View Full Version : PowerBar Trainer Utility


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SpiderZord
Mar 17, 2003, 12:11 PM
Compatible with Civ III 1.29f and PTW 1.21f or 1.27f

This link will always be to the lastest released version:

PowerBar 3.6 beta (http://www.civfanatics.net/uploads5/PowerBar36beta.zip)



Note: Current problems being reported with this beta version:
1) Error message stating 'Multiplayer mode detected' & PowerBar shuts down. DO NOT USE a custom leader name with the standard game or scenario - let your tribe use the default leader name. (Customer leader names appear at the same location in memory as multiplayer names, therefore cannot be used until I find a different method to prevent PB's use in MP).
See this post for workaround:Using custom leader names with PowerBar post (http://forums.civfanatics.com/showthread.php?postid=904470#post904470)
2) Some users STILL reporting error 6 or error 9 (overflow and subscript errors) - I am currently trying to locate the source of these bugs.
Version 3.5 beta seems to have fixed this problem for most users - no current reports :)
See readme.txt included in zip file for full description and version history.

Synopsis: PowerBar is a memory trainer for players and mod makers of Civ III - Players can complete or supress Gold, Research, Production and Population Growth for ANY civilization or city. PowerBar can also reveal the entire world map or Clear Jungle or Pollution for any civilization, build roads for any city or pave their entire territory and upgrade all roads to railroads. Players can select a group of units via filter controls and then heal, promote to elite or teleport those units to anywhere on the map. A 'SuperUnit' function turns units invincible and with infinite range and attacks.

SpiderZord
Mar 17, 2003, 12:30 PM
Thanks for your patience! ;)

I have just uploaded the latest PowerBar version (see the link in the first post). The new version is PTW 1.21f compatible and I have tested the version as much as possible & have not seen either overflow or subscript errors...but it is a beta! :rolleyes:

I have also restructured the timing on the auto functions so they are not constantly running memory edits, but watching for turn changes and then making the updates just once. That makes the superunit function much more efficient.

Please report any old/new problems on this thread and I'll address them as soon as possible.

As always, any feedback is appreciated!

Walkingwarrant
Mar 17, 2003, 01:18 PM
:soldier:
I have just downloaded the PB ver3.2.1 beta and I still get a "run time error 9 Subscript out of range", when I try to load a previous saved game on Civ III.
I also tried to load a previous saved game on PTW, received the following error--"Incorrect memory offset for Bldg_Data_Pointer. Unable to load game data. Check patch compatibility."
I have used the PB on Civ III so I know your work, it must be timing and headspace of the operator. What am I doing wrong?

SpiderZord
Mar 17, 2003, 02:07 PM
Originally posted by Walkingwarrant
:soldier:
I have just downloaded the PB ver3.2.1 beta and I still get a "run time error 9 Subscript out of range", when I try to load a previous saved game on Civ III.
I also tried to load a previous saved game on PTW, received the following error--"Incorrect memory offset for Bldg_Data_Pointer. Unable to load game data. Check patch compatibility."
I have used the PB on Civ III so I know your work, it must be timing and headspace of the operator. What am I doing wrong?

I've been known for a brain cramp myself... but the error message is new, so I did get the right copy out :rolleyes:

Walkingwarrent - try closing down all other programs & have just powerbar and civ III running. That error message means it's not finding the data in memory where it's expecting it to be. (I'll ask the obvious too - you did update PTW to the 1.21f patch?)

As far as the older game still getting the error 9 subscript - can you email me a copy of that game (to spiderzord@msn.com)? I'd like to see what's generating the subscript error still. Thanks!

Kurse
Mar 17, 2003, 02:50 PM
I've dl'd the new PB and installed the new version of PTW and I can't get PB to work. Everytime I load it senses multi-player mode and shuts down. I'm playing a single-player mode so I have no idea as to why it's doing it. I'm currently running win XP if that matters.


Originally posted by SpiderZord
Thanks for your patience! ;)

I have just uploaded the latest PowerBar version (see the link in the first post). The new version is PTW 1.21f compatible and I have tested the version as much as possible & have not seen either overflow or subscript errors...but it is a beta! :rolleyes:

I have also restructured the timing on the auto functions so they are not constantly running memory edits, but watching for turn changes and then making the updates just once. That makes the superunit function much more efficient.

Please report any old/new problems on this thread and I'll address them as soon as possible.

As always, any feedback is appreciated!

retroflow
Mar 17, 2003, 03:32 PM
Spiderzord,

My wife and I will be trying out your new model Powerbar today with PTW 1.21f. I will let you know how it goes. And thanks in advance.

:)

zulu9812
Mar 17, 2003, 03:41 PM
Originally posted by retroflow
Spiderzord,

My wife and I will be trying out your new model Powerbar today with PTW 1.21f. I will let you know how it goes. And thanks in advance.

:)

I can only imagine what you and your wife get up to with a powerbar...:goodjob:

GIDustin
Mar 17, 2003, 06:11 PM
I use the utility only to reveal the map first turn to decide whether my starting land mass is worth playing, and I have noticed that powerbar does not shut down. It acts like it will, but 15 minutes later it is still shutting down. Once you CTRL-ALT-DELETE it, then PTW fails to function properly (civ select screen has blank pull downs, wont let you change enemy civs, etc)

GIDustin

Ben E Gas
Mar 17, 2003, 07:21 PM
I have the same problem as 'Kurse'. When I try to play the new version 3.2.1beta, I try to load Powerbar and I get the message that it detects multiplayer and then shuts down. I am only playing a single player game.

thanks for your help,
Ben E. Gas

SpiderZord
Mar 17, 2003, 07:22 PM
Is anyone NOT having trouble? :crazyeye:

Note: If you are having trouble getting PowerBar to run, shut down any extra programs running PRIOR to running Civ III...

The nature of memory trainers - they only work if the memory values are being found at the 'expected or typical' locations. Every extra program running in memory can possibly shift the locations that Civ III normally 'chooses' when it loads into memory. Someone mentioned on the previous thread that running windows with a different language (other than english) was interfering with PB, but when they switched to english it seemed to run fine.

Kurse - I'm running XP now, so thats not an issue. Try the above suggestions and email me if it still isn't working...

GIDustin - sorry, I'm not following you. You begin a game, load PB and use it to reveal map - if it looks OK, THEN you shut down PB (using the X close box upper right)? PB never completes shutting down? Please email me the details - thanks!

Strider
Mar 17, 2003, 07:42 PM
Not wanting to make even more trouble, but every time I try to run Powerbar (I've tried you suggestions already) It pops up this error:

A required .DLL file, MSVBVM60.DLL, was not found.

GIDustin
Mar 17, 2003, 08:11 PM
How long is it supposed to take before PB completely shuts down, because every time I have loaded it, it takes 5-10 minutes before I CTRL-ALT-DEL it. All the functions work in game, it just doesnt ever want to stop.

GIDustin

Kurse
Mar 17, 2003, 08:34 PM
Unfortunately shutting everything down doesn't fix anything. My language is English and I've had no problems with 3.0.9 after I loaded it on my new computer. Sorry for the extra work, Spider.


Originally posted by SpiderZord
Is anyone NOT having trouble? :crazyeye:

Note: If you are having trouble getting PowerBar to run, shut down any extra programs running PRIOR to running Civ III...

The nature of memory trainers - they only work if the memory values are being found at the 'expected or typical' locations. Every extra program running in memory can possibly shift the locations that Civ III normally 'chooses' when it loads into memory. Someone mentioned on the previous thread that running windows with a different language (other than english) was interfering with PB, but when they switched to english it seemed to run fine.

Kurse - I'm running XP now, so thats not an issue. Try the above suggestions and email me if it still isn't working...

GIDustin - sorry, I'm not following you. You begin a game, load PB and use it to reveal map - if it looks OK, THEN you shut down PB (using the X close box upper right)? PB never completes shutting down? Please email me the details - thanks!

Kurse
Mar 17, 2003, 08:36 PM
PB has to delete all the changes it's making so it takes a minute or two and can take much longer depending on what type of resources your computer has. Try cleaning up your comp with a defrag and see how it goes after that.


Originally posted by GIDustin
How long is it supposed to take before PB completely shuts down, because every time I have loaded it, it takes 5-10 minutes before I CTRL-ALT-DEL it. All the functions work in game, it just doesnt ever want to stop.

GIDustin

GIDustin
Mar 17, 2003, 08:50 PM
Originally posted by Strider
Not wanting to make even more trouble, but every time I try to run Powerbar (I've tried you suggestions already) It pops up this error:

A required .DLL file, MSVBVM60.DLL, was not found.

Run this:

http://www.civfanatics.net/uploads3/vb6.zip

That should fix your problem.

GIDustin

Lemming
Mar 17, 2003, 11:17 PM
its working, its working ! :D

thumbs up, spiderzord...for me, the powerbar works both in PTW 1.21 and civ3 1.29, no problems so far, woohooo... [dance]

GIDustin
Mar 18, 2003, 12:33 AM
Just thought I would chime in and say that once I was patient, the program did shut down. I guess I just figured that a program should take less time to stop than it did to start up.

Thanks

GIDustin

golddigger
Mar 18, 2003, 04:01 AM
Great -- now I have to find where to get this PTW patch 1.21.f ---- ha ha!!

I play a few other "Stg. games"; but none have as many involved forum members. No other game programer company reacts as well & faverably to their customers. Like so many others of us; "I'm a CIV-AHALIC" and proud of it.

The members of the Civ forums & the Civ porgrams have much to be proud of themself. Few others treat their people so well!!

:)

Well I have to go find the PTW v.1.21.f patch. See you all later.

caesar67
Mar 18, 2003, 05:48 AM
I cant open PB for PTW 1.21F i get following error message:
runtime error 339 MSCOMCTL.OCX IS INVALID ,MISSING etc
I have found an earlier thread how to fix this but my problem is I dont have this file at all. I am using winxp professional.

SpiderZord
Mar 18, 2003, 06:27 AM
First - Thanks Kurse and GIDustin - both having trouble w/ PB but take the time to help others... :goodjob:

Kurse & Ben E Gas - I'm not sure why it's not clearing the MP hurdle, but I have a debug program I wrote a while ago that does a memory dump to a text file. If either of you can volunteer for some troubleshooting, I'll email you the program and you can send me back the text file of the memory dump. Please email me (use the link on any of my posts) to work out the details - thanks!

retroflow - Hope your session went well! :rolleyes:

Strider - Did GIDustin's suggestion work?

