View Full Version : MilitaryGamesSG1 (Warlord PTW v1.21)


Civanator
Mar 27, 2003, 07:42 PM
This is one of my first succession games, and a i think a new concept, so stay with me. In this SG the difficulty will be Warlord to start, PTW v1.21. We will be a militaristic civ, and warmongers. Also, we will get ranks or status, like in the army (USA). The ranks are:
Private (PV1)
Private (PV2)
Private 1st class (PFC)
Specialist (SPC)
Corpral (CPL)
Sergeant (SGT)
Staff Sergeant (SSG)
Sergeant First Class (SFC)
Master Sergeant (MSG)
First Sergeant (FSG)
Sergeant Major (SGM)
Command Sergeant Major (CSM)
Sergeant Maj. of the Army (SMA)
Second Lieutenant (2LT)
First Lieutenant (1LT)
Captain (CPT)
Major (MAJ)
Lieutenant Colonel (LTC
Colonel (COL)
Brigadier General (BG)
Major General (MG)
Lieutenant General (LG)
General (GEN)
http://usmilitary.about.com/library/blrank.htm for the signs.
Yah, it looks hard to get thru there, but it is quite simple.
1. Promote a unit to Elite
2. Capture/raze a city
3. Only one promotion per turn. (not your 10 turns, but while you have the save)
There are also signs for the air force and navy, but we can discuss that.

Game is ful;:
1. Private Civanator
2. Private Bam-Bam
3. Private Lord Mongoose Up
4. Private beawareofgnomes On deck
5. Private Plutonium239

Civilization:
Germany

24 hours to say you got it, 48 hours to play, 10 turns per player.

So, what do you think, can you survive?

LordMongoose
Mar 27, 2003, 08:12 PM
I like the idea, and I'll sign up with two addenda:
1. AW game. They rule, and a Scientific civ like Germany has an edge.
2. Explain in more detail what you mean by the ranks. I'm comfuzzled :).

Civanator
Mar 27, 2003, 08:38 PM
Welcome aboard.
Like we all start a Private (PV2). As we win battles during our turn, we get promoted. Capture a city, you get promoted, and capture a unit, you get promoted. does AW stand for all war?

Stormrider
Mar 28, 2003, 07:30 AM
If you capture a city and it has two catapults, do you rise up 3 ranks or just 1?

LordMongoose
Mar 28, 2003, 08:24 AM
Always War. We declare war the first turn we meet a civ, and that means no signing gpt. We can trade b4 we declare war though.

Bam-Bam
Mar 28, 2003, 09:19 AM
OOOH! Always wanted to try an AW SG--sign me up :thumbsup:

I vote for the Germans--the tech advantage will be great--esp since WW would kill us on republic or democracy.

Should we try Regent?

bewareofgnomes
Mar 28, 2003, 09:55 AM
i will join this SG. i need some warmongering polishing. i cant wait until industrial... :hammer:


i dony know about AW, but we could do it since it is warlord. i read about this one guy who tried it on deity. wasnt pretty

Padma
Mar 28, 2003, 10:17 AM
Originally posted by Civanator
we will get ranks or status, like in the army (USA). The ranks are:
Private (PV1)
Private (PV2)
Private 1st class (PFC)
Corpral (CPL)
Specialist (SPC)
Sergeant (SGT)
Staff Sergeant (SSG)
Sergeant First Class (SFC)
Master Sergeant (MSG)
First Sergeant (FSG)
Sergeant Major (SGM)
Command Sergeant Major (CSM)
Sergeant Maj. of the Army (SMA)
Second Lieutenant (2LT)
First Lieutenant (1LT)
Captain (CPT)
Major (MAJ)
Lieutenant Colonel (LTC
Colonel (COL)
Brigadier General (BG)
Major General (MG)
Lieutenant General (LG)
General (GEN)Just a minor quibble about your proposed ranks: CPL and SPC are the same grade (E4), If you want to use both, put the SPC before the CPL. Anyone in the Army can make Secialist, but a Corporal is an NCO: a Leadership position.

BTW, a MSG and a FSG are also the same grade (E8), but you have them in the right order: a FSG is the highest ranking MSG in the unit.

;)

barron of ideas
Mar 28, 2003, 10:44 AM
You left out the Warrant Officers. These are specialists, not usually in the chain of command, but with officer status. examples, helicopter pilots, Property Book Officers, Crypto/Intelligence specialists. They have authority over enlisted, In theory a 2Lt can give one orders, but its a brave or stupid LT who doesn't ask the WO first what he thinks should be done.

Civanator
Mar 28, 2003, 02:05 PM
Stormrider: 1 rank

Bam-Bam: Well, I wanted to try warlord to test this concept. If all goes well we will make a Regent Game.

Padma: Thank you for your imput. I never knew about the FSG and MSG that way. I also knew of the grade for SPC and CPL, but i put them in the wrong order by accident. Since you most likely know more than me, do you think i should include Specialist? and would you like to join?

Barron of Ideas: well, we are all going to be on one evaluation list. unless you don't want

bewareofgnomes
Mar 28, 2003, 02:52 PM
what? why am i not added?! i posted before some of the others. :hmm:

Civanator
Mar 28, 2003, 04:32 PM
hmmm... didn't see your post. i'll put you in, cause i think Padma didn't wnat to be included. Sorry 'bout that.

bewareofgnomes
Mar 28, 2003, 05:08 PM
thats ok. i think its the lack of an avatar. ill try to get one sometime soon, like within a year. hey, you are only 13, im 14!! that pretty cool

barron of ideas
Mar 28, 2003, 05:20 PM
Thank you for the kind invitation, but I must decline. I am a lurker, those that can, do, those that can't lurk.

LordMongoose
Mar 28, 2003, 07:58 PM
Is it OK if I switch spots with Bam-Bam? I am not very good at opening turns.

Plutonium239
Mar 28, 2003, 08:17 PM
I just got Civ3 early this month and have only played a few games so far. But I have won on regent and am leading a game on monarch in tech and score right now (PTW 1.21).

Always War sounds like fun and I'd love to participate in a Succession Game. Since barron of ideas isn't interested in playing, may I take the open slot?

bewareofgnomes
Mar 28, 2003, 10:01 PM
when is this thing going to get started? im anxious.

Civanator
Mar 28, 2003, 10:50 PM
We'll start Sunday. check the first post for the order.

Plutonium239
Mar 29, 2003, 10:16 AM
1. Me
2. Bam-Bam
3. Stormrider
4. Lord Mongoose
5. beawareofgnomes
6. Platinum
Is that me in the #6 slot? o.O ;)

Civanator
Mar 29, 2003, 10:39 AM
hehe, i looked at your name quick and wrte it down cause i had to go. I fixed it now.

Plutonium239
Mar 29, 2003, 11:57 AM
Could you post a screen of our starting location?

Civanator
Mar 29, 2003, 04:05 PM
where do the screens go when you take them? and i'll be posting the save soon. Should we do accelerated production?

