View Full Version : Big Project: LotR mod.....
Balrog Mar 10, 2003, 11:42 AM Well guys you prolly know that I make a mod already, and im still working on it. [Fantasy Empires]
I always wanted to see a decent LotR mod. *Maybe* I will make the LotR mod....First I must finish FE 2.1
I think FE 2.1 will be the final version. [Not sure of course]
As I said. If I will feel that Fantasy Empires is near perfection, I will start to work on the LotR mod. I promise, that it will kick ass.
I will mod all stuff in it. City gfx, some terrain gfx, all of the units of course etc.
I will post more about this, when I finished FE 2.1
Regards, Balrog
Yoda Power Mar 10, 2003, 11:49 AM I second this. I think we should create a LOTR team. i too have been playing around with lotr graphics and i would defiently help whoever begins this project.
Bobisback Mar 10, 2003, 01:49 PM I agree with Yoda Power we should get a LOTR team going.;) I could help if needed, I can't make units but I can add them.:)
Balrog Mar 10, 2003, 03:07 PM Good idea. It will be lot faster that way! :)
Yoda Power Mar 10, 2003, 03:19 PM Originally posted by Balrog
Good idea. It will be lot faster that way! :)
well then we are agreed.
Who are joining, i know i am.
also how shall we organize us?
Grey Fox Mar 10, 2003, 03:25 PM I would help if I didn't have the Halo mod to work on.
Balrog Mar 10, 2003, 04:50 PM Hmmm well. We really need to work on the graphics first.
We must change the jungle graphics. Telgar is working on a new forest type, we will see, that it will be ok or not for a LotR mod.
Also we will need new city gfx. [I will try to make this]
We can mix the existing terrain gfx mods to find the perfect
combo.
As for units. Lot of animated units are done.
Lets see so far:
-Dwarves [Kindred's units]
-Balrog [Kinboats awesome unit]
-Elves [Kinboats 3 units]
-Uruks [Kinboats units again]
-Rohan [we can easily find the correct units for them]
-Dragon [Kinboats dragon]
What new unit animations will we need?
Very important:
-Ents
-Trolls & Olog-hai
-Hobbits
-Giants
-Ogres
Less important:
-Werewolves
-Various other troll & giant units [Stone Giant or Snow Troll for example]
Shall we just ask the unit animators to make these animations first or we begin to work on the .bix as well? [Im sure that Kinboat will gladly help in this -hes making LOTR units already]
What are your ideas about civ advances + city improvements?
Bobisback Mar 10, 2003, 05:26 PM For Hobbits can't we just make the Archer\warrior\Swordsman smaller with SBB.:rolleyes:
tpasmall Mar 10, 2003, 05:34 PM I'm not a huge LOTR fan, and I'm really busy with the Star Wars mod, but I kinda want to help. If you come up with a list of units and leaderheads and stuff needed, I'll see if I can make anything for you. It's been too long, and no-one has really gotten a greatly organized LOTR mod going.
A couple suggestions to make it more organized:
1) Get a website, things are taken much more seriously if you're not a thread on the civfanatics forum.
2) Have all the available files on that website, and have them layed out in an easy to access manner.
3) Promote it like crazy, you'll gain support from people who dont even know about civfanatics and the other forums and gain more respect from the gaming community.
4) Add it to your signatures so people can see it, and they might get interested.
This worked for the Star Wars mod, and alot of people joined. Unfortunately every one of them is gone now, but because of the support it gained, alot got done.
Chris85 Mar 10, 2003, 07:18 PM I wanna help! You can put me on the team. :)
Kindred72 Mar 10, 2003, 08:46 PM Well, you know i'll help:)
Procifica Mar 10, 2003, 08:56 PM There are two LOTR scenarios currently in the Completed Scenarios forum, if needed for reference. They should be in the Scenario File Library in a few days tops. (both are on the first page though of the Completed Scenarios forum at the moment)
Tacit_Exit Mar 10, 2003, 09:06 PM Is this gonna be based solely on the movies, or flavored by the books as well?
'Cause I remember there were Barrow-Wights in the Fellowship, and Tom Bombadil!
GEChallenger Mar 10, 2003, 09:58 PM Hello everyone, this is my first post ever after cruising through the forums for awhile...
I noticed this talk of a LOTR mod and wondered if this would be any help to anyone... I've been messing around with ideas for a LOTR mod for awhile and have picked 16 civs (and some other stuff), but I never really thought anything would come of it since I don't have any graphics know-how. I attatched a zipped excel document with the civs. I hope it loads, cause I've never done this before.
