View Full Version : Wildlife
Androrc the Orc Jul 18, 2012, 07:14 PM Wildlife v. 1
This mod adds a spawn system for animals, as well as a wolf unit which takes advantage of that system.
With this system, based on the code Firaxis did for Civilization IV animals, animals can spawn on their native terrains and features: the wolf which is included in this mod can spawn in forests and (unfeatured) tundra and snow. Animals do not spawn in tiles already owned by a player.
A new game define value, "UNOWNED_TILES_PER_GAME_ANIMAL", controls the quantity of animals spawned: a higher value means less animals spawned, while a lower one means more animals spawned. The lowest value that "UNOWNED_TILES_PER_GAME_ANIMAL" should be set to is 1.
Credits to Kwadjh for the wolf unit graphics and icon.
You can find this mod component for download both in the Steam workshop and here in the Civfanatics database.
Download
https://dl.dropbox.com/u/1732902/Civilization%20V/2012-07-18_00004.jpg
https://dl.dropbox.com/u/1732902/Civilization%20V/2012-07-18_00005.jpg
https://dl.dropbox.com/u/1732902/Civilization%20V/2012-07-18_00006.jpg
https://dl.dropbox.com/u/1732902/Civilization%20V/2012-07-18_00008.jpg
Hulfgar Jul 19, 2012, 12:41 AM Very nice, this will give more flavour to the early age of mankind.
Now we need more animal skins!
DonQuiche Jul 19, 2012, 10:06 AM Nice job, congratulations. :)
crazz2323 Jul 22, 2012, 06:21 PM This is great! Does it work in multiplayer per chance? If not, is there a way to make it?
Androrc the Orc Jul 22, 2012, 06:39 PM This is great! Does it work in multiplayer per chance? If not, is there a way to make it?
Unfortunately, mods don't work in multiplayer yet.
crazz2323 Jul 23, 2012, 07:11 PM I read somewhere that you can add content directly to the game files to get them to work in multiplayer but I'm not sure. So there is no way to trick it to work in multiplayer? That's a shame.
Androrc the Orc Jul 23, 2012, 07:36 PM I read somewhere that you can add content directly to the game files to get them to work in multiplayer but I'm not sure.
That would be possible, I think.
thadian Jul 23, 2012, 11:23 PM I downloaded the drake and switched out your wolf for it - now, i have dragons roaming the wild!
Androrc the Orc Jul 24, 2012, 09:44 AM I downloaded the drake and switched out your wolf for it - now, i have dragons roaming the wild!
Nice! You can actually have both at the same time if you want. You only need to make the White Drake's PrereqTech be TECH_FUTURE_TECH, it's ObsoleteTech be TECH_AGRICULTURE, add this field to it's entry:
<Animal>1</Animal>
And then add Unit_TerrainNatives or Unit_FeatureNatives entries for it.
albie_123 Jul 25, 2012, 04:32 PM Do wolves behave in the same way as Barbs (entering borders, pillaging, fortifying) or are they truly wild?
thadian Jul 25, 2012, 07:11 PM im trying to get "prereq era" to work but im having troubles understanding what i need to do with my codes...
I think different animals in some ways could symbolize different "ages" (and units) regardless of a tech (same with buildings) - and if a policy can be "enabled" by era, why not a unit or building...
well, other than my inability to get it right.
So, in theory, this animal spawn system could also be used for "monsters" or "zombies", i think you started something good here.
Androrc the Orc Jul 26, 2012, 03:57 PM Do wolves behave in the same way as Barbs (entering borders, pillaging, fortifying) or are they truly wild?
They behave the same as barbarians in most ways (AI isn't truly moddable), but they can't pillage.
thadian Jul 26, 2012, 04:03 PM non pillaging barbarians still prevent one from working tiles - so they are still a nuisance despite a fun one.
tweedie77 Jul 28, 2012, 10:29 AM Great mod I do miss the animals from IV lol
The only problem I found is when my settler/worker gets caught by a wolf the settler/worker just disappears. Doesn't happen every time, I tested (just left a bunch of settlers/workers laying around lol) and found that it happens every time in one game and not at all in another. Its like a gamble with each game, will they disappear this time? I don't know what controls this but it was the only mod I ran. anyone else see this?
Other then that I love this mod. any chance of making bears? or chickens? maybe a different animal per era or something? Thanks
cleaner Jul 29, 2012, 01:43 PM The only problem I found is when my settler/worker gets caught by a wolf the settler/worker just disappears.
