View Full Version : Crazy Celts! ~Warlord~
CivCube Mar 19, 2003, 06:33 PM Who doesn't like the Celts? Anyone? Anyone?
The game is now full.
~Ye Olde Participantus~
- CivCube
- bewareofgnomes
- LordMongoose
- Sultan Bhargash
The world will be completely random, with Barbarians set to Roaming.
bewareofgnomes Mar 19, 2003, 06:37 PM i will join. im ready to completely whoop the ai's ass!!!!!! what are the game specifics?
CivCube Mar 19, 2003, 06:41 PM You mean as in what the world will be like? :confused: It's random, but if you mean any house rules, I don't really have any. We just win! :)
LordMongoose Mar 19, 2003, 06:41 PM Hell, why not?
I'm in. 1.21f, right?
CivCube Mar 19, 2003, 06:43 PM But of course! :goodjob:
CivCube Mar 19, 2003, 07:17 PM Without much furthur ado, I shall start the game. The game is still open, though, so anyone who wants to join can.
Sultan Bhargash Mar 19, 2003, 07:17 PM Add me.
CivCube Mar 19, 2003, 07:48 PM Welcome, everyone, welcome! :D Hail the Crazy Celts, who shall dominate the world and withstand the Test of Time!
Let us begin....
4000 BC: Not a bad start. We have a coastal space, with a mountain NE, and
furs and cattle near us. With forest to our left, I found Entremont. The people appear
satisfied with their furs. I send the Worker SW to connect the cattle.
3950 BC: Sid wants an assignment. It looks like we might be on an island, so I set it
to Map-Making as a goal. Jiggling with the slider does nothing, so I set back for some cash.
3900 BC: Building.
3850 BC: Worker finishes part of the road.
3800 BC: Worker moves to cattle.
3750 BC: He begins road-building.
3700 BC: Building.
3650 BC: Cattle is connected to Entremont.
3600 BC: Worker is sent to mountain to mine.
3550 BC: Worker begins mine.
3500 BC: Cultural influence expands! Warrior is built to explore the north.
Mmm...goody hut...
3450 BC: Warrior moves north.
3400 BC: We have poppage as our hero gets the goody hut. Mwahaha, POTTERY!
3350 BC: Entremont builds another Warrior to explore the south.
3300 BC: Exploring.
3250 BC: Exploring.
3200 BC: Southern Warrior comes to a dead end. :( It appears we have lots of jungle
to the north...
3150 BC: S. Warrior is sent back to town. N. Warrior continues to explore.
3100 BC: Archer is built. Still no results with the science slider, so I leave it.
3050 BC: Warrior fortifies in Entremont. The Exploring One finds a goody hut! He moves east.
3000 BC: "The friendly Goth tribe gave us maps of their region." Well, what do you know, blue borders...
Even though there's a lotta jungle to the north, I think we have a good start here. Here's the save:
CivCube Mar 19, 2003, 07:50 PM Also a screen, if you so desire.
Right then, bewareofgnomes, you're up!
- CivCube
- bewareofgnomes - UP
- LordMongoose - On Deck
- Antonius Block
- OPEN
joedoe21 Mar 19, 2003, 07:53 PM is this 1.21 or 1.14?
LordMongoose Mar 19, 2003, 07:57 PM My thoughts:
Decent start, early lux and cattle is nice :).
We have too much defense in Entremont, we should be out there exploring and making contacts! Also, we should change archer-->granary so we can pump settlers and workers quickly. With all this jungle and a non-industrious civ, we will need HORDES of workers to make it into profitable land.
For the first settler we make, he should go on the jungle 1 tile NE of the hill where the northern river meets the sea. Good defense, gold, and a nice mix of terrain. Plus we reclaim a jungle tile :).
Go for it bewareofgnomes!
CivCube Mar 19, 2003, 08:19 PM Originally posted by joedoe21
is this 1.21 or 1.14?
It's 1.21f. :(
I don't understand, though; would it be possible to reinstall and download the patch????
LordMongoose Mar 19, 2003, 08:21 PM It is possible to uninstall the patch and reinstall it for different SGs. If I am correct, running the patcher for that patch uninstalls it once it's installed. Dunno-never tried.
bewareofgnomes Mar 19, 2003, 08:24 PM umm sorry, but im going to have to skip this time around. i have some cd problems that will be cleared up by friday. sorry i didnt tell u this before, but i didnt realise that u were gonna start so soon.
LordMongoose Mar 19, 2003, 08:27 PM OK, then I got it. Will play and post tomorrow.
ROSTER:
CivCube
bewareofgnomes (SKIPPED)
LordMongoose (UP)
Antonius Block (ON DECK)
bewareofgnomes Mar 19, 2003, 08:36 PM am i mistaken, or is it just absolutely pointless to mine mountains this early in despotism. food is what we need now, not shields. we should have mined the cattle first! Lord MOngoose, could you please do us a favor and stop mining the mountain. sorry to sound harsh, but i no from exerience, mining a mountain this early hinders our expansion greatly.
LordMongoose Mar 19, 2003, 08:37 PM I didn't choose to mine the mountain (haven't played yet), but thanks for catching it for me.
bewareofgnomes Mar 19, 2003, 08:37 PM oh and btw, we should aim dor those dyes, as they are close to america's borders. (im pretty sure its america)
bewareofgnomes Mar 19, 2003, 08:39 PM i know, i just wanted to make sure you would change it.
CivCube Mar 19, 2003, 09:29 PM Whoops. *furiously takes notes concerning mining*
Do you think it was all right to research Map-Making???
bewareofgnomes Mar 19, 2003, 09:33 PM prolly not. we could always trade for that or something. i suggest that we go straigt for republic to get out of despotism. once we get republic, you will be amazed how much quicker we can get techs such as map making.i also suggest that we go for pretty much straigt settlers. on the americans, we should build as many warriors as possible. our uu is a swordsman, therefore we could do a massive upgrade to gallic swordsman. this really is a bad start for our uu as the jungles get rid of the extra movemnt point. but, to make our uu succesful, we should build ALOT of workers. but we should keep a good balance between workers and warriors. another reason for republic is the extra cash. once we meet the americans, they should have bronze working.
to summarize, we should go straigt for republic, then trade for BW. we should then get IW. By this time we should have close to 15 warriors. we will upgrade all of these and take over america, and then later on develop map making.
LordMongoose Mar 20, 2003, 08:41 AM Here's my turnlog and a proposed dotmap for our first two cities:
IT: Cancel worker mining mountain, switch entremont to granary, and send archer in Entremont to scout.
1 2950 BC: Begin mining cattle.
2 2900 BC: Contact Spain. They want all our tech and gold for BW. I decline.
3 2850 BC: Nothing.
4 2800 BC: Pop hut, get mysticism. MM Entremont for faster production.
5 2750 BC: Nothing.
6 2710 BC: I buy Spanish worker for Pottery and 39g. Extra workers are really nice to have.
7 2670 BC: Spanish worker begins chopping a forest.
8 2630 BC: After finishing with the cattle, our worker begins chopping forest with the Spaniard.
9 Finish granary, switch to settler. Due in 6, growth in 3 after MMing for faster growth.
10 Pop hut, get BW!!! Hot Damn!![dance] :yeah: :beer:. OK, I negotiate a straight tech for tech deal with Isabella, Mysticism for Alphabet. Writing due in 40, 3 gpt.
http://www.angelfire.com/nj4/ryewety/civwideshot.jpg
Here's my dotmap for the only good city sites within reasonable distance. Yellow dot is our main target and will KICK ASS if we can get there before Isabella does. 3 cattle, a gold hill, all on a river, what more do you want :goodjob:. Red dot grabs spices and fish and will suck until we get it a harbor. Otherwise, this is all jungle jungle jungle. We got a bad start, Isabella is much better off :mad:. So I agree with bewareofgnomes when I say we will need to :slay: :queen:.
The save: The Save (http://www.angelfire.com/nj4/ryewety/crazycelts2550bc.sav)
Sultan Bhargash Mar 20, 2003, 09:13 AM I'll get this underway presently.
Sultan Bhargash Mar 20, 2003, 01:11 PM double post; see upload file below
Sultan Bhargash Mar 20, 2003, 01:13 PM Turnlog:
1 2510 BC- Warrior spies red border.
2 2470 BC- nothin doin
3 2430 BC- made contact with Rome, whom we lead in tech.
4 2390 BC- nothin doin
5 2350 BC - settler finished, spearman started.
6 2310 BC
7 2270 BC- settler moving north, warrior moving south, archer investigating.
8 2230 BC-
9 2190 BC- Entremont builds spearman which heads north, starts next spearman.
10 2150- where we are today, settler is across mountains nearing the dot, but I'd prefer the following suggestions be carefully considered.
- Should this settler not go north to the incense/river spot to claim it ahead of a second settler?
-if the answer is no, then wouldn't the jungle space between the ocean and the river be the best place for this city?
http://www.civfanatics.net/uploads3/crazycelts2150bc.sav
LordMongoose Mar 20, 2003, 01:14 PM OK:
First of all, save?
2nd, in response to your questions:
Unless the three cattle spot has been taken, that is where we need to go. 3 cattle that can ALL be irrigated is like God sending Jesus down to redeem the RNG and bring us into enlightenment (sorry if I offended anyone, I just needed a good simile). If not, then get the jungle between river and sea and we'll grab incense later.
LordMongoose Mar 20, 2003, 01:15 PM ROSTER:
CivCube (UP)
bewareofgnomes (ON DECK)
LordMongoose
Antonius Block
CivCube Mar 20, 2003, 01:38 PM I'll get to it, after I come back from practice later today. For now, this is a got it.
Igor Mar 20, 2003, 02:05 PM Hello I'd like to join this Sg if there is still a spot open.
LordMongoose Mar 20, 2003, 02:16 PM I think there's a spot. You're after Antonius if Cube confirms you.
CivCube Mar 20, 2003, 04:39 PM IT: Looking it over, I change tech priority to Republic, as you've said. The slider still does nothing.
2110 BC: Spearman and Settler are on their way to where LordMongoose pointed out. Warrior
is sent to guard incense. Archer goes on hill NE and finds a sea, with cattle close to Roman
borders. Spain has the Wheel and Rome has Iron Working. They're not willing to deal. :(
2070 BC: Barb spotted north of Entremont. It's too close to Settler for comfort, so Warrior
is sent down there. Meanwhile, Archer goes SE.
2030 BC: Entremont builds Spearman. Looks like enough defense, so I set it to Worker.
Hehe, barb says hello to Warrior. Warrior says goodbye. ]:) He is badly wounded, though.
The barb camp is spotted nearby. Archer finds there's plenty of
desert SE.
1990 BC: Haha, Settler reaches destination: Alesia is founded. Warrior sent within borders.
The blue people's cultural influence expands. Hmmm....
1950 BC: Entremont builds Worker, and sent to clear jungle. Warrior fortifies. Archer
finds a river.
1910 BC: Archer continues to explore. Workers finish road, continue on. Spearman garrisons
Alesia. We don't need more defense, so Worker is assigned.
1870 BC: Spearman fortifies in Alesia. Warrior takes care of barb camp.
IT: Barb found south of Archer. The people love us...expand our palace, you say?
Why thank you.
1830 BC: Archer goes south. Looks like Spain got another city. Warrior goes to guard
cattle. Meanwhile, Worker begins the arduous task of chopping away at a priceless ecosystem.
We have contact with the Babylonians. Ham offers the Wheel for our Alphabet and 3 Gold.
He's a penniless pauper (as usual); why not? I accept.
IT: The barb attacks us and loses. No damage to Archer.
1790 BC: Horses right by Alesia! Archer goes on mountain and sees another barb camp.
1750 BC: Exit barb camp. Warrior fortifies on cattle. Violet borders are spotted.
Interesting....
