View Full Version : Monarch succession game (PTW)


Lkysam
Mar 13, 2003, 05:06 PM
Im gonna start a monarch succession game. It will be pretty standard sets:

Continents
%70 water
Standard Size Map
Not sure what civ to use yet, which one do you want?

Make sure you are using the latest patch. Also, please make sure you are good enough to at least win consistently on regent. Who wants to join?

andvruss
Mar 16, 2003, 04:03 PM
I would play if I had PTW...just have vanilla Civ3. Not too many vanilla Civ3 sg's out there any more..........

Stormrider
Mar 17, 2003, 08:27 AM
Lkysam -

I am definitely interested. I am very new to PTW, so I would not mind playing one of the new Civs.

I am consistently winning on Monarch and am about to win my first Emperor level solo game.

- Stormrider

bewareofgnomes
Mar 17, 2003, 04:46 PM
i would like to join. i have played one game on regent and steamrolled everyone. on my first game in monarch i quit because i had everyone by the balls. i will be getting my civ 3 back up and running after a depressing and sometimes suicidal two weeks without it. have you ever noticed how repetitive real-time strategy can get. especially in CCG with those overlords.

Lkysam
Mar 17, 2003, 05:27 PM
Great! I will leave it open for another 24 hours for people to join and then we start. What civ do you guys want to use. Oh and one more thing. I am now easily winning another monarch game, And it sounds like you guys are winning easily on monarch too. So do you want to try something a little more challenging and do an emperor game? What do you think?

bewareofgnomes
Mar 17, 2003, 09:43 PM
i would accept an emporer game, and if you start soon, put me in the bottom of the lineup. also persia all the way. if we get a crappy land grab, then we can just whip out my favorite beating sticke that is commonly called the "immortal". I also think that we should go from most experienced players to least inexperienced players on the lineup IMHO

Sirp
Mar 17, 2003, 09:47 PM
I think it's probably better to spread the veteran players out across the lineup, rather than have them in descending order. This way, veteran players can correct mistakes that the less experienced players make by going immediatley after them.

-Sirp.

bewareofgnomes
Mar 17, 2003, 10:21 PM
alright, but i still think that we need the most experienced for the starting turns.

Sirp
Mar 17, 2003, 11:49 PM
I think that the first twenty turns are important, so it's good for a veteran to do them. The turns after that aren't as important since they are more-or-less following on from what was started and don't usually require hard decisions.

So yes, you definitely want to start with a strong player, but it's ok if you have a weaker player after that. Sorry for the thread-jack btw :)

-Sirp.

Stormrider
Mar 18, 2003, 07:17 AM
I am up for emperor using PTW or vanilla Civ. Persia is one of my favorite Civ's and I have often used immortals for pointy stick research and expansion.

Stormrider

bewareofgnomes
Mar 18, 2003, 10:25 AM
i vote for patched ptw if thats ok. i currently dont have civ 3 and it is uninstalled, but il be borrowing a copy tommorrow so i dont know how long a can "borrow" it. i could get a no cd crack, but i dont know if that is legal.

Lkysam
Mar 18, 2003, 03:50 PM
Okay, we are starting the game on emperor with a patched version of ptw. bewareofgnomes, it is legal to use a cd crack if you own the cd and have it in your posssesion. If you are going to be playing on a cracked game you dont own, then I cant let you play. Im sorry, nothing personal, but thats the way it is.

Here ae the settings:

Continents
%70 water
wet
middle age (5 billion yrs or something, the standard thing)
Standard size
8 civs
Civ: Persia
Difficulty: Emperor

Line up:

Lkysam
Stormrider

Bewareofgnomes: If you have the CD in possesion then I guess you can play. But if you have a cracked cd that you dont own then you cant. As I said sorry, nothing personal.

We will leave it open to people until we have 4 players. Btw, do you want to play sirp? You would be welcome.

We will go in 20 turn increments. once it is posted you have 24 hours tosay you have it and 24 hours after that to post it. After the first 24 hrs, if you havent got it yet then you will be skipped. Once your turn comes up again if you dont get it that time then you will be dropped. Good luck everyone!

bewareofgnomes
Mar 18, 2003, 05:09 PM
well, i own it, its just that mine is scratched. so can i play if i just install my friend's and use the crack? this wontt be a problem with ptw

Sirp
Mar 18, 2003, 05:33 PM
Lkysam: I haven't been able to get the latest patch working on my machine yet, so even if I wanted to play, I can't I'm afraid.