GIDustin - If you're playing on large maps, PB does take a while to clean up all the objects it has to store (10,000+ tiles for huge maps).

Lemming & golddigger - good to hear you both are still around ;) It's nice to know PB is working for somebody!

caesar67 - you problem was occuring frequently enough that I put an entry in the FAQ (way down at the bottom of the readme.txt). Let me know if that doesn't help.


I'm going back to my PB improvements list once this wave clears...

Ben E Gas
Mar 18, 2003, 01:32 PM
I'd be glad to help. But I'm not sure what that means 'memory dump to a text file'. I know very little about programming. I'll send you my email address in a few minutes.

Atleast the new powerbar does work with civ3 1.29, so I don't have to stop playing. But I look forward to be able to use the new features and civs of PTW.



Suggestions for powerbar's next version(ofcourse, I'd rather you work out the bugs from this version first):
-Have a button that will build railroads in one city at a time rather than the tribe's entire territory. Or just being able to upgrade one tile at a time would be nice.
-Also, maybe it's already on the new version, but it'd be nice to be able to just create a unit at will on any tile, similar to the civ2 cheat menu. Atleast I think I remember being able to do that in civ2.

thanks,
Ben E. Gas

Godzilla
Mar 18, 2003, 05:10 PM
is this version of PB compatible with PTW v.1.14 in anyway?

JPL
Mar 18, 2003, 07:51 PM
I would be happy to help test whatever needs to be tested to fix the problem(multiplayer map detected, then shuts down), as I am experiencing this myself.

Godzilla
Mar 18, 2003, 11:45 PM
I downloaded the new PB and patched my game and I found a problem. It says multi-player detected shutting down the thing is I wasn't playing a multi-player match. I don't even know how to use multi-player I got the game just for the new civilizations. So can anyone give me a feedback on how to solve this problem.

SpiderZord
Mar 19, 2003, 06:17 AM
Godzilla, JPL & all users experiencing 'Multiplayer Mode Detected' & shutdown bug during single play:

I have several volunteers assisting me in chasing down this problem. As soon as I can:

1) Get the debug program finished and sent to the volunteers
2) Get their memory dumps back
3) Determine the problem
4) Write a fix

then I'll release a new version... thanks for your patience!

:confused:

Conix
Mar 19, 2003, 08:02 AM
HI...

I've just tried to download the new PowerBar (love this utility) but the server is not responding. Does anyone have another download location they would like to share?

Any help will be greatly appreciated.

Carsten

Cowabunga
Mar 19, 2003, 11:20 AM
Spiderzord,
First of all, thanks for a great trainer. I have used to version for Civ III GOTY and found everything worked perfectly. I have learned alot about that I previously never lasted long enough to find out.
Question: Will your PTW version work for Civ III as well or will I have to keep two versions on my desktop?

Very respectfully,

Jerry Sindle

GIDustin
Mar 19, 2003, 02:03 PM
Originally posted by Cowabunga
Spiderzord,
First of all, thanks for a great trainer. I have used to version for Civ III GOTY and found everything worked perfectly. I have learned alot about that I previously never lasted long enough to find out.
Question: Will your PTW version work for Civ III as well or will I have to keep two versions on my desktop?

Very respectfully,

Jerry Sindle

The version out now works with both civ3 and PTW.

GIDustin

GIDustin
Mar 19, 2003, 02:08 PM
Originally posted by Cowabunga
I have used to version for Civ III GOTY and found everything worked perfectly.

Wait a minute, they let you cheat in GOTY?

GIDustin

SpiderZord
Mar 19, 2003, 05:01 PM
GIDustin,

GOTY = Game of the Year (edition of Civ III)

GOTM = Game of the Month

Thought the same thing you did when I first read it...

GIDustin
Mar 19, 2003, 05:23 PM
oh ok, I get it now ;)

GIDustin

Godzilla
Mar 19, 2003, 05:53 PM
great i will be awaiting this awesome update for the powerbar

"its the most advance in-depth and easy to use trainer out there" I have played many games and the PB is just a work of art :p

Kurse
Mar 19, 2003, 06:23 PM
Just a thought for a future addition to the PB when the more important stuff is out of the way; an auto-pollution clearer. Once you get past a certain point, pollution runs rampant and I get tired of clearing it because I'm lazy. :)

Godzilla
Mar 19, 2003, 09:07 PM
never had a major problem with pollution myself. how did u get in to one? nuclear wars? coal plants?

jjkrogs
Mar 19, 2003, 10:40 PM
This can't be happening... Can the powerbar help in this matter:

I made a scenario, with some custom unit stats (aircraft carrier improvements), and have played the game now for several hours/days, methodically building my empire... I finally achieve the goals to build this unit and find out I screwed up one of the many editable areas during unit creation... I now have an aircraft carrier that sails land squares, and will not enter the water. Surely there is a way to correct this, right? Don't tell me all this time and civ building is all for naught? So far it's been one of the best games of Civ I've played, so I don't want to drop it and start over. If powerbar can't help me, can someone please direct me to the link that can? If there is no link, how hard would it be to add function to do this?

J

SpiderZord
Mar 20, 2003, 06:37 AM
Originally posted by jjkrogs
This can't be happening... Can the powerbar help in this matter:

I made a scenario, with some custom unit stats (aircraft carrier improvements), and have played the game now for several hours/days, methodically building my empire... I finally achieve the goals to build this unit and find out I screwed up one of the many editable areas during unit creation... I now have an aircraft carrier that sails land squares, and will not enter the water. Surely there is a way to correct this, right? Don't tell me all this time and civ building is all for naught? So far it's been one of the best games of Civ I've played, so I don't want to drop it and start over. If powerbar can't help me, can someone please direct me to the link that can? If there is no link, how hard would it be to add function to do this?

J

jjkrogs - I think I can get PowerBar to help. Somewhere in the units definition is the flag for movement restrictions. If I can find that memory offset, I'll be able to add a function that can overwrite the scenario definition in memory to allow your aircraft carriers to sail the ocean blue again.

Actually, PowerBar was written to help modders test for these kind of problems (and play balancing or just plain giving yourself an edge :D ). PowerBar can accelerate research in a game to one every turn - speeding through the tech tree and being able to test those units without spending the time to complete a game at normal speed. I'm still looking for a way to just toggle technologies known in memory as an even quicker method. (work in progress ;) )

I'll look into the issue and let you know if I can work something out.

Kurse
Mar 20, 2003, 09:49 AM
My civ grows real fast due to the PB so I always end up with a square or two of pollution every turn after I reach the modern age. I avoid the factories and coal/ nuclear plants but I still end up with pollution. It's more of an annoyance than anything else but I prefer to focus on tactics than clearing the map.


Originally posted by Godzilla
never had a major problem with pollution myself. how did u get in to one? nuclear wars? coal plants?

GeneralMcArthur
Mar 20, 2003, 12:47 PM
Well, just like Walkingwarrant stated some time ago, I also still get a "runtime error 9, subscript out of range" message for Powerbar 3.2.1, and powerbar closes down. This is appearing on a previously loaded game, if that makes any difference. Is this supposed to happen?

jjkrogs
Mar 20, 2003, 01:04 PM
Spider, I would really, sincerely appreciate it.

"Help me Spider-wan-kenobi, you're my only hope..."

retroflow
Mar 20, 2003, 01:34 PM
Followup: No problems when starting or loading the game through PowerBar 3.2.1 I haven't had the chance to really go through an extended session but I did try it out a little and encountered no runtime errors. My wife played for a couple of hours and said it all worked fine. I noticed that the SU seemed a bit more reliable but I'll have to see for myself when I can. Hope this helps.

SpiderZord
Mar 20, 2003, 09:06 PM
Originally posted by jjkrogs
Spider, I would really, sincerely appreciate it.

"Help me Spider-wan-kenobi, you're my only hope..."

Feel the force jjkrogs...

Version 3.2.3 includes the ability to alter the class (land, sea, air) of unit types globally.
1) open the info screen
2) select 'unit data' option (below unit info)
3) select your land bound carriers from list by clicking on it in the list of units
4) select sea option at bottom
5) press the 'Change selected units to class option' button

Carriers will now be able to sail the ocean blue.

PS Any land units changed (i.e. Modern Armor) to Air will have no mobility restrictions = hover tanks... ;)


PowerBar 3.2.3 beta (http://www.civfanatics.net/uploads3/PowerBar323beta.zip)

Godzilla
Mar 20, 2003, 09:42 PM
It still says mulitplayer mode detected and shuts down itself :(

jjkrogs
Mar 20, 2003, 11:43 PM
Could it be? Is it possible? Has a miracle occured in software hacking?

Spider, if this works, I will owe you a virtual beer. I will not have a chance to test it out until this weekend, but will post immediately once I fix this most heinous aircraft carrier activity.

Even if it doesn't, I sincerely appreciate your effort.

I will let you know. Fingers crossed...

Godzilla
Mar 21, 2003, 12:55 AM
Well you have brought up a point the powerbar has GREATLY evolved since its first creation

SpiderZord
Mar 21, 2003, 05:34 AM
Originally posted by Godzilla
It still says mulitplayer mode detected and shuts down itself :(

version 3.2.2 did not address the MP bug - I'm still tracking that one with the help of some users...:crazyeye:

GIDustin
Mar 21, 2003, 11:45 AM
I am not sure about the MP bug thing, but I can say that there might be people that actually want to use it in MP and will not stop bugging you until they do. I am not sure if this is the case, but it might be. Someone once asked me to fix something on my site where everytime they tried downloading a file, it said "Remote linking of files is forbidden". After weeks of trying to fix it, I just disabled that feature, and not to my surprise, the person bugging me was linking to my files off his site, which is supposed to bring up that error.

Just to clear things up, I dont mind ppl linking to my files, but they should ask first, and I can give them instructions to get around that error.

Anyway, if I did get that error, I would love to help debug it. It seems as if this MP bug is delaying any new features you might have had planned. . .

GIDustin

jjkrogs
Mar 21, 2003, 11:57 AM
Yep, I'm getting the multiplayer warning, too. Then it shuts down. I'll check in later this weekend to see if you've found a fix.

Kurse
Mar 21, 2003, 12:03 PM
People have been using PB to cheat in multi-player games for a while now so Spider needs to split his efforts between stopping this and still producing upgrades. My personal experience is that the current version detects MP and shuts down on a single player, single computer game. I would like a fix so I can upgrade to the newest patch of PTW and still use the PB to speed up and modify my personal games, not to use it to obtain a shallow victory against someone else. Spiders looking into the problem and hopefully he'll figure it out while still being able to keep PB from being used in MP games.