Also the civs are base solely off of the Tolkien books, with nothing at all from the movies.
I hope this helps...
computerdude113 Mar 10, 2003, 10:02 PM AAAAA!
No one yell at me here mods, but I'm need to say this CDG has already started on a LoTR mod. We have a few creators that are going to help us and anyone else can join on with us.
The reason I'm saying this eventhough I know that I"m gonna get yelled at is that since there is already one being made, why make two? Y not have everyone work together?
Procifica Mar 10, 2003, 11:02 PM Computerdude, no need to get defensive. They could be working on a different type of LOTR mod.
And, scenario is spelled wrong in your signature. As is superior :p
Kinboat Mar 10, 2003, 11:44 PM I don't think he was getting defensive about others doing a similar mod so much as the moderators cracking down on his head for daring to mention another forum... Dang now I'm going to get wacked for supporting someone mentioning another forum... and then for complaining about getting wacked for supporting someone mentioning another forum... and the complaining about getting wacked for complaining about getting wacked for supporting someone mentioning another forum... and then for... well you see where this leads. Anyway the more talent involved in the creation the better the result... Usually unless they're cooking... Now I'm tired and rambling... see what you made me do... :)
computerdude113 Mar 11, 2003, 12:25 AM Procifica, as Kinboat said, people have been attacked here for much less then saying that a mod of this kind was already in the works at CDG (Stainz was attacked because he was HELPING someone and mentioned that the bes tthread was at CDG, and people here at CFC agreed with him).
And Kinboat, thank's for your support.
Procifica Mar 11, 2003, 12:39 AM I know, its kinda strange that the moderators crack down so much on stuff like that. The idea obviously is not to lead people to other forums, but to provide better access to information. Several people have their mods or scenarios on separate forums, and that doesn't seem to be a problem. (including you, as I see in your signature)
Kinboat, that's nuts.
Sir John Mar 11, 2003, 02:44 AM Good idea. I cant help to much since Im working on a lot right now, but If it comes to information, ask me. I have a encyclopedia on the wholw works of Tolkien. I have information about every thing ever mentioned in his works. Count me in as a resource man..
aaglo Mar 11, 2003, 03:46 AM Cool :D
And don't forget: a fortress that looks like Isengaard ;)
Balrog Mar 11, 2003, 04:14 AM Well yes. Guys to be clear: I wanted a LotR MOD! Not a LotR scenario based on the map of Middle Earth..
However we can do that as well. Its the smallest job to do anyways. :)
I support the idea to make a website for the project, however the main key are the units right now.
My question again:
What are your ideas about the civilization advnaves/city improvements? What techs should we add? What improvements? etc. If this will be a MOD and not a scenario we will need civ advances + city improvements as well.
Making a LotR scenario is LOT easier and LOT faster.
Yoda Power Mar 11, 2003, 07:21 AM some ideas:
Armies
Mordor: Orcs, Haradrim, Uruk-Hai, Olog-Hai, Trolls
Isengard: Orcs, Uruk-Hai
Rohan: Riders of Rohan, standard human units.
Gondor: standard human units, some kinda good defender
Rivendell: Elven units
Lorien: Elven units
The Shire: Hobbit units.
Dwarven states(should not be a civ, but i dont remmember the different names): Dwarven units.
Units already made.
Eclipse already made a bunch of lotr units, they are reguler civ3 units, that have been resized, and recolered, some of those could might be used.
Embroydead(i think) made orc color conversions which i think could be used to.
Leaderheads.
we should get someone to make leaderheads(sween?)
Graphics
I think we should make a new terrain set, one that looks more like Middle Earth.
The Movies
i tihnk the Lord of the Rings movies have done a good job in creating the look of middle earth, i think we should stick to that look(see Graphics).
Website ¨
Does anyone here have the time/knowhow to make a website?
Mod vs Scenario
i agree with Balrog, we should make a LOTR mod, then we can always make a scenario later.
Sir John Mar 11, 2003, 07:26 AM when it comes to units, the other lotr mod has many of the units we are going to need. I dont see the point of making duplicates of the same units.. that would be a waste of time...
tpasmall Mar 11, 2003, 08:18 AM As for the website, I can use the Star Wars: A New Mod website as somewhat of a base for the LOTR Mod website. I could get one of those freeserver domains and put it up on there. Ill just get the main part set up, I wouldnt really have time to update it.
