View Full Version : BoG 01- American Pride


bewareofgnomes
Mar 26, 2003, 03:02 PM
I am starting a new SG which we wil obviously be America. we will be playing on a completely random map as the americans on emporer. i will post the screenshot and game save later on tonight (when i get civ 3 installed on my new computer :party: )

Difficulty Level - Emporer
Map Size - Standard
Map Type - Continents
Water Coverage - 60%
World Climate - Wet, Warm % billion. (we are industriuos ;p)
Barbarians - sedentary
Patch - 1.21
Civs - Max
Not culturally linked, no respawning
Civ - America (DUH)

please sign up quickly.

LordMongoose
Mar 26, 2003, 03:06 PM
I would love to play, but Emperor is a bit above my current playing ability :(. So good luck! :hammer: :hammer: :hammer:

Shillen
Mar 26, 2003, 03:46 PM
Server is too busy. Please try again later. :mad: :rocket: :wallbash: :wallbash: :flamedevi

Now that that's out of my system I'd love to play in this one! That's my kind of map and I'm all for American Pride.

bewareofgnomes
Mar 26, 2003, 06:04 PM
well, we could go down to monarchy. i will set up a poll between monarchy and regent after while

LordMongoose
Mar 26, 2003, 06:33 PM
If you're gonna reduce the diff, I'd recommend monarch. Regent is too easy :).

Shillen
Mar 26, 2003, 06:57 PM
I'd prefer emperor but I'd still play on monarch. Regent is out for me though. You just posted this today, give it a couple days for people to respond.

bewareofgnomes
Mar 26, 2003, 07:11 PM
wait, is it possible for me to insert a poll, or do i have to start a whole new thread?

LordMongoose
Mar 26, 2003, 07:39 PM
whole new thread.
just change the description to Monarch if you want. Regent is waaaaaaay too easy.

bewareofgnomes
Mar 26, 2003, 07:41 PM
yah, ive decided against regent. will make a new thread later on tonight

Grimjack
Mar 27, 2003, 01:56 AM
I would like to sign up for this.

Have decent record on Monarch, but no experience on emperor. Will play emperor if you will let me though.
Grimjack

bewareofgnomes
Mar 27, 2003, 07:00 AM
yah, i myself actually dont have a win on emporer, but i can tear **** up on monarch

Bam-Bam
Mar 27, 2003, 07:34 AM
Figured I'd post here as well--and I VOTED :cool:

I would love to join at either diff--have enough confidence at monarch, but think that a stretch to emperor would be a noble goal.

I have found that pushing the envelope is the only way to get better.

A couple of questions:

Are there any particular victory conditions we are seeking?

Are you familiar with the Realms Beyond site and its description of tactics (Realms Beyond Description of Tactics (http://www.realmsbeyond.net/civ/etactics.html)) ? (note to mod--I have no affiliation with that site--just trying to set up whether we plan to follow a certain ruleset). I agree with them on avoiding the listed exploits--but want to make sure all are on the same page.

Are there any other rule variants that you are looking at?

Thanks, and I hope I can participate. And we can take it to the AI :hammer: !

LordMongoose
Mar 27, 2003, 11:22 AM
I say we play honorably: No exploits and no dastardly tactics. Other than that, just win.

Bam-Bam
Mar 27, 2003, 12:02 PM
That does change things a bit. I was not anticipating a completely honorable game (not talking about exploits :nono: ).

I haven't yet tried a completely honorable game yet--can't seem to resist the urge to take the :hammer: to the AI. Either way--sounds like a good game.

I suggest that we may want to try completely honorable on monarch first, but your call.

LordMongoose
Mar 27, 2003, 12:16 PM
I've played to a totally honorable Domination win on Monarch as the Arabs. It's not that hard.

Stormrider
Mar 27, 2003, 04:21 PM
I just voted for Emperor. I am in if you have room

bewareofgnomes
Mar 27, 2003, 05:41 PM
yah, you can join. all victory conditions are set. what exactly would dishonoralbe be?

bewareofgnomes
Mar 27, 2003, 05:50 PM
o, i just saw the link and read the rules. we will loosely follow them, mainly not doing the exploits. if you have any questionss, just ask me.

bewareofgnomes
Mar 27, 2003, 06:27 PM
the way im going to work this is whoever replies first, plays first.i will make sure everyone plays once before somone can play twice.

the players are (Tell me if u want to leave or be skipped)

Bewareofgnomes
Lord Mongoose
Bam Bam
Stormrider
Grimjack
Shillen

LordMongoose
Mar 27, 2003, 06:29 PM
Count me out. Emperor is too hard for me at this time.

bewareofgnomes
Mar 27, 2003, 06:29 PM
and the save (can someone tell me how to zip a file)

bewareofgnomes
Mar 27, 2003, 06:30 PM
o come on. look at the screen shot, we have an INCREDIBLE start. you wont get any better with that attitude young man ;)

bewareofgnomes
Mar 27, 2003, 06:31 PM
hey, where is the screen shot? i could have sworn i attached it. :hmm:

Shillen
Mar 27, 2003, 06:38 PM
To zip a file you can use a program called WinZip. If you don't have it already go to www.winzip.com to download the evaluation version.

If you want an image to show up you need to use the upload file link at the bottom of the screen. Upload the image, then click on the button up above the message field that's labeled IMG. Put in address and there you go.

Since it doesn't seem like you want to play first I will. I should be done later tonight.

bewareofgnomes
Mar 27, 2003, 06:44 PM
ok, i will let you post the screenshot.

LordMongoose
Mar 27, 2003, 07:00 PM
If it's a nice start, I'll take the next turn. About time I became an Emperor player...

Bam-Bam
Mar 27, 2003, 07:16 PM
So is this the order for the game?

Lord Mongoose <==== UP
Bewareofgnomes <=== ON DECK
Bam Bam
Stormrider
Grimjack
Shillen


Also, am I correct to assume that LM will take 20 and the rest after that 10? And that we upping the ante to Emperor???

There it is...BoG01 :hammer: or :eek: ?

Either way...bring it on!!!

Shillen
Mar 27, 2003, 07:55 PM
Ok I wasn't sure how many turns to take. I ended up taking like 30 turns to get the ball rolling. I checked LK43 and that's how many he took so that's what I did hehe. It actually was a good spot to stop anyway, had just gotten things going. Was a pretty slow start as flood plain starts usually are but after that it's really fast. Without further ado here is my timeline.

4000 BC – Move scout n,nw onto hill and reveal another wheat north of the first one. Debate whether I should move the settler nw onto the hill or found in the start position. Moving I would lose the fish and gain the other wheat. But one wheat is enough to get to +5 food anyway, I’m better off using the other wheat for another town. I decide to found in start position. Research set to alphabet at minimum.

3950 BC – First hut gives 25g.

3900 BC – Silks within easy reach to NW. :)

3850 BC – Wines to north.

3800 BC – Pretty nice land, as usual with warm/wet climate. :)

3750 BC – Hut gives ceremonial burial.

3700 BC – Hut gives bronze working. Washington builds second scout.

3650 BC – Zzzz

3600 BC – Zzzz

3550 BC – Zzzz

3500 BC – Blue borders expand across the water from Washington to SW. Hut gives warrior. Hut gives 25g.

3450 BC – Zzzz

3400 BC – Zzzz

3350 BC – Hut gives 25g.

3300 BC – Zzzz

3250 BC – Hut gives warrior code.

3200 BC – No contact yet. I think we may have our own continent. Will need to get map making asap.

3150 BC – Silks on NE side of continent.

3100 BC – Zzzz

3050 BC – Hut gives the wheel.

3000 BC – Washington builds granary. Goody hut gives map of region. Only visible horses on NE corner of continent.

2950 BC – Zzzz

2900 BC – Zzzz

2850 BC – Zzzz

2800 BC – Washington builds settler.

2750 BC – Zzzz

2710 BC – Zzzz

2670 BC – Zzzz

2630 BC – Washington builds settler. New York founded with access to second wheat. Turn this into settler factory and we’ll be producing a settler every 2 turns. No need for escorts due to sedentary barbs, but don’t expect the AI to stay off our continent for long.

2590 BC – Zzzz

2550 BC – Settler due in 2 turns. Our current settler should found a city where he is for high production coastal city and silk hookup.

And here is our empire:
http://www.civfanatics.net/uploads4/bog-dotmap.JPG

Ok, not a great starting location, especially for people new to emperor level. We will really suffer from not having any contacts until map making. But we did ok on goody huts, got all first level techs except alphabet which is due in 10 turns. I kind of wish I had researched ceremonial burial or something instead so we could have gotten alphabet in a hut. I’m not used to playing expansionist civ’s.

We have a couple options after we get alphabet. Either we can go for mathematics and let the other civ’s find us first, since we know at least one of them is just across the way from us. Or we can try to get map making first and meet them. I think it’s highly unlikely we’ll get map making before the blue border civ though, so we might as well let them contact us and hopefully we’ll get math before them and can trade it for other techs.

Here is a map of our empire with suggested city sites. Yellow dot is where our settler currently is and should found there. Green dot should be next to pick up the whines and another good site. Then purple dot, gets whale, makes a desert tile produce 2 food, another core city. The black dots and white circles are suggested after that in any order really. White circle isn’t exact, after you uncover the fog just pick somewhere that looks good. The horses are all the way off the map to the NE. You might want to send a settler over there after getting 5-6 cities to ensure we get the horses. I don’t imagine we’ll be able to settle this entire land mass before the AI’s start coming over.

New York will be our second settler factory. Road and irrigate the wheat first of course. After it builds a worker set it to build granary. Mine up all the grassland tiles, it might be short on production to produce settlers every 4 turns.

Luxury taxes have been hurting us so far but we’ll have the silks and wines hooked up soon and hopefully some warriors for MP.

It's up to BoG as to whether we do 10 or 20 turn increments. Good luck to whoever goes next.

Here is the save, BoG1-2550 BC.zip (http://www.civfanatics.net/uploads4/BoG1-2550_BC.zip).

Shillen
Mar 27, 2003, 07:59 PM
Man I just looked at the minimap for the first time. I'm used to playing large maps. We've got like half the land area all to ourselves. The other 7 AI's must all be crammed together and are probably racing through the techs. Let's hope they're all at war so their tech speed is slowed down.

LordMongoose
Mar 27, 2003, 08:19 PM
Are you kidding? This is an AWESOME start! We have room to expand up the wazoo, and it might be more profitable to actually do our own research up to republic then sit on one scientist max cash research. The minus is that we will have to relocate our palace w/ a leader unless we want to spend a hundred turns building the FP in an extremely corrupt spot. Whatever, time to show the world what we Americans are made of :hammer: :hammer: :hammer:!
Order:
Shillen (PLAYED)
LordMongoose (UP)
bewareofgnomes (ON DECK)
BamBam
Stormrider
Grimjack
BTW, I got it, will play and post tomorrow. The turns of ne diff away from deity for a guy who just got the game in December are not to be rushed ;).

LordMongoose
Mar 27, 2003, 08:24 PM
BTW, you made a typo in the file path. it was http://www.civfanatics.net/uploads4/BoG1-2550_BC.zip, not http://www.civfanatics.net/uploads4/BoG1-2550 BC.zip. :nono:

Shillen
Mar 27, 2003, 08:24 PM
Techs are sooo expensive on emperor. It's really hard to get less than 40 turns per tech. The blue civ, I'm guessing Germans, will contact us long before we get anywhere near republic. And you're right, our palace is in a really rough spot and might need to be moved. It depends on how the German lands look. If we conquered Germany the Palace might not be in such a bad spot. For now we just should worry about the FP, getting it towards the center of our continent.

