View Full Version : Block's BBB - European Team


jack merchant
Mar 18, 2003, 06:05 PM
Monarch, PTW v1.14f, Archipelago, 60 % land, raging barbarians

We are the Vikings, and aim to conquer the world before 1500 AD. All other victory conditions are on the table, except for domination.

This thread is for the European team.

Current turn order

1 Jack Merchant
2 Aggie
3 Datsekkar
4 Lt. 'Killer' M.
5 Stapel


Around, the year 4000 BC, the Viking people emerged from the
shadows of history and decided to make the world theirs. It was claimed by the mystics that if they achieved this before the year 1500 AD, they would gain access to Valhalla. If not, Götterdammerung would occur. This sounded scary to the Vikings, and when a young warrior known as Jack Merchant rose up and promised to lead them to Valhalla, his people followed.
These are the tales of his reign, for he passed away long before his goal had been accomplished, his brain permanently damaged by the lavish presence of the pungent weed around the Viking lands.
These were the Viking lands at the dawn of history:

http://www.civfanatics.net/uploads3/BBBBstart2.jpg

Knowing that the sea held great promise for the Viking people, King Merchant directed his people to the Northeast to found a great city there, after messages from the scouts had determined that was by far the best place. His scouts also noted the presence of wines to the southwest.
As Trondheim was built, the scouts discovered a closeby tribe who gladly agreed to join the Viking quest for world conquest. These Phoenician settlers founded a great city close to Trondheim after extensive consultations at the court, and started work on a warrior unit to protect the citizenry, while Trondheim itself sent forth another scout. The Viking scientists, meanwhile, had started work on the Alphabet, a tool required for writing, literature and the making of maps. All of these were necessary as the Viking people had famously bad memories owing to the odours of the incense and the imbibing of the wines close by, and thus could not orally transmit their traditions.
Very soon after, unpleasant news reached the court of King Merchant: another advanced civilization was close by ! These people, the English, already had discovered the Alphabet, and were initially unwilling to trade it. Only after Viking scouts had met people who taught them the secrets of ceremonial burial were the English willing to trade in exchange for these warrior code; then, work on writing was begun.
Knowing that the English would have to be forcefully persuaded to join the Viking empire sooner rather than later, Trondheim built another warrior unit after the scouts. King Merchant knew that the lands to the South of Trondheim had to be settled before the English got there; hence, he abandoned plans to build a great granary and built a barracks instead. Once the population of Trondheim had grown enough, a settler would be sent forth to claim the lands to the south. The city of Bergen, in the meantime, contributed a worker to improve the Viking lands and then another warrior to protect the forthcoming settler from Trondheim. On his dying bed, King Merchant ordered the construction of another barracks at Bergen to produce archer units to take out the English - he was, however, not confident his successor would not veto.
This was the lay of the land at the end of the reign of Merchant:

http://www.civfanatics.net/uploads3/BBBB2.jpg

King Merchant's plans for the future appear to have encompasssed proceeding to build enough archers to take over England. Before this happened, though, it would probably be necessary to trade for Bronze working to get a suitable prebuild for the 2 TGLs (library and lighthouse). He does not intend to rule from beyond the grave though, and any of his plans are subject to veto from his successors. The scout next to the English border might be used to slow down the advance of any English settlers northward until the glorious Vikings can claim the land to the south of Trondheim.

The save (http://www.civfanatics.net/uploads3/BBBB-3100BC.sav)

P.S. I don't normally write in-character reports. Unfortunately, my computer crashed along with the notes I had taken - so, I was left with no choice :) I suspect I have played better openings than this one though. It's a pity we're on the same island as the English; having someone near was evident because of the presence of the 2 luxes. I did not figure they would be so close, though, and this cost me the hut south of Trondheim. The English are now ahead by bronze working and the wheel. We don't really need either of them yet, though. Our scouts can keep away the FOW to prevent barbs from appearing and we should be able to take out the English with archers. That's why I chose to beeline to lit and mapmaking. Also, it makes sense for us to produce archers as they upgrade to berserks.

bewareofgnomes
Mar 18, 2003, 06:25 PM
two questions. what difficulty level is this? also, is there anyreason this is almost a stroy?

jack merchant
Mar 18, 2003, 06:37 PM
This is monarch level, check the Antonius Block thread for details.
Do you mean, almost a story ? This was done in the early SG threads, of which I've read lots (and liberally borrowed references from). I wrote it like this because I lost the turn-by-turn summary when my computer crashed. Figured II might as well try to make the writeup interesting :)

jack merchant
Mar 18, 2003, 07:05 PM
We need to define a turn order. Also, I think we could use a fifth team member. Anyone who plays on v1.14f and feels up to playing on Monarch is welcome.

The turnorder now

1 Jack Merchant (just played)
2/3 Datsekkar/Aggie (whoever posts a 'got it' first?)
4 Lt. 'Killer' M. (unable to play before Friday)

Everyone ok with this ?

bewareofgnomes
Mar 18, 2003, 08:37 PM
i will join,though at the moment civ 3 is not installed. i hope to have it early this week though. just put me on the bottom of the lineup. this is my first sg, so u may have to bear with me ;)

Aggie
Mar 19, 2003, 12:20 AM
got it! I will play tonight....

EDIT: @bewareofgnomes: have you played CIV3 before? If not, please note that monarch is quite a step for a first time. I would recommend you to play a couple of games yourself before you pick up the sword in a regent/monarch SG... When you feel comfortable playing at regent level, I would say: welcome.

And are you from a country unable to patch to Play the World version 1.21? We decided to split this SG. One thread is for people who are able to patch the game (Americans at the moment) and others who are not able to do so (Europeans at the moment - playing with 1.14)

Datsekkar
Mar 19, 2003, 02:32 AM
I suspect I have played better openings than this one though.
Well, we popped a settler and have two luxuries within our borders at BC3100 - Jack, if this is below average, I'll play with you any time :D

But, could you edit your post and put the basic about the set up on top? As a long-time lurker, that's one of the things I really appreciate in a good and readable thread

Any ideas for that blocking city? On the NW of the upper wine, in order to have both access to the sea and be able to sneak in another city along the coast? Or W of the upper wine to claim the most of the fertile lands?

@Lt. 'Killer' M. - great to have you in! :goodjob:


Datsekkar --> on deck

Harleqin
Mar 19, 2003, 02:49 AM
Originally posted by jack merchant
Around, the year 4000 BC, the Viking people emerged from the shadows of history and decided to make the world theirs. It was claimed by the mystics that if they achieved this before the year 1500 AD, they would gain access to Valhalla. If not, Götterdammerung would occur.

Do you mean Ragnarok as in the end of the world? The apocalypse? I've never heard that other word and I'm quite familiar with Norse lore.

Datsekkar
Mar 19, 2003, 03:04 AM
@Harleqin: Götterdammerung is the German word for Ragnarok, best known as the title of a Wagner-opera.

jack merchant
Mar 19, 2003, 05:33 AM
Well, the free settler and the presence of the luxes was due to the starting position, not by any kind of skill on my part.

I forgot the word Ragnarok (:blush: ) so used the German equivalent instead .

Bewareofgnomes, have you played and won Civ3 before at regent or monarch level ? If you have, please post and we'll be happy to have you; if otherwise, I concur with Aggie here.

bewareofgnomes
Mar 19, 2003, 06:50 AM
i have played civ 3 many a time, its just recently i havent been able to due to the fact that i uninstalled it before i realized that my disk was scratched. this happened during spring break so you can imagine my pain. today, hopefully my friend will bring me his copy to install the game with, and i can use mine which i can still play with.

btw, i have won (actually quit because i knew i was going to) on monarch before with ease.

bewareofgnomes
Mar 19, 2003, 06:58 AM
oh and btw, i can patch to either 1.21 or 1.14

Aggie
Mar 19, 2003, 06:58 AM
bewareofgnomes: in that case, welcome to the team :)

EDIT: so you can choose between us and the patched team.....

Aggie
Mar 19, 2003, 10:03 AM
I'll play next hour, but I really feel we need a granary, to get a little growth and settlers faster. And regarding the next city: I feel we should get the whale tile as well....

EDIT: Jack Merchant, I just saw the playing order in your first post. But before that I looked at the post in which you asked me and Datsekkar to react.... I'm ready now. Shall I wait or do you change the play order?

bewareofgnomes
Mar 19, 2003, 10:15 AM
well, my friend couldnt find it but he will look again tommorow. if he doesnt get it to me by thursday, im buying a new one. so please, put me at the bottom of the lineup or skip me the first time.

Datsekkar
Mar 19, 2003, 10:16 AM
Wouldn't settling on the wine remove that bonus food? But I guess the whale is worth it... Actually I didn't see it:blush: Not used to a whale looking like that:crazyeye: Anyhow - it's your shot - good luck!