I also may be able to try my hand at a leaderhead or two.
GEChallenger Mar 11, 2003, 02:32 PM Hmm... It seems my post was kinda ignored (there were only two downloads:( )...
Here are the civs I can think of including:
The Shire
Gondor
Arnor
Dale
Rohan
Numenor
Umber
Harad
Rhun
The Khazad
Isengard
Angmar
Mordor
Lothlorien
Mirkwood
The Eldar
And some great wonders:
The White Council
The Great Ring
Sammath Naur
Mines of Moria
The Silmarils
The Palantiri
The Argonath
IMO the mod should be based off of the book, but use the movie for graphics ideas...
also, I have an idea of how to use dragons. Maybe they could be some kind of nuclear weapon:
when they attack they fly up in the air and then fly around their target, scorching the ground to ash (pollution), and then fly off
this would reflect how dragons often were untrustworthy, and how they could lay waste to large areas (like in the Hobbit)
anyway... I hope this helps. I would like to offer ideas for a mod and maybe write civilopedia articles or something...
here's a good site for LOTR info: www.glyphweb.com/arda/default.htm
comments? can I help?
Illustrious Mar 11, 2003, 04:58 PM Some thoughts:
If it's to be a mod rather than a scenario, it will need to start at the beginning of the Second Age. That was when the Elves founded the Grey Havens, and when men (the Edain of Númenor) sailed to Middle-Earth. Sauron was just recovering from the fall of Melkor/Morgoth. All in all it represents the beginnings of Middle-Earth civilisation. To begin in the Third Age would be wrong, since much had already been built by then.
The development needs careful thought. For example, Saruman should only develop the ability to create uruk-hai quite late on (perhaps an equivalent slot to Infantry...), whereas Sauron has the ability to create orcs from day one.
One interesting issue is the waning of the elder races - the might of the elves and dwarves was much diminished by the time of the War of the Ring: dwarves were less powerful than their longfathers, while the elves were not breeding, so their numbers were static and each life more precious. One way of representing this might be to give the elves and dwarves starting units that are highly effective but costly. Subsequent tech research could obsolete them, replacing them with less strong but cheaper units for the dwarves, and with nothing at all for the elves (ie make the replacement unit require a resource that you don't place on the map). Any elven troops that haven't been built by the start of the Third Age ain't going to happen!
Sounds interesting, anyway. If there's any non-graphic help I can give, I'd be happy to.
Balrog Mar 11, 2003, 05:10 PM Hum I think Snoopy's terrain set is very good for a LotR mod. Of course we must replace some stuff, like the jungles etc.
We will surely need new city gfx, I will make it somehow. I think my current mods [Fantasy Empires] city gfx is very good, so trust me I will get the proper city gfx for the mod.
Races, yes those are all good. We can work on this part later.
Units. We really need a new orc animation. I dont really like the colored barbarian. Also check the unit request thread. If we want a decent mod, we need decent unit animations as well! :)
Yes I have lot of ideas for Great Wonders as well, thats not a problem. But what about city improvements and Civ. advances?
What are your ideas about those?
GEChallenger Mar 11, 2003, 05:48 PM I don't know about improvements. Would you want to just make them equivalent to the regular improvements, or come up with something else entirely? If so then walls, barracks, harbors, granaries, and others could probably stay the same.
I guess there are few ways to do technologies and ages. The big problem is that Middle-Earth technology seems pretty much to stay the same or even degrade a little as the ages go on.
Would the game just cover the second and third ages? Or would it start in the first age and go to the fourth age? In this case probably some fourth age techs could be made up. I'd have to really think of some techs, these three are about all I can think of right now:
Ringmaking (enables Great Ring great wonder and Rings of Power small wonder)
Ride of Orome (horses appear on the map)
Tengwar (same as alphabet)
As a replacement for jungle, how about Wastland or Lava Plain? It could have a movement cost of 2, no food even with irrigation, 3 shields (4 if mined), and maybe cause disease? Sort of like a floodplain, only with shields and not food. That way on a map of middle-earth it could be used for Gorgoroth terrain. Another replacement could be swamp, with one food and no shields, and causes disease. IMO Lava Plain would be more useful, but swamps are more widespread in middle-earth. Oh, and I like Snoopy's terrain too.
What should the barbarians be? I don't think any smart race, maybe spiders and other monsters?
Also is there any way to change culture groups, or even add more?