I don't want to sound pessimistic but having a lot of expansion room isn't really all that helpful. It's great for score and luxury/resource acquisation. But still only the core cities will ever be very productive. I would have prefered if there was one other civ on the other side of our continent to trade with and later conquer.

LordMongoose
Mar 27, 2003, 08:28 PM
The thing with large civs is that they generate plenty of commerce, and certain wonders have their effects magnified. I'll say this from a Monarch game of mine:
Chinese (Militaristic, Industrious)
30 cities (large map, pangea)
Sun Tzu's
Michelangelo's Workshop
Mobilized
Golden Age

There were 8 other civs at the time. 20 turns later, there were two, and no, Gandhi did not nuke them :).

Shillen
Mar 27, 2003, 08:31 PM
Originally posted by LordMongoose
BTW, you made a typo in the file path. it was http://www.civfanatics.net/uploads4/BoG1-2550_BC.zip, not http://www.civfanatics.net/uploads4/BoG1-2550 BC.zip. :nono:

Oops, the upload server adds the underscore in on its own and I always forget it. It's all fixed now, thanks.

bewareofgnomes
Mar 27, 2003, 08:39 PM
hey, mongoose, ill go next cuz i can play tonight. forst round = 20 turns, the rest = 10. i will prolly just play to a certain date. and just to let you know, i dnont post turn logs, i just give a summary.

bewareofgnomes
Mar 27, 2003, 08:53 PM
ok, i played untill 1990 and settled 3 cities. new york is now worker factory, as workers will be needed for such a huge chunk of land.

bewareofgnomes
Mar 27, 2003, 08:54 PM
and here is the save.

Bam-Bam
Mar 28, 2003, 08:14 AM
WOW we have a LOT of land to settle! First turn looks great--haven't seen BoG's save yet (at work :( ).

@ BoG concur with the worker factory--this can be huge with our industrious advantages (I have a single game going with Carthage--monarch--and my infrastructure and industrious worker usage make this one a walk in the park :cool: )

Good luck LM--think it would be VERY useful to get Mapmaking and make some contact--need to know whether the huts have us close to the AI in tech.

Prob need to look at moving the palace unless we go on an early rampage south :hammer:. We should figure this out quickly, so we can start planning the new capital and FP sites. With no one on our land--having two good cores quickly will make the difference.

Funny how we are the Americans, and it looks like we have ocean separation from our rivals. Are you SURE you did not edit the map? :hmm:

Shillen
Bewareofgnomes
LordMongoose <==== UP
Bam-Bam <==== ON DECK
Stormrider
Grimjack

Shillen
Mar 28, 2003, 08:31 AM
The good news from BoG's turn is scouting the blackness NW of Washington revealed a source of horses. So no need to worry about sending a settler all the way across the continent for the other ones.

As for the worker factory that sounds fine. As the cities get farther and farther from New York though they'll probably want to produce their own workers. We also need a granary in New York. New York is growing faster than it's producing workers so maybe we can whip a granary. Granary is 60 shields so we could build 20 shields then whip 2 pop. Worth it in the long run.

Btw BoG I don't know if you played with the lux slider at all but at the end of your turn it was at 40% and only needed to be at 10%. By moving it to 10% and moving science up to 80% iron working was due in 8 turns instead of whatever it was before (13 or 15 or something). Research seems to be a little quicker than I remembered. I've been playing deity too much lately. I'd say we keep science as high as possible and either go for map making or republic. I'd suggest map making so we won't have to buy contacts.

Shillen
Mar 28, 2003, 08:58 AM
These are some spots we could build the FP.

http://www.civfanatics.net/uploads4/bog-dotmap-FP-2.JPG

Spot #1 is the most centralized location. Corruption would be bad but bearable with a courthouse. After expansion it has access to a plains cattle.

Spot #2 is a bit farther away, will have worse corruption, but has 2 game and a plains cattle in reach.

Spot #3 is closer. It would keep our current core productive and we'd then move the palace to the eastern half of the continent. We'd still need a courthouse here before building the FP.

Spot #4 would get the FP done the fastest. It would help some but the palace would need to be moved farther NE. Also New York will probably be tied up with building workers/settlers for a while.

Personally I vote for #3. Or you could even move it NE one tile if you want to get the wheats.

bewareofgnomes
Mar 28, 2003, 10:00 AM
yah i say spot 3 with one to the NE. sorry about the lux :smoke: but i think that was the only one though.

Grimjack
Mar 28, 2003, 02:40 PM
If our worker factory is growing faster than we can put out workers, why would we want to waste a couple of turns worth of production and also a whip ?

( I am curious, as I do not see the rationale for this. )
Grimjack

bewareofgnomes
Mar 28, 2003, 02:50 PM
i agree with you grimjack. if it is growing faster then it can produce worjers then there is no need at all. we should try to improve all land squares around washington and new york asap IMHO

Bam-Bam
Mar 28, 2003, 02:51 PM
I say stick with the spot recommended--moving to NE will get it off the river--not necessary for this city to be a worker/settler factory.

bewareofgnomes
Mar 28, 2003, 03:00 PM
hmm, i never saw the river, so yah keep it on the river. what are your thoughts on New York's proposed granary?

Shillen
Mar 28, 2003, 04:08 PM
It won't grow faster than it produces workers for long. As it grows it produces more shields/turn and workers will be built quicker. The granary is VERY important. We're wasting oodles and oodles of food without a granary. And it will be a huge waste to leave this city producing workers for infinity. You're better off making a far flung city into a worker factory than a core city. New York will work making workers for a short while, but once we've got our second ring around Washington it should switch to settlers. And then when we're done expanding the granary will help it recover from being a settler factory into a normal productive city.

Even if you did keep it a worker factory through the entire expansion phase a granary would still help immensely. The granary would allow the city to remain pop 5-6 instead of the current 2-4. Workers would be getting produced every 2-3 turns instead of every 7-10 turns due to the increased production and faster growth.

Moving the FP city one tile NE doesn't take it off the river...all it does is move it 1 tile farther from Washington, bring the wheat within workable range, and remove the desert tiles from the city radius.

LordMongoose
Mar 28, 2003, 05:08 PM
Sorry guys, something's come up and I can't play today.
Pass.

bewareofgnomes
Mar 28, 2003, 05:13 PM
i thought you meant e, not ne so yah ne would be fine. i still dont think a granry will be necessary until we need settlers due to washington building infrastructure. whoever is up next can decide though. whoever says "got it" first besides shillen and i can play next.

Bam-Bam
Mar 29, 2003, 07:09 AM
Oops..looks like BoG and I had the same "directionally-challanged" view. :crazyeye:

If LM has to skip, I GOT it. I should be able to play tonite and post either tonight or tomorrow morning.

@Shillen--agree on value of graneries.

china444
Mar 29, 2003, 08:29 AM
WOw. Do you guys have good enuf land??


Too bad no one is on your island

bewareofgnomes
Mar 29, 2003, 11:40 AM
i have decuded after taking a closer look at the save that we should whip out a granry ASAP. we should also mine those 2 bonus grasslands.

Grimjack
Mar 29, 2003, 01:21 PM
I have not looked at save, so I may be mistaken with the granary. My thought was to wait building granary until size 5, when it could be done fast. If this is unfeasible, then, yes even a whipped granary will be good.

Bam-Bam
Mar 30, 2003, 02:50 PM
Pre-turn :hmm: there is no pre-turn here...wonder what's going on???

Turn 1 (1990BC) Ack--think someone else who looked at the slider said this--but NO NEED for 40% lux--back to 10%. IW in 10 @ -1gpt. Ok with 297g in treas :thumbsup:.

Veto temple in Phili--change to warrior for MP
Veto temple in Atlanta--warrior for MP
:hmm: temple in Boston not vetoed--too far along
Western scout sent to southern tip to scout edge of landmass
Eastern scout sent north to scout eastern water's edge
Northernmost settler sent to spot N of Phili
Settler in DC sent to FP site--think we may need something inbetwen Phili and FP site

IT: zzz

Turn 2 (1950BC) ZZZ

Turn 3 (1910BC) NY worker >>> warrior (MP)
DC gets a taxman
Western scout reaches southern edge--blue civ (Korea) is capital--city is expanded--then scout sent north to scout western coastline

Turn 4 (1870BC) Phili warrior >> warrior due at next growth
mm DC for more trade same growth settler still due in 2
mm slider IW still in 6 2gpt

IT "the Aztecs are destroyed"

Turn 5 (1830BC) zzz

Turn 6 (1790BC) DC settler >> warrior (MP)
settler enroute to dot north of Atlanta
slider to 0% lux IW in 4 0 gpt

Turn 7 (1750BC) Atlanta warrior >> warrior for MP
NY and DC get taxman
Chicago settled NE of phili warrior for MP
IW in 3 5gpt

Turn 8 (1725BC) NY warrior >> warrior taxman fired
DC warrior >> settler taxman fired

Turn 9 (1700 BC) zzz

IT IW discovered writing in 10

Turn 10 (1675BC) lux to 10%
hired scientist in Boston Writing now in 9
Iron on hill nw of wheat in DC
Iron on hill s of NY
Seattle founded on FP spot. [/rant] SEATTLE is the 7th CITY??? :smoke: [/rant]
mm NY for growth in 2 warrior in 1

Next build for NY should be the granery
Looking at the top five cities--we are up against the Mongolians, Koreans, Iroquois, and Zulus plus two more (Aztecs are dead). We are #1 in land, pop, GDP, and productivity. Screenshot up momentarily

And the save BoG1 1675BC (http://www.civfanatics.net/uploads4/BoG1,1675_BC.SAV)

Shillen
Bewareofgnomes
Bam-Bam
LordMongoose <==== UP
Stormrider<==== ON DECK
Grimjack

Bam-Bam
Mar 30, 2003, 06:54 PM
Here is a screenshot with my recommended city locations.

Recommend settling blue then yellow, green and orange. We also should put a city where all the white dots show we are wasting tiles.

http://www.civfanatics.net/uploads4/BoGdotmap.jpg

bewareofgnomes
Mar 31, 2003, 07:10 AM
sorry about the preturn. could have sworn i had made one. o well, didnt hurt too much. about the temple, i wasnt sure of what to build so i was going to let you chose. sorry about boston :smoke:

bewareofgnomes
Mar 31, 2003, 07:12 AM
hey i ust noticed, iron in washington's radius!! possible IW? we have two hills. what? a man can dream...

Bam-Bam
Mar 31, 2003, 09:24 AM
@ BoG No prob. Since we are not religious, and have no particular culture pressure--the mp's keep the cities happy immediately. Also thought that about DC--we sure do have some great land--just have to snatch it up and get a galley out exploring asap (I suggest a prebuild or a whip).

bewareofgnomes
Mar 31, 2003, 10:01 AM
do we have contact with korea? if we do, then they should have contact with someone else since this is contonent.

Bam-Bam
Mar 31, 2003, 12:49 PM
No contact--just know that the blue is for Korea (saw the capital in the "Top 5 cities" listing. We will need to get MM to get contact, unless we see a wandering galley.

bewareofgnomes
Apr 01, 2003, 08:12 PM
who is up next? it is getting close to the 24 hour deadline.

Bam-Bam
Apr 01, 2003, 10:40 PM
Shillen
Bewareofgnomes
Bam-Bam
LordMongoose <==== UP
Stormrider<==== ON DECK
Grimjack


BTW it has been over 48 hours since I posted my turn.

Shillen
Apr 03, 2003, 03:35 AM
Yeah I think we should skip LordMongoose unless he responds before Stormrider does. You following along Stormrider or LordMongoose?