CivCube Mar 20, 2003, 04:45 PM Well now, I believe LordMongoose is up, unless bewareofgnomes fixed that problem with his CD yet???
- CivCube
- bewareofgnomes - UP
- LordMongoose - On Deck
- Antonius Block
- Igor
LordMongoose Mar 20, 2003, 05:50 PM bewareofgnomes can play tomorrow, so let him play this unless he wants me to, considering he's up in Block's BBB tomorrow as well. BTW, Civ, what about Igor? No, not the dude from Frankenstein, the dude from Serbia. He wants to join.
Igor, while I'm at it, do you have the PTW 1.21f patch? I doubt it, considering you're in Europe...
Igor Mar 20, 2003, 06:12 PM Yeah I installed that patch and tried it. Worked fine. I hope it stays that way :)
CivCube Mar 20, 2003, 07:00 PM Really? Wonderful! :cool:
If the patch does work, I'll add you right away!
Disregard the PM I sent you earlier. :goodjob:
bewareofgnomes Mar 20, 2003, 07:31 PM yep, gotta skip. coupla comments. dont mean to be rude or mean, just pointing out stuff. ALPHABET COST TWICE AS MUCH AS WHEEL!!!! it prolly doensnt matter now, but dont give the ai the ability to see horses (even tho they can newayz). you simply got ripped off. second, we need all of the settlers we can get. the ai doesnt attacke in warlord. it should grow fast enough w/out having to build spearmen. we will focus on workers later. i would do a dot map, but i cant right now. we should try to cut off their expansion and then settle the dyes(i think). aim for the silk(im terrible at identifying luxuries) or whatever that pink crap is. it looks like it is zulu, so have 1-2 spearmen though. dont worry about spain as they are commercial and generally not aggresive.
btw, how close are we to republic?
CivCube Mar 20, 2003, 07:48 PM Eh, not too close. Still working on Writing.
bewareofgnomes Mar 20, 2003, 08:04 PM what is our current research rate? please dont tell me its 20% or below (that would be a :smoke: )
LordMongoose Mar 20, 2003, 08:11 PM The reason we're doing min science is to build up cash and slow the tech pace until we have contact with the world. It is pointless to research ourselves when Abe or Alex or the Hammer would do it for us. We need time to expand and grow. We suffered a starting disadvantage, as our capital is on a peninsula. But Alesia, as I've said, will probably be our FP site and kick ass later in the game. I see size 20+ right there. We have a crap start, so rather than research, settle like mad after developing Alesia's cattle and making it into a settler factory and wait for Chivalry to drift our way. Then knights and kill kill kill. I recommend against using Gallic Swordsmen, they cost too much to upgrade or build and with all the jungle the RNG handed us they'll take forever to build. So relax, cut a path through that jungle, build the FP, settle settle settle, and the world will think the Celts are intent on a diplo victory. Heh. They forgot we're Militaristic.
I agree on Alphabet for Wheel though, that was a :nono:.
bewareofgnomes Mar 20, 2003, 08:37 PM yah, but this is warlord, meaning we can leave the ai behind in research. and, if we are not going to do a mass upgrade to gallic swordsman, then what is the point of money? getting republic faster will just increase our gold.
Sultan Bhargash Mar 20, 2003, 09:03 PM This is warlord level, we have maximum flexibility in strategy- maybe you should double the turn numbers so each person has more impact on ruling style vis a vis scientific research speed...
Igor Mar 21, 2003, 08:53 AM OK got the game. Will post as soon as I finish
Edit: Oh wait is it my turn. I have no idea. I'll just wait until you guys over there wake up
bewareofgnomes Mar 21, 2003, 10:02 AM i thick antonius is up next, but u are after him.
btw, i cant wait any longer, and as soon as i get home from school im going to pick a copy of civ 3 up, so i can play tonight, all night.
Sultan Bhargash Mar 21, 2003, 12:54 PM AFAIK I just went. Waiting for CivCube or Lord Mongoose, etc. to go.
LordMongoose Mar 21, 2003, 01:57 PM it is bewareofgnomes' turn, I believe. Then me, then Block, then Igor.
bewareofgnomes Mar 21, 2003, 06:18 PM alright, i am about to go out and buy another copy of civ 3. i will prolly have it done by no later then 10 CST. this will be my first turn log, so it wont be nothing special
bewareofgnomes Mar 21, 2003, 09:38 PM alright, i "got it", but i am havong troubles with my good comp installing it. ( http://forums.civfanatics.com/showthread.php?s=&threadid=48274 )So, i am forced to play on my horrbly slow comp with no internet acces so i will have to be swithing in cd rw and so on and so forth, so it might take awhile
LordMongoose Mar 21, 2003, 10:09 PM bewareofgnomes, would you like us to skip you?
bewareofgnomes Mar 21, 2003, 10:14 PM nah, ive got it under control. im ordering a new comp this weekend though. it will be real nice :)
bewareofgnomes Mar 22, 2003, 02:53 AM :cry: :cry: :aargh: MY GODDAMNED COMPUTER WONT WORK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!. IF ITS NOT ONE THING ITS ANOTHER!!!! im getting a new comp *hopefully* by early next week. i cant play on my old P.O.S. it freezes all the godamned time. will let u know when i get comp. until then, skip me.
btw, whoever is next, will you please switch temple to settler. having a temple makes NO difference. also, with that settler go try to get those dyes nest to hambi. i think our culture can hadle him. if not then :hammer:
LordMongoose Mar 22, 2003, 08:46 AM Got it.
LordMongoose Mar 22, 2003, 09:39 AM IT: I switch temple->settler, but decide on sending settler pair to spices rather than dyes. Dyes are too much of a stretch, and with all that surplus, hammy will sell cheap.
1 1725 BC: Settler->temple while waiting for population to grow. Someone automated workers! :nono:
2 1700 BC: Alesian worker->temple.
3 1675 BC: COntact w/ Vikings made. Trade 136 gold for masonry. Buy IW off Caesar for Masonry and 45 gold. We have iron, on a roaded mountain no less! [dance] :yeah: :band:. Alesian worker begins irrigating cattle.
4 1650 BC: Nothing
5 1625 BC: Nothing
6 1600 BC: Entremont temple->settler
7 1575 BC: Buy writing off Isabella for IW and 1g. Code of Laws in 40. Alesia worker roads cattle.
8 1550 BC: Barbs attack settler pair. No damage. Entremont's borders expand. Lugdunum founded, temple in 30. We need temple ASAP to get fishy in borders. Camp dispersed by Lugdunum's founding. BArbs attack, we win w/ no damage. Palace upgrade!
9 1525 BC: Ragnar has contact w/ Gandhi, but won't sell. Grrr.
10 1500 BC:Worker on gold hill to mine and road, warrior fortified to protect it. Isabella's borders expand, taking alesia's two northern cattle. THOSE ARE MY COWS DAMMIT!!! In order to fight this cultural battle, I :whipped: Alesia's temple out. There'll be some minor problems, but the temple should take care of them. Isabella is first on the list to go. YOU CAN'T TAKE MY COWS!!! Exploring archer spots purple border. Gandhi?
Agenda:
Entremont's next settler should grab horses. We need horses if we're gonna kill everyone with knights in the middle ages. One bonus to all this jungle, we'll probably find some rubber in there once we get Replaceable Parts.
The Save (http://www.angelfire.com/nj4/ryewety/crazycelts1500bc.sav)
china444 Mar 22, 2003, 12:02 PM U guys have HORRID land.
Sultan Bhargash Mar 22, 2003, 02:13 PM Sultan's Reign:
1. 1475 BC Alesia builds temple, begins barracks, scout sees Tlatelolco.
2. 1450 BC Nada
3. 1425 BC Entremont builds settler, starts spearman. I'll wait since I don't recall the dotmap.
4. 14OO BC Jungle cleared, road begun on spot.
5. 1375 BC Nil
6. 1350 BC insignificant
7. 1325 BC Spearman done, barracks begun. Vikings trade indians contact for Arab contact. With 8 gold.
8. 1300 BC Archer goes north.
9. 1275 BC Archer moves along
10. 1250 BC Workers go up into mountains with spearman. The settler is where I think our next town should be (quick horsemen) but I didn't make the city in case the next ruler wants it somewhere else.
Sultan Bhargash Mar 22, 2003, 02:14 PM Ah, here is the turn.
http://www.civfanatics.net/uploads3/crazycelts1250bc.sav
LordMongoose Mar 22, 2003, 02:33 PM ROSTER:
Igor (UP)
CivCube (ON DECK)
bewareofgnomes
LordMongoose
Antonius Block
bewareofgnomes Mar 22, 2003, 05:29 PM i will have acces to a computer tonight that works!!!!!! for tonight only. i was wondering if i could skip CivCube
CivCube Mar 22, 2003, 05:47 PM Sure, I don't mind. The less chances I have to bungle the game, the better, right? :D
LordMongoose Mar 22, 2003, 06:01 PM Thing is, it's Igor's turn, and you'll need his OK.
bewareofgnomes Mar 22, 2003, 07:14 PM i honestly dont think igor will mind. im going to play it anyways, an if he really wants to play, then he can play. so i got it
Igor Mar 23, 2003, 10:10 AM Yeah go ahead I don't mind at all, but when is my turn then?
Sultan Bhargash Mar 23, 2003, 11:16 AM As soon as now or as late as after the next guy who posts them... ?
bewareofgnomes Mar 24, 2003, 03:03 PM sorry about the delay guys, but i played at my friends house and the gamesave and turn log is over there. i will be going there tomorrow. im very sorry about the delay.
bewareofgnomes Mar 25, 2003, 06:14 PM after long wait, i can finally post the turns. i will have my comp by tommorw so i can play to my hearts content. :)
Preturn - change mont from barracks to settler
Turn 1 - I don’t build city of horses. Decide to either build colony or wait till we expand
Turn 2 - Alesia barracks>worker, mont settler>worker
Turn 3 - attack barbarian camp, start mining iron (iron will greatky boost shieds)
Turn 4 - alesia worker<worker (I like them a lot)
Turn 5 - found cammul…
Turn 6 – mont- barracks>worker
Turn 7 - aleshia worker>worker (now officially worker factory)
Turn 8 - mont worker> colussas (prebuild for something)
Turn 9 - nadda
Turn 10 - done mining mountain change collasus to settler, due in four. Try to settle in flood plains
bewareofgnomes Mar 25, 2003, 06:16 PM and the save... i was too lazy to change the save name, but it is the right save.
LordMongoose Mar 25, 2003, 06:49 PM Igor is up.
Sultan Bhargash Mar 25, 2003, 07:34 PM bewareofgnomes- maybe you should consider, potentially, and I'm not being critical at all, this is a mellow gaming forum and all, but maybe you should consider not being so lazy!!!! :p
bewareofgnomes Mar 25, 2003, 11:58 PM sorry, but i had only limited amount of time. (it was like 5:am)
Igor Mar 26, 2003, 05:09 PM Got it. Will post in a bit
bewareofgnomes Mar 26, 2003, 06:03 PM guess what? iI GOT MY NEW COMPUTER!!!!!!!!! it is a dell 2,4 ghz, 256 RAM, 60 GB hard drive, and i have civ 3 installed!!!!!!!!!!!
Sultan Bhargash Mar 26, 2003, 06:06 PM Congrats.
Igor Mar 26, 2003, 06:51 PM I can't open the save. I don't know what's wrong with my Civ3. Maybe I do need the 1.14 patch only
Sultan Bhargash Mar 26, 2003, 07:07 PM Oh boy. You really in Serbia? If you have the European version of the game, and this game was started with 1.21, then you will not be able to access it...
bewareofgnomes Mar 26, 2003, 08:57 PM well, then who is next?