Originally posted by GIDustin
I am not sure about the MP bug thing, but I can say that there might be people that actually want to use it in MP and will not stop bugging you until they do. I am not sure if this is the case, but it might be. Someone once asked me to fix something on my site where everytime they tried downloading a file, it said "Remote linking of files is forbidden". After weeks of trying to fix it, I just disabled that feature, and not to my surprise, the person bugging me was linking to my files off his site, which is supposed to bring up that error.

Just to clear things up, I dont mind ppl linking to my files, but they should ask first, and I can give them instructions to get around that error.

Anyway, if I did get that error, I would love to help debug it. It seems as if this MP bug is delaying any new features you might have had planned. . .

GIDustin

SpiderZord
Mar 21, 2003, 02:07 PM
Originally posted by jjkrogs
Yep, I'm getting the multiplayer warning, too. Then it shuts down. I'll check in later this weekend to see if you've found a fix.

Sorry jjkrogs - would you mind joing the debug team? The more memory dumps I can get access to with the problem, the better I can understand what's going on. If you don't mind, email me and I'll send you the directions. Thanks! :cry:

SpiderZord
Mar 21, 2003, 03:29 PM
I was driving home from work when it came to me...

:splat:

Everyone experiencing the 'multiplayer mode detected' and powerbar shutting down - you are using a custom leadername correct?

PowerBar intercepts MP use by finding the MP username --- which is at the same memory location as (you guessed it) a custom leadername.

I tested this scenario and found I could duplicate the problem by being King SpiderZord (MP detected & shutdown).

The (hopefully) temporary fix is to do without a custom leader name - click in the box to customize you tribe and blank out the leadername - it will reset it to the normal standard name for that tribe. PowerBar should load normally.

Until I find another alternative, this is the working solution...:o

Let me know if that works for you. ;)

Ben E Gas
Mar 21, 2003, 10:18 PM
It Worked!! It worked everyone! You just have to play with the default leader name. Great work Spiderzord. I can now use PB & PTW.

thank you,
Ben E. Gas

p.s. now lets hope that whenever civ4 comes out they have bought the rights to spiderzords program,(makeing him rich ofcourse), and added it to the game.

Godzilla
Mar 21, 2003, 11:26 PM
well i was messing with the leader name before i played but in end i think i left it the way it was. I am using England. I will go test and see what happens. And I am not using it for multiplayer because I don't even know how to reconfigurate my firewall so i can do multiplayer :P

Spawn
Mar 22, 2003, 12:10 AM
:crazyeye: Spidey,

I am using XP with Version 1.29f. i just downloaded the latest and greatest.

Unfortunately, it still crashes with the run time error 6 :cry: .

I play against the computer against all the random civs and when i get around 20 moves in, it just crashes when it needs to update for a new city. :rolleyes:

i use PB version 210 when i get far into a game so i can stay alive!!!

Whassup??

Godzilla
Mar 22, 2003, 02:35 AM
tried it several times today similar effects.

i will try again later but please let me know if their are any updates on how to prevent this

Godzilla
Mar 22, 2003, 02:41 AM
Disregard what i said previously it actually works. I didn't realize that I used United Kingdom instead of England, as a nation name.

For the mean time I willl play with traditional nation names but this means my saves won't comply with PB. Spiderzord please fix this problem.

Spawn
Mar 22, 2003, 03:10 AM
Just an update with further info which may be helpful. As I said, I am running XP (does this pose any problems?)

I get the 'runtime error 6 overflow' message. No MP's. just little ole me!

if you need any further info, let me know.

I really enjoy the PB. just wish it was stable on my Toshiba laptop.

TedJackson
Mar 22, 2003, 03:27 AM
SpiderZord,

I was browsing the GOTM forum and came across this thread:
http://forums.civfanatics.com/showthread.php?s=&postid=864115#post864115

I wonder if you think PB (or perhaps a derivative without the cheat/mod functions) could incorporate this sort of functionality in the future?

I'm sure many players would find it useful.

regards

Ted

Godzilla
Mar 22, 2003, 11:46 AM
It works under custom scenarios flawlessly after trying wit custom civ name everything. :D

Spawn
Mar 22, 2003, 04:41 PM
<<<It works under custom scenarios flawlessly after trying wit custom civ name everything. >>>

What does this mean exactly?

Strider
Mar 22, 2003, 05:54 PM
Originally posted by GIDustin


Run this:

http://www.civfanatics.net/uploads3/vb6.zip

That should fix your problem.

GIDustin

Sorry for the late reply... I was gone.

Anyway... Not sure if it works or not.... It just keeps loading and loading the file... Maybe the upload section is down right now... I'll try again later.

jeannie
Mar 22, 2003, 10:13 PM
Originally posted by Kurse
Just a thought for a future addition to the PB when the more important stuff is out of the way; an auto-pollution clearer. Once you get past a certain point, pollution runs rampant and I get tired of clearing it because I'm lazy. :)

It's already there - the button with 'P' on it. It's wonderful!

Edit - duh - you said AUTO pollution cleaner - wasn't thinking. Yes, that would be very very very nice!

Godzilla
Mar 23, 2003, 01:32 AM
Originally posted by Spawn
<<<It works under custom scenarios flawlessly after trying wit custom civ name everything. >>>

What does this mean exactly?

I meant that if you play a scenrio or like a custom built map and not a random map everything will work. You can change the civ name and their will not be a Multiplayer detection popup.

stridder44
Mar 23, 2003, 02:26 AM
Hm...well, actually, PB v3.0.9 or whatnot works great for me. So im just gonna stick with that until most of the bugs get worked out of the new version. However I have used the new version and found that it works great.

Good work SpiderZord and many thanks!:D
Keep up the good work!! :egypt: :D ;)

SpiderZord
Mar 23, 2003, 02:41 PM
I just uploaded a new version:

PowerBar 3.2.4 beta (http://www.civfanatics.net/uploads4/PowerBar324beta.zip)

It includes the auto pollution cleanup feature requested. :D

Right-click on the 'P' button and it will change color to yellow - indicating autopollution cleanup is on for selected tribe. If the auto features are toggled on, then pollution will be cleared every turn automatically.

Spawn - I'm still checking why the 1.29f version is still suffering from overflow :confused:

Keep the suggestions flowing! :goodjob:

jjkrogs
Mar 23, 2003, 03:36 PM
I'm back in town, and still have the multiplayer bug :( Custom scenario with custom name (name changed from "America" to the more appropriate "United States".) Therefore, Spider, I would be honored to join your bug team and give you full access to my game/computer/etc. Whatever you need to get my current game back up and running with sea-based carriers. :)

Raven1er
Mar 23, 2003, 04:42 PM
I have a suggestion- add a button that upgrades all the unit classes for the selected Tribe for example- upgrade all infantry units to Mech Infantry For Rome

Strider
Mar 23, 2003, 06:00 PM
The newest version gave me the same error as before:

A required .DLL file, MSVBVM60.DLL, was not found.

Any chance that someone can help me?

Ben E Gas
Mar 24, 2003, 10:44 AM
jjkrogs,

did you change the name of the leader? you have to use the default name of the leader, unfortunatly. But that should get rid of the multiplayer bug.

-Ben E. Gas

SpiderZord
Mar 24, 2003, 01:11 PM
Strider - did you ever get the vb6.zip downloaded and run (installs the vb runtimes)?

Ben E Gas - jjkrogs has a problem because his game was already in progress (he can't change the name now) - I'm working with him to manually work around his problem.

Raven1er - good suggestion - added to the list...

Strider
Mar 24, 2003, 03:15 PM
I've finally fixed my own problem...

My computer had Mircosoft visually basic virutual machine 5.0 when I needed a 6.0 version.... Fixed the problems and it works great now!!

Kurse
Mar 24, 2003, 04:44 PM
Thanks for the auto-pollution cleaner and for figuring out the problem with the mp mode. It works fine for me once I change the leader's name to the original version. Good job, Spider.


Originally posted by SpiderZord
I just uploaded a new version:

PowerBar 3.2.4 beta (http://www.civfanatics.net/uploads4/PowerBar324beta.zip)

It includes the auto pollution cleanup feature requested. :D

Right-click on the 'P' button and it will change color to yellow - indicating autopollution cleanup is on for selected tribe. If the auto features are toggled on, then pollution will be cleared every turn automatically.

Spawn - I'm still checking why the 1.29f version is still suffering from overflow :confused:

Keep the suggestions flowing! :goodjob:

Spawn
Mar 24, 2003, 08:54 PM
Unfortunately, i am still experiencing the overflow problem, runtime error 6

Thanks for responding Spideyand i look forward to Beta 325B!!!:crazyeye:

Spawn
Mar 24, 2003, 09:04 PM
BTW, why would PB 210 work flawlessly, but the newer incarnations have such a tough time?

SpiderZord
Mar 25, 2003, 07:47 AM
Originally posted by Spawn
BTW, why would PB 210 work flawlessly, but the newer incarnations have such a tough time?

More functionality = more places to screw up :rolleyes:

Speaking of the the problem, try this new version Spawn and let me know if it issues you a message, but doesn't crash:

PowerBar version 3.2.5 beta (http://www.civfanatics.net/uploads4/PowerBar325beta.zip)

That puts yet another check on the unit initialization that may finally capture that overflow.

Kurse
Mar 25, 2003, 08:09 AM
If you change the class of a unit does it change for all civs?

Originally posted by SpiderZord


Feel the force jjkrogs...

Version 3.2.3 includes the ability to alter the class (land, sea, air) of unit types globally.
1) open the info screen
2) select 'unit data' option (below unit info)
3) select your land bound carriers from list by clicking on it in the list of units
4) select sea option at bottom
5) press the 'Change selected units to class option' button

Carriers will now be able to sail the ocean blue.

PS Any land units changed (i.e. Modern Armor) to Air will have no mobility restrictions = hover tanks... ;)


PowerBar 3.2.3 beta (http://www.civfanatics.net/uploads3/PowerBar323beta.zip)

SpiderZord
Mar 25, 2003, 08:19 AM
Originally posted by Kurse
If you change the class of a unit does it change for all civs?



Yes - the class is global for all civ units (the units reference their type --> the type defines their class).