Aggie
Mar 19, 2003, 10:23 AM
Datsekkar, it's a tough decision.

All: 10 turns is very short in the beginning. I know it was my own proposal to play ten in the first round, but what about making the first round 20 for everyone?

jack merchant
Mar 19, 2003, 10:27 AM
Go ahead and play, Aggie. You got in the 'got it' first, after all. I'll switch you and Datsekkar around in the turn order. I'd say play 20.

I strongly urge you to get out the settler first - there isn't all that much space on our island. However, a granary could help us in getting Trondheim big enough to compete in wonder production. But I say preempt the English first - this is monarch after all :)

edit: settling on the wine does remove the bonus food ( I must confess to trying this out first; I know if you settle on other food bonuses you get one extra food in the city square). Generally, it's a better idea not to settle on bonus tiles as you lose the benefits of tile improvements and better governments later on.

Aggie
Mar 19, 2003, 10:34 AM
I'm playing now and it's going quite well. The granary issue is not issue anymore... the English game with their settler in the very first turn...

But that leaves me with a question: is it an exploit to block the English from settling at an ideal spot? In fact, keep them from settling at all by blocking with three units?

jack merchant
Mar 19, 2003, 10:41 AM
not at all; all's fair in love and war !

Aggie
Mar 19, 2003, 11:06 AM
IT: Englands settler comes north :eek: Time for action... I send two warrior southwards.

3050 BC (1) Our southern scout blocks the settler. Changed Trondheim to build a granary. We're too late with that settler anyway.

IT: An English warrior comes south.

3000 BC (2) - 2850 BC (5) :sleep:

2800 BC (6) I start blocking the settler/warrior pair

2750 BC (7) :sleep:

2710 BC (8) Trondheim finshes granary, starts settler. Bergen finishes barracks, starts granary.

2670 BC (9) Both the wines and the incense are hooked up. Our people are happy. :) The blocking continues...

2630 BC (10) :sleep:

2590 BC (11) :sleep:

2550 BC (12) :sleep:

2510 BC (13) Settler finished in Trondheim. Start warrior. Settler goes south.

2470 BC (14) :sleep:

2430 BC (15) Warrior finished in Trondheim, settler started. Copenhagen built.

IT: Dissapointed english settler/warrior pair leaves south. Blockade to wine tiles continues...

2390 BC (16) - 2270 BC (19) :sleep:

2230 BC (20) Trondheim finishes settler and starts another. Copenhagen finishes the warrior and starts with a worker. Settler goes to the wine tiles south, reaches Copenhagen.

Writing is due in 11 turns. We can go research Map Making after that. We need galleys to explore and settle beyond our island.

I've never thought that the AI was SO stupid as I saw it behave in my 20 turns. When I saw the English settler going to the wines, I decided that building a settler didn't make any sense. We would be too late anyway for that beautiful spot. So I sent two warriors south to help. Initially to attack, but when I reached the spot it seemed better to help a scout blocking the settler/warrior combo. When I got a settler I figured that I didn't need to build the third town on the wine spot immediately. The AI will not settle too close to our border anyway. Since the combo was next to our Copenhagen border, they would leave. That was exactly what happened. Since that time I only had to block the combo from going the wines. Our next settler is due in 1 and could be sent to the lucious wine spot. Just keep on blocking those english...

The english still have only one city!!!

Warning: a barbarian warrior approaches Bergen.

EDIT2:

2230 BC save (http://www.civfanatics.net/uploads3/BBBB-2230_BC1.SAV)

Datsekkar
Mar 19, 2003, 11:41 AM
Got it (e-mailed)!

Playing tonight!

jack merchant
Mar 19, 2003, 12:18 PM
Nice going Aggie, another city ready and the English still having only one. I have some qualms about the placement of Copenhagen though; was it not possible to build it on the coast -say, one tile due south or due east ?
Also, I would be in favour of building archers out of Trondheim until it hits size 4. Now that it's at size 1, the science rate must be bumped up again as research is currently at a standstill.

Aggie
Mar 19, 2003, 12:30 PM
I built Copenhagen there, because I felt that the cities should be quite closely together to prevent too much corruption. I also thought that it would be possible then to settle south with our next settler.

The science came to that standstill after building that settler in my last turn. That's correct...

I'm sorry that I neglected (had to neglect?) your advise on the granary/settler in Trondheim. I felt that the situation changed before my first turn started.

About the archers: I felt that 'stealing' the good spots from the English was the first priority. Second is getting archers. I agree. We can do that now...

Stapel
Mar 19, 2003, 12:45 PM
I'd like to join!!

Stapel

jack merchant
Mar 19, 2003, 12:49 PM
True, no turns of research were lost; I merely pointed that out for Datsekkar to fix. No problem in changing Trondheim to a granary; that in fact was a *much* better move, as we now have an extra city and a settler ready to go instead of only the one extra city that we would have gotten with producing the settler first.
I agree we need to pack our cities tightly as there isn't all that much room on the island. Still, we could have built a viable city near the wines and still have Copenhagen coastal if it had been built one tile east on the coast.

One other idea: with Bergen currently building a granary, might it be a good idea to trade for bronze working with the English when we have writing/when we can afford it, and build the Colossus there ?

Aggie
Mar 19, 2003, 12:56 PM
Originally posted by Stapel
I'd like to join!!

Stapel

Do we have room for a 6th member?

jack merchant
Mar 19, 2003, 01:08 PM
Um, I'd find it hard to refuse someone with the best sig ever, but it will be kind of crowded. What level do you usually play, Stapel ?

Stapel
Mar 19, 2003, 01:44 PM
mostly emperor.

Thanks for the compliment ;)
I do not live there anymore as you will understand!

Harleqin
Mar 19, 2003, 04:06 PM
Originally posted by Datsekkar
@Harleqin: Götterdammerung is the German word for Ragnarok, best known as the title of a Wagner-opera.

Ah....that explains it. My German is a bit rusty these days. Well, it's always been rusty, but more than usual :D

Aggie
Mar 19, 2003, 04:53 PM
I'm not very proud about it, but this is how I kept the english from settling near the wines...

EDIT: It is a quite fitting move: A BLOCKade in "Block's beserker/barbarian brewhaha"

http://www.civfanatics.net/uploads3/BBBB-block2.JPG:p

jack merchant
Mar 19, 2003, 07:28 PM
I *think* having 6 players might be too much of a good thing... unless bewareofgnomes decides to join the American team. For now though, I'll assume he's with us. However, if the other team members agree to let Stapel join, I'm quite happy with that.

If you feel up to deity play, Stapel, you might want to ask for a spot in Hot3, where one player will be away for several weeks.

A final thought I had was that there are now at least 3 Dutch SG players - if we can find another one or two, could we start an all-Dutch SG sometime soon ?

bewareofgnomes
Mar 19, 2003, 08:26 PM
wait, what american team?!

Aggie
Mar 20, 2003, 12:39 AM
Bewareofgnomes was just accepted at the US team. Sorry that I took a peek there... So Stapel is very welcome as far as I'm concerned.

I love the idea of a Dutch SG by the way...

EDIT: ah, looking at my map I now know why I settled where I settled. The english were about to settle two tiles south. I had to be quick... The english moved away, to the west, after I settled...

Stapel
Mar 20, 2003, 02:55 AM
Just tell me if and when to play!

jack merchant
Mar 20, 2003, 03:12 AM
Well, if bewareofgnomes has decided to join the Americans, I'll put you in his place, after Lt. 'Killer' M. .
Tentative new turn order:

Jack Merchant
Aggie
Datsekkar <---- playing now
Killer <--- on deck
Stapel

The rule is that you must post a 'got it' message within 24 hours after the previous player's turn was posted, after which you have 48 hours to play.