-Sirp.

bewareofgnomes
Mar 18, 2003, 05:50 PM
well then could we use 1.14? and are you playing sirp?

Lkysam
Mar 20, 2003, 06:24 PM
@ bewareofgnomes: Well if you own the cd, then you can play. Even if you are using a crack. Because that is legal.

I am going to make a change in the lineup. Stormrider, could you play the first 20 turns? We should probably have more experienced people go first and you seem to be the most experienced, socould you go first? Thanks!

Stormrider
Mar 21, 2003, 08:00 AM
Lkysam,

It is a sorry state of affairs when I am the most experienced player - as of last night I won my first emperor level game!!!

That being said, I do not mind going first, but as of now, I only have 1.14f patch. Do I really need the latest and greatest? I have a dial up connection at home and it kind of takes a while to download these patches (not that I mind if that is what needs to be done). In fact, I am in another SG with Sirp right now using 1.14

Let me know which patch and give me the game file and I will get started.

Stormrider

Matt_G
Mar 21, 2003, 08:56 AM
@StormRider

Just wanted to let you know that CivGeneral is up in Sirp's game now. I am going to play a shadow and if he doesn't post a got it by tonight, my shadow will be the official turn and you would be up.
Just don't want to see you get skipped again. ;)

bewareofgnomes
Mar 21, 2003, 10:06 AM
to let all of you know, i will be purchasing civ 3 tonight at around 5 CST(PM) and will be able to play till about 5 CST(AM) :p

Stormrider
Mar 21, 2003, 12:17 PM
Lkysam,

Can we now change the name of the thread to something more snazzy?

Also, are we open to any victory type?

Lkysam
Mar 21, 2003, 07:38 PM
Ill change the name tomorrow. Right now Ill keep it the same so nobody will have trouble finding it. I geuss Ill change it to "Combat in Turbans: Persian Conquests" or something. Anybody have any suggestions? :)

Civ: Persia
Land Mass: Continents, %70 water
Wet
normal world age
8 civs
normal sized map

All victory conditions are enabled except diplomatic (I HATE that, and it is kind of boring just to stay weak and make friends the whole game imo)

Lets discuss our starting strategy. We are Persia so we will start near the Zulu, Ottomans, Babylonians and Arabs. The Zulu are usually closest. I think our best goal would be to aquire a continent of our own. Trying to do this peacefully seldom works. 10 imortals with more constantly being built wmight work. We can demand techs for peace. Maybe we could try that strat where you have one unconnected city build warriors. Then we upgrade the warriors to quickly grab some immortals. We can rotate who we attack. Once we have enough cities we should throw up a FB in a city that isnt to far from our capital. What do you think?

We could play 1.14, but I have 1.21 and I dont know where you can dl 1.14 anymore :( So I geuss 1.21 unless there is somewhere I can get 1.14. Ill post the save but lets discuss our strategy a little before we start.

Sirp
Mar 21, 2003, 07:45 PM
I have 1.14f on my harddrive. I can send it to you if you want...

-Sirp.

Lkysam
Mar 21, 2003, 10:07 PM
Ok thanks. If we play 1.14 do you want to play sirp?

Edit: Btw, my email is Lkysammy@aol.com

bewareofgnomes
Mar 21, 2003, 10:17 PM
i like that. we should have one, maybe two unconnected cities producing warriors. although i would rather build our fp farther away to maximize the continent, not just our inner cities.

Sirp
Mar 21, 2003, 10:27 PM
Lkysam: It's being sent as I write this.

I would like to play, but am unsure about other time commitments. If you are wililng to accept that I may have to be skipped one or more times, or even drop out of the game completely at some point if other commitments get too much, then I'll play.

-Sirp.

Sirp
Mar 21, 2003, 10:32 PM
Oh, as for our game plan, I have to comment that it probably won't survive actual contact with what the game throws at us :)

But anyhow, my preference would be to expand peacefully, grabbing as much land as we can, and then go to war iff we don't get as much land if we want. Of course, I'm a compulsive builder, so that's just the way I like doing things :)

-Sirp.

