View Full Version : Next turn - 3900bc


Jayne
Mar 15, 2003, 07:40 AM
The hut was an archer. We've revealed more coast, and there's land across the channel. No more specials :(

Please discuss how we should continue exploring. I'll play a few more moves on Monday.

:queen:

Jayne
Mar 15, 2003, 07:41 AM
Top 5 cities:

Beijing
Delhi
Zimbabwe
Tenochitlan
Athens

Shahadet
Mar 15, 2003, 07:54 AM
I still think that a city founded on the buffalo would be the best city site to use right now. I suggest moving the settler to the NE back to the buffalo and building a settler colony there. The SE settler might as well continue exploring and move to the jungle terrain (revealing more sqaures) and the archer should continue exploring SE. Already we have two turns without scientific research, we should really be thinking about getting a city in the next turn or two. Considering that this is deity the need for early scientific research cannot be stressed enough. The opening land may not be the best but it is more the capable of supporting a medium growth city.

Zelig
Mar 15, 2003, 07:54 AM
Could someone please post a special possibility map like DVR did?
I would, but I'm on someone elses laptop, and they have no image editing software. It would be nice to have different colored dots for different possible overlays of specials.

I'll post opinions on movement either after someone does that or after I get home.

Shahadet
Mar 15, 2003, 08:00 AM
As I understand it, the revealed spaces offer to little information to make any certain predictions on resource and hut placement. Therefore the exploring uints should be used to reveal the maximum amount of sqaures by going into the 'right angles'.

Zelig
Mar 15, 2003, 08:03 AM
We can't make any certain predictions, but I think we can narrow it down to about 2 or 3 possible spots in the pattern.

Andu Indorin
Mar 15, 2003, 11:03 AM
We might assume that the Buffalo/Bison represents the easternmost edge of one specials complex; then there might be another special (or grassland) two squares SE of the archer.

Shahadet
Mar 15, 2003, 11:31 AM
If Jayne could be so kind as to produce a save file then it would be possible to determine the seed value of the map thus enabling us to know the special resource distribution. I do believe that without this knowledge a special resource distribution diagram canot be accurate enough.

DvR
Mar 15, 2003, 11:52 AM
Here's a little overview of the possibilities again:

http://www.phys.uu.nl/~vrooij/files/cfc_map1.jpg


Red dots -> possible special locations
Orange dots -> possible special locations, though only if the red dots next to them aren't specials
Yellow squares -> possible huts
Blue dots -> interesting city sites (with regard to the specials)

funxus
Mar 15, 2003, 11:55 AM
I made a map like DVR and discovered that there are 3 different positions we could be in. Two of them were gave pretty similar surroundings to us and are marked in dark-green on the map, and the third is not very good because that'd mean we are in the middle of a no-special area and is marked with orange.

If we discover a special to the south and then east of the archer, all the green squares are true, if not - the closest special is the orange dot.

EDIT: I see DVR beat me to it...

DvR
Mar 15, 2003, 11:58 AM
EDIT: heheh, srry funxus :D

I think the southern settler is standing in an acceptible position to build a city... If we'd want the northern settler also to build a city quickly, i think the grass square at the upper blue dot is the place..

My idea would be to let the southern settler build a city where he stands, and the northern settler to move to the shielded-grassland square and build a rode onto it, while the archer explores some more terrain in the south-east..

funxus
Mar 15, 2003, 12:06 PM
I've marked the possible locations on the specials map, and it seems as if it's 50/50 on which pattern it is.

Many pictures... is there any way to delete these files after some time to save the space?

Zelig
Mar 15, 2003, 12:09 PM
You can delete attachements by editing the post and changing attachements to "none".

Nice maps. :)

funxus
Mar 15, 2003, 12:11 PM
Thanks, but is the file deleted from the server or just not shown in the post?

DvR
Mar 15, 2003, 12:12 PM
Yup, I've used those aswell...

And about the pics, i'm hosting them on another server..
You could offcourse sign up for a free webhosting account to host the bigger images..

Zelig
Mar 15, 2003, 12:19 PM
I will have a reply to attachment deletion after I edit this post.

Edit 1: The attachment address is: http://forums.civfanatics.com/attachment.php?s=&postid=848219.

Edit 2: Hmmm, it looks like it just removes the attachment link from the post and doesn't remove the attachment from the server. Maybe I should go ask about this in Site Feedback?