I understand though that the GOTM just started and I know I for one have been busy playing that.

bewareofgnomes
Apr 03, 2003, 05:13 PM
grimjack, you can take it now. shillen, you can take it if grim jack doesnt within 24 hours

Grimjack
Apr 04, 2003, 07:17 AM
I see it, and will play it late tonight. ( Or in about 7 hours. )

Grimjack

bewareofgnomes
Apr 04, 2003, 07:30 AM
alright, sounds good

Stormrider
Apr 04, 2003, 08:29 AM
Sorry - I thought the LordMongeese was up and I did not see the post from yesterday asking if I was around until just now. Would have loved to play. Anyway, good luck Grimjack

bewareofgnomes
Apr 04, 2003, 10:28 AM
you can play after grimjack.

Stormrider
Apr 04, 2003, 02:40 PM
Sweet. Thanks BoG

Grimjack
Apr 04, 2003, 03:20 PM
Executive summary.
Lots of roading, some improvements, some MPs and WRiting discovered. Left next tech choice up for discussion, no beakers invested into next tech.

Save: http://www.civfanatics.net/uploads4/BoG1,1450_BC.zip

1675 Look around. Do nothing. Looks very good to me.

IBT: Disease in Atlanta, NY Warrior -> Granary

1650(1) Some exploration, Worker moving to hook up iron

IBT Boston: Temple -> Spearman, Washington Settler-> Settler

1625(2) Explorer spots land to our north. No borders though

IBT: Quiet

1600: San Fransisco founded, set to worker

IBT: People want Forbidden Palace, Philadelphia, warrior -> warrior

1575(4) Road to iron complete

IBT: ...

1550 (5) Worker movement WInes connected

IBT: Washington -> Settler. Must have missed something, as washington got to size 3.
WIll be more careful MMing erst of turns.

1525 (6) Boston expanded, so I put Scientist on Fish instead for two beakers.



IBT Chicago Warrior->WOrker, Atlanta Warrior -> Granary, Boston Spear-> Colossus ( Vetoable, just placeholder )

1500 (7) ...

IBT: ....

1475 (8) Road to Philly completed. STart improving some squares. Turn down science for Writing in 1 and 10gpt.
Turn down lux. SIgh, should have done this in 1550.

IBT: Writing comes in. Hmm, we haven't discussed what to research here. MapMaking and Great Library Gambit
Looks equally good. Setting on Literature for now. This may well be :weed:

1450 (9) Position first settler. Second settler on his way. Will put game up for next person now, rather than
waste a turn researching the wrong thing. Note, you will have to raise luxes when big cities grow.
Note also, you have to decide on max research or min, I have placed slider on 30%.

Grimjack
Apr 04, 2003, 03:26 PM
Just noticed.

We will get Lit in 9 if we go 100% on sci.

New York would probably be better to put a citizen on hill, for growth in 5 and Granary in 3, if growth takes away food before production of Granary happens.

bewareofgnomes
Apr 04, 2003, 05:18 PM
i would suggest map making as lit would tgl would be pointless unless we got some contacts. stormrider, your up. (as you can tell this is pretty loose, but i want to get this going so i am going to start skipping some people)

Shillen
Apr 04, 2003, 09:46 PM
We'll find contacts long before the great library is obsolete, but there's just no way we'd be able to build it. You pretty much have to use a pre-build to get it on emperor or deity and as far as I know we aren't prebuilding anywhere. We should definitely go for map making to get contacts. Btw you should prebuild a galley too. Sucks to get map making then have to wait 9 turns to build your first galley.

Stormrider
Apr 05, 2003, 08:15 AM
Got it.

Stormrider
Apr 05, 2003, 10:12 AM
Preturn

In the year 1450 B.C., Lord Stormrider takes control of American government. He surveys the empire and is truly amazed at the wide open spaces. His advisors heard him walking around the palace muttering something about 'Manifest Destiny'. He then ordered the scribes to learn how to make a graphical representation of all the lands that the American people claimed (Map Making). In fact, he saw that treasury could afford a little deficit researching and order 100% science at -2gpt to get map making in 11 turns.

MM NY to grow in 3 rather than 4

1) 1425 BC

* Miami founded
* Wash Settler -> Settler
* Seattle Warrior -> worker (may change later...)
* Settlers on the move. One to yellow dot on the last Dot map I saw. The one from Washingtom is going to make a long, long, long journey to the frontier. Workers working.

2) 1400 BC

* Finish up some BG mines. Move settlers.
* NY, Atl, Wash all grow in pop next turn

3) 1375 BC

* MM NY (size 6) to prevent riots
* NY Granary -> Worker

4) 1350 BC

* SF Warrior -> Spear
* Philly Worker -> temple

5) 1325 BC

* NY Worker -> Worker (can't have enough right now). I have started some workers on a road project to connect the newer cities to the older core cities. It is taking forever to get settlers to the frontier.

6) 1300 BC

* Wash Settler -> Settler. I will be sending this settler as a filler for the 'White dots' referred to in the last dot map. Although with our road situation, I am sure the next leader can veto before the settler is in place

7) 1275 BC

* Houston founded at yellow dot.
* SF changed production to worker. We NEED roads.

8) 1250 BC

* Chicago worker -> worker

9) 1225 BC

* NY worker -> Worker. Sent worker towards Boston to mine BG to hepl along Colossus

10) 1200 BC

Move worker onto BG by Boston for mining next turn


Summary:

* Settler on floodplains in our unsettled middle can be made a city next turn or moved out to the frontier if that is desired

* Settler on frontier in NE sould move one square NE to found a city (or where ever the next leader sees fit)

* MM NY to grow and build new worker in 2. NY is set to be come a powerhouse of production (relatively speaking), We may want to have it build other than workers.

* Map Making next turn. 2 choices for galley:
* Washington is only decent coastal city, so you can switch settler to galley
* Whip one out of Philly, its got the population to spare and for the moment, little productive power.

* STILL NO CONTACTS

Game (http://www.civfanatics.net/uploads4/BoG1,1200_BC.zip)

Bam-Bam
Apr 05, 2003, 03:41 PM
Looking good!

Looked at the save--gotta love all this land. Attached is a new dotmap. I think the settler in between NY and Seattle should move southeast--this settles on a desert, making it a productive tile--still has 2 FP in its expanded radius, and adds two reg grassland and one bg. One downside is that it will not be on a river--but I think the pluses outweigh the minuses here.

Dotmap is attached. I suggest priorities are the red, green and blue dots. The other dots are my best cut at optimal placement--only one being off the river.

Slider should be MM'ed to min sci--MM still in one @ 33gpt. I suggest changing DC to a min shields (all on water tiles--same growth) so that the settler will arrive in 2 and you can change to a galley after we learn MM.

That Korean city to our south has expanded TWICE :eek:. We need to get some culture going...

Otherwise, I think we have a great setup here. We might want to think about moving the FP out further beyond Seattle and then moving the capital to NY. My $0.02.


http://www.civfanatics.net/uploads4/bog1dotmap2.jpg

Shillen
Apr 05, 2003, 04:02 PM
I got it.

Otherwise, I think we have a great setup here. We might want to think about moving the FP out further beyond Seattle and then moving the capital to NY. My $0.02.

I don't think that would be wise. The FP is going to be hard enough to build in Seattle due to corruption. If we move farther away even a courthouse won't help us much. It's easier to build the FP in Seattle, then either move the capital far to the NE or leave it where it is and take some Korean cities.

There must be 2 Korean cities on that coastline. Washington has expanded twice itself at 100 culture. It almost doesn't look like it because the borders won't go out farther than the ocean/sea border. You need 1000 culture for the third expansion and I don't think it's possible they have that much in 1200 BC.

Shillen
Apr 05, 2003, 05:13 PM
Preturn: Turn science down to 10% (map making in 1 turn). Move citizen in colossus city from fish to bg for 2 extra shields and same food. Move Atlanta citizen to flood plain, growth is more important than shields right now. Miami switched from warrior to worker.

1175 BC (1): Map Making discovered, research set to Mathematics at 100% (7t/-3gpt). Miami worker => temple. Seattle worker => granary. May switch those to barracks if they start producing more than 1 spt. The corruption is pretty bad, I’m getting too used to playing large maps. New York worker => settler

1150 BC (2): Washington galley => settler. Buffalo founded where Bam-Bam said to. Set to temple. St. Louis founded on green dot. Set to worker.

1125 BC (3): We meet Korea. Omg we have a huge tech lead. They have no techs for us, just contact with Zulu. We’re up Masonry. Pottery, the Wheel, and Ceremonial Burial on them. I give them masonry for contact with Zulu and their 20g. They have no iron either. :hammer: Zulus have horseback riding, they lack masonry and alphabet. They want both techs and world map for hbr. I decline, we don’t need it bad enough right now. I trade ceremonial burial and pottery to korea for their world map. They have their own continent, Korea only has one city and Zulus have 2, I guess they’ve been at war the entire time? I’m clueless. Neither have horses or iron in borders. Lux 10% to prevent riot in Washington.

1100 BC (4): San Francisco worker => temple.

1075 BC (5): Washington settler => barracks. We want to hit Korea/Zulu while they’re weak. We won’t have to move Washington if we manage to kill them off and settle their island. Settler sent NW to horse tile. Lux down to 0.

1050 BC (6): New York settler => settler. Send settler 1 NE of yellow dot. Yellow dot isn’t on river. I put priority on closest city location, since they’re all going to be corrupt until we get our FP up anyway. Science down to 80% (math in 1).

1025 BC (7): Mathematics discovered. Research set to currency at 100% (11t/-3gpt). Houston worker => worker. Philadelphia switched from temple to galley.

1000 BC (8): Philadelphia galley => galley. Lux 10%.

975 BC (9): Detroit founded on horses. Set to barracks.

950 BC (10): New York settler => settler. Washington barracks => swordsman. Zulus founded a third city w/ horses. Korea still has only 1.

This is the most bizarre game I’ve played in a while. Our start location is just too good to be true. Only way it would have been better is if the good land was on the SW part of our continent instead of the NE part. Atlanta will finish barracks soon and should start pumping out swords along with Washington. New York is our new settler factory. I failed to mm it though and it dropped to size 3. Colossus is done in 8, then it should switch to barracks and swords as well. We probably only need like 10-12 swords to take out both korea and the Zulus. Just noticed, the poor Koreans got an all desert start, no wonder they only have one city. But even so there must have been some warring going on for both of them to be so weak. I don’t see any razed cities though.

The western galley is moving up the coast to scout out that bit of land you can see up there. The other galley can scout the eastern side of the zulu island but don't take it too far cause we'll probably need it for transporting swordsmen.

BoG1-950BC.zip (http://www.civfanatics.net/uploads4/BoG1-950_BC.zip)

Shillen
Apr 05, 2003, 06:35 PM
Couple more thoughts.

If we don't find any civ's in the immediate area we might think about trying to build the great lighthouse so we can use suicide galleys more effectively. Not sure we could get it though. Also if we don't find civ's we should go for republic after currency. Then literature after that to increase our research speed.

Bam-Bam
Apr 05, 2003, 10:53 PM
Agree on :hammer: to Korea and Shaka ASAFP. Should send 15 swords followed by settlers and a couple of native workers. We should check out their locations--keep if good--otherwise raze if we do not like what they chose (e.g., all desert...).

Agree on the movement of yellow dot (new dotmap attached). I was torn on this one between using all our land and keeping everything on the river. As you can see from the map, I am still torn on location of orange dot---whoever has it, make the call. Neither location is :smoke:.