Lkysam
Mar 22, 2003, 07:19 PM
Thanks sirp! I dont mind at all if you cant play some, but if you can could you postit here or email me if you arent going to play a turn so we dont have to wait? I geuss sirp is now the most experienced. So do you want to do the first 20 turns?

Sirp
Mar 22, 2003, 10:22 PM
Lkysam: Oh yes, I will definitely let you know if I can't play in advance.

I'll be happy to play the first 20 turns. Since I assume the original start you generated was using version 1.21f, I'll regenerate a new start myself.

Cheers,

-Sirp.

Sirp
Mar 22, 2003, 10:41 PM
Persians
Emperor
Standard size map
Seven random rivals
Continents 70% land
Raging Barbarians
Wet
Temperate
4 Billion years (this is the middle one)


This is our starting location: (btw what's the coded name for this game? I assume LKY1).

http://www.civfanatics.net/uploads4/lky1-start.jpeg

-Sirp.

Sirp
Mar 22, 2003, 11:23 PM
0 4000BC: I want more intelligence before settling. It looks like there's just forest to the north, so I decide to move the worker west, even though that means two moves back to the bonus grassland, I think it's worth it for the intelligence. The worker's movement reveals that there's just hills to the immediate west, and so Persepolis is best founded where the settler stands.

Research set to pottery at max. Warrior ordered.

1 3950BC: worker moves back toward the bonus grassland

2 3900BC: worker moves onto the bonus grassland

3 3850BC: worker starts mining

4 3800BC: blah.

5 3750BC: warrior produced. Set to build another. Warrior heads south.

6 3700BC: worker finishes mining. Starts building road. Warrior goes onto mountain and sees niceish looking land to the south. No bonus food tiles in site yet though

7 3650BC: A Zulu scout shows up from the south-east. He will 'almost' give us Pottery and Warrior Code for Masonry + 10 gold. I think I'll risk waiting a couple of turns rather than give him both our techs.

8 3600BC: Worker finishes road and goes east to work and spots wheat by a river. Yummy.

9 3550BC: A Zulu warrior shows up in the south. Persepolis produces a warrior. Ok, the warrior will stay put in the city and Persepolis will build a spearman, after which the warrior will go and explore.

10 3500BC: blah.

11 3450BC: Shaka agrees to our terms: Masonry and 10 gold for Pottery and Warrior Code. The tip of Zulu borders are spotted in the south, but our warrior turns away in another direction now.

Research is set to Iron Working at max. Due in 36 turns but should come in much less.

12 3400BC: With Shaka not seeming to have his warrior heading for our capital, and with our spearman due in just 4 turns, I send the warrior off exploring and take luxuries to 20%.

Shaka has discovered BW some other way. Drat.

13 3350BC: blah.

14 3300BC: ditto.

15 3250BC: Persepolis builds a spearman and is set to build a SETTLER. Why? There is a high-food site very near by, and I figure that the fastest way we can grow is by getting our second city founded asap and making it into a settler farm. We will build a granary in Persepolis after the settler.

Luxuries nixed.

16 3200BC: blah.

17 3150BC: ...

18 3100BC: We contact the Ottomans in the east. They have 14 gold and Ceremonial Burial. I start sending one of our warriors back to protect the forthcoming settler.

19 3050BC: The Ottomans have a settler coming west toward us. I think we are going to need those Immortals.

20 3000BC: Persepolis grows to size 3 and luxs -> 10%. Our worker moves onto the wheat to irrigate it.

I intend for the settler to settle one tile right of the wheat. It'll have three enriched grasslands and the wheat in its immediate radius, and will thus make for a powerful city.

http://www.civfanatics.net/uploads4/LKY1-early.jpeg

The Ottoman are to the east, and they have a settler in that fog to the south of our warrior. (too close for comfort!)

The Zulu are to the south; I sighted their borders (just the tip), and so turned back. Sadly I haven't done any exploration to the west :(

We want to settle our second city on the red dot. After that Persepolis should probably build at least one warrior to go west before starting on the granary. However the priority is a granary in our second city. If we need more units, make them in Persepolis and let the second city go straight for its granary. It may be prudent to get another spear from Persepolis as well as a warrior.

I hope the Ottomans don't settle too near.

