View Full Version : The Medieval European Mod


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Yoda Power
Mar 24, 2003, 09:47 AM
http://www.civfanatics.net/uploads5/MEMani.gif
Download this mod for Conquest by following this link! (http://forums.civfanatics.com/showthread.php?p=5359214#post5359214)
This the Medieval European Mod, createt by me. It was made with patch 1.27

How to Download:
If you already have version 0.07 you dont need to download the file called MEM Download 2. If you dont have version 0.07 installed you need to download both files.

v0.04 was removed after 126 downloads.
v0.05 was removed after 448 downloads.
v0.06 was removed after 2482 downloads.
v0.07 was removed after 2707 downloads.
MEM Download 1(Always download these files) (http://www.creative-hu.de/public/mem_008_ptw_full.exe)
MEM Download 2(Only download these files if you dont have v0.07 installed already (http://www.creative-hu.de/public/MEM_v0.07.zip)
If you want to download MEM Download 2 in smaller parts, follow this link.

http://forums.civfanatics.com/showthread.php?postid=1099386#post1099386

Some info: This is version 0.08 of the mod, the first three were never postet to the public. The tech tree has been changed, and new icons have been added, thanks to BeBro, who made many of them. There are 31civs to play. It now features 4 bix files:

Regular: Just the random map mod.(1-31 players)
Large: A large map of Europe, with correct starting locations.(1-31 players)
North: A standard map of northern Europe, with correct starting locations.(1-11 players)
Iberia: A standard map of the Iberian peninsula. (1-5 players)

Civ list:

Tuscany
Poland
Byzantines
Moors
Holy Roman Empire
Kievan Rus
Levant
Aragon
Hungary
France
Saracens
Sassanids
Sweden
Bohemia
Sicily
England
The Golden Horde
Castille
Denmark-Norway
Turks
Scotland
Abbasids
Burgundy
Venetia
Teotonic Order
Almohads
Novgorod
Armenia
Portugal
Bulgaria
Lithuania

All of the civs have two UU´s, the ones that dont will get some in the later versions. The Civiliopedia has not yet been completet, but the most important chapters have been done. There are three bix files in the download, the first is a map with adaptet rules, the second are the mod that uses a default map and the third is a map of northern Europe.

How to install:
When you download the mod you will get a bix file and two folders called Medieval Europe(you only get this file if you font have v0.07 installed already) and MEM. The bix file and the folder shall be unzipped into the Civilization/Civ3PTW/Scenarios folder. Do not open the Medieval Europe folder and try to install the files seperetly.

If you would like to help with the creation of the mod, then please contact me in a pm or a post in this thread:) And as always, comment, suggestion etc. is appreciatet.

Yoda Power
Mar 24, 2003, 09:47 AM
screenshot 1. the units in the mod
http://www.civfanatics.net/uploads5/mEMGRAND.gif

screenshot 2. the Sub-Medditerrainean cities
http://www.civfanatics.net/uploads4/MEM9.gif

screenshot 3. Dark Age. Abbasid perspective.
http://www.civfanatics.net/uploads5/techabba.gif

screenshot 4. Age of Scholatism. Polish perspective.
http://www.civfanatics.net/uploads5/techpole.gif

screenshot 5. Age of Vassalage. Danish perspective.
http://www.civfanatics.net/uploads5/techdane.gif

Yoda Power
Mar 24, 2003, 10:26 AM
reserved

Pangur Bán
Mar 24, 2003, 02:35 PM
Why Almohades and not the Almoravides? Or wouldn't Morocco be better? The Almohades come at the later part of the Middle Ages, and the Almoravides were much more successful.

Do you have any inclination for adding the papacy. A european med.hist. mod would be strange without the Papacy. Their cities could be Rome, Cluny, and a few ot the independent archdioceses like Cologne. UU: "Milites Dei/Christi/ etc" Perhaps it would overcomplicate things, but it's worth consideration don't you think?

Thanks for the mod, it looks fantastic :goodjob:

Freak333
Mar 24, 2003, 04:22 PM
I've been waiting for this one.
Good Job:thumbsup:

Procifica
Mar 24, 2003, 08:43 PM
The papal states included a corridor from just south of Rome all the way to Ravenna on the Adriatic. I agree, they should certainly be added.

I think Serbia should also be included.

Poland-Lithuania also would make a good addition.

Hanseatic Legue- this wasn't really a "civ" so to speak as more of a coalition of cities for a common purpose of trade.

I do though applaud the extensive amount of Arab civ's, its nice to see a mod/scenario that's not top-heavy with European civs and only one or two arab ones. That said, I think Mamelukes should be added (rulers of Egypt from 1250 to 1519, defeated Mongols in 1258 I believe).

Pangur Bán
Mar 24, 2003, 08:50 PM
The Mameluks are the Saracens .

Lachlan
Mar 25, 2003, 04:01 AM
My current PTW is 1.21f

I say it because i encountered in selections screens problems of words' placements ....

Example : "Difficulty" instead of "Random"

"him" instead of "of"

AND

How about a map where the cities are placed ?

Yoda Power
Mar 25, 2003, 06:24 AM
Why Almohades and not the Almoravides? Or wouldn't Morocco be better? The Almohades come at the later part of the Middle Ages, and the Almoravides were much more successful.

it actually was supposed to be the Amoravids first, but after some discussions i had with Thamis we desided that the Almohads would be best.

1. The capital city would nearly be out of the map.
2. The Almohads had a more "advanced culture", the Almoravids were more nomadic

Do you have any inclination for adding the papacy. A european med.hist. mod would be strange without the Papacy. Their cities could be Rome, Cluny, and a few ot the independent archdioceses like Cologne. UU: "Milites Dei/Christi/ etc" Perhaps it would overcomplicate things, but it's worth consideration don't you think?


Many people suggestet it, but im against it. "Why?" Because the pope were not only in controll of one state, but he "ruled" all europe. Also the Papacy werent a military power. No i have not forgot about the Crusaders or the Knight Orders, but they were still Franks, Germans or English.

Thanks for the mod, it looks fantastic

thanks:)

I think Serbia should also be included.

i thought about it too, but i think Bulgaria were a better choice.

Poland-Lithuania also would make a good addition.

We already have Poland, and when The Teutonic Order will be added the area will be a bit crowded.

Hanseatic Legue- this wasn't really a "civ" so to speak as more of a coalition of cities for a common purpose of trade.

They had POWER, both on military and on trade, therefor i think they have their right, also there is a need for more civs in northern Germany.

I say it because i encountered in selections screens problems of words' placements ....

version 1.21 updated the labels text, i and since i only have version 1.14 i really cant fix that problem, but it will be fixed when Firaxis release the new patch.

How about a map where the cities are placed

that would be a scenario, this is a mod. But dont fear, i plan to make some scenarios too.

YP

Pangur Bán
Mar 25, 2003, 06:56 AM
States do not really exist in the modern sense. Social institution exist, like a the empire, kingships, the church, military orders, dukedoms, a margravate, etc a league, all of which can assert political power through vassalage and land ownership in the same territory. Civ3 is about political power, which is possessed by all. As I'm sure you can understand, the best medieval history mod, for me as a medieval history student, would reflect this; and the inclusion of the Papacy, with cities spread throughout Europe, would be one way of including an institution as powerful as the church. I do appreciate though that the game may not allow for this.

Pangur Bán
Mar 25, 2003, 06:59 AM
I've played the game - I love the units and the farms :goodjob:

But it is almost unplayable because of the language of the game's interface does not appear to relate to the game.

BTW, I'm willing to place cities, but I'd need to know that it would become totally obselete with a new version of the game.

Yoda Power
Mar 25, 2003, 07:06 AM
But i dont see how it would be possible to include Papacy, if it would be possible i would ofcause do it.

Im sorry that the labels text is screwed up, if you post the normal text i can fix it for you. But having the european versioni cant do without help.

You should´nt place any cities, i have plenty maps of europe in all ages. Also they would have to be replaced when the next version comes, unless you have the core map(a bic map that i uses to import into the mod) and only i have that map, which gives me control over the mod.:evil:

Bobisback
Mar 25, 2003, 12:44 PM
Looks really cool, sucks I can't play it.:cry: Because I have PTW 1.21f.

Yoda Power
Mar 25, 2003, 02:25 PM
Originally posted by Bobisback
Looks really cool, sucks I can't play it.:cry: Because I have PTW 1.21f.

you could just downgrade, or you could give me the labels text from your computer, and i could make it playable with version 1.21.

Bobisback
Mar 25, 2003, 04:05 PM
you could just downgrade

I did not no that was poissble.;)

Pangur Bán
Mar 25, 2003, 07:47 PM
MAJOR OMISSIONS:

I think you should give some thought to the Avar Khanate, the Khazar (Jews) Empire, the Lombard League, the Aghlabids and the Principality of Moscow, but I don't know if you have already formulated reasons against these inclusions.

CHANGE

The Sassanids should not be there. They are destroyed by the Arabs during the 7th century, before Visigothic Spain and Lombard Italy. You could replace them with the Khwarizm or the Timurid Khanate (the Il-Khan Empire).

You should either change the HRE to the Kingdom of Germany, or get rid of Burgundy and Bohemia which were part of the HRE.

And if you are going to have a "Saracen" civ, then you should get rid of Cordoba and the Almohades and replace them with the
"Moors"

Mongoloid Cow
Mar 25, 2003, 11:31 PM
"Timurid Khanate (the Il-Khan Empire)"

The Timurid Khanate and the Il-Khan Shahdom were two separate states. The Timurid Empire was founded by Timur-i-Leng in Samarqand in Transoxiana on the Silk Road. The Il-Khan Shahdom was founded in Iran as a part of the Mongol Empire by Hulagu Khan.

Yoda Power
Mar 26, 2003, 04:14 AM
Originally posted by calgacus
MAJOR OMISSIONS:

I think you should give some thought to the Avar Khanate, the Khazar (Jews) Empire, the Lombard League, the Aghlabids and the Principality of Moscow, but I don't know if you have already formulated reasons against these inclusions.

CHANGE

The Sassanids should not be there. They are destroyed by the Arabs during the 7th century, before Visigothic Spain and Lombard Italy. You could replace them with the Khwarizm or the Timurid Khanate (the Il-Khan Empire).

You should either change the HRE to the Kingdom of Germany, or get rid of Burgundy and Bohemia which were part of the HRE.

And if you are going to have a "Saracen" civ, then you should get rid of Cordoba and the Almohades and replace them with the
"Moors"

but im really happy the way it is now, also there are alot of those civs you mention that would be cool, but there is a limit of 31 civs.

Yoda Power
Mar 26, 2003, 08:06 AM
here are some city graphics PCHighway has been working on, they will be added to the mod, in the next version.
http://www.civfanatics.net/uploads4/MEM9.gif

Pangur Bán
Mar 26, 2003, 07:34 PM
Originally posted by Yoda Power
But i dont see how it would be possible to include Papacy, if it would be possible i would ofcause do it.

Im sorry that the labels text is screwed up, if you post the normal text i can fix it for you. But having the european versioni cant do without help.

You should´nt place any cities, i have plenty maps of europe in all ages. Also they would have to be replaced when the next version comes, unless you have the core map(a bic map that i uses to import into the mod) and only i have that map, which gives me control over the mod.:evil:

Yoda, I've solved the problem by deleting the "labels" file in the text folder. That won't cause any problems, will it?

If you make a copy of civ3X and rename any new version civ3x, that would allow you to import any new version of the mod into the placed cities map file by using "default rules". That would work, wouldn't it?