Kinboat Mar 11, 2003, 10:59 PM I'd just like to nominate changing the jungle into a Mirkwood type woods (or Fangorn Forest, large ancient trees)... dark and cobwebby... If not that then the swamp would probably be my next choice. But if you do it this way then at least a few of the forest tiles should be changed to give a darker old growth forest feel.
Balrog Mar 12, 2003, 04:53 AM Yup I was thinking about the Fangorn forest as well. :)
Anyways I really dont know what to do with Civ. Advances.
We can make up some city improvements, what will fit in the LotR world, but advances......hmmm
Perhaps we could just add some regular advances like sword crafting etc?
As for ages, I dont know about this yet either. Need to talk about this guys.
Opinions plz. :)
Sir John Mar 12, 2003, 06:15 AM It should be a fangorn-type forest and there has to be swamps\marshes (the dead marshes).
Ages is easy.. First Age, Second Age, Third Age and Fourth Age. As in LOTR..
Ill come up with some more ideas when Ive done my homework at school =(
Sir John Mar 12, 2003, 06:37 AM The avari elves
the sindar elves
the noldor elves
half elves
hobbits
Common humans
Orcs
Goblins
Hobgoblins
Mirkwood Elves
Dwarves
Dunedain(men)
Rohirim (men)
Beornings(men)
Woses(men)
Ents
Uruk-Hai
Olog-Hai
The Maiar
Trolls
Hill Trolls
Cave Trolls
Great Eagles
Easterlings(men)
Haradrim(men)
Variags(men)
Dorwinrim(men)
Peredhil elves
Druedian(men)
Numenorians(men)
Wood Elves
Dark Elves
The Istari (part of maiar)
Dunlendings(men)
Umli(half dwarfs)
Dragons
Wargs and Wolfs
The Valar(gods)
The Edain (High humans)
The Nazguls(ringwraiths)
This is all that I came up with for now... Ill add some more and sort it out a little..
Sir John Mar 12, 2003, 06:40 AM another one: black numoreans
Sir John Mar 12, 2003, 06:58 AM If you use the Maiar (as you should) they should be divided into the maiar and the fallen maiar..
Sir John Mar 12, 2003, 07:00 AM maby the rangers or something could be there too.. as a race..
Yoda Power Mar 12, 2003, 10:11 AM The civs that i would suggest:
Mordor
Isengard
The Shire
Rohan
Gondor
Lorien(or Lothlorien)
Rivendell
Lindon(grey havens)
Haradrim
Arnor
Rhűn
Moria
Mirkwood
Fangorn(or just Ents)
Dale
Dunland
Numenor
and more dwarven kindoms(i have a lack of knowledge here)
i think a mix of Sn00pys and womoks´ terrain sets would do fine.
Sir John Mar 12, 2003, 11:59 AM good suggestion..
GEChallenger Mar 12, 2003, 02:48 PM I don't know that that many civs should be included. I was thinking of just the big important ones. For example, the Woses, the Ents, and Dunland just aren't advanced enough to be a real civ. Also I think all civs should be only from the second and third ages. The Maiar, the Valar, Utumno, and the Noldor from the Silmarillion are too mythological for a historical-type mod. This is just my opinion, of course. Also some things could be lumped together, for example the various dwarf cities into one civ, the Khazad.
I agree the eras should be the first, second, third, and fourth ages. The fourth age techs would need to be speculative, though. Maybe it could be a 'what if' age-- What if the people in LOTR developed industrial technology? :D It would be sort of like the Aztecs having tanks.
I'm kidding, of course. :) Mostly. ;)
BTW, the rangers are used as either a slang term for remaining Northern Dunedain (Arnor), or the Gondorian guerillas in Ithilien during the War of the Ring. The Corsairs of Umbar are black numenoreans. The Edain are the race of men who allied with the elves in the First age, moved to Numenor in the second, and were exiled to Middle-Earth in the third. They were known as the Dunedain after they moved to Numenor.
Kinboat Mar 12, 2003, 11:10 PM I think the way you did it in your fantasy mod would work here as well... Researching divided up into smaller bits, swordcrafting and armorer needed to build swordsman etc.
Balrog Mar 13, 2003, 06:12 AM Yup I was thinking about that as well, Kinboat. :)
Guys until FE 2.1 is ready, I wont start the LotR mod, so please be patient.
The LotR mod will take lot of time to make also. If any you have any ideas, just post them here.
Kindred72 Mar 14, 2003, 02:26 PM I've got some images i've got from the web that may be neat to use for wonders or whatever.