-Sirp.

The Game (http://www.civfanatics.net/uploads4/LKY1-3000BC.zip)

bewareofgnomes
Mar 22, 2003, 11:44 PM
whos up next? ill go.

Sirp
Mar 22, 2003, 11:56 PM
I guess the order is

Sirp
bewareofgnomes
Stormrider
Lkysam

but....I don't really know :)

That is trying to space out the experienced/inexperienced players.

-Sirp.

bewareofgnomes
Mar 23, 2003, 01:16 AM
all right, i "got it

bewareofgnomes
Mar 23, 2003, 02:27 AM
this isnt looking good. just have a look at the save.

Preturn ¡V notta

Turn 1 ¡Vstart irrigating

Turn 2 ¡Vturn down research to 80%

Turn 3 ¡Vedrine founded near capitol ƒ¼

Turn 4 ¡V pasagrade founded

Turn 5 -notta

Turn 6 ¡Vnotta

Turn 7 - start mining bonus grass

Turn 8 ¡Vzulu city founded sw of persopolis. Not looking good

Turn 9 ¡Vnotta

Turn 10 -notta

bewareofgnomes
Mar 23, 2003, 02:28 AM
the game

Sirp
Mar 23, 2003, 03:49 AM
bewareofgnomes: Firstly, you called the file lky1-3000bc. 3000BC is the year at the end of *my* turn.

Secondly, I couldn't open it. This game is being played using 1.14f. Is that the version you have installed and played with?

-Sirp.

Matt_G
Mar 23, 2003, 10:44 AM
Originally posted by Sirp
Secondly, I couldn't open it. This game is being played using 1.14f. Is that the version you have installed and played with?

-Sirp.

Lurk mode off:
FYI,
I know that he is playing in the Crazy Celts game and that is on 1.21.
Lurk mode on.

bewareofgnomes
Mar 23, 2003, 12:47 PM
:wallbash: GODDAMN PATCHES!!!! sorry, i just overwrote the save, wasnt thinking. newayz, that was at my friends house and now i dont have acces to civ 3, so u will have to skip me again :sad:

Stormrider
Mar 23, 2003, 02:13 PM
Just to confirm:

Am I now up due to the patch debacle?
If so, I am picking up from Sirp's save - correct?

Just to cover, I am picking this up from the end of Sirp's turn hope to post later on today, unless I hear otherwise...

Sirp
Mar 23, 2003, 03:17 PM
Stormrider: yes that's right.

Lkysam
Mar 23, 2003, 04:46 PM
I thought you said you were gonna buy it? If you own it but it is scratched i think it might be legal to use a crack. Not sure. Check the EULA. If it isnt legal then I think firaxis (or infrogames or something) will give you a new copy for $5 or something if you send em the original CD.

bewareofgnomes
Mar 23, 2003, 05:20 PM
well, i bought one used but its the comp thats the problem. i just ordred a new comp that should be here wendsday.

Stormrider
Mar 24, 2003, 07:12 AM
Sorry - RL caught up to me yesterday. I hope to post my turns tonight.

I started playing and just to let you know, there are AI's founding cities almost up to our capitals borders.

For all of you peaceful builders (of which I am usually one), get ready to beat your plowshares into swords for war will soon be upon us.

bewareofgnomes
Mar 24, 2003, 10:18 AM
yup, when i played on 1.21 :wallbash: i noticed that.

Lkysam
Mar 25, 2003, 07:26 AM
Just so everyone know, I wont be able to play on wendsday. But if you get it up later I can play today.

Stormrider
Mar 25, 2003, 07:28 AM
Lkysam,

I am sorry this is taking so long - I did not have access to my P.C. yesterday. I will post the file by 7p.m. EST.

Stormrider
Mar 25, 2003, 05:35 PM
Preturn - Take a look around. This does not take long when you have 1 city and a handful of units who have already moved...