Datsekkar
Mar 20, 2003, 03:21 AM
The king is dead! With no successor of royal origin at hand, the people turn to Datsekkar Jarl. From his hall at Lade just outside of Trondheim, the Jarl looks to the Viking capital with some unease. His family-blood had never been in a succession-line before, how will the saga-writers evaluate his efforts…

Trogdor??? Well, I expect we have to look to Antonius to get and explanation on that name…

(IHT) Setting research to 20%, writing is up in 10 turns. Trondheim switched to archer. We have a worker building road on a second incense? I thought we were going to war against the English, not trading with them…

(1) Settler moved south toward the winy spot.
(IT) Barb attack! No harm done!
(2) The people gather to build some giant steps to honour the Jarl.
(3) Sending out a couple of more warriors to play with the English, to prevent them from moving west when we settle winy-spot.
(4) Borg founded on the wines --> worker. It is against my instincts to settle on a bonus tile, but it is the only way to bring in the whale, and besides, bringing more of the ocean-tiles into play reduces the overlap between the cities on our crowded island…
(5) Trondheim archer --> archer, Copenhagen worker --> barracks. Setting Copenhagen to barracks as I’m planning to use Bergen as our main supplier of settlers.
(6) Playing with Albion:) Trying to keep the English pair at our borders for some free workers in the coming war…
http://www.civfanatics.net/uploads3/BBBB_blokkering.jpg
Is buying a worker considered an exploit with the new and increased costs? Anyhow, I turn down Liz’ deal on worker for 110g.
(7) ZZZ
(8) Bergen granary --> settler
(9) Trondheim archer --> archer. The English are building the Oracle!?!
(10) Writing finished --> mapmaking. Well this brings on one of the areas where I have a lot to learn. I’ll give you the details, and hope to get some comments on the deal, for educational purposes :) Liz will give: BW+Mas for Wr+23g, BW+Wheel for Wr+41g, BW+Mas+Wheel for Wr+166g and finally BW+Mas+Myst+Wheel for about everything we have including gpt. I figure that we’ll have another round of trading with her – either MM before we conquer or as peace concessions. I therefore go for the BW+Wheel deal, in order to find horses and decide to put research on 100% for MM (18turns), needing the extra cash to allow a deficit (-4). We have two horses within reach :)
(11) ZZZ
(12) Copenhagen barracks --> archer
(13) Fighting barbs in the north
(14) Trondheim archer --> archer, Borg worker --> granary (might be prebuild for galley). Barb camp removed in the north. English city of York spotted, how could I have forget to check that on the diplo screen…
(15) Bergen settler --> archer. A garden is made by the Giant Steps...
(16) ZZZ
(17) ZZZ
(18) Trondheim archer --> spearman, Copenhagen archer --> archer, Kaupang built by horses in the south. Temporarily set on warrior, for the next leader to decide.
(19) ZZZ
(IT) Albion goes north! New move, she is probably heading for the free land way north.
(20) Bergen archer --> settler

I’m leaving most pieces unmoved for the next player to decide. We now have 6 archers and another coming in 3 turns. We should be seeing war within the next 20 turns :hammer:

NB! Still running -5 on the budget, MM in 6 turns.

There is a lot of micro management to do between Trondheim and Bergen, I think I have put it rightly for the moment.
http://www.civfanatics.net/uploads3/BBBB_BC1550.jpg
Kaupang is sort of a :smoke: I was blinded by the horses, and forgot that we still have an inner core city-site northwest of Trondheim to settle. I should have done that instead, as we have enough troops to block the English.

BBBB-1550BC (http://www.civfanatics.net/uploads3/BBBB-1550_BC.SAV)

Datsekkar
Mar 20, 2003, 03:28 AM
OK! I need help... Being new at posting saves and images, could someone please point to the instructions!?! I put the save in the attach file box, but that didn't help...

Aggie
Mar 20, 2003, 03:42 AM
At the bottom of the page you have the 'Upload file' link. Click on this and you will be a huge sep further...

EDIT: Note that the upload file doesn't work very well the last couple of weeks. I can't check it now, but who knows theré are problems at the moment as well...

jack merchant
Mar 20, 2003, 03:42 AM
Datsekkar, you need to use the upload file option (scroll to the bottom of the page). Upload the file, then choose view contents. Right click on your file and choose copy shortcut. Then paste the link into your post with the ínsert link button.

Stapel
Mar 20, 2003, 04:06 AM
Originally posted by jack merchant
Well, if bewareofgnomes has decided to join the Americans, I'll put you in his place, after Lt. 'Killer' M. .
Tentative new turn order:

Jack Merchant
Aggie
Datsekkar <---- playing now
Killer <--- on deck
Stapel

The rule is that you must post a 'got it' message within 24 hours after the previous player's turn was posted, after which you have 48 hours to play.

Check!

Datsekkar
Mar 20, 2003, 05:19 AM
Finally maid it!:blush: I didn’t think I had that many smilies in my post, but I ran into some trouble with the limit.
Not very talented, eh… But learning all the time :)

Thanks to the duelling banjos for their simultaneous help :lol:

Aggie
Mar 20, 2003, 05:29 AM
Wow Datsekkar....does that graphics mod influence us? I haven't got it installed, I think. Looks nice though...

jack merchant
Mar 20, 2003, 05:37 AM
Good work Datsekkar ! With the English working on the Oracle, they're now officially toast. We do need to buy masonry off them though.
I don't generallly do this but it is possible to buy masonnry with gpt, kill the English before they discover the rest of the world, and emerge with our reputation intact. Kind of evil, though.
Building Kaupang is quite OK, otherwise the English would have gone there and they are now sealed off.

Aggie
Mar 20, 2003, 06:34 AM
Originally posted by jack merchant
I don't generallly do this but it is possible to buy masonnry with gpt, kill the English before they discover the rest of the world, and emerge with our reputation intact. Kind of evil, though.


I want to comment on this one :p I don't like the idea too much. I would prefer us to make an honorable deal. What are the rules posted by Antonius Block? Can we do this?

Stapel
Mar 20, 2003, 06:55 AM
Three things:

1. I feel pretty ok to break a gpt deal with a civ not known to others. IMHO this makes sense. In a real world, nobody would notice either.

2. I read the whole thread and noticed Killer cannot play before friday. I can play tonight, if that is alright with you guys.

3. There is talk about killing the english. I did not check the sav yet, but the screenshots tell me we're not ready now.
-Is it my carefulness?
-Are you discussing what to do when ready?
-Do you feel we are ready?

jack merchant
Mar 20, 2003, 06:55 AM
*Hyde has left, Jekyll returns*

You're right, it's too exploitative. Let's just wipe them out fair and square.

Stapel
Mar 20, 2003, 06:58 AM
Ok! There is a fair chance lizzy won't accept a gpt anyway I guess.

jack merchant
Mar 20, 2003, 07:32 AM
OK, if the Lt. won't be able to play until tomorrow, go ahead and play tonight, Stapel. Good luck.

I looked at the save and we have 6 archers. This should be enough to go to war right now if we keep producing some more in case things don't go as planned. Just take out the settler pair when they're off the hills; this will give us 2 free workers to boot.
However, it's all up to you.

Stapel
Mar 20, 2003, 07:47 AM
Ok, this is the official got it post. I will play 20 turns from 1550BC.

Datsekkar
Mar 20, 2003, 08:54 AM
If we’re planning to go for the English now, I suggest we take London and then see what Lizzy gives for peace (probably all techs). With the English left with only York, we can relax for 20 turns and then take them out.

In this way we don’t have to do any nasty gpt-to-break-deals.

@Aggie: The graphics are only graphics. They are nice though, thanks Kryten :goodjob:

@Jack Merchant: We could have blocked the English with troops, the land is narrow. Kaupang isn’t likely to be productive in quite some time. The city NW of Trondheim though, should have great potential.

Aggie
Mar 20, 2003, 09:27 AM
The 6 archers should be enough. Let them be accompanied by a couple of spears though. Better defense that way.

I agree with Datsekkar: take London and get the techs from England. After 20 turns England will be an even easier target. What's the rush?

Stapel
Mar 20, 2003, 09:57 AM
Seems the most logical option to me! So I will take London and the techs (many?) and Killer will take York......

Aggie, I have never ever let an offensive unit alone in the field! I'm the coward kind of player!

Stapel
Mar 20, 2003, 12:51 PM
So far:

1. 1550 BC: Move archers to hill near London :D
2. 1525 BC: 1 archer stayes in Trondheim to deal with the settlers. Trondheim: spearman => spearmanThe new King Stapel is offered a Piece of Palace
3. 1500 BC: Our Archers move in to English territory: move or war: war!
4. 1475 BC: Two slave workers captured! Archers move to hill near London
5. 1450 BC: London is ours! One archer was lost.
6. 1425 BC: Bergen produces settlers => settlers. The settler is guarded by a spearman from Trondheim. We take out an English warrior. Barbarian uprise from the north. Trondheim builds worker now.
7. 1400 BC: Mapmaking! The English refuse to talk. All our cities need an aquaduct L, so I go for iron working. two more english warriors killed :D

Stapel
Mar 20, 2003, 12:52 PM
Any advise?
two more cities to the north or 3?
Iron working ok?

jack merchant
Mar 20, 2003, 12:56 PM
2, I think. These cities won't be all that productive. You're doing fine though so just do what you think is best.

edit: I'd suggest literature instead of Iron working. I'm quite certain we can build the Great Library.

Stapel
Mar 20, 2003, 01:03 PM
It was my plan to go for TGL too, but then I noticed teh lack of rivers. I'll think of it during dinner.