Igor Mar 27, 2003, 07:08 AM Yeah I live in Serbia but we get all kinds of versions of games here. Some are European and some are US. I don't know why it won't work. Single player worked fine. I'll see if I can fix this problem. I'll let you know beofre my next turn if I got it to work or not
Sultan Bhargash Mar 27, 2003, 12:31 PM CivCube is next on the list.
Keep trying to get the last download working, Igor. Maybe try adding the 1.21 patch and see what happens.
CivCube Mar 27, 2003, 06:49 PM Then...shall I go now???
LordMongoose Mar 27, 2003, 06:58 PM yes
CivCube Mar 28, 2003, 09:13 PM I got it, but I won't be able to play until tomorrow. Sorry about the delay. :blush:
CivCube Mar 30, 2003, 02:58 PM Preturn: It would be nice to know what are our neighbor's relations with others are.
I set up an embassy in Madrid. They got a settler there. Embassy also set up in Babylon.
The Vikings have Map Making and Horseback Riding. The Aztecs order us out of their borders.
900 BC: Alesia builds Worker. He is sent to chop down the jungle.
Workers finish mining cattle near Alesia, and are sent to clear jungle.
Settler continues SE.
875 BC: Workers mine near Alesian mountains.
850 BC: Entremont builds Settler. Hmm. I send him to where southern Warrior is for now.
Eastern Settler is in the best place he can be, so he founds Richborough. *cringe*
825 BC: Worker begins mining gold near Alesia.
"Master, Lugdunum has produced Temple. Shall we begin work on-?" Worker will do nicely.
800 BC: Worker finishes mine near our capital; he's gone to deal with the dire situation
concerning Lugdunum.
Intraturn: A certain Ragnar Lodbrok offers his World Map for ours and 80 gold.
.................................................
.................................................
................................................oh god. Damn. Accidentally clicked "yes". :(
:( :( :( :( :( However, they do have Math, Code of Laws, Map Making, and
Horseback Riding.
775 BC: A Babylonian Warrior visits us. Contacting him, Ham wants Horseback Riding for 70 g.
The lowest is 56 g. Meanwhile, Isabella would gladly give it us for our World Map and *30* g.
That's not such a bad deal.
750 BC: Alesia set to walls.
730 BC: Alesia finishes walls, and is set to granary.
710 BC: Lugdunum's cultural influence expands. Entremont set to walls.
690 BC: Nothing.
That was HORRIBLE! :p
bewareofgnomes Mar 31, 2003, 07:06 AM why didnt you just load the auto save? you know that you can do that when your finger slips. we need to be building up horsemen if we plan to invade with knights. or we could do a prebuild of the pryamids for TGL which wou;d catch us up in tech. i think that i am up so i "got it" will play this evening and post tonight.
CivCube Mar 31, 2003, 05:24 PM I don't reload on principle, unless my PC crashed or something.
bewareofgnomes Mar 31, 2003, 06:51 PM ok got us up to par on scienc i think. here is th turn log
Preturn -nothing much. I decide not to veto walls because there is nothing else to build. Though for future reference, I have found that on regent and lower your capitol soesnt usually get attacked mking walls a waste of a couple of gpt
Turn 1 - start oracle prebuild in mont. How are we sofar behind in WARLORD.
Turn 2 -notta
Turn 3 -rush granary
Turn 4 - code of laws researched granry>courthouse
Turn 5 -we buy philosophy AND map making for *gulp* 210 gold. I fugure we will make that up in republic. Build harbor in mont
Turn 6 -worker>worker
Turn 7 -notta
Turn 8 -notta
Turn 9 -set scientist to research republic
Turn 10 founded veru... mont built harbor set to build galley
and the save...
Igor Apr 02, 2003, 08:35 AM I'm sorry guys I just can't load the saves so I guess I can't continue this SG
Sultan Bhargash Apr 02, 2003, 10:36 AM Sorry to hear that Igor. You must have the European version. Or- there is a possibility you can't load it because you are using Netscape... if that's the case, make a last ditch try with IE.
Whoever's turn is next, report...
bewareofgnomes Apr 04, 2003, 07:13 PM alright, whoever was up should be sjipped
CivCube Apr 06, 2003, 12:27 PM I guess it's Antonius' turn now.
~ CivCube
~ bewareofgnomes
~ LordMongoose
~ Antonius Block - UP
~ Igor (????)
Sultan Bhargash Apr 06, 2003, 03:26 PM Wow, a surprise to me. Can you guys skip me, I have a tonne of work to get done in the next day and a half.
EDIT: At 508pm EST (GMT -5 hrs) I grabbed the game and will report with ten turns within two hours.
Sultan Bhargash Apr 06, 2003, 04:58 PM Here Fergus MacBhargash took over from the previous king and came to learn the lay of the land.
Preturn- Montezuma asks us to back up from his kingdom and we do. I sell him our world map for his plus 30 gold.
1. 510 bc- Meetings with cabinet members.
Domestic Advisor- Increase entertainment expenditure to one. Return entertainer in Alesia to work.
Trade Advisor- unconnected cities=Camulodunum, Verulamium, and Richborough.
The first two can be short term remedied with harbors after current builds, but the last, on the other side of Babylon, will have to act as a benchmark to our destiny.
Military Advisor- we have an average military compared to Babylon and should build Archer.
Foreign Advisor- bought Mathematics from the Scandinavians and have sold it to our allies to defray half of the cost.
Offturn: Vikings build Oracle.
2. 490 bc- Cam temple build hurried.
Offturn: Cam temple to harbor.
3. 470 bc- Spanish spearmen forcibly ejected from Alesia road so workers can begin coastal ring road.
Offturn: Our archer ejected from Aztec territory, where he’d been fortified.
4. 450 bc: Notta
Offturn: Ver warrior>barracks.
5. 430 bc: Notta
Offturn: Galley>settler in capital.
24 gold to Babylon to keep them at bay. Worker built changed to barracks in NE in anticipation of a future war on a-babylon…
6. 410 bc: Notta
7. 390 bc: archer kills barbs, gets 25 gold and goes elite while Jaguar warrior looks on.
Offturn: Entremont Settler>Gallic Swordsman
8. 370 bc: entermont swordsman and settler get on board galley for Babylon area (potentially) or where the archer is (less likely to outrun the Aztecs).
Jungle Coast Road one is totally cleared, roaded, and mined.
9. 350 bc: notta
10. 330 bc: not a whole lot, the swordsmen and settler head north on the inland sea. My idea is to plant them amid Babylon which we should consider the other cities as already being ours as we plant and develop a road between our cities. I hope my followers will begin to arm veteran Gallic swordsmen for a bit of liberating…
http://www.civfanatics.net/uploads4/crazy_celts_330_BC.SAV
CivCube Apr 06, 2003, 06:23 PM The save hath been receiveth. Shall post as soon as possible.
Sorry about that, Igor. :(
Antonius: I'm starting on Mort. :)
CivCube Apr 06, 2003, 08:18 PM We're in 3rd place, with the Vikings in the lead.
Montezuma: "If you seek to antagonize the Aztec people, Celts, continue to menace Tlaxcala.
It is working splendidly!" Well, excuuuuse me.
~ 310 BC: Workers continue to build road to Camulodunum. One stays behind to clear jungle.
So does one by Alesia. The worker on the Alesian mountains goes to clear jungle by
Lugdunum. Our daring heroes in their sea craft continue on their quest.
Babylonian Settler heads north.
Alesia finishes their damn courthouse, with all their stupid rules like "Keep Off The Grass"
or "Don't Brandish A Spear Vigorously In Someone's Face". Harumph. I'll consider the Block's
advice and have 'em work on Gallic Swordsman.
~ 290 BC: Worker begins clearing jungle by Alesia. The Daring Quest continues.
Dang it, our archer's in the middle of Aztec territory. Move out.
I send a worker to mine gold on the hill by Camel O' Dung.
Smellorabi grows suspicious of the toy boat off his (our) coast. Don't worry, Babylonian
scum. Yet.
~ 270 BC: Deployed Settler and Spearman on coast to snuggle with Babylonian towns.
Eep, Roman settler comes dangerously closer...even worse, civil disorder in Alesia.
Apparently a few of them didn't like the "oppression we bore down upon them".
*cough*bewareofgnomes*cough* I convert some Entertainers. An Archer is sent to guard the
border.
Ooh boy, this is getting bad. A Spanish settler is ALSO interested in our side
of the map.
Gandhi: I'll show you mine if you show me yours.
Eww.
Gandhi: Not that, you fool! Want to swap Territory Maps?
Um, sure.
~ 250 BC: Order restored in Alesia, the fickle retards. Worker begins mining gold.
Verulamium finishes Barracks, and starts slaving away on Walls.
~ 230 BC: Nothing of any exciting worth happens in this year. How embarrassing.
Chocolate Boy is upset about our Archer.
~ 210 BC: Crap! Now I see where those Settlers are going. Move some defense there...
and yell at those #@^#@&% for trespassing! Poof-the Red Ones are gone.
Montezuma is still miffed.
Lugdunum finishes Barracks, and begins on Walls.
~ 190 BC: Gergovia is founded, and works on Barracks. Road is begun to connect this village.
.......yes! The Spanish are gone-poof.
~ 170 BC: Entremont builds Gallic Swordsman, and is set to Settler.
GS is sent to guard the horsies.
~ 150 BC: And like that, poof, the Babylonian settler about to intrude on our turf is gone.
Verulamium finishes Walls, and begins Temple.
~ 130 BC: A Gallic Swordsman arises from Alesia, and charges
full ahead to Babylonian territory!
Hmm...progress.
CivCube Apr 06, 2003, 08:20 PM The heck? It won't let me upload the save. It won't accept anything above a few kilobytes.
Sultan Bhargash Apr 06, 2003, 08:26 PM You have uploaded using the upload file button below, rather than adding as an attachment to your message, right?
btw I am reading Sourcery, only have Theif of Time left before they are all done. :eek:
bewareofgnomes Apr 06, 2003, 08:26 PM hmmm, are you trying to upload it or attach it?
CivCube Apr 07, 2003, 07:07 AM I was trying to attach it. Maybe the saves get larger as the game progresses?
Hmm...I'll try to upload it..."This page cannot be displayed." :mad:
bewareofgnomes Apr 07, 2003, 05:22 PM thats odd, its ben working for me
Sultan Bhargash Apr 07, 2003, 05:23 PM Try changing browsers.
CivCube Apr 07, 2003, 06:55 PM And here we are:
http://www.civfanatics.net/uploads4/GET_THEM!!!!!.sav
bewareofgnomes Apr 07, 2003, 08:23 PM i guess im up. got it and will play prolly tomorrow, but i might play some tonight.
CivCube Apr 12, 2003, 08:52 PM *twiddles thumbs*
*checks watch*
*is slapped for impatience*
I'm sorry, but are you done yet?
bewareofgnomes Apr 12, 2003, 09:16 PM whoa. OMG :wallbash: im sorry guys i completely forgot it was my turn. was wondering why it was moving so slow. cant play tonight or tomorrow, so you are going to have to skip me. im so stupid :wallbash: im terribly sorry. damn, i held it up for 5 days. :weed:
CivCube Apr 15, 2003, 08:16 PM It's all right, bewareofgnomes. :)
Well, I guess LordMongoose is up, then.
bewareofgnomes Apr 15, 2003, 08:28 PM well, he is MIA, and should be auto skipped. thats whats happening in my other sg's.
CivCube Apr 15, 2003, 09:47 PM Oh. Hmm...if Antonius Block can't go, then I'll do it.
Sultan Bhargash Apr 16, 2003, 12:16 AM Whoa, sorry, I didn't realize it was my turn. And this is just what I want, ten turns of fun. I will get it back to you guys before 3 AM EST (GMT -5).