I'm not sure how the AI would handle a tank that had an air class - i.e. will you see their tanks floating across the ocean towards you? :eek:

Bratboy
Mar 25, 2003, 08:17 PM
I have been using powerbar for some time now and have never had a problem with it. I have installed the latest version of PTW 1.21f when I click load I get a message that says mutiplayer version detected and the powerbar shuts down. Do you know what the problem is? What can I do about? Thanks for your help.

Bratboy

Kurse
Mar 25, 2003, 08:44 PM
If you read back several posts you'll see that having a custom name for your civ or your leader will cause it to think you're playing a mult-player game. Currently you'll have to start a new game with the default names to use the newest PB and civ version.

Originally posted by Bratboy
I have been using powerbar for some time now and have never had a problem with it. I have installed the latest version of PTW 1.21f when I click load I get a message that says mutiplayer version detected and the powerbar shuts down. Do you know what the problem is? What can I do about? Thanks for your help.

Bratboy

Spawn
Mar 25, 2003, 10:01 PM
Well, unfortunately same error. (Run-time error 6 Overflow)


This time, it crashed practically before i took my hand off the mouse!!

At least the run-time error '9' isn't happening!

uh, i look forward to 32'6'B. i have absolutely no doubt whatsoever that you'll figure it out!!

remember, i am running XP Pro.

thanks for your diligence.




Originally posted by SpiderZord


More functionality = more places to screw up :rolleyes:

Speaking of the the problem, try this new version Spawn and let me know if it issues you a message, but doesn't crash:

PowerBar version 3.2.5 beta (http://www.civfanatics.net/uploads4/PowerBar325beta.zip)

That puts yet another check on the unit initialization that may finally capture that overflow.

SpiderZord
Mar 26, 2003, 06:26 AM
Originally posted by Spawn
remember, i am running XP Pro.

thanks for your diligence.



I used to blame everything on XP, but now that's the OS I'm running it on my notebook... :rolleyes:

I'll revisit my error trapping (again)... :confused:

Baron Rakkan
Mar 26, 2003, 11:22 AM
Hi SpiderZord!
I use the PowerBar V 3.2.5 beta an at beginning it works fine! Suddenly after some games, after I have startet the trainer, i clicked on the load button. Instead of loading the message;

Multiplayer mode detected

-and then it closes! So´I can`t use it.
What shall I do, or where is the fault? Please help me!
Thanks

Ville
Mar 26, 2003, 12:01 PM
If it really has that ability to detect MP games and then close, it's perfect.
So no-one will cheat with this one

FionnMcCumhall
Mar 26, 2003, 01:12 PM
im only getting runtime error 6 when i use the powerbar to test a scenario im making for my own use. Any ideas on why this is happening, used to support the scenarios before

SpiderZord
Mar 26, 2003, 02:10 PM
Baron Rakkan, FionnMcCumhall

Note: Current problems being reported with this beta version:
1) Error message stating 'Multiplayer mode detected' & PowerBar shuts down. DO NOT USE a custom leader name with the standard game or scenario - let your tribe use the default leader name. (Customer leader names appear at the same location in memory as multiplayer names, therefore cannot be used until I find a different method to prevent PB's use in MP).
2) Some users reporting error 6 or error 9 (overflow and subscript errors) - I am currently trying to locate the source of these bugs.

I have added the above text to the first post to keep everyone updated on PowerBar's beta status. :rolleyes:

Aethon
Mar 26, 2003, 06:10 PM
SpiderZord, thank you for the program it works really great.

However with the latest version (3.2.5) if I click the hide button the window disappears, and I cannot re-open it by placing the cursor near the top of the screeen. This was not a problem with 3.2.1. The program is still running and affecting the game, but it can not be reopened to change settings etc...

Additionally I was thinking it would be nice to have the program be available in a window that I could alt+tab too instead of just having it be on top of the Civ3 PTW window, I'm not sure how hard this would be to add but I could see it being invoked via a command line argument.

I'm using PTW 1.21f, on XP Pro.

SpiderZord
Mar 26, 2003, 08:18 PM
Originally posted by Aethon
SpiderZord, thank you for the program it works really great.

However with the latest version (3.2.5) if I click the hide button the window disappears, and I cannot re-open it by placing the cursor near the top of the screeen. This was not a problem with 3.2.1. The program is still running and affecting the game, but it can not be reopened to change settings etc...

Additionally I was thinking it would be nice to have the program be available in a window that I could alt+tab too instead of just having it be on top of the Civ3 PTW window, I'm not sure how hard this would be to add but I could see it being invoked via a command line argument.

I'm using PTW 1.21f, on XP Pro.

Thanks Aethon - a mistake on my part causing the PB to vanish. I have uploaded the new version 3.2.6 that fixes the problem. If I can do the alt-tab I will...

The new version also contains domination stats under the info screen (I'm not a domination expert, but I think a domination victory requires control of 66% of total landmass and 66% of civilian population). I just list the percentages of those by tribe so you can tell how close you are - this was a request from ?someone? a while ago.

PowerBar 3.2.6 beta (http://www.civfanatics.net/uploads4/PowerBar326beta.zip)

CivFan3
Mar 26, 2003, 09:14 PM
Hey SpiderZord, thanks a lot for putting all the effort into revising PowerBar..... much appreciation "thumbs up"

kring
Mar 26, 2003, 09:50 PM
I will download it when I switch to my Civ 3 computer.

I hadn't planned on using it, until I read your comment about it being able to help with mods and scenarios.

Ben E Gas
Mar 27, 2003, 10:42 AM
I like the idea about the alt-tab, that would be a nice feature.
Other suggestions:
--Maybe you can already do this, but it would be nice to have a button that creates a unit without having to build it in your cities.
(sorry if I suggested that one before)
--It would be nice also to have an 'undo button'. For example, if I hit the 'reveal map' button by accident, I have to reload my last save point to get back to it.

question:
will powerbar still work if I rename some of my units? In another post, someone told me I could rename my individual units, which I will try to do later.

Thanks and keep up the good work.

Ben E Gas
Mar 27, 2003, 10:42 AM
(I tried to delete this second post.) (I can never delete any of my posts. Why is that?)

Because that capability has been turned off by the Administrator.

The reason being that a threadstarter, by deleting the first post of a thread, could effectively delete an entire multi-page thread.

Padma

Filipino_Kid
Mar 27, 2003, 06:23 PM
SpiderZord,

Can you add additional map revealing? I just want to have ALL resources revealed on the map even if you dont have the science required to reveal it.

tnx!

Ben E Gas
Mar 28, 2003, 07:18 AM
i tried the latest version. works great. I like the statistics box that you can bring up. Helps you see a bit of history of what's going on around you, without having to reveal the map.


-How about a button that 'upgrades' a certain type of unit, similar to the one that makes all units elite. I wouldn't want the button to upgrade all units at once because I like to have some old tall ships left in my harbor by the end of the game.

Baron Rakkan
Mar 28, 2003, 11:42 AM
Hi.
I have a question on teleporting correctly with the PowerBar Trainer 3.2.6. . I played a great game(PTW 1.21) and wanted to try teleporting units! I tried and woww they all disapeared. I know, that they are existing, but I think I made something wrong!
Has anyone the patience to explain it for me? Please.:cry:

Ben E Gas
Mar 28, 2003, 01:08 PM
i hope you saved your game before trying the teleport. I've never tried that option so I can't help. Always save frequently, especially in civ3. You don't want to lose hours of hard work.

SpiderZord
Mar 28, 2003, 01:42 PM
Originally posted by Baron Rakkan
Hi.
I have a question on teleporting correctly with the PowerBar Trainer 3.2.6. . I played a great game(PTW 1.21) and wanted to try teleporting units! I tried and woww they all disapeared. I know, that they are existing, but I think I made something wrong!
Has anyone the patience to explain it for me? Please.:cry:

PowerBar documentation is still work in progress! :rolleyes:

The teleport feature successfully changes the location of the units, but they do not reappear without activating them from the military advisor screen. Bring up the military advisor screen and click on the by unit option. As you hover the mouse of the individual units in the report, the crosshairs on the map will show you where the unit is located. If it is one of the teleported units, right click on the unit and select 'activate'. This will give you access to the unit again. Unfortunately, all teleported units have to be activated that way to be visible again, if you teleport a large army, it gets old after a while. The new SU function (SuperUnit) toggled on plus the ability to alter unit class (land, sea, air) gives a way to move units an unlimited distance to any point on the globe. Some day, I'll document all of this. ;)

All others with suggestions... I'm adding suggestions as they are posted to my list. If I can do them, I will. Thanks for the feedback :goodjob:

Civanator
Mar 28, 2003, 03:45 PM
where is the teleport option?

Nexushyper
Mar 28, 2003, 05:53 PM
After you teleport you can also go to the spot where you teleported to. It should show a 'lighted' spot but no unit, if not scroll it off screen, then scroll back over that spot. If it is on land you should be able to right click and activate teh unit. It will not show up in that spot(sometimes does though), but if you tell it to move one square in any direction it will move across the map to get there from where you teleported it from.

Also, if teleport first thing that turn, then it will activate it that spot on it's own when it cycles to it. I figure these out when I didn't want to sit and go through 200+ rifleman to find one!

Spider, suggestion. In the INFO section you have it so it can sort by different things. Is it possible to sort by say tribe, then unit, then loc... or something like that... kind of like what MS Excel does. Or even just display only the units of one tribe and sort that list by your current options. DOes this make sense? I'm a VB 6.0 programmer myself, and would be glad to explain this in better detail via e-mail or private message if you wish.

Dave

SpiderZord
Mar 28, 2003, 08:13 PM
Originally posted by Nexushyper
...

Spider, suggestion. In the INFO section you have it so it can sort by different things. Is it possible to sort by say tribe, then unit, then loc... or something like that... kind of like what MS Excel does. Or even just display only the units of one tribe and sort that list by your current options. DOes this make sense? I'm a VB 6.0 programmer myself, and would be glad to explain this in better detail via e-mail or private message if you wish.

Dave

Your second suggestion is currently in there - if the 'Owner' box is checked on the units frame and you check the 'apply filter' button down in the unit details section at the bottom of the info list, it will filter the units list to just those of the owner listed in the pulldown. So you can check Owner AND Type box first, and then apply filter - leaving the sort function available for a third column. (Does that make sense?)

For simplicity, I used a standard list control for that info instead of the more advanced activeX controls available, so the sorting is done manually (I actually had to pull an old engineering text to remember shell sorts - I think I'd get a brain cramp making a two pass sort!)