Yoda Power
Mar 27, 2003, 06:10 AM
sure you can delete the labels.txt, but then castles will be called Radar Towers, Roads will be called Railroads, etc.

Yoda Power
Mar 27, 2003, 03:05 PM
Version 0.05 is ready for download.

I forgot to include the readme, so just download it here.

Yoda Power
Mar 29, 2003, 01:26 AM
Im sorry, but i forgot to uncheck the x-wrapping on the large map in version 0.05. Just go to "Map" and uncheck x-wrapping.

Rhye
Mar 30, 2003, 01:07 PM
I'm sorry to see that there's someone who voted 1/5 (like they did with my mod): now it's 3/5 with 2 votes.
A 1/5 means that the modpack really sucks, and it isn't true. If these persons tried to mod anything, they probably wouldn't be so unrespectful for people's work.
I rated 5/5, trying to balance it. Good work, Yoda ;)

Yoda Power
Mar 30, 2003, 01:31 PM
Originally posted by Rhye
I'm sorry to see that there's someone who voted 1/5 (like they did with my mod): now it's 3/5 with 2 votes.
A 1/5 means that the modpack really sucks, and it isn't true. If these persons tried to mod anything, they probably wouldn't be so unrespectful for people's work.
I rated 5/5, trying to balance it. Good work, Yoda ;)

Im glad you rated it 5/5 Rhye, the mod still needs alot of improvement, and i will proberly come out with one or two smaller updates the next two weeks, then i have a vacation where i plan to do some serious updating.

orangebear
Apr 07, 2003, 12:31 PM
:goodjob:
Veerry great.. (i rated 5/5 :D )
--
There is no sounds put in the "Teutonic Infantry.ini" and "Uhlan.ini" and "Syrian Infantry.ini" and "Paladin.ini" and "Missioinary.ini" ym.. or u gonna add them later?
?? (But easy to add it self)
--
And there is not many different ships..
There could be more barbs in the east..?

--Gonna test this tomorrow, this seems to be one of the best going on in here--

EDITED: Have played this now.. :eek: veerry cool..
perhaps "gold" could be "tucats" or something??

Yoda Power
Apr 08, 2003, 08:49 AM
Veerry great.. (i rated 5/5 )
thank you very much:)

There is no sounds put in the "Teutonic Infantry.ini" and "Uhlan.ini" and "Syrian Infantry.ini" and "Paladin.ini" and "Missioinary.ini" ym.. or u gonna add them later?
yes i will, but its far from first priority. Right now i need to add more units, buildings etc..

And there is not many different ships..
There could be more barbs in the east..?
i hope to add more ships later
After a while, the east will be filled with barbs. Because that is the only place they can spring from.
EDITED: Have played this now.. veerry cool..
perhaps "gold" could be "tucats" or something??
again, thank you. I might chance gold, but that will be later:)

orangebear
Apr 08, 2003, 09:00 AM
Is the science research made up only 60 percent?
I can't go any higher.. Or is my computer bugging?
--thanx :confused:

Yoda Power
Apr 08, 2003, 09:02 AM
Originally posted by orangebear
Is the science research made up only 60 percent?
I can't go any higher.. Or is my computer bugging?
--thanx :confused:

that changes from goverment to goverment, and you´re computer is fine

orangebear
Apr 08, 2003, 09:05 AM
ok.. waiting for goverment advantage..

Yoda Power
Apr 10, 2003, 09:52 AM
Im going to begin a major update today, version 0.06 will(proberly) be released sometime next week.

orangebear
Apr 11, 2003, 07:57 AM
nice
:goodjob:

Mithadan
Apr 16, 2003, 03:35 PM
Isn't it spelt "Scholasticism"?

Pangur Bán
Apr 16, 2003, 03:56 PM
Have you changed "The Odosian Walls" to "Theodosian Walls" yet?

Yoda Power
Apr 17, 2003, 12:29 AM
Originally posted by calgacus
Have you changed "The Odosian Walls" to "Theodosian Walls" yet?

I have in the new version that is not released yet. Also blame all of this on LouLong:D

Yoda Power
Apr 17, 2003, 12:50 AM
Here are some of the things I have done in the new version(which is soon to be released)

1. New Tech=Theocracy, comes after Theology.
2. New Gov=Theocracy, avalable with, guess what Theocracy!
3. New Units=Monk, Oriental Musketer, Vasas Hussar, Caravan, Clan Warrior and i also plan to add some oriental ships.
4. New Improvements=Fishing Station, Forge, Toll House and Water Supplies.
5. New Wonder=Trading Outpost(If you have ideas for more wonders please let me know)
6. Updated some graphics.
7. Other stuff that you proberly never will notice.

comments are apreciated:)

orangebear
Apr 17, 2003, 06:38 AM
wee.. getting even better.. thanks :goodjob:

ckuyuk
Apr 17, 2003, 01:51 PM
Nice mod, but I could not play it after 706 AD.
It says "Art/Units/Frank/../Swordsman/SwordsmanFortify.wav file not found" and game exits.
Is it a bug or I am missing something?

Yoda Power
Apr 18, 2003, 12:18 AM
Originally posted by ckuyuk
Nice mod, but I could not play it after 706 AD.
It says "Art/Units/Frank/../Swordsman/SwordsmanFortify.wav file not found" and game exits.
Is it a bug or I am missing something?

Thats a bug, thanks for reporting it. I have had problems with that swordsmanfortify.wav bug before, the weird part is that I dont get it myself, so I have other people has to tell me when they get an error like that.:)

How to fix it: Go into Scenarios/Medieval Europe/Art/Units/Frank, then open the Ini file, find the place it says Swordsman/SwordsmanFortify.wav and delete, then you can continue your game, if it was saved(remember there is autosaving)

Hope this helps:)

Ossric
Apr 18, 2003, 06:06 AM
you've changed the cities.pcx, but you should also change the WAL.pcx as well. Keep up the good work!

Yoda Power
Apr 18, 2003, 07:08 AM
Originally posted by Ossric
you've changed the cities.pcx, but you should also change the WAL.pcx as well. Keep up the good work!

yes i know, and i will when i get time to do it.

a space oddity
Apr 20, 2003, 11:55 AM
yoda,did you got that threb of AOM2?

Yoda Power
Apr 20, 2003, 12:00 PM
Originally posted by a space oddity
yoda,did you got that threb of AOM2? yes, why?

Yoda Power
Apr 21, 2003, 07:17 AM
Version 0.06 is ready for download, it features more techs, new goverment, more units and updatet graphics.

Dr Alimentado
Apr 26, 2003, 08:06 PM
Nice mod :goodjob:

I downloaded 0.05 a couple of days ago on my crappy dial-up... do I need to download the whole thing again to get 0.06?

I like the look of the improvements you've made but it's a looong download for me if its 45mb again.

Yoda Power
Apr 27, 2003, 04:09 AM
Originally posted by Dr Alimentado
Nice mod :goodjob:

I downloaded 0.05 a couple of days ago on my crappy dial-up... do I need to download the whole thing again to get 0.06?

I like the look of the improvements you've made but it's a looong download for me if its 45mb again. Sorry but you have to download it again, its worth it though, this update is huge(in gameplay issues, not file size).

gael
May 02, 2003, 09:03 AM
I like this mod a lot, but I'm going to wait until you add those new civs before downloading it. (don't want to be sick off it before it reachs its best potental)
Any chance you could add Ireland to your list of civs, I think you can add 32.

They were'nt a major player, but they would be good to play as an underdog civ. Kinboat is making the Galloglass unit for Ireland.

Yoda Power
May 02, 2003, 09:09 AM
Originally posted by gael
I like this mod a lot, but I'm going to wait until you add those new civs before downloading it. (don't want to be sick off it before it reachs its best potental)
Any chance you could add Ireland to your list of civs, I think you can add 32.

They were'nt a major player, but they would be good to play as an underdog civ. Kinboat is making the Galloglass unit for Ireland. You are gonna wait quite some time Gael, I dont even expect to add any new civs in the next version. BTW they were discussions about adding Ireland, but some other civs just seemed more important for the gameplay, sorry. (you can only have 31 civs)

:)

gael
May 02, 2003, 09:19 AM
Civs to add:

Hanseatic Legue
Teotonic Order
Almohads
Novgorod
Armenia
Portugal
Bulgaria

Your not adding these?

Dos'nt matter, I'm downloading it now anyway.

PS. You and your 'more important civs'..grumble...grumble...stick your gameplay up yer....grumble...grumble...

(I suppose your right) ;) :)

Yoda Power
May 02, 2003, 09:21 AM
Civs to add:

Hanseatic Legue
Teotonic Order
Almohads
Novgorod
Armenia
Portugal
Bulgaria

Your not adding these?Ofcause, but not in the next version;)

PS. You and your 'more important civs'..grumble...grumble...stick your gameplay up yer....grumble...grumble... :rolleyes:

gael
May 02, 2003, 09:23 AM
I was kidding with you Yoda.

Yoda Power
May 02, 2003, 09:28 AM
Originally posted by gael
I was kidding with you Yoda. yes i know.

BTW thanks for downloading:)

Ukas
May 04, 2003, 06:07 PM
Hey me like it! :goodjob::D Few notes:

1. Hey, include the Finns too! Finns are an important civ, arent they? :confused: :(

2. Can you start to make separate upgrade packs from now on? I like your mod a lot and want to keep on playing it, but it takes a while to download 50 meg files with my 56K.

3. Do you want me to make more graphics for this?

4. Plus I got the 'file not found' error art\tech chooser\Icons\33-39-Mapmaking large.pcx. There is no such icon there - replaced it with something but just to let you know.

Yoda Power
May 05, 2003, 06:19 AM
1. no:p
2. I will eventually, not sure about the next version though
3. sure, i dont remember what i need right now, but i know i need something.
4.strange, i dont think anyone else got that, did you???

thanks for the replies:)

Ukas
May 05, 2003, 08:38 AM
Originally posted by Yoda Power
1. no:p

:cry:

aaglo
May 05, 2003, 11:48 PM
Yoda, I think you should reconsider about putting the Finns in. It's because of the Finns the Sweden still exists. Without Finns the Danes would have occupied Sweden a long time ago.

Your reluctance with this matter indicates, that you are a chicken. (Making the danes effort much easier).

;) :p

Yoda Power
May 06, 2003, 06:08 AM
Originally posted by aaglo
Yoda, I think you should reconsider about putting the Finns in. It's because of the Finns the Sweden still exists. Without Finns the Danes would have occupied Sweden a long time ago.

Your reluctance with this matter indicates, that you are a chicken. (Making the danes effort much easier).

;) :p What? But Finland werent even independent before 1917. And I think Sweden would still exist if there were no Finland.

aaglo
May 06, 2003, 06:21 AM
No, the finns were the soldiers of Sweden. :mad: ;)

Yoda Power
May 06, 2003, 06:31 AM
Originally posted by aaglo
No, the finns were the soldiers of Sweden. :mad: ;) I doubt all the swedish soldiers were finns in the medieval age:)

Drift
May 06, 2003, 06:34 AM
Originally posted by Yoda Power
I doubt all the swedish soldiers were finns in the medieval age:)

Not all. Just the competent ones. :D

mrtn
May 06, 2003, 08:20 AM
Ah, the Finnish Mob are acting silly. :)
Finland was a very important part of Sweden, but there's no way it should be an independent country until 1917. The Swedish army where full of different peoples. Swedes and Finns from what now is Sweden, Swedes and Finns from what now is Finland, Estonians, Germans, and so on.
BTW "Finn" is a very old word meaning someone who isn't settled, i e someone who isn't a farmer. Sweden is full of places (woods) called "Finnveden", "Finnskogarna" and such.

gladius
May 09, 2003, 08:14 AM
Hey, you cant have right image of MEDIEVAL Europe without Lithuania! It was bigger than Poland until 1569. You are adding Novgorod, which was vassal of Lithuania for long ages, but not Lithuania? Also remember who beat Teutons, and Totors. The Duke of Lithuania became king of Poland later, and christanised Lithuania.