Edit 3: Bah, it's gone, it just took a while.

TheViking
Mar 15, 2003, 12:40 PM
I'm posting yet another image ;) showing a few possibilites.
http://www.civfanatics.net/uploads3/demo3900bc.jpg
The numbers indicate how I think our units should be used, they include a turn number, a dot and to the right of the dot a number indicating the order in which the units should be moved within the turn in question. I'm taking possible resource locations into account.

This means the first thing I'd like to be done is moving the archers unit SE to reveal terrain.

Depending on what this reveals the 'southern settler' should either found a city immedately where it is (if something nice is revealed by the archers) or move (1.2). Also depending on what the archers reveal the 'northern settler' should either move NE and found a city there or SE to eventually found a city E or SE of the lake.

Movement 2.2 is an interesting possibility since that city site may have access to specials and also the small lake means an inland city on its other side could build ships if desired and send them 'through' the coastal city. I also think we should found a city no later than following movement 2.2, the longer it gets delayed the farther behind the other civs we fall.

CivGeneral
Mar 15, 2003, 12:53 PM
*Cough*

The Military Advisor speeks, We should use that archer to explore the unexplored lands around us :).

Shahadet
Mar 15, 2003, 03:29 PM
DvR and Funxus,

Could you tell me what you are using to create these images? Do you not need to know the seed of the map to determine these special locations and hut positions? Please explain your methods to me as I am quite intrested in them.

Also do I have to use a webpage to display pictures on this forum?

Thank you

Zwelgje
Mar 15, 2003, 04:24 PM
We need to have a screenie of the little earth-map to know what position we're in. From that map you can see if we're in the middle, top or bottom of the map and then we will be able to judge our position better than now.

Duke of Marlbrough
Mar 15, 2003, 04:34 PM
I'd say from the desert we have and the coordinates we are towards the middle of the map......

BTW, we started at (43,35).

Shahadet
Mar 15, 2003, 05:19 PM
http://ishaakasha.tripod.com/StAnylsSH.jpg

EDIT: For some reason the image does not always appear. Go here to view it otherwise.

http://ishaakasha.tripod.com/index.html


Thanks to the Duke who supplied the coordinates I was able to calculate the resource seed and pattern distribution. The red dots show the specials locations whilst the yellow dots show hut locations. This is a definate location diagram. What it does show is that there are two good city sites in range (opps I forgot to mark them!) One is located one space W then SW from the S Settler the other is one space E then SE from the same settler. It should be noted that the resource to the far left (that is in the ocean) is definately a fish resource. However it should be noted that this will unlikely be explorable wihtout a trieme. I would suggest going for the eastern city site. Although find out what resource is next to the archer first.

Jayne if you are in any doubt about my calculations then move the archer (before the settler) directly SE. It will reveal a special.

Zwelgje
Mar 15, 2003, 06:17 PM
Good job guys! :)

DvR
Mar 15, 2003, 06:32 PM
Originally posted by Shahadet
DvR and Funxus,

Could you tell me what you are using to create these images? Do you not need to know the seed of the map to determine these special locations and hut positions? Please explain your methods to me as I am quite intrested in them.

Also do I have to use a webpage to display pictures on this forum?

Thank you

Well, looking at your last post, you seem to have managed quite well :)
I use paint to make the white lines, and paint shop pro to make the dots and to resize / crop the image with.. I don't know about the map seed, I used the map funxus provided before..
No you do not need a webpage to display images, you can attach a file to your post just above the 'Submit Reply' button..

The reason your image turned up with the Tripod logo is because the images on that server only work when you view em directly from a page on Tripod..
There are free webhosts which do work as we want em to, i think spaceports.com does, not sure though since I haven't used it for quite some time..

Duke of Marlbrough
Mar 15, 2003, 07:02 PM
Here's Shahadet's Picture:

TheViking
Mar 15, 2003, 07:25 PM
Originally posted by Shahadet
EDIT: For some reason the image does not always appear. Go here to view it otherwise.
Weird... the image I posted in a previous message (demo3900bc.jpg) no longer appears in my message. It appeared shortly after I posted the message but no longer does so :confused: :confused:

TimTheEnchanter
Mar 15, 2003, 07:52 PM
I just got back from vacation...is there a save of either the original start or of the 3900 position? I can't seem to find one posted anywhere.