Stapel
Mar 20, 2003, 02:31 PM
7. 1400 BC: Mapmaking! The English refuse to talk. I go Literature on 100%. Two more english warriors killed :D. Setllers go northwest.
8. 1375 BC: Peace, Masonry, Mysticism, world map, 50 gold: No gpt L
9. 1350 BC: Stockholm, 4 tiles north of Bergen, so not on the hills
10. 1325 BC: kill a barbie
11. 1300 BC: :sleep:
12. 1275 BC: Settlers in Bergen => spearman, kill a Barbie horseman
13. 1250 BC: :sleep:
14. 1275 BC: :sleep:
15. 1200 BC: Borg produces galley. King Stapel sends out two scouts to discover the east. We gain 25 gold from a camp up north.
16. 1175 BC: A scout enters the discovered eastern island.
17. 1150 BC: Birka founded. The island east seems to be useless: bummer!
18. 1125 BC: Literature. Science goes to 0% Trondheim, which pre building for some turns starts building TGL.
19. 1100 BC: :sleep:
20. 1075 BC: a new Island to the south: looks ok

jack merchant
Mar 20, 2003, 02:45 PM
That eastern island might just have coal and/or rubber, the southern one is bound to have oil. Not saying we won't have conquered the earth before that, but just a thought.

Lt. 'Killer' M. <----- Up now

Take it away !
:)

Stapel
Mar 20, 2003, 02:52 PM
I was hoping to meet other civs... I've been building quite some units, preparing to conquer other islands.
Anyway, it is up to others now what Island to colonize first. The final destruction of the english is paperwork ;).

Hmmm, now that I think about: I regret heading for literature. Since there will only be germans and russian left, TGL won't be that useful.

Aggie
Mar 20, 2003, 03:42 PM
Originally posted by Stapel
Hmmm, now that I think about: I regret heading for literature. Since there will only be germans and russian left, TGL won't be that useful.

Why not? Let them research and us make the money... I see no problem with that...

Stapel
Mar 20, 2003, 04:00 PM
Well, IMHO, this strategy works better with many civs around.

jack merchant
Mar 20, 2003, 04:03 PM
The Celts are also included in the scenario....
Have we started the Lighthouse somewhere already ? I think that one will be the most important for us. This is monarch, we can outresearch the AI if we so desire (continuing towards literature).
The Lighthouse will help us find the opposition sooner and prepare for the Viking invasion.

Stapel
Mar 20, 2003, 04:19 PM
I forgot the Celts, that makes it better. Isn't it regent level btw? That's in the original thread.

anyway: Killer could decide to build the lighthouse in Bergen, or Trondheim and wait a bit longer for the great lib.

Datsekkar
Mar 21, 2003, 02:03 AM
Well, then it seems like the English are toast...
It will be interesting to see if they made more trouble for the American team. The startgame would be rather different if they didn't pop a settler and the English settled winy-spot...

I'm in line with Jack Merchant, conquest before 1500AD makes Lighthouse more important than Great Lib.

BTW: 1066AD is generally considered to be the end of the Viking-area...

@Stapel: As Jacks first post implies the game was lifted to Monarch to attract more players, or rather, to attract those who had shown an interest.

Good Work Stapel!
But I miss some pics! I can't open the save at work :)

Aggie
Mar 21, 2003, 02:12 AM
Originally posted by Datsekkar
BTW: 1066AD is generally considered to be the end of the Viking-area...


We are here to re-write history. :p We have beserk. Who knows, we could be able to finish the game before 1066AD...

Stapel
Mar 21, 2003, 02:47 AM
I totally forgot pics! Sorry. I'm at work now, so anyone else cpuld maybe make'em?

About the wonder building:
1. We could build TGLib in Trondheim AND TGLig in Bergen. Bergen is now one turn away from producing a spearman, so switching now would be ok.
2. Maybe TGLig in Trondheim and start building TGLib in Copenhagen. Bergen will produce units.
3. We build only one TGL.

There is a fair chance we do not need TGLig, as islands could be close to eachother.

It is all up to Killer now. BTW: where is he? He was at CFC yesterday evening, but he didn't post a got it.

Datsekkar
Mar 21, 2003, 02:55 AM
Killer has stated that he couldn't play until Friday. We should at least give him time to get home from work :) Anyway, I figure we are playing a straight 24h I got it 48h to play, so he still have lots of time!

Aggie
Mar 21, 2003, 03:05 AM
Originally posted by Stapel
There is a fair chance we do not need TGLig, as islands could be close to eachother.

That's exactly what I thought yesterday. But this maybe be only the few island near us... Let's just try to get both, I would say.

jack merchant
Mar 21, 2003, 04:42 AM
Even if we might not need to cross seas to find the other civs, the one extra move for the galleys afforded by the Lighthouse willl still be immensely useful.

Darkness
Mar 21, 2003, 06:33 AM
Nice game you have here people!
As a fellow European (and Dutchman) I'll be following this one to see if I can learn anything from you....

Lt. 'Killer' M.
Mar 21, 2003, 07:00 AM
skip me please, chaos at work. :(

Stapel
Mar 21, 2003, 07:07 AM
It's almost Wochenende Killer ;)

Anyway: Jack's turn!

jack merchant
Mar 21, 2003, 07:18 AM
Sorry to hear that Killer :( Unless you have time to play over the weekend, I'll take it now.

Edit: thanks for the interest, Darkness ! There may be an all-Dutch SG soon if we can find enough players. Would you be interested ?

Further edit: Since I have time to play right now, I'll play right away. I rather appreciate the pace at which this is going and I'll have it finished before Killer's weekend starts :)

Lt. 'Killer' M.
Mar 21, 2003, 08:00 AM
stapel: Wochenende means I can get MY PC to run, after installing ten at work :(

I *may* be able to play Sunday.....

Lt. 'Killer' M.
Mar 21, 2003, 08:04 AM
Jack merchant: do all oyu can to make our wonder producers produce at max. i fear that we will loose out in Light because of a cascade from pyramids or some such.

Stapel
Mar 21, 2003, 08:12 AM
Originally posted by Lt. 'Killer' M.
Jack merchant: do all oyu can to make our wonder producers produce at max. i fear that we will loose out in Light because of a cascade from pyramids or some such.

Trondheim is almost mined to the max. I donnow about Bergen and Copenhagen by heart.

When will you play JM?

jack merchant
Mar 21, 2003, 08:47 AM
Right now, as a matter of fact :D

Preturn: Trondheim switched to the Lighthouse. Copenhagen switched to library. Research set to full tilt on Code of Laws, due in 8 at -4 gpt. I want to go asap to Republic now. Kaupang switched to galley.

1050 BC (1) Bergen spear --> galley. St. Augustine reports that we are the largest civilization in the world. Island goody hut gives us.... maps :rolleyes:

1025 BC (2) Exploring

1000 BC (3) Exploring

975 BC (4) zzz I decide to switch London to settler to colonize the southern island

950 BC (4) Scout on the Eastern island spots a border, will be able to make contact in 2 turns.

925 BC (5) Liz complains about the 'horrible little soldiers'threateniing York. She'll find out exactly how horrible they are yet. Bergen completes galley, switches to settler for the eastern island.

900 BC (6) We meet the Russians; Literature and 70 gold buys us communications with the Celts and the Germans. Literature and 10 gold buys us Iron working and the Celtic territory map. Alphabet buys us the German world map. The Germans somehow have polytheism - must have got it from a hut. They have 4 cities, the Celts 3. I also buy the Russian tm for our tm and 10 gold. The Russians have 7 cities. We have iron but it is as yet unconnected. None of the AIs have mapmaking and I'm not going to give it to them. They are all on the same landmass.

Which gives me an idea; the AI's are all relatively backward and small. We should be able to take them over with swords ! I'm going to complete CoL research, set research to min sci and build warriors for later upgrade and galleys to transport. The library in Copenhagen will have to finish first to bring the iron within our borders, and the lighthouse will be completed since it would be a waste to switch now. Since the AI's don't have mapmaking, we should be a lock for it.

875 BC (7) Borg galley -> barracks. CoL due in 1, science set to 30% to get it in 1 and make 15 gp. Forest cleared near Copenhagen. Island to the SW is 4 tile hills and mountains but has a horse.

850 BC (8) We lose a galley to two barb galleys :( CoL comes in, science set back to 0%, scientist hired in Birka. We now make 24 gold per turn. Bergen will produce vet warriors. Switch Stockholm to a galley, we'll need quite a few. Crap; the Russians have MM now. Archers from London move near the English border as our peace treaty has expired.

825 BC (9) Kill one English archer. We learn horseback riding from a hut on a western island.

800 BC (10) London riots; I checked it last turn after moving the archers out but apparently before the war declaration. Our 5-archer SOD moves next to York.

There's a settler due from London next turn. I suggest using it to grab the iron opposite of Smolensk. I'm sending the vet warriors to Borg. I suggest sending the galleys there, too. 10 loaded galleys should be enough to take over a sizable part of the AI continent. We can also send over the archers once we're done with the English. Wait with connecting the iron until we have about 15 warriors ready for upgrade.

