View Full Version : Does it matter how many frame are in an animatioin?


Vdog
Mar 09, 2003, 04:38 PM
Could I have 30 frames instead of 15 in an unit animation? Im asking because I am strugling on the english pikeman run, it looks really chopy as if it needs more frames...Or can anyone help me to fix this some other way?

This is a low qualtiy preview its just to show the chopyness...

bhiita
Mar 09, 2003, 04:47 PM
You can have as many frames as you want :)

:edit: That's a really nice unit, BTW you should make more :) are you planning on making some more? :)

Nemesis Rex
Mar 09, 2003, 05:01 PM
The max frame count is 64. Anything less than that is fine.

bhiita
Mar 09, 2003, 05:25 PM
:( I didn't know it was 64, sorry. I was out sick that day ;)
good to know.

utahjazz7
Mar 09, 2003, 07:45 PM
I've never done this before, so hopefully, I've zipped everything correctly. This should be the run animation that I use on all my units. I did it myself so it's not perfect, but it works well enough. Unzip the files and place them into your Poser library. Hopefully, everything will work. I would put them under poses somewhere . . . action sets, maybe? Anyway, make sure that you have the body of the figure that everything is conforming to selected. Also, make sure that that loop interpolation is selected.

http://www.civfanatics.net/uploads3/PoserRun.zip