Sultan Bhargash Apr 16, 2003, 01:11 AM Pre turn: Return of Tony O’Block. A leader committed to aggressive defense.
Hurrying spearman production in Richborough results in one civilian death.
Entremont settler production changed to spearman, available immediately.
Lugdunum production turned to 7 turn available worker. My plan is to consolidate workers to create square production teams capable of improving the landscape in this area quickly. Likewise I’ve activated sentried archer and swordsman on the Eire hills.
Offturn: Richborough spearman>temple.
Entremont spearman>temple.
Turn 1: 110 BC- I upgrade the warrior in Entremont to Gallic swordsman for 80 gold, putting us at 216 (+14 a turn).
Offturn: Palace build (dais).
Turn 2: 90 BC- Nada.
Offturn: I blow the treasury (230 gold) on Literature from the Vikings.
Turn 3: 70 BC- Verulamium temple is hurried by using pieces of the galley that had been sentried there. One citizen is accidentally killed in the dedication proceedings.
Offturn: Verulamium temple>worker.
Turn 4: 50 BC- The worker gang, now accompanied by two swordsmen and an archer, strive to connect Georgiva.
Offturn: Entremont settler>spearman.
Turn 5: 30 BC- Settler and a swordsman move into the great western jungle to found last natural city of the Celts.
Offturn: Trondheim completes Great Wall.
Turn 6: 10 BC- Nada.
Offturn: Georgovia barracks>Temple
Turn 7: 10 AD-Nada.
Offturn: Nada.
Turn 8: 30 AD- Augustodorum founded on the jungle coast at the extreme western tip of the continent. First build to be harbor. This is strictly a border securing city for now, with the hope being the harbor will generate surplus population to build workers who will clear the land about for future productivity.
Offturn: Entremont spearman>swordsman.
Turn 9: 50 AD- Just putting the finishing touches on my administration.
Offturn: Vermulamium worker>courthouse: my successor is free to change this but I’d love to see it done by cutting down forests locally and putting a mining system in. The resulting boost in production could give us a forward power boost in assembling replacements for the small army I’ve got forming.
Turn 10: 70 AD (2,000 years before I was born).
The road to Verumulamium is complete and I can thus upgrade one of the warriors there to Gallic swordsman (but not yet the other, that could happen next turn and I advise it to my successor.
The save:
http://www.civfanatics.net/uploads4/Crazycelts70_AD.SAV
CivCube Apr 16, 2003, 05:10 PM Receival implemented.
About to play.
While in his sleep, Antonius Block was assassinated by the old means of poison in the ear. "Tch," said the advisors, "such lack of style."
They picked the next ruler by questioning the ceremonial autistic son of the priest.
"Child, who shall we name Ruler of All Crazy Celts?"
"...............donuts. Yes. Definitely donuts."
And so a glazed donut was put in rulership of all...until it too was assassinated by means of consumption.
They asked again..."Oh child, who NOW is the ruler of all Crazy Celts?"
"..........25, 25, 25. Yes. 25."
"Well then, that seals the bucket. The number 25 is now-"
"CivCube. Oh yes. CivCube. Home run, CivCube."
And so....
Sultan Bhargash Apr 16, 2003, 05:12 PM :lol:
CivCube Apr 16, 2003, 09:09 PM Ah yes. Here we are. The rule of the Cube shall begin now, okay?
Antonius Block, you fool! You turned the music off! How can you have a decent
game of Sid Meier's Civilization III WITHOUT the music??! Sheesh.
A Settler goes by...
Camulodunum finishes Harbor, and begins Walls.
Something unexpected: "Great One, the loyal citizens of Seville have overthrown
their oppressors and have pledged allegiance to us! They yearn to be with us."
Great! Install a new governor...or something like that. Set it to Walls.
90 AD - Sent some Workers to clear some jungle.
110 AD - Go away and clear some jungle, slave; don't bother me.
Babylonians have finished the Pyramids! They will pay....
130 AD - Civil disorder in Alesia. They don't like being whipped to death, apparently.
Alesia switches to the Great Library for the time being.
170 AD - Nothing.
"LET'S GET READY TO RUMBLLLLLLLLE!!!!!" Quick, get the chips! The Vikes declared war
on the Aztecs!
190 AD - Seville finishes Walls, goes to Temple.
Ahhhhahahaha! We have finished Republic. I set tech research to Polytheism, and start a
regime change. One second later, the Crazy Celts are now slightly civilized. Traded Republic
with Caesar for Construction, his World Map, 6 Gold, and his Territory Map.
Gulp, the Vikings are in the Middle Ages.
230 AD - Aztec Settler and Archer got too close to prime spot for comfort, so...I declared war.
They'll be too busy with the Scandinavians to bother with us.
250 AD - Nothing.
Camulodunum finishes Walls, begins Worker.
260 AD - Guess what? Nothing.
Rodbrok is wary of our people near his little cottages. Very well smelly Norwegian,
if you don't like having the Epitome of Cleanness stare you in the face....
Holy moly. Rome joined in the war against the Aztecs. Better pull out of this fast.
270 AD - Entremont finishes Galley.
290 AD - Gergovia finishes Walls, and goes to work on, well, Worker. Aaaand, cultural
influence expands!
Now it gets interesting....
CivCube Apr 16, 2003, 09:12 PM Whomever's next, tread lightly...
http://www.civfanatics.net/uploads4/CrazyCelts280_AD.SAV
Sultan Bhargash Apr 16, 2003, 10:40 PM @Civcube; having the music off was part of my proudest use of my computer ever; with internet radio, a word document, paint, and the game all running at the same time. Who is next in this game?
bewareofgnomes Apr 17, 2003, 06:52 AM its igor then me. i cant play till friday afternoon, so igor should have some time.
Sultan Bhargash Apr 17, 2003, 01:45 PM Igor isn't with us anymore- the game didn't work in his system. Someone should correct the front page.
CivCube Apr 17, 2003, 09:26 PM Whoops, guess I should do that.
Antonius, forgive me for not keeping updated on the uses of your PC. :p
bewareofgnomes Apr 18, 2003, 11:48 AM then i got it and will be able to play later on today, or tonight.
bewareofgnomes Apr 18, 2003, 05:27 PM Preturn - uhh, where is our army?
Turn 1 - notta
Turn 2 -notta
Turn 3 -fire the clowns. There is no need
Turn 4 -TGL complete in tenochtilan. We wont be able to get it until after education so no worries. Switch alesia to palace, due in 8. Meant for prebuild, but if nothing arises, it would prolly be a better capitol spot
Turn 5 -aztecs will take pease for either 62 gold and 2gpt or currency and 64 gold. Ill take currency
Turn 6 -richborough temple>walls
Turn 7 -notta
Turn 8 -notta
Turn 9 -notta
Turn 10 -the people add onto the palace.
I am begining to see why people don’t play with the celts. I wouls much rather have 5 30 shield swordsman then 3 50 shield gallic swordsman. Its one of those time that you wish you could have an option not to build the uu. Anyways poly in 2, suggest to get feudalism at all cost, therefore allowing us to get sun tzues, as the palace is due in 3. Good luck to the next player.
Btw, I built a wjopping 2 gallics in ten turns. It takes the magical 10spt city 5 turns to build a gallic. Should have built tons of warriors and then upgraded.
bewareofgnomes Apr 18, 2003, 05:29 PM and the save...
http://www.civfanatics.net/uploads4/CrazyCelts370_AD.SAV
CivCube Apr 19, 2003, 07:25 PM I believe that Antonius Block is next.
I don't know what you mean by clowns. :confused: :p
bewareofgnomes Apr 19, 2003, 07:41 PM the entertainers.
CivCube Apr 19, 2003, 08:12 PM Ah. Never mind. :crazyeye:
Sultan Bhargash Apr 19, 2003, 08:27 PM Isn't Lord Mongoose after 'gnomes or did they switch places?
bewareofgnomes Apr 19, 2003, 09:52 PM mongoose is missing in action. no one has heard from him in weeks. thus, he is in auto skip, so that means its either block or cube. whoa. that irionic, block and cube. never noticed that before. also, thats what were working on in math. ahhhhhhh
Sultan Bhargash Apr 19, 2003, 10:50 PM GOT IT, will play the turns and post before the Easter Bunny visits.
Sultan Bhargash Apr 20, 2003, 12:47 AM The fog cleared, and the old leader was no more.
From the fog emerged a figure out of legend, the old gray bearded Anton O’Block.
And he took the Celts to glory.
Before the turn he visited every unit, conferred with every advisor, and determined a course of action.
World Map and 12 Gold to the Vikings to learn polytheism two turns early. We move on to Feudalism.
Verulamium bustles with activity as I hurry a spearman there, upgrade the sleeping warrior to a gallic swordsman, and prepare to mass a force with the objective of controlling the pyramids by the end of my ten year reign.
We sell Polytheism to Spain for their world map plus fourteen gold. We sell spices to Babylon for ten gold. This extra gold is used to hurry the harbor at Augustodorum, where we’re moving out the Gallic Swordsman and will put in a defender soon. This was to pay back a campaign favor.
Lugdunum library changed to Gallic Swordsman which will be available next turn. This is our unique unit, this is our glory days, we need those Pyramids.
Changed Lugdunum’s production from unattainable library to 9 turn barracks. Yeah, baby!
Seville’s courthouse is now 5 turn barracks as well.
370 AD Offturn: Richborough walls>spearman, Augustodorum harbor>spearman.
Turn One: 380 AD. There is much troop movement as a stack of doom begins assembling just outside of Babylon.
Offturn: Nothing.
Turn Two: 390 AD “Hello, Hammurabi, why don’t you go ahead and give us Monotheism or accept the consequences? Share your God with us, for crying out loud.”
“We reject your demands.”
“So be it.”
1st swordsman into Babylon kills his spearman and we go Golden Age.
2nd swordsman goes in, easily kills his spearman, goes elite, and captures Babylon and the Pyramids. I rename the city Block’s Forbidden City and the first build after some workers are spawned will be the Forbidden Palace.
3rd swordsman heads south to liberate the Ivory of new capital Ninevah.
4th swordsman captures a worker unit outside of BFC and moves in to that city help keep resistance down.
5th swordsman… well I can’t tell you anymore except that from what we understand the rest of the force intends to see Nineveh captured, then the rest of the Babylonian cities should fall fast.
I am speeding science funding to get us to Feudalism in 14 turns. We should get a great leader out of this war and it would be nice to see him go to Sun Tzu’s production.
Offturn: Alesia palace:spearman. Civil disorder in Richborough after troops move to preempt strike Ur. But the citizens build me some palace like I deserve.
Turn 3: 400 AD: When the elite archer from Richborough dies not killing one of Ur’s spearman, the warrior companion decides to destroy the road to Richborough through the woods there in order keep that far province out of the rest of the war. Jungle is cleared and a mine is built on the road south of Camuludomum. Capturing Nineveh takes two attacks by swordsmen, the second who goes veteran walking into the city. Resistance is high there so I’ll set worker for the first build.
Their new capital is Elipi and that is the goal in view for two more swordsmen.
Offturn: Seville Barracks>Gallic swordsman. Alesia spearman>Gallic swordsmen.
Georgovia Gallic swordsman>Gallic swordsman (beware the setting; unit build is on repeat without consulting you).
Turn 4:410 AD: Uneventful, other than a regular spearman dying in front of Elipi. Bigger forces are ready to take there and Akkad in two turns.
[b]Offturn:[b]Entremont Gallic Swordsman>aquaduct… not an intuitive build this is warlord level, I’ll risk it.