Plutonium239
Mar 29, 2003, 04:14 PM
If you hit printscreen then the screenshot is held temporarily in memory. Alt-tab out and open Paint, Photoshop, or whatever program you prefer. From there you can paste the screenshot. Then save it as .jpg and post here as usual.

Plutonium239
Mar 29, 2003, 04:15 PM
I'd prefer we not use accelerated production.

Also, especially since this is an always war game, I'd turn off respawn AI.

Civanator
Mar 29, 2003, 04:48 PM
ok, thanks.

Civanator
Mar 29, 2003, 05:04 PM
here is where we started:
http://www.civfanatics.net/uploads4/startingspot.JPG
First Turn:
www.civfanatics.net/uploads4/MGSG1-1.zip
Last turn:
www.civfanatics.net/uploads4/MGSG1-1a.zip

on to Bam-Bam, has till monday to reply, cause i started the game a day early.

Plutonium239
Mar 29, 2003, 05:50 PM
That save file format could get confusing later. Maybe we should make the last part the date? i.e. MGSG1-4000BC

I'm getting a file not found error on your savegame links.

I know it's not my turn; I just wanted to see how your turn ended.

Did you make a turn log for us to look at?

LordMongoose
Mar 29, 2003, 06:01 PM
The problem is the links are to civfanatics.com, not civfanatics.net. BTW, I am back from the certain large city and wiped out. Beddy bye for me...

Plutonium239
Mar 29, 2003, 06:12 PM
Good call, LordMongoose. I typed it in manually and it worked.

Plutonium239
Mar 29, 2003, 06:29 PM
We have 2 warriors doing nothing in Berlin and a 3rd on the way. Those warriors should be scouting.

Income is at 5.5.0 for 2gpt. We are 10 turns from pottery but will get it in 6 if we change to 0.10.0.

Since we'll be doing our own research I think we should be researching a bit more aggressively, especially right now with no upkeep yet.

Civanator's 1a post is after 10 turns, 3500BC.

Civanator
Mar 29, 2003, 06:34 PM
You can send a warrior out, i was planning to do that. I was just getting us started, and didn't do much. I also fixed the links.

Plutonium239
Mar 29, 2003, 06:36 PM
Well, bam-bam can. I'm sixth. :cry: ;)

Civanator
Mar 30, 2003, 10:29 AM
you can talk to Bam-Bam and see if he wants to change spots.

Bam-Bam
Mar 30, 2003, 06:58 PM
Got it. Sorry--was finishing up my turn on another game, and RL had me putting up drywall all day. Will have a post later tonight.

Bam-Bam
Mar 30, 2003, 08:25 PM
Turn 1 (3500BC) Berlin changed from warrior - spear
warriors sent scouting
musicians fired (the music in civ annoys me)
slider changed--pottery in 6 @ max sci 0 gpt

Turn 2 (3450BC) zzz

Turn 3 (3400BC) Hut gives maps :rolleyes:

Turn 4 (3350BC) zzz

Turn 5 (3300BC) zzz

Turn 6 (3250BC) zzz

Turn 7 (3200BC) Learn pottery. Wheel in 20 @ max sci. 0 gpt
(we need war tech--HBR and IW)

Turn 8 (3150BC) Berlin spear >> settler
spear sent out on little stroll

Turn 9 (3100BC) zzz more scouting

Turn 10 (3050BC) Scouting spear spies spices w of Berlin

Decided to go one more to even out years (end in 3000BC)

Turn 11 (3000BC) NW hut gives ceremonial burial
S hut gives 25g
Wheel due in 13 at max sci 0gpt

The scouting spear revealed a site for NY--will be on dotmap. Site is on river, with floodplains wheat and BG river :thumbsup:

And the save

MGSG1 3000BC (http://www.civfanatics.net/uploads4/MGSG1,_3000_BC.SAV )

Bam-Bam
Mar 30, 2003, 08:28 PM
I suggest settling prioritiies are red, blue, yellow, green.

http://www.civfanatics.net/uploads4/MGSG1-dotmap.jpg

Plutonium239
Mar 30, 2003, 09:20 PM
Cool, Stormrider is up and Lord Mongoose is on deck.

Bam-Bam
Mar 30, 2003, 11:08 PM
One other thing--keep the spear scouting along the light blue trail shown in the screensave.

Stormrider
Mar 31, 2003, 07:17 AM
My apologies - I had been lurking and asking a question. I was not signing up. I have several other SG's and could not give this one my full attention.

Bam-Bam
Mar 31, 2003, 09:22 AM
Private Civanator
Private (Seaman Recruit) Bam-Bam
Private Lord Mongoose >> up
Private beawareofgnomes >> on deck
Private Plutonium239

I suggest we keep the number at 5.

I will also keep my ranks duplicated in Navy terms (sorry, I am a former squid).

Civanator
Mar 31, 2003, 02:13 PM
That's okay Bam-Bam.
Stormrider: Sorry about that.
Lord Mongosse is up.

Civanator
Mar 31, 2003, 02:13 PM
oops: double post

Plutonium239
Mar 31, 2003, 08:38 PM
Well, that's 24 hours with no "Got it" from LordMongoose. bewareofgnomes, you're up. I'm on deck.

bewareofgnomes
Mar 31, 2003, 10:04 PM
got, will try to play tonight, if not then definately tonight.

Plutonium239
Mar 31, 2003, 10:12 PM
Originally posted by bewareofgnomes
got, will try to play tonight, if not then definately tonight. :lol:
Do you mean if not tonight then definitely tommorrow night? :p

bewareofgnomes
Mar 31, 2003, 10:34 PM
sorry. see why i mean tommorrow

bewareofgnomes
Apr 01, 2003, 08:11 PM
crap, something in rl just pooped up and i have to skip. i am very sorry and will tell you when i will be back

Plutonium239
Apr 01, 2003, 08:41 PM
Well, since we still haven't heard from LordMongoose, I guess I'm up.

Got it.

Plutonium239
Apr 01, 2003, 09:32 PM
Pre-turn
Your dot map looks good to me. Will settle Leipzig on red dot.

1) 2950BC
Spear pops masonry from hut.

2) 2900BC
Worker begins mine.

3) 2850BC
Berlin settler->granary.

4) 2800BC
Northern warrior spots some incense well off to the NE. Southern warrior spots pink border, will see what Joan's got next turn.

5) 2750BC
Not close enough to chat with Joan. We are deficit spending by 1 gold, btw.

6) 2710BC
Joan has Alphabet and and lacks Pottery, Warrior Code, and Ceremonial Burial. She won't give us Alphabet without robbing us blind, so I tell her where to get off and declare war. (It's always war, right?) I change granary to barracks, due in 4. Spear is on way back to Berlin. Oh and I slaughter a French conscript warrior promoting our warrior to Veteran without taking any damage :D) I claim First Blood.