The save (http://www.civfanatics.net/uploads3/BBBB-800BC.sav)

jack merchant
Mar 21, 2003, 08:49 AM
And a screenshot of the AI's lands (I got the tm's before the map was updated to show iron, so we can't be sure if/where they have it). Note that the scout near Smolens sits on an iron.

http://www.civfanatics.net/uploads3/BBBB-AI.jpg

Datsekkar
Mar 21, 2003, 09:07 AM
WOW :)

Are we really sure that this is all the AIs? IF so, we should definitively go for conquest before AD1066!!!

Even IF they get their galleys out, there is no way they would get any productive cities away from the main continent...

Look at all that darkness... Are you sure there is no one out there:mutant:

In this, I think the Viking swordmen will be more important than the berserkers :hammer:

Datsekkar
Mar 21, 2003, 09:14 AM
We need the Russian world map! I see no iron on that continent (looking at the pic), but we need to take out their iron-supplies ASAP!

Aggie
Mar 21, 2003, 09:24 AM
Am I next? If so, I got it. For Saterday morning.

CG6 and PBEM with ERIKK go first.

jack merchant
Mar 21, 2003, 09:24 AM
Yep, only the Celts, English, Germans and Russians share this world with us. Looking at this map, conquest before 1066 AD should certainly be possible. As long as we bring enough troops, I doubt even the Russians will be very dangerous.
Currently, the AI's lack maths, currency, construction, CoL and philosophy to advance to the next age, and usually they will go for republic or monarchy after those. After that, they have to research feudalism. Given how small they all are, I doubt they can come up with those 7 techs within 30-40 turns.

edit: yes, Aggie, you're up now.

Stapel
Mar 21, 2003, 09:34 AM
So this is the only island we need to conquer? Wow! This is gonna be e quicky!

What crosses my mind:
-Settle on the southern island before the Russian do, or wait until they do and conquer it as soon as the city is size 2. I prefer the first option.
-Both TGL's suck IMHO: we are ahead in tech and we don't need to sail that much. Change Trondheim to Pyramids? Oracle would even be better! Or prebuild for something?

Datsekkar
Mar 21, 2003, 09:46 AM
Build something pretty in Trondheim :)
Never mind if we waste some shields - we need that city for production of units! We need no wonders - let's be real vikings - most of the remains we have from them are swords and boats!

Stapel
Mar 21, 2003, 09:54 AM
Datsekkar is right! We do not need a wonder, unless it can be finished in a few turns.

jack merchant
Mar 21, 2003, 10:01 AM
Completion of the lighthouse saves a full turn's galley travel to Smolensk, but you may be correct. We need more galleys to execute the plan. We could build the Colossus instead, which doesn't waste any shields and will be finished immediately. If we then give one of Bergen's bonus grasslands to Trondheim, it will make 10 spt (it is, ahem, producing 9 now) and be able to produce galleys every three turns.

Stapel
Mar 21, 2003, 10:14 AM
That sounds like a good idea!

Aggie
Mar 22, 2003, 01:15 AM
Jack, how do we get iron in our borders when Copenhagen grows? We need a culture building in Borg... No problem though, a library is a useful improvement...

PS. I let Borg finish the barracks first.

EDIT: I see! The border expansion DID gives us iron. Great job Jack! Sorry for doubting you... :blush: (still, Borg would have given us whales as well... ;) )

Stapel
Mar 22, 2003, 01:32 AM
Jack, Why did you build the lib in Copenhagen? In Borg it would have given us a whale.

Just wondering!

Aggie
Mar 22, 2003, 02:30 AM
Switch Trondheim to the Great Lighthouse, as agreed.

IT: An archer from London kills on of ours

775 AD (1) London finishes a settler, we start a warrior, Trondheim finishes :
http://www.civfanatics.net/uploads3/BBBB-colossus.JPG
we start a galley. Trondheim makes 12 shields pt now. Kaupang finishes a galley, starts warrior. We lose two of four archer against the English in London. Their last spear is redlined.

750 AD (2) Bergen and Copenhagen: warrior->warrior. We kill the last two defenders and capture York.
http://www.civfanatics.net/uploads3/BBBB-fledgling-English.JPG
Trade w/m for w/m and 31 gold with Russia. NO IRON on their island. :lol: Only the Russians have Horses! :satan: The Celts get t/m for w/m and 17 gold. The Germans givers us There's new land east of Hamburg...

730 AD (3) A quiet after the English war.

710 AD (4) Trondheim: galley->galley. Bergen and Copenhagen: warrior->warrior. Borg: barracks-> warrior.

690 BC (5) Stockholm: galley->warrior. Dorestad built. This Dutch town was plundered by the Vikings in the years 834 to 837... :viking: Dorestad starts a temple for culture...

670 BC (6) Bergen, Copenhagen, Kaupang: warrior->warrior.

650 BC (7) Trondheim: galley->harbor. I realize a bit late: why are we building regular galleys? I trade Germans t/m for their w/m.

630 BC (8) Bergen, Copenhagen, Borg: warrior->warrior.

610 BC (9) Stockholm: warrior->warrior. Our regular galley near Copenhagen beats a barb galley and gets promoted.

IT: A Russian galley spotted south of Dorestad... The Celts build an Oracle for us in Entremont! :D

590 BC (10) Bergen, Cpenhagen, Kaupang: warrior->warrior. New land discovered west of Stockholm.

We have 21 warriors and 6 galleys now. I think we need about 5 galleys extra. Please do not hook up the iron before we have the 30 warriors in Borg for a mass-upgrade! I advise to get the Celts first and the Germans second. They lack iron AND horses...

One galley is west of our empire and just got to new land. Another is meant to have a look at the land east of Hamburg. There may be iron there...

590 BC save (http://www.civfanatics.net/uploads3/BBBB-590BC1.SAV)

Aggie
Mar 22, 2003, 03:02 AM
The Celtish empire:

http://www.civfanatics.net/uploads3/BBBB590BCCelts1.JPG

The German empire:

http://www.civfanatics.net/uploads3/BBBB590BCGermans.JPG

jack merchant
Mar 22, 2003, 05:41 AM
We don't really need veteran galleys because we'll only declare war when we're ready to drop off our invasion force. And if that is big enough, we only need some galleys for reinforcements. I doubt the AI's can fight a 10-galley fleet. Therefore I'd suggest swapping the harbor due in Trondheim for a galley, as we need galleys more and we do not have a town building them at the moment. (we can build some from Kaupang and Stockholm in 4 turns if we use the despotic whip).
I suggest we go after the Russians first, 1) they are closest and 2)they are the most powerful. When we beat the Russians, taking out the Celts and the Germans will be a walkover.

I built a library in Copenhagen as it could build it fastest and also, when I started my turn, my strategy was still to go to republic asap and build up a tech lead. Borg had been building a galley through most of my turn.

Aggie
Mar 22, 2003, 05:46 AM
Jack, as always your analysis is sound. Thanks for explaining the library-issue. The harbor is almost finished, we would onlywin one turn switching it to galleys... So that's open for debate imho.

jack merchant
Mar 22, 2003, 05:59 AM
We'd win 3 turns (both a galley and a harbor cost 30 shields). But I won't object too strongly about it gettiing finished :) I just wanted to show the Americans how superior we Europeans are by executing an ancient age takeover of the world :D We need to sacrifice everything for speed in that case.

Thanks for the compliment !

Aggie
Mar 22, 2003, 06:16 AM
Jack,

Your first remark: ahem. We play with people used to regent/monarch or higher, they with one or two coming from warlord
Your second remark: the ancient age, yes I had the same thoughts. But in a way it would be a shame not to be able to use berserks...
Your third remark: I had to be said ;)

jack merchant
Mar 22, 2003, 06:43 AM
True, the comparison isn't exactly fair. But then, I was only joking :) I agree about the berserks though- imagine finally playing the Vikes and then not even get to play with them !

We'll need to start another SG in that case ;)

Datsekkar
Mar 23, 2003, 04:40 AM
Ancient take-over is OK with me :)
I also agree with Jack, the Russians must go first, they are the most likely to get a hold on some other islands.

Turn-order? I'm up? But, if Lt. Killer M. has some time, I'll let him get his turns before me...

Aggie
Mar 23, 2003, 04:43 AM
I haven't seen Killer here all weekend. I'm sure he doesn't mind when you take it now...

jack merchant
Mar 23, 2003, 04:48 AM
Go ahead and take it, Datsekkar. Ten turns here won't take very long.
I think Killer said he could play in the late afternoon today.

Datsekkar
Mar 23, 2003, 09:00 AM
Got it! I'll try to post tonight...

Stapel
Mar 23, 2003, 10:42 AM
Hmmm, I don't think we can stop the Russians and Germans from colonizing other islands. Could it be a fine strategy to make peace after getting all cities but one on the main island. And get the far away cities for free during peace negotiations?

jack merchant
Mar 23, 2003, 11:25 AM
No, we'll just capture them all. We'll likely still be in despotism when we attack, so no WW.