Kindred72 Mar 14, 2003, 02:27 PM i have more
Balrog Mar 14, 2003, 05:09 PM Nice.
I will post my ideas, after FE 2.1 is completed. [Not sure when, waiting for new gfx etc. :)]
Propably a few days.
This will be hard work, but no doubt, that we need a lotr mod! :D
GEChallenger Mar 15, 2003, 03:20 PM I'll be patiently waiting! ;)
Kindred72 Apr 03, 2003, 01:21 PM Originally posted by Balrog
Guys until FE 2.1 is ready, I wont start the LotR mod, so please be patient.
BUMP
I'd really like to get this made.:(
Nder Apr 03, 2003, 02:05 PM Kindred, you certainly are doing your part for this mod. Nice units!
Kindred72 Apr 04, 2003, 05:00 PM bump
hey Balrog, any news on doing this?
Sarevok Apr 04, 2003, 07:40 PM I would really like to see a LOTR modpack, it would serve my purpouses since i have 2 LOTR maps made and I always feellike there is something missing to them.
aaglo Apr 07, 2003, 12:14 AM How's this for a LOTR-mine?
mrtn Apr 07, 2003, 07:32 AM aaglo, that's looking good. But it would maybe be a good idea to make it impossible to mine grassland and/or plains, to reduce the number of them on the map.
And Mountains should really be impassable for all units, so that it becomes harder to sneak into Mordor, and to get past the Misty Mountains. Just make the Pass of Caradhras hills, and the rest mountains. If warpstorms terrain is used, which I like very much, then his jungle would look good as Mirkwood.
PS. Did you guys see my first try on a hobbit city in yoda's thread, over there? =>
Balrog Apr 07, 2003, 09:07 AM I know that I told that before v2.1
However I really wanna complete FE. That will be v3.0 most likely.
After that I will add units only propably.
Just be patient please. After v3.0 I will start to work on the LotR/Arda mod. :)
Yoda Power Apr 07, 2003, 12:07 PM aaglo-they look cool:goodjob:
Kindred72 Apr 07, 2003, 07:09 PM very cool aaglo:cool:
Fier Canadien Apr 07, 2003, 07:53 PM Originally posted by mrtn
And Mountains should really be impassable for all units, so that it becomes harder to sneak into Mordor, and to get past the Misty Mountains. =>
And what do we do with ressources on mountains? Imagine that: you have two irons, a few gems and an uranium ressource in mountains, but you can't have them because your worker can't build road over it. Mountains should be impassable to all, exept workers.
mrtn Apr 07, 2003, 08:23 PM Originally posted by Fier Canadien
And what do we do with ressources on mountains? Imagine that: you have two irons, a few gems and an uranium ressource in mountains, but you can't have them because your worker can't build road over it. Mountains should be impassable to all, exept workers.
You want to see a LOTR mod with uranium?! :eek:
Of course you have to mod the rescources too, and put those rescources somewhere else.
Sir John Apr 08, 2003, 02:05 AM A lotr mod with uranium would be cool....................... just kidding..
I do agree with fier, Workers shoud be able to climb in mountains (or even better, make a special worker, maby a dwafen worker, that can go into the mountains, but he should be worse the the regular worker in some areas...
Balrog Apr 08, 2003, 04:22 AM Well, workers will be able to climb the mountains only. Maybe dwarves as well? We shall see.
I like this idea. Side note: I think that there wont be terraform in the mod. Maybe forest to grasslands only? Im not sure yet.
Fier Canadien Apr 08, 2003, 05:39 AM Why? Won't there be a special elf unit that plants forest? Or a casad/orc one that build mines?
Balrog Apr 08, 2003, 07:19 AM Hm maybe its possible, if a specific with civ will have a Non Era special tech.
Fier Canadien Apr 08, 2003, 04:53 PM Yes, exactly. Would it be possible to give the casadi a special tech that allows them to "irrigate" mountains, so that their cities can grow big.
aaglo Apr 09, 2003, 01:48 AM I don't know if this has already been discussed:
The barbarians in LOTR-mod.
The basic barbarian could be none other than a regular orc warrior.
The mounted barbarian could be a wolf rider.
I cannot do these humanoid (nor animal) animations, since Pov-ray is a weak tool for those ;).
Then there is a barbarian camp. Now, could it be somekind of hole in the ground, since orcs live underground?