7) 2670BC
I move our vet warrior into the mountains SW of Paris, but Paris is guarded by a spear, can't attack Paris. There is a settler N of Paris. I will try to capture him, we could use the workers.
(IT) bah, the settler hid of course. :rolleyes:

8) 2630BC
Vet warrior is in mountains NW of Paris now. Spear is fortified in Paris and there is a reg warrior N, hope he attacks my mountain hold out. ;) Leipzig founded, starts granary. With all that floodplain a granary might not be necessary. Leipzig needs a worker to help their production, though. There's plenty of time to change the granary to a settler if we so desire. Leipzig will make an excellent settler factory. Worker is going to road/mine the last grassland in Berlin's radius and will then be ready to go to Leipzig' aid. Max research no longer causes deficit spending, holding steady at 50 gold.
(IT) French warrior is heading towards Berlin.

9) 2590BC
Spear probably doesn't need the help and barracks is due in 1 so I think our warrior is going to head NE to pillage Paris' mine next turn. Northern warrior pops a conscript out of a hut.

10) 2550BC
Berlin barracks->spearman. Leipzig is defenseless. That frenchie changed his mind and is threatening our vet warrior from a briar patch. Paris loses a mine and a road on BG.

The Save (http://www.civfanatics.net/uploads4/MGSG1-2550BC.SAV)

Plutonium239
Apr 01, 2003, 09:33 PM
This is how our world looks now:

http://www.civfanatics.net/uploads4/MGSG1-2550BC.jpg

Plutonium239
Apr 01, 2003, 09:37 PM
I guess I'm still a private but moved up to PV2.

1. Private (PV1) Civanator -> up now
2. Private (PV1) Bam-Bam -> on deck
3. Private (PV1) Lord Mongoose
4. Private (PV1) beawareofgnomes
5. Private (PV2) Plutonium239

;)

Bam-Bam
Apr 01, 2003, 10:45 PM
Nice turn Private First Class Pu239 :goodjob:

I predict that with some good turns, Joanie will be toast by the time I get a turn :hammer:

Plutonium239
Apr 01, 2003, 10:48 PM
Thank you, Bam-Bam. :D

P.S. I was not inside France's border when I declared war. It was an honorable declaration of war, if anyone was curious.

Civanator
Apr 02, 2003, 02:57 PM
I got the save, i'll have the game by tomorrow at the latest

Civanator
Apr 03, 2003, 06:50 AM
Preturn) Changed Leipzig from granary to warrior.
Changed Berlin's tile working so it get's spearman in 5 and growth in 7.

T1) Warrior attacks us, we win, No promotion, go to pillage improvements. Movement with scouts. Turned science down to 70%, still The Wheel in 3 turns, and +1gpt.

T2) For no reason at all, have our warrior attack Paris, and he wins! [dance] and is promoted to elite! [dance]. I think I found the Russians.

T3) Nothin much

T4) Pillage improvements by Paris, got The Wheel, going for Iron working, and moved science to 90% for Iron Working in 18 turns. (any higher would be useless.)

T5) Leipzig makes warrior, go for worker. Berlin makes spearman, go for another. Warrior by Paris moved to pillage more improvements. Warrios scouting, spearman in Berlin fortified.

I only played 5 turns cause i have to go. I am now PV2, next promotion is Private First Class (PFC
Bam-Bam, your up

the save:
www.civfanatics.net/uploads4/MGSG1-2350BC.zip

Current situation:
http://www.civfanatics.net/uploads4/mgsg1-2350bc.JPG

Civanator
Apr 03, 2003, 06:52 AM
Lineup:

Private (PV2) Civanator
Private (PV1) Bam-Bam Up now
Private (PV1) Lord Mongoose On deck
Private (PV1) beawareofgnomes
Private (PV2) Plutonium239

Bam-Bam
Apr 03, 2003, 02:22 PM
Got it.

Nice attack on those cheese-eatin surrender monkeys. :hammer: :goodjob:

Bam-Bam
Apr 03, 2003, 08:18 PM
Kaiser von Bam-Bam (PV1) ascends to the throne and summons his advisors. The military adviser remarks that the last two Kaisers have achieved great military success. The Kaiser nods and begins to digest the reports of the empire....

Preturn: Veto spear in Berlin--change to settler (We need more cities).
MM berlin and leipzig for growth--results with mm slider is IW in 16 @ -1gpt

1) 2310 BC: Pillage near Paris
Leave the Russians be for now...
2) 2270 BC: Warrior scout notes that Russians have two cities
Call up Cathy--she's got nada
Oh, by the way, Cathy---WAR!!!!! :rocket:

3) 2230 BC: Pillage floodplains wheat near Paris :mwaha:

4) 2190 BC: :sleep:

IT Cathy kills our reg. warrior near Moscow :mad:

5) 2150 BC: Pillage last improved square near Paris

6) 2110 BC: Leipzig worker >> granery (settler/worker factory)

7) 2070 BC: :sleep:

8) 2030 BC: Berlin settler >> spear

IT: Russia attacks our conscript warrior on a hill--he wins and promotes!!! [dance]

9) 1990 BC: Hamburg founded (Blue dot) >> rax (vetoable)

IT: Cathy kills our newly promoted warrior (:rant: urgh--stupid RNG--a reg warrior on a hill should not lose to a reg warrior w/ NO DAMAGE)

10) 1950 BC: Warrior near Paris moved to gold mountain

Hopefully, we have iron nearby--should with all the hills/mountains by Berlin
We should immediately hook it up--send one or two vet. swordsman to Joanie to put her out of her misery. :hammer: Then--turn our sights to Cathy--I owe her!! :die:

And the save... (http://www.civfanatics.net/uploads4/MGSG1-1950BC.zip)

Private (PV2) Civanator
Private (PV2) Bam-Bam
Private (PV1) Lord Mongoose >>> UP
Private (PV1) beawareofgnomes >>>ON DECK
Private (PV2) Plutonium239

Plutonium239
Apr 03, 2003, 08:55 PM
Good job crippling Paris. I agree we need to take out Joan ASAP so we can turn our full attention to that despicable Catherine.

I'm glad to see Leipzig found it's way back to the granary to help it fuel our land grab. The barracks is good, we must fuel the war machine after all. :D

I hope LordMongoose turns up.

Civanator
Apr 04, 2003, 02:10 PM
By my clock he has 6 hours to do so, if not it's beawareofgnomes.

bewareofgnomes
Apr 04, 2003, 05:19 PM
im ready whenever. this is my got it post if he doesnt show up.

Plutonium239
Apr 04, 2003, 09:25 PM
Well, it's been over 24 hours now so I'd say it's yours, bog.

bewareofgnomes
Apr 05, 2003, 01:02 PM
decent turn i think, we killed joan and two warriors but thats pretty much it.

Preturn -notta

Turn 1 - DESTROYED PARIS AND CAPTURED 3 WORKERS!!!