Lt. 'Killer' M.
Mar 23, 2003, 11:33 AM
I can play late tonight, no earlier.

Aggie
Mar 23, 2003, 11:47 AM
They may be able to settle, but those places won't be difficult to conquer ... or raze :satan:

Hey, I really feel like a viking :D

Datsekkar
Mar 24, 2003, 03:15 AM
The king was dead! The kingdom was filling up with warriors crying for a leader to take them on viking in Oesterled. The Jarl was ready for the task, but knew that haste would only lead to disaster. He knew of the hard metal found in abundance east of Kaupang, and he knew that one day he would equip all his warriors with swords made from this metal. But for this he needed money, and the finances of the kingdom, although looking good at the moment, might become his biggest challenge…

IHT: Looking at the finances: An estimated upgrade of 30 warriors = 30*40 gold = 1200 gold. We are already paying unit cost and this will only increase with more galleys and warriors. Conclusion: We need more cities! Some we will conquer, but I’m also building settlers for the islands in the west. Each city saves us 5 gpt (1 in increased taxes, 4 in reduced unit costs).

Trondheim is set to galley, although this costs us 15 shields… We need galleys!
Bergen uses its stores to produce one warrior pr turn (not reporting these).

Diplo-check: Only Russians have MM. Biz doesn’t even have writing!

(1) London warr --> warr, Trondheim galley --> galley. Riot in Copenhagen [pimp] Didn’t see that one coming. One warrior sent on MP-duty.
(IT) Russians moving to settle southern wheat island (what a food-rich city-site!).
(2) York warr --> warr
(3) Copenhagen warr --> settler, Stockholm warr --> warr. Road on iron due in 4 turns – 29 warriors in the kingdom, 19 in Borg, 5 galleys in line!
(4) Trondheim galley --> galley, Kaupang warr --> settler
(5) ZZZ
(6) Borg warr --> warr, Stockholm warr --> settler
(7) Trondheim galley --> galley, Bergen warr --> settler (no more one turn warriors due to swordman), Copenhagen settler --> sword. Iron is on-line :) 36 warriors in Kingdom, 29 in Borg, 639 gold = 15 upgraded to sword, 6 galleys ready to ship :hammer:
http://www.civfanatics.net/uploads4/BBBB_oppgradering.jpg
Iron found on island east of Hamburg, and now everybody have MM!
(8) On to the longships :) Russian settler/warrior spotted north of Dorestadt
(9) London warr --> settler. Moscow builds Pyramids (nice for us!) Berling builds Great Lib.
(IT) Russian settler/warrior jumps a galley in Smolensk (setting out in the midst of our fleet).
(10) Trondheim galley --> galley (if needed?), Borg warr --> swordmen. Founded Torshavn on the Faeroe Islands in the west.

I saved before moving the main force, and leave it to the next leader to choose if he wants to divide the forces.
http://www.civfanatics.net/uploads4/BBBB_Invasjonen.jpg
Traded maps with all civs and found that there has been no colonisation, except the two western cities of the Russians.

Some thoughts: *The galley east of the other continent might block Berlin so no boats can be shipped (only one coastal tile).
*Declare war with all civs to keep them from producing settlers?

The save (http://www.civfanatics.net/uploads4/BBBB-390BC1.SAV)

Datsekkar
Mar 24, 2003, 03:23 AM
@ Aggie: PLEASE! No more vikings with horned helmets, they NEVER had such helmets...
@ Lt. Killer M. Sorry for not posting last night...

Aggie
Mar 24, 2003, 04:33 AM
Originally posted by Datsekkar
@ Aggie: PLEASE! No more vikings with horned helmets, they NEVER had such helmets...

And the Dutch don't all wear wooden shoes, eat cheese all day and grow tulips in the backyard of their windmill while having a finger in the dike. :p Thanks for the history lesson :)

Great moves by the way. It looks like the next one up will have a lot of fun!

Stapel
Mar 24, 2003, 04:45 AM
Nice going Datsekkar! Killer can start a fight! I'm not 100% sure building settlers is the right thing to do. It will take some turns and use of galleys to build new cities. These cities will probably be less efficient than the mainland cities, so they won't help that much increasing our income. Capturing cities will do imho.
Declaring war to all sounds ok! I never new this stops the AI from building settlers.

Datsekkar
Mar 24, 2003, 04:48 AM
Yeah! The next turns will see quite some action :hammer: It was very tempting to "accidentally" play 20 turns...

You don’t all use wooden shoes :eek:

@next player: scarifying a galley to kill the Russian one (carrying a settler) might save us a long search (just remember to unload the troops first) :)

Datsekkar
Mar 24, 2003, 04:55 AM
@Stapel: New cities give us +5 gpt a piece (allowing 4 more free units and one gpt tax, not affected by corruption). We need money to finish the upgrades, and besides, there is nothing else our cities can produce that is useful (we still have 15+ warriors to upgrade). Still, some cities should of course produce more offensive units. For the boats, I recalled one of the explorers in order to build Torshavn, it can ferry to the west. And there is still space on our mainland.

I don't know for sure that declaring war will keep the AI from building settlers, I just thought it might get it to focus on military units instead. Does anyone out there have any experience on this?

jack merchant
Mar 24, 2003, 05:46 AM
Apart from new cities, captured cities will increase our unit support too, I suggest we simply switch to building swords and galleys right now. We want TOTAL WAR !
Different idea: Ally with the Germans vs the Russians to open a second front. To get at the Germans we need to get through the Russians and the Celts anyway.

Stapel
Mar 24, 2003, 05:55 AM
Well, the charm of such a game is that we do not agree all of the time. We'll see what killer does.

He's up isn't he?

Datsekkar
Mar 24, 2003, 06:00 AM
@Jack, of course, we should mainly be producing swords and galleys - my problem was that if I had continued producing these units at a steady rate, we'd be running a deficit by now. And we still have 15+ warriors left to upgrade.

Captured cities will help, captured treasury will help, casulties will help(!) and a couple of selfmade cities will also contribute to that all important WAR-budget :)

jack merchant
Mar 24, 2003, 06:37 AM
Yeah, I remember a game where I was building up militarily but at some point had to go to war simpy because I was on the verge going bankrupt.
We could disband a few regular warriors in cities producing galleys while vet swords are being built to relieve the pain, I haven't looked at the save yet to see.

Killer is up, I can't wait to see what he does. But, no pressure ! ;)

Stapel
Mar 24, 2003, 06:59 AM
Originally posted by Datsekkar
Yeah! The next turns will see quite some action :hammer: It was very tempting to "accidentally" play 20 turns...

You don’t all use wooden shoes :eek:

@next player: scarifying a galley to kill the Russian one (carrying a settler) might save us a long search (just remember to unload the troops first) :)

scarifying? or sacrificing? ;)

And yes: I do use klompen (twice a year).

Aggie
Mar 24, 2003, 07:10 AM
Datsekkar has a point regarding the settlers. But I personally would attack right now and take a couple of cities... The alliance is a nice idea though Jack. And breaking that deal when we see fit also.

However, an alliance is 'not the viking way'. Do we really want to break that tradition ;)

Lt. 'Killer' M.
Mar 24, 2003, 07:39 AM
Has anyone besides the partakers here read the K7 - Zany Zerker thread? I think that game was very much in the spirit of the Vikings, despite/especially winning a CULTURE victory :lol:


got it.

Lt. 'Killer' M.
Mar 24, 2003, 08:15 AM
btw, I always recommend uploading Zip files, not savs.

The Jarl Datsekkar II worried himself to death over the planned invasion. Rumors have it, that a young Berzerk, nicknamed Killer, was bothering him day and night, calling for immediate action. When the Jarl died, none of any importance or heritage was in the capital but said Killer. Long live our new Lord! :evil:

Preturn: Oh yes, we need more towns! We are paying atm 21 Gold for unit cost, 5 cities will give us a positive budget. These 20 Gold would cut research from 18 to 7 turns (not that I want that right now). I feel the need to laudate Datsekkar for his decision: I always feel the ability to wage war while still building infrastructure or expanding is one of the biggest human advantages. That is why I also NEVER defend, but always attack - it is paramount to fight in the enemies lands, otherwise the building of the empire falls short.

Good call on stoping the Ais from building anything but troops. As long as we can be SURE to be able to deal with two Galley full of their best troops anywhere on our island we shopuld keep the AIs at war.


As I have to disagree with Aggie on the 'no pact' thing (remember the taking of Britain? Where Saxons and Vikings slowly started to change from pillaging to settling,t hen allied with whoever looked to be the winner?) I think about alliances that will let our enemies bleed their empires out.

The new ruler immediately prooves his name and forces the people of Dorestad to form a troop of Spearmen. The rapid training is arduous, and some lives are lost, but the town will now be an impregnable fortress.