Celeborn Apr 09, 2003, 01:55 AM I am at the moment making LotR wonder splashes (and perhaps even city-view wonder buildings), and i am actually working on the palantiri at this very moment (im going to use them to replace the Great Library) and would be happy to help out
Fier Canadien Apr 09, 2003, 05:42 AM The Palantěri should be a small wonder. As the name says Palantěr i. The "i" is there to mark the plural after a consonnant or to replace the "e" in a "ië" ending. There were (i think seven, but not sure about this number) quite a few in Middle-Earth, and even more in Valinor. Thus, I think it should be a small wonder that gives the spying abilities (since you can spy someone with a palantěr.
As for the Barbarians, I think it should be the Wainriders. They were barbarian guys coming out of the far East of Middle-Earth. The orci are far more like a civ than a barbarian tribe.
Balrog Apr 09, 2003, 09:51 AM Good ideas. Keep them coming. :)
Celeborn Apr 09, 2003, 04:11 PM ok, you have a point the palantiri would be better as the spy small wonder. then what could the great libary be?
i think there where nine palantiri, and 5 in anor and 4 in gondor. also i wanted them to be an acient time wonder because they where made in the ages of trees
oh and i think the ages should go, ages of trees/stars, first age of the sun, second age of the sun, third age of the sun
Fier Canadien Apr 09, 2003, 05:44 PM I agree for the ages. As for the making of the Palantěri, it is true that they were made in valinor by Fëanor, but were only realy used when nine of them were given to the Nůmenoreans. So I believe the palantěr small wonder should be in the Second Age.
As for the replacement of the Great Library, I would see it as The Torment Of The Balrogs. That was the way Morgoth kept up in tech during the First Age: he captured a few elves passing by, and gave them to the Balrogs until the no more beatiful elf said everything he knew.
GEChallenger Apr 09, 2003, 10:18 PM Originally posted by aaglo
I don't know if this has already been discussed:
The barbarians in LOTR-mod.
The basic barbarian could be none other than a regular orc warrior.
The mounted barbarian could be a wolf rider.
I cannot do these humanoid (nor animal) animations, since Pov-ray is a weak tool for those ;).
Then there is a barbarian camp. Now, could it be somekind of hole in the ground, since orcs live underground?
I think that the barbarians should not be intelligent races, but rather some sort of animal-like beastie that the major civs can't build.
Dark Sheer's giant spider would make a good advanced barbarian, and Kinboats old squid could be a kraken for the water unit. (The watcher in the water, which Tolkien said was probably a kraken, is the only example I know of of any sea-going creature mentioned in any of his writings.)
As for the basic barbarian, a simple wolf or maybe even Kindred's Ent (renamed Huorn) would work. (All right, so ents and even huorns are an intelligent race, but since I don't think the ents should be a major civ the unit has to be used somehow...)
Celeborn Apr 10, 2003, 05:36 PM He didnt need to keep up in tech tough. I was thinking as well that either the Colussus or he Great Lighthouse (or both) can be replaced by the great trees of valinor. not to sure about the balrog toture thing tough, but that may be the best idea for it so far
Fier Canadien Apr 10, 2003, 05:53 PM Take the torture and make it only availible to the "dark" races (Mordor, Angband, Umbar, Khand and any others that you may have in tought). Take two trees and make it the one for the "good"ones, but only elfic ones (Lindon, Imladris, Mirkwood, Lothlorien). Then take the white tree, make it only availible to men races (Rohan, Gondor, Arnor, Dale). Then, at last, take the Mines of Moria and make it availible to the others (Hobbits, Dwarves of Moria, Dwarves of the Iron/Grey Mountains, Angrenost). If you see the pattern, you have the same wonder in 4 copies for a more interesting game, especially for a such important wonder as the Great Library equivalent.
GEChallenger Apr 10, 2003, 06:01 PM Originally posted by Fier Canadien
Take the torture and make it only availible to the "dark" races (Mordor, Angband, Umbar, Khand and any others that you may have in tought). Take two trees and make it the one for the "good"ones, but only elfic ones (Lindon, Imladris, Mirkwood, Lothlorien). Then take the white tree, make it only availible to men races (Rohan, Gondor, Arnor, Dale). Then, at last, take the Mines of Moria and make it availible to the others (Hobbits, Dwarves of Moria, Dwarves of the Iron/Grey Mountains, Angrenost). If you see the pattern, you have the same wonder in 4 copies for a more interesting game, especially for a such important wonder as the Great Library equivalent.
Great idea! Except, I'd probably use something different for "Mines of Moria" so that this wonder could be used as and ironworks replacement.