Turn 2 -notta

Turn 3 -IW done, HBR in 11. See dirty english scout. Trade masonry and the wheel for alphabet and 30 gold. Declare war on that dirty little b!tch

Turn 4 -the only iron in site is near moscow. Gotta go hook that up.

Turn 5 -whip out granry, raise lux.

Turn 6 -notta

Turn 7 -notta

Turn 8 -here come two russian warriors.

Turn 9 -notta

IT- lose one health, but kill two russian warriors and promote

Turn 10 -not much

Plutonium239
Apr 05, 2003, 02:05 PM
Got it.

Plutonium239
Apr 05, 2003, 03:25 PM
Pre-turn
There are 2 iron very close by. One is next to Kiev a, size 1 town, and the other can be had by settling a city to the east of Berlin with no wasted tiles in between. There is a third source of iron not too far to the north, near St. Petersburg.

Berlin is set to build a warrior in 3, with a little mm it now will produce an archer in 4 and grow in 3 instead of 2.

1) 1575BC
I guess the worker in desert by Berlin is roading towards the gems. We won't get those gems until we settle the hill SE of them. I'd rather road the mountain towards the russian front but the worker was already standing here so I'll go ahead and road to the potential settling site through the gems.

2) 1550BC

3) 1525BC
Hamburg warrior->warrior.
(IT) England moves 3 warriors into view south of Paris.

4) 1500BC
Berlin archer->archer. Berlin can now produce Archers in 3 turns by working the forest. This would severely limit food growth. In 6 turns Berlin grows and will be able to produce Archers in 3 anyway (by working forest). I'd like to take out Kiev before we start seeing Russian swords. Paris is still size 1 so can't whip a spear, but has 2 warriors to defend it. Archer heads to Leipzig to stage for Kiev.

HBR in 1. 8.2.0 for 9 gold.
(IT) 1 Britt warrior moves into mountains. The other two take up position for an attack across the river.

5) 1475BC
Start researching Mysticism at 2.8.0 for +1gpt.
(IT) 2 Britt warriors die attacking Paris. The third fortifies in the mountains.

6) 1450BC
Citizen in Leipzig becomes an entertainer. He doesn't have a good tile to work and we get settler in 1 either way so no point spending on lux.

7) 1425BC
Leipzig settler->worker. need more roads to speed up troop movements. This settler is too early to replace Kiev which might not end up being necessary if it's size 2 when we capture it so heads south to hills. Hamburg warrior->warrior.

8) 1400BC
Berlin archer->archer.

9) 1375BC
The second archer and warrior pair are almost to Leipzig, just in time for someone else to attack Kiev. :rolleyes: ;)

10) 1350BC
Pretty uneventful ten turns, just building military and infrastructure.

The Save (http://www.civfanatics.net/uploads4/MGSG1-1350BC.SAV)

bewareofgnomes
Apr 05, 2003, 04:21 PM
the reason i was roading to gems was because we were having to turn up lux or hire entertainers, and berlin was set to expand in 5

Bam-Bam
Apr 05, 2003, 11:12 PM
Private (PV2) Civanator Up now
Private (PV2) Bam-Bam On deck
Private (PV1) Lord Mongoose (suggest autoskip until we hear from him)
Private (PV2) beawareofgnomes
Private (PFC) Plutonium239


One suggestion on the rankings--we should be able to call then what we want, but should follow the order

E-1
E-2
E-3 ....
E-10 (Seargent Major of the Army, Master Chief Petty Officer of the Navy, etc.)

after which we get a field commission on the next promotion to
O-1 and ascend to a five-star general/admiral.

My $0.02. This way we have a common reference and can avoid confusion.

BTW--things are going well--we should continue to build the military and take out Russia B4 Cathy hooks up any iron.

Civanator
Apr 06, 2003, 08:43 AM
that is the order we are following Bam-Bam. Plutonium, your a PFC now? guess that slipped by me. I'll have the game later today or by tomorrow.

Bam-Bam
Apr 06, 2003, 10:59 AM
@Civanator--I assumed that Pu239 gets a promotion for successfully killing two English warriors (even if it was in defense).

I think we need a final ruling from you on what gets promotions.

We all have been using winning battles--but I seem to recall that what you originally intended was that only three things merit a promotion:

1) Getting a unit promoted to elite
2) Capturing (razing) a city
3) Capturing enemy units

I suggest that the promotion criteria should be:

1) Our units promoted to elite or getting a great leader
2) Capture/raze a city

capturing workers and artillery is too easy
also--only one promotion per turn.

Civanator
Apr 07, 2003, 05:31 PM
i like that Bam-Bam, i think it will be adopted.

Civanator
Apr 07, 2003, 05:59 PM
Pre Turn: Change Hamburg to an Archer (4), Leipzig to a barracks. Change science from 80%-60% to get mysticism in 4 turns, but +2gpt

T1) Settle Konigsberg, MM Paris to get temple in 25, growth in 12. Send warrior and archer to stop russians from getting iron.

T2) zzz...zzz...zzz...

T3)zzz...zzz...zzz..., Mysticism in 1, +3gpt, lowering it to try and get more gpt, while keeping the same research time.

T4) Berlin builds archer, another ordered; Hamburg builds an archer, worker ordered. Looks like russia didn't hook up the Iron. Getting writing in 15, we should try for the GL, so we can focus more on money.

T5) Nothin much

T6) Leipzig builds barracks, worker ordered. Russian Archer approaches archer/warrior, I have them move to the Iron Hill. The enemy archer is across a river, also.
IT) Enemy archer attacks warrior, enemy loses, no promotion, warrior has 1hp, moving out of enemy territory to heal.

T7) Berlin builds an archer, another ordered. Move warrior to heal. Nothin much happened

T8) Leipzig and Hamburg both build workers, Leipzig is ordered for a settler, Hamburg an archer.

T9) Nothin much, conscript russian warrior is spotted.

T10) Berlin builds archer, continues archers; another english warrior comes from south of paris to fight.

Also, please give atleast a day after the person before you when you go to post the save; this will give the person after you a little more time.

Pic of current situation:
http://www.civfanatics.net/uploads4/pic1.JPG

MGSG1-1100bc (www.civfanatics.net/uploads4/MGSG1-1100bc.zip)

Bam-Bam
Apr 07, 2003, 07:51 PM
Got it.