Thanks for the teleport info! :goodjob:

Phal
Mar 28, 2003, 08:49 PM
My easiest method to make teleported units reappear is to save the game, then reload. Sometimes after a teleport the game thinks I've moved another civ's units. Saving and reloading solved this problem for me.

A new small bug that I might be alone in experiencing - The hide button hides the powerbarbar so darn well, I can't find it to bring it back. :scan: I know it's there somewhere, because if I open another powerbar, my system resources goes down to 30% or so.

-Phal

Nexushyper
Mar 28, 2003, 09:56 PM
PHAL
I believe Spider said that he fixed that in the last version, someone on this page pointed the same thing out.

Try going back to the first page of this thread and downloading it again, (Which should be version 3.2.6 I believe) and it will work!


SPIDER:
Thanks, I didn't realive that those filters did that... guess I didn't look hard enough. Anyways thanks for the explanation. On the subject of teleport, is it possible to 'refresh' the memory so it realizes where the unit now is. It seems to me, and this is just a guess, that when you teleport the unit that some where else in memory is a reference to the image of that unit on the map. (If that makes sense?) Perhaps the map itself has a placemarker for all units and that when you teleport a unit it gets them out of sync? (Or maybe I'm very far off and have no clue what I'm talking about)

SpiderZord
Mar 29, 2003, 07:35 AM
Originally posted by Nexushyper
... On the subject of teleport, is it possible to 'refresh' the memory so it realizes where the unit now is. It seems to me, and this is just a guess, that when you teleport the unit that some where else in memory is a reference to the image of that unit on the map. (If that makes sense?) Perhaps the map itself has a placemarker for all units and that when you teleport a unit it gets them out of sync? (Or maybe I'm very far off and have no clue what I'm talking about)

Teleport was by far the most complicated function to create. Not only the actual unit coordinates, but their previous turn coordinates (for directional facing) and the unit index at the map tile location are updated... but I'm still missing something. I spent a quite a bit of time looking for what was missing, but I had to move on for sanity reasons. I may revisit that code at some point... :scan: :confused: :crazyeye:

tcwonder3
Mar 29, 2003, 07:28 PM
Spidey: Updated from PTW 1.14 to 1.21 and changed from 3.0.9 to 3.2.6. Need to set up hot seat games, but 3.2.6 will auto-shutdown upon Multiplayer Mode detection. No background running programs aside from the Gamespy junk. Worked ideally previously - - - now it doesn't. Could you tell me why and how to correct it.? Thanks.

jjkrogs
Mar 30, 2003, 11:47 AM
Just wanted to publicly thank SpiderZord for fixing my carriers and game... He rocks. :)

Barok
Mar 31, 2003, 12:22 PM
Spiderzord,

I've noticed that when I destroy more than 4 cities it is being "counted" in the PB as created cities and will not go away and will give me an "error 9" when I click the "LOAD" button to try and refresh the PB. I'm using PB3.2.1

Loranga
Mar 31, 2003, 01:08 PM
Barok,
What happens with the latest version?

SpiderZord:
My errors also start to occur when I have destroyed some cities!

/Mats

Barok
Mar 31, 2003, 02:14 PM
Loranga,

I haven't tried PB3.2.6 with either Civ1.29f or PTW, I'm going to try it on both when I get home.

Ben E Gas
Mar 31, 2003, 04:15 PM
You should be ok with PB3.2.6. That is what I use currently. I destroyed 4 german cities recently and had no problem. This is actually the best version so far. I did run into problems with some of the previous versions. With this version I find I can load as many times as I want and I have no problems.

Sir John
Apr 01, 2003, 10:16 AM
where is the version for 1.14?? (Or is this compatible with 1.14 as well??)

Ben E Gas
Apr 01, 2003, 03:31 PM
i may be wrong, but doeasn't PB3.2.6 work with 1.14?

I'd update your civ3 & PTW anyway.

pdescobar
Apr 01, 2003, 04:49 PM
He probably would update his PTW, *if* there was a 1.21f patch for non-US versions :p

SpiderZord
Apr 01, 2003, 07:21 PM
PowerBar does not work with PTW 1.14 since I updated it for 1.21 - I didn't realize I left the non-US community out of the loop when I upgraded to 1.21f. I still have the 1.14 offsets - I'll add a version compatibility selection for PTW on the splash screen for now... coming soon. ;)

Spawn
Apr 01, 2003, 09:26 PM
Originally posted by Barok
Spiderzord,

I've noticed that when I destroy more than 4 cities it is being "counted" in the PB as created cities and will not go away and will give me an "error 9" when I click the "LOAD" button to try and refresh the PB. I'm using PB3.2.1

Hey there Spidy.

Was just wondering if you had any luck with the runtime errors?

Your power bar is really a great utility!

Just wish i could use it!!!!

:cry:

SchmuckyTheCat
Apr 01, 2003, 10:47 PM
I found a potential source of load errors.
Today when I tried to load the powerbar from the run command, it gave errors on load. When I directly clicked the exe, it worked fine.

Potentially there are path errors here?

Merged with the Powerbar thread - as it seems to be a reply to that. --Padma

SpiderZord
Apr 02, 2003, 07:00 AM
Just uploaded 3.2.7 with two changes:

3.2.7 Date 04/02/03: FIX - Fixed bug in new unit class code causing an overflow error in version 1.29f.
ADDED - Dual compatible for PTW (splash screen check boxes for versions 1.21 or 1.14).

Spawn - let me know if that fixes your problem...

Civ PTW community stuck at 1.14 - let me know if that works - I coded the offsets, but I didn't strip the patch to test it - I'm hoping you'll beta test that for me ;)

PowerBar 3.2.7 beta (http://www.civfanatics.net/uploads4/PowerBar327beta.zip)

Loranga
Apr 02, 2003, 07:18 AM
Thanks for your efforts, Spiderzord, but it's back to "Run time error 9 : Subcript out of range..." on Civ3 v1.29F... :(

SpiderZord
Apr 02, 2003, 07:37 AM
Originally posted by Loranga
Thanks for your efforts, Spiderzord, but it's back to "Run time error 9 : Subcript out of range..." on Civ3 v1.29F... :(

Thanks - back to debugging :confused:

SpiderZord
Apr 02, 2003, 10:39 AM
I can never reproduce the subscript error with my testing... but I have placed more error trapping in the refresh cities and refresh units routines with different messages in an effort to pinpoint the source. Please try it out and report the error message so I can hunt it down!

PowerBar 3.3 beta (http://www.civfanatics.net/uploads4/PowerBar33beta.zip)

(I did away with the 3rd number in the version - I don't why I was bothering... now version X.Y where X= major, Y = minor updates).

Padma
Apr 02, 2003, 11:30 AM
Just want to point out a post (http://forums.civfanatics.com/showthread.php?s=&postid=889634#post889634) I merged into here - seemed to be orphaned in a thread of its own. ;)

jeannie
Apr 02, 2003, 05:55 PM
I just downloaded the new beta version - had been using 3.2.1 - and I get this error when I click on 'load'.

SpiderZord
Apr 02, 2003, 07:58 PM
jeannie - thanks now I know where to focus my debugging... ;)what civ version are you running? Also, are you playing with respawn civs?

Padma - thanks for the forward :)

[EDIT] Ignore 3.3 - I must be brain dead... version 3.4 below:

PowerBar 3.4 beta (http://www.civfanatics.net/uploads4/PowerBar34.zip)

That bug trapping on the cities needed a fix :rolleyes:

jeannie
Apr 02, 2003, 08:53 PM
I'm playing PTW 1.21f, and respawn AI civs is off. Let me know if there's anything else you need from me - I really appreciate your hard work on this elegant utility program!

Cidius
Apr 03, 2003, 12:38 AM
i get that error 9 only when i save game...then quit and go back and load the game again, thats when i get the errors

Loranga
Apr 03, 2003, 02:57 AM
With PowerBar 3.4Beta I get:

'RefreshCities' encountered error 9
Description: Subscript out of Range

on Civ3, v1.29f

SpiderZord
Apr 03, 2003, 07:01 AM
I found a potential cause of the subscript error. Users with that problem try this version and report back please...

PowerBar 3.5 beta (http://www.civfanatics.net/uploads4/PowerBar35beta.zip)

jeannie
Apr 03, 2003, 07:31 AM
3.5 Beta gets me past the problem with loading my file (PTW 1.21) - I'll let you know if I have any other problems. (I've never had the subscript problem, btw.)

Loranga
Apr 03, 2003, 08:37 AM
The subscript error has now disappeared with PB 3.5 beta on Civ3 v.1.29f! I have been using it for an hour now, and it seems to work! Thanks for all efforts, SpiderZord!!! :up:

SpiderZord
Apr 03, 2003, 07:25 PM
Originally posted by Loranga
The subscript error has now disappeared with PB 3.5 beta on Civ3 v.1.29f! I have been using it for an hour now, and it seems to work! Thanks for all efforts, SpiderZord!!! :up:

Thanks for the good news Loranga! I must of put 50 lines of debug code looking for that problem, v3.5 moved one line of code down two lines... the smallest change can change the course of PowerBar history... ;)

Ben E Gas
Apr 03, 2003, 07:56 PM
I ran into one problem with v3.5:

PB3.5 disappears when I click on the "intruder" button.

Ben E Gas
Apr 06, 2003, 09:00 AM
Now 3.5 works fine.

I commend you for adding a readme file but I have a few questions:

1. Can you change the year?
2. Does the square labeled "food box" do anything?
3. What does the "add new unit group name" button do?
4. What is the function of the default button that reads: Auto on "D"?
5. What does the "group" box do?
6.What is the function of the "neutral" button?


one glitch I had: I clicked on "SU" and my turn was advanced (similar to if I pushed the space bar)

thanks,
Ben E Gas

Aethon
Apr 06, 2003, 09:47 AM
Originally posted by Ben E Gas
one glitch I had: I clicked on "SU" and my turn was advanced (similar to if I pushed the space bar)

Are you positive that your turn advanced? (Look at the date to be sure). When I've used the command, it has appeared to advance a turn, but the date hasn't incremented, thus the turn has actually not ended.

Sir John
Apr 06, 2003, 01:27 PM
Have you made a version for 1.14? I know you have one for 1.14f, but I can use that on my machine. The game chrashes if I try to install the newest patch so I only have regular 1.14. Any chanse you have a version for 1.14 only?? It would help a lot with mod testing...