But Killer also shows that he is wise beyond his years. He orders a Temple in Borg to secure the coastal population of whales and he aksa a judge be sent to London to hold court over the unruly Englishmen there. That way, he hopes to combat the wastefull livesytle there.

He also teaches the young Swordsmen a lesson in deceit: The ships bypass Smolensk to head for the coast near Moscow. Nervous Russian peasants cry out, and their ugly Queen asks to remove the ships. What a hasty deed, we will take our reply to Moscow right away with our swords.

(1) Our troops land next to Moscow.

http://www.civfanatics.net/uploads4/BBBB1.jpg

Stapel
Mar 24, 2003, 08:28 AM
Originally posted by Lt. 'Killer' M.
Has anyone besides the partakers here read the K7 - Zany Zerker thread? I think that game was very much in the spirit of the Vikings, despite/especially winning a CULTURE victory :lol:


got it.

Just read it. fine story ;). A cultural (none 1 city 20k) win is quite difficult to obtain without beating up the AI's. Playing on a large map with many civs, a domination victory is very difficult without disabling cultural victory....

Maybe it would be a good idea to get some sort of negative culture when razing wonders

Lt. 'Killer' M.
Mar 24, 2003, 08:31 AM
(2) A few young soldiers land next to Smolensk to distract the Russians. The main force attacks Moscow, first the Archers shower the defenders with arows and kill some, then our new Swords are tested. Only one troop of particularly inept fighters dies, the remaining all cut down their opponents. 6 companies of Russian die, and Killer promotes those men who showed outstanding valour, two troops in all.

The City of Moscow has strange buildings in it, huge. windowless tombs with 4 flat sides tilted inwards at 45 degrees. Whatever they may have been good for, the legions of slaves building them were fed via an interesting system of food storage. Killer orders the same system to be applied to all further cities on that continent.

(3) The few people left in Moscow who dare to oppose our rule give up when they see that Russia will not be able to free them. Riots will be quelled by arrest and starvation. A few young swordsmen are careless enough to expose themselves to archer fire from Smolensk. Some of them are wounded, but they repulse the attack and behead the Archers.

A few Russians sitting on great beast attack us. But they have so much trouble crossing the river that they are all killed. Still, killer is impressed with the speed and agility of these 'horses' and orders a road build to the lands near Birka where some of the roam free. Maybe we can use them for transport and combat, too......

Smolensk is destroyed.

http://www.civfanatics.net/uploads4/BBBB2.jpg

jack merchant
Mar 24, 2003, 08:35 AM
landing next to Moscow - brilliant ! Methinks the Killer is living up to his name :satan:
Can we whip a settler in Moscow ?

Aggie
Mar 24, 2003, 08:46 AM
Great report Killer. Keep up the good work :D

Lt. 'Killer' M.
Mar 24, 2003, 08:47 AM
(4) some of the troublesome people in Moscow have been ordered to move to the ruins of Smolensk. They will there settle down. Hopefully the harsh treatment they received in their hometown will make them meek as mice. Sadly, they are to few to leave right away. Some slaves will have to uphold Moscow.

The sole defender of Odessa fights like a Berzerk. Not that is helps him much, but he take a lot of our fighter into the grave with him.

In the best tradition of Viking seamanship, a Galley risks crossing open sea to find an island in the norhteast.

Lt. 'Killer' M.
Mar 24, 2003, 08:55 AM
(5) the Russian archers proove to be incompetent idiots! Whether attacking in open plains or defending in the hills they simply die by the numbers.

(6) A settler will close th gap near Sverdlosk - no sense inviting Celts to our party.

Datsekkar
Mar 24, 2003, 08:55 AM
Ah! To see all those swords put to proper use :)
Although Datsekkar Jarl II still suspects that the last horn of mjoed he received from Killer the night before the landing of the invasion force, might be connected with the fact that the sagas now talks about how the Jarl heroically drank himself to death, he still salutes Killer from his drinkingtable in Valhall
Good work Killer! Nice tactics!

Lt. 'Killer' M.
Mar 24, 2003, 09:17 AM
(7) St. Petersburg is renamed in the honor of the God of Thunder.

Hareid on the island of Sverdlovsk founded.

(8) Kiev is razed. Molde replaces Smolensk.

(9) A Galley sinks in sight of the shore, finding a new island in the far northwest. This tragedy convinces Killer to order a Lighthouse build to guide ships across the sea safely.

Lt. 'Killer' M.
Mar 24, 2003, 09:18 AM
:aargh: gotta go, will finish tonight

jack merchant
Mar 24, 2003, 09:33 AM
aaargh ! Too much like coitus interruptus ! :D

(while I applaud the infrastructure builds, I must point out that the Celts, Germans and Russians are the only remaining civs, thus the call for total war)

Stapel
Mar 24, 2003, 09:48 AM
Hmm, did our enemies settle on other islands? If not, this will be over soon!

jack merchant
Mar 24, 2003, 09:57 AM
When we made first contact ( ;) )they didn't have mapmaking yet, so I doubt they have many overseas colonies.

Lt. 'Killer' M.
Mar 24, 2003, 01:09 PM
playing again.

(9) continued: a new saying becomes well-know: to die like a Russia. This means to be beheaded by a swordsmen while helplessly waving a Spear around.

(10) The defenders of Minsk are numerous, but no fighter. (In fact, a streak of winning 20 out of 22 HP in a row using Swordsmen against fortified Spears on Hill is the best I have ever seen :D). With their capital removed to Tblisi the Russians must make concessions: they condede both Yakutsk and Sverdlovsk. Killer the Great accepts - it saves our Longboats a tedious journey to Yakutsk and a jungle fight. If they dare to demand we retreat our troops, kill them! :D All is fair in love and war!

http://www.civfanatics.net/uploads4/BBBB-Europe-170BC.zip


There are a lot of Galleys next to the warrior stck. Sadly, all of them are regulars :( I suggest killing off Russias last town, then they do not have a coastal city anymore. I suspect they will give us a 'reason' for war by demanding we leave rigth away. Germany didn't kick the US out in 1950 either..... :evil:

Then, drive a two-pronged attack at the Celts and Germans: mass troops at their border in the south while bringing in all Galleys with Swordsmen near Berlin. That way, we can use the three moves of the Galleys. The Gold on mountain tile next to Berlin is THE perfect spot - 10 Swordsmen here (take vets only) and the town is ours. Better wait one turn or two if the tile is occupied, no sense giving German Archers an easy target. Swallow up the Celtic small towns, then drive at Entremont from two directions.

Lt. 'Killer' M.
Mar 24, 2003, 01:25 PM
http://www.civfanatics.net/uploads4/BBBB3.jpg

Lt. 'Killer' M.
Mar 24, 2003, 01:27 PM
the Germans have 1 island city, with a lot of jungle around it. Tblisi could go last (that would be a fitting end), but there is the risk of settlers afloat......

thus, whatever you do, do NOT raze Berlin! The Lighthouse will speed the hunt for Red Octo... ah, the hunt for stray Galleys....


and one more thing: the Russian have a Galley close to that size 1 piece of **** they call a town - if they are so insolent to demand we leave and we refuse (vae victis!) they will retreat it to the town...... (big hint on how to sink it)......

jack merchant
Mar 24, 2003, 01:34 PM
Super turn, Killer ! If you're going to have only one turn, you'd better make it count, right ? :hammer:

Stapel, you're up now

Lt. 'Killer' M.
Mar 24, 2003, 01:38 PM
jack: indeed! And only too rarely am I handed an easy walkthrough in a perfect setup. meldor did it for me once in K7 and once in LK39 IIRC - what a joy!

I like to prepare things, too, but I tend to 'stay slim', and this is more of a challange for the next player.




a few words on the infrastructure build: we have to be carefull not to fall behind in money, and this includes Temples for happiness to allow growth. We will soon face advanced units if the AIs stay on their tracks, and we really should do another solid buildup efore going for them. So they have a free shot at the tech race atm.

(Or, ally with the Celts to go for Germany, then, once the 20 is over, fall into Bizzies back as I suggested)..... :evil: :satan: :evil:

Lt. 'Killer' M.
Mar 24, 2003, 02:07 PM
jack m, I take it you'd be interested in a K7 redo? Giant map, lots of islands, and Berzerks all over?

jack merchant
Mar 24, 2003, 02:26 PM
Killer, I would be, except I'm playing on a PIII-450, so I am just a tad concerned about whether my computer could cope with the loading times. Any type of Viking game would be appealing to me though as I haven't had a proper Berserk game yet.

I doubt the AI's will get all that far ahead now; also, neither the Germans or the Celts appear to have iron, i.e. no pikes, no knights, no Gallics and no med inf for them. Besides, this is monarch dífficulty, so resistance would be lower than what we are used to. I suspect we'll be able to crush them with swords.