I am also torn on the location of FP--though I am now leaning to Shillen's position. If we put the screws to Wang and Shaka--current capital is optimal. Add that to a getting the FP up quickly--we may be on our way to a romp with that many low corruption cities.

In any case, this is a great start--let's keep it rolling! :D

Shillen
Bewareofgnomes <==== UP
Bam-Bam <===== ON DECK
LordMongoose (MIA) suggest we autoskip until we hear from him
Stormrider
Grimjack
http://www.civfanatics.net/uploads4/bog1dotmap3.jpg

bewareofgnomes
Apr 05, 2003, 11:24 PM
got it, will play soon

Grimjack
Apr 06, 2003, 01:39 PM
quite the surprise, us being ahead in tech in an emperor game.

A few ancient era wars must be the reason.

If we are ahead in tech, it doesn't matter if we get Great Library or not.

Grimjack

bewareofgnomes
Apr 06, 2003, 11:22 PM
well, this was the most eventful turn yet. im thinking maybe coast to the modern agfes and have a superpower showdown.

Preturn -notta

Turn 1 - notta

Turn 2 -atlant to granry, vetoable

Turn 3 -notta

Turn 4 -notta

Turn 5 -NY - settler>settler. Settler sent to orange dot. New Orleans founded. Ready up suicide galley. I just guessed where som shallo waters are.

Turn 6 -fortified galley in philly. I SEE LAND!!!! contact rome, buy contact with germany, get mysticsm and contacts w/ iro and mongols off bizzy. Get code of laws for contact with zulu. Get HBR of mongols for contact and map. Sell contact with korea for almost nothing. Looks like we are par with everyone else and germany is in the lead.(behind us of course)o and were up on mathematics

Turn 7 -baltimore founded

Turn 8 -currency done, philosophy in 4. Trade currency around for world map and some gold. Collusas finished, start barracks. They have TONS of land, though most of it is forest. This is really a f*cked up game

Turn 9 -notta

Turn 10 -rome build pyramids

bewareofgnomes
Apr 06, 2003, 11:24 PM
and the game

http://www.civfanatics.net/uploads4/BoG1-710_BC.zip

Bam-Bam
Apr 07, 2003, 06:40 AM
This is a VERY strange game! :crazyeye:

Got it.

Shillen
Apr 07, 2003, 07:21 AM
Trade currency around for world map and some gold.
You traded a monopoly tech for world maps? You should have waited for them to research something. We could have gotten multiple techs out of that. I also don't agree with selling contact to Korea and Zulu. Better if we kill them without the world knowing. It also gives them devalued techs to buy and could make them harder to kill.

Good job making contact with Rome though.

bewareofgnomes
Apr 07, 2003, 10:04 AM
yah, im not very good at trading, but i thought that they wer going to finish currency soon. the world maps did help. This doesnt seem like a standard game because of all the room that everyone has, asides from zulu, mongolia, and korea. I had to sell the contacts to get 2 techs. i figured it was worth it.

Shillen
Apr 07, 2003, 10:36 AM
You said they didn't have math, so they couldn't have been researching currency anytime soon. That's why I researched currency in the first place, it's a tech the AI doesn't go for until really late. Most likely they would have researched construction, literature, code of laws, philosophy first and it would have been a great trading tool to get those and we could have gotten the world map at the same time. It's really no big deal. We're still in very good shape.

As for trading contacts between islands, it's generally not a good idea, even if it helps you get a couple techs. The reason for this is the devaluation of techs the more civ's that know it. For example, say the entire Roman continent knows construction. Neither the Zulu nor the Koreans know it though. We can buy it from the Roman continent real cheap because as far as they know every civ has it except us. We can then sell it to the Zulu continent for extremely high prices since to them it's a monopoly tech. But if they had contact with the other continent it would be valued really low since a lot of civ's already knew it. Basically by holding off on selling contacts between islands we can keep techs really cheap for us and expensive for everyone else.

There is one case where you want to sell contacts between islands, and that's if you're trying to go for a real fast space race or diplomatic victory. It will speed up the AI research and in turn speed yours up too.

Shillen
Apr 07, 2003, 10:46 AM
We should start thinking about what victory condition we should go for.

Personally I'd like to go for a peaceful approach (not counting wiping out Korea and the Zulus). Most of my recent games have been domination-type and I'm kind of bored of those. I'd like to see how fast we can launch our spaceship.

Anyway place your vote and reasoning. We can go with the majority vote or whatever BoG decides.

Bam-Bam
Apr 07, 2003, 11:16 AM
We should start thinking about what victory condition we should go for.

Personally I'd like to go for a peaceful approach (not counting wiping out Korea and the Zulus). Most of my recent games have been domination-type and I'm kind of bored of those. I'd like to see how fast we can launch our spaceship.

Agree--on both. This setup lends itself to spaceship or diplo--ONCE we wipe the map with the Koreans and the Zulu. :hammer:

My current game will be a domination--also in a AW SG, and the latest epic is AW. I think those will be enough :ar15: for me.

Also non-panegea wars are a pain in the butt logistically. I haven't looked at the save, but I do not think that will change much.

Agree with Shillen on the trading and contact pointers--in general, the longer hording of contacts in this type of game mean more brokering opportunities--unless you LIKE checking the diplo screen EVERY turn...

bewareofgnomes
Apr 07, 2003, 12:33 PM
thanks for the tips. i am fairly new at civ 3, but in the future i wont sell contacts. I think we should go for a modern age conquest or spaceship launch if we cant conquer. spaceship would be too easy IMHO

Shillen
Apr 07, 2003, 12:49 PM
Conquest would be quite easy too. We'll kill the zulus and koreans with no trouble at all since they're so weak. That leaves only 4 civ's and we'll have 2 continents to ourselves. But it's your game so I wouldn't mind at all if you really want to conquer everybody.

Keep in mind that nothing is ever set in stone. I wouldn't say things like "I won't sell contacts in the future." Just try to understand the reasoning I gave and in a future game apply that reasoning to the situation. Then you can decide what the best course of action is. I definitely would not advise you to never sell contacts. If both civ's are on your continent then you know they're going to meet up eventually anyway, then you might as well benefit from selling the contact. But even on a single continent it's not always the case that you want to sell the contact. Imagine if you were on a long strip of land, one civ was on one end, another on the other end, and you were in the middle. Most likely the other two civ's aren't going to meet each other for a while so you should hold onto the contact and use the advantage that gives you. Try to learn concepts and not rules. :) Sorry I'm being so critical, but I'm just trying to help. :)

Bam-Bam
Apr 07, 2003, 01:55 PM
Good gameplay points all, Shillen. BoG, I think the more I read other SG threads, and read the exploits of the successful diety players here--there are no absolutes...other than think ahead and do not blindly press "end turn". The great thing about SGs is that you get more than one view, and invariably that leads to improved gameplay. I also find that 10-20 turns per player is freeing--I can MM the heck out of cities, workers, etc.--knowing that my teammates are watching--AND that I do not have to do this forever. I have been trying to apply this to solo play--chewing off managable pieces of the game at a time--and reviewing the big picture with every load like a start of a succession game turn. This greatly helps eliminate the :smoke: I tend to develop as I may be rushing for something (invasion, the next age, wonder, etc.).

Also, some of the best succession games I have seen here resulted from LOTS of discussions about strategies, tactics, and every situation in general. This is what makes these teams so powerful.

@ Victory type: Conquest would work too--haven't done that in a while---I am usually a domination-type, but all those corrupt cities can be a pain.

I hope to have my turn complete and the save posted tonight.

bewareofgnomes
Apr 07, 2003, 05:20 PM
well i meant when i can keep the two civs from meeting for a while, i wont sell the contact. I have never won a conquest, but i have won every other type becaus i usually will get domination before i can finsh wrapping them up. if anyting, i just want to practice combined arms tactics in the artillery and modern ages.

Grimjack
Apr 08, 2003, 06:04 AM
In my solo games I usually end up with all players furious with me for reasons unknown. After that, domination is usually the easiest course.
( For some reason I seem to have an aversion to razings. )

I will try to go along with you more experienced players outlines as best I can.

Grimjack

Bam-Bam
Apr 08, 2003, 06:53 AM
Here is the turn-by-turn. Since I am at work, and I forgot to grab the save, the save will be up @ 5:30 EDT today :smoke:

Pre-turn
Fire musicians.
MM DC and slider to 10% lux, scientist in DC, 50% science; Philo in 2 14 gpt, DC sword in 3.
MM Buffalo for growth in 6 vice 9; temple still in 20.
MM NY for settler in 8 vice 15, it's about to grow
Veto temple in SanFran--this is a corrupt city w/1 spt change to galley due in 1.
WTF are all these workers doing so far from our core?!?! Atlanta will end up working unimproved tiles soon! :mad: Some of these workers are *not* in our territory---wait, ok there is a settler there. Ok, I am calm now--we can probably handle this given that we are still expanding and are industrious. If that were not the case, this would be some serious :smoke: [pimp]. I will be improving 1-3 tiles near new cities and sending the rest
of the workers back to the core cities.
Temple vetoed in Miami--changed to spear--mp get happiness faster and quick border expansion not yet needed.
Courthouse whipped in Chicago
Seattle set up for whip-change-whip to Courthouse--wheat is not online yet, and we need to get this city working on the FP.

Turn 1--690 BC
Chicago courthouse >> temple
Phili galley >> temple (to get whale)
Miami spear >> temple
MM Seattle for growth in 6
Veto rax in St. Louis for spear
Galleys sent to DC for invasion force
Veto rax in Detroit for spear

Turn 2--670 BC
Learn Philosophy >> Literature in 6 @ 7gpt deficit research not warranted for 1 turn
Boston rax >> sword in 3
MM DC for commerce 1 scientist, and 10 spt (need to keep DC and Boston @ 10 net spt...)
Denver founded on orange dot >> spear
Spotted more :smoke: by SanFran WHY ARE WE MINING GAME ON GRASSLAND??? This is a 4 food/turn tile when irrigated! Mine being flooded

Turn 3--650 BC
DC sword >> sword
Atlanta sword >> temple (DC and Boston give 6 sword in 9; Atlanta 1 in 8--not worth it) Temple opens up more floodplains on expansion
SanFran galley >> courthouse (will use whip-change-whip)
Atlanta sword stays for MP (for now)
Embassy established in Berlin: size 4, 8 spt; Bis is at 70% sci. Berlin has horses and a market & xtra furs. Bis is the one who killed the Aztecs.

Turn 4--630 BC
:whipped: cat in SanFran--change to Rax for next whip up to courthouse
Germans/Iro/Mongols have tech parity
Rome lacks Philosopy
Embassy in Rome: Size 4, 9 spt; Pyramids, 100% sci, horses, settler in production

Turn 5--610 BC
Boston sword >> sword
New Orleans warrior >> warrior
:whipped: rax in SanFran change to courthouse
whipped granery in Seattle change to courthouse

Turn 6--590 BC
DC sword >> sword
NY settler >> worker
New Orleans warrior >> granery (should whip)
Embassy with Mongols

Turn 7--570 BC
Baltimore warrior >> granery (may want to whip-switch-whip to courthouse)
Dial back slider to 50% sci; Lit due in 1 18 gpt
Nada on diplo

Turn 8--550 BC
Lit learned >> Republic due in 14 @ 1 gpt--this is my best guess--AI usually go for constr.
NY worker >> worker
Boston sword >> sword
Seattle riots (ARRGH) :smoke: (forgot about the whip effects) taxman hired
Detroit spear >> library

Turn 9--530 BC
DC sword >> sword
Taxmen hired in Chicago and SanFran (whip effects)

IT--Germans begin Great Library--hmmm, I think my choice to get Lit. may have been weed

Turn 10--510 BC
NY worker >> settler (for soon to be conquered areas)
Embassy with Iro--Salamanca has two MINED plains cows :smoke:
That's it with the embassies--no need to spend the coins on the soon-dead Koreans and Zulu
Cincinnati founded on red dot >> warrior
Look at lux slider vs. specialists in DC/Chicago/SanFran/Seattle--keep like it is to stay at +2gpt vice -6gpt.