Look out Cathy....Bam-Bam's out for REVENGE :ar15: :arrow:

Bam-Bam
Apr 08, 2003, 09:14 PM
Preturn
Veto archer for spear in Hamburg--need to get a vet spear to Paris
MM Leipzig for growth in 2--settler will still be in 4 after growth

Turn 1--1075 BC
Unstack a few workers--this does us no good--we are not working enough tiles for this...better to get three tiles improved in 5 turns than one in 2 or three.
Vet Archer attacks Kiev---wins, Promotes, and AUTORAZES Kiev!!!! Take that Cathy!! :ar15: One worker captured--sending to Leipzig
2 English schweinhund warriors impale themselves on Paris' elite warrior. :hammer:

Turn 2--1050 BC
Setting up Archer/Warrior mini-SOD for Moscow. Here I come Cathy :rocket:

Turn 3--1025 BC
Leipzig riots :smoke: on my part
Lux to 10% to keep Berlin/Leipzig happy
Berlin archer >>archer sending to Cathy :p

Turn 4--1000 BC
Mini-SOD enroute to Moscow

Turn 5--975 BC
Berlin archer >> archer more for Cathy
Hamburg spear >> archer enroute to Paris
Battle near Moscow
Vet Archer def Reg. Russian archer 3-0; promotes to elite!!
Vet Archer def Reg. Russian archer 3-0

Turn 6--950 BC
Berlin warrior slaughters russian scout near Berlin; lux to 20% to prevent riot
Mini SOD assembled, rested and ready for Moscow

Turn 7--925 BC
Marching on Moscow
Spear fortified in Paris
Warrior/Archer pair hunting English pigdogs South of Paris

Turn 8--900BC
Learn writing--math in 40 @ min sci +4gpt (not worth more sci until war is out)
Berlin archer>>archer (grr--forgot to MM Berlin for 10spt archer wasted 7 shields)

Turn 9--875BC
Battle near Moscow
Elite archer def reg archer 3-3 (ouch)
Mini-SOD will attack Moscow next turn

Turn 10--850BC
Battle of Moscow
Elite (4hp) archer vs. reg spear loses 1-4
Vet archer vs. reg spear wins 3-3
Vet archer vs. reg spear loses 2-4
Vet archer vs. reg (2hp) spear wins 2-2
Elite (2hp) archer vs. redlined reg spear wins 2-1

AND MOSCOW IS OURS [dance] rax ordered up

Berlin changed to spear due in 1--send to desert SE of iron hill (blue dot) with where the settler is heading.
Please put Berlin on 0 growth 10 spt for the duration of the Russian war. We need the units every 2 turns.
Next city should be W of plains cattle (red dot) north of Leipzig. I will post a new dotmap later. Two vet archers are enroute to replace Battle of Moscow losses and reform mini-SOD for St. Petersburg attack. The Russians should be dead before this gets back to me.

And the Save... (http://www.civfanatics.net/uploads4/MGSG1-850bc.zip)

Bam-Bam
Apr 10, 2003, 07:02 AM
BoG--you are up, and it's been more than 24.

Order:

Private (E-2) Civanator
Seaman Apprentice (E-2) Bam-Bam
Private (E-2) bewareofgnomes <<===== UP
Private (E-1) Plutonium239 <<===== ON DECK

@ Pu239 I read back through the logs and could not find where you either promoted a unit to elite or captured/razed a city. I also had to eliminate one of my earlier promotions based on those criteria...my only promotion coming from my last turn (razing Kiev/capturing paris--promoting two archers). Civanator promoted our warrior near Paris to elite, and BoG captured Paris. Please correct me if I missed something.

I removed LordMongoose from the order, Civanator. He has been notably missing from both SG's I am in.

bewareofgnomes
Apr 10, 2003, 07:05 AM
o sorry, i didnt realize i was up. got it will play today. im "sick" ;)

bewareofgnomes
Apr 10, 2003, 09:55 PM
im sorry, ur going to have to skip me.

Plutonium239
Apr 10, 2003, 11:31 PM
Got it.

Plutonium239
Apr 11, 2003, 12:21 AM
1) 825BC
Paris temple->barracks. Berlin, Konigsburg spear->spear. Hamburg archer->archer. I'd love to change Berlin to a settler to finally get those gems, but we need the spears.

2) 800BC
Frankfurt founded, starts worker-will be done on the turn they grow. Make an entertainer in Leipzig, still get settler in 1.

3) 775BC
Leipzig settler->settler. Berlin spear->spear.

4) 750BC
England loses a scout.

5) 730BC
Berlin spear->spear. St. Petersburg is razed to the ground, 2 slaves put to work.

6) 710BC
Hamburg archer->settler.

7) 690BC
Berlin rebelled against mms. I tell the stinkin laborer to get back to the mines. Berlin spear->spear. Munich founded, starts barracks. Killed a Britt archer.

8) 670BC
Konigsburg spear->spear. Minsk captured-Cathy not dead! I can't see there border but I'm guessing she has another city to the north. Archer made elite during battle. Killed a Britt archer.
(IT) Killed a Britt warrior.

9) 650BC
I spy with my little eye...Cathy to the west! Berlin spear->spear. Killed Britt archer.

10) 630BC
Moved settler to city site. Hamburg is 1 turn from building a settler for those damned gems and Berlin will make it's spear next turn as well.

The Save (http://www.civfanatics.net/uploads4/MGSG1-630BC.sav)

Bam-Bam
Apr 11, 2003, 06:35 AM
:mad: Nice turn though, Pu239.

We need to take her out quickly, so that we can turn our attention to Lizzy.

If the iron is not hooked up to Berlin yet, we may want to turn out 5-10 vet warriors (ditto for other cities w/rax) so that we can upgrade and send a Lizzy a "welcome to the German continent" present of a vet. swordsman SOD!!! :hammer:

Take this Lizzie!!!! :ninja:

Private (E-2) Civanator <==== UP
Seaman Apprentice (E-2) Bam-Bam <==== ON DECK
Private (E-2) bewareofgnomes
Private (E-2) Plutonium239 Newly promoted :beer:

One other question for Civanator: Should we find another reliable team member to get the roster to 5?

Civanator
Apr 11, 2003, 06:51 AM
If you can. Sorry, but I'm going to have to skip my turn. RL is acting up.

Bam-Bam
Apr 11, 2003, 09:35 AM
NP-Civanator

I suggest you consider whether to add yourself back in after me (i.e., just switch).

In any case I got it. Expect more carnage this evening!!!

Plutonium239
Apr 11, 2003, 05:10 PM
Blood and destruction shall be so in use
And dreadful objects so familiar
That mothers shall but smile when they behold
Their infants quarter'd with the hands of war;
All pity choked with custom of fell deeds:
And Caesar's spirit, ranging for revenge,
With Ate by his side come hot from hell,
Shall in these confines with a monarch's voice
Cry 'Havoc,' and let slip the dogs of war;
That this foul deed shall smell above the earth
With carrion men, groaning for burial.