Turn 5: 420 AD: BFC put on a starvation diet to calm resistence. Swordsmen beat Elipi down to one spearman with two hit points and stay alive.
Another regular swordsman dies, at Ur. That city will pay when we come into pacify it. The gold mine on the hill north of Camulumdum is finished. Spearman hurried at Augustodorum for 20 gold. Akkad will fall soon, but I’ll admit the war for the outpost cities has gone behind schedule.
Offturn: Augustodorum spearman>temple.
Turn 6:430 AD: One space of road in the jungle leading to Ashur is complete and a swordsman jumps thru it to Ashur’s walls. An advance scout, he may not be called on to fight right away but to guard the workers as they finish the road.
One swordsman dies, another takes near fatal injuries failing to kill either of Akkad’s guards. L Richborough is connected by road to Viking country (but needs to hook up by road to us). Soldiers from B.F.C. move back towards Akkad; we are close to setting up for peace if things don’t go well but I want that sea ward city as part of our manifest density. I sell spices to Spain for eleven gold to get enough money to hurry a settler out of F.B.C. who will fill in the neutral zone between FBC and Richborough.
Offturn:Alesia Gallic Swordsman>Gallic Swordsman.
Nineveh worker>spearman. Richborough spearman>barracks.
Turn 7:440 AD: A veteran archer dies outside the walls of Elipi. The one severely wounded warrior there is ordered to return to our territory to heal.
AKKAD FALLS- THREE GALLIC SWORDSMEN KILL THREE SPEARMEN.
ONE RESISTER. BLOCK SAYS “FIRST BUILD=WORKER.” The swordsman outside Ashur gets optimistic and dies in front of the workers- the spearman out of Camulodunum needs to move up to cover the workers. The Alesia swordsman will join them.
Offturn: “Spain and Aztecs have signed a military alliance against Rome.”
Block’s Forbidden City Settler>temple.
Turn 8:450 AD: A direct road to Ashur is connected by our workers. Taking that city is winning dyes for our people, it is our new and final war goal. Our lone galley is disbanded to speed Entremont aquaduct production by one turn.
Offturn:
Turn 9:460 AD: Roads officially link Augustodorum. The engineering team at Ashur are now going to build road on the gold producing hill that will connect to the Alesia road. Taking it will be my last act as ruler. I jack up luxury to 20% (research is at 40% and we make 13 gold a turn) to help with the rioting that is busting out everywhere.
Offturn:Citizens of Alesia die of disease. I move them out of jungle spaces. Seville Gallic Swordsmen>Aquaduct. Georgova Gallic swordsman>aquaduct. Alesia Gallic swordsman>Gallic swordsman.
Turn 10:470 AD: Agedincum founded on road between FBC and Richborough- whatever happens now we have a clear road to that part of the world; I’m in favor of taking Ur but can’t get that done on my watch. First build=spearman.
1st swordsman goes elite hitting Ashur. Road on hill next to Ashur is done, mining begun there. The first time in a long time I’ve been able to engineer for the soon-to-be mine enemy city ahead of time.
2nd swordsman goes elite taking Ashur. ASHUR FALLS TO CELTIC SWORDS! There is one resister. First build=worker. BABYLON OFFERS MONOTHEISM, FEUDALISM, 22 Gold, 2 gold per turn, WORLD MAP, TERRITORY MAP for PEACE. BLOCK SAYS “MY SUCCESSOR WILL JUDGE THE WORTH OF THAT DEAL.” In sad post-talk fighting, a Celtic swordsman dies attacking a bowman in the jungle near Ur.
At the end of my reign, we have two Gallic swordsmen outside of Ur, possibly enough to take it, with more on the way. On the other hand, Babylon is offering a fat deal for peace. I will let my successor decide whether Babylon keeps playing with one city or two, or when they disappear completely. This was too easy- I hope you guys didn’t have some kind of “no war” clause I didn’t see…
The save...
http://www.civfanatics.net/uploads4/CrazyCelts470_AD.SAV
CivCube Apr 20, 2003, 08:39 PM Originally posted by bewareofgnomes
mongoose is missing in action. no one has heard from him in weeks. thus, he is in auto skip, so that means its either block or cube. whoa. that irionic, block and cube. never noticed that before. also, thats what were working on in math. ahhhhhhh
:lol: :lol: :lol:
Anton O'Block: My people...my Crazy Celts. My reign was proud and great, and I wish for it to be remembered in that manner. I choose as my successor the son of the b*****d who killed my ancestor. Even so, I find him worthy enough. May I present...Seamus CivCube. Do you accept, my heir?
CivCube: I got the save.
Anton O'Block: What the hell is a save?
CivCube: Uh....
CivCube Apr 21, 2003, 09:44 AM Rejoice, for our people the Crazy Celts have entered a new era of development!
Whew, good thing we're at peace with the Aztecs. We are the Crazy Celts, but to be involved
in a world war would be nuts. In the meantime, I'll just set the disorderlish cities to have
Entertainers.
Shammurabi now just wants a peace treaty! The little bugger. When pressed, though, he
offers the same fat deal, sans Feudalism. Hmmmmm.......Seamus CivCube has an idea.
~ 480 AD: Send one Gallic Swordsman to Ellipi. And another. The latter cuts off connections.
We attack Ur! One GS is mortally wounded and sent out. Wait, cut off the road! Some Workers
begin work on the Ashur gold mine, while others go to connect the dyes.
~ 490 AD: Feudalism complete! Begin researching Engineering.
Richborough - Barracks > Pikeman, Alesia - Medieval Infantry > Sun Tzu's Art of War, which
is due in 24 turns. Send Alesian MI to Ur.
~ 500 AD: Babylon twitches a Bowman.
~ 510 AD: Augustodorum - Temple > MI
Ah, the people love us...they added some nice trees to our front lawn.
~ 520 AD: Hello hello, Bablyon decides to get snippy with Richborough. Bah, our good Spearmen
finish Ham's Bowman. Another is sent on the way.
Gandhi: Let me know your kingdom's borders so that I can invade it!
Seamus CivCube: *cheerily* You're wacked! Have a nice day!
~ 530 AD: Entremont - Aqueduct > Worker
BFC - Temple > Walls
Lugdunum - Aqueduct > Walls
The Aztecs finished the Colossus for us...for us, indeed.
~ 540 AD: A Bowman attacks Richborough again, and dies again. Two are sent from Ur and Ellipi.
Way to go, Ham! Thanks for lowering your defense. ATTACK!!! The Ur spearman is, shall we
say, "disbanded" by an MI.
Lugdunum - Walls > MI
~ 550 AD: Augustodorum's cultural influence expands. And I think I will...ATTACK AGAIN!!! Another
Ur Spearman is disbanded by a brave MI. Richborough Pikeman sent to Warrior-defended Agedincum.
Ragnar Lodbrok: Cattle die, kinsman die, and all are mortal! Do not sit on your hands as
Aztecs attacks, Brennus.
Seamus CivCube: Nay! For not only do I NOT want to be involved in your little world war,
I simply cannot stand poor grammar! And my name's not Brennus. Hang your head in shame.
BFC - Walls > Barracks...and dammit. Sorry, I accidentally sent two Workers in Babylon's way.
But I'm sure that will be taken care of.
~ 560 AD: Attack Ur again!...and lose one GS. Think we should upgrade soon.
~ 570 AD: Workers are lost to Babylon. *sigh* :(
My plan is to take Ur and THEN accept their nifty-looking deal.
Hopefully my successor will do better than Seamus CivCube the Worthless.
On the other hand, sixteen turns till Sun Tzu's Art of War.
http://www.civfanatics.net/uploads4/CrazyCeltsAtWar.sav
bewareofgnomes Apr 21, 2003, 10:01 AM i guess im up. got it and will play tonight.
bewareofgnomes Apr 21, 2003, 09:33 PM Preturn - move forces to the front. Why are HIGHLY offensive units defending cities that already have defenders in them. Cube, you had better left those there for me to use.
IT - Bowman movement. I see two!
Turn 1 - gather up elites. Were going fishing! Attack and kill one bowman. Lose 1 hp off an elite gallic.
IT- 2 bowman gang up on elite gallic. Kill one bowman Not to civcube, never leave elites un guarded.
Turn 2 - capture ur at the cost of 1 gallic and 1 redlined gallic. No leader though :(
IT- golden age ends :(
Turn 3 - healing. Spain is in the cross hairs. Babylon makes peace foe monotheism, monarchy, 116, and 23 gpt. (They have 116 and are making 26 gpt) sun tzu due in 19. The only other city building it is copenhagen. It is producing 2 spt and is in disorder :rotfl:
Turn 4 -healing
Turn 5 -turn down lux and science. Sart building FP in blocks forbidden city. Change if you want to
Turn 6 - invention in 14 at +7 im thinking that we need to conquer rome and spain, then go through the top half of MA, while building a mix between infrastructure and horsies. Then BAM no more contient. If we choose to pursue this, DO NOT RESEARCH CHIVALRY!!!!!!!!!!!
Turn 7 -richborough riots. It size 10 and is on flood plains. It can afford an entertainer
Turn 8 -moving units to rally point.
Turn 9 -more moving
Turn 10 -yet even more movements
Pretty good turn. When the peace treaty expires, I would renegotiate the treaty as we will be fighting by then rome :hammer: give my idea some serious thought. I have never tried it, but in theory it should work. Atm we have 13 spearmen, 1 warrior, 1 archer, 7 pikes, 6 gallics, and 7 MDI, with many more to come. Try to to keep gallics as they will kill units much faster. What I would do is break the force up into two prongs: the MDI head for the capitol and the gallics take the farther away less guraded cities
bewareofgnomes Apr 21, 2003, 09:34 PM and the save...
http://www.civfanatics.net/uploads4/CrazyCelts_AD670.SAV
Sultan Bhargash Apr 21, 2003, 09:36 PM Got it, wow this went around fast, I guess being three players helps that.
Will report later.
bewareofgnomes Apr 21, 2003, 09:36 PM BewareofGnomes<------ JUST PLAYED
Antonius Block<--------- PLAYING
CivCube <---------ON DECK
bewareofgnomes Apr 21, 2003, 09:41 PM Well, that and i have no life :P
Sultan Bhargash Apr 21, 2003, 10:56 PM 670 AD, continued…
Preturn decisions: upgrade spearman at Entremont to pikeman. Change Augustodorum midevil infantry to worker available next turn. Upgrade Lugdunum spearman to pikeman. I’ll let the Medieval infantry build stand here but I’m not a big fan of that unit.
I woke the giant force sitting on Spain’s border. These guys must be there for a reason… maybe an invasion of Spain is in order? I’m prompted to return to the thread and study up. Gnomes is saying we can help ourselves to more territory…This force moves into Spain and I up the entertainment levels because I know the blood and feathers will soon be flying. Change build in Asher to a temple- it will be ready in two turns and I think it’s the right thing to do. Upgrade Richborough spearmen to pikemen and send the Elite swordsmen there to the Spanish front. Upgrade BFC spearman to pikeman. Change pikeman build in Ninevah to temple build, ready in 3, same thing in Akkad, Ur courthouse changed to temple. Upgrade spearmen in Ninevah and Georgovia. Also Camolodunum and Seville. All of these cities set to build Midevil infantry- were they started for swordsmen? ME really aren’t the long term solution to our warmaking problems. I’m tempted to switch them all to horsemen and pay later to upgrade them to nights. In fact, that’s what I do in Cam, Seville, Geogovia, and Verulamium. These first four horsemen will be the at the forefront of our Apocalypse-to-be.
We declare war on Spain.
Turn 1 680 AD
I turn off the preference to always build previously built unit- it gets confusing. Therefore in Augustodorum where we just got a worker, I’m getting another worker, we can keep building them from here until the land gets improved/FP is build. Richborough builds a medieval infantry, next up is a horseman. Verulaminum horseman to horseman.