Thoughts:
Lit can be traded to Mongols for WM and 13g
9 vet swords loaded on galleys in DC
1 vet sword in Boston on MP
1 Vet sword in Atlanta on MP
Suggest that the next leader attack Korea at once w/7 sword and send in the rest after Korea is conquered. First great leader should be sent to Seattle to rush FP. Seoul should be razed--settle on coastal desert next to grassland. Will look at a dotmap for conquered isle tonight.

bewareofgnomes
Apr 08, 2003, 07:13 AM
actually, if we get a GL, shoudlnt we move the Fp farther away since we wont have to build it. also, sorry about the worker management. it was late and i was trying to fifnish, but since were industious well be ok.

Stormrider
Apr 08, 2003, 08:00 AM
Who is up next?

Stormrider

Bam-Bam
Apr 08, 2003, 08:03 AM
Hmmm--yes, with a GL we might want to rush the FP in New Orleans vice Seattle.

@ BoG--ok on the workers...I just would only send 1-2 to a new city--not 4 each--concentrating on food improvements, because shields and commerce don't do much for corrupt cities.

I am a nazi about working unimproved tiles in core--that is :smoke: that must be avoided.

Shillen
Bewareofgnomes
Bam-Bam
(LordMongoose) (MIA) autoskip until we hear from him
Stormrider <==== UP
Grimjack <==== ON DECK

Save will be posted by ~ 6:00 pm EDT

bewareofgnomes
Apr 08, 2003, 10:29 AM
so we are going to try to take out korea and zulu now? we have to be careful to try not to trigger a zulu golden age.

Shillen
Apr 08, 2003, 10:51 AM
Grr typed up a nice long post, hit reply and got page not found error, hit back and my message was gone. :( Let's see if I can remember what I wrote.

Moving FP to New Orleans if we get a leader sounds good. You better kill off the Zulus and Korea before it comes back around to me though because I never get leaders with swordsmen.

Why are you building spearman everywhere, especially by foregoing a barracks? Do you think we'll be attacked anytime soon? I don't think we should be building regular units when we don't need those units anytime soon. They're also expensive to build at this point in the game. The military police won't even help much because we'll be a republic soon anyway.

I was building temples in corrupt cities because they were corrupt. It was either workers or temples for culture/score and we had plenty of workers IMO. This was before code of laws came around though so BoG probably just didn't notice to change them to courthouses instead. I would have probably changed San Fran to a courthouse too instead of a galley. That city is very close to washington and we would probably notice a huge benefit from a courthouse. But if you needed a galley then that's fine.

About workers...not only do you need to get all core cities improved first, but don't stack them in the ancient age! Sometimes stacking a worker and a slave is fine because of rounding, you can get a little more efficiency, but stacks of 3 or more are very inefficient. A stack of 3 workers can get a single tile done a little quicker, but they will get 3 tiles done a lot slower. So unless there's a tile that direly needs improvement, don't stack them. Later on when you have a full road system in place then stacking workers is fine because you don't waste a move between improvements. You can move and improve on the same turn. So when building railroads and cleaning pollution then stacking them is fine.

Ok copied before I hit reply. :crosses his fingers:

Shillen
Apr 08, 2003, 11:13 AM
Oh yeah don't raze Seoul either. Capture it, starve it, grow it, abandon it. Hell you might even be able to build a few settlers there to help get the second continent settled. We're nowhere near the domination limit, there's no need to be razing cities. The only time I raze cities is when the civ has 10 times my culture and it isn't worth the flip risk or if I'm at the domination limit.

Stormrider
Apr 08, 2003, 12:58 PM
I got it, but might not be able to play until tomorrow.

Bam-Bam
Apr 08, 2003, 02:47 PM
@Shillen--I struggled with temples vs. MP for now--probably erred on the side of mp too much (especially in connected cities where we have to build the 20 shield unit) :smoke: to me.

Good point on not razing Seoul--hadn't thought about churning settlers there--but still debatable--some immediate slave workers may be nice--and THAT CITY LOCATION SUCKS. I leave it up to the conquering leader...also--do the Koreans/Zulus have contact with anyone? If not, then no rep hit for razing...and some of those Zulu cities are not well situated...(dotmap to follow)

I opted for a galley in SanFran first to bring the total to five--then immediately set on whipping in several steps to the courthouse (I think it's due in 2-3).

I also have workers heading to the forest near Seattle to lumberjack for FP shields (this can be vetoed--esp if we get a leader). There is also one lumberjack near SanFran to help the court (check this--we may be close enough to save this for the next build).

Agree on worker stacks--used at most two, but may have had more because of a fat-fingered keystroke. I'd get these guys back to the core and get ~12-15 tiles improved in each (for MM switching)--one at a time then on to next city. Only reason for stacking from for the time being should be for quick roading to a new city or for getting an improvement done fast because the city is about to grow.

Overall--we are in GREAT shape here. (We would be even better if I had not made the :smoke: Literature tech choice.

After the conquer--should look at whether any other warring would net us more lux--then infra push (with horsed mil) to support conquer with Cav/tanks (depending on timing of AI Nationalism/Rep Parts).

And yes...I am reverting back to :hammer: type....

Shillen
Apr 08, 2003, 04:34 PM
also--do the Koreans/Zulus have contact with anyone? If not, then no rep hit for razing

I don't think you get a rep hit for razing cities, so I'll assume you meant attitude hit. But I believe attitude hits do transfer to civ's that have no contact, while rep hits do not. In GOTM17 I RoP raped egypt when I killed them, because they had no contacts with anyone and I didn't think there was any harm in it. Then when I finally managed to explore the world and meet the other civ's some of them were furious with me even though I had never done anything to them. I think we should play it safe. Hell it's a size 3 city, wouldn't we only get 1 slave from that? Not sure.

edit: Oops forgot, they do have contact with the other continent.

Bam-Bam
Apr 08, 2003, 04:47 PM
Yep--size 3 is not worth razing...

Finally, I can post the save...

And the save (http://www.civfanatics.net/uploads4/BoG1-510_BC.zip)

bewareofgnomes
Apr 08, 2003, 05:53 PM
i was wondering what is more effecient, a stack or spread out, so now i know. i didnt see too many unimproved tiles in the core. guess ill have to look harder next time.

btw, what exactly constitutes a "sneek attack". in my solo game, im behinf magnetism and cant get to the IA because of it. everyone is furious with me becasue i "snuck attacked Korea" all i di was declare war on them. my forces where within in my border too.

Grimjack
Apr 09, 2003, 06:42 AM
Hmm, I am a bit confused. Stormrider posts a got it, and then Bam-Bam posts the save. :rolleyes:

I will wait eagerly on Stormriders results :)

Grimjack

Stormrider
Apr 09, 2003, 07:32 AM
Grimjack - I suppose that was a bit odd. :crazyeye:

My 'got it' was really just an acknowledgement that I am aware it is now my turn.

I now have the save as well as the concept that it is my turn ;)

Stormrider

Bam-Bam
Apr 09, 2003, 07:32 AM
Hmm, I am a bit confused. Stormrider posts a got it, and then Bam-Bam posts the save.

I will wait eagerly on Stormriders results

Grimjack

Sorry for the confusion Grimjack--I posted my turns at work yesterday morning but could not get the save posted until I got home :crazyeye:.

Stormrider
Apr 10, 2003, 09:29 AM
My apologies, I was up on another game yesterday as well and that took a bit longer than I expected (my first Diety level game). I am still under the 48 hours from when Ba-Bam posted, but it will be more like 53 hours by the time I post.

My apologies to all for the delay.

Bam-Bam
Apr 10, 2003, 09:50 AM
No problem--I was the one who posted turns without the save... :smoke: I, for one, will surely forgive you for putting time into first diety SG (I just started my first diety solo last night--Epic 26--probably no hope of doing before the reporting, but I figured it was about time).

Stormrider
Apr 10, 2003, 08:39 PM
0 510 BC
* Take a look around to orient myself

I
* Germany declares war vs Iroqois
* Boston Sword ->GL
* Philly Temple -> Mktplace
* Seattle Court -> Spear

1) 490 BC
* Move 3 full galleys towards Korea
* Move empty galley out 2 spaces. Two swords from Boston to load next turn
* Workers work
* Washingtom had entertainer, atlanta grew and needed one -> both are now scientists and dropped Republic from 11 to 10 turns


I
* Wash sword -> Temple
* St Louis spear -> temple
* Denver spear -> Courthouse

2) 470 BC
* Load new Wash sword into half empty galley and sortie towards Southern continent
* Load empty galley with 2 swords and move to South continent coast.
* Declare war on koreans. Move 3 full galleys to Korean coast and unload
* AI still has no techs that we don't

3) 450 BC
* Sword loses 1 HP (3/4) kills spear
* Swrod goes down to red, then kills spear and promotes to elite (2/5)
* Sword loses no points, kills archer and takes Soeul. I am not one to raze cities unless necessary, so I do not

We have detroyed the fledgling Koreans. Excuse me waiter, do you have any specials on the menu today? Why yes, our chef was about to start carving up a tender little Zulu empire. :mwaha:

* Load up swords and move galley towards Zululand
* Move workers around. Will chop some forests next turn

I
[Weed alert] Washington grew to size 9 and rioted. Gave entertainer [/weed alert]
* Our people so hated the Koreans, that they gave us a nice lawn for our palace as a token of their appreciation
* Rome starts Great Wall
* NY Settler. Decided to move N instead of to southern continent

4) 430 BC
* Move galleys towards zulu. rest our elite sword for some leader fishing later in the Zulu campaign
* Load worker onto galley to bring to south
* Declare war on Zulu. Unload the host at Bapedi's doorstep

I
* Zulu archer redlines a sword before he dies
* Several forests finish being chopped

5) 390 BC
* Sword redlines (1/4) killing Impi
* Sword redlines (1/4) killing Impi
* Sword loses 1 HP (3/4) filling archer in Bapedi. Bapedi auto-razes. Zulu archer next to ruins of Bapedi
* Construction fairly widespread, but no one has a reasonable trade for it.

I
[Weed alert] I did not protect the redlined swords. Lost 2. One killed Impi and is Elite. That was just so fricken stupid on my part [/weed alert]

* Houston Spear -> Temple
* Buffalo temple -> Spear

6) 370 BC
* 3/4 sword kills archer
* 2/5 sword kills 1/3 Impi

I)

* Archer suicides against one of our swords who is now elite (4/5)
* Wash temple -> Mktplace
* NY Spear -> Settler
* Atlanta temple -> spear
* Seattle Spear -> temple
* Romans start GL

7) 350 BC
* Dallas founded in the northlands
* rest up army so elites are in top shape

I Oh yeah baby - defending elite sword kills archer and gets great leader: Washington. Our unit is now called Stormrider Regiment.