Stapel
Mar 24, 2003, 02:35 PM
Got it.

Frankfurt annoys me btw.

Lt. 'Killer' M.
Mar 24, 2003, 02:36 PM
ouch, this is Monarch..... I take everything back

Stapel
Mar 24, 2003, 04:07 PM
0. 170 BC
1. 150 BC. Alesund founded next to the beaver. Troops movement towards the celts. That ugly Russian woman wants us to leave: nope. We lose two swordsmen, the other two promote.
2. 130 BC. Celts want us out: war! We lose a swordsman on the hill. What ever that Russian city’s name was: Nothing is left of it! More troops movement: We move next to celt village.
3. 110 BC. The Celt village is history :D
4. 90 BC. Troops movement.
5. 70 BC. We capture a celt settler after killing an archer. Troops movement.
6. 50 BC. Bodo founded. Biz wants us out: war.
7. 30 BC. Another Celt village is history :D. Our troops land near Berlin.
8. 10 BC. 7 swords and 1 arrow on the mountain top near Berlin. The Russians offer 3 techs + 20 gold + 3gpt + world map for peace.
9. 10 AD. Berlin is a Viking city! Those nasty Russians have another city.
10. 30 AD. Some troops movement.

Stapel
Mar 24, 2003, 04:15 PM
The jpg is too big!!!! bummer!

Aggie
Mar 24, 2003, 04:21 PM
Stapel: good work!

Jack's up now. I won't be able to play tomorrow, but please wait for me... I want to have my piece of fun, be it on Wednesday :D

PS Stapel. Did you use the 'file upload' to get a picture in your reply?

See the following:

Originally posted by jack merchant
Datsekkar, you need to use the upload file option (scroll to the bottom of the page). Upload the file, then choose view contents. Right click on your file and choose copy shortcut. Then paste the link into your post with the ínsert link button.

Stapel
Mar 24, 2003, 04:25 PM
BTW: we have monarchy from TGLib!

Aggie
Mar 24, 2003, 04:26 PM
I noticed that. Should we switch to monarchy, or is it 'game over' already?

EDIT: Do you all realise that we started this game only 5 days ago :lol:

jack merchant
Mar 24, 2003, 04:39 PM
I got it, and will probably play tonight.
I'll try to to leave something for Aggie to do :lol:
Emperor next time, gentlemen ?

Stapel
Mar 24, 2003, 05:07 PM
I did not use the file upload: imho the pic should be right in the thread.

jack merchant
Mar 24, 2003, 06:12 PM
One picture says it all.

http://www.civfanatics.net/uploads4/BBBB-conquest.jpg

jack merchant
Mar 24, 2003, 06:23 PM
Preturn: We constructed the Great Library ? Oh, wait, it's in Berlin. Only two swords there, though. That's too little - we might have quelled the resistance first and then whipped a settler to take down 4 citizens in one go :satan: We are at peace with the Russians ? :nono: Upgrade two regular warriors to swords in Borg and since there are already 2 vet swords there, this should be sufficient to take out the Russians along with the full galley in the vicinity. Move swords S of Berlin to Leipzig.

50 AD (1) We lose an elite archer on a hill to a German archer - the offending archer is taken out by a sword. Other swords take out 2 Celt units. Swordsmen expedition moving to Russsia's last city. More swords advancing on Leipzig. One of our galleys dies to a German galley. Some galleys start moving in anticipation of crossing over to Frankfurt.

IT Lose 2 swords to German archer counterattacks :smoke: there were more than I initially thought and I forgot ruins count as roads.

70 AD (2) Leipzig falls along with 3 workers.

IT We lose another sword on a hill to an archer

90 AD (3) Troops move in to pacify Leipzig, Entremont is invested and will be assaulted next turn.

110 AD (4) Entremont falls and the Celts are no more. A worker and a whip contribute a spear right away. Swords land near Tbilisi.

130 AD (5) Lose 2 swords at Tbilisi but kill 2 spears. 2 cities in former Russia riot; my bad. Troops from Leipzig advance on Hamburg.

IT The Germans found a new city near Alesund; lucky I still had a sword in that area.

150 AD (6) We capture Hamburg and get a great leader, Healfdene ! For bringing doom upon the German people, his unit will be remembered as the Ragnarok swords. Tbilisi falls, but not before a brave Russian warrior took out a sword.

170 AD (7) The brave Viking swords conquer on all fronts; Vladivostok falls and the last Russians join their forefathers.
On the German front, we raze the newly founded German city of Munich and capture Konigsberg. Only Frankfurt should be left now. On the off chance that the German galley I spotted still contains a unit, I attack it with one of our Longships, which loses ignominiously.
I have no clue what to do with our leader; build the Lighthouse, the Hanging gardens or an FP ? Eventually I decide on the Lighthouse, which will allow us to deposit some troops next to Frankfurt in one turn.

190 AD (8) We build the Lighthouse and land next to Frankfurt.

210 AD (9) We capture Frankfurt and conquer the Germans. All bases are belong to us :hammer:

Unfortunately, someone turned off autosave along the way; since I relied on it to post a save for HoF inclusion, I'm afraid you all will have to play this out yourselves :blush: Our final score was a whopping 7787 !

Kudos all around for a great team effort to prepare for the invasion of the other continent and :thumbsup: for Antonius Block for the game setup !
I very much enjoyed playing with all of you and hope to meet you all in another SG soon - more opponents and a higher level next time to truly show off the might of the Viking civilization ?

jack merchant
Mar 24, 2003, 06:32 PM
Now that Aggie mentioned it, do we get a medal for the shortest SG ever :lol: ?

Aggie
Mar 25, 2003, 01:34 AM
[dance] [party] :mwaha: Yes yes yes :band:

Hail to our team :worshp:

We're a bunch of :tank:

I wanted to share in the fun too, Jack.... :rant:
Originally posted by jack merchant
Unfortunately, someone turned off autosave along the way; since I relied on it to post a save for HoF inclusion, I'm afraid you all will have to play this out yourselves :blush: 7787 !
Thanks ;)

OK, who's setting up that emperor game....Killer? :wavey:

Aggie
Mar 25, 2003, 02:22 AM
Originally posted by Stapel
I did not use the file upload: imho the pic should be right in the thread.

You can do that too: you just choose 'IMG' when you post and not 'http://'

Stapel
Mar 25, 2003, 02:40 AM
Three things:

1. Congratulations to you all!

2. I did not want the swords in Berlin, as the resistance in it was less important then finishing the game.

3. Oh yes, I am up for an emperor game. The rests seems fine. We won't be so lucky next time with a settler in turn 4? and all other civs within sailing distance.

Datsekkar
Mar 25, 2003, 03:03 AM
Wow - this was fast :) Good work everybody!

We destroyed 4 other civs and I just made a quick recap of my own killings = 2 barbarian warriors...

Well, it doesn't look like Datsekkar Jarl will be sitting at the top-end of the tables in Valhall ;)

Enjoyed playing with the lot of you - thank you for introducing me to the playing of SGs in such a brilliant way :goodjob:

Stapel
Mar 25, 2003, 04:12 AM
I would almost forget!

This was my first SG too. Even better: This was my first conquest victory!

Aggie
Mar 25, 2003, 04:24 AM
Originally posted by Datsekkar
Well, it doesn't look like Datsekkar Jarl will be sitting at the top-end of the tables in Valhall ;)


That honor goes to Killer :cool: At least I got to kill the English :)

jack merchant
Mar 25, 2003, 05:10 AM
I haven't seen such early conquest since civ2 or maybe civ1's chariots ! Three things that helped us enormously, I think, were 1)going straight for alphabet,writing and MM, 2) the settler from the hut, and 3) Aggie's great work in blocking off the English settler from moving North, thus making sure they didn't get a city there.
The reason we got a settler from the hut and the other team did not was that though they built their first city in the same place, they opened the hut before founding the city - meaning they still had a settler active and thus could not get a settler from the hut.

Stapel, in hindsight you are correct about leaving only two swords in Berlin - it's just that I am somewhat paranoid of flips and the resistance in Berlin only ended in turn 6 or so (I got one sword out of there as soon as it was healed).

Lt. 'Killer' M.
Mar 25, 2003, 07:29 AM
Would you all want me to set up an Empror game? early conquest fun?

Stapel
Mar 25, 2003, 07:33 AM
Yep, I'm in!

Aggie
Mar 25, 2003, 07:49 AM
what do you think? Sure :)

jack merchant
Mar 25, 2003, 07:50 AM
I'm in 3 SG's already (Couldn't resist LK43) but since I I can usually finish 2 turns a night I am definitely interested. Consider me a reserve at first though - I'm sure several more players will want to join.

Datsekkar
Mar 25, 2003, 09:14 AM
Early conquest emperor sounds like fun :)
But only if you let me do some killing too :hammer:

I'm in!