Gallic Swordsman goes elite killing Madrid first guard.
Elite Gallic Swordsman kills Madrid second guard.
Third Swordsman takes Madrid. First build gonna be pikeman. One resister. All forces march towards next Spanish city- we can eliminate them before a culture flip.
I think for a second front I’ll send the horsemen to eliminate the last Babylonian stronghold…
Ashur Temple>barracks. Can’t stop the pesky unit rebuild, won’t try anymore.
Lugdunum medieval infantry>horseman.
Turn 2 690 AD
Nineveh temple will changed to settler, coming out next turn; this will move towards India on the side of the lake there. Ah warlord level. A cake walk.
Barcelona is ours, no civilian casualties. More troops move north towards the last Spanish city we need to liberate.
Nineveh Settler>pikeman
Akkad Temple>barracks.
Turn 3 700 AD
Toledo is ours, the Spanish are gone, and most Gallic Swordsmen are elite.
Those dang Medeival Infantry never make it in time for the fight!
I’ll line this army up at Rome for the next player to try and harvest great leaders.
They likee, build palace top.
Turn 4710 AD
Horseman advances into Ellipi to find- nobody home! We walk in and have the city. That’s two peoples gone in two turns. Bully for us.
Camulodumum horseman>library started; don’t know if we will ever want or need libraries, but you can switch this to whatever unit you think we need.
Turn 5720 AD
Eboracum built on other side of the mountain from Stavanger. Our eventual front is here, I think we can kill the Romans with the North army so I’m moving all south units and new units to this new city for the next player to have a crack at the Indians or Vikings.
The mountain overlooking Rome will be the north army’s assembly point.
Ur temple>barracks.
Ashur barracks>pikeman.
Verulaminum horseman>horseman
Augustodorum worker>galley (this would be the place to try to shoot out and find more continents from, but you can change this build as you will).
Turn 6730 AD
Repositioning.
Turn 7740 AD
Repositioning.
Entremont Medieval infantry>library.
Lugdunum horseman>library.
Seville horseman>library.
Georgovia horseman>library.
Turn 8750 AD
Forces are assembled and itching for new orders. I’ve got too much blood on my hands, going to leave these battles for CivCube.
Invention learned, gunpowder is next.
Turn 9760 AD
Starting a second force clump near Veii, that way they are available for quick support.
Madrid Pikeman>temple.
Turn 10770 AD
The armies are in place. North army should take Rome first, worry about the limbs second. South army you may want to reposition but I think a healthy serving of about 5 viking cities is possible within 20 turns’ time.
Good luck.
The save:
http://www.civfanatics.net/uploads4/CrazyCelts770_AD.SAV
bewareofgnomes Apr 22, 2003, 07:12 AM good turn. i thought by having a SoD like that would give you a hint ;) the main reason is for leaderfishing, as we have SOOOOO many elites. next is rome. i would suggest takking rome with MDI and have gallics go along th flanks. also, read turn 3 of my report and tell me what you think.
Sultan Bhargash Apr 22, 2003, 02:41 PM Ouch I guess I should have kept Babylon as a client state... it was just too tempting.
bewareofgnomes Apr 22, 2003, 05:16 PM yes, but what about the no knights?
CivCube Apr 22, 2003, 07:46 PM Wow, two civs in two turns. :eek:
Save received!
CivCube Apr 22, 2003, 09:50 PM Shall we?
~ 780 AD
Ur - Barracks > Worker
Verulamium - Horseman > Settler
Agedincum - Temple > Pikeman
Send Verulamium Horseman to Viking territory.
Now for some dirty work...send MI to Stavenger, along with the
Four Horsemen of the Apocralypse (just finished Sourcery).
The Northern Company are on their way to Rome.
~ 790 AD
"Your recent movement of troops into our territory constitutes a declaration
of war against Rome. Send them home immediately or know that YOU will be held
responsible for the conflict!"
Oh, but Caesar...I am home. And I believe that you're trespassing. Prepare to die.
Ah, and Scandinavia's a little peeved as well. Very well, you may die too; you
deserve it for inventing lutefisk!
PRIME MINISTER, WE HAVE COMPLETED SUN TZU'S ART OF WAR IN ALESIA. > Horseman
Ashur - Pikeman > Worker
Stavenger is asked politely to go over to our side. Famine gets a little bit more
hungry from mortal wounds, but Stavenger finally falls. On to Reykjavik...
Now for our kith, now for our kin, now for our forefathers, now to FIGHT!!
Caesar, the Crazy Celts have now sworn that you shall be defeated! CHAAAARGE!!!!
The battle rages for some time. Two of our gallant swordsmen are swept up by the
Angels of War and are sent to live in eternal paradise. May their families be
blessed. And for the Crazy Celts' Northern Company, who take Rome!
~ 800 AD
Richborough - Horseman > Pikeman
The resistance in Stavenger ends.
Akkad - Barracks > Pikeman
Archer flys into Veii...and his body is thrown out of it.
Unsuccessful attempt on Reykjavik.
~ 810 AD
Veii Archer runs up and kills a Northern Company Horseman.
Alesia - Horseman > Medieval Infantry
Ashur - Worker > Horseman
New source of Iron discovered near Toledo!
Ahhahahah, Reykjavik is captured easily as a MI destroys its one Spearman.
Next up, Bergen.
~ 820 AD
Ur - Worker > Pikeman
Agedincum's and Richborough's cultural influences expand.
Time for Neapolis. About three or so of our folks perish.
~ 830 AD
Augustodorum - Galley > Walls; indeed, the mighty Crazy Celts have now the ability to
sail the seven seas to complete Manifest Destiny.
Oh, just cut off Veii. NOW we got Neapolis! Cumae is on the list.
~ 840 AD
Alesia - MI > MI
Verulamium - Settler > Harbor
Bah, the Aztecs finish their Hanging Gardens. Fine, but remember, they'll never beat Chia Pet!
Civil disorder in Rome and Reykjavik.
~ 850 AD
Madrid - Temple > Horseman
~ 860 AD
Seville's cultural influence expands.
Ashur - Horseman > Walls
Cumae's defense falls to a Spearman with one MI casualty.
~ 870 AD
Caesar: "Crazy Celts, this war is pointless for all of us: let us put an end to it.
Will you accept these terms?" A Peace Treaty for a Peace Treaty? Sure, as long as you
burn in hell.
Reykjavik's resistance ends.
Alesia - MI > Library
Augustodurum - Walls > Worker
India finishes the Great Lighthouse! Have they no shame?
Lost a fellow by Cumae
-----------------------------------------------------------------------------
It appears that the Crazy Celts are indeed crazy to get four cities. I know I
should have gone for Veii after Rome. So sue me. :p
http://www.civfanatics.net/uploads4/CrazyCeltsVersusWorld.sav
Sultan Bhargash Apr 22, 2003, 10:13 PM @beware of gnomes-
Why no knights? I don't get it. We're way ahead. Even if we decide not to build knights, one day I assume we'll need cavalry if we haven't won before that.
bewareofgnomes Apr 22, 2003, 10:45 PM well thats the ting. whats the victory condotion? also, if its continents, we cant win so soon. i just want to try mass horde upgrade, and now would be a good time for it.
Sultan Bhargash Apr 22, 2003, 11:30 PM Victory condition is, "we just win".
But on warlord, even with continents, it is a matter of airport/transport for the cavalry to win. Against musketeers, most likely...
bewareofgnomes Apr 23, 2003, 06:55 AM right, and thats what i mean. we dont *have* te get knights. if we do a mass horse uprgade to caalvary we will be unstoppable
CivCube Apr 23, 2003, 01:46 PM Sorry about the victory conditions. I didn't take into account that Conquest is nearly impossible if Domination's also on. :(
How about we raze some cities? Sure, our reputation will go in the toilet, but still... *pauses thoughtfully*
Sultan Bhargash Apr 23, 2003, 01:47 PM I don't care whether its conquest or domination. A domination victory is really a conquest victory without all the micromanagement.
bewareofgnomes Apr 23, 2003, 05:53 PM got it, will play tonight.
bewareofgnomes Apr 23, 2003, 06:29 PM ok, we got a great leader, but im not sure what to do with him. ill stop until i get some feedback.
Sultan Bhargash Apr 23, 2003, 06:51 PM What wonders are available? If none, consider if we need a palace move. If not, time to build an army so we can write the Heroic epic of the Celts, the Tain bo Culaigne...
http://www.fjiordlands.org/carlnfrd/cuchufr.htm
bewareofgnomes Apr 23, 2003, 07:27 PM none are available, so where should i move the capitol? or build te heroic epic.
Sultan Bhargash Apr 23, 2003, 08:05 PM Get the army, I'd say. Not sure if we have good army material out there but I'd make it an army of horsemen or swordsmen for moveability. Remember, we need only one kill with it to get the Heroic epic.
bewareofgnomes Apr 23, 2003, 09:45 PM Preturn - activate elite gallics. Attack and kill unfortified archer and take 1 dmg. No leader
IT - Roman archer retreats our horsy
Turn 1 - take cumae at the loss of 1 mdi. Our victory produces GNOME KILLER deciding what to do with him. Getting ready to make a gallic army
Turn 2 - build army
Turn 3 -get peace from vikings for 14 gold and 14 gpt
Turn 4 -notta
Turn 5 - victory for the army, alesia switched to HE, due in 8
Turn 6 -whew!! Capture last roman city with 1 HP LEFT IN ARMY!!!!
Turn 7 - suicide galley lost :(
Turn 8 - notta
Turn 9 -notta
Turn 10 -and, you guessed it NOTTA
bewareofgnomes Apr 23, 2003, 09:47 PM and the save...
http://www.civfanatics.net/uploads4/CrazyCelts_AD970.SAV
Sultan Bhargash Apr 23, 2003, 09:55 PM Hooray! Heroic Epic in the house!!
Good turn. I assume we are still missing Lord Mongoose (hope he is okay) so I will say "Got it" and post results later tonight.
bewareofgnomes Apr 23, 2003, 10:00 PM i think its cube's turn, but if you can post tonight, i dont think that it will matter as it is nothing but buildup. after my :weed: stall, this game is moving EXTREMELY fast. the only one ive seen move fater are open games
Sultan Bhargash Apr 23, 2003, 10:13 PM Unless you and cube switched turns, it is my turn!!!
bewareofgnomes Apr 23, 2003, 10:19 PM oh, too late. my bad.
Sultan Bhargash Apr 23, 2003, 10:58 PM Actually, CivCube can take the next turn. I opened the save and I have to raise some complaints, bewareofgnomes. (Btw congratulations on breaking the 300 post barrier, you could make a gnomes avatar...). Please try and take these as constructive criticism for improving game play, but they are also about how to be involved in a Succession game...
Taking over the game from you is very difficult, because you put every single non-worker unit on fortify/sleep. So I had to go around to every city and wake them all up- there was even, inexplicably, a settler asleep in Verulaminum. It takes ten minutes to figure out who is where, let alone why- - this is warlord level, so we really don't need three defenders in every city.
The next problem is workers. Why do you spread them out singly and throw them into jungle clearing and mining? IIRC, you once said it was "so you could ignore them". We have so many workers, we could clear two jungle squares per turn if we had to- but there is so much more that needs to be done, we have unconnected cities from our conquests that probably could have been connected during your turn. If I were to play true to my style, I'd need to ask my advisor to stop all those workers from their 36 turn jungle clearing and slowly move them into packs, as I've done a couple turns now and am too tired to do again.