Shame :P

Yoda Power
May 09, 2003, 11:21 AM
Originally posted by gladius
Hey, you cant have right image of MEDIEVAL Europe without Lithuania! It was bigger than Poland until 1569. You are adding Novgorod, which was vassal of Lithuania for long ages, but not Lithuania? Also remember who beat Teutons, and Totors. The Duke of Lithuania became king of Poland later, and christanised Lithuania.

Shame :P I did considder Lithuania, but in some ways Poland were more important, Novgorod are needed because og the gameplay, thats why Lithuania is left out.:)

LouLong
May 09, 2003, 03:58 PM
When is next version due ?

I want to play with these new civs (Novgorod and such).
:)

Yoda Power
May 09, 2003, 11:41 PM
Originally posted by LouLong
When is next version due ?

I want to play with these new civs (Novgorod and such).
:) Im not sure, so no date, but hopefully within this month. I dont think i will get to add the new civs in the next version, my 2to list has grown bigger than I ever would imagine(one A4 page, just with MEM notes)

Ukas
May 12, 2003, 10:39 AM
Originally posted by mrtn
Finland was a very important part of Sweden, but there's no way it should be an independent country until 1917.

Ok ok we're acting silly. :crazyeye:

But, yes, there is a way: :rant:

According to Swedish sagas the Finns (Karelians) sacked and razed Swedish capital in early 12th century. :nya:

Swedish-Finnish history is filled with gaps during the middle ages. This is usually agreed upon: Sweden annexed Finland with three crusades, first taking place in 1155 or 1156 AD and last 1293 AD.

It is more than possible, that Finland was a kingdom ,or a coalition of minor Kingdoms in time of the crusades. Lot has been forgotten since Sweden owned Finland for more than 650 years and the Finnish history studying and writing wasn't allowed by the Swedish Kings. Previously it was not possible because the Finns lacked the alphabet. Finnish national epic, Kalevala, was collected from Karelian rune-singers as late as 1831-1853 by Elias Lönnrot, this in times of lenient Russian sovereignty. Kalevala is a piece of paganic mythology than a history record - but since there was no chance to real history study it is the only thing which echoes something about the times before the crusades. With all respect, current version of history leans on the version written by the occupier, whose interest was to erase national sentiment in their colony. :whipped:


What happened before the crusades:

- The Finns as a tribe settled Finland, cultivated it and drove the Lapps all the time further to the north. The Lapps were taxed by the Finns.

- The Finns traded with the Vikings, the Estonians and the Russians. The Finns used their money even in trade with other Finns.

- The Finns organized war campaigns against the Swedes and the Russians. War parties were greater than just a bunch of villagers and travelled long journeys.

- archeological digs in old burial grounds provide evidence of hierarchy (nobles, commons).

This timeline is from a site written by, well, a more enthusiastic countryman but checked and correct information anyway. Nordic sagas are not usually accepted as history records very easily, but e.g the Viking history is mainly written relying on their sagas.

1154 Common Era: The Arab historian and scientist, Al Idrisi tells that the King of Finland has possessions in Norway.

ca. 1200 CE: The Danish historian, Saxo Grammaticus, tells about Finnish kings.

1220 CE: The Icelandic bishop, poet, and historian, Snorri Sturluson, writes The Ynglinga Saga, in which marriages and wars of Finnish and Swedish royal families are mentioned.

1230 CE: The introduction to the Orkneyinga Saga, Fundinn Noregr, relates about the kings of Finland and Kvenland and their conquest of Norway.

MEM starts in 610 AD and the Finns were independent for another 550 years after that. Before 610 AD the Finns had settled Finland for millenia. "What is history is but a fable agreed upon?", Napoleon is alleged to have stated. This in mind, what Finland was in reality before the three crusades is _unknown_ and will most likely stay that way. Schoolbooks just can't tell the truth, because nobody knows what it was.

Of course, I'm not 100% serious that Yoda should include the Finns. The Finns were a minor tribe, but independent for half the time covered by MEM. But now, that I've at least got your facts straightened, I'll rest my case. :cool:

Yoda Power
May 12, 2003, 10:45 AM
interesting reading Ukas, but sorry Finland is´nt the Almohad Empire or the Hansetic Legue. Also i doubt Finland could hold any posseions in Norway.:)

Ukas
May 12, 2003, 12:38 PM
Well, you can't blame a guy for trying :lol:

I think it's a great mod, even if the Finns aren't included. Besides, I'm happy the Finns weren't the stupid Almohad Empire or part of the stinky League. The good old Al Idrisi could have been wrong there with Norway, but there really is no telling what happened in northern Scandinavia in 6th or 7th century.

Yoda Power
May 12, 2003, 12:44 PM
Thanks for the positive coments:). But Finland could´nt have Norway, its a long way, full of mountains and forest, the waterway were filled with vikings. And Al Idrisi maybe had muc knowledge about the oriental world, but i doubt he knew much about northern Europe.

mrtn
May 12, 2003, 05:18 PM
Ukas, why don't you start a thread of Finnish history in the history forum, instead of pestering poor Yoda Pauör with it? ;)

Ukas
May 13, 2003, 03:07 AM
Hey you started it! :mischief:

No I guess you're right - I'm sorry. :blush:

Yoda Power
May 13, 2003, 06:14 AM
Originally posted by mrtn
Ukas, why don't you start a thread of Finnish history in the history forum, instead of pestering poor Yoda Pauör with it? ;) i dont care, as long as it is bumping the thread;)

NobleLeader
May 13, 2003, 08:32 AM
Every time I try to download this file:

http://www.creative-hu.de/public/MEM_0.06.zip

I got a corrupt zip file.

This might be a problem with my internet conection but, just to make sure, could you please check it out ?

Yoda Power
May 13, 2003, 08:57 AM
Originally posted by NobleLeader
Every time I try to download this file:

http://www.creative-hu.de/public/MEM_0.06.zip

I got a corrupt zip file.

This might be a problem with my internet conection but, just to make sure, could you please check it out ? that was strange. Its proberly your internet connection, because I dont think anyone else had that problem. I could send it to you if you want through email:)

Ukas
May 13, 2003, 10:04 AM
Could be useful to try a different zip program to extract it. Sometimes it works with bigger zip files, I often seem to have 'corrupt' problem over 5 meg zips.

NobleLeader
May 14, 2003, 11:19 AM
I finally got it, thanks all.
It really was a problem within my connection, I just downloaded DAP and used it to download the file...

NobleLeader
May 16, 2003, 12:36 PM
Hey, I could finaly play it, but I needed to remove v1.21 patch and reinstall v1.41...

I liked it, very much, but what is supossed to be the use for Monks ?

Please, as soon as you get the v1.21 patch, let us know (it sucks to remove and reinstall the patches in order to play different mods) !

Yoda Power
May 17, 2003, 01:40 AM
Monks are like privateers, they can take ungarded cities without declering war, and they later upgrade to better units.

Pangur Bán
May 20, 2003, 06:23 AM
Yoda, do you need any of new city lists or any improvements to the current one. Some of them are short, and some are, for instance the Scots list, are not really medieval?

Yoda Power
May 20, 2003, 06:41 AM
Originally posted by calgacus
Yoda, do you need any of new city lists or any improvements to the current one. Some of them are short, and some are, for instance the Scots list, are not really medieval? I would always like to see suggestions, so yes:)

Pangur Bán
May 20, 2003, 06:47 AM
It'll help me waste less time if you list the ones you want in order of priority :goodjob:

I'll do one of the Teutonic Knights and I'll post it later.

Yoda Power
May 20, 2003, 08:05 AM
Originally posted by calgacus
It'll help me waste less time if you list the ones you want in order of priority :goodjob:

I'll do one of the Teutonic Knights and I'll post it later. 1. all the new civs
2. Burgundy
3. Bohemia
4. Kingdom of Jerusalem

thats the most important ones, but feel free to do more/other if you want:)

Pangur Bán
May 20, 2003, 01:00 PM
I've done the Kingdom of Jerusalem and the Teutonic Knights.

I had done Burgundy and redone the Scots, but I stepped on the cable and the power went before I saved it.

#PS, Do you want the Scottish list to have their contemporary (usually Celtic names), or shall I just do the most important medieval towns with their present names?

#PPS, do you want a list for the central medieval Kingdom of Burgundy or the Late Medieval Duchy of Burgundy (they are quite different)?

Pangur Bán
May 20, 2003, 01:09 PM
BTW, do you really think that the Hanseatic League is a good idea? It overlaps the German Empire, Poland and the Teutonic Order. It simply won't be needed. It wasn't a state anyway. Considering the large map, perhaps it would be better to have another civ in the vast spaces of eastern Europe. Lithuania is the obvious candidate. Northern Germany is already exhaustively covered, the area covered by Lithuania will just be empty space.

Yoda Power
May 20, 2003, 01:13 PM
I would like a celtic version of scotland, but Edinburgh should be capital.

Burgundy really represents both the new and old Kingdom, the capital is Arles, I leave the rest up to you.

With the Teotonic Order I dont think Lithuania is needed, though maybe in the new ex where you can more civs

Pangur Bán
May 20, 2003, 01:53 PM
Originally posted by Yoda Power
I would like a celtic version of scotland, but Edinburgh should be capital.

Burgundy really represents both the new and old Kingdom, the capital is Arles, I leave the rest up to you.

With the Teotonic Order I dont think Lithuania is needed, though maybe in the new ex where you can more civs

But the leader is Philip the Good. Arles wasn't in his territory.
The Kingom of Arles and the much later Duchy of Burgundy are almost completely different states.

Well, Edinburgh is a small frontier town for the middle ages.
For the period between the reign of Kenneth I mac Alpin to Alexander III (843 - 1286) the Kingdom of Alba (Scotland) is Gaelic in nature and Edinburgh is a frontier town. The capitals were, using modern names, Dunkeld, Scone, Stirling, Dunfermline and Dunadd.

I think I need to know what exactly you mean by medieval.

On Lithuania, the TO at its peak covered very little of Lithuanian territory at its peak. Lithuania became a gigantic Grand-Principality which dwarfed the TO, and was distinctive because it remained pagan right up to almost the early modern era.

http://www.lib.utexas.edu/maps/historical/baltics_1400.jpg

Yoda Power
May 20, 2003, 02:06 PM
But the leader is Philip the Good. Arles wasn't in his territory.
The Kingom of Arles and the much later Duchy of Burgundy are almost completely different states. Balancing, if I moved the capital more north(as I expect you are going to suggest) the area would be very crowded.

Well, Edinburgh is a small frontier town for the middle ages.
For the period between the reign of Kenneth I mac Alpin to Alexander III (843 - 1286) the Kingdom of Alba (Scotland) is Gaelic in nature and Edinburgh is a frontier town. The capitals were, using modern names, Dunkeld, Scone, Stirling, Dunfermline and Dunadd. I knew these were important cities, but I also thought Edinburgh was the capital in the later medieval ages.

I think I need to know what exactly you mean by medieval.You mean which period? The mod runs from 610 to about 1515.

On Lithuania, the TO at its peak covered very little of Lithuanian territory at its peak. Lithuania became a gigantic Grand-Principality which dwarfed the TO, and was distinctive because it remained pagan right up to almost the early modern era.Yes I know this historic geography is a part where I have the most knowledge. But again balancing, Kiev is within Lithuanias territory.