8) 330 BC
* Move leader post haste back to America. - Load onto galley. I am not making an army. Basically, we have intense corruption in the northern half of our continent and we need the F.P.
* Move swords south into zulu territory

I
* SF riot - change taxman to entertainer
* Cinnci warrior ->spear

9) 310 BC
* Move swords to zimbabwe
* unload leader in America. Start him towards North
* Republic next turn slider at 4.5.1

I
* Republic -> Contruction. No revolt
* lost galley - hit wrong key at end of 310BC

10) 290 BC
* Slider to 2.7.1 4gpt / Contr in 7 turns
* move workers and some galleys - all else still has full movement

I will halt here as decisions need to be made:
* Great Leader should make Forbidden Palace IMHO. But both GL wonders are available. Still full movement on him for this turn
* If we use the leader on a wonder, the our sword SoD by Zimbabwe has 3 elites (2 fully healthy) for leader fishing
* We can get construction, wm, and gold off of AI for republic trade. Rome has 96 gold to offer. That would also make great wall available for leader
* Can switch to Polytheism if no one agrees with Construction (or trades for it) with no wasted beakers.
* Left the revolt to the next leaderGame (http://www.civfanatics.net/uploads4/BoG1-290_BC.zip)

bewareofgnomes
Apr 10, 2003, 09:45 PM
i think that we should rush FP far away from palace, then if we get another leader make army or rush gl or something.

Bam-Bam
Apr 10, 2003, 10:11 PM
Stormrider--overall nice turn.

Won't complain about the :smoke: you self caught most of it. I cannot remember how many times I failed to protect an army.
I remember my first game at emperor (not that this is yours...) , I let cities rebel WAY too much. We have all had enough :smoke: so far in this game--thank God it is not Diety.

Reminder to all--we have got to be more careful on the city riots and protecting our armies...I do not think the rest of the opponents (after Shaka is crushed :hammer: ) will lay down so easy.

As for the leader--FP in New Orleans is my recommendation! We may just get lucky and pull another one for the GL. Great wall will not help us, and if we don't pull another leader, Boston might just win out--we have a much better developed civ than anyone,--industrious workers ROCK!

I suggest trade for construction--go for poly (usually one AI doesn't research), and revolt as soon as the war ends. BTW, if we do not get another leader, we should investigate one or more cities building wonders (if we cannot conclusively determine whether we can beat them to a wonder by looking at their tiles.)

I may have more ideas after looking at the save.

Shilllen <=== ON DECK
bewareofgnomes
Bam-Bam
Stormrider <=== JUST PLAYED
Grimjack <==== UP

bewareofgnomes
Apr 10, 2003, 10:38 PM
after looking over the save, i would suggest building the FP in Memphis. That would give us use of all the bonus grassland in the north. i think the middle cities will be ok.


EDIT after looking over the save more closely, i elect New Orleans. otherwise, houston and all of the other cities wouldnt be productive at all. we really need courthouses.

Bam-Bam
Apr 10, 2003, 11:53 PM
Ok--quick look at the save, and I still think New Orleans is the right location for the FP rush. Memphis is a close second.

Looking at the invasion force....we ARE a bit thin here. I suggest a full scale rush on the remaining cities. Hit Zimbabwe hard--should fall in one turn. Then leave one unit to heal and head immidiately south to Bapedi (I think). Attack from the hill--ignoring anything but the city. I bet Shaka will send archers to get his city back--they will be irrelevant if you take his last city first.

This is a bit more hairy than I would like, but I think the penalty for not acting quickly will be a 10-20 turn delay in eliminating the Zulu.

We then need to get the settlers churning out of NY again to settle this island and the rest of ours. I recall that we HAVE sold our WM--then we need to get control of all of our land ASAP.

One other thing--as I was chided before--we need to stop building reg spears in cities--set them to temples and churn vet units out of cities with rax. We have no immidiate threats, and 20 shields is not worth it for reg units. Besides, we should be revolting for republic after Grimjack crushes the Zulu. :hammer:

I think if we cover our land and the Wang/Shaka Island (and the island nw of our land)...we should be able to slam dunk this game. :thumbsup:

Stormrider
Apr 11, 2003, 08:39 AM
My thoughts:

I agree with Nawleans as the F.P. site. Our continent is a builder's dream. It is large, has good terrain, and we are by ourselves. I think we would be up for any type of win.

We do not need too much additional military to take out the Zulu. I think once we take Zimbabwe, they will be broken as a Civ (unless we leave them with a city or two for future leader fishing).

In fact, the only reasons I can see for taking them out in the first place were to prevent them from having an entire continent to themselves, as it was only a matter of time before Seoul became a Zulu city as opposed to an American city and to grab an additional native luxury or two for ourselves.

The southern continent will never be productive for us. Any cities and military there will be a drain on the mainland. We do need a fairly strong presence there for luxuries and to prevent the other AI's from getting a stronghold close to our homeland.

Grimjack
Apr 11, 2003, 09:49 AM
I see the save. Will try to play later tonight. ( 4.30 PM here now. )

Will rush leader to NewOrleans for FP. See also if I can get a trooper or two to properly chastise Shaka.
I do not think southern continent will be a drain on us, since with the size of the main island, any lux would be worth more gpt than any reasonable upkeep. A single temple or library for some expanded borders are the only improvement needed in case it is hopelessly corrupted over there.

Grimjack

bewareofgnomes
Apr 11, 2003, 10:01 AM
i think that we should keep zulu for leader fishing. just take out zimbabwe and then send a spear or two to protect our elites and let the zulu hordes have at it. also, the southern continent prolly wont be terribly productive, but the luxes would be nice.

Grimjack
Apr 11, 2003, 02:40 PM
It is my understanding that normally you have to research from behind in emperor. For some reason we seem to be ahead in this game though, but that may change quickly.
In that case, wouldn't keeping Zulus around also induce an increased cost in our research ?
Also, as americans, we are for some reason not militaristic. Isn't it possible that the chance for leaders is minimal at best ?
One more reason for conquest, is that it nets us two more cities. I wouldn't want to keep Zimbabwe if it was to be a constant flip risk.

Any one care to advice on pros/cons on conquerring, versus leaderfishing.

Grimjack

( WIll play soon now. Hoping for some advice first. )

Bam-Bam
Apr 11, 2003, 03:28 PM
We are not militaristic. Leaderfishing is not worth letting shaka live. We got the best use of a leader we could get in being able to locate the FP exactly where we want it--instantly.

Keeping them around will increase our tech costs.

We have enough for two good cores, have a nice city capable of producing lots of settlers, and industrious workers.

My recommendation-- :die: to shaka
Fill in his and our land asap--with the last land grab to occur in the island on the northwest.

Even though much of Shaka's land will be corrupt, we will be denying it to the AI and 7-8 extra cities with one or two commerce will be of great value in the long run. Especially if we can get them with courthouses and in WLTKD. They are close enough to be defendable. This is the next step in the evolution of the American nation--manifest destiny in our land and the monroe doctrine for our neighboring islands....

Grimjack
Apr 11, 2003, 04:28 PM
Upload server seems to be really really busy. Will uplaod as soon as it is available.

Meanwhile, turn report comes here.

290BC (1) STart to move Washington ( The leader :) ) towards New Orleans,

It will work, or it will not, here we go..
Start with our fresh elite, which promptly dies while redlining.
The next two Veterans, though, are up to the task, and one of them gets
a battlefield promotion as he marches into Zimbabwe.
An elite swordsman dies leaderfishing against an archer. sigh. Nothing is ever easy.

Change New Orleans to worker. ( nothing else would be finished before leader arrives. )
Workers are almost always in high demand

Hmm, Atlanta is size 7. Hope we can keep happines up.

We have no harbour. We want that. Change Temple -> Harbour in Chicago

MM New York to get settler in one.

Miami would riot, it gets a Taxman

IBT New York Settler -> Settler, New Orleans Worker-> Wealth

270BC (2) Some movement starting settler to move so he can found next to our FP

IBT Zulu move their stack of archers up to our swords. They also send out an Imp
towards zimbabwe. Will see if I can beeline to Hlobane and eliminate them
Atlanta SPear->SPear, Buffalo SPear -> Courthouse

250BC (3) Hurry FP in New Orleans

IBT New Orleans, FP -> Granary

230 (4) BC Swordsmen in range of Hlobane. Has elite impi on top

IBT Three zulu and one impi is in range of Zimbabwe. This better work out.

210 (5) BC Hlobane is destroyed, no leaders. For some reason Hlobane is autorazed. :hammer:
Thought the few culture points from that being their Capital would prevent autorazing.

Very well, SOme people want to go to the election urns, but with two turn left on Construction,
I veto the revolution.

Rome,Iroquois is up Polytheism and Construction, Bismarck Construction. Neither has republic.
Bismarch is at war with Hiawatha. Genghis Khan is broke and at the end of the rope.
I can get Construction/Polytheism and 180 gold out of Rome for Republic. I chose to hold off a
little while, since we will get Construction soon, and may get a better deal out of republic.
Also, it might be good to keep republic out of their grasp as long as possible.

IBT San Fransisco, Court->Granary, Dallas Warrior->Temple

190BC (6) MM Science and still get Construction in 1.
Trade World map around and gain some 15 gold. Germany and Iro still at war. Bismarck and Iro both broke,
Rome has some odd 200 gold.

IBT Construction, going for Poly. ( Only choice. ) Washingtoni Market->Library, New York Settler -> Settler
Atlanta Spear -> SPear, MIami, spear -> Courthouse, Mongols start Great Library

170 BC (7) Do some trading. Rome offers Poly, World Map and 200 gold for Republic.
I wait and see if I can get something else from him also. I spend 77 gold to investigate Pompeii, teh roman
city that builds Great Library. Waste of good money, hopelessly corrupt. Should have realized this.
Not much to wait for, I lead us down into Republic at 90 GPT in 8.1.1. Draw a medium heavy 6 turn one.

IBT Got an unavoidable starvation at Baltimore.

150BC (8) zzzz

IBT zzzz
130BC (9) ZZzzz
IBT zzz
110 BC (10) Land Settler/SPear pair on Zulu Continent.
This is a good spot, if it is worth it to buy a temple for them.
If we will not buy them a temple, then I suggest we settle closer to the
spices, so we can use the luxuries.
Rome still offers us all his gold + poly for Republic. Up to next leader if we should
go for it. ( Would this catapult us into next age ? )
I have not spent much time MMing after I went into anarchy. It is possible we can rearrange
for faster growth in some cities.

Grimjack
Apr 11, 2003, 04:30 PM
Link should be here

http://www.civfanatics.net/uploads4/BoG1,110_BC.zip

LKendter
Apr 11, 2003, 04:43 PM
Originally posted by Grimjack
290BC (1) STart to move Washington ( The leader :) ) towards New Orleans,

Start with our fresh elite, which promptly dies while redlining.
An elite swordsman dies leaderfishing against an archer.




You can only have one leader at a time.

Since you were moving an active leader, there is no leader fishing.

bewareofgnomes
Apr 11, 2003, 05:31 PM
i was thinking that with us about to go into a lull, feel free to play 20 turns if nothing happens. if something important does happen, or you dont feel comftorable, then play 10

Bam-Bam
Apr 11, 2003, 05:38 PM
Dang--forgot to mention that in my earlier post...

Thanks for the help LK--to bad we forgot to discuss that earlier...

Well--I did a quick shadow attack after the FP completed (just to see if it made a difference)--

Don't feel bad Grimjack--I couldn't pull a leader even when we didn't have one....

Nice set of turns though--the "Western" Hemisphere is secure!!!

Shilllen <==== UP
bewareofgnomes <=== ON DECK
Bam-Bam
Stormrider
Grimjack <=== JUST PLAYED

Shillen
Apr 11, 2003, 08:49 PM
Few comments.