Love that quote. Go, Bam-Bam! :D

Bam-Bam
Apr 11, 2003, 09:58 PM
MGSG-1 630-430BC

Preturn:
MM Leipzig for growth in 2 and max shields (in the future, make sure this city is at +5 food always for settlers and workers
MM Paris for growth in 2
Agonize, and then abondon Frankfort to move it one tile north--that this gets it off the FP and give access to the game. This also delays the iron hookup but we can build up a warrior/turn in Berlin and use any other vet warriors in our cities for sword upgrade.
Science @ 60% Math in 11 0gpt

Turn 1--610 BC
Berlin spear >> Warrior
Hamburg settler >> temple
Heidelburg founded west of Leipzip >> temple
Elite 4/5 warrior vs. reg archer wins 3-3, no leader

Turn 2--590 BC
Berlin warrior >> warrior

Turn 3--570 BC
Berlin warrior >> warrior troop movement

Turn 4--550 BC
Berlin warrior >> warrior

Turn 5--530 BC
Berlin warrior >> warrior
Leipzip settler >> settler

Turn 6--510 BC
Berlin warrior >> warrior
Minsk changed to worker
Nuremburg (Frankfort's replacement) founded >> granery, iron connected

Turn 7--490 BC
Berlin warrior >> spear
Munich rax >> warrior (it's not connected)
Archer SOD next to Smolensk

Turn 8--470 BC
Minsk worker >> temple
Battle of Smolensk
Vet. archer vs. reg spear loses 1-4 and promotes spear
Vet. archer vs. reg spear loses 1-4 and promotes spear :mad:
vet archer vs. vet spear 3/4 loses 1-4
Elite archer 4/5 vs. vet spear 3/4 loses 1-4 and promotes spear
Vet archer vs. elite spear 3/5 loses 1-4
Vet archer vs. elite spear 2/5 wins 2-2
vet warrior vs. vet spear 2/4 redlines and wins ====capturine Smolensk!!!

CATHY IS NO MORE [dance]
Archer mini-SOD next to York

Turn 9--450 BC
Berlin spear >> spear
Cologne founded n of Berlin (1st ring w/access to horses) >> temple
Battle for York
vet archer vs. reg spear wins 3-2
vet archer vs reg spear loses 2-4 and promotes spear
vet archer vs vet spear 2/4 wins and promotes to ELITE
I use all but 39g of our cash to upgrade 5 warriors to vet swords

Turn 10--430 BC
Math learned >> Construction @ min science (should keep until warrior upgrade is complete or lizzy is dead)
Moscow rax >>temple :smoke:
Leipzig riots :smoke: scientist hired and science dropped to 0%
5 sword SOD enroute to Lizzie
Battle for York
Elite archer 4/5 vs. reg archer relines and wins--York is ours All units into the city to crush 1 resistor--should stay until the swords arrive. Also enroute to next English city--pillage their horses.

Worker chop e of Paris will help granery--slave worker chop west will help next build. Worker chop by Hamburg due in 7. Heidelburg should get a chop to help its build.

and the save... (http://www.civfanatics.net/uploads/MGSG1-430BC.sav)

here is the map--settle the blue then red--then fill in the rings around Berlin and Moscow--which should be our FP city. Get that going after the temple--we SHOULD get a leader from tthe Lizzy war--that should be used for the FP in Moscow.
http://www.civfanatics.net/uploads4/mgsg-430bc.jpg

Civanator
Apr 12, 2003, 10:27 AM
Bam-Bam: I'll take my turn after Plutonium.

Plutonium239
Apr 12, 2003, 12:48 PM
So bog's up now?

Bam-Bam
Apr 12, 2003, 01:00 PM
Private (E-2) Civanator
Seaman (E-3) Bam-Bam
Private (E-2) bewareofgnomes <<===== UP
Private (E-2) Plutonium239 <<===== ON DECK

bewareofgnomes
Apr 12, 2003, 09:44 PM
got it, will try to play tonight

bewareofgnomes
Apr 12, 2003, 09:47 PM
uhhh, where is the save? couldnt find it in the index.

Matt_G
Apr 12, 2003, 10:14 PM
BoG,
Try here (http://www.civfanatics.net/uploads4/MGSG1-430BC.sav)

bewareofgnomes
Apr 12, 2003, 10:55 PM
got it. (again)

Civanator
Apr 13, 2003, 07:01 PM
Matt_G, do you want to join?

bewareofgnomes
Apr 13, 2003, 10:50 PM
sorry, something pooped up in real life today, but i will be able to play tomorrow. skip me if you want.

bewareofgnomes
Apr 14, 2003, 07:21 AM
i was pressd for time, but i got it in this morning. played 11 because i did nothing except in turn 11.

Preturn -notta

Turn 1 - notta

Turn 2 -notta

Turn 3 -notta

Turn 4 -notta

Turn 5 -notta (seeing a pattern here)

Turn 6 -hannover founed. Gems connected! Attack english spearman outside york. Lose archer, but win with warrior. Theres the rng for ya.

IT- vet spear kills vet archer in york.

Turn 7 -notta

Turn 8 - notta

Turn 9 -settler sent to red dot. Be there in 12

Turn 10 -vet sword kills reg sword.

Turn 11- vet sword upgrades to elite, vet sword loses two healt, vet sword die, vet sword loses 1 health in attack on London.

bewareofgnomes
Apr 14, 2003, 07:23 AM
and the save...

http://www.civfanatics.net/uploads4/MGSG1-210BC.zip

Matt_G
Apr 14, 2003, 09:11 AM
Originally posted by Civanator
Matt_G, do you want to join?

No, but I do appreciate the offer Civanator. I have my hands full with a solo game, a RB Epic and Sirps Deity TDG.
Good luck with this game guys.
Matt

Civanator
Apr 14, 2003, 03:16 PM
Plutonium, you're up.

Plutonium239
Apr 14, 2003, 05:32 PM
Got it.

Plutonium239
Apr 14, 2003, 08:54 PM
Pre-turn
We are paying 10% of our cash for entertainment. This entertainment spending is gaining us nothing now that we have the gems. I change to 9.1.0 and we need no entertainers. Also London's only citizen is an entertainer even though he is content so I tell him to quit slacking and get to work.

Bam-Bam, I know you want food in Leipzig kept at +5 per turn, but the default allocation of laborers gives us 4 food and 5 shields which means growth every 3 turns and settlers every 6 turns, which is balanced. Going for +5 food gives us growth every other turn but only 4 shields for settlers every 8 turns, which means 4 citizens created for every settler created and slower settlers.

If Leipzig weren't losing 2 shields to waste (in either configuration) then there might be reason to maximize food production.

I don't micromanage laborers (always control workers though) in my solo games and am almost finished with a monarch game where I'm absolutely decimating the AIs, so I'm really not convinced about the degree of significance for this level of micromanagement.

Feel free to convince me otherwise if you wish, but for these 10 turns (and I won't play an 11th to fish for a promotion :p ;)) I'm going to leave Leipzig at 4 food and 5 shields when it's at this size, at least.

In deference to those with whom I am playing, I will continue to look for those mm opportunities, though I loathe the monotony. ;)

I veto the temple in York, which will take 48 turns, in favor of a spearman in 8 to be followed by a worker (nothing more convenient to build, growth in 4). We're hurting for roads down here, it's going to take almost my entire 10 turns just to get our slow moving train of swords to the front.


