM
Originally posted by rodneysandy

I have only seen one less than good starting position(RBE12 I think) and all the big hitters lost that one except for the German with the unpronounceable name:rolleyes: As it was,he was accused of playing an ICS start to his game:rolleyes:

I guess you mean Epic 12 and neither has Urugharakh been accused of ICS (after all he had just 3 cities close) nor did the othe r players lose because of the starting location but more because of the other restrictions (No upgrading and no prebuilding)

If you look at LK36 you will see that this was not such a good starting location and we had only 7 cities for a long time and still managed to win

Rowain

Sirp
Mar 09, 2003, 03:22 PM
Please correct me if I'm wrong but I get the impression that all deity game starts in succession games were engineered to give the players a good starting position.


Some are, but more traditionally the first start that comes along is taken.


I have played at least 10 deity games and never had the sort of starts that i have seen here.You know the sort of thing,3 wheats,3 cows,6 bonus grass,luxuries in easy reach as is iron and horses.O.K. I exagerate but not by much.


I have similiar sort of starts. It depends heavily on your map settings. However, if you choose map settings that are conducive to you having a good start, they will also be conducive to other civilizations having a good start, and vice versa.

Note also that starting positions are NOT influenced by the level you play on.


I have only seen one less than good starting position(RBE12 I think) and all the big hitters lost that one except for the German with the unpronounceable name As it was,he was accused of playing an ICS start to his game


RBE12 (not a succession game btw) was a game that was engineered to have a particularly *bad* start. That game had a start about as bad as a four cattle start is good. Indeed, that game was very very hard to win on.

Other games have had bad starts; see RBE2. That was a difficult start. See the naked vikings game. Even see RBE9 (I think - the Japanese conquest-only game), that start was average at best.

In fact, I'm not sure there has been a single Realms Beyond Epic on Deity that has had a bonus food tile within the starting city radius. Maybe the Middle Eastern one; I can't recall the starting location in that one.

-Sirp.

hotrod0823
Mar 10, 2003, 12:47 PM
Okay Looks like Option II or III are posibilities:

I was reminded that GOTM18 will be Celts so I am partial to the Vikes and looks like an island hopping game with a conquest goal.

The only players that have shown interest are:

Hotrod
Aggie
Jack Merchant

This will start as a 1.14 game with only conquest enabled. No other varients. Monarch or emperor on a standard map. Difficulty is open for discussion.

Looking to start by the end of the week but would like to get 1 or 2 more players.

Hotrod

Aggie
Mar 10, 2003, 01:16 PM
Hotrod, everything is fine with me! Great to hear I'm in.

Arutha
Mar 10, 2003, 01:41 PM
May I suggest that you make it emperor then? Frankly, Vikes with their berserkers absolutely rule archipelago maps at lower difficulties. My easiest game so far wasn't on regent, but on monarch: 20% archipelago with the Vikes. My starting position was ugly: dry tiny island (4 cities with overlap). In spite of that, the ai never got a chance.

If you're looking for a fun game, go ahead. It *is* fun. But don't expect a challenge, unless somehow you get a dud start and several ai start on the same landmass and one of them swallows them all before you make contact.

hotrod0823
Mar 10, 2003, 02:07 PM
I am open to Suggestions! Arutha are you in?

Arutha
Mar 10, 2003, 02:44 PM
For a suggestion, check my "option IV" proposal at the bottom of page 1. ;)

I may be interested, yes (would be nice to delurk and be part of the fun instead of just reading about it, hehe), but:
- I don't qualify for option 1 (although far from an expert, I have two deity wins)
- There's already been a sg with Vikings on Archi and I've already played it in single player on monarch
- The anti-infantry game is like Charis's MOW game.