Other then that I love this mod. any chance of making bears? maybe a different animal per era or something? Thanks
I haven't tried the mod yet, but maybe you can interpret it as your settler or worker being eaten? ;)
I also hope for more wildlife and animals in the future. :) More variety makes for an even better game. :goodjob:
Kwadjh Jul 29, 2012, 03:07 PM Excellent Androrc, someday, white walker will roam Westeros again... ;)
iamaplayer Sep 06, 2012, 09:55 PM Hi all, I used Wildlife as a template, and here are 3 small mods.
Steam Workshop links:
Dragons and Wolves of the Olden Times (G&K)
http://steamcommunity.com/sharedfiles/filedetails/?id=94469327
Dragons of the Olden Days (lite) (G&K)
http://steamcommunity.com/sharedfiles/filedetails/?id=94468192
Dragon Colossus (lite) (G&K)
http://steamcommunity.com/sharedfiles/filedetails/?id=94467671
Files posted as RAR.
Androrc, could you take a look at http://steamcommunity.com/sharedfiles/filedetails/?id=94469327 and see why the battle special effects are messed up when the human player attacks a dragon or wolf?
I tried deleting the extra double line in the dragon fxsxml file, I then split the textures and gr2 files in 2 group for each dragon unit; nothing changed.
Androrc the Orc Sep 07, 2012, 06:10 AM Hi all, I used Wildlife as a template, and here are 3 small mods.
Steam Workshop links:
Dragons and Wolves of the Olden Times (G&K)
http://steamcommunity.com/sharedfiles/filedetails/?id=94469327
Dragons of the Olden Days (lite) (G&K)
http://steamcommunity.com/sharedfiles/filedetails/?id=94468192
Dragon Colossus (lite) (G&K)
http://steamcommunity.com/sharedfiles/filedetails/?id=94467671
Files posted as RAR.
Androrc, could you take a look at http://steamcommunity.com/sharedfiles/filedetails/?id=94469327 and see why the battle special effects are messed up when the human player attacks a dragon or wolf?
I tried deleting the extra double line in the dragon fxsxml file, I then split the textures and gr2 files in 2 group for each dragon unit; nothing changed.
Hey, I'm glad that you're using Wildlife for your mods!
Unfortunately, I'm not skilled with graphics, so I can't help much in regards to this.
I saw that you need a dragon icon; Kwadjh has made one that fits well with the white drake, which you can find here (it's the second icon in the collection):
http://forums.civfanatics.com/downloads.php?do=file&id=18590
Buridan Sep 07, 2012, 07:00 AM can you give the animals an own barbarian civ, like it is done in FfH2 mod for Civ IV?
iamaplayer Sep 07, 2012, 07:01 AM Androrc, thank you very much for the link, this is exactly what I need :)
And kudos for having written the mod, this is something top notch.
Anonymity Sep 10, 2012, 10:31 PM Could you also include bears (spawning near hills & rivers) and lions (spawning near mountains & plains) since these two animals are on the top of the food chain, same as wolves.
Pouakai Sep 10, 2012, 10:37 PM Just FYI, Lions =/= Mountain Lions
Androrc the Orc Sep 11, 2012, 12:05 AM Could you also include bears (spawning near hills & rivers) and lions (spawning near mountains & plains) since these two animals are on the top of the food chain, same as wolves.
Unfortunately, no graphics for them are available.
3335d Sep 11, 2012, 05:56 PM Unfortunately, no graphics for them are available.
Would Civ4 graphics work for that purpose? People seem to be using those for ethnic units, I don't think that it would result in a copyright problem, as these animals are in a completely different context than they are in in Civ4.
PawelS Sep 11, 2012, 06:03 PM Civ4 3d graphics can't be used directly in Civ5. It needs to be converted, which is quite a complicated process that only a few individuals have mastered. If anyone converts any animal graphics besides the wolf from Civ4 to Civ5, I'll be very happy :)
3335d Sep 11, 2012, 11:05 PM Civ4 3d graphics can't be used directly in Civ5. It needs to be converted, which is quite a complicated process that only a few individuals have mastered. If anyone converts any animal graphics besides the wolf from Civ4 to Civ5, I'll be very happy :)
Perhaps, then, we should post a request in the main forum regarding conversion. I have no artistic skill at all and can therefore not do such a thing....
PawelS Nov 13, 2012, 04:34 PM The Wolf has no strategic view icon...
Horem Nov 20, 2012, 01:37 PM ^^ I'll make one :)
Edit:- See pic, like not like?
Androrc the Orc Nov 20, 2012, 03:35 PM ^^ I'll make one :)
Edit:- See pic, like not like?
Awesome :)
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