1) 190BC
I notice a fortified vet warrior in Hamburg. I upgrade him and change Hamburg from sword(5) to spear(3) to replace the upgraded sword as MP. Konigsburg has a fortified reg warrior but already has its max two MPs from spears-send him towards Hamburg for upgrade. Paris has 2 spears and a reg warrior fortified. If he was vet I might head him north for upgrade but as he is already fairly far south and only reg I just wake him and send him to the front along a circuitous scouting path. York has an elite warrior fortified along with 2 other MPs-wake him and send him to the front, hoping for a leader.

Moscow has a temple coming in 48, I think it would better serve us by building spears/workers so I change it to spear in 8 (it has a barracks). Paris just grew and gets a tax collector (to avoid disorder). The citizen was working an unimproved grassland for, count em, 0 shields and 0 commerce. I also mms for an additional shield and an additional commerce with no more growth. Barracks will finish sooner and they can be changed back to growth later when we can support it. I change Hannover from a spear in 4 to a barracks in 4. Berlin has an extra spear for them anyway.

2) 170BC
Killed a Britt spear. Leipzig grew and the extra shield and commerce both went to waste so they get a tax collector and will have settler in 2.

3) 150BC

4) 130BC
Paris barracks->worker. Hamburg spear->spear. Bremen founded, starts worker-due in 10 as is growth. Konigsburg warrior->spear, it's hooked up now.

5) 110BC
Bah, size 1 London went into disorder. I checked the citizen and it's a combination of our war against the mother country and oppression. Apparently units have been whipped in that city.

Killed 3 Britt spear, 1 of our swords was promoted to elite, and we gained 2 slave workers as...ummm...whatever English town that was gets autorazed. We already had an elite in that stack who killed one of the spears but did not produce a leader. Lizzy is still alive so I will continue south.

Put a second MP in London and pissy little Britt calms down. Disclaimer: I love the Brittish in real life but this a game, it is war, and that little yapper was whining.

Paris' border grows in 14 which will finally give us dyes. I'm heading to road the spices near Heidelburg and wonder why there is a worker there chopping jungle instead of the forest to speed the temple. So instead of roading the spice I will get the second worker chopping the forest. No point stopping the jungle chopper now as he's been chopping away for the last 5+ turns without my noticing.

Leipzig settler->settler, grows in 1.

6) 90BC
Munich warrior->warrior. It's almost hooked up. This will probably be the last warrior it builds. Leipzig is back to 4 food, 5 shields. Well here's to hoping this is Lizzy's last city I see from this mountaintop.
(IT) A Brittish emissary comes to my court begging an audience. I send his head by courier back to Lizzy.

7) 70BC
Berlin grows and every laborer is contributing nicely so I change to 8.1.1.

8) 50BC
Paris worker->worker. Bah, there is yet another Brit city to the south of Nottingham.

9) 30BC
York spear->worker. Moscow spear->worker.

10) 10BC
I change Berlin from sword to settler since there are only 2 enemy cities left on our continent (this is a continents map, right?) and we have an excess of swords.

Lost 3 swords killing the first spear in Nottingham (who promoted)...it's only on grassland for crying out loud. 2 slave laborers captured and Nottingham is autorazed.


The Save (http://www.civfanatics.net/uploads4/MGSG1-10BC.sav)

Civanator
Apr 18, 2003, 04:41 PM
DOH! I forgot about this cause i am going to go on vacation, and i ahev been getting ready for a while. you can skip my turn till i come back (Apr. 27th)

bewareofgnomes
Apr 18, 2003, 04:56 PM
that means bam bam is up.

Bam-Bam
Apr 18, 2003, 05:14 PM
I got it.

:hammer: TIME!

Bam-Bam
Apr 19, 2003, 09:56 PM
Pre-turn

MM paris for growth in two, w/worker still in 2. Veto spear in Hannover--granery ordered. Decide that we need some emphasis on core infrastructure. Veto settler in Berlin--Pyramids ordered. :whipped: granery in Nuremburg. MM slider for Construction in 13 @ -1gpt. We need to get some science going!! Munich changed from warrior to temple. Spear in London changed to temple--we do not need reg. units.

10 AD (1)

Leipzig settler -> settler. Nuremburg granery -> temple. Stuttgart founded in between Minsk and Nuremburg next to TWO cows--set to temple. I think Moscow is the natural site for the FP--hopefully I will get a leader to rush.

30 AD (2)

Paris worker -> settler. Vet warrior upgraded in Moscow. Assembling sword SOD on border of English city.

50 AD (3)

Hamburg spear -> Colossus--will use some chops to assist. SOD next to Canterbury--UK capital.

70 AD (4)

Konigsburg spear -> temple. Bremen worker -> temple.
Battle of Canterbury:
Elite sword does 1hp vs. reg spear and dies.
Vet sword kills reg spear w/o damage and promotes. :hammer:
Elite (4/5) sword vs. 2/3 spear wins and we get these messages.

http://www.civfanatics.net/uploads4/MGSG1_Canterbury.jpg
http://www.civfanatics.net/uploads4/MGSG1_UK_destroyed.jpg

England is no more! [dance] That's two civs that Bismark Von Bam-Bam has crushed under his jackboot. That's it for our continent. Time to head to Mapmaking for our next conquest. Moscow switched to temple--will be whipped ASAP to start on FP.

90 AD (5)

Putting armies in coastal cities on both side in anticipation of intercontinental war.

110 AD (6)

Bonn founded on river plains SE of Cologne -> temple. Tax collector hired in Paris.

130 AD (7)

Leipzig settler -> settler.

150 AD (8)

zzz

170 AD (9)

Paris expands to bring dyes online. Lux to 0%; taxman fired in Paris. Next player should be able to get spices and insence online. York worker -> horse (NOTE: This is a galley pre-build. Mapmaking should be our next tech so get off our rock. Should switch Colossus to Lighthouse upon learning MM.

190 AD (10)

Unit movement. Settler NW of Paris should move SW onto desert--although not coastal, this spot get useful work out of desert founding, and brings in almost all the dyes into city working radius. Warrior near Moscow is enroute to upgrade. Spear SW of Stuttgart is for MP and relief of sword so sword can wage war. Leipzig should keep cranking settlers. Suggest that we learn CoL after MM so that we can get courthouses whipped in our corrupt cities. Then should get Lit for cheap libraries. When those lux get online--I suggest heavy use of the whip to get our corrupt cities some infrastructure--especially when courts are available. I do not see a more appropriate location for FP than Moscow--in fact, the second core may be even better than fist core. We should also migrate our native workers back to improve our core--we do not want to be working unimproved tiles here--the other areas lose most of the improvements to corruption.