So I guess that as a good lurker I was just waiting for the "perfect" game to de-lurk, but hell... why not. ;)


Here are more variant ideas if you want:

The Wandering Mongols

Every ai must be conquered, one at a time. Once the capital of the current "prey" is captured, the palace must be moved there. Once it is completed, a new "prey" may be chosen. We can be at war with other ais, but only towns (size 1-6) can be attacked (and razed). Cities or metroplises cannot be attacked (that includes pillaging their tiles).

Nirvana

Indians. Every citizen must be "happy" or a clown. No unhappy or mere content citizens allowed, ever. No taxman or scientist either. If for whatever reason a city riots, then the goverment falls.

Restricted

The buildings, wonders, and victory allowed are restricted by the civ traits. For instance, only a scientific civ can build libraries and aim for a Space Race victory. Opponents are the civs not sharing the chosen civ traits.

jack merchant
Mar 10, 2003, 04:16 PM
I'm currently playing a Deity game with tech parity in the industrial age - so option I would after all be fine by me (I did have inordinate luck in having my relatively weak neighbours build the Great Library for me). That might also interest Borealis enough to give us an extra player. 3 might be too little.
If you decide to go for the islandhopping Vikings, both emperor and monarch are fine. Emperor might be more of a challenge, which can only be good :)

Happy to hear I'm in !

Aggie
Mar 10, 2003, 04:46 PM
Sounds like I'm at he same point as Jack Merchant, also playing my first deity and also par, no ahead, in tech in the industrial age (TeO :D ).

Only thing about the viking game would be that I'm currently playing two warmonger SG's already.

hotrod0823
Mar 10, 2003, 04:50 PM
Well I guess by overwhelming support for Deity we get to see if we can win on Deity.

If Borealis is upto it we will go on Deity as the Vikings - Random map all victory conditions on the table - no variants!

Roster:

Hotrod
Aggie
Jack Merchant
Borealis ( provided she confirms)
Open - Players without a diety victory or a vet who wants to help 4 deity neophytes ;).

Okay now if that is okay and I get confirmation from all players I will set up the game and we will start shortly. I am coming up on LK42, HOT2 so my game will be on 1.14 for a little while and I will be able to take a break from Epic 25.

To all lurkers: Constructive advice appreciated !

Hotrod

Aggie
Mar 10, 2003, 05:05 PM
I'm in!

jack merchant
Mar 10, 2003, 05:08 PM
Confirm ! Are you sure the Vikes are the right civ to start deity on though ? Ah well, if we don't come out ahead, we'll go down in a blaze of glory :p

Sirp
Mar 10, 2003, 07:32 PM
Yeah I'm really not sure that you guys want to start out on Deity with the Vikings. You're essentially playing a civilization which requires lots of warfare to do well.

Unless you all have playing styles heavily bent towards warfare (and when I say 'bent towards warfare' I mean that's how you build your empire, I don't mean that you like building a strong economic base with which to finance war), playing with the Vikings will be rather difficult. Expansionist will be of marginal usefulness on a 'pelago. Militaristic will give cheap harbors, which is nice, but other than that will require warfare to be of much use.

My idea for a "Deity TDG" would be a high-land pangea (80% standard or 70% large), with a builder civilization like Egypt, or maybe the Ottomans if we wanted the chance for a bit of later-game action. Not that I'm saying Viking/'pelago/Deity would be impossibly hard, and I'm sure it could be lots of fun. Unfortunately I won't have time to play a game like this for a while :(

-Sirp.

Borealis
Mar 10, 2003, 07:34 PM
I'll be in, but please put me later in the roster- I'd like to get closer to finishing HOT2 and farther on Phys1 before I start another SG.

hotrod0823
Mar 10, 2003, 07:38 PM
Point on the Vikings taken. This is why we have these discussions. I haven't played as Egypt or the Ottomans in a while I will try to tailor our start as Sirp suggested.

Borealis thanks for responding. I will put you up fourth.

Hotrod

I will look to start in the soon. Maybe tomorrow or later tonight depending on other SG commitments. Tonight looks light so we could get under way later.