1) Why did we wait so long to switch to republic? Get out of despotism as soon as possible. I don't think it would have hurt the war against the Zulu and even if it did, so what?

2) You really should have traded republic for poly/construction. We doodled around in the ancient age far too long, Germany is already one tech into the middle ages at least. No reason to research a tech the AI already has. Easier to research something else and trade for it. The AI's will have republic soon anyway, so I will probably trade it for poly and whatever gold I can get, which would mean we wasted our time researching construction and however far into poly we are now.

3) Do we want the Great Library? Even if we get it we're only going to get a couple techs from it. We had the tech lead, we could have kept it and had a military advantage. The Great Library is a crutch that is almost never needed. And I'm still not sure we'll get it first. The Germans are building it in their capital, a size 7 city. Our city is stuck at 6 until it gets an aqueduct. I think that aqueduct is more important too since that's our Colossus city. Each pop point gets one more commerce than normal. I'm really tempted to waste 60 shields and switch it to an aqueduct.

Shillen
Apr 11, 2003, 09:04 PM
How close are we to polytheism? I can't tell while we're in anarchy. If we're really close then I won't trade republic for it, but if we still have 4+ turns left I probably will. Especially considering we have 3 more turns of anarchy left.

Oh yeah another note on the Great Library. Since we're taking a militaristic approach to this game it would be really easy to just capture whatever city builds it. With the shape of their continent we can pretty much unload troops pretty close to any city we want.

How did the Koreans manage to get Seoul to size 3? Far as I can tell that's not possible without a harbor and they didn't have one. It will reach size 2 and be stunted. So we won't get any settlers out of there. We can still use it for a worker factory but it won't be a very good one. It also uses up one of our core city slots. I might disband it. We already screwed the AI attitudes with those 2 autorazed cities anyway.

edit: Just checked all the saves, I guess they never got beyond size 2. I thought they were 3 at some point but I guess I was mistaken. Anyway that explains why they never built a second city. Talk about a flaw with the AI, settling in a location where they can't possibly grow to size 3.

Bam-Bam
Apr 11, 2003, 10:09 PM
Shillen--Grimjack just started poly before the revolt. Maybe one turn invested there.

Agree with Shillen--though I HATE to waste shields (esp that many) we need Boston to grow. GL will not help us--we are near the lead here and have the economy to crank out the cash in republic. The only reason to keep it going would be to get another wonder-- Hanging gardens may be useful with only 3 native lux and such a large landmass. Sun Tzu would be *nice*--hey--it's your call. Just not GL...

I think we have been spoiled by such an optimal start and may not be putting as much care as we need to into the game--we need to tighten this game up and take it to the AI :hammer: Set us back on track Shillen!

Shillen
Apr 12, 2003, 03:14 PM
Preturn: Zimbabe switched to temple to grab wheats. Seoul switched to worker, will disband after it grows/produces worker. Washington changed to harbor. Atlanta changed from spearman to marketplace. Detroit changed from library to harbor (we don’t want it working our colossus city’s tiles). Cincinnati was founded 1 tile away from coast – it will have 2 coastal tiles that only produce 1 food. Memphis, Seattle, Miami, Houston, Denver, Dallas all switched to marketplace. I’m going to stick with Grimjack’s decision to hold onto republic. We’ll see how it turns out. Great Library switched to aqueduct, resulting in a 160 shield aqueduct instead of 100 shields, not so bad when you look at it that way. Buffalo switched to aqueduct. New Orleans switched to marketplace.

90 BC (1): Boston aqueduct->marketplace. All these stacked workers are going to drive me crazy hehe. Working hills/mountains this early in the game = bad. Those tiles won’t be used until we have size 12 cities.

70 BC (2): Los Angeles founded 1 tile away from river, but was worth it to reduce overlap. Set to temple to close gaps. Cleveland founded on second continent next to spices. Set to granary.

IT: Bismarck asks for alliance vs the Iroquois. No thanks.

50 BC (3): Seoul builds worker. We’re a Republic! Rome completes the Great Wall. Seoul abandoned. Buffalo switched to worker, our FP core is poorly developed.

Argh game crashed when I went to domestic advisor screen. My first crash ever with ptw v1.21. Loaded 50BC autosave.

50 BC – part 2 (3): Wow, we can get poly in 4 turns at 30% science. I guess since everyone knows it already. Lux is an issue though, set to 20% until we get spices hooked up. We can’t hook them up until Astronomy though. We’re still making 55gpt.

30 BC (4): Philadelphia marketplace->aqueduct (man I know I checked the tile it was on before making the dotmap and it produced 1 commerce). Buffalo worker->aqueduct.

IT: The people offer to expand our palace for the first time. Iroquois are building the Great Library in Salamanca.

10 BC (5): Scout disbanded. Science reduced to 10% (Poly in 2 still).

10 AD (6): New York settler->settler.

30 AD (7): We learn polytheism. Germany and Rome both have Monarchy + Engineering. Trade the Republic to Rome for Engineering, 154 gold, and world map. Bismarck wants both Republic and 200 gold for monarchy, screw him. Chicago harbor->temple. St. Louis temple->marketplace. Switch Washington to the Great Lighthouse. I noticed none of the AI’s are building it. It will allow us to hook up spices and also speed up our conquest of the other continent. Next player can decide to switch it to Sun Tzu’s if they want, or they can build Sun Tzu’s in another city. Research set to Feudalism at 80% (5t/-79gpt). We have 961 gold in our treasury.

50 AD (8): Nothing important.

70 AD (9): New Orleans marketplace->library. New York settler->worker (need to improve hills by Washington). Romans are building Hanging Gardens. Science down to 70% (Feudalism in 3 still).

90 AD (10): Denver marketplace->library. Kansas City founded near New Orleans (there were unused tiles). Set to marketplace. Science reduced to 60%. Iroquois will give us Monarchy straight for Engineering. I don’t think we need it, but it’s up to the next player.

Ok once we get all our marketplaces done and a few libraries we really need to switch gears to barracks/sun tzu and military units. We should make our first strike with knights and hopefully finish them off with cavalry or maybe even before that. I’d say getting geared up for war should take high priority over settling the second continent. Try to build a lot of horsemen before getting chivalry. Forget about defensive units. The AI is absolutely awful at waging transcontinental wars. Even when we do build some defensive units, only put them in the coastal cities. Our inland cities don't need them. Before declaring war, make sure we have enough units to attack with to make the war short, with minimal war weariness. If you can, get them to declare war on you by kicking them out of our territory.

BoG1-90_AD.zip (http://www.civfanatics.net/uploads4/BoG1-90_AD.zip)

bewareofgnomes
Apr 12, 2003, 09:25 PM
got it, will try to play tonight.

bewareofgnomes
Apr 12, 2003, 10:50 PM
im having mixed feelings on my turn. didnt build up much military, but got pretty good infrastructure going.

Preturn -notta

IT -NY worker> settler Seattle mplace > rax. We are second happiest, behind only iro.

Turn 1 -worker movements. Tweak slider to 40%, still in two. +51

IT- Atlanta riots :weed:

Turn 2 -tweak slider to + 84 were up feudalism and engineering on everyone except bis and rome, who have engineering. Were down monarch.

Turn 3 -worker movements

IT- Boston mplace> library berlin has TGL. Thats ok because he doesnt need it

Turn 4 -raise lux to 30%

IT- NY settler > settler

Turn 5 - found san diego

IT - Bis and Hiawatha make amends seattle rax> horsemen New Orleans library> rax

Turn 6 -worker movements

IT- miami mplace > horseman

Turn 7 - tweak science slider

Turn 8 -notta

IT- NY settler> settler Denver library> rax

Turn 9 -notta

IT - Seatle horseman > horseman St louis mplace > rax New Orleans rax > horseman memphis
mplace > library. The people love me!! They kindly build a second story. Guess they don’t share my oponion that I got nothing done.

Turn 10 - left with some worker movements.

bewareofgnomes
Apr 12, 2003, 10:54 PM
and the save...

http://www.civfanatics.net/uploads4/BoG1-290_BC.zip

btw, rome and germany have been building sun since about turn 6 or 7. lighthouse due in 5. due to dire lux, i suggest we keep it. lux and palace location are only two things keeping this from perfect game so far.

Grimjack
Apr 13, 2003, 08:05 AM
hi,

Some explanations only on why I did some of the stranger things.

Right or wrong, I had thought we should wait for Republic until war was over. I will know better next time.

Also as regards Republic trading, I saw that Germany was/is a very big country, and I didn't want to make them stronger than necessary, instead hoping they would switch into Monarchy. At the least, this would have given them two rounds of anarchy.

Didn't think on the leader stuff. :( My bad. Of course I knew I couldn't have two leaders.

As to second continent, It is as far as I can tell only a placfe where we can get resources. I do not see any need to invest anything in that continent, except perhaps temples for a few more squares towards domination.

Grimjack

Bam-Bam
Apr 13, 2003, 10:54 AM
BoG, you had the wrong link for the save...here is the correct link

BoG1 270 AD (http://www.civfanatics.net/uploads4/BoG1-270_AD.zip)

I got it.

bewareofgnomes
Apr 13, 2003, 05:09 PM
my bad.will be more careful next time.

Bam-Bam
Apr 13, 2003, 10:28 PM
Preturn: Settler routed to cow hill NE of LA. Worker enroute to DC hills--this should have been done long already! Harbor rushed in Cleveland :smoke: should have waited until Lighthouse was built to save cash on the rush.

280 AD (1): Atlanta market -> library. Miami horse -> granery :hmm: No rax in Miami? Cleveland harbor->library.

290 AD (2): Boston library-> Sun Tzu (keep or a good prebuild). Phili aqueduct-> library. Houston market->aqueduct. Detroit Galley -> aqueduct. St. Louis changed to library from rax.

300 AD (3): Chicago temple -> market. Seatle horse -> horse. New Orleans horse -> granery (This should replace NY as our settler factory for the northern region). Denver rax -> horse. The people added steps to our palace. Richmond founded NE of Memphis -> granery (two cows). Slider to 40% sci -> Theo still in 3.

310 AD (4): SanFran aqueduct -> library. Buffalo aqueduct -> granery. Baltimore market -> library. :laugh: Bismark is a monarch!!!??!!! This is too much--the only scientific left and he is the only monarchy??!! :smoke:

320 AD (5): Washington builds the Great Lighthouse -> library. This brings our spices online! NY settler -> settler. Dallas market -> aqueduct. Mongols started Hanging Gardens. Silks and Wines to Caesar (only trade partner available) for all his 1g, his WM, and furs (BTW his has no iron hooked up--it's in his territory [pimp] ). Lux to 20%--can go to 10% with temple in SanFran (it's ordered up) and connecting Zimbobwe. Slider @ 30% sci--Theo in 1 @ 140 gpt.

330 AD (6): We learn Theology. We are up Mono and Theo on Bis and Caesar--they have monarchy. Others are behind eng and feudalism. Education ordered w/deficit science (-63 gpt) in FOUR turns. Lux @ 10%--SanFran and Zimbobwe get taxmen. Seatle horse -> horse. The people expand our palace.

340 AD (7): Atlanta riots :wallbash:. I CHECKEDthe cities--guess I just missed it. Taxman hired. New Orleans gets a granery w/ a chop -> temple (will get another chop assist). Denver horse -> horse. Seatle changed to temple (w/chop assist).

350 AD (8): Zimbobwe gets a temple w/chop assist and a rush -> granery (2 plains wheats should be irrigated so that this can be the settler factory for this island)--taxman fired. Miami granery -> library. St. Louis library -> rax. MM New Orleans for =10 fpt 10 spt. This is the settler/worker factory for the remainder of our land's colonization. Las Vegas founded NNW of Richmond on coastal hill next to silks -> temple.