Fier Canadien Apr 10, 2003, 07:11 PM Originally posted by GEChallenger
Great idea! Except, I'd probably use something different for "Mines of Moria" so that this wonder could be used as and ironworks replacement.
i know, i just couldn't tink of something else to put in there.
GEChallenger Apr 10, 2003, 07:28 PM Perhaps the Red Book of Westmark?
Celeborn Apr 11, 2003, 03:51 AM a hobit hill city graphic i made (still needs work)
http://forums.civfanatics.com/showthread.php?s=&threadid=50195
Celeborn Apr 11, 2003, 03:55 AM i dont know if its possible to make it that only one race( cultural group) has acess to a wonder...
also im working of eclipses mod so the races are pretty much done (might make a few ajustments here and there)
Sir John Apr 11, 2003, 05:08 AM For only one race to have a wonder, it has to be a noera tech and it wont show up in the tech tree thats bad...
Celeborn Apr 11, 2003, 05:58 AM so in other word its not really possible?
hmmm...
Fier Canadien Apr 11, 2003, 06:07 AM No, it's possible. You make four non-era techs and you give one to each culture groups. You also make this non-era tech a requirement to the wonder you want that group to have and this is it.
Sir John Apr 11, 2003, 06:18 AM Yes its fully possible, in favt im doing this for my halo mod, but its very hard as no-era techs dont show up in the research tree. But if you choose the tech trough the tech advisor when he asks you, you can research it. The other bad thing is that you also cant have that tech as a preq for another and it can be researched from the start of the game (expect if you have a lot of no eratechs be fore it, so that it takes a while.)
Balrog Apr 11, 2003, 07:52 AM Yes I think its possible to do it with non era techs. I will test it of course, in time.
hexagonian Apr 11, 2003, 08:54 AM Good luck on this project - one can never have too many LOTR Mods...
Anyhow, this may be of interest to help your project, at least from a comparison standpoint - and may be worth a try for the Modders here who also have Call To Power 2.
Here is a CTP2 'Lord of the Rings Scenario' Unlike civ3, CTP2 does offer a scripting language so you can create in-game events and triggers that relate to the story. (for instance, having Treebeard see Isengard and returning to the Entmoot spawns additional Ents - Having the Nine Companions assemble at Rivendell gives you a bonus...)
This Scenario also offers a dual tech tree setup (Mordor, and Free Folk), and a complete set of in-game leader units
Link up here for the download (http://www.geocities.com/hexagonia/wotr.html)
Again, this post is for informational purposes to help spur you in your creation work.
Good luck
mrtn Apr 11, 2003, 11:32 AM Couldn't you place one strategic resource under each capital, using a different rescource for each culture group, and request this rescource for the wonders. One negative thing is that, if the orcs conquer a dwarven capital, they could build dwarven wonders, but if these wonders are early enough, it would probably work.
Doc M Apr 11, 2003, 11:45 AM palantír?
Celeborn Apr 12, 2003, 11:10 PM Arnt the palantiri black?
just asking
Celeborn Apr 12, 2003, 11:16 PM The one ring and 9 palantiri. To be used in a new opening sequence im making...
Kindred72 Apr 13, 2003, 03:21 PM cool! Looks good.
Celeborn Apr 14, 2003, 05:11 AM thanks, im planing on having the simarils and the broken sword in it as well...
and maybe other arifacts as well (any suggestion welcome)
Doc M Apr 14, 2003, 03:46 PM The palantir should be black, but I made this one glowing.
Celeborn Apr 15, 2003, 01:35 AM the simarils (sp)
what you think?
mrtn Apr 15, 2003, 08:49 AM Originally posted by Celeborn
the simarils (sp)
what you think?
The upper one has a strange yellow edge, other than that it's cool. Where there only three? My memories of this are a bit hazy.
Celeborn Apr 15, 2003, 04:42 PM Originally posted by mrtn
The upper one has a strange yellow edge, other than that it's cool. Where there only three? My memories of this are a bit hazy.
thats due to the tranparancy, i ws trying to give it a glass like appearence...
mrtn Apr 15, 2003, 07:49 PM I think you should either remove the area I have marked red, or tone down the line I have marked blue. :)
kring Apr 15, 2003, 08:45 PM Originally posted by Fier Canadien
The Palantěri should be a small wonder. As the name says Palantěr i. The "i" is there to mark the plural after a consonnant or to replace the "e" in a "ië" ending. There were (i think seven, but not sure about this number) quite a few in Middle-Earth, and even more in Valinor. Thus, I think it should be a small wonder that gives the spying abilities (since you can spy someone with a palantěr.