A word about builds: every city was building 1) a defender if it didn't have one, 2) a marketplace, or 3) a courthouse. Toledo, a city stuck at size 2, was going to flounder for 30 turns building a couthouse. Why? You could peel workers out of there and irrigate it so it grows. I had forgotten, when you asked about the Leader, that we needed to finish the Forbidden palace that would help alot more than the courthouses. As for the defenders, we don't need to build more when he have 3 or 4 defenders in our core cities who will never be reached by attackers.
Finally, your turn report- those "Notta" (the word, from Spanish, is actually "nada" meaning nothing) are hiding alot of build sequences, worker/troop movement etc. or they should be. In fact you probably put all the workers on long term tasks, put all the other units to sleep, set the builds to long term projects and really did let nothing happen during those turns.
To me, it isn't fun to go through all this, and not really worth my effort to turn all that nothing back into something. I've played in the position after you in a couple of SGs now and I've seen this pattern before.
CivCube, you can take a look at the save and see if I'm off base on this. I just don't have massive amounts of time to work through this warlord game, which ought to be a simple romp, but is being unnecessarily complicated.
I don't want to be mean or jerky, I really hope it doesn't offend you guys, I just don't have the energy to take all those workers back out of the jungle...
bewareofgnomes Apr 24, 2003, 07:06 AM uhh, what workers in towns? i never fortified workers in towns. i never even built a settler. also it gooes faster if you clear lots of jungle at the same time. im sorry if you dont agree with my playing style. i always build a defensvie unit in newly conquered cities then switch to courthouses. i know this probably isn't the best way to do things, but cant you just change a production to worker? like i said it was late last noght and the turn report wasnt very in depth. i could have just summed it up and said started lots of marketplaces, defense, and couthouses. or i guess i could just go through every single city, pushing the time it takes to play the game to over half of my night, that way you can critisize me even more about my sometimes bonehead decisions. jesus man, get your panties out of a bunch.
bewareofgnomes Apr 24, 2003, 07:19 AM you know what block, i decided to be your little ***** and unfortify all of 1 WORKER AND 1 SETTLER i stopped all uf the jungle clearing unless it was going to be done in 5 turns. you can get off your lazy ass and change the build quese and i expect a turn report for EVERYTHING YOU BUILT
http://www.civfanatics.net/uploads4/CrazyCelts_AD9701.SAV
Sultan Bhargash Apr 24, 2003, 12:14 PM Okay I wasn't trying to turn this into a negativity festival; I probably shoulnd't have ranted so much last night. I always list everything I build in my turn reports (unless the game tricks me by building the same unit over while I don't watch).
The worker and settler fortified were indeed the wierdest but why is the army fortified? Maybe it is a difference in play style but if you were playing this by yourself would you really put those military units to sleep in those cities? Personally I only ever put one defender (okay, two in the capital and border cities) to sleep because otherwise I'd forget about them forever. Horsemen never sleep! :)
Okay, I will take up the new save and go through it and note the changes. There are a lot of cases where defenders will become temples (pikeman and temple have same build time) in the newly taken cities, a few cities will build workers, and I'm just not sure what to do about the courthouses, which will not be necessary once Forbidden Palace is done. We can also build the military academy somewhere and Leonardo's workshop is available.
Sorry I really don't want to make you mad or get confrontational, it was late last night that I opened the save and fell into deep despair...
bewareofgnomes Apr 24, 2003, 12:26 PM thats ok, i understand. i always defensive units fortified in cities. i was letting the army heal as it had *1* hp left. sorry if i responed a little uhh angry. did i mention im not a morning person ;) no hard feelings, except be warned to to critisize me in the morning or late at night ;)
CivCube Apr 24, 2003, 04:31 PM Ooh. :blush:
About the workers and fortified Settler...my bad. :blush:
No need to argue about my boneheadness, as what is there to argue? :p
bewareofgnomes Apr 24, 2003, 04:54 PM block, i love your avatars. where do you get them? i would love to find a gnome one.
Sultan Bhargash Apr 24, 2003, 05:23 PM I usually just go to google, switch to image search, and type in what I'm looking for (last two: Colin Powell, Gay Hitler). Then I move the image to my desktop and use a program (microsoft picture publishing for me) to edit them down to the 65 x65 pixel limit. Here's one a search for gnomes turned up:
bewareofgnomes Apr 24, 2003, 05:42 PM aarrgghh!! you cant edit pictures in paint! oh well. no avatar for BoG. unless i can do it in school
Sultan Bhargash Apr 24, 2003, 05:45 PM This evening when I have time I will size it down for you, then you can link from the post- is this picture okay? I think it is the most amusing of the gnome shots I saw...
bewareofgnomes Apr 24, 2003, 06:19 PM yes, i like the picture. no rush about cropping it. thanks alot!
Sultan Bhargash Apr 24, 2003, 09:16 PM Here's the resized gnomes...
bewareofgnomes Apr 24, 2003, 10:50 PM thank you very much
bewareofgnomes Apr 26, 2003, 11:06 AM civcube, you are up
CivCube Apr 26, 2003, 05:52 PM *wakes up quickly*
What-?! Where's the aliens?! Yyach, I need some caffeine.
*glug glug*
Ahhh, there we go. And got the save. :D
CivCube Apr 27, 2003, 02:38 PM You know what, I think we're good the at the size that we are. Unless anyone wants otherwise,
the new tech goal is Magnetism.
A certain Ragnar Lodbrok is pretty mad with us, so I trade our World Map with the Vikings
for theirs and one Gold. He remains furious.
Hello Montezuma. What's that? *listens to Foreign Advisor* All right, so he betrayed
Isabella...helloooo!! *talks for some time* Oh, forget it.
Change Augustodorum's production to Galley.
~ 980 AD
Reykjavik - Worker > Walls
Ashur - Library > Worker
~ 990 AD
Ellipi - Pikeman > Worker
Augustodorum - Galley > Worker. The Galley is sent north to meet up with the Settler.
~ 1000 AD
PRIME MINISTER, WE HAVE COMPLETED HEROIC EPIC IN ALESIA. > Worker
Nineveh - Pikeman > Temple
Ashur - Worker > Worker
Augustodorum's cultural influence expands.
~ 1010 AD
Alesia - Worker > Worker
Lugdunum - Marketplace > Harbor
Civil disorder in Seville.
Augustodorum - Worker > Worker
Set a few people in Seville to Entertainers.
.............*long pause* Now what is this? Sid Meier's Civilization III: Play the World
is rated "E" for EVERYONE, folks! Let's not have any four-letter words in our city names,
shall we? ;)
~ 1020 AD
Cultural influence expands.
Alesia - Worker > Worker
Ashur - Worker > Worker
Cumae - Pikeman > Walls
Eboracum - Pikeman > Temple
~ 1030 AD
The Crazy Celts have learned Theology. Education is set for next.
Alesia - Worker > Worker
Veii - Spearman > Walls
Neapolis - Worker > Walls
Augustodorum - Worker > Worker
Our brave Settler finally loads the Galley.
Gandhi: Would you like some niiiiice ka-niggits for Engineering?
Hmm. How about Engineering for Chivalry, World Map, and 27 Gold?
Gandhi: Fair enough.
~ 1040 AD
Civil disorder in Entremont.
Alesia - Worker (hoo-kay, that's enough) > Library
Ashur - Worker > Aqueduct
~ 1050 AD
Augustodorum - Worker > Aqueduct
~ 1060 AD
Oh, oh. The Vikings want an alliance against the Aztecs. Sorry Ole, I'm not going
into any petty wars.
Lugdunum - Harbor > Cathedral
Our cultural influence expands, and the vile vermin-I mean, the noble citizens
of the Crazy Celts add another level to our palace.
~ 1070 AD
The people of Entremont are getting a tad crowded. Switched production to Worker.
---------------------------------------------------
All right, so there's tons of Workers clearing jungle. Don't worry about it, as there are
some building roads to connect the new cities.
http://www.civfanatics.net/uploads4/CrazyCelts1070AD.sav
CivCube Apr 27, 2003, 05:27 PM I am sorry to say that Antonius has been banned for three days concerning avatrolling. Looks like this is a two-player game for now. bewareofgnomes, you're up.
bewareofgnomes Apr 27, 2003, 06:06 PM was it his gay hitler? i got it, will play tommorow evening
CivCube Apr 27, 2003, 06:13 PM It looks like he broke a promise with cracker concerning using custom avatars. Not offensive ones, just changing them all the time.
bewareofgnomes Apr 28, 2003, 09:31 PM Preturn -analyze the situation
Turn 1 - I start couthouses in most conquered cities. Start on temple in rej...
Turn 2 -worker movements
IT- Aztecs want invention. SHOVE IT!!! they declare war.
Turn 3 -lots of knights
Turn 4 -banking in 12 at +22
Turn 5 - moving to the front
Turn 6 -reverse WW is great! Lots of WLTKD. And they add to out palace.
Turn 7 -see turn 5
Turn 8 -we have a strong militar compared to the aztecs, so I switch back to infra, which we lack.
Turn 9 -see turn 7
Turn 10 - see first aztecs. Elite MDI outside of ellipi (which is where all the gotos are going if there are any)
bewareofgnomes Apr 28, 2003, 09:33 PM and the save...
http://www.civfanatics.net/uploads4/CrazyCelts1170AD.sav
CivCube Apr 28, 2003, 11:17 PM I have the save, and will play tomorrow.
EDIT: Bit of a delay. I'll try to play Wednesday.
Another EDIT: Blast! The tyranny of homework. Postponed indefinitely. :(
CivCube Apr 30, 2003, 06:42 PM Yay, Sultan's back! I can't play right now, do you want to take over?
Sultan Bhargash Apr 30, 2003, 07:42 PM Yes sure I will play the turn. Expect me to repost on it around midnight-1 am.
Sultan Bhargash Apr 30, 2003, 09:41 PM As always, lots of carnage:
BHARGASH’S WAR
Preturn:
Antium production switched to worker, available in 9 turns. Toledo production changed to Temple, available in two turns. Cumae production switched to worker and rushed for 20 gold. Neapolis pikeman hurried for 90 gold. Richborough courthouse changed to Knight (due one turn after Forbidden palace is done). Troops rolled into striking distance of Copenhagen, Birka, and Bergen, war to commence with our off turn eviction notice.
1170 Offturn->war is declared. One of our knights dies to one of their medieval infantry. Madrid knight > courthouse. Cumae worker>temple. Neapolis pikeman>harbor.
Turn 1: 1180 AD Banking in 4 Turns. 67 gold (+38 per turn).
Knight dies assaulting pikeman company at Birka.
Knight severly injured assaulting pikeman company at Bergen. Plains Guards Knight Unit kills medieval infantry in vengeance, takes refuge in Ellipi.
Galla Company Knight Unit assaults Bergen, bisects pikeman.
Ghobi Disciples Knight Unit assaults Bergen, kills last guard, takes the city. 2 resisters, first unit build worker. 3 workers captured.
Our army of Gallic Swordsmen kills their medieval infantry on the hill NW of Ellipi.
Bayeux Charger Knight Unit is moved from this front south to the defense of Reykjavik, which the citizens have renamed Viking’s Hex to try and ward off a threatening rider.
Charlemagne Knight Unit moves northwest toward Birka to help the stranded infantry with their siege of that city.
Famine Kills a spearman at Copenhagen. Death is killed by a spearman at Copenhagen. War is killed by a spearman at Copenhagen. Pestilence avenges Death by killing his wounded killer.
One of our Medeival infantry slaughters the vikings’ elite horseman south of Stavanger, where Pepi I the MI unit comes forward to kill the other horseman menacing defenceless Stavanger, which is now renamed Pepiopolis.
One last MI moves into place in front of Vikings Hex, a desperate attempt to protect the workers mining the road and save the otherwise defenseless city.
Vikings Hex captured by sidestepping Viking horseman. Our me above Copenhagen repels an attacking rider.