Pangur Bán
May 20, 2003, 02:21 PM
Originally posted by Yoda Power


Yes I know this historic geography is a part where I have the most knowledge. But again balancing, Kiev is within Lithuanias territory.

It is quite a large are compared with other parts of Europe where the civs are sqeezed in. But, that's fair enough I suppose, but that should mean that there is no Hanseatic League, correct?

Yoda Power
May 20, 2003, 02:37 PM
Originally posted by calgacus


It is quite a large are compared with other parts of Europe where the civs are sqeezed in. But, that's fair enough I suppose, but that should mean that there is no Hanseatic League, correct? no. Im still going to add the Hanseatic Legue. You can always chose not to have them in your games if you want.

Pangur Bán
May 20, 2003, 02:43 PM
I'm just trying to be helpful. :) It's your scenario, and you can put Martians in it if you like, but if a choice seems to be odd or a chain of reasoning flawed, then it is only natural for someone to point it out.

gladius
May 21, 2003, 02:09 AM
Kiev, Novgorod and Russia were slavic countries, Teutonic order, Hansaetic League were western. Lithuania/Poland were fighting both, so there wouldnt be any disbalance if you throw Lithuania in :)

Yoda Power
May 21, 2003, 06:08 AM
Originally posted by gladius
Kiev, Novgorod and Russia were slavic countries, Teutonic order, Hansaetic League were western. Lithuania/Poland were fighting both, so there wouldnt be any disbalance if you throw Lithuania in :) Im talking about gameplay balance.

Yoda Power
Jun 11, 2003, 09:52 AM
The MEM, how´s it going?

ok I though it would be time to bump this a little. I have been working slowly the last weeks, I did some civiliopedia updating, but it was all lost:(. I have done many new things to v0.07 which will be released as soon as possible. I have updatet many building graphics, and made more balancing to the game. I am still open to suggestions for v0.07 if anyone have some. Im also looking for people who are willing to do some work for the mod(Civiliopedia and such). It has been announced that the 1.21 patch for Europe will finally be downloadable. This means that the next version will work normal with the North American version of PTW.
More than a thousend people have downloaded v0.06, for that I thank you all:). As I said: If you have anything to offer, text writing, historical knowledge or maybe even graphical skills, I would be happy if you would help me with v0.07.

Yoda P

Junkyard_Pope
Jun 11, 2003, 05:33 PM
Edinburgh did become the capital of the Scottish kingdom in the late medieval times, around the 1200 or 1300's.

Lithuania was quite powerful until Russia came into prominence, so if you plan to emphasize the early medieval times, put Lithuania in, but if the emphasis is on the later times, leave it out.

woodelf
Jun 12, 2003, 07:36 PM
Yoda - Once you get the MOD to 1.21 I'll be more then happy to test it out and help with the civclopedia or anything else. I've been following the MOD since you started, but don't want to go back from 1.21 if I don't have to.

Yoda Power
Jun 13, 2003, 04:53 AM
Originally posted by woodelf
Yoda - Once you get the MOD to 1.21 I'll be more then happy to test it out and help with the civclopedia or anything else. I've been following the MOD since you started, but don't want to go back from 1.21 if I don't have to. thanks, v0.07 will be for 1.21:D

Yoda Power
Jun 13, 2003, 06:49 AM
If you would like to help with the mod then please look in this thread (http://forums.civfanatics.com/showthread.php?s=&threadid=55831)

:)

Oruc
Jun 16, 2003, 03:06 AM
Nope!

Yoda Power
Jun 16, 2003, 08:03 PM
thanks emu:)

im really working hard one the next version so expect it to be much better. (I was´nt really satisfied with the latest version)

Bobisback
Jun 17, 2003, 04:36 AM
So have you made this for v1.21 PTW, I really want to try it:)

Yoda Power
Jun 17, 2003, 07:16 AM
I cant get the mod to work with 1.21, the game crashes when I try to build a city, its really annoying. The normal game works fine though. I thought it would automaticly update the files in the scenarios folder when I installed the new patch, is that wrong? And if it is, how do I transform it to version 1.21?

edit-nevermind I found the problem

gael
Jun 17, 2003, 01:06 PM
Yoda, i downloaded this a while back but never had time to play it.
I downloaded your latest version and the patch today and was really looking foward to playing it, but when i started playing it i had to quit a half an hour into the game.
The textin the game through out is all over the place. It just got to confusing and frustrating for me to put the time in.

I'm playing with the 1.14 patch. Are you going to fix this?

PS. Why put a mod up if its not completed?

Civanator
Jun 17, 2003, 07:03 PM
gael, the mod was upgraded to 1.21 :)

Edit- Yoda, does this mean I have to re-download the whole mod?

Yoda Power
Jun 18, 2003, 04:00 AM
Gael-strange, I have not yet released the version for 1.21, as Civanator thinks. Are you sure that it was patch 1.14 you used? If you are then try to delete the labels.txt and see if it works.

Civanator-Sorry I havent updated it yet. If you want to play it with the new patch then just delete the labels.txt

im sorry everyone, im working hard with the new version and expect it to come out soon.

gael
Jun 19, 2003, 07:29 PM
Yoda, sorry mate, my fault. i never installed the patch right.

I played it tonight and its definitely a good mod, but theres still a serious lack of information in the civ pedia.
The whole idea of civ3 is strategy, which means you need to know the details of units and buildings. Releasing a mod without the information sort of weakens the game and your mod.

People have been crying on about the original game lacking details, and everyone hates patches. Its a great mod yoda, but you sort of undermined its potential by releasing it before it was finished.

Yoda Power
Jun 20, 2003, 03:54 AM
I know, thats why im working hard on the civiliopedia now. I did´nt thought it would mean so much in the start not to have the civiliopedia completet, but I realised that it is really important. There is alot of work to do(I could use help;)).

btw-I finished the improvements and great wonders, so the most important things are done:)

Kindred72
Jun 20, 2003, 07:09 AM
Originally posted by gael

The textin the game through out is all over the place. It just got to confusing and frustrating for me to put the time in.



I had the same problem. I started to play it, and the text was all wiggy. I'm looking forward to the new version.

Yoda Power
Jun 28, 2003, 12:38 AM
Due to some traveling I got a little behind with the new version. Though I expect it to be completet this week, so be happy and enjoy the sun in the meantime:cool:

Yoda Power
Jul 08, 2003, 02:46 AM
Version 0.07 has been released. This is the biggest update ever!

It features a new map, much better civiliopdedia and many new units.:D

gael
Jul 08, 2003, 12:58 PM
Yoda Power, i've been waiting for this but I have a 57k internet conection. I clicked on the link and it told me 18 hour download.
:eek:
Could you break the files up into different downloads for lower connections. I only stay connected for 2 hrs then i have to reconnect. I lose the download and have to start over, so the more you space it out the better.
I know there is others who have the same problem.

Yoda Power
Jul 08, 2003, 02:28 PM
I have been aware of the download problem for a while. I would split it up if I could, but im leaving for vacation tommorrow, and I simply dont have the time. Hopefully I should be able to split it up later, but im afraid you have to wait. I guess the only thing you can do is to download it on another computer and burn it on a cd.

gael
Jul 08, 2003, 03:16 PM
I don't have another computer, the one I useing now is'nt even mine.
I'll have to wait.

Yoda Power
Jul 08, 2003, 03:18 PM
im sorry:(

Bobisback
Jul 08, 2003, 03:22 PM
Give me an hour and I will break the files up into different downloads:)(I have like 14 computers)

Yoda Power
Jul 08, 2003, 03:24 PM
14 computers!! cant you just give one of them to gael;)

you have my permission, but please email them to me(i´ll pm you my email) so I can upload them to the right server. I will then post them in the morning, ok?

mrtn
Jul 08, 2003, 03:29 PM
Bobisback, one idea is to put units in special packs. I think that many people have a lot of those already, so they really don't need to download more than maybe a couple units. The idea would be to include the unit folders in one download, and instructions as to what should go where.
I know this is a heck of a job though, and maybe something Yoda will do when he gets back. Or not.
(I don't need it, but I think others would want it)

Yoda Power
Jul 08, 2003, 03:35 PM
Originally posted by mrtn
Bobisback, one idea is to put units in special packs. I think that many people have a lot of those already, so they really don't need to download more than maybe a couple units. The idea would be to include the unit folders in one download, and instructions as to what should go where.
I know this is a heck of a job though, and maybe something Yoda will do when he gets back. Or not.
(I don't need it, but I think others would want it) That would be a bit difficult, since I changed many of the ini files. Its a good idea, but very hard to do.

Bobisback
Jul 08, 2003, 03:40 PM
How big do you think I should make the files?

Yoda Power
Jul 08, 2003, 03:42 PM
hmm not sure, maybe gael can answer this? If not, around 8mb(that would be 7 downloads)

oh and I forgot to thank you before so, Thank you for doing this:goodjob:

gael
Jul 08, 2003, 04:03 PM
8Mb should work,... i think.
2 into 18 is 9, maybe breaking it into nine equal parts would be better, although it probably dos'nt work that way with download time.:confused:

All the dail-up connections in Ireland and Britian have this 2 hr limit, it a pain.

Anyway thanks lads.:goodjob:

Bobisback
Jul 08, 2003, 04:07 PM
Can I put it in a salfextracting rar, in 8MB volumes, recovery record and par file?(I can put it on my FTP site, you can only download it at 25kBps-29kBps)

mrtn
Jul 08, 2003, 04:12 PM
Originally posted by Yoda Power
That would be a bit difficult, since I changed many of the ini files. Its a good idea, but very hard to do. The idea is to keep the ini files in the right folder. They are small, after all. I'm supposing here that you didn't change that many flics. :D
Then you "just" make a read-me saying:
The flics from the Cataphract by Kinboat should be in the folder named longbowman.
The flics from the dragon by kinboat should be in the folder named early knight. And so on. :crazyeye:

I suppose that 70% or so of the mod is unit flics.

Yoda Power
Jul 08, 2003, 04:12 PM
dont use rar´s not so many people have them. It would be cool if you could upload them to your site. In that case dont email them to me. Just post them.

I send a pm to you before I saw your post, just ignore that:)

Yoda Power
Jul 08, 2003, 04:13 PM
Originally posted by mrtn
The idea is to keep the ini files in the right folder. They are small, after all. I'm supposing here that you didn't change that many flics. :D
Then you "just" make a read-me saying:
The flics from the Cataphract by Kinboat should be in the folder named longbowman.
The flics from the dragon by kinboat should be in the folder named early knight. And so on. :crazyeye:

I suppose that 70% or so of the mod is unit flics. ok, you do it then:p. Not? then im sorry;)

Bobisback
Jul 08, 2003, 04:39 PM
it will be a .exe like DyP and TETurkhan, all you do is double click on it and browse to the right folder then install. The site is and FTP not really a site, I do not want alot of people to download form it.

btw why don't you give it to thunderfall and have him upload it to CFC FTP.


edit: just read your PM and I am just going to put it on CFC:)

Yoda Power
Jul 09, 2003, 12:02 AM
Im going away now, please post the bix files as attachments. The rest you can just upload. Its because I want to know how many people downloads it. Im leaving now so dont expect more replies:)

gael
Jul 09, 2003, 12:04 PM
Are you just going to post the links here for Yoda to move to the first post later?

Bobisback
Jul 09, 2003, 02:48 PM
Originally posted by gael
Are you just going to post the links here for Yoda to move to the first post later?

yes, that is the plan.