Filipino_Kid
Apr 07, 2003, 04:08 AM
To Spider Zord:

:worshp:

SpiderZord
Apr 07, 2003, 08:21 AM
Originally posted by Ben E Gas
...
1. Can you change the year?
2. Does the square labeled "food box" do anything?
3. What does the "add new unit group name" button do?
4. What is the function of the default button that reads: Auto on "D"?
5. What does the "group" box do?
6.What is the function of the "neutral" button?
...

1. No - only the game end year (I tried but there's too many places year related in memory tracking things like score history etc.)
2. No - other than identify the autoboxes...
3. Let's you create a name that can be associated with a set of different units. I was using it to group an army for teleport. It can also be used with the filter in the info box.
4. 'Auto on' refers to the checkbox to the left which toggles on all of the autocomplete/autosuppress functions. The yellow D button to the right will apply the current cities selected auto functions as the default for new cities. (For example, check the autocomplete production box & the autofill foodbox for your first city and turn on the 'auto on' functions. Press the yellow 'D' button and you will get a message 'Use the currently selected cities auto options as the default for new cities' (or something like that). Every new city or captured city will adopt those auto settings automatically.
5. Shows the list of Group names you have created with #3.
6. This button let's you label individual tribes as Neutral, Friend or Enemy. Those labels are then used to bulk apply changes to auto settings. For example, Shift-click on the 'neutral' button and it will change to 'enemy' (this has selected ALL civs as enemy - single click with no shift to set your tribe back to friend or neutral). Now select one of the enemy tribes from the pulldown and holding control key when you click on any auto setting (i.e. autosuppress research or city production) will apply those settings to ALL tribes labeled 'enemy'.

One day....documentation! :rolleyes: ;)

Civanator
Apr 07, 2003, 04:05 PM
How do you use the teleport? it doesn't seem to work... PTW 1.21

scottfisher
Apr 07, 2003, 08:49 PM
-SpiderZord,

I would like to suggest a Civ III 1.29 Checkbox on the intro screen. It would make it less confusing to have a checkbox for all working versions.

Version 3.5 is much more stable! I've also tested it with the Double Your Pleasure mod and 3.5 hasn't errored yet.

Kahless
Apr 08, 2003, 01:41 AM
Originally posted by SpiderZord

2) Some users STILL reporting error 6 or error 9 (overflow and subscript errors) - I am currently trying to locate the source of these bugs.

Not sure if anyone has said this or not, but I get the error 9 after I completly destroy the Russians (Havn't tried others) and I install governers into captured cities and then I try to load PB to get an updated list of cities. I hope this helps some :)
*goes back to killing Greeks for declaring war on him when he dropped a nuke on the Russians*




I posted that before seeing that there was an update. I was using 3.2.6.
I'll check out 3.5 and get back to you! :)

Baron Rakkan
Apr 08, 2003, 06:29 AM
-SpiderZord

Baron Rakkan
Apr 08, 2003, 06:34 AM
-SpiderZord

I must congratulate you for this fascinating, great PowerBarUtiliy! But since you have created new versions of the PowerBarUtiliy-you have to know, that I always create special civ names, when I play-the PowerBarTrainer always shows me; "Multiplayermode is detected". I know I have asked you several days ago about this matter, but my question is otherwise. Is it able to use older versions than the present ones, that didn`t have this problem? Or will you create an version, where this problem doesn`t appear?

Thank you SpiderZord, and once again congratulations to this great utiliy

Ciao

Kurse
Apr 09, 2003, 07:42 AM
Would it be possible to add a button that would check the production and food box of all cities of a civ? After conquering several civs, I have over a hundred cities and it gets tiresome clicking every box when I resume my game. Thanks, Spider.

SpiderZord
Apr 09, 2003, 08:30 AM
Originally posted by Kurse
Would it be possible to add a button that would check the production and food box of all cities of a civ? After conquering several civs, I have over a hundred cities and it gets tiresome clicking every box when I resume my game. Thanks, Spider.

Kurse - Hold Shift key when you check the box ;)
Other shortcut keys:
Ctr-click = all 'enemy' civs & cities (toggled with neutral/enemy/friend label)
Alt-click = all 'friend' civs & cities...

Originally posted by Baron Rakkan
...Or will you create an version, where this problem doesn`t appear?
Baron - If I can find a replacement MP detection method, I will fix this problem. I think you can change the Civ leader name with the scenario editor & run your game as a scenario - just as long as you are not changing the leader name from within the startup screens. Has anyone tried that method? I'll check it when I can.

Originally posted by scottfisher
I would like to suggest a Civ III 1.29 Checkbox on the intro screen. It would make it less confusing to have a checkbox for all working versions.

scottfisher - thanks for the feedback, I'll add to my list.

Originally posted by Civanator
How do you use the teleport? it doesn't seem to work... PTW 1.21

Civanator - I think some explanation is buried in the readme.txt somewhere, or you can see this post:
Teleport Post (http://forums.civfanatics.com/showthread.php?postid=696582#post696582)

SpiderZord
Apr 09, 2003, 09:11 AM
Originally posted by Baron Rakkan
-SpiderZord

I must congratulate you for this fascinating, great PowerBarUtiliy! But since you have created new versions of the PowerBarUtiliy-you have to know, that I always create special civ names, when I play-the PowerBarTrainer always shows me; "Multiplayermode is detected". I know I have asked you several days ago about this matter, but my question is otherwise. Is it able to use older versions than the present ones, that didn`t have this problem? Or will you create an version, where this problem doesn`t appear?

Thank you SpiderZord, and once again congratulations to this great utiliy

Ciao

Baron - there is a workaround by using the scenario editor:
[list=1]
Open scenario editor
Under 'Scenario' Menu - select Custom Rules
Under 'Rules' Menu - select Edit rules...
Click on the 'Civilizations' tab and select the Civ you want to play with from the pulldown.
Change the title and name under the Leader box
Rename & Save your 'scenario' to the scenario subfolder
Play game using the 'Load Scenario' option and select the scenario you created.
PowerBar will work because the Leader name is the 'default' from the rules... ;)
[/list=1]

Ben E Gas
Apr 09, 2003, 04:11 PM
good job.

question:

will power bar work with the mod called "double your pleasure"? I'd really like to try this mod as it sounds like it adds a great deal of detail to the game. I found it on this forum and on this website:

http://civ3.bernskov.com/

thanks for the help,
Ben E. Gas

SpiderZord
Apr 09, 2003, 06:14 PM
Ben E Gas

Yes, PowerBar works with mods! I have used it with DYP and Fantasy Empires...I know of a couple of modders who use it to speed up testing... :D

WaSaBi WaRRioR
Apr 15, 2003, 08:17 PM
Any way to implement planting spies in any civ through PowerBar? I don't want to take rep hits by failing... =)

Filipino_Kid
Apr 16, 2003, 11:38 PM
I still receive the runtime error message whenever I check/activate the box on SU.

Oldak
Apr 17, 2003, 06:19 AM
I am still recieving the Multiplayer Error - is it because I have downloaded a government mod?

Oldak
Apr 17, 2003, 08:38 AM
I have uninstalled both the government and double your pleasure mods and still recieve the problem.

I am in the UK and can therefore not get the new 2.1 update for PtW - could this be anything? If so, can Europeans get 1.4 - maybe this would work?

Oldak
Apr 17, 2003, 03:46 PM
Lol, found 1.14 patch for UK. Now I get a new message -
"Incorrect Memory Offset for TILE_ARRAY-_POINTER
-Unable to load game data. Check patch compatability."

Can anyone help with this one? Thanks.

SpiderZord
Apr 17, 2003, 04:20 PM
Originally posted by Oldak
Lol, found 1.14 patch for UK. Now I get a new message -
"Incorrect Memory Offset for TILE_ARRAY-_POINTER
-Unable to load game data. Check patch compatability."

Can anyone help with this one? Thanks.

Oldak,
The latest version of PowerBar (3.5 beta) is compatible with 1.14 patch. The first splash screen has a checkbox for which PTW version you are using. Just click next to PTW 1.14f before pressing the continue button. It should be compatible with any mods.

meander
Apr 19, 2003, 12:42 PM
I've got the v1.21f of civ3, havn't gotten the expansion yet.

Anyway i noticed that powerbar v3.5b seems to crash and lock up my com whenever i try to use it to complete producing something WHILE in the city screen.

One time it even corrupted my civ3 files. I think that was when i tried to use either a)the satalite map function or b)the clear pulltion function (i forget); also in the city screen. After i restarted my com and reloaded from the autosave, the whole map was filled with black tiles seemingly randomly placed throughout the map. The problem seemed to lie with corrupted files as i loaded other games previous to my last save, other concurrent games, and even started new games but the black tiles were still there no matter what. In the end i had to uninstall and reinstaill the game and apply the game patch again.

System info if you need it.
Game version : Civ3 v1.29f
OS : Windows XP
Ram : 256mb

Btw i was running winamp in the background. But i don't think that had anything to do with the crash.

If this is some sort of bug, i hope you can figure out the problem and fix it so that other users don't have to suffer the same fate as me. Other than the "city screen" bug i find the powerbar quite useful. thanx for the great proggy!

Scourge
Apr 20, 2003, 11:44 AM
Meander: Simple solution-- Don't activate any of the PowerBar functions unless you're on the main map screen. I'm actually using it on PtW v1.21, which may or may not make a difference, but I've only clicked any PB buttons while on the main map screen, and I've never had a problem. My guess is that not meant to be used while on other screens anyhow...SpiderZord, could you confirm that? Oh, and SpiderZord (and CrusaderJoe, of course), this is an awesome utility, and i really appreciate all the work you've put into it. Keep up the good work! Oh, btw, i have a question of my own...When I first start the program, load a save, and load the data into PB, do I need to manually go to each city (via the dropdown selection window) and check the automatic finish production box, or is there a faster way to do it? It kind of gets annoying, when you've got like 20 cities and have to go and set each one...

FionnMcCumhall
Apr 20, 2003, 11:48 AM
shift-click to set the automatic finish

Scourge
Apr 22, 2003, 01:01 PM
Ah thanks...I forgot most of what was mentioned in the documentation (I vaguely remember reading that, among other things), otherwise I wouldn't have asked such a stupid question...I'll have to read it all again.

socratic365
Apr 22, 2003, 07:00 PM
I am having a problem with v3.5. I followed all of the directions regarding shutting down other prgrm and leadernames (no customs) and I still get the "Multiplayer Mode Detected" error. Any advice? :cry:

Dr.Mors
Apr 23, 2003, 07:09 AM
Originally posted by Oldak
"Incorrect Memory Offset for TILE_ARRAY-_POINTER
-Unable to load game data. Check patch compatability."