Duke of Marlbrough
Mar 15, 2003, 09:16 PM
Items that are loaded up on the file server (using the Upload link) may not work properly for a little while. TF is trying to fix it, but right now, it works off and on.

Zelig
Mar 15, 2003, 09:30 PM
Originally posted by Shahadet

Thanks to the Duke who supplied the coordinates I was able to calculate the resource seed and pattern distribution.

How? I think I have an idea of how it is done, but not good enough to do it myself and I can't find any relevant threads/posts.

Octavian X
Mar 15, 2003, 10:03 PM
Impressive work. Now that we have an idea were the specials are, we should start working out were to place the capital. I'm tired of living on this spaceship.

Looking quickly at Shahadet's picture, the plains tile between inland lake and ocean looks good, since it'll have access to three specials. Of couse, we don't know what those specials are...

EnriqueCR
Mar 16, 2003, 04:15 AM
I propose to build the city in the east of our peninsule, but do it quickly, we canīt afford not to have a city when the others have just found their capitals.
Maybe the buffalo is a good place, too.

Jayne
Mar 16, 2003, 06:18 AM
Thanks for all your contributions! :goodjob:

What I need before tomorrow afternoon GMT is a concise list of where we need to move units, and where to found a city.

:queen:

Shahadet
Mar 16, 2003, 06:20 AM
Thanks for sorting that out Duke. I did try to upload it but I just got an error message saying it was not a valid jpeg!

Octavian,

Our land is situated on the fish resource backbone. The far-left ocean resource is definitely fish but as I have said before it may not become visible without a trireme, unless there is land that curves round. Also, upon closer inspection of the coastline by the archer I believe that the resource two squares SE of him will be ocean (fish). Knowing this I would use the archer to confirm my theory on the coastline then move the S settler to the eastern city point and move the N settler to the western city point where the settlers will both be able to found a city. In movement points this makes sense. Despit what terrain is found a city needs to be found soon because the next 3-4 resource spot is quite a few more turns away and we can't afford to be roaming around forever. ;)

Below is a list of all possible outcomes for the resources:

Fish
Grassland
Buffalo
Pheasant
Coal
Gold
Musk Ox
Ivory
Peat
Gems
Oasis

The land does seem to be quite varied so I do not want to narrow down the possibilities. Already we have uncovered seven of the ten land types!

funxus
Mar 16, 2003, 07:18 AM
Nice work Shahadet:goodjob:

For what reason can't we download the game? Either the first save or the current year?

DvR
Mar 16, 2003, 07:23 AM
Looking at all former posts, can we conclude that the plains square between the 3 possible specials is the place to settle the southern settler?

funxus
Mar 16, 2003, 07:38 AM
Either there or E than SE of southern settler? Maybe the terrain is better there, like less desert:)

Shahadet
Mar 16, 2003, 08:31 AM
Concerning the choice for first city site. Either site has potential, although it is yet to be seen as to what terrain emcompasses the SE city site(SEcs) . Having said that, we do not know that much more about the SW city site (SWcs). The one thing we do have going for the SEcs is the proximity of a explorer (archer). We could uncover the hidden land quickly with both the settler and the archer whilst the northern settler moves to the western city site (4 turns). I have a feeling that the SWcs may be surrounded by a lot of ocean squares which could present a growth problem, especially as we know that we are on fish tiles not whale tiles.

Either way I am sure Dear Leader Jayne will make the right decision for the peoples empire!:D

DvR
Mar 16, 2003, 10:15 AM
Originally posted by funxus
Either there or E than SE of southern settler? Maybe the terrain is better there, like less desert:)

Yea, my idea aswell..

Should there be a poll concerning this sort of decisions, or is it up to Jayne? (which i personaly wouldn't see as a problem since I have full confidence in our Despot :D)

Duke of Marlbrough
Mar 16, 2003, 10:51 AM
Originally posted by DvR
Should there be a poll concerning this sort of decisions, or is it up to Jayne? (which i personaly wouldn't see as a problem since I have full confidence in our Despot :D)

Ideally, that poll should be made by the Domestic Advisor. If they do not post one soon, then people may want to contact them and/or the deputy and ask that one be made.

Shahadet
Mar 16, 2003, 12:40 PM
I believe that Dear Leader Jayne will be able to make this call by herself. Personally I see no reason to slow the game with a poll. ;)