Bobisback
Jul 11, 2003, 11:15 PM
OK here are the download links:

http://www.civfanatics.net/downloads/civ3/modpack/mem_v0.07_part1.zip
http://www.civfanatics.net/downloads/civ3/modpack/mem_v0.07_part2.zip
http://www.civfanatics.net/downloads/civ3/modpack/mem_v0.07_part3.zip
http://www.civfanatics.net/downloads/civ3/modpack/mem_v0.07_part4.zip
http://www.civfanatics.net/downloads/civ3/modpack/mem_v0.07_part5.zip
http://www.civfanatics.net/downloads/civ3/modpack/mem_v0.07_part6.zip
http://www.civfanatics.net/downloads/civ3/modpack/mem_v0.07_part7.zip

tell me if there are any mistakes:)

Bobisback
Jul 11, 2003, 11:31 PM
and the bix files:

gael
Jul 14, 2003, 01:24 PM
I'm having the same problems with the text being all over the place Yoda. Your first post says your using 1.21 patch, is that the German one?
The UK one isn't out yet, so maybe thats the problem.

Bobisback
Jul 14, 2003, 02:22 PM
It works fine for me and I have PTW v1.21

mrtn
Jul 14, 2003, 03:08 PM
gael, have you updated to PTW1.21 yet? I'm quite sure yoda, as a dane, are using the English version.

gael
Jul 14, 2003, 04:07 PM
I can't find the UK/English 1.21 patch on the civ3 official site, just the US one.
Were did you get it?

yoan
Jul 14, 2003, 06:31 PM
Gael, you're lucky, look at infogrames.com, and searching you must arrive at
ftp://ftp.download-center.com/pub/download/international/civ3ptw/

where you will found the differents versions; I hope civ3ptw121fI.exe is the english version

Pangur Bán
Jul 14, 2003, 06:41 PM
I got what I believe to be the patch here:

An Apolyton Thread (http://apolyton.net/forums/showthread.php?postid=2088326#post2088326)

Bane Star
Jul 15, 2003, 11:13 PM
Just stopped playing version .7, some small faults, easy to fix...
Divine right: civlopedia says military poilce=2,4..etc, In game is only 1.
The Bridge requires a river... apparently, and yet I built a few bridges in cities no where near water/rivers.... Also I dont know how you wanted this, If you CAN restrict it to a river based city or not...where did you find this flag....

just a helpful hand...

Pangur Bán
Jul 30, 2003, 03:24 PM
Yoda, there's a civilopedia entry for medieval Scotland if you want to use it here:

http://forums.civfanatics.com/showthread.php?s=&threadid=60129

There's also those city and great leader lists which I had promised you. Just move "Dineiddyn" to the top if you want to retain Edinburgh as the capital, and shift Mael-Coluim to the Great Leader list to retain Robert de Brus as leader! ;)

They're all in the readme on the 2nd post. :D

Yoda Power
Jul 30, 2003, 03:35 PM
Hi im back from vacation and ready to begin on v0.08:cool:

Bane Star-Only cities with rivers within its radious can build rivers,. I´ll fix the other fault(infact I think I did it today, but I have to check;))

Calgacus-Thanks:goodjob: Are you interestet inwriting some civiliopedia texts?(I must warn you though, not all of them are about Scotland;))

To everybody-Please post all your suggestions, and complains:)

Pangur Bán
Jul 30, 2003, 03:47 PM
Yeah, I'd enjoy that! But only if you promise to use them ;)

That HRE city list took ages :(

Tell me what civilopedia texts you don't need first. I could probably do Germany, Byzantium, Jerusalem, Sicily, France and England (in that order of ease), but I'm not sure how much free time I have left this summer!

You should definitely post a request in the history forum, requesting civs and length. Vrylakas would probably do the eastern Europe ones for you. ;) You could even PM XIII to make it a sticky.

Yoda Power
Jul 30, 2003, 04:00 PM
Hey thanks:goodjob:

I would wait with the "original" civs(england, france etc.), because civs like Jerusalem has the chinese text.

The hisatory forum is a good idea and I will do that, tommorrow;)

now an announcement........

I am looking for new testers, who would dedicate some of their time to this mod. If you are interestet send me a PM.

Bane Star
Jul 30, 2003, 07:58 PM
Originally posted by Yoda Power
Bane Star-Only cities with rivers within its radious can build rivers,. (you mean bridges...right)

Hence the Reason I posted..... I could build bridges in cities without rivers... or any river within 10 sq of my city...

Yoda Power
Jul 31, 2003, 12:30 AM
yes I meant bridges:blush:

That must be a bug, I will see what I can do.

bluerush55
Aug 03, 2003, 06:08 PM
do I down load all of these IM from usa. do I need a certin version to do this Im new at thie

Yoda Power
Aug 05, 2003, 03:47 AM
my computer crashed last sunday, and it will take alot of time to fix, so the mod is on hold. Im really really sorry, but I cant do anything about it. :cry:

to bluerush55-you need PTW v1.21 to play the mod.

bluerush55
Aug 05, 2003, 05:05 AM
Thanks for the reply.

Bobisback
Aug 05, 2003, 06:39 AM
Originally posted by Yoda Power
my computer crashed last sunday, and it will take alot of time to fix, so the mod is on hold. Im really really sorry, but I cant do anything about it. :cry:

to bluerush55-you need PTW v1.21 to play the mod.


PTW v1.27 is out it has some cool changes it.

Yoda Power
Aug 07, 2003, 12:26 PM
Originally posted by Bobisback



PTW v1.27 is out it has some cool changes it. I know but my computer crashed, so I havent been able to get it:mad:. Though it should be fixed soon, and ofcause v0.08 will be with the new patch:)

Yoda Power
Aug 07, 2003, 01:29 PM
I have found a better way to include the Hanseatic Legue. So now I need a new civ. These are the choices: Lombards, Ireland, Lithuania and Serbia. Click here (http://forums.civfanatics.com/showthread.php?s=&threadid=60917) to vote:)

amirsan
Aug 08, 2003, 02:51 PM
Can someone post a pic of the tech tree. If there is a new one...

Yoda Power
Aug 09, 2003, 04:01 AM
Originally posted by amirsan
Can someone post a pic of the tech tree. If there is a new one... I´ll post pics of the tech tree when version 0.08 is released:)

amirsan
Aug 09, 2003, 10:34 AM
Ok, thanks. ;) Your mod looks real nice, do you work for Firaxis or something??? :)

Yoda Power
Aug 10, 2003, 05:26 AM
Originally posted by amirsan
Ok, thanks. ;) Your mod looks real nice, do you work for Firaxis or something??? :) lol, well not yet;)

btw I still need testers:)

amirsan
Aug 10, 2003, 09:32 AM
I could be one if thats what your asking, though I have to wait until I get my own computer which will be around before the 15th. :)

Yoda Power
Aug 10, 2003, 09:39 AM
Originally posted by amirsan
I could be one if thats what your asking, though I have to wait until I get my own computer which will be around before the 15th. :) exelent, send me a pm when you get your computer, if you´re still interestet:)

amirsan
Aug 10, 2003, 09:55 AM
OK, no problemo ;).

Yoda Power
Aug 11, 2003, 10:12 AM
just a note to the testers: The new beta is ready:)

Yoda Power
Aug 22, 2003, 05:04 PM
I made a new banner for the MEM
http://www.civfanatics.net/uploads5/MEMani.gif
hope you like it, I do:D.

oh yeah and bump#;)

Yoda Power
Aug 31, 2003, 12:26 AM
Ok today I was going to release v0.08. But im having major trouble with the mod, however I think its my computer not the mod, but I need to be sure before I release it. If I cant solve the problem today you will have to wait a week more before I can release it. Im really really sorry about this:(

edit-It was my computer, and I´ve solved the pb now:D

so the new version will be ready for download in max one hour:)

Yoda Power
Aug 31, 2003, 03:18 AM
now the new version is ready for download:)

I will post screenshots of the tech tree later today. edit-tech trees postet:)

The Last Conformist
Aug 31, 2003, 05:08 AM
Yoda: You should perhaps note in the first post that there's now four maps for the mod. And please spell "regular" correctly in the next version! ;)

Oh my, and when, exactly, am I supposed to get to play this one too? People do to many good mods and scenarios ... :goodjob: :D

Yoda Power
Aug 31, 2003, 05:17 AM
Originally posted by The Last Conformist
[B]Yoda: You should perhaps note in the first post that there's now four maps for the mod.Will do:)

And please spell "regular" correctly in the next version! ;)Now whats wrong with reguler:rolleyes:

LouLong
Aug 31, 2003, 08:20 AM
You don't like my baltic map ??? :cry: ;)

5 powers aren't many for the Spanish map.

Yoda Power
Aug 31, 2003, 08:36 AM
Originally posted by LouLong
You don't like my baltic map ??? :cry: ;)

5 powers aren't many for the Spanish map. actually I never thought about your baltic map. I think I will include it(I know it was a joke, but it was also a good idea).

No 5 powers arent much, but they are the ones that appear in that area.

LouLong
Aug 31, 2003, 10:26 AM
Well, you could add the Moorish in Morocco and France maybe around Toulouse (?). Portugal is a real pb for it should actually start in Porto but its first city name is Lisbon/Lisbġa I guess.

Yoda Power
Aug 31, 2003, 10:41 AM
Originally posted by LouLong
Well, you could add the Moorish in Morocco and France maybe around Toulouse (?). Portugal is a real pb for it should actually start in Porto but its first city name is Lisbon/Lisbġa I guess. The Moors start in Spain. I did think about putting the Almohads in, but theres not enough of Morrocco on the map. And i dont have to tell you that it would be unrealitic to have the french start in Toulouse, do I?

The Last Conformist
Aug 31, 2003, 11:30 AM
You could, just for the purpose of this map, rename France to "Duchy of Toulouse" or similar, and give them southern city-names.

Yoda Power
Aug 31, 2003, 11:32 AM
Originally posted by The Last Conformist
You could, just for the purpose of this map, rename France to "Duchy of Toulouse" or similar, and give them southern city-names. hmm, well yes I guess I could, but not in this version(I would have to reupload the whole mod)

NeoDemocrat
Sep 01, 2003, 11:28 PM
Hey Yoda,
Looks Like a GREAT mod. Just out of curiosity (as I cannot download it until my main computer is fixed on Tuesday), were the Irish/Celts added to the list? To the veryu least I think Scotland and Ireland should be combined to one civ if you dont have enough room. After all, Ireland did save the custom of Europeanism and Catholicism for that matter. It is also known for having the world's oldest university in Europe itself, until the Brits/Normans came in and destroyed it. I think it is definately a Civ worth adding, seeing that the Scottish (Scotti) were a tribe FROM Ireland.

Sincerely,
NeoDemocrat

edboltz
Sep 04, 2003, 11:18 AM
I really enjoy this mod, but you need to either eliminate the 1 square islands or let every civilization evenutally get amphibious units- otherwise a civ with a city in Malta, the Agean, the Orkney/Shetland Islands or Baltic is ultimate unconquerable.

Yoda Power
Sep 05, 2003, 07:25 AM
Hey Yoda,
Looks Like a GREAT mod. Just out of curiosity (as I cannot download it until my main computer is fixed on Tuesday), were the Irish/Celts added to the list? To the veryu least I think Scotland and Ireland should be combined to one civ if you dont have enough room. After all, Ireland did save the custom of Europeanism and Catholicism for that matter. It is also known for having the world's oldest university in Europe itself, until the Brits/Normans came in and destroyed it. I think it is definately a Civ worth adding, seeing that the Scottish (Scotti) were a tribe FROM Ireland. I did thought about adding the Irish, but their greatest achivements really happened before the mod starts.