Sorry mate, I get exactly the same error message...

I run CivIII PTW 1.14f (UK patch) under WinMe, with all the latest drivers (PC built mainly for heavy graphics use, so pretty much top specs), and nothing running during gameplay but the game.

Filipino_Kid
Apr 25, 2003, 08:14 AM
Yes.. error messages are gone when i use PB35! I only install all the necessary dll's and its run smoothly now.

Thanks SpiderZord!!!!

btw is there a possibility that all resources are revealed even if you dont have its science?

and also how can i make certain units only to be SU?

BenWilbur
Apr 25, 2003, 04:22 PM
Help I keep getting a multi player error and I am not playing in multi player

Filipino_Kid
Apr 25, 2003, 08:09 PM
Originally posted by BenWilbur
Help I keep getting a multi player error and I am not playing in multi player

I think you're not using default leader names.

tcwonder3
Apr 25, 2003, 09:13 PM
No. I have had the same problem from day 1 and have yet to get a good answer to the problem. It will not run correctly for a PTW as of .99. 99.1 will export map data, but you can't import. Somehow I need to be able to export a map (for corrections) and then return it to the scenario setup.

BenWilbur
Apr 25, 2003, 09:15 PM
What do you mean default leader names

BenWilbur
Apr 25, 2003, 09:16 PM
And how do i fix it

BenWilbur
Apr 25, 2003, 10:16 PM
Actually anymore any scenario I use I get the same reply. No matter which scenario I use I get the same reply.......

Filipino_Kid
Apr 25, 2003, 10:28 PM
Originally posted by BenWilbur
Actually anymore any scenario I use I get the same reply. No matter which scenario I use I get the same reply.......

follow this link to SpiderZord's instruction (http://forums.civfanatics.com/showthread.php?threadid=47838&perpage=20&display=&pagenumber=1)

BenWilbur
Apr 26, 2003, 05:56 AM
Ok. I am playing the english. Her name is listed as elizabeth I saved the game as dyp instead of double your pleasure and it still isn't working. I tried saving her name anne also. didn't work so I changed it back to elizabeth. I tried playing a couple of different scenarios and I got the same result.

Filipino_Kid
Apr 26, 2003, 07:03 PM
DyP works fine with me. Dont change anything on the leaderhead name.

a link (http://forums.civfanatics.com/showthread.php?postid=904470#post904470) on how you change leaderhead's name to default.

dasracht
Apr 26, 2003, 10:12 PM
Hey SpiderZord!

I love the powerbar, great design and its really useful.

One suggestion if I may, have you thought about adding an "auto" feature for the polution clearing? The button works great, but on a huge map with lots of cities, theres gonna be lots of polution each round as time goes on.

Just a thought, thanks again!

Filipino_Kid
Apr 27, 2003, 12:04 AM
Originally posted by dasracht
Hey SpiderZord!

I love the powerbar, great design and its really useful.

One suggestion if I may, have you thought about adding an "auto" feature for the polution clearing? The button works great, but on a huge map with lots of cities, theres gonna be lots of polution each round as time goes on.

Just a thought, thanks again!

Right Click P (Pollution) button will turn Auto-Pollution (cleanup) on for the selected tribe. If auto functions are toggled on then pollution will be automatically cleared every turn.

dasracht
Apr 27, 2003, 04:16 AM
Ah, thanks for the answer =)

SpiderZord
Apr 27, 2003, 07:38 AM
Thanks to all the users helping out others w/PowerBar questions!
:goodjob:

I'm coaching T-Ball and my other two sons are playing soccer - plus I'm working on another civ project for the GOTM! I haven't had a lot of time to keep up with questions here, so thanks to everyone helping out!!!

BenWilbur - What version of Civ are you playing? An incorrect version may trigger the MP error also (something I'm working on). Currently, PowerBar only works with:
1) regular Civ III with patch 1.29f
2) Play the World with patches 1.14f or 1.21f (Select the one you have with checkboxes on first splash screen of PowerBar)

If that's not it, you must have a custom leader name still hanging around. You can also kill the custom leader name in the ini file (CustomLeaderName=) - just leave the entry blank after the = sign.

MarburgII
Apr 28, 2003, 06:45 PM
i'm having the same problem as caeser...............i've checked the thread stated by th FAQ but as caeser said, i don't have the file MSCOMCTL.OCX at all.........plz answer.......i've never got a chance to try power bar yet :(...........thx in advance for reply

MarburgII
Apr 28, 2003, 06:58 PM
oops.........seems like i was posting a msg in reference to a post on pg 1...........................well i get this...........

Run-Time Error '399':

Component 'MSCOMCTL.OCX or one of it's dependencies not correctly registered: a file is missing or invalid


i've checked the readme FAQ and the thread that the readme FAQ told me to go to..................but i don't have the file MSCOMCTL.OCX................can anyone help?????????????? :(

Filipino_Kid
Apr 29, 2003, 07:46 AM
Originally posted by MarburgII
oops.........seems like i was posting a msg in reference to a post on pg 1...........................well i get this...........

Run-Time Error '399':

Component 'MSCOMCTL.OCX or one of it's dependencies not correctly registered: a file is missing or invalid


i've checked the readme FAQ and the thread that the readme FAQ told me to go to..................but i don't have the file MSCOMCTL.OCX................can anyone help?????????????? :(

Maybe this link (http://forums.civfanatics.com/showthread.php?postid=203712#post203712) could help.

MarburgII
Apr 29, 2003, 05:59 PM
i tried that link before and it tells me to

Follow these steps:
1) Make sure MSCOMCTL.OCX is in the windows\system folder (or system32 - which ever you have).

2) Click on the START button and select RUN

3) type regsvr32 c:\windows\system\MSCOMCTL.OCX -or- regsvr32 c:\windows\system32\MSCOMCTL.OCX and click OK.

4) You should get a message that the file has been registered.

5) Run PB and see what happens.

6) Post your results here or email me


i can't find a file named MSCOMCTL.OCX in my hardrive..........:( but thx anyways filipino

SpiderZord
Apr 29, 2003, 06:34 PM
MarburgII,
If you don't have the file on your system - I thinks it's still on crusaderjoe's website (http://www.crusaderjoe.com). Try downloading it from there and then follow the above instructions.

tcwonder3
Apr 29, 2003, 07:14 PM
Go to Yahoo or Google and search. There are several sites that have downloadable dll collections.

MarburgII
Apr 29, 2003, 09:03 PM
thx a lot.................works great :D:D:D:D:D

socratic365
Apr 30, 2003, 02:21 PM
Actually, I think I found the solution to my little problem. No matter what game/mod I was starting, I tried to run PowerBar right from the beginning when Settler and Worker were standing all alone in the wide world.

I waited until a city had been built and then tried it and viola!! From then on I tried it in every other situation after the first city has been built/first turn over and the MP message has not been a problem.

Sorry for any confusion on my part. The PB is excellent!!!:D

bestter
May 05, 2003, 07:32 PM
Hi!

The powerbar is excellent, but i have few bugs, mainly overload or something like that... :rocket:

In fact, i write because i think a good option you should add is upgrade button. It's simple, when i have spearman and i just developer gun powder, a click on the upgrade button will change all my spearman or hoplite or numidian (etc...) to musketman or musketeer. Or upgrade swordman to medieval infantry. Or... You know what i mean.
Well in CIV2, i remember a great wonders do that. But cause now the wonders just make upgrade cheapers, i think you should implement this feature.

Maybe it's already implement, but i may miss the button. Please write to me if it's already exist... :blush:

TWonderleigh
May 08, 2003, 11:10 AM
Spidey : I still can't get PB to recognize my PTW games. I NEED THIS to work on scenarios. Why did you make it unusable for Multiplayer, anyway. The cheaters will find a way anyway. Please post or send to me at my tcwonder3 PM a download of the LAST VERSION before 3.5 that worked completely in PTW 1.21. I know it did, because it was for me up until just a couple of weeks ago when you started changing things!!!!!!!!!!!!!

Your customleadername=0 (or blank) does NOT bypass if anyone uses a host name through PTW. It will crash the game on start-up and you have to correct it. This is a very important tool for PTW scenario work. Irreplacable to me and lack of it's proper operation has been disasterous.

dasracht
May 09, 2003, 09:49 PM
Hi SpiderZoid,

A quick bug report if you dont know about this one yet: Powerbar crashes with "index out of range" when trying to use the highway feature, creating roads in every square for the civ.

The crash only seems to happen when you have a city at the very top or very bottom of a map, with some of its cultural borders going off the playable map. Upon abandoning these cities, the highway feature works and Powerbar does not crash.

Not a big bug, but if youre looking for all kinds of testing scenarios, maybe you hadnt come across this yet.

Thanks for the great utility!

SpiderZord
May 10, 2003, 07:25 AM
dasracht - thanks for the bug report! (Added to the list)

TWonderleigh/tcwonder3 - PM to tcwonder3

bestter - unit upgrade on my to do list

Thanks to everyone for feedback(bugs/improvements)!
:goodjob:

When I get time to work on powerbar again, I will review the thread and make sure I haven't missed anyone's feedback. Thanks again for your help making powerbar better ... :)

pdescobar
May 15, 2003, 10:53 PM
SpiderZord, while playing around in a DyP test game, I noticed a bug in the "Domination Stats" from the Info. As you can see in this screenshot, the Territory % of all the civs adds up 114.2% It looks like the territory numbers are divided by the total land tiles, but I'm guessing the territory numbers themselves include coast and/or sea tiles. This was from version 3.5 beta on a game using a slightly altered version of DyP 1.10x beta 05 running under PTW 1.21f US.

http://www.civfanatics.net/uploads4/pdescobar_temp_PowerBarBug.jpg

TWonderleigh
May 16, 2003, 06:48 AM
Spidey: I'm at the school where I work (why the diff. ID). Checked the priors back to 3.2.6(last one I had work). All of them give me the false (Multiplayer Mode shutdown). PM me any ideas today, if you can and I'll try over week-end on de-bugging the American Civil War Scenario.
Thanks

SpiderZord
May 16, 2003, 07:10 AM
Originally posted by pdescobar
SpiderZord, while playing around in a DyP test game, I noticed a bug in the "Domination Stats" from the Info. As you can see in this screenshot, the Territory % of all the civs adds up 114.2% It looks like the territory numbers are divided by the total land tiles, but I'm guessing the territory numbers themselves include coast and/or sea tiles. This was from version 3.5 beta on a game using a slightly altered version of DyP 1.10x beta 05 running under PTW 1.21f US.


pdescobar - thanks... you're right, I forgot to strip out coast and sea tiles from the tiles 'owned' in the calc. Added to my bug list ;)

TWonderleigh
May 22, 2003, 07:08 AM
Spidy: Does your "MultiPlayer Mode detected" error work-around work? I can't get it to. However, if it does, just disable the name-checking feature and have your country-check go to number of players in the scenario data of the bix file for the 'country-title data to print. Then disable the kick to "bump out". I know I oversimplified, but I think you get my jist. As of your 3.2.6, there was no problem with this. I had a copy of the original zip file, but you can't get it here in the downloads section (defunct) now.
I have also found that if you created a scenario on a map created by earlier editor version, but converted with the new one (i.e. open and re-save) that seems to cause the "multiplayer mode" kick out, too!