And here's the save... (http://www.civfanatics.net/uploads4/MGSG1-190AD.zip)

bewareofgnomes
Apr 20, 2003, 12:21 AM
alright, ive got it. this is my favorite part of civ - building. its a shame that we didnt get any leaders though :sad:

bewareofgnomes
Apr 20, 2003, 12:37 AM
Preturn - MM slider to get +1 gold and construction in 2

Turn 1 - movement

Turn 2 - MM in 8 athens completes pyramids. Switch to oracle which will later be switched to TGL

Turn 3 - salzburg founded

Turn 4 -nmovement

Turn 5 -dortmund founded

Turn 6 -movement

Turn 7 -movement

Turn 8 -movement

Turn 9 - MM done, order up lit at +0

Turn 10 -movement

looks like we might get TGL AND the colossus. Nothing really hapened. Can veto 2 warriors ordered up in new cities.

bewareofgnomes
Apr 20, 2003, 12:38 AM
and the save...

http://www.civfanatics.net/uploads4/MGSG1-320AD.sav

bewareofgnomes
Apr 20, 2003, 12:57 AM
if someone would be so kind as to tell stupid little BoG how to posts screenshots, he could show you the world according to him.

Plutonium239
Apr 20, 2003, 01:18 PM
Click 'Upload File' at the bottom of the page. Once your screen is uploaded you refer to it in your post as follows, replacing <> with [].

<img>http://www.civfanatics.net/uploads4/filename.jpg</img>

Plutonium239
Apr 20, 2003, 01:21 PM
Got it.

Plutonium239
Apr 20, 2003, 02:36 PM
Pre-turn
Change Dortmund and Salzburg from warrior to worker. Not crazy about Bremen's placement. It will work 3 coastal tiles but can't build a harbor.

1) 330AD
Getting rid of the entertainer in Berlin shaves a turn off the Oracle.

2) 340AD
Paris settler->settler.

3) 350AD
Salzburg worker->temple. 5.5.0- lit still in 2 but +8 gold. Brandenburg founded, starts worker.

4) 360AD
Munich and Konigsburg temple->spear. Jackpot! Found 12 MPs in York. Change Munich and Konigsburg from spear to harbor.

5) 370AD
code of Laws in 6 @ 4.6.0 +4. Dortmund worker->harbor. Hannover galley->temple.
(IT) First suicide galley didn't make it far, lol.

6) 380AD

7) 390AD
Frankfurt founded, starts temple. I don't recall seeing any barbs except from huts. Are they set at sedentary or off?

The Colossus and Oracle are due in 1. Change the Colossus to the Great Lighthouse.

8) 400AD
The Oracle is completed in Berlin, start library. Nuremberg temple->library. CoL is close, although Nuremberg is borderline for needing a courthouse and won't need one at all once the FP is built. So maybe we want to just let Nuremberg build instead of switching to courthouse and whipping. Moscow will definitely need a courthouse before starting the FP.

9) 410AD
New Berlin founded, starts temple. mm science @ 2.

10) 420AD
New Leipzig founded, starts worker.

Synopsis
We get CoL in 1 so we can whip up some courthouses next turn. We will have 3 harbors and the Great Lighthouse soon making our exploration much more effective.


The Save (http://www.civfanatics.net/uploads4/MGSG1-420AD.sav)

bewareofgnomes
Apr 20, 2003, 10:31 PM
uhh, i meant for the oracle to be a prebuild for TGL. TGL is huge for always war games. as soon as we make coontact, we will be able to catchup without having to trade, and while we are fighting, we can still be aquiring techs. at this point though, it doesnt really matter.

Plutonium239
Apr 20, 2003, 11:45 PM
I have trouble imagining being behind in tech at warlord, even in an always war variant. I generally consider The Great Library to be a worthless wonder at lower levels.

Bam-Bam
Apr 24, 2003, 01:08 PM
Ok-reached my limit of patience, even if it is the game owner.

I got it. Prepare for building, so this should be a QUICK set of turns.

Bam-Bam
Apr 26, 2003, 12:20 AM
Pre-turn

Change harbor in Hannover to galley--we need to explore NOW! York also switched to galley. The spices are not online YET??!! Also, some of these new city sites are dubious. We should be filling in cities around our core or around Moscow for second core. Moscow will have a courthouse whipped after we learn CoL, then full bore on FP.

430 AD (1)

CoL learned. Currency ordered--due in 8 @ -4 gpt. With 250g in the bank, we can afford it. Cologne temple -> library. With 3 lux (soon to be four), our cheap culture should be libraries (we ARE scientific) Even with the oracle (which we did NOT need), we do not need temples first. Hannover galley -> galley. MM Hamburg for more shields (needs aqueduct to grow)--shaves a turn of the great lighthouse. York galley -> catapult (for whip-switch-whip). Good thing we have TWO workers mining all the grass around London--it all goes to waste :smoke:. Why are units on goto? :nono: --bad SG form. Leipzig settler -> settler. Sending to razed Russian site to fill in Moscow core.

440 AD (2)

Berlin library -> temple. Several cities switched from temples to libraries. :whipped: courthouses in moscow, paris, london and heidelburg. Library whipped in york.

450 AD (3)

London court -> worker (BAH this city is useless in desp.). Paris court -> lib. Moscow court -> FP. York lib -> worker. Minsk lib -> worker. Smolensk lib -> harbor. Heidelburg court -> library Bonn lib -> granery. Brandeburg worker -> lib.

460 AD (4)

Bremen lib -> granery.

470 AD (5)

Konigsburg harbor -> lib. Whip lib. in Nuremburg. Whip library in paris.

480 AD (6)

Paris lib -> horse. Nuremburg lib -> court (market prebuild). New Hamburg founded -> library.

490 AD (7)

Berlin temple -> granery. Leipzig settler -> settler. Hannover galley -> library

500 BC (8)

Munich harbor -> lib. Ok, I will cut to highlights from now on. I am playing 18 to even out years.

Working on getting libs and markets everywhere while building up a large army of vet horse. Great Lighthouse completes in 510 AD. We see eqyptian cities in 520 AD. Getting armies of vet swords to crush Cleo....she has poly and philisophy, but wants too much cash with currency--therefore WAR!

Troop movement--trying to get some sword SOD over to Cleo--I spy red borders...hmm. We learn poly in 580 AD and enter the middle ages. Feudalism as our free tech--monarchy being researched

590 AD-- our first elite sword takes Avaris. Rax ordered and will be whipped when city grows. Park 6 unit DOS in city.

IT--we meet Caesar--he wants to give us republic for feudalism--yeah right--WAR!!!

600 AD Troops are being sent to Salzburg and Konigsburg. We should get as many galleys of swords over there as fast as we can. When core cities are done with markets--start training LOTS of MedInfs. When Beachhead grows--whip the barracks, so that swords can be upgraded to medinfs. Also, should probably cut back science to build up the bank. I was running deficit to get to the middle ages and feudalism. We should not trade this to new civs for as long as possible.

Save (http://www.civfanatics.net/uploads4/MGSG1-600AD.sav)