I really enjoy this mod, but you need to either eliminate the 1 square islands or let every civilization evenutally get amphibious units- otherwise a civ with a city in Malta, the Agean, the Orkney/Shetland Islands or Baltic is ultimate unconquerable. But all civs can build amphibious units. The Crusader, Mercenary Infantry and Musketeer are all amphibious.

oh and sorry about that late reply:)

NeoDemocrat
Sep 06, 2003, 11:15 AM
Yoda,
Although this is your mod, and I feel it is completely up to you, Ireland did have many cultural achievements until the English took it over ;-). Also, it was a safe haven for Roman Catholicism in the Protestant Reformation. It did have cultural achievements after the mod started :goodjob: . I just got my computer back and, after it being updated to XP, I am reinstalling Civ 3 and PTW. This is playable on PTW correct?

---NeoDemocrat

Yoda Power
Sep 06, 2003, 12:00 PM
Originally posted by NeoDemocrat
Yoda,
Although this is your mod, and I feel it is completely up to you, Ireland did have many cultural achievements until the English took it over ;-). Also, it was a safe haven for Roman Catholicism in the Protestant Reformation. It did have cultural achievements after the mod started :goodjob: . I just got my computer back and, after it being updated to XP, I am reinstalling Civ 3 and PTW. This is playable on PTW correct?

---NeoDemocrat I know Ireland had achivements, but as I said, their greatest was before the mod starts. In the end it was a choice between Ireland and Lithuania, and Lithuania had a greater impact in the end. However if the 31 limit is removed someday, Ireland will defiently be included:)

Oh and yes, this is for PTW only.

LouLong
Sep 06, 2003, 02:21 PM
Originally posted by Yoda Power
I know Ireland had achivements, but as I said, their greatest was before the mod starts. In the end it was a choice between Ireland and Lithuania, and Lithuania had a greater impact in the end. However if the 31 limit is removed someday, Ireland will defiently be included:)

Oh and yes, this is for PTW only.

Since the civs satrt with two settlers, can"t you just put one Celtish one in Ireland so as to represent both areas ?

BTW I am playing a fine game as the Sicilians.

I sent my second settler to block southern Italy then settled Corsica, Kreta and blocked the Greek isthmus (the Byzantine succeeded in going through though and settled Peloponese). Then settled in Eastern and Southern Tunisia + Malta and another isalnd. Second in global power after Levant but late in techs and troops. But I git a lot of iron and olive to trade !!!!

Catching up on techs, I conquered Peloponese from the Byzantines (who are limited and have cities mostly in Eastern Russia !?) and used Tuscany as ally/buffer. Now it is weakened... and I will soon get knights.

I have sent a war galley to meet northen countries (Denmark and Sweden have already sent ships with settlers in the Med), the year is 1008, I feel good and think I will continue to the end. Almohads threaten me sometimes though.

Yoda Power
Sep 06, 2003, 02:35 PM
Since the civs satrt with two settlers, can"t you just put one Celtish one in Ireland so as to represent both areas ?Well that would mean more work;)

But I git a lot of iron and olive to trade !!!!Sicily already have both Iron and Olive Oil, though I might give them more Olive Oil.

Catching up on techs, I conquered Peloponese from the Byzantines (who are limited and have cities mostly in Eastern Russia !?) and used Tuscany as ally/buffer. Now it is weakened... and I will soon get knights.Arrgh, the Byzantine setling has always been a problem, I thought I had solved it, or atleast reduced it in the last version, but no:cry:

have sent a war galley to meet northen countries (Denmark and Sweden have already sent ships with settlers in the Med), the year is 1008, I feel good and think I will continue to the end. Almohads threaten me sometimes though.Well thats pretty realistic. BTW they(and you) might run into some Pirates on their(your) way.

Thanks for the game description, thats always exelent feedback(hint anyone;))

LouLong
Sep 07, 2003, 11:02 AM
Indeed, pirates were a apin, especially for a country like mine that had to go overseas to expand.
Worst was when "visiting" ships came in my area "dragging" the pirates behind them because then the Pirates would stay !

1000 AD was a time full of hopes for me. But things turned out pretty bad.

Mistakes :
- allied with Portugal against Tuscany while I still had a ROP agreement with them (forgot).
- refused gold (lux) to the Almohads then war and my presence in Tunisia was too limited to resist.
- refused money to the Levant (who were first ahead of me) and who raided my cities in Peloponese (I had to take them back, which is bad because they are still behind in improvements...)) and they even raided Naples (at the Messine straight) in my mainland.
- I entered Almohads territory after they had signed an MPP with Saracens (Egypt) who are the largest maritime power of the Med and declared war -> big pbs ahead.

Now I am at war with most powers of the Med, nobody wants mere peace. My navy is a shadow (coracles and a few war galleys) unable to transport needed troops and even more to protect the seas. My iron resources cannot be traded because I broke a deal.

Only good point is I have stabilized Greece and just captured the last Byzantine town in the area, ready to take the Byzantine towns captured by Tuscany (therefore weak) while my Norman knights push their way up northern Italy in Tuscany mainland. Tusacany will be mine soon, so will Greece. But I need peace and trade, while nobody else cares, I have lost Northern Africa probably for good and now all Egyptian forces are raiding north (now Creta, the rest of Greece afterwarsd probably). Why do they all want my big towns ??? :cry:

1100 AD now. Will I survive the next century ?

A few remarks. Sicily needs some real ships (they were a maritime power too, now it is not difficult but completely unbalanced). Second remark : crusaders (= galloglass) are probably too powerful since the AI has just tons of them (attack, defense,... amphibious) when they can.
Third : wao! the Egyptian population is just impressive :eek:

warpstorm
Sep 07, 2003, 11:58 AM
Are you planning a Conquests version once it is released?

Yoda Power
Sep 07, 2003, 12:06 PM
Originally posted by LouLong
A few remarks. Sicily needs some real ships (they were a maritime power too, now it is not difficult but completely unbalanced). Second remark : crusaders (= galloglass) are probably too powerful since the AI has just tons of them (attack, defense,... amphibious) when they can.
Third : wao! the Egyptian population is just impressive :eek: I´ll add some timber in Sardinia, that would give Sicily some better ships. I could make the Crusader cost, íf you think that would solve the pb? And yes Egypt kicks ass, its intended,because they dont have much room for expansion.

thanks for the game description:)

Yoda Power
Sep 07, 2003, 12:07 PM
Originally posted by warpstorm
Are you planning a Conquests version once it is released? Yes, indeed I plan a C3C version.

LouLong
Sep 07, 2003, 12:22 PM
Originally posted by Yoda Power
Yes, indeed I plan a C3C version.

Oh you mean I just need Timber ! Guess I should have invaded Tuscany earlier then.

Sorry but the civilopedia is not complete ... yet (are you really starting a new scenario ? ;) ).

For the Crusader you do as you want. This is just feedback.

Yoda Power
Sep 07, 2003, 12:26 PM
Originally posted by LouLong
Oh you mean I just need Timber ! Guess I should have invaded Tuscany earlier then.

Sorry but the civilopedia is not complete ... yet (are you really starting a new scenario ? ;) ).
I know the civilopedia is not completet, it will..soon..well someday... (btw the Galleys civiliopedia is complete so why do you complain:p)

btw i like your avatar:)

NeoDemocrat
Sep 07, 2003, 01:56 PM
Im a newbie when it comes to installing Modpacks and all that stuff... what file does everything go into?:confused: :confused: :confused: Sorry to bug you with this, but I dont think you incled a readme. So Im forced to ask you:D

NeoDemocrat
Sep 07, 2003, 01:59 PM
Sorry, ignore the above post in all of its stupidity:crazyeye:

bombshoo
Sep 08, 2003, 05:56 PM
Are you going to make a map of this using your Arabia map? It could have Byzantines, Saracens, Abbasids, Armenia, Turks, Sassanids, Levant, and possably Bugaria, Keiv, and Golden Horde...Only problem would be that huge empty area in South Arabia, and East Africa

Yoda Power
Sep 09, 2003, 05:08 AM
Originally posted by bombshoo
Are you going to make a map of this using your Arabia map? It could have Byzantines, Saracens, Abbasids, Armenia, Turks, Sassanids, Levant, and possably Bugaria, Keiv, and Golden Horde...Only problem would be that huge empty area in South Arabia, and East Africa I never intended too, but anyone is free to convert it:)

Coke_Cola
Sep 09, 2003, 05:10 PM
One of hte downloads is missing Medieval Europe:( , but the other one has MEM. Is it compatible with 1.27f:confused: ?

Yoda Power
Sep 10, 2003, 06:35 AM
Originally posted by Coke_Cola
One of hte downloads is missing Medieval Europe:( , but the other one has MEM. Is it compatible with 1.27f:confused: ? Dont worry, remember if you already have v0.07 you only need to download the first download. And as I say in the first post this was made with 1.27:)

Coke_Cola
Sep 10, 2003, 01:17 PM
This is the first time I've downloaded MEM, so I don't have 0.07.

LouLong
Sep 10, 2003, 02:31 PM
You should check all the ships for many should have rotate before attack and they don't which looks kind of "funny".

Yoda Power
Sep 10, 2003, 03:51 PM
Originally posted by LouLong
You should check all the ships for many should have rotate before attack and they don't which looks kind of "funny". damn, I thought I had solved that problem, ohwell will do:)

TopGun
Sep 11, 2003, 12:43 AM
Great Mod... really great Mod! L.o.v.e. it!

Can't believe the amount of work you put into making this...

Yoda Power
Sep 11, 2003, 03:44 AM
Originally posted by TopGun69
Great Mod... really great Mod! L.o.v.e. it!

Can't believe the amount of work you put into making this... thank you:)

Coke_Cola
Sep 11, 2003, 03:04 PM
Yoda since you seem to have not read my second post I shall repeat. 'This my first download, so I don't have 0.07.'

Yoda Power
Sep 12, 2003, 04:34 AM
Originally posted by Coke_Cola
Yoda since you seem to have not read my second post I shall repeat. 'This my first download, so I don't have 0.07.' I did see it, but you did´nt ask a question, so I was´nt sure if you wanted a reply. You need to download both files, and put them in your scenarios folder:)

Sir John
Sep 12, 2003, 11:56 AM
This is a great mod but I think that Denmark-norway should be replaced by Vikings. Vikings were much more historicly important.. Also Im norwegian so I wanna play the vikings some more ;)

Coke_Cola
Sep 12, 2003, 03:11 PM
Yoda Power you seem to forget what my first post is about, I only have the MEM file, no Medival Europe file, just the MEM file.

Sir John
Sep 12, 2003, 04:59 PM
I just played this mod and its amazing. This is one of the best mods in a long time. Its simply FUN to play.. It gets an A+ in gameplay from me :D

Yoda Power
Sep 12, 2003, 05:12 PM
To John
This is a great mod but I think that Denmark-norway should be replaced by Vikings. Vikings were much more historicly important.. Also Im norwegian so I wanna play the vikings some more The vikings were never a country, Denmark-Norway represents the Danish and Norwegian vikings, just look at their UU´s; Longboat and Berserk.

To Coke
Yoda Power you seem to forget what my first post is about, I only have the MEM file, no Medival Europe file, just the MEM file.Sorry I think you misunderstood me. If you download both 1 and 2 you will get all the files you need, even thuogh you did not have version 0.07 installed already. None of the downloads are meant to overwrite any files, unless you have version 0.06(which im pretty sure you dont;))

and John again..
I just played this mod and its amazing. This is one of the best mods in a long time. Its simply FUN to play.. It gets an A+ in gameplay from me :D

LouLong
Sep 16, 2003, 02:49 PM
MEM, advancing in my game (feedback later) I realized there were kind of corpses on the terrain tiles east of Constantinople and North of Ctesiphon. What are they ? (I checked without success in the resources). Or is it an Easter Egg ?

Sir John
Sep 16, 2003, 03:11 PM
Ok. I see it.

This is so cool.

I played the scottish in the northern map and firstly I killed of the english. Then I began taking over the british isles. The the french tried to take wales from me. I didnt like them and buildt a huge clansmen\highlander army. So I wared against the french and the french got the rest of europe against me. But when I beat the crap out of france They all eased down.. But I stil had a huge leftover army of clansmen andd highlanders. So I decided to send them to france with boats. Now theyre down there and kicking some french ass. Ive almost destroyed them :D
Thx a lot for making this mod. Its awsome. Ur really up there now along with kal el and tethurkan..

Yoda Power
Sep 16, 2003, 11:39 PM
The corpses are pollution, or "plague";)

Thanks John:)

LouLong
Sep 17, 2003, 03:15 AM
Norman Sicilians XIIth century

Maybe you remember, I was at war with nearly everybody.
I had lost my holdings in North Africa (South Tunisia to the Almohads, my holdings in Greece were changing hands every three turns or so (making it difficult to build anything serious). I was lacking in tech, money and the Egyptian Saracens had built a huge fleet with which they ruled the seas and forbid my supplying troops to overseas holdings.
Having captured Kreta from me (and its resources), they kept on allying with every other power against me (with cities size 40 or so, I am sure they had a lot of money to spare for that).

Blockaded in the sea, I sent my faithful Norman knights up in Northen Italy where Venice had declared war on me. It was a mistake but since Levant kept sending huge armies of crusaders to Northern Italy against me I had little manpower to give away dealing with Venice.

Eventually I destroyed the two last stacks of 8-9 crusaders each and after resting my troops and sending a scout I gathered Levant reinforcemements, if any, had to be pretty far. So I quickly took the two Venetians cities in Northern Italy (Venice and Padua (RL Milano) and sent some troops to Burgundy. My first Hungarian encounter occured right afterwards.
Next turn turned out pretty good : Burgundy got scared and accepted peace, Hungary accepted also after I destroyed its 5 crusader-stack. That started the road to peace. The Saracens (my most dangerous if far away opponent) accepted peace but I had to give them a town in Northren Greece I had just captured from the Byzantines. Progressively most countries accepted peace (without city gifts or financial important losses) except for Levant and Almohads.

So situation briefing : I have kept Sardignia, Corsica and Sicily, Southern Italy and I have settled Northern italy too. I have two remaining towns in the Greek area (one in Albania, the other around Thebes allowing for straight crossing. In-between my two towns was the town I had been forced to give to the Saracens and south (Peloponese) Armenians had used an empty spot (Saracens had razed my town there) to settle on oive oil (= I want the area back). + I have kept the island between Sicilia and North Africa.

Objectives :
1 : reclaim Peloponese (settler ready because Armenia choose the wrong spot :D )
2 : destroy Levantese cities in the Aegean (Delos to destroy + Rhodes to capture) in order to limit their cultural infrigements on my weak (culturally) Grek cities (because of permanent warfare in the area) + blockade the Aegean + force the Levantese to make peace (without asking for Venice and the wonders it had built :eek:
3 : explore the Eastern part of the map to meet other civs that could be used as reverse allies.
4 : retake Tunisia and if possible not only my two towns but the entire area (three more towns) to get strategic depth + deprive the Almohads of some tradable resources + force them to make peace on acceptable terms (no cities or extreme financial gifts)
5 : retake the city I had given to the Saracens to create a large holding with some strategic depth in Greece (apart for sea attacks)
Actions and results :
1 : limted war against Armenia to raze their city + my settler is send immediately and best location city founding. Actually it was dangerous : I forgot how fast mamluks were and they counter attacked on my main Greek city poorly defended (fortunately my pike destroyed their mamluk only case in my entire game). Peace was later accepted from Armenia against some gold (I did not want to gather MPPs against me again).
2 : Weakened by its long-distance attacks agaisnt me, Levant was attacked by the Saracens and found themselves in the same situation I was in before (Saracens signed allianced with nearly everybody against them and their Empire started to crumble). I had sent some knights and an army against them in the Balkans and through heavy losses I git rid of their presence in the area. I had slowly prepared an invasion force of four galleys (the others mostly have vachettes which shows my "backwardness) with crusaders and launched two amphibious attacks against their two Aegean cities and achieved what I wanted including peace on my terms (but no techs). Pb is Saracens had already landed on Rhodes and did not want to leave the area (not for lack of ships though :D ).
3 : sent a knight through Venice, Bulgaria and Hungary territory (agreements had been signed during the peace treaty but sudenly the Hungarians did not want to renew the ROP just before I left their holdings --> I was sent back to my place but the failure was limited by the Saracens giving their allies (Abbasids, Golden Horde) knowledge of me.
4 : I hopped (through my controlled islands) and invasion foce close to Tunisia, waited a few turns because they had become allies with the Saracens against the Levant so their troops were leaving for the east then attacked and won easily my two previous cities then make peace after I captured another town and failed in my amphibious attack against northern Tunisia(counter-attacks had been costly). Result : I control Tunisia except for one Morrish city isolated in the South (I am really thinking of attacking it BTW :D ) and one encircled Almohad city in the Northern tip of Tunisia but I control some more iron and I got a leader that I started sending to Venice to create a second capital (for corruption and the future conquest of Yugoslavia)
5 : I asked Saracens to leave Rhodes whcih they did not accept so they declared a war (rightful for me for the first time :lol: ). I destroyed their landing force, my war galleys (I had stacked them) were mostly destroyed by their vachettes but fared pretty well in combat (fight and back to harbor). Nevertheless their numbers were so high Saracens still rule the seas. I captured easily the northern Greek city I had given them so success and destoyed two of their advanced galleys with some landing troops inside probably. After failing to recapture Kreta (they already had musket janissaries :cry: ) they accepted peace on dire financial terms but I could not rage a long war against them without being wiped out so the result is OK. All the better even since they had signed an alliance against me with the Bulgars (my long term trading partners).

New occasions :
The Bulgars had seized my town in Albania with Inquisitor (I had left the town unattended when fighting the Levantese) so I still hold a grunge against them and thier grassland cities would make a great buffer for Greece and for the conquest of Yugoslavia. My norman knights and army were still in the area and recaptured the city pretty fast then + two more cities including their capital. Now I am pressing on a third (therefore encircling Constantinople :goodjob: ) and they are too weak to defend themselves. I don't want to completely destroy them though because my lines would become too long then. The pb is they refuse yet to accpet peace giving me some techs.
But I made a mistake in the Northern Balkans. I could have captured the Venitian towns there before but wanted peace back then (I had the troops though and Venicians were just routing). I thought now was the time to create a large Balkanic holding before my Norman knights were completely obslete. But I had sent few reinforcements to the North (after all my oversea conquests) and the dice was not good on me + they had blocked the only access to their cities without river protection. My attack failed miserably and I had no fresh troops to use. Even worst the Teutons + Holy ROman Empire had sent quite a few heavy troops together (though we were at peace) and I got the feeling they were there for a good reason. With few knights to counter-attack and their sheer number coming from Alpine mountains and hills, I suddenly have to switch all my strategy to defend nortern Italy and soon built my townhall there to make the cities productive. If my defense can successfully capture Venitian towns in the Balkans I will have to ask for peace quickly or I will have a long global war on my hands once again and my units start to be really backward.
A dangerous XIIIth century is ahead of me.

LouLong
Sep 17, 2003, 03:31 AM
Originally posted by Yoda Power
The corpses are pollution, or "plague";)


OK, good very good idea !
At one time I wondered if the newpatch made it appear in areas where great battles with lots of units' deaths occured.

Yoda Power
Sep 17, 2003, 05:24 AM
Very nice Lou. BTW could you post the save game? Just for looking:)

LouLong
Sep 17, 2003, 07:00 AM
Sure, but which one(s) ? OK I have zipped different ones.
BTW you will see my feedback on centuries is not exactly centuries (it is just I usually play roughly 100 years at a time and it is easier for feedback) :rolleyes:

760 AD
986 AD
1028 AD
1166 AD
1242 AD

Forget about it for the moment. It seems the upload process does not work right now).

Yoda Power
Sep 17, 2003, 07:03 AM
well the first(760) and the last(1242):)

tjedge1
Sep 17, 2003, 03:56 PM
sweet mod, yes! Good job, it is. Hmm? Yes. Hhm? The master you are.:worship:

Ville
Sep 17, 2003, 11:30 PM
I was playing with Teutons and I builded Persian Gardens in my Capital and then wanted to have a look to the city view, it crashed, it misses something in ..\City View\Background\something (I'll post more accurately later

Yoda Power
Sep 18, 2003, 05:09 AM
Originally posted by Ville
I was playing with Teutons and I builded Persian Gardens in my Capital and then wanted to have a look to the city view, it crashed, it misses something in ..\City View\Background\something (I'll post more accurately later strange, it should´nt do that. BTW the city view is not adaptet to the mod.

Ville
Sep 18, 2003, 06:25 AM
Here you go:

Yoda Power
Sep 18, 2003, 07:09 AM
that file is not supposed to be included in the mod. You are properly missing it from your normal civ. If you do I´ll post it for you:)

Ville
Sep 18, 2003, 08:25 AM
I don't have the file but AFAIK you can't have Flood Plain in Grassland;) so that file would be useless.
Also I have no problems with normal PTW. Check if you have the file

Yoda Power
Sep 18, 2003, 08:52 AM
Aperently I dont have it either. I never had the problem with the mod, so im guessing its only your civ that has this problem. Im sorry:(

Ville
Sep 18, 2003, 10:55 AM
Well, I don't need city view so it's not a big problem

Sir John
Sep 18, 2003, 01:06 PM
just make a pcx file with the corect size and corect name and put it there.. it wont look good but at least itl work..

Gorgoroth
Sep 18, 2003, 02:42 PM
I love this mod! :)

Yoda Power
Sep 18, 2003, 02:50 PM
Originally posted by Gorgoroth
I love this mod! :) hey thanks:)

LouLong
Sep 19, 2003, 12:15 AM
So, any comments about my saves Yoda ?

Yoda Power
Sep 19, 2003, 03:44 AM
Originally posted by LouLong
So, any comments about my saves Yoda ? yeah. You have room for atleast two more cities in northern italy(one below and one above Florence). Rhodes can be conquerd easy btw:)

Mano3
Sep 20, 2003, 08:55 AM
Yoda,

Your mod is incredible! Good job on your historical research.

ALSO: Check the mod for a possible virus. I downloaded your mod and the new Tolkien mod last night and received three viruses. Don't know which mods they came from. They were the "resortdude" and "Verifier bug" viruses.

Yoda Power
Sep 20, 2003, 09:16 AM
Viruses:hmm:, I dont see how my mod so have a virus, but how do I check it?

embryodead
Sep 20, 2003, 11:03 AM
yoda, if it's not self-extracting exe (and it's not), then it can't have a virus, don't worry...

Yoda Power
Sep 20, 2003, 12:36 PM
Originally posted by embryodead
yoda, if it's not self-extracting exe (and it's not), then it can't have a virus, don't worry... oh thanks

Mano3
Sep 20, 2003, 03:53 PM
Must be the Tolkien mod. Like I said, I downloaded both at the same time, and then installed both at the same time. I just wasn't sure. :)

Mikai
Sep 24, 2003, 11:22 AM
I am a little disturbed :( to see that my country is totaly missing from this MOD. Between Bulgaria (south), Rusia (east and north), Hungary and Yugoslavia (west) there is Romania...you know the guys who fought in the Crusades along with the other nations and who stoped the Ottoman Empire for entering deeper into the heart of Europe...

Romania = Transilvania + Valachia + Moldavia (people who speak the same language) for the first time united by Michael the Brave in 1600 AD...

It's a country bigger in surface than Bulgaria or Hungary, so how can you've missed it ? :(

Oruc
Sep 24, 2003, 12:59 PM
Nope!

Yoda Power
Sep 24, 2003, 11:53 PM
Originally posted by Mikai
I am a little disturbed :( to see that my country is totaly missing from this MOD. Between Bulgaria (south), Rusia (east and north), Hungary and Yugoslavia (west) there is Romania...you know the guys who fought in the Crusades along with the other nations and who stoped the Ottoman Empire for entering deeper into the heart of Europe...

Romania = Transilvania + Valachia + Moldavia (people who speak the same language) for the first time united by Michael the Brave in 1600 AD...

It's a country bigger in surface than Bulgaria or Hungary, so how can you've missed it ? :( Im sorry, there is a 31 civs limit so alot of civilizations has been left out. Wallachia was considdered, but I found Bulgaria to be more needed(they have a very unique history). However you can always rename Bulgaria and its leaders to Romania and its leaders.

Mano3
Sep 25, 2003, 06:53 AM
Question... I'm currently playing this mod as the Golden Horde on Regent and doing well (in 2nd by 30 points). Is it normal for my CIV's expenses to be through the roof? I have to keep my Science at 10% and Lux at 0% with a City State govt' just make some cash.

Yoda Power
Sep 25, 2003, 07:03 AM
Originally posted by Mano3
Question... I'm currently playing this mod as the Golden Horde on Regent and doing well (in 2nd by 30 points). Is it normal for my CIV's expenses to be through the roof? I have to keep my Science at 10% and Lux at 0% with a City State govt' just make some cash. The first half of the second era is usually though. However there is different things you can do:
Rushing for Guild, then Banking.
Try to get the gold resource, then you can build Toll Houses.
Cut down on military expenses.
Go to war.
Or sell some techs(not a very good option though).

Mano3
Sep 25, 2003, 09:03 AM
Thanks! BTW, the units are awesome. Great job.

Yoda Power
Sep 25, 2003, 09:05 AM
I did´nt make any of the units, exept the Tariqa Warrior:)

Mikai
Sep 27, 2003, 07:26 AM
Im sorry, there is a 31 civs limit so alot of civilizations has been left out. Wallachia was considdered, but I found Bulgaria to be more needed(they have a very unique history). However you can always rename Bulgaria and its leaders to Romania and its leaders.

Bulgaria sure has a uniqe and interesting history. Afterall it is the first state in the Balcans (around 600 AD), but I must remember you that the ones that truly created difficulties and had had wars with the Holy Roman Empire were the Germanics and the Dacians (today Romanians)...The Emperor Trajan was renouned BECAUSE of his victory upon the Dacians in the wars between 100-101 AD and 105-106 AD. That's why they have the Trajan's Column in Rome and that's why we are calling today Roman(ians)...

However, I do not intend to argue with your choices around here. Afterall, it's your MOD...:D

Yoda Power
Sep 27, 2003, 07:32 AM
Originally posted by Mikai
However, I do not intend to argue with your choices around here. Afterall, it's your MOD...:D The mod starts 610, what happened before this does´nt really matter.

Also the Dacians never had wars with the Holy Roman Empire, nor the Germans(in fact they controlled the Holy Roman Empire). Though maybe you just meant the Roman empire?

Bretwalda
Sep 27, 2003, 09:51 AM
Originally posted by Mikai


Bulgaria sure has a uniqe and interesting history. Afterall it is the first state in the Balcans (around 600 AD), but I must remember you that the ones that truly created difficulties and had had wars with the Holy Roman Empire were the Germanics and the Dacians (today Romanians)...The Emperor Trajan was renouned BECAUSE of his victory upon the Dacians in the wars between 100-101 AD and 105-106 AD. That's why they have the Trajan's Column in Rome and that's why we are calling today Roman(ians)...

However, I do not intend to argue with your choices around here. Afterall, it's your MOD...:D

Actually AFAIK, Dacia and Ro(u)mania has no link in the internationally accepted history, only the Daco/Romanian theory contains that. It is most probably not more valid that the Dacians have anything to do Ro(u)manians (considering the 1500 years that passed in between), than that Hungarians have anything to do with the Huns and Attila (few hundred years apart)...

Hey, a few hundred years are not far in the past enough? ;)

Mikai
Sep 28, 2003, 12:25 AM
Also the Dacians never had wars with the Holy Roman Empire, nor the Germans(in fact they controlled the Holy Roman Empire). Though maybe you just meant the Roman empire?

@Yoda Pwer :
Mea Culpa ! You are right: the Roman Empire and not the Holy Roman Empire...:D


Actually AFAIK, Dacia and Ro(u)mania has no link in the internationally accepted history, only the Daco/Romanian theory contains that.

@Bretwalda

First I don't know where you came up with the "u" in "Romania"...Second, the only "theory" that sustains what you've just stated above is the one belonging to some magyar irredentists (existing both in your country and in mine aswell) who pretend that the Dacians are not my people's ancestors. I studied those works and I found them purely hilarious :lol: how a bunch of disturbed people struggle to denie a nation's history. As for "internationally accepted" I think you've used this phrase to easy, because allthough there is a lack of hystorical written sources between 271 AD - 1330 AD regarding the Dacians, it is in fact, internationally accepted, that the Romanians are the descendants of the Dacians.

Crash757
Sep 29, 2003, 01:37 PM
There`s no Balts, there`s no Latvia (called Lettonia in those times, i think)... :( But there`s Lithuania. Why the **** you think Lithuania is better than Latvia ?! :mad: You`re lucky that my fist can`t reach your face... :mad: You could at least make Cours, Semigalls, but there`s none of them... :(

I wanted to make Swordbrothers Order (Der Orden der Schwertbrüder) scenario for your mod, but if there`s no Balts (or some other civs i mentioned), then it`s impossible to make it :(

aaglo
Sep 29, 2003, 01:42 PM
Could someone bring ice to crash757?

Now, cool it, boy. Those kind of outbursts lead to nowhere (atleast concerning this mod).

Yoda Power
Sep 29, 2003, 01:43 PM
Originally posted by Crash757
There`s no Balts, there`s no Latvia (called Lettonia in those times, i think)... :( But there`s Lithuania. Why the **** you think Lithuania is better than Latvia ?! :mad: You`re lucky that my fist can`t reach your face... :mad: You could at least make Cours, Semigalls, but there`s none of them... :(

I wanted to make Swordbrothers Order (Der Orden der Schwertbrüder) scenario for your mod, but if there`s no Balts (or some other civs i mentioned), then it`s impossible to make it :( Why do I have Lithuania? This is not to insult your people(I have nothing aganst Latvia), but Lithuania was much more important to the Middle Ages than the Latvians. The Lithuanian empire spandded from the Baltic to the Black Sea, and they had one of the most powerfull armies for great amount of time. Latvia did´nt exist as a united country thoughout the entire middle age.

bombshoo
Sep 29, 2003, 01:59 PM
I think Latvian kings actually ruled Lithuania for awhile..I might be wrong though just sounds familier.

Crash757
Sep 29, 2003, 02:00 PM
Ok, sorry, i went bit too far... But i want to play with my ancestors... :( It`s ****in' medieval mod, there`s many civs, can`t ya think of sth... Your mod is great, but i`d be really pissed off, if i`ll need to make my own mod just because in your mod there`s no Latvia related civs... :(

Yoda Power
Sep 29, 2003, 02:06 PM
Originally posted by Crash757
Ok, sorry, i went bit too far... But i want to play with my ancestors... :( It`s ****in' medieval mod, there`s many civs, can`t ya think of sth... Your mod is great, but i`d be really pissed off, if i`ll need to make my own mod just because in your mod there`s no Latvia related civs... :( Well im sorry, but I cant make a civ for every nationality of Europe, there is a 31 civ max. So I just choosed the 31 most influential. Also I would´nt considder Lithuania too far from Latvia, afterall its the same culture and language group.
However one thnig you can always do is to replace one of the civs(should properly be Lithuania or Teutons, but you deside) with Latvia for your own gameplay:) (I know alot of people who did this)

Crash757
Sep 29, 2003, 02:21 PM
But you can make Sweden, Norway and Denmark as Vikings like in original PTW (Cours was vikings too ;) ), because in middleage those civs wasn`t very influental by themselves (imo) :rolleyes:
I can replace civ myself, but it`s not so easy (leaderhead, UU, etc)... :(

Sarevok
Sep 29, 2003, 09:36 PM
Looks VERY good

Yoda Power
Sep 30, 2003, 05:07 AM
Originally posted by Crash757
But you can make Sweden, Norway and Denmark as Vikings like in original PTW (Cours was vikings too ;) ), because in middleage those civs wasn`t very influental by themselves (imo) :rolleyes:
I can replace civ myself, but it`s not so easy (leaderhead, UU, etc)... :( Denmark-Norway and Sweden was much more influential. Danish vikings conquerd England, and the Normans had Danish roots. Sweden formed a giant empire in the east, also forming the first Russian state.

Crash757
Sep 30, 2003, 06:25 AM
Then maybe make Lithuania, Latvia, Estonia as Balts ?
Btw, there are many small civs in your mod, which i`ve never heard of, maybe take out one of them so there`s place for Latvia related civ ?

Yoda Power
Sep 30, 2003, 06:32 AM
Im not gonna change any civs to get Latvia in, Latvia was´nt even a country in this period. Which countries are you talking about btw?

Crash757
Sep 30, 2003, 09:35 AM
There`s many small civs in your mod, Moors for example. Why the **** you need such civs ? Spain is divided in 2 or 3 civs - for what reason, i`d like to know ? Italy is also divided in 2 or 3 civs - any good reason why ? And in the end you wonder that you have reached 31 civ limit even without including civs which some people really would like to see in your mod... :( I`m sure i`m not the only one who`s pissed off about being excluded... :mad:

Yoda Power
Sep 30, 2003, 10:10 AM
Crash the Moors are properly one of the most important cultures in medieval history. As for the others, Castille and Aragon where the main conquers in the great Reconquista wars. Also they became Spain. Portugal became the greatest seafaring civ in the world. Tuscany was the richest state in Europe, they were ahead in both science and art(Leonardo, Michelangelo comes to my mind). Venice was the greatest trading power thoughout the last half of the age. Sicily was a kingdom founded by Norman knights, they had a big impact on the crusades. Also they were a big threat to the Byzantine empire.

You could keep naming states but I would have a reason for having them in. Also try to see it from my point of view, if I should include all the different states of Europe(by that time and today) it would be like 50 to 60 differebt civs, something simply not possible with the current editor.

Crash757
Sep 30, 2003, 11:26 AM
You`re so stubborn... :cry: Too bad that your mod is so good, that i`ll play it anyway... :rolleyes: But i`ll keep some nuke in reserve for Denmark.. ;)

P.S. What`s the substitute for nuke in your mod ? Plague ? :confused:

Yoda Power
Oct 01, 2003, 06:31 AM
There is no nuke replacement in the mod. How would you implement that? Remember it cant be like a "spell" or something.