Ben E Gas
May 22, 2003, 02:39 PM
Will you be updating powerbar when the next patch comes out?

Nexushyper
May 25, 2003, 07:56 AM
I noticed a small bug when the program first starts. The close button 'X' does not work properly. When clicked, instead of closing out PB, it stills loads it up, however when you start a game it will not load. I am guessing this is due to an incomplete 'unload' sub in the opening form. Then not loading correctly is due to needed info from the first form when you click 'continue' in order for the rest to work correctly.

EDIT: SpiderZord and I hvae discussed this via PM

CCJ39
Jun 07, 2003, 09:19 AM
if I load one of my scenarios or start a new game and then click load in the powerbar
then I get a message "multiplayer mode detected"

(I'm using PtW1.21f and Powerbar 3.5beta)

why?

radio_21
Jun 09, 2003, 01:03 PM
I have tried everything suggested, and its *still* telling me that "Multiplayer Mode was detected".

argh.

CCJ39
Jun 10, 2003, 12:13 PM
since I've reinstalled my system and civlization3/+ptw i get this error with civ3ptw 1.14f and 1.21f but only with the powerbar 3.5beta
if I use powerbar3.09beta (the newest version of powerbar befor 3.5beta I've on my computer) it works with civ3ptw 1.14f

Ozanne 3:!6
Jun 18, 2003, 04:05 PM
Hi, first post!

Great download, thanks,

But when I click on the E=MC2 button it says:

Run time error '339'

Component MSFLXGRD.OCX or one of it's dependancies not correctly registered: a missing file invalid

What's wrong with it, and how do you speed up science production.

Thanks in advance!

Ben E Gas
Jun 20, 2003, 02:13 PM
there is a button next to the E=MC2 box. I think, it is labeled 'C' but I could be wrong. Click on that and you will get an instant advance next turn in technology. Move the mouse over each button and it will give you a discription on what it does.

my advice is, don't click on the E=MC2 square as it has never done anything but help debug the program or something.

Ben E Gas
Jun 20, 2003, 02:16 PM
Originally posted by radio_21
I have tried everything suggested, and its *still* telling me that "Multiplayer Mode was detected".

argh.


my advice to this quote is to make sure nothing about your leader has been changed. especially the leader's name. Use the default settings for the civ name and leader name. and you should be ok. It detects multiplayer mode when playing in GOTM games, and PBEM games, as it should.

civgod117
Jul 03, 2003, 03:35 AM
Hey, great work Spider. You must work really hard to keep up with all the problems that arise.

I'm getting the 'Multiplayer mode detected' error when using this mod I created. Can you tell me what is wrong with it?

I'm using PTW v1.21f European and PowerBar v3.5

Doxedon
Jul 04, 2003, 01:49 AM
Just curious.....

Is there a version of PB or will PB work for the original version of Civ3?

Dont want to patch my version, so if a version could be provided, i would be really happy :D :) :D :) :p

CCJ39
Jul 09, 2003, 08:05 AM
i've reinstalled my system again (so Civ3PtW too) and now the powerbar3.5 works fine with ptw1.21f and 1.14f :)

(first it works on my computer, after a reinstall of my system it don't works and bring the multiplayer-message, after a second reinstallation it works again :confused: )

BenWilbur
Jul 15, 2003, 06:13 AM
Is there a version of the power bar that works with PTW?

CCJ39
Jul 15, 2003, 11:14 AM
yes the version 3.5beta works with play the world (Civ3PtW 1.14f and 1.21f)

BenWilbur
Jul 15, 2003, 11:20 AM
Power Bar doesn't work. I have followed the instructions for changing names, and it doesn't work. Your trainer works sorta of. THe Money works, the hurry works, but the science only works sometimes.. I am running windows 2000 if that makes any difference. I also have the latest patches..

Ben E Gas
Jul 25, 2003, 12:46 PM
I'm running windowsXP. powerbar 3.5 work great for me. I am using PTW1.21.

CCJ39
Aug 03, 2003, 11:25 AM
it works a lot of time fine for me too, but since a few days I alsways get "Multiplayermode detected" uninstall and reinstall of Civ3 and PtW is useless :cry:

FionnMcCumhall
Aug 05, 2003, 12:27 AM
gonna need an update here soon with the release of the new patch

SpiderZord
Aug 05, 2003, 06:42 AM
@FionnMcCumhall

[edit] Now that the US patch is released, I'll work out the new offsets ;)

@CCJ39

Sorry about the MP check - I'm working on a different method that should eliminate the problem.

@All

Look for new PowerBar features along with the update to the new patch - including the ability to turn on technologies known...

FionnMcCumhall
Aug 05, 2003, 11:40 AM
sounds good, looking forward to checking it out. and good work on this lovely program

CCJ39
Aug 06, 2003, 11:31 AM
ok sounds good

but one addition SpiderZord:
if you play a scenario with higher tech-costs as normal the Powerbar doesn't complete the tech in 1 turn
if you compare it with my MegaTrainerXL, you will see it is possible, so if you want to modify the Powerbar in this way (it's only one more RAM-address ;) ), I can send you the 1. and 2. address with a "pm" ;)

CCJ39
Aug 15, 2003, 10:08 AM
@spiderzord

can you post a state?
do you know a realistic release-date? :D

Nexushyper
Aug 17, 2003, 04:47 PM
Yes, please, any word on an estimated release date for the updated PB? I'm sure everyone understands how busy you are in Real Life, and you work is greatly appreciated.

With that said, if you need any help please ask.

It's a great program, thanks again!!!:) :) :) :) :) :)

SpiderZord
Aug 18, 2003, 08:28 AM
I was away with family on vacation last week... so I'm just now getting the time to do the update.

It takes time to hunt down the offset locations, so look for new version in about a week. :crazyeye:

CCJ39
Aug 18, 2003, 01:23 PM
thanks SpiderZord, I hope my addresses will usefull to you ;)

Ben E Gas
Aug 22, 2003, 10:46 AM
can't wait for the new version of powerbar. just in case it isn't for awhile, I gave myself plenty of gold in my most recent powerbar game before I patched up to 1.27.

BloodCelt
Sep 06, 2003, 04:07 PM
heh, I'm feeling the hurt now, I forgot how long testing a mod can be without PB to move through.

*twitch*

FionnMcCumhall
Sep 07, 2003, 02:16 AM
still waiting on the new version and its many goodies :)

SpiderZord
Sep 08, 2003, 12:48 PM
Just uploaded version 3.6 beta!

Link can be found at first post in this thread:

PowerBar First Post (http://forums.civfanatics.com/showthread.php?postid=852320#post852320)

New (see readme.txt in zip):

-Updated to work with PTW 1.27f patch
-Techs known toggle (toggle techs to known/unknown by tech by tribe)
-a few other minor fixes
- the new MP check is still not ready for prime time, so the old is still there, but I fixed a bug where is was false reporting

Any other problems with the new beta, please post and I'll address it as soon as possible. Thanks for your patience! ;)

CCJ39
Sep 08, 2003, 05:31 PM
I've tested it a little bit, but if I click on the "E=mc²"-button, I get an error that "MSFLXGRD.OCX" was not found :(
can you upload this file too?

Airboss
Sep 08, 2003, 06:00 PM
Thanks for your hard work. I've tried everything mentioned in this thread and even reinstalled. I'm still getting the MP mode detected error.

SpiderZord
Sep 08, 2003, 06:46 PM
Originally posted by CCJ39
I've tested it a little bit, but if I click on the "E=mc²"-button, I get an error that "MSFLXGRD.OCX" was not found :(
can you upload this file too?

I should have been more specific - the new tech toggle feature is found in the "Info" screen (click the 'info' button on the powerbar) and then the "Tech Info" tab along the top. The techs will be listed there, with the action buttons below the list.

I had placed a debugging form in powerbar a while back to trouble shoot memory issues with users - and I placed it to open when the "E=mc²" button was clicked - I think I'll update that to open the info on the tech screen. That error is an activeX control used on the debugging form that has no other purpose.

@Airboss - sorry the MP is still causing trouble... My new method is better, but working the issues for different OS's is taking time. I'll get something out as soon as I can.

CCJ39
Sep 09, 2003, 03:47 PM
ok :goodjob:

all other functions looks good ;)
(why does I'm unalbe to program so much features to my trainer :cry: :D )

Airboss
Sep 09, 2003, 04:34 PM
I totally de-installed and re-installed everything and don't get the MP error anymore. Thanks for the assist.

Scottie012684
Sep 14, 2003, 11:06 AM
hello...I just downloaded the patch and the powerbar for civIII but it doesnt seem to be working when i try to activate the powerbar. I click on the "earth" icon from the folder but the error message "Runtime Error 339...component or one of its dependencies is not correctly registered: a file is missing or invalid."

What do I do?

Lich Lord
Sep 16, 2003, 07:30 AM
Third edit of this message now hehe.

When I posted this (about 15 minutes ago so who knows if ANYONE saw it, but anways...) I was basicly saying 'me too' and pointing out that the fix involved downloading a certian file from a certian site that no longer exists.

Welp, I have found that file on another site.

http://www.remoteaway.com/MSCOMCTL.zip

I'm to lazy to type or copy/paste the fix so look at the faq at the buttom of the Read Me file to see the steps involved in the fix.

ainwood
Sep 16, 2003, 01:59 PM
The program is written in VB, hence requires the VB runtime files. Normally, MSCOMCTRL.DLL (or is it an .ocx?) is required for windows and IE. If you have an older version of windows or IE, then you may not have them.....

areeves79
Oct 12, 2003, 04:05 AM
Hello,