1) Explore with warriors

2) Settler -> Warrior - need more scouts. Change slider to reduce negative cash flow (1.8.1) MOve settler to make city by the wheat, but Ottoman Spear/Settler in vicinity

IT Ottomans make City right on top of us (on the Lake)

3) Will move settler to river

IT Zulu build city to south of Persopolis

4) move settler to far side of river

5) build Pasgardae (warrior)

6) Persopois warrior -> Granary -> Warrior explores

7) Explore

8) Explore

9) Explore

10 Explore

We are boxed in between AI's and mountains. Not a pretty start

Lkysam
Mar 25, 2003, 06:39 PM
got it

Sirp
Mar 25, 2003, 07:17 PM
Stormrider, why did you start a warrior in Pasagarde, and a granary in Persepolis when the explicitly stated plan was to prioritize a granary in Pasagardae?

Lkysam, I suggest that you switch Pasagardae to building a granary and Persepolis to building military units. Persepolis can get its granary a little later.

-Sirp.

Lkysam
Mar 25, 2003, 10:18 PM
Preturn: Pasagarde starts granary, Persops starts spearmen to send to pasagarde.
Luxury rate set to %0 and I set science up to %90.

2510 bc: Explore
2470 bc: Persops finishes spear and I send it to Pasagarde, explore. Worker
finishes mine and starts and I send him to irrigate the wheat.
2430 bc: Bleh
2390 bc: Bleh
2350 bc: bleh
2310 bc: Worker irrigates wheat, I send him to build a road over the mine. 6 turns till IW.
2270 bc: Persops builds a spearmen, I set it to build a settler. I plan to use it to grab Iron.
2190 bc: I set luxury to %20 to prevent Peropolis from revolting next turn when it grows.
2150 bc: Bleh, move worker to mine plains near Pasa.
2110 bc: Bleh

Analysis: I think we are getting off to a good start, Persopolis will finish its settler soon, I think we should use it to secure a source of Iron if
we dont have one already. If we get stuck without Iron we will be in a VERY bad position. I think we will need to wip ojut the old immortals soon.
Maybe try and get some Zulu land, they usually crumple easily early on, but thats on monarch :) .

Sirp
Mar 25, 2003, 10:46 PM
I'm up now I take it? I got it. I haven't looked at the game yet, but I might veto the settler in Persepolis, in favor of barracks. We're going to need to attack someone in the near future, and I don't think that bleeding our capital of citizens is going to be the best way to do that. We'll use a worker to build a colony on any iron if absolutely necessary.

With so many hills and mountains around there just *has* to be iron somewhere nearby.

Oh and Lkysam, this isn't Civ2, cities don't revolt the turn they grow, only the turn *after* they grow. It's safe to let them grow, and *then* see if luxury increases are necessary. Cities only revolt 'without warning' if luxuries are suddenly cut off, or as a result of war weariness.

-Sirp.

Sirp
Mar 27, 2003, 03:21 AM
(IT) 2110BC: Reconfigure Pasagardae to max growth.

Sheesh the Ottomans have lots of land around them, I wonder why they decided to settle so near us? Must be good resources there!

The settler decision in Persepolis will wait until after we have IW.

(1) 2070BC: IW comes in. We have iron right next to Persepolis. Persepolis switched to a granary. (Tough choice out of that and barracks).

Researching Alphabet. The ottomans don't have iron in immediate range as far as we can see, so we trade IW for Ceremonial Burial and The Wheel. The Zulu and the Ottomans are both ahead Mysticism on us, but the Zulu lack IW. They wouldn't trade it for Mysticism.

(2) 2030BC: blah.

(3) 1990BC: nada.

(4) 1950BC: The ottomans found Iznik near us as well. They have four cities to our two. Not good. Understandable since they have a very strong starting location.

(5) 1910BC: blah.

(6) 1870BC: Gee there's perfectly good land to the south-east of the Ottomans! Why didn't they expand in that direction?

(7) 1830BC: nada.

(8) 1790BC: blah

(9) 1750BC: Persepolis builds its granary. Set to build a worker.

(10) 1725BC: Pasagardae builds its granary. Set to build a settler.

NOTES:

The priority of the worker out of Persepolis is to improve tiles south of the city, NOT to hook up the iron straight away. Immediately after the worker is built, build a barracks in Persepolis and a whole heap of (upgradeable) warriors. After the other plains/grassland tiles around Persepolis are improved, then hook up the iron, upgrade warriors, start producing Immortals, and prepare to go after the Ottomans.