Ellipi worker>temple. Toledo temple>harbor.
Turn 2: 1190 AD Banking in 3 turns. 106 gold +40 per turn.
Charlemagne kills a Birka pikeman. Roland kills the other pikeman and takes Birka, renaming Charles’ Plunder. 4 resisters. First build, worker. Bayeux charger chargers a MI unit camped across the jungle river east of Ellipi and is killed. Pepi I goes veteran killing a rider on the plains north of Copenhagen. Famine is killed by Copenhagen’s last pikeman. Pestilence goes elite avenging Famine and taking Copenhagen – five resisters, worker first build, renamed Pestilence Towne. Hurry musketman in Pepiopolis for 80 gold.
Pepi resists a knight’s attack, and the resistence in Bergen ends. Barcelona marketplace>temple, Ashur aquaduct>knight. Pepiopolis musketman>worker.
Turn 3:1200 AD Banking in 2 turns. 73 gold+47 per turn.
Our army of Gallic swordsmen take casualties but kill the MI camped across the jungle river East of Ellippi.
Vikings Hex retaken by ME, first build worker. Pepi I kills archers in plains NW of Pestilence Towne. Defensemen move south into Viking country. From here on it is a foot war.
Pepi I MI unit kills an attacking archer, goes elite, then dies to a rider attack.
Turn 4: 1210 AD Banking in 1 turn. 123 gold+108 per turn.
Plains Guards avenge Pepi in the field north of Pestilence Towne.
Banking>Chemistry.
Turn 5: 1220 AD Chemistry in 12 turns, 231 gold+52 per turn.
Ghobi Disciples Knight unit killed by ME on jungle crusade to Oslo.
Vikings will pay for peace. They’ll pay with their clan stock.
Pepi II and III kill two archers and badly injure a rider defending the westward road.
Turn 6: 1230 AD Chemistry in 10 turns. 286 Gold+25 per turn (raised entertainment tax).
Jungle Crusaders bypass revenge option at jungle mountain East of Ellipi and instead home in on Oslo. Pepi III MI kills an archer west of Trondheim.
Trond of the Wand knight unit kills pikeman in Trondheim.
Plains Guards badly injured charging Trondheim from the hill.
Pepi III killed by archer outside of Trondheim.
Alesia marketplace>Sistine Chapel in 32 turns.
Augustodorum aquaduct>library.
Palace build offer!
Turn 7: 1240 AD Chemistry in 10 turns. 312 Gold+32 per turn.
Pepi II dies attacking archer NW of Trondheim.
Trond of the Wand killed by Trondheim pikeman.
Pestilence kills Trondheim spearman.
Turn 8: 1250 AD 346 Gold+35 per turn. Chemistry in 8 turns.
One knight dies to spearman at Oslo, Galla company kills another spearman.
Our pikeman camp on hill S of Trondheim and kill two knights there.
One of our fleeing knights is killed by a rider south of Trondheim.
Entremont Courthouse>market place in 17!!!
Bergen worker>worker.
Barcelona temple>harbor.
Antium worker>temple.
Verulamium knight>library.
Akkad marketplace>harbor
Turn 9: 1255 AD 383+40 gpt, Chemistry in 7 turns.
Galla company killed by spearmen in Oslo.
Charlemagne kills spearman at Oslo.
Roland kills last spearman, takes Oslo, 2 resisters, worker first build, renamed to Roland’s Plunder.
Our ME killed by pikemen at Trondheim.
Royale Co. musketmen out of Pestilence Towne killed by rider outside of town.
Gallic swordsmen army kill pikeman at Trondheim.
Catapults would be nice.
Charlemagne kills knight attacking Oslo, goes elite.
Pestilence Towne taken by Viking rider, 9 gold stole
Rome Courthouse>temple (5 turns).
Seville Courthouse>musketman (10 turns).
Forbidden palace done in CivCube’s Happy City.
Knight next there. Madrid Courthouse>knight. Ur marketplace>library. Viking’s Hex worker>temple. Nineveh temple>library.
Indians establish embassy in our capital.
Turn 10:1260 AD 420 gold+50 per turn.
Hospitaller Knight retakes Pestilence town, 7 gold, 3 resisters, worker 1st build. Gallic swordsmen army kill one spearman, attack again and nearly die not killing a third spearman at Trondheim.
Take Trondheim or you can sue for peace.
http://www.civfanatics.net/uploads4/CrazyCelts1265_AD.SAV
bewareofgnomes Apr 30, 2003, 09:45 PM good turn, wasnt really expecting a war, but oh well. glad to have you back. Is this a continent map? we havent met any other civs, and prolly should have been sending suicide galleys. or, we can just kill our rep since they wont know about it.
Sultan Bhargash Apr 30, 2003, 10:40 PM I vote the latter- dominate this continent entirely, quickly, and then see where we are at in the world order.
bewareofgnomes May 11, 2003, 04:56 PM civcube, isnt it your turn?
CivCube May 14, 2003, 04:29 PM Sorry, I've been so busy I haven't had time to play. :(
CivCube May 23, 2003, 10:25 AM Finally....
After a long pause, the Crazy Celts charge once more! Why? Because they're CRAZY!
~ 1265 AD
The army looks a tad weak, so off they go to heal. Whee! Workers continue working. ;)
~ 1270 AD
Cripes! The Aztecs come out of nowhere and destroy the army! :mad:
Ashur - Knight > Knight
Ellipi - Temple > Knight
Eboracum - Temple > Longbowman
Civil disorder in Richborough.
Pepiopolis - Worker > Walls
MI fortifies in Roland's.
The Ashur Knight hears the call the battle...as he prepares his way, he feels a tremor
within him...suddenly the Knight is no more, and the incarnation of SULTAN BHARGASH stands
in his place! Charged with enthusiasm, he makes for Trondheim.
Curses! The Aztecs strike again, and kill three knights!
~ 1275 AD
Bergen - Worker > Temple
Pestilence Towne - Worker > Walls
Civil disorder in Richborough, Charles' Plunder, and Roland's Plunder.
~ 1280 AD
Aha, those clever folk know all about Chemistry. Astronomy...ah, yes, to breathe the fresh
air of the sea....
Civil disorder in Entremont.
Lugdunum - University > Galley
Richborough - Knight > Longbowman
Agedincum - Aqueduct > MI
~ 1285 AD
The Aztecs once again attack Roland's Plunder...and are defeated!
Rome - Temple > Knight
~ 1997 AD
The Crazy Celts look around themselves at the modern scenery and blush with embarassment.
They quickly go back to the medieval era.
"Silly Crazy Celts!"
~ 1290 AD
We are attacked by both the Vikings and Aztecs at once! Luckily, the Aztec Knight and
Scandinavian Archer are defeated.
Civil disorder in Bergen and the Cities of Plunder.
Eboracum - Longbowman > Library
~ 1295 AD
Oh NO! Roland's Plunder is taken by the Aztecs. Those thieves.
CivCube's Happy City (and indeed it is happy) - Knight > Musketman
Pestilence Towne - Walls > Temple
Lugdunum - Galley > MI
Veii (soon to be Cnsntnvwl) - Courthouse > Temple
Verulamium - Library > Knight
~ 1300 AD
Madrid - Knight > MI
Resistance in Pestilence Towne ends.
Barcelona - Harbor > Walls
Akkad - Harbor > Walls
Augustodorum - Library > Marketplace
The civil disorder is getting a little out of hand, so Happiness is set to 30%.
~ 1305 AD
Nineveh - Library > Harbor
Seville - Musketman > MI
Camulodunum - Aqueduct > MI
Toledo - Harbor > Walls
Agedincum - MI > Knight
The people offer to expand the left wing of the palace.
~ 1310 AD
Oh, damn it. *sigh* Me and my boneheaded moves. I didn't realize that Vikings' Hex
was unguarded. :( Needless to say, the Aztecs have it now.
We now know Astronomy. Printing Press is next.
Ashur - Knight > Knight
Ellipi - Knight > Knight
Charles' Plunder - Worker > Walls
Akkad - Walls > Aqueduct
Gergovia - University > Musketman
A Knight is just about to reclaim Vikings' Hex when it is ambushed and killed.
~ 1315 AD
Gandhi: Learned India feels sorry for the ignorant Celtic people, and we graciously
offer to expand your tiny minds.
He offers his World Map for mine. He's furious; what have I to lose?
I offer Chemistry instead, and oh boy, he wants it bad: Gems, Silks, World Map,
10 gpt and 170 gold! Gandhi is now merely annoyed.
Whoops, overstayed my turn. Saved!
http://www.civfanatics.net/uploads4/afteralongtime.sav
Sultan Bhargash May 23, 2003, 11:19 PM If I am next, we are unfortunately due for a nother long pause as I am on vacation without access to Civ until June 12th. Good turn though CivCube, and good on you for keeping this one going.
bewareofgnomes May 23, 2003, 11:20 PM ill grab it sometime this weekend
CivCube May 31, 2003, 07:26 PM *prods the SG back up with a hoe*
Not to be impatient, but have you managed to play, bewareofgnomes?
bewareofgnomes Jun 01, 2003, 07:06 PM i can play tomorrow or tonight. GOTM is startin :)
CivCube Jun 01, 2003, 07:07 PM Ahhhhh yes, Game of the Month. Maybe I should get in on that. Good luck to you on Deity. :)
bewareofgnomes Jun 01, 2003, 07:09 PM im not crazy tho. im going conquerer.
bewareofgnomes Jun 02, 2003, 06:45 PM Only have time for 5 turns
Preturn - analyze the situation
Turn 1 -make peace. Our military sucks
Turn 2 -worker movements
Turn 3 -worker movements
Turn 4 -we need to contact egypt (one of the advanced nation deals) so I set research toward magnetism
Turn 5 -spent a long time changing worker management mistakes. This is just constructive criticism. If a town is size 12, don’t irrigate anyting. Mine it instead. *never* irrigate bonus grassland. Don’t improv upon things that arent in a city radius. Don’t mine game. Near civcubes happy city, a grassland is irrigated while a game is mined? Don’t take this the wrong way. In order to play on emporer +, you need to take advantage of every advantage you have over the ai. One of the biggest ones is worker actions. I am telling you this, because I used to to do worse then this. Im sorry if I came off harsh sounding.
bewareofgnomes Jun 02, 2003, 06:46 PM and the save...
http://www.civfanatics.net/uploads4/1330AD.SAV
CivCube Jun 10, 2003, 05:23 PM Think I'll do five turns as well.
~ 1335 AD
Bergen is in need of an Aqueduct. They're pretty close to Temple though, so
I let them finish that first.
~ 1340 AD
Nothing of importance.
~ 1345 AD
Copernicus' Observatory complete in Alesia! Oh yes, and Cultural Influence expands.
~ 1350 AD
The secrets of Physics are discovered, and the Crazy Celts now pursue Magnetism.
Cultural Influence expands.
~ 1355 AD
Ditto.
Aaaaaand that's about it. The save:
http://www.civfanatics.net/uploads4/crazycelts1355ad.sav
Sultan Bhargash Jun 10, 2003, 05:59 PM I am back from vacation at last. I "got it" and will try to play some turns in the next 48 hours. Why 48 hours? That's still faster turnaround than this game has been seeing... ;)
CivCube Jun 10, 2003, 06:12 PM Glad to see you're back, Sultan. :goodjob: Indeed, we need to get this game some caffeine or something.
CivCube Oct 06, 2003, 07:55 PM Did you ever finish that save, Sultan? :o
Sultan Bhargash Oct 07, 2003, 09:20 AM What game is this? :P
CivCube Oct 09, 2003, 08:54 PM Ah, well, it's probably too late now. :p
My baby.... :(
Does anyone else feel Crazy enough to pick up?
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