There were only seven: Minas Anor (Tirith), Minas Ithil (Morgul), Orthanc, Annuminas, Weathertop, Tower Hills, and the chief one was at Osgiliath. This according to the listing in the chapter about them in the Two Towers.
As to description: "a globe of crystal, dark, but glowing with a heart of fire." This from the description in the chapter where Grima throws it out the window in the Two Towers.
Celeborn Apr 16, 2003, 03:14 AM i'll work on bot the simarils and the palintiri...
my bad on the nine palintiri
Celeborn Apr 16, 2003, 06:30 AM redid the simarils (this is them in morgoth's iron crown)
aaglo Apr 16, 2003, 06:57 AM Not bad at all. :goodjob:
What graphics program are you using with these?
Celeborn Apr 16, 2003, 07:59 AM lightwave 3d
why?
aaglo Apr 16, 2003, 08:04 AM For no particular reason, just asking. ;)
Fier Canadien Apr 16, 2003, 04:41 PM Originally posted by kring
There were only seven: Minas Anor (Tirith), Minas Ithil (Morgul), Orthanc, Annuminas, Weathertop, Tower Hills, and the chief one was at Osgiliath. This according to the listing in the chapter about them in the Two Towers.
As to description: "a globe of crystal, dark, but glowing with a heart of fire." This from the description in the chapter where Grima throws it out the window in the Two Towers.
There were also a greater number of them in Valinor. The nůmenoreans were only given some of the palantěri. There is direct mention, I think, of a palantěr in the Pearl Tower.
Eclipse Apr 16, 2003, 10:39 PM I just noticed this thread and have now had an opportunity to read through it. There appears to be a great deal of content being released along the lines of a Tolkien mod.
For any of you who have already tried out my modpack you already know what really needs to be completed. I'd already completed the races, units, graphics, leaders, city names, governments, tech-tree and was in the midst of game-balancing. The wonders, small in included, were still left to be completed as well as creating an Endorian map to play upon. The civilopedia also needed several entries still and could probably use some editing for what was already there.
I've already invested weeks upon weeks of time, albiet a year ago, and now that I have a good deal of time allocated to completing the modpack I will see it done. Rather than having everyone else wondering if I'd be gracious enough to allow my modpack to be pilfered for useful components or ideas I think it's probably best I get involved once again in the effort afoot.
As I'd already mentioned in my modpack thread I'm just finishing up my website, where I'll be better able to manage my projects, and will be starting off with a detailed assessment what needs to be addressed. There has been a good deal of new units and graphic sets released since last May that would fit very well in the Middle-Earth modpack and I believe that the involvement of the fan community is crucial in creating the best possible Middle-Earth modpack.
I'll post again once I've cracked open my design notes and reconciled with my inner demons. The original thread is still open and welcome anyones comments... Middle-Earth Modpack (http://forums.civfanatics.com/showthread.php?s=&threadid=22142)
Eclipse
Celeborn Apr 16, 2003, 10:43 PM another object(s) that could be in my intro...
black_rose Apr 18, 2003, 12:23 PM I'm beginning to look foreward to that intro of yours. You've got some great grafics already. :)
Celeborn Apr 19, 2003, 05:09 PM ok i made a trial run of the eye animation as an intro, and it turns out its to big...
(gets cut of by the bottom of the screen)
Celeborn Apr 27, 2003, 03:14 AM hmmm...
idont really likehere this thread is at...
Sir John Apr 27, 2003, 09:43 AM Just two things on the graphics:
1.) In the first pic of the silmarils you have celeborn, the glow they have look way to artificial. It looks as there is a small star inside glowing, not the jewel itself. The ones on the crown looks much better...
2.) the eye of sauron is good but its to "cut in". the edges has to be smoother. It almost looks like a sirkel made in paint :) (just almost, im not going to say its that bad :D )
Other then that its great...
keep up the good work!
Celeborn Apr 28, 2003, 09:19 PM i noticed that...
im working on it...
*ponders the silmiril problem*
the glow at the moment is actually lens flare, it the only way that i could really get that type of glow...
Fëanor Apr 30, 2003, 10:31 PM silmaril should be as bright as the sun , you should be barely able to see the gems themselves
Celeborn May 03, 2003, 04:48 AM being the maker of the silmarils you would know ;)
i'll work on it...
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