Pasagardae might want to start producing military after it gets one settler out. More cities than that won't help us this early, and we want to strike the Ottomans quick and fast. Why the Ottomans? Because they are being much more aggressive than the Zulu, and we should be able to take out their two closest cities before their reinforcements can arrive, and then sue for peace if we want it. The Zulu are nearer and faster moving with their Impi.

We want to strike quick and fast, because we want to make enough room to go back into normal expansionary mode.

Good Luck!

-Sirp.

The Game (http://www.civfanatics.net/uploads4/LKY1-1725BC.zip)

bewareofgnomes
Mar 27, 2003, 06:59 AM
who is next? i can play now as i have my new computer

Sirp
Mar 27, 2003, 03:07 PM
yes bewareofgnomes, I believe that you're up now.

Sirp <-- Just played
bewareofgnomes <-- UP NOW
Lkysam <-- on deck
Stormrider

bewareofgnomes
Mar 27, 2003, 05:27 PM
ok, "got it" will play tonight. this will be build up turn as im not the most confident warfarer

Sirp
Mar 27, 2003, 05:46 PM
Don't worry BoG, your turn will *definitely* be a buildup turn. We don't have any attacking units yet, heck we don't even have a barracks yet. It'll take us at least 20 turns before we're ready for war.

Just get us another city in a reasonable location, a barracks in Persepolis, and a couple of veteran warriors, and you'll have done well.

-Sirp.

bewareofgnomes
Mar 27, 2003, 05:51 PM
what kind of location *cough* dot map *cough*

Lkysam
Mar 27, 2003, 06:30 PM
Oh, just an announcement. I cant play any turns on monday or wendsday, I have alot going on then. If my turn happens to come up on one of those days I wont be able to say "I got it" but the next day I will play. So I will be in the 48 hour time period to play but not the 24 hour period to say I got it. Is that ok? How long do we plan to warmonger? Until we can get FB?

Sirp
Mar 27, 2003, 06:46 PM
Lkysam: It's your game, your rules.

We don't have to make war for a long time if we don't want to. Just enough to get ourselves a solid ring of cities around Persepolis. It's sad that we're going to have our golden age wasted, but....these things happen.

-Sirp.

bewareofgnomes
Mar 27, 2003, 06:47 PM
i played until 1400 b.c. and since i dont have word and paper i took no turn log. we researched alphabet, set to writing at minimum. ottomans have a HUGE chunk of land. built warrior, set to temple as clearing forest will bring in some shields. started 2nd settler at pasagrade, change if you wish. here is the save

Stormrider
Mar 28, 2003, 07:14 AM
Can someone post the new turn order? Thanks.

Stormrider

Lkysam
Mar 28, 2003, 09:49 AM
Sirp (on deck)
Bewareofgnomes
Lkysam
Stormrider (your up!)

Stormrider
Mar 28, 2003, 11:37 AM
Fancy that!! I will play tonight.

Sirp
Mar 28, 2003, 07:11 PM
hmm..Lkysam...what happened to your turn? I can only see bewareofgnomes's turn.

-Sirp.

Stormrider
Mar 28, 2003, 07:54 PM
I will hold off until this is resolved. Let me know if I should play....

Sirp
Mar 28, 2003, 07:59 PM
Stormrider, if you're ready and raring to go, I recommend just playing now, Lkysam can play after you...

Lkysam: I do suggest trying to uhh....make this game a little more organized with turn order etc.

-Sirp.

Lkysam
Mar 29, 2003, 11:37 AM
Beware of gnomes had to jump in out of turn because of comp troubles I believe. Lets just keep this turn order. I already went I know that, so lets just keep on as is. Does the turnorder look ok? Tell me if you think it should be different and I will change it.

Stormrider
Mar 29, 2003, 02:23 PM
I will play and should be able to post by tomorrow

bewareofgnomes
Mar 29, 2003, 07:44 PM
i have no more comp troubles now so whatever is fine with me

Stormrider
Mar 31, 2003, 07:14 AM
All,

I truly apologize, but I was unable to play yestersday. If someone else wants to go, I'll pick it up the next time it is my turn.

bewareofgnomes
Mar 31, 2003, 10:09 AM
if you will be able to go today or tomorrow, i would have no problems.

Stormrider
Apr 01, 2003, 07:42 AM
I need to take a pass until my next turn

Lkysam
Apr 01, 2003, 03:59 PM
Sirp, your up :)