360 AD (9): NY settler -> temple (end of settler phase for NY--IMO). Memphis library -> granery.

370 AD (10): We learn education ..still up same on others. Banking ordered at positive cash flow (treas @ 261g)--due in 6 @ 36 gpt. We have a great economy! Washington library -> university. Denver horse -> horse.
Wines, feudalism, iron, and 2 gpt to Temujin for his ivory. He is the only one without feudalism, next to rome (who has iron but it's not hooked up) and has no iron in his territory. His is also likely not the first target for us. Taxmen fired in SanFran/Atlanta. Seatle/NY changed from temple to library.

Next up--please keep a close eye on the lumberjacks and time the chops to when at least ten shields are left on what is being built. NY should build its infrastructure--New Orleans should start settler production after the temple is complete. Zimbabwe should start settler/worker production after the granery is complete (may need to rush). Horse factories should continue churning (remember either should be @ 10 spt or 15 spt)--we should go after chivalry after banking, I think. Or trade mono if the AI's get it first.

EDIT: There is a settler in a galley by the southern continent that should be placed west of the razed city on the coast. This will connect Zimbabwe. The worker is irrigating the desert to get to the wheat sw of the city site.

I think our first attack should be the Iroquois--they have dyes and gems in the cities closest to Washington--and they just learned feudalism and may not have iron hooked up--check this. Two more natural lux near DC is too tempting to pass up. Upgrade the vet swords to MedInf (keep the elite for fishing) and upgrade those horses when we get chiv. Should have 15 knights and 5-10 medinf for invasion.

And here's the save.... (http://www.civfanatics.net/uploads4/BoG1-370_AD.zip)

Stormrider
Apr 14, 2003, 07:29 AM
Go America!! I've got it.

It looks like my turn will be spent preparing an invasion force. The American people will have a war of expansion to gain land and resources from a Native American tribe (Iroqois). I guess there is a first time for everything ;)

Shillen
Apr 14, 2003, 12:26 PM
Good turns guys.

I have a couple concerns though as usual. Why are we following the top half of the tech tree? I don't see us building any universities or banks for a long time, it will just slow down our conquest. We should be following the bottom half to military tradition, and researching chivalry when we have enough horses to upgrade.

I was actually thinking we should hit Rome first. The Iroquois are the closest to us but their territory is filled with jungle/mountains which makes them much harder to kill. Since our galleys won't be able to cross the ocean to the west, the next closest civ is Rome. Rome has lots of nice flat terrain and I think won't be too hard to conquer with our knight advantage if we strike them right after learning chivalry. If we can knock them out then there'd only be one big civ left.

edit: Ok just looked at the save. The Iroquois actually have 4 luxuries for us. So I've changed my mind, we should hit them first. But that jungle terrain is still foreboding. I hate losing the 2 movement of the knights. It'd probably be best if we hit the Germans after the Iroquois, ship them by boat across the channel there. There's 4 moves between the Iroquois city of Tyendenaga and the German city of Brandenburg, would make a good transport location where units can be shipped and still move after being dropped off. Going north through the jungle to the Mongols or Romans would be too slow.

Remember we're going to need a lot of galleys too, I'd suggest about 12 of em. We have 5 so far. We also need a lot more money. It's 80g per horse upgrade and 40 gold per sword upgrade. So I'd guess we'll need about 1500 gold. I'd switch research to invention and lower science to 40%. I'd also lower lux to 0% and hire an entertainer in Washington and a tax-collector in San Fran. We gain 54gpt from lowering lux. We'll learn invention in 7 and earn around 200gpt for upgrading/rushing.

bewareofgnomes
Apr 14, 2003, 09:11 PM
the reason i started on the top half was to speed up research, not necissarily thu universities and banks (though those help) but because the ai pursues the bottom half and we might be able to get some straight up trades. i was aiming for democracy, because in the past the ai will trade upwards of 200 gpt, enough to get you throug to TOE. but whatever is fine with me. i guess it just a habit to go through the upper half.

Bam-Bam
Apr 15, 2003, 11:13 AM
I also continued on the upper half in the thought that the AI's are pursuing the lower half. Knowing that we are now kicking their butt on research (even at first civ costs)--we would get even more of a leap by either trading for their researched techs or researching a few of the lower halfs at second or third civ costs. I also wanted to get lots of 30shield horses built to help defray the shield costs of knights.

I like hitting rome, too, but agree that the iro should be the first hit. We should hit rome hard just about the time we run up the lower half to miltrad.

Suggest next player (Stormrider) throttle back on the research to bump up gold for horse upgrade. Also, many of the cities that were building infrastructure (with chop assists--I did LOTS of lumberjacking on my turn) that have at least 10spt should and rax should head straight into horse production.

Stormrider >> UP
Grimjack >> ON DECK

Stormrider
Apr 15, 2003, 01:07 PM
Duly noted.

My wife is going out for the evening, so I will have some unadulterated Civ time after work (providing the baby cooperates !!!)

In any case, I will post tonight.

Stormrider
Apr 15, 2003, 07:20 PM
0) 370 AD

* Slider to 6.3.1 Banking in 11 (was 6) gpt 200 (was 36)
* Richmond Court -> Settler : I do not want anyone else on our continent!!!
* I am sure it does not really matter, but it always sets me on edge when I have NO defenders in a city: i.e. most of the North lands

I)
* Several cities kick into WLTKD.
* ATL Lib -> Courthouse
* NO Temple -> Catapult. A horse would have wasted most of the shileds from the forest.

* Rome building Leo's - Invention

1) 380 AD
* MM cities with lumberjacks :)
* Workers work
* Settler in zululand dropped to site of former city b/t the two existing cities
* Settler on mainland moves North
* Horses continue to collect in Seattle

I)
* SF Temple -> Mktplc
* Zimbabwe expands
* St Louis Rax -> Horse
* Monglos start Sun Tzu's

2) 390 AD
* Pheonix founded in Zululand
* Zimbabwe chnaged from Granary to Settler. Either one will take forever, but a Settler will at least claim more land...

I)
* Philly Library -> Rax
* Seattle Library -> Horse
* Buff Granary -> Settler
* NO Catapult -> Horse
* Denver Horse -> Pike

3) 400 AD
* SD Granary switched to temple to expand borders to get game

I)
* St Louis Horse -> Pike
* KC Mktplac -> Temple

4) 410 AD
* Move workers around

I)
* Zimbabwe riots. No biggie as it is completely corrupt
* NO Horse -> Pike (I hate undefended cities)
5) 420 AD
* Not much noteworthy (treasury is at 1272 GP)
* Everyone up Monarchy on us. Rome still has monopoly on Invention, we have on on Monotheism

I)
* Seattle Horse -> Pike
* Denver Pike -> Temple
* Memphis Granary -> Temple

6) 430 AD
* Alberqerque founded -> temple

I)
* Miami library -> Rax
* Buffalo settler -> mktplc
* St Loius Pike -> Pike
* NO Pike -> horse (2 turns to produce)
* LA mktplc -> Library

7) 440 AD
* not much

IT)
* NY library -> mktplc
* Houston aquaduct -> library

8) 450 AD
* not much

I)
* Seattle Horse -> Horse
* Philly Rax -> Horse

* Germany builds HG
Cascade: Rome - Leo's
Monglos - Sun's

9) 460 AD
* Slider to 7.2.1 - Banking next turn
* Germany has invention. Rome / Germany will give Monarchy / Invention / WM / All gold (germany has none) for Monotheism.

Will hold off for next leader to make trades

I)
* Banking -> Chivalry
* Atl (forgot what it built) -> Bank
* St Louis Pike - Horse
* Balt Library -> Temple

* Iro / Germany -> Leo's


10) 470 AD

Summary:
* Mixed Horses with some infrastructure. 12 Vet / 1 reg at Seattle. NO producing one every 2 turns. St Louis/Seattle every 3 turns
* Can change research as no beakers yet
* Chivalry in 4 (no matter how much research) so slider is at 5.4.1 (163 gpt)
* Treasury ar 2415 gold. I did not spend a penny (maybe weed, but it allows flexibility for the leader who starts the invasion of Rome / Iroqois)
* Can get 2 for one for Monotheism (Invention / Monarchy) + gold + WM
* Settler in Northwest can settle in Northwest
* Settler next turn on Richmond can settle to the north. After that, we may have one or two more city spots

* Do not chop last 2 forests at NO (New Orleans) they allow 15 spt

Save is here (http://www.civfanatics.net/uploads4/BoG1-470_AD.zip)

Bam-Bam
Apr 15, 2003, 09:31 PM
We should NOT trade for monarchy--w/HG built, there is nothing in it for us. It could have been nice, as it would have kicked off our GA. Now we have to wait until Hoover. I think we should try and win this before then (ok--being WAY aggressive here...)

Before we ready the invasion force--we should round up our various MPs and swords and make sure we send some vet MIs along with the knights. With all that jungle in the Iros area, there may be a couple of cities where the movement of knights will not make a diff. Probably should not delay the invasion past Shillen's turn--we should hit them hard and fast now--maybe even going into MOW (mobile oscillating war) with iro and then rome (i.e., go after iro---take several cities, get good peace deal, then :hammer: rome--repeat ad nauseum)

Shillen
Apr 16, 2003, 12:39 AM
Now we have to wait until Hoover. I think we should try and win this before then (ok--being WAY aggressive here...)

I'll be disappointed if it takes us longer than cavalry to achieve conquest. That's kind of why I really don't agree with researching the top half of the tech tree. We shouldn't ever need those techs.

Grimjack
Apr 16, 2003, 02:18 AM
I got it.
Will see if I can establish a beachhead for Shillen to exploit. ( I assume we have transports enough for our forces. )

Do we have settlers for new cities, or should we use Iros citizens ?
If we have a definite culture advantage, then we might just as well try to keep the cities, but it would feel safer to just raze them, and build our own cities. With the distance to our capitol, flipping is a significant risk.

I will try to play tonight.
Grimjack

Bam-Bam
Apr 16, 2003, 06:48 AM
@ Grimjack--from my look at the save, we are still galley-poor (5). Need twice that for a effective massive troop transport.

@ Shillen--I think you are correct. We have such a strong position that taking it to the AI should not be a problem. I expect slow going with knights, but the moment we get cav--we should completely roll...

Stormrider
Apr 16, 2003, 07:32 AM
I realized my lack of galley building towards the end of my turn and forgot to mention it. As we probably need at least 12 more horses and some pikes for the assault, building the galleys should not slow down the invasion timetable. We have a nice cash situation and we can do some rushing if necessary.

ALSO forgot to mention:
If you prefer upgrading horses as opposed to building the actual knight, we should research something else before chivalry. Or build them like crazy for the next 4 game turns.

bewareofgnomes
Apr 16, 2003, 10:11 AM
i would go for upgrade like crazy and research something else at almost no science.

Grimjack
Apr 16, 2003, 04:50 PM
NO wars, no trades, and lots of troops built.
Save: http://www.civfanatics.net/uploads4/BoG1-560_AD.zip

Here is longish report:

470AD (1) Looking over the lay of the land, I see we have Chivalry in 9, and two harbours.
I can find only four galleys. I rush the aqueduct in Detroit, and the marketplace in Chicago
MM Atlanta for no food growth and 15 SPT, and switch to Pike. We will need pikes to.
Switch Buffalo into Worker/Settler factory. We need one, and Buffalo will have a hard time
amassing 10 spt, So I go for 5 food/ 5 shields strategy here. We severely